Johnathon Davis
Feb 5, 2016 7:15:26 GMT
Post by John Davis on Feb 5, 2016 7:15:26 GMT
ACCESS SUBJECT: JOHNATHON DAVIS
DOWNLOADING HUMAN & "DIGIMON" DATA...
INITIALIZED.
Known Alias: John
Age: Twenty-Seven [28]
Gender: Male
Height: Five feet, seven inches [5'7"]
Weight: One-hundred and sixty-five pounds [165 lbs]
Alignment: Neutral Good
Birth Date: 11th of July
Western Horoscope: Cancer, the Crab
Eastern Zodiac: The Ram
Birth Place: Flatbush, New York [United States]
Skills/Talents:
-Fishing: Since Johnathon was three years old, his father had taken him on weekend fishing trips every once in a while. Over the years, he became adept at the art of fishing, learning how to properly cast a line and land a hearty meal with his bait and hook.
-Video Games: John always loved to play video games. He started at a young age, and his love for gaming had grown since. He isn't by any means extremely good at it to where he could compete against others and win every single time, but he is skilled enough to be content with his current proficiency. He tends to prefer Massively Multiplayer Online games over console games.
-Horseback Rider: From the age of five, John's had trained with his mother in the ways of the Equestrian. As he grew up in Florida through the years, he competed at a professional level across the country of America, mainly in the Southeast of the United States.
-Swimming: John always loved to swim since he was little. During the summer before his first year in High School, he partook in joining the local county's swimming team. It was his enjoyment of swimming that helped push him to participate in many periods of swim practice with other children. Before he began High School, John joined the local swimming team and then transitioned into his High School swim team in Freshman Year. John's years of swimming experience have helped him learn how to tread water for long periods of time.
-Scuba Diving: During the summer of his 17th year, John decided that he wanted to explore the water on a deeper level; literally. After attending a summer scuba diving program at the local PADI (Professional Association of Diving Instructors) center of his hometown, John became scuba certified as an Open Water and Adventure Diver. The deepest he has ever dived was one-hundred and fifteen feet at a grotto. As a Scuba Diver, John understands and follows the precautions that come with the seemingly harmless activity. He ensures to remain wary of the effects that pressure and oxygen tanks can have on the human body if one is not careful.
Backpack Contents:
- Motorola Cell phone
- Cellphone Charger
- 18" Alienware Laptop w/ accessories
- Drawing Pad w/ supplies
- Writing Journal
- Small First-Aid Kit
Digivice: The held Digivice is known to be a white D-3 Device with a light teal blue trim. See attachment below.
Personality:
-Love for Animals: Whether it's watching videos online, observing in the world, or interacting with horses, John has a particular affinity towards animals of many kinds, be they in the air, land or sea. At a younger age, John enjoyed visits to the local Wildlife Park or road trips to visit a zoo or aquarium. Although he still enjoys visits to educational establishments of the like, he now has a better understanding that certain facilities are not as wondrous and whimsical as he believed back when he was a wide-eyed, impressionable child. John is currently against about keeping certain animals in captivity, knowing the dangers that some animals face when they are better off in the wild where they belong, especially the Orca whales and other cetaceans.
-Gamer/Geek: Being that his primary interests include video games, science-fiction, and comic books, Johnathon considers himself to be a part of the geek and gamer cultures. He loves to learn trivia about different mediums that fall into his favorite categories, no matter how little the trivia may be. John usually cannot help himself from making references that he picked up from T.V. shows, movies, games, or comics. If a person gets John to talk about an individual subject, he will not hold back his excitement, especially if the person shares an interest on the same subject.
-Kind/Compassionate: There are those who like to claim that kindness is a weakness. John is not one of these individuals. While not kind to a fault, John will never hesitate to offer compassion or kindness to someone, especially to a friend.
Appearance:
John is a fair-skinned man with an average build and blue eyes. John's features are soft, as far as facial features go. Upon closer inspection, his European descent is noticeable with a majority of his ancestry hailing from Italy and Ireland. Despite most people with Italian blood having more protruding noses as a profound facial feature, John's is rather average with a very slight arch in the bridge. He keeps his dirty-blonde hair in a short, unkempt style. As for clothing, John's trademarked clothing items include black high top converse sneakers, dark blue jeans, and a t-shirt, the latter usually involving a geeky reference of some kind on its design. However, geeky reference shirts are not the only thing he will wear. There are times when he will wear shirts that have his favorite bands plastered on the design. And on occasion, John will wear a combination of a plain t-shirt with a casual short-sleeved button-up shirt over top of it.
