Dust the lone Impmon
Dec 22, 2015 7:42:19 GMT
Post by Dust on Dec 22, 2015 7:42:19 GMT
Name: Dust
Default Form:
Mega
. (Rookie until Mega is unlocked)
Gender:
Male
Alignment:
Chaotic Good
Skills/Talents:
Combat trained-Well versed in most things related to combat and has the ability to fight without too much reliance on actual moves.
Tactically advanced- Can plan out things during a fight and work well to figure out how to fight.
Lack of presence- Has a complete lack of presence making him a bit harder to track via senses, second senses or tracking devices, not untraceable but easy to lose track of.
Inventory:
Half of a pendent with the words Du on the side.
Personality:
Dust can easily be described as a loner who tries to have little to do with others and mostly keeps to himself, that being said he is friendly for a loner always lending a hand when he's in the area and going out of his way to help people but never asking for thanks. Dust tries to be nice to everyone doing whatever he can and offering whatever information he feels like he should. Dust is no pushover though and will gladly retaliate if he feels threatened or the persons actions will threaten someone else. Dust has a good sense of humor in most cases always having a comeback to someone and sometimes making jokes to people he talks to, though he will never do this in a serious confrontation. Dust is hard on himself if he fails to do something or messes up something important always questioning what if he tried a little harder or moved a little faster, a easy way to get this out is to remind him he did all he could.
Dust is always calm during a fight even when something happens before the fight starts, his mindset is changed and he's more focused on how to end a fight or escape from a fight. While in this state of mind another side of him can tend to come out, this is mostly a darker more primal rage then what he's normally like, fighting brings this side of him out. Dust is very lenient as a fighter often sparing those who started a fight with him if he beats them or choosing not to fight if he knows the opponent can't beat him, however this can easily be changed if the person he's fighting does something terrible enough to make Dust decide he doesn't belong in the world. Dust changes two times when he evolves the first being his Mega evolution, he becomes more firm and fierce in his talking and his way of doing things, this changes back when he reaches his final state, the changes effect every evolution.
Personal History:
Dust wasn't always called Dust, before he became this new Digimon he was originally for lack of a better term a huge jerk. He was always the type to do whatever he pleased believing in a kill or be killed mentality betraying the killing others left and right without a care. During this time all he cared about was power wanting to become the strongest Digimon. He betrayed and deleted countless Digimon and even some humans in his time always wanting to be better evolve and get stronger to prove he needed no one but himself, eventually he found himself at the center of a lot of enemies but he didn't care, he fought them all and deleted them gaining more power. Eventually he evolved into Mega finally reaching what he thought he wanted, at the end though he found nothing he wanted, just more death and fighting. Eventually this cycle wore him down finding no point in continuing with what he was doing. The Digimon left wandering the Digital world to find out something to do, something to fight for.
He eventually collapsed somewhere in the Digital world and when he awoke he found himself with some tamer and her Dorumon partner. At first he would going to kill them but something in the back of his head stopped him, he reminded himself of what that got him and refrained from killing them. The tamer and her partner left but came back to find the Digimon in the same place. For a while this happened till they started talking to one another, the girl kept coming back to see him and he'd wait for her, he wondered why he waited. Eventually the three became friends, she would tell him of the human world and he in return would teach her and her partner how to fight and tell about his travels. It was a good thing they had going, eventually when she came she was weak, even one time he had to take her back to the portal himself. She gave him half of a pendent one day and told him they'd be gone for a while, but as long as he held this they'd find one another again.
So he waited for a long time, eventually the Digimon he betrayed found their way back to him. There were a lot of Champions and Ultimates that used the time he waited to train and beat him, so he fought to defend the spot he stayed in, and he lost. Eventually he was reborn in the human world and the rest is up the fate.
Appearance:
Fresh:
Kiimon
Attribute:
Data
Family/ies:
None
Type:
Slime
Attacks: Apocalypse: Sends a ball shaped darkness attack at a opponent, does no damage.
Digivolves To:
Yaamon
Appearance:
In-Training:
Yaamon
Attribute:
Data
Family/ies:
None
Type:
Lesser
Attacks: Rolling Black: Fires a small ball of darkness at the enemy.