Personal History:
Johnathon Davis was born in Flatbush, New York, in the year 1991 on July 11th. Two years after his birth, John and his parents moved to the state of Florida. John began to train with horses under the guidance of his mother once he reached the age of five. In the years that followed, John gained experience as an equestrian and competed in horse shows at a professional level, often winning championships. Unfortunately, by the time John graduated High School, he no longer had any interest in riding horses like he used to. So, after spending a year at home, he enrolled in a college that specialized in acting and theater for four years. It was during this time that John developed a passion for entertaining people and recording voices for characters. As his term in college neared its end, John decided that he wanted to live in Japan, and began studying the Japanese culture. John made preparations to move to Tokyo after his College Graduation. Though he misses his family back in the states, he is happy knowing that they continue to support him while resides in Tokyo on his journey for a new life.
Digimon Name: Casimeir
Default Form: Rookie Stage
Gender: Male
Alignment: Neutral Good
Skills/Talents:
-Swimming: After John had taught Agumon how to swim, he thoroughly enjoys playing in the water despite being a Digimon that uses fire attacks. He has also taken an affinity for scuba diving with his human partner when not in his Ramor Champion stage.
-Cook: During downtime, Casimeir loves to cook food for his friends. Whether it's just frying a fish over a fire or making soup for John when he is sick, Casimeir is always experimenting with different foods. Sometimes, he combines Digimon recipes with human ones, and they turn out to be quite delicious.
Inventory:
- 1 Holo-suit device (when worn, appears as a black dog collar)
Personality:
Like his human partner, this Digimon is kind and compassionate towards others. He will never hesitate to lend a helping hand to any Digimon or strangers that are in danger or if they just need a helping hand, even if it's just that they need someone to talk to. Let alone anyone that just needs a helping hand. One of his favorite things to do, aside from swimming, is to watch John draw or play video games, even partaking in those activities! Although, he wishes that he could find a controller that is a better fit for his claws.
Casimeir cares very much for his Tamer. Unlike most Digimon of his kind, this particular Digimon is not the sort that makes fighting an only option. While he does enjoy the thrill of a fight, the Agumon will first and foremost attempt to find a peaceful solution. If that option fails, Casimeir will not hold back, especially if it means protecting his friends. He is always willing to put himself in harm's way, more so for those who are incredibly close to him.
Personal History:
Perhaps it was fate that brought Casimeir and John together. Or perhaps, it was sheer luck. Casimeir did not have a life before he was hatched by the Human partner he now holds so dear as a close friend. It was when John was at the age of 24 when the human happened to come across the egg that contained a little Botamon, which then hatched only a few days later. The knowledge that Casimeir held about the Digital World was basic at best; the same goes for a majority of Digimon who are born for the first time. And since his hatch date, the pair has been inseparable. Together, they make sure to help people and Digimon who are in need while they explore the Digital World.
DOWNLOADING DIGIMON'S INITIAL EVOLUTION LINE...
INITIALIZED.
Fresh: Botamon
In-Training: Koromon
Rookie: Agumon
Champion: Greymon
Ultra: MetalGreymon
Mega: WarGreymon
Botamon
Appearance: This freshly-hatched Digimon's appearance consists of a small, slime-shaped body with black, soft fur all over. One could say that it looks like the head of a cat. Its size varies, but this one is roughly five inches in height. Attachment below.
Attribute: Information not found.
Family/ies: Nightmare Soldiers
Type: Slime
Abilities:
Bubble Blow- Casimeir produces bubbles from its mouth to intimidate its opponent. They cannot deal damage.
Digivolves To:
Koromon
Appearance: Now standing at ten inches tall, Koromon's body develops into a round pink lifeform that is 10 inches tall with ruby red eyes, small yet sharp teeth, and two ribbon-like ears. His primary mode of transport is hopping, and he can jump quite high. As Koromon, Casimeir gains the "Data" attribute. See attachment below.
Stage: In-Training
Attribute: Data
Family/ies: Dragon's Roar
Type: Lesser
Abilities:
Bubble Blow- Just like in his Fresh form, Casimeir can blow pink bubbles at an opponent. However, in the In-Training status, Koromon can cause a minor amount of damage with these bubbles.
Bite- Caismeir bites the opponent with his teeth. This does little damage.
Digivolves To:
Agumon
Stage: Rookie
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits, Virus Busters
Type: Reptile
Abilities:
Pepper Breath- Otherwise known as Baby Flame, Agumon attacks the enemy by spewing a small ball of fire from his mouth to strike his foe.
Claw Attack- A fundamental physical attack where Casimeir uses his sharp claws to attack the enemy.
Cross Fire- After gathering power within his core, Casimeir attempts a combo attack where he bites his foe and slashes them with his claws. [1 turn cooldown.]
Mach Jab Combo- Casimeir performs a combo attack by striking his opponent with his claws four times at incredible speeds.
Digivolves To:
Greymon
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Virus Busters, Dragon's Roar
Type: Dinosaur
Abilities:
Fiery Soul (Passive)- Being a Digimon of a fire nature, Casimeir can absorb 50% of all fire-based attacks. The absorbed energy boosts Casimeir's own fire moves by 35% for one turn at the Champion-level.
Mega Roar- After taking a deep breath, Casimeir releases a mighty war cry from his lungs as a sonic blast-like attack.
Nova Flame- Casimeir spews a flame shot from his mouth. The fire that is created can reach incredibly high temperatures.
Great Horn Attack- Casimeir charges at the enemy, and attempts to impale whoever he may be fighting with the three horns atop his head.
Tail Crash- Casimeir will slam his massive tail into an opponent. In most cases, it will likely knock the wind out of them.
Fire Wall- To block oncoming attacks, Casimeir will spew encroaching flames from his maw, thus creating a wall of fire. It is akin to a Firewall that blocks viruses on a computer. This protective ability can block most projectiles at the Champion level and below, except for water-based attacks. Rookie-stage water attacks have no effect. The Fire Wall lasts for two turns. [2 turn cooldown.]
Digivolves To:
MetalGreymon
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits, Metal Empire, Virus Busters
Type: Cyborg
Abilities:
Fiery Soul (Passive)- Being a Digimon of a fire nature, Casimeir can absorb 50% of all fire-based attacks. The absorbed energy boosts Casimeir's own fire moves by 50% for a duration of one turn as an Ultimate-level Digimon.
Mega Claw- Using his tethered Trident Arm, Casimeir will fire the claw from the arm connection at enemies, and wrap them up in the metal tether.
Giga Blaster- Within the metal portion of Casimeir's chest resides organic missiles. After locking on to an opponent with his targeting system, he launches two of his missiles simultaneously which track toward an enemy. [1 turn cooldown.]
Metal Slash- Casimeir attacks his opponent by slashing at them with his Trident Arm's claws.
Metal Charge- Utilizing his wings to gain extra speed, Casimeir will charge toward his foe and aim to ram into them with the metal helmet and horns on his head.
Tera Destroyer- The Tera Destroyer is a more enhanced version of his trademarked "Giga Blaster." Three upgraded missiles are fired instead of two and inflict 3x more damage. [3 turn cooldown.]
Powerful Flame- For this technique, Casimeir's Trident Arm acts as a mounted flamethrower. He unleashes a stream of fire toward any who dare stand in its wake. Alternatively, he can choose to spew the same fire from his mouth. There is an area of effect 30 feet wide. [1 turn cooldown.]
Digivolves To:
WarGreymon
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Virus Busters, Dragon's Roar
Type: Warrior, Dragon Man
Abilities:
Blazing Soul (Passive)- As a Mega-level Digimon, Casimeir's fire elemental powers show against others. When hit by a fire-based attack from Champions or lower, the damage is nullified. Fire and Ice damage received is reduced by 50% against the same level. Ultimate fire and ice attacks are reduced by 75%. When damaged by a fire attack, his attack power increases by 50% for one turn. When damaged by a water attack from a ultimate or higher level Digimon, his damage received increases by 50% for one turn.
Dramon Slayer (Passive)- The gauntlets that Casimeir wields as WarGreymon have been dubbed "Dramon Slayers" due to their increased effectiveness against all Dramon Digimon. These clawed gauntlets deal 2x more damage against foes of the draconic family.
Terra Force- Casimeir concentrates atmospheric energies into a large molten fireball before throwing it at his enemy.
Poseidon Force- An attack that is similar to Gaia Force. Casimeir will first take an insurmountable amount of energy from the hydrosphere and concentrate said power between his gauntlets. But unlike Terra Force, the Digimon condenses the energy and fires it as a high-pressure shot. This attack deals 3x damage. [3 turn cooldown.]
Great Tornado- Casimeir spins at tremendous speeds like a tornado and launches himself at the enemy.