Apocalypse: Summons a small symbol that can be placed on the ground like a trap or in the air like a attack, send a small wave of darkness from where it's placed
Digivolves To:
Impmon
Appearance:
Rookie:
Impmon
Attribute:
Virus
Family/ies:
Nightmare Soldiers
Type:
Evil
Non-Combat Passives:
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Army of one: Gives a 10% increase to attack power when facing more then one opponent. Cap of 50%
Attacks: Bada Boom: Summons a ball of darkness and throws it at a opponent. Explodes on contact size of explosion depends on size of ball.
Apocalypse: Summons a symbol that can be placed on the ground like a trap or in the air like a attack. Fires a dark wave through the symbol extending for 10 feet*
Fire Pillar: Sets a Symbol on the ground that erupts into a large fire pillar, can set multiple at a time but each one adds on to the cooldown with a max of 5. Without multiple the cooldown is 2 posts.
Digivolves To:
Devimon
Appearance:
Champion:
Devimon
Attribute:
Virus
Family/ies:
Nightmare Soldiers, Dark area
Type:
Evil
Non-Combat Passives:
Flight: Using the wings on his back he can fly.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Dark Drain: Every attack when it hits his opponent heals Dust for a bit of his damage taken, if none taken the attack deals extra damage.
Army of One: 10% increase overall attack power when facing more then one opponent. Cap of 100%
Attacks: Dark wave: Waves one arm in front of him sending off a large wave of dark power in front of him, extends for only 5 feet.
Death hand: Unleashes a blast of unholy energy from his left hand, extends for 10 feet but does not pierce anything. 1 post cooldown.
Force healing: Recovers from wounds using a unholy energy, 3 posts cooldown
Apocalypse: Summons a large symbol in the air and blasts dark energy though it, extends for 12 feet and needs 2 post cooldown.
Digivolves To:
SkullSatamon
Appearance:
Ultimate:
SkullSatamon
Attribute:
Virus
Family/ies:
Nightmare Soldiers
Type:
Ghost
Non-Combat Passives:
Flight: Using the wings on his back he can fly.
Lack of presence:Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Demonic Healing: When a enemy gets in the way of an attack launched by Dust that heals deals damage to the enemy instead.
Overclocked: Allows for a move to be used twice in succession but makes the cool down twice as much as it was originally.
Attacks: Nail Bone: Nail Bat: Hits the enemy in rapid succession with his staff.
Dark Hit: Engulfs the jewel end in darkness and hits a opponent. Darkness lasts for 2 posts and needs 2 to charge.
Dark Typhoon: Waves the stick around making dark energy fly around the area dealing damage to those hit by it or inside it. 3 post cooldown.
Healing field: Creates a field that heals anyone within it slowly. Lasts for 2 posts and has a 3 post cooldown.
Apocalypse: Creates a small symbol in the air that fires with unlimited range straight. pierces opponents and shields but doesn't deal much damage. 2 post cooldown.
Digivolves To:
Beelzemon
Appearance:
Mega:
Beelzemon
Attribute:
Virus
Family/ies:
Nightmare Soldiers, Nature Spirits, Wing Guardians, Metal Empire and Dark area
Type:
Evil
Non-Combat Passives:
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Army of one: Increase attack 20% per enemy he's facing, only works while alone. Cap of 140%
Draining charge: Every attack heals Dust for a small amount of the damage inflicted by the attack, when multiple attacks hit without Dust getting hit increases the amount healed.
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training
Attacks: Sacrifice: Deals damage to himself to increase his attack speed and power for 2 posts. 3 posts to charge after and causes wounds to appear at random. While this is in cooldown dark claw will not be able to be used until its done.
Apocalypse: Summons a large Symbol under a opponents feet and above their heads. Forces large amounts of dark energy to flood between the two points. Can be set anywhere 10 feet from him in any direction. 2 post cooldown.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread.
Black Charge: Charges a large amount of Dark Energy to dramatically increase his speed, attack and defense for 2 posts, only usable once per thread.
Mighty Commando: Shoots several shots that paralyzes his opponent if hit, he will then fire a storm of bullets at the stunned opponent. Stun lasts for the entire move, the bullet storm can be used if the stun isn't hit. 4 post cool down.
Fire everything: Charges a massive amount of energy in one of his guns and fires it at his opponent. One post charge and 2 post cool down.