Brave Shield- After removing the separate shells from his back, Casimeir connects the two portions and uses it to create the Brave Shield. It can be used to block one attack up to Mega level for one turn. [2 turn cooldown.]
Mega Claw- Casimeir slashes at his opponents with the "Dramon Killer" gauntlets attached to his arms.
War Driver- Casimeir builds up energy in his claws and strikes the enemy down with them.
Ultra Tornado- Casimeir wraps himself in a giant tornado of flames, and sends six smaller tornadoes outwards toward enemies. These smaller twisters deal half the damage of the original that surrounds him. There is an Area of Effect of 50 feet. [2 turn cooldown.]
Digivolves To:
KaiserGreymon
Attribute: Vaccine
Family/ies: Nightmare Soldiers, Wind Guardians
Type: Dragon Warrior
Abilities:
Greymon Armor (Passive)- As a Digimon who possesses power over flame, KaiserGreymon's armor grants a number of protections from fire and ice-based techniques. Fire, ice, and physical attacks are nullified when dealt by Champion and below. Fire and ice damage from all other Digimon is reduced by 45%, and physical damage is reduced by 30%. Water damage from Champion and below ignores the armor, while all other level Water techniques deal 60% damage. When attacked by fire, KaiserGreymon's damage output is increased by 30% for one turn.
Dragon Crusher- KaiserGreymon becomes immersed in intense flames. This way, any adversary can burn themselves if they attempt physical attacks on him. [3 turn duration, 4 turn cooldown]
Flaming Edge- KaiserGreymon engulfs his weapon's blade with an intense golden fire. He then aims to slash the mighty blade at whoever happens to be in his way.
Soaring Flaming Edge- An aerial attack that implements the Flaming Edge ability.
Gale Flame- Akin to Flaming Edge, except KaiserGreymon rushes the opponent to skewer them with a lunging attack.
Purgatory Sword Dance- The blade of the Dragon Soul Sword comes to life with a white fiery light. Next, KaiserGreymon attacks his target with a vicious series of sword combos.
Nine-Headed Dragon Array- KaiserGreymon stabs his blade into the ground. Then, eight of the dragon's veins are summoned from eight fissures that form around the epicenter of the blade. These energy-based dragons strike and grapple their foe before KaiserGreymon becomes the ninth dragon himself; surrounded by golden flames, and charges his enemy with his sword to finish the technique. [2 turn cooldown]
Flying Nine-headed Dragon Array- After summoning the nine dragons, this attack involves flying toward an airborne enemy to deal a deadly blow with the Dragon Soul Sword. The target must be flying or in the air for this technique to be used. [2 turn cooldown]
Dragonfire Crossbow- Pointing his sword toward the enemy, the edges of the blade part from it. Energy surrounds the blade, turning white-hot from the intense heat. KaiserGreymon will then shoot a power-charged crossbow bolt at his foe. The energy cross-bolt takes the shape of a beam attack.
Dragonfire Crossbow Rapidfire- This is an iteration of the Dragonfire Crossbow. KaiserGreymon fires five energy cross-bolts instead of one. [3 turn cooldown]
DOWNLOADING OPTIONAL EVOLUTIONS...
INITIALIZED.
Armor Champion: Tylomon
Armor Ultimate: Raidramon
Armor Champion: Tylomon
Armor Ultimate: Raidramon
Armor Digivolve: Tylomon
Appearance: Tylomon is the Armor Champion Digivolution for Casimeir. Measured to be at least 60 feet long, Tylomon is a water-based Digimon fashioned after the Tylosaur. Being one who loves the water, Casimeir could not be happier to get the chance to swim at this stage. But be cautious of his incredible strength, and the sharp metal blades protruding from his body. See attachment below.
Armor Champion: Reliability
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Dragon
Abilities:
Deep-Sea Diver (Passive)- As Tylomon, Casimeir is capable of withstanding crushing depths up to 4,000 feet in the ocean due to his body structure. This can help him in escaping from other water-based Digimon that are not as well equipped as he is.
Torpedo Attack- Casimeir charges toward his enemy like a homing torpedo until ramming into them with all of his might.
Heavy Anchor- Not to be confused with standard tail-based strikes, Casimeir will whip his foes with his tail after gaining momentum.
Torpedoes Away- After locking on to his opponent, Casimeir fires two torpedoes from his maw that have a minor guiding system. This attack can track an enemy. [1 turn cooldown.]
Hydro Wave- While swimming, Casimeir will begin to spin rapidly, and then use the force of the water to attack his target.
Eraser Below- Only capable of performing this attack on the water's surface, Casimeir summons a tidal wave to wash away his foes. Heavier Digimon not affected as much, but the force of the heavy water is still enough to deal some decent damage. [2 turn cooldown.]
Digivolves To:
Armor Digivolve: Raidramon
Error: Unobtainable
Error: Unobtainable
Appearance: Standing at 13 feet tall, Raidramon has a feral posture. He is a Digimon that is well-known for his speed, and agility. As Raidramon, Casimeir is mostly covered by black, with portions of his head and tail remaining blue. His top speed is said to be up to 250 miles per hour. See attachment below.
Attribute: Data
Family/ies: Nature Spirits, Metal Empire
Type: Beast
Abilities:
Lightning Rod (Passive)- Being a Digimon with an electric personality (I'm not sorry), Casimeir can absorb 50% of all electric-based attacks. The absorbed energy boosts Casimeir's own electric moves by 50% for one turn.
Lightning-Speeds (Passive)- Casimeir in this form is preposterously fast as if he were an electric current. As a Raidramon, he is considered to be one of the fastest Digimon in existence. When not in battle, Casimeir can reach speeds up to two-hundred and fifty miles per hour (250 mph). However, he can only reach up to one-hundred miles per hour (150 mph) in short bursts while fighting.
Lightning Reflexes (Passive)- If Casimeir lands a successful attack on an opponent, his adrenaline may assist him with avoiding the next attack that targets him. However, it is not a guarantee. [2 turn cooldown.]
Server Crash- After surrounding his head with electricity, Casimeir will charge toward his opponent and bash his head into them.
Blue Thunder- For this attack, blue lightning bolts are fired from the spikes on his back.
Lightning Blade- Akin to Blue Thunder, Casimeir will attack his target with an electric attack. This time, he fires a crescent-shaped yellow blade of lightning at his foe.
Electric Jaws- Like the name suggest, Casimeir attacks by biting his opponent after charging his mouth and teeth with electricity.
DOWNLOADING SECONDARY EVOLUTIONARY LINE...
INITIALIZED.
Champion: ExVeemon
Ultimate: AeroVeedramon
Mega: UlforceVeedramon
Champion: ExVeemon
Ultimate: AeroVeedramon
Mega: UlforceVeedramon
ExVeemon
Appearance: As Casimeir's secondary Champion stage, Exveemon is quite fitting. Standing at 15 feet tall, Casimeir has an upright posture. His scales take a blue coloration with a silvery-white underbelly. Like MetalGreymon, he now has wings, except they are undamaged. A single metal horn protrudes from ExVeemon's snout. See attachment below.
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits, Wind Guardians
Type: Mythical Dragon
Abilities:
Flight (Non-Combat Passive)- As ExVeemon, Casimeir is capable of flight. It gives him an advantage in battles, even when facing land-based or sea-based foes.
Winged Fighter (Passive)- Having wings is certainly advantageous. In battles, Casimeir's wings help him gain a 20% speed boost.
V-Laser- The X pattern on Casimeir's chest emits energy before firing at an enemy in the form of an X-shaped attack.
Cutter Shoot- Casimeir will slash at the air with his claws toward an opponent. This slash creates multiple blades of wind.
V-Nova Blast- As ExVeemon, Casimeir breathes a blue-white heat ray from his mouth in the shape of a V. The coloration indicates extremely high temperatures.
V-Nova Blast MAX- This is an upgraded version of the Vee-Nova Blast. The temperatures that the attack generates increases, as does it's power, reaching nearly three times the size of the normal attack. [2 turn cooldown.]
Hammer Punch- Casimeir will rocket forward with the aid of his wings while attempting to slam a heavy fist into his foe.
Digivolves To:
AeroVeedramon
Stage: Ultimate
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians, Virus Busters
Type: Holy Dragon
Abilities:
Flight (Non-Combat Passive)- Just like his Champion form, Casimeir has the ability to fly. It's rumored that an AeroVeedramon is more dangerous in the skies than an ExVeemon.
Winged Fighter (Passive)- As AeroVeedramon, Casimeir's wings are larger than his Champion's. In battles, Casimeir's wings help him gain a 30% speed boost.
V-Wing Blade- Casimeir will generate a V-shaped energy essence that connects the horn on his snout to the edges of his wings before soaring toward an enemy combatant in an attempt to collide into them with this energy-based attack. This technique can only be used while flying.