Digivolves To:
Beelzemon Blast Mode
Appearance:
Super Mega:
Beezlemon Blast Mode
Attribute:
Virus
Family/ies:
Nightmare Soldiers, Wind Guardians, Dark Area
Type:
Demon lord
Non-Combat Passives:
Flight: Using his wings he can fly.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Draining Aura: Every attack will drain a small amount of the damage to heal Dust, every attack hit without Dust being hit increases the amount healed.
Legion of one: Increase overall combat performance by 25% per every enemy of the same level he's facing. Requires Dust be alone to benefit from the effect. Cap of 100%
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training.
Close Up Shot: The closer he is to his opponent the stronger his gun and cannon moves will be.
Attacks: Corona Blaster: Fires a massive shot from the Blaster on his arm. 1 post cooldown.
Full power shot: Charges energy into his one gun firing a massive shot, can be charged and fired alongside Final Shot. 1 post charge 2 post cool down
Final Shot: Charges energy into his Blaster and fires a massive shot, can be charged and fired alongside Full Power Shot. 1 post charge 2 post cool down.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread. (See image above for the Motorcycle)
Phase Dash: A rapid teleport that can be used consecutively but only goes a small distance, can be hit on start up and end but not during the move.
Point Break: Charges energy and blasts it dealing no damage but knocks enemies back. 1 post cool down.Overcharges the energy cannon and fires resulting in a large explosion. 2 posts to charge and 4 to cooldown.
Holo-Suit:
A black haired teenager with no visible marks or cuts around his face or body since you know it's a hologram. The suit has a black jacket with no other colors added. The jacket has a hoodie that's large enough to fit a small rookie on it, Aka Luna. Under that is a white long sleeved shirt with nothing on it again just a white shirt. The pants are jeans with a white mark going down each side on the outter leg. The suit comes with a belt that holds nothing up nor is there for anything it's kinda just there. The normal pendent Dust wears is the same around his neck since it's not Data itself and isn't effected. The suit has black combat boots with laces tied up for again no reason it's a suit. The suit gliched out a bit making it have two different colored eyes, blue and green which is a easy fix but Dust is lazy.
The hair is swept slightly to the side covering some of one eye, the back comes down reaching his neck slightly and is neat and orderly. The skin is a pale white, not sickly but needs to get out in the sun more aside from that his skin is boring. The Holo-suit is just the actual body for him though so he can steal cloths, the outfits given (Totally not stolen) were the ones above and a neat red plaid shirt that buttons up, under that is a white shirt again but with a black sleeve on one side. The pants are baggy sweat pants black but tight enough so they have little bagginess about them. The shoes are normal black loafers with nothing else special about them. Dust also has a cape he never uses, it's red with a black underside.
MERCS
Appearance:
Rookie:
Hackmon
Attribute:
Data
Family/ies:
Metal Empire
Type:
Small Dragon.
Abilities: Combat Passive.
Won't drag you down: When fighting enemies of a higher level increase attack and defense of allies and himself by 15% so long as he's fighting also. If he is knocked out or killed give everyone he was fighting with the same buff for 4 posts, afterwards cancel the buff.
Endure: Holds on after taking damage that would of finished him off once in a thread.
Attacks.
Rush charge: Dashes forwards swinging his claws wildly at a opponent at a fast pace. 1 post cool down.
Power flame: Charges a fireball for one post and unleashes it after. 2 post cool down.
Digivolves To:
Appearance:
Champion: Bao Hackmon.
Attribute: Data
Family/ies: Metal Empire
Type: Dinosaur.
Abilities:
Combat Passive.
We go together: Increase the allies strength and defense by 30% if Bao is fighting a opponent one or more levels above himself.
Last Strive: Increases attack and speed by 30% when massive damage has been taken.
Attacks.
Cross combination: Charges fire in his class before dashing forward slicing multiple times before throwing the enemy away. 2 post cool down.
Flame dash: Charges forward surrounded by flame tackling the opponent. 1 post cool down.
Breaker Burst: Overcharged a massive fireball before firing it at a opponent. 2 post charge and 5 post cool down. Other moves can be used during the charge.
Focus Charge: Holds position for a moment concentrating energy increasing attack by 15% for 3 posts. 1 post charge and 4 post cool down.
Digivolves To:
Appearance:
Ultimate:
Crescemon
Attribute:
Data
Family/ies:
Deep Savers, Nightmare Soldiers
Type:
Demon
Attacks: Non-Combat Abilities.
Flight: Via levitation
Combat Passives.
Double up: Allows her to use the same move twice while adding only half of the second uses cool down, can only be used once on each attack, once all moves have been used with this ability reset this.
Cannot use this on skills that heal and increase her status.
When you're away: Whenever Dust is wounded or out of commission increase attack, defense and speed by 25%
Attacks
Ice Archery: Creates five large ice spears around her, she can launch each individually or all at once. 2 post cool down.
Dark Lance: Creates a large lance of dark energy in the air and thrusts it forward
. 2 post cool down.
Healing Field mark 3: Creates a green field around herself that heals fast but as a very short range limited to two huminoid like Digimon or one large digimon. lasts for 2 posts and cool downs for 3. if canceled out after 1 post cool down becomes 2
Lunatic Dance: Cuts up a opponent with blindingly fast blade strikes similar to a dance. 2 post cool down.
Abyssal connection: Focuses dark energy though her body to increase her strength by 25% for 2 posts, while this is active attacks will not cause her to stagger. Cool down of 4 posts
Digivolves To:
Appearance:
Mega: Dianamon
Attribute: Data
Family/ies: Deep Savers, Nature Spirits.
Type: God Man
Abilities:
Non-Combat Passive.
Ice control: Manipulating the same ice she uses for attacks she can create statues and figures, these are fragile however and easily breakable to a rookie standard and serve no combat purpose aside from looks.
Flight: By creating a constant airflow around herself she can fly, she can also make others fly but they will be very cold while flying.
Combat Passives.
Combat high: While Luna is close to fainting or dying her attack is increased by 20% and all of her moves lose two Cool down posts.
Forward together: While Dust is on the battlefield with Luna increase her and Dust's attack and defense by 20% if either one is knocked out or killed the other gains a 50% boost to attack and speed. If Luna is effected by the latter part of this passive some moves gain increased properties.
One track mind, one tracked heart: Prevents Luna from being charmed or having her mind controlled.
Attacks.
Ice spears: using her ice control Five ice spears are created. The Ice spears are strong but move slow. they can also pin things to walls and such requiring someone to rip it out a cool down of 2 posts.
Goodnight Sisters: Light shines from her leg armor and focuses on a single opponent, if the opponent doesn't move in time he falls asleep for 2 posts, if they are Super Mega and Luna isn't under the effect of 'Forward Together' they are only asleep for one post. A hit will wake them up. Cool down is 4 posts.
Blade dance: Swings her weapon around in a mystical trance inducing movement, if the opponent does not look away she cuts then to pieces with dance like movements from her weapon. 3 post Cool down.
Final heal: Luna focuses as much power as she can muster bringing it out of herself for a massive heal. 2 post charge and it heals any ally around her back to full. 8 post Cool down.
Icy End: Spins around coating her blade in a cold aura as she slices the air sending a wave that freezes anything it hits. Drags the other end of the blade against the ground sending another wave that pierces the opponent through the ice. As they sit there frozen Luna dashes forward cutting the ice in two dealing a massive hit to the opponent, Multiple opponents can be trapped at once with a max of four. If Luna is being effected by 'Forward Together' the attack deals more damage and more spears stab the opponents in the second part. 4 post Cool down
Overwhelming power: A buff that increases Luna's attack strength by 20% and causes her to not react to pain for 3 posts. 4 post Cool down.
Digivolves To:
Luna holosuit:
A white petite girl with semi long white hair same color as her Digimon form. she also has a thin pink hair going down the left side of her head but enough to be noticed by others. Her skin is a slightly pale white, not deadly but enough so it's noticable to others. Her hair style is short enough to only cover some of her eye and longer in the back and around the sides. Her face is relatively attractive with no special marks or anything on her body.
She wears a white zip up hoodie with a white lining inside of the hood and the hoodie itself. Under this the shirt she normally wears is typically different but normally either white or black. The hoodie is zipped up all the way with some of the cloth covering the zipper. She wears black jeans with a link line going up the side of her leg on the outside, there is a stripe on both sides. Her shoes are a normal slip on show with little special about it, the color is black. The hood she wears has small cat ears on the top. She wears a moon pendant around her neck.