Magnum Crasher- After charging energy around his fist, Casimeir will attempt to land a hit on whomever he is fighting against.
Twister Saber- Casimeir attacks his opponent by slashing at them with his Trident Arm's claws.
Wind Guardian- Casimeir utilizes his wings by creating a flurry of winds to create a barrier of sorts that can block most attacks at Ultimate level or below. [2 turn cooldown.]
V-Nova Blast- As AeroVeedramon, Casimeir breathes a blue-white heat ray from his mouth in the shape of a V. The coloration indicates extremely high temperatures.
Dragon Shockwave- After surrounding himself with an energy aura that takes the shape of a dragon, Casimeir blasts the energy at an opponent to surround them with it and make it explode.
Digivolves To:
UlforceVeedramon
Appearance: It would be an understatement to say that UlforceVeedramon's appearance contrasts the feral image of AeroVeedramon. UlforceVeedramon is said to be one of the Royal Knights; protectors of the Digital World and its inhabitants. Though to say that Casimeir himself was a Royal Knight would be silly. Just like WarGreymon, Casimeir is lightly armored to better aid him with speed. His size somewhat dwarfs WarGreymon's at 22 feet tall. His armor is a lightweight material known as Blue Digizoid which is considered to be holy. His large wings double as a cape when they are relaxed. See attachment below.
Stage: Mega
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians, Virus Busters
Type: Holy Knight, Warrior
Abilities:
Flight (Non-Combat Passive)- At first glance, UlforceVeedramon wears a cape. But in reality, they are his wings which enable him to fly.
Winged Fighter (Passive)- In battles, Casimeir's wings help him gain a 30% speed boost.
Exalted Knight (Passive)- Casimeir's attacks deal 30% more damage when used against Virus Digimon.
Blue Digizoid Armor (Passive)- While incredibly lightweight, the armor that Casimeir wears is considered to be holy armor. It grants a 50% resistance against Virus attacks. Data-type Digimon attacks ignore the armor and can issue 50% extra damage against UlforceVeedramon.
Ray of Victory- Casimeir will fire an energy beam from the V pattern on his chest armor.
Ray of Victory Rapidfire- Instead of a singular energy beam, Casimeir fires off a volley of energy bursts that last for one turn against a single enemy. [2 turn cooldown.]
Ulforce Saber- From his right gauntlet, Casimeir can freely produce an energy sword weapon. He can use this to strike at his foes as a basic attack.
Tense-great Shield- In contrast to his right gauntlet, Casimeir will create an energy shield in order to block oncoming attacks. It can be used in unison with his Ulforce Saber or by itself. [2 turn cooldown.]
Dragon Impulse X- While fighting as UlforceVeedramon, Casimeir will surround himself in a dragon-shaped aura akin to his AeroVeedramon attack. But unlike the Ultimate ability, Casimeir will attempt to strike through the enemy. [2 turn cooldown.]
Ulforce Aircutter- If Casimeir has his Ulforce Saber drawn, he will focus energy it and slash toward an opponent. Whether he is in close range or not, the energy leaves the blade once it is swung and will barrel toward an opponent as an air slash.
DOWNLOADING THIRD EVOLUTIONARY LINE...
INITIALIZED.
Champion: GeoGreymon
Ultimate: RizeGreymon
Mega: ShineGreymon -NOT PURCHASED-
Champion: GeoGreymon
Ultimate: RizeGreymon
Mega: ShineGreymon -NOT PURCHASED-
GeoGreymon
Appearance: GeoGreymon has a similar appearance to your rudimentary Greymon. Like his initial Champion Stage, Casimeir stands at 26 feet tall. Unlike Greymon, GeoGreymon sports a lean, muscular build. The armor on his head now has spines protruding near the neck and upper jawline. Spines also decorate parts of his body. The blue coloration on his helmet is replaced with crimson red. As an accent, Casimeir wears wristbands of the same color.
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature's Spirits
Type: Dinosaur
Abilities:
Fiery Soul (Passive)- Being a Digimon of a fire nature, Casimeir can absorb 50% of all fire-based attacks. The absorbed energy boosts Casimeir's own fire moves by 35% for one turn at the Champion-level.
Mega Flame- Akin to Nova Flame, Casimeir spews a high-temperature flame breath attack from his mouth
Mega Burst- The GeoGreymon charges up a Mega Flame within his maw. Holding it and gathering energy until it reaches its limit. Then, Casimeir releases the attack upon his enemy. The technique deals 3x damage. [3 turn cooldown.]