Wasn't sure if I have to add the merc so I did anyway.
Default Form:
Mega
. (Rookie until Mega is unlocked)
Gender:
Male
Alignment:
Chaotic Good
Skills/Talents:
Combat trained-Well versed in most things related to combat and has the ability to fight without too much reliance on actual moves.
Tactically advanced- Can plan out things during a fight and work well to figure out how to fight.
Lack of presence- Has a complete lack of presence making him a bit harder to track via senses, second senses or tracking devices, not untraceable but easy to lose track of.
Inventory:
Half of a pendent with the words Du on the side.
Personality:
Dust can easily be described as a loner who tries to have little to do with others and mostly keeps to himself, that being said he is friendly for a loner always lending a hand when he's in the area and going out of his way to help people but never asking for thanks. Dust tries to be nice to everyone doing whatever he can and offering whatever information he feels like he should. Dust is no pushover though and will gladly retaliate if he feels threatened or the persons actions will threaten someone else. Dust has a good sense of humor in most cases always having a comeback to someone and sometimes making jokes to people he talks to, though he will never do this in a serious confrontation. Dust is hard on himself if he fails to do something or messes up something important always questioning what if he tried a little harder or moved a little faster, a easy way to get this out is to remind him he did all he could.
Dust is always calm during a fight even when something happens before the fight starts, his mindset is changed and he's more focused on how to end a fight or escape from a fight. While in this state of mind another side of him can tend to come out, this is mostly a darker more primal rage then what he's normally like, fighting brings this side of him out. Dust is very lenient as a fighter often sparing those who started a fight with him if he beats them or choosing not to fight if he knows the opponent can't beat him, however this can easily be changed if the person he's fighting does something terrible enough to make Dust decide he doesn't belong in the world. Dust changes two times when he evolves the first being his Mega evolution, he becomes more firm and fierce in his talking and his way of doing things, this changes back when he reaches his final state, the changes effect every evolution.
Personal History:
Dust wasn't always called Dust, before he became this new Digimon he was originally for lack of a better term a huge jerk. He was always the type to do whatever he pleased believing in a kill or be killed mentality betraying the killing others left and right without a care. During this time all he cared about was power wanting to become the strongest Digimon. He betrayed and deleted countless Digimon and even some humans in his time always wanting to be better evolve and get stronger to prove he needed no one but himself, eventually he found himself at the center of a lot of enemies but he didn't care, he fought them all and deleted them gaining more power. Eventually he evolved into Mega finally reaching what he thought he wanted, at the end though he found nothing he wanted, just more death and fighting. Eventually this cycle wore him down finding no point in continuing with what he was doing. The Digimon left wandering the Digital world to find out something to do, something to fight for.
He eventually collapsed somewhere in the Digital world and when he awoke he found himself with some tamer and her Dorumon partner. At first he would going to kill them but something in the back of his head stopped him, he reminded himself of what that got him and refrained from killing them. The tamer and her partner left but came back to find the Digimon in the same place. For a while this happened till they started talking to one another, the girl kept coming back to see him and he'd wait for her, he wondered why he waited. Eventually the three became friends, she would tell him of the human world and he in return would teach her and her partner how to fight and tell about his travels. It was a good thing they had going, eventually when she came she was weak, even one time he had to take her back to the portal himself. She gave him half of a pendent one day and told him they'd be gone for a while, but as long as he held this they'd find one another again.
So he waited for a long time, eventually the Digimon he betrayed found their way back to him. There were a lot of Champions and Ultimates that used the time he waited to train and beat him, so he fought to defend the spot he stayed in, and he lost. Eventually he was reborn in the human world and the rest is up the fate.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh:
Kiimon
Attribute:
Data
Family/ies:
None
Type:
Slime
Attacks: Apocalypse: Sends a ball shaped darkness attack at a opponent, does no damage.
Digivolves To:
Yaamon
Appearance:
In-Training:
Yaamon
Attribute:
Data
Family/ies:
None
Type:
Lesser
Attacks: Rolling Black: Fires a small ball of darkness at the enemy.
Apocalypse: Summons a small symbol that can be placed on the ground like a trap or in the air like a attack, send a small wave of darkness from where it's placed
Digivolves To:
Impmon
Appearance:
Rookie:
Impmon
Attribute:
Virus
Family/ies:
Nightmare Soldiers
Type:
Evil
Non-Combat Passives:
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Army of one: Gives a 10% increase to attack power when facing more then one opponent. Cap of 50%
Attacks: Bada Boom: Summons a ball of darkness and throws it at a opponent. Explodes on contact size of explosion depends on size of ball.
Apocalypse: Summons a symbol that can be placed on the ground like a trap or in the air like a attack. Fires a dark wave through the symbol extending for 10 feet*
Fire Pillar: Sets a Symbol on the ground that erupts into a large fire pillar, can set multiple at a time but each one adds on to the cooldown with a max of 5. Without multiple the cooldown is 2 posts.
Digivolves To:
Devimon
Appearance:
Champion:
Devimon
Attribute:
Virus
Family/ies:
Nightmare Soldiers, Dark area
Type:
Evil
Non-Combat Passives:
Flight: Using the wings on his back he can fly.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Dark Drain: Every attack when it hits his opponent heals Dust for a bit of his damage taken, if none taken the attack deals extra damage.
Army of One: 10% increase overall attack power when facing more then one opponent. Cap of 100%
Attacks: Dark wave: Waves one arm in front of him sending off a large wave of dark power in front of him, extends for only 5 feet.
Death hand: Unleashes a blast of unholy energy from his left hand, extends for 10 feet but does not pierce anything. 1 post cooldown.
Force healing: Recovers from wounds using a unholy energy, 3 posts cooldown
Apocalypse: Summons a large symbol in the air and blasts dark energy though it, extends for 12 feet and needs 2 post cooldown.
Digivolves To:
SkullSatamon
Appearance:
Ultimate:
SkullSatamon
Attribute:
Virus
Family/ies:
Nightmare Soldiers
Type:
Ghost
Non-Combat Passives:
Flight: Using the wings on his back he can fly.
Lack of presence:Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Demonic Healing: When a enemy gets in the way of an attack launched by Dust that heals deals damage to the enemy instead.
Overclocked: Allows for a move to be used twice in succession but makes the cool down twice as much as it was originally.
Attacks: Nail Bone: Nail Bat: Hits the enemy in rapid succession with his staff.
Dark Hit: Engulfs the jewel end in darkness and hits a opponent. Darkness lasts for 2 posts and needs 2 to charge.
Dark Typhoon: Waves the stick around making dark energy fly around the area dealing damage to those hit by it or inside it. 3 post cooldown.
Healing field: Creates a field that heals anyone within it slowly. Lasts for 2 posts and has a 3 post cooldown.
Apocalypse: Creates a small symbol in the air that fires with unlimited range straight. pierces opponents and shields but doesn't deal much damage. 2 post cooldown.
Digivolves To:
Beelzemon
Appearance:
Mega:
Beelzemon
Attribute:
Virus
Family/ies:
Nightmare Soldiers, Nature Spirits, Wing Guardians, Metal Empire and Dark area
Type:
Evil
Non-Combat Passives:
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Army of one: Increase attack 20% per enemy he's facing, only works while alone. Cap of 140%
Draining charge: Every attack heals Dust for a small amount of the damage inflicted by the attack, when multiple attacks hit without Dust getting hit increases the amount healed.
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training
Attacks: Sacrifice: Deals damage to himself to increase his attack speed and power for 2 posts. 3 posts to charge after and causes wounds to appear at random. While this is in cooldown dark claw will not be able to be used until its done.
Apocalypse: Summons a large Symbol under a opponents feet and above their heads. Forces large amounts of dark energy to flood between the two points. Can be set anywhere 10 feet from him in any direction. 2 post cooldown.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread.
Black Charge: Charges a large amount of Dark Energy to dramatically increase his speed, attack and defense for 2 posts, only usable once per thread.
Mighty Commando: Shoots several shots that paralyzes his opponent if hit, he will then fire a storm of bullets at the stunned opponent. Stun lasts for the entire move, the bullet storm can be used if the stun isn't hit. 4 post cool down.
Fire everything: Charges a massive amount of energy in one of his guns and fires it at his opponent. One post charge and 2 post cool down.