Tail Crash- Casimeir will slam his massive tail into an opponent. In most cases, it will likely knock the wind out of them.
Horn Impulse- As GeoGreymon, Casimeir will charge at the enemy to plow through them. He uses the horns that adorn his skull for this attack.
Mega Roar- After taking a deep breath, Casimeir releases a mighty war cry from his lungs as a sonic blast-like attack.
Digivolves To:
RizeGreymon
Appearance: What do you get when you take a MetalGreymon and give them more of a cybernetic look? You get RizeGreymon. As RizeGreymon, Casimeir stands at 38 feet tall. The armor takes on a red color with white accents. In place of the Trident Arm is a Trident Revolver. His armor and revolver are made of an advanced Chrome Digizoid. On his wings are three energy cannon barrels each. See attachment below.
Stage: Ultimate
Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire, Virus Busters
Type: Cyborg
Abilities:
Flight (Non-combat passive)- RizeGreymon obtains cybernetic wings that enable flight through Anti-Gravity technology.
Fiery Soul (Passive)- Being a Digimon of a fire nature, Casimeir can absorb 50% of all fire-based attacks. The absorbed energy boosts Casimeir's own energy moves by 50% for a duration of one turn as an Ultimate-level Digimon.
Trident Revolver- Casimeir aims the large weapon that is his left arm, and fires three consecutive rounds at his opponent. He can either focus on one target, or multiple (up to three). The ammo is made up of medium-sized orange energy bullets.
Rising Destroyer- The Ultimate-level Digimon will fire energy beams from the chest-mounted gun ports as well as from the beam cannons on his wings. This ability will deal 3x damage as there are three modes of attack used at once. [3 turn cooldown.]
Barrel Smash- Out of bullets? Even if the answer is no, sometimes you need to get up-close and personal. Casimeir utilizes the giant revolver to make a physical attack against an enemy.
Barrel Blow- This is a more powerful iteration of the Barrel Smash ability. It deals 2x damage. [1 turn cooldown]
Metal Charge- Utilizing his wings to gain extra speed, Casimeir will charge toward his foe and aim to ram into them with the metal helmet and horns on his head.
Crack Bullet- If faced against a barrier, Casimeir fires a single round from his Trident Revolver. The bullet takes an energy form in the shape of a key, which will pierce barriers up to Ultimate-level in strength. If fired at a Mega-level barrier, the bullet only deals half of the damage. [2 turn cooldown.]
Digivolves To:
ShineGreymon
Error: Unobtainable
Error: Unobtainable
Appearance: Whoever designed this Digimon must have had a love for Giant Mechs. Casimeir's whole body becomes covered in armor as opposed to his Ultimate form. The helmet is reminiscent of WarGreymon. His power comes from solar energy which he accumulates. Casimeir is 42 feet tall in this form. See attachment below.
Stage: Mega
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Light Dragon
Abilities:
Flight (Non-combat passive)- The Cybernetic wings on his back are upgraded versions of RizeGreymon's. Like his Ultimate stage, these wings enable flight.
Winged Fighter (Passive)- In battles, Casimeir's wings help him gain a 30% speed boost.
Solar Armor (Passive)- Due to ShineGreymon's ability to accumulate solar energy, all fire-based attacks are nullified when dealt by Champion and below. Ultimate fire techniques are reduced by 75%, and Mega fire attacks are reduced by 50%. When attacked by fire, Casimeir's damage output is increased by 50% for one turn.
GeoGrey Sword- The GeoGrey Sword is a dual-bladed sword from which Casimeir will summon from the earth after punching the ground. It is said that this weapon is imbued with the power of Gaia.
Glorious Burst- Casimeir soaks up rays from any solar source, be it Digital or from the Human World, into his wings. From its chest-mounted lens, the Mega will emit a high-intensity laser burst. If ambient light is available, for example, the sun, attack power is increased by 2x. [2 turn cooldown.]
Shining Blast- For this move, Casimeir envelopes himself in a bright shining aura created through solar energy. Once he does this, he will tackle his foe with all of his might.
Sparkle Shoot- Caismeir will fire bullets made of light from the lens which is mounted on his chest.
Corona Splash- With the light-focusing lenses on his wings, Casimeir will fire off arcing beams of light toward his opponent. By moving his wings he can aim where these beam attacks will strike.