Digivolves To:
Beelzemon Blast Mode
Appearance:
Super Mega:
Beezlemon Blast Mode
Attribute:
Virus
Family/ies:
Nightmare Soldiers, Wind Guardians, Dark Area
Type:
Demon lord
Non-Combat Passives:
Flight: Using his wings he can fly.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives:
Draining Aura: Every attack will drain a small amount of the damage to heal Dust, every attack hit without Dust being hit increases the amount healed.
Legion of one: Increase overall combat performance by 25% per every enemy of the same level he's facing. Requires Dust be alone to benefit from the effect. Cap of 100%
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training.
Close Up Shot: The closer he is to his opponent the stronger his gun and cannon moves will be.
Attacks: Corona Blaster: Fires a massive shot from the Blaster on his arm. 1 post cooldown.
Full power shot: Charges energy into his one gun firing a massive shot, can be charged and fired alongside Final Shot. 1 post charge 2 post cool down
Final Shot: Charges energy into his Blaster and fires a massive shot, can be charged and fired alongside Full Power Shot. 1 post charge 2 post cool down.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread. (See image above for the Motorcycle)
Phase Dash: A rapid teleport that can be used consecutively but only goes a small distance, can be hit on start up and end but not during the move.
Point Break: Charges energy and blasts it dealing no damage but knocks enemies back. 1 post cool down.Overcharges the energy cannon and fires resulting in a large explosion. 2 posts to charge and 4 to cooldown.
Holo-Suit:
A black haired teenager with no visible marks or cuts around his face or body since you know it's a hologram. The suit has a black jacket with no other colors added. The jacket has a hoodie that's large enough to fit a small rookie on it, Aka Luna. Under that is a white long sleeved shirt with nothing on it again just a white shirt. The pants are jeans with a white mark going down each side on the outter leg. The suit comes with a belt that holds nothing up nor is there for anything it's kinda just there. The normal pendent Dust wears is the same around his neck since it's not Data itself and isn't effected. The suit has black combat boots with laces tied up for again no reason it's a suit. The suit gliched out a bit making it have two different colored eyes, blue and green which is a easy fix but Dust is lazy.
The hair is swept slightly to the side covering some of one eye, the back comes down reaching his neck slightly and is neat and orderly. The skin is a pale white, not sickly but needs to get out in the sun more aside from that his skin is boring. The Holo-suit is just the actual body for him though so he can steal cloths, the outfits given (Totally not stolen) were the ones above and a neat red plaid shirt that buttons up, under that is a white shirt again but with a black sleeve on one side. The pants are baggy sweat pants black but tight enough so they have little bagginess about them. The shoes are normal black loafers with nothing else special about them. Dust also has a cape he never uses, it's red with a black underside.
MERCS
Appearance:
Rookie:
Hackmon
Attribute:
Data
Family/ies:
Metal Empire
Type:
Small Dragon.
Abilities: Combat Passive.
Won't drag you down: When fighting enemies of a higher level increase attack and defense of allies and himself by 15% so long as he's fighting also. If he is knocked out or killed give everyone he was fighting with the same buff for 4 posts, afterwards cancel the buff.
Endure: Holds on after taking damage that would of finished him off once in a thread.
Attacks.
Rush charge: Dashes forwards swinging his claws wildly at a opponent at a fast pace. 1 post cool down.
Power flame: Charges a fireball for one post and unleashes it after. 2 post cool down.
Digivolves To:
Appearance:
Champion: Bao Hackmon.
Attribute: Data
Family/ies: Metal Empire
Type: Dinosaur.
Abilities:
Combat Passive.
We go together: Increase the allies strength and defense by 30% if Bao is fighting a opponent one or more levels above himself.
Last Strive: Increases attack and speed by 30% when massive damage has been taken.
Attacks.
Cross combination: Charges fire in his class before dashing forward slicing multiple times before throwing the enemy away. 2 post cool down.
Flame dash: Charges forward surrounded by flame tackling the opponent. 1 post cool down.
Breaker Burst: Overcharged a massive fireball before firing it at a opponent. 2 post charge and 5 post cool down. Other moves can be used during the charge.
Focus Charge: Holds position for a moment concentrating energy increasing attack by 15% for 3 posts. 1 post charge and 4 post cool down.
Digivolves To:
Appearance:
Ultimate:
Crescemon
Attribute:
Data
Family/ies:
Deep Savers, Nightmare Soldiers
Type:
Demon
Attacks: Non-Combat Abilities.