Shine Hammer- The Mega-level Digimon will surround his fist with an aura of solar fire before smashing it into an opponent.
Solar Flare- Casimeir charges solar energy into the lenses on his chest as well as his wings. He will then proceed to unleash powerful energy beams from them all at once for a powerful attack. The technique will deal 3x damage. [3 turn cooldown.]
Downloading DNA Evolutions...
Initialized.
DNA Ultimate: DoruGreymon
DNA Mega: MagnaGarurumon
DNA Ultimate: DoruGreymon
DNA Mega: MagnaGarurumon
DoruGreymon
Appearance: This DNA Ultimate is a force to be reckoned with. DoruGreymon is the result of a Greymon combining with a Garurumon, which certainly shows in his features. Standing nearly 30 feet tall (from his head to the ground), DoruGreymon brandishes four black wings, sharp claws and talons, a golden spear-tip on his tail, and a large blade hilted to his nose. His blood-red fur is accented by black stripes. But despite his appearances, he can actually be quite nice to his friends, although intimidating. Be warned, however. If you are an enemy or you threaten his human partners and friends, get ready to put up a fight. See attachment below.
DNA Ultimate: Greymon+Garurumon
Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Abilities:
Flight (Non-Combat Passive)- DoruGreymon is capable of flight due to his four mighty wings. It gives him an advantage in battles, especially against land-based or sea-based foes. Even against other flying Digimon, this DoruGreymon is not someone to be taken lightly.
Mythril Fur (Passive)- DoruGreymon's fur is incredibly durable. It gives him a natural 30% boost to his defense.
Reflective Wings- When being attacked, DoruGreymon can shield himself with his front large black wings. These wings are capable of deflecting any projectile attack back at an attacking enemy at half strength. [3 turn cooldown.]
Photon Wings- DoruGreymon spreads his wings out. The golden spikes on his wings begin to glow. Then, he launches a broadside of lasers that rain down on the enemy, dealing Area of Effect damage over a range of 30 feet. [2 turn cooldown.]
Metal Meteor- For this technique, DoruGreymon gathers golden data-like energy into his mouth to form a supermassive iron sphere more than ten times its own size, and fires it at his opponent in an attempt to crush them. This attack is charged for one turn before firing.
Bloody Tower- Using the horn on his head, DoruGreymon charges at his opponent and skewers them before flinging them up into the sky. He can also use the golden lance on his tail to get the same result.
Chilling Blaze- DoruGreymon breathes a blue fire from his mouth at unbelievably low temperatures. Those caught in its wake will surely be burned by the sheer cold. This attack has a burn and slow effect as ice collects on parts of the body. The effects last three turns. [2 turn cooldown.]
Doru Gale- Using his massive wings, DoruGreymon flaps them toward his foes to create near hurricane-strength winds to knock them off-balance.
MagnaGarurumon
DNA Mega: MetalGreymon+WereGarurumon
Attribute: Data
Family/ies: Metal Empire, Virus Busters
Type: Cyborg
Abilities:
Supersonic Flight (Non-Combat Passive)- Thanks to his aviation unit, MagnaGarurumon can fly at unimaginable speeds while not in battle. There are few Digimon that can keep up with him.
Mythril Armor (Passive)- MagnaGarurumon's armor is incredibly durable. It gives him a natural 30% boost to his defense.
Starlight Velocity (Passive)- MangnaGarurumon will remove his armor and aviation unit. Without the weight of his armor, MagnaGarurumon's speed increases by 30% thanks to the sacrifice in defense. This speed boost lasts until the armor reattached.
Magna Blade- When the Strike Phantom and Sniper Phantom are removed, wrist-mounted hilts are revealed. MagnaGarurumon will activate either or both, as plasma swords. These can either stay mounted on each wrist or be held in each hand, depending on the situation. The Mega-level Digimon will then use these to slash or jab at his opponent or block enemy strikes. [1 turn cooldown if used to block an attack.]
Air Magna Blade- Using his aviation unit, MagnaGarurumon takes to the air and charges at an opponent in an attempt to slash at them with one or both plasma swords.
Feral Fire- Using the Strike Phantom on his left arm, MagnaGarurumon launches a barrage machine gun fire at his foes in a small area of effect attack. This can last up to two turns. He then requires one turn to reload before he can utilize this technique again.
Magna Missiles- MagnaGarurumon uses the laser tracking system on his chest armor to track an opponent, then fires all four missiles that are connected to the wings of his aviation unit. [1 turn