Flight: Via levitation
Combat Passives.
Double up: Allows her to use the same move twice while adding only half of the second uses cool down, can only be used once on each attack, once all moves have been used with this ability reset this.
Cannot use this on skills that heal and increase her status.
When you're away: Whenever Dust is wounded or out of commission increase attack, defense and speed by 25%
Attacks
Ice Archery: Creates five large ice spears around her, she can launch each individually or all at once. 2 post cool down.
Dark Lance: Creates a large lance of dark energy in the air and thrusts it forward
. 2 post cool down.
Healing Field mark 3: Creates a green field around herself that heals fast but as a very short range limited to two huminoid like Digimon or one large digimon. lasts for 2 posts and cool downs for 3. if canceled out after 1 post cool down becomes 2
Lunatic Dance: Cuts up a opponent with blindingly fast blade strikes similar to a dance. 2 post cool down.
Abyssal connection: Focuses dark energy though her body to increase her strength by 25% for 2 posts, while this is active attacks will not cause her to stagger. Cool down of 4 posts
Digivolves To:
Appearance:
Mega: Dianamon
Attribute: Data
Family/ies: Deep Savers, Nature Spirits.
Type: God Man
Abilities:
Non-Combat Passive.
Ice control: Manipulating the same ice she uses for attacks she can create statues and figures, these are fragile however and easily breakable to a rookie standard and serve no combat purpose aside from looks.
Flight: By creating a constant airflow around herself she can fly, she can also make others fly but they will be very cold while flying.
Combat Passives.
Combat high: While Luna is close to fainting or dying her attack is increased by 20% and all of her moves lose two Cool down posts.
Forward together: While Dust is on the battlefield with Luna increase her and Dust's attack and defense by 20% if either one is knocked out or killed the other gains a 50% boost to attack and speed. If Luna is effected by the latter part of this passive some moves gain increased properties.
One track mind, one tracked heart: Prevents Luna from being charmed or having her mind controlled.
Attacks.
Ice spears: using her ice control Five ice spears are created. The Ice spears are strong but move slow. they can also pin things to walls and such requiring someone to rip it out a cool down of 2 posts.
Goodnight Sisters: Light shines from her leg armor and focuses on a single opponent, if the opponent doesn't move in time he falls asleep for 2 posts, if they are Super Mega and Luna isn't under the effect of 'Forward Together' they are only asleep for one post. A hit will wake them up. Cool down is 4 posts.
Blade dance: Swings her weapon around in a mystical trance inducing movement, if the opponent does not look away she cuts then to pieces with dance like movements from her weapon. 3 post Cool down.
Final heal: Luna focuses as much power as she can muster bringing it out of herself for a massive heal. 2 post charge and it heals any ally around her back to full. 8 post Cool down.
Icy End: Spins around coating her blade in a cold aura as she slices the air sending a wave that freezes anything it hits. Drags the other end of the blade against the ground sending another wave that pierces the opponent through the ice. As they sit there frozen Luna dashes forward cutting the ice in two dealing a massive hit to the opponent, Multiple opponents can be trapped at once with a max of four. If Luna is being effected by 'Forward Together' the attack deals more damage and more spears stab the opponents in the second part. 4 post Cool down
Overwhelming power: A buff that increases Luna's attack strength by 20% and causes her to not react to pain for 3 posts. 4 post Cool down.
Digivolves To:
Luna holosuit:
A white petite girl with semi long white hair same color as her Digimon form. she also has a thin pink hair going down the left side of her head but enough to be noticed by others. Her skin is a slightly pale white, not deadly but enough so it's noticable to others. Her hair style is short enough to only cover some of her eye and longer in the back and around the sides. Her face is relatively attractive with no special marks or anything on her body.
She wears a white zip up hoodie with a white lining inside of the hood and the hoodie itself. Under this the shirt she normally wears is typically different but normally either white or black. The hoodie is zipped up all the way with some of the cloth covering the zipper. She wears black jeans with a link line going up the side of her leg on the outside, there is a stripe on both sides. Her shoes are a normal slip on show with little special about it, the color is black. The hood she wears has small cat ears on the top. She wears a moon pendant around her neck.
Wasn't sure if I have to add the merc so I did anyway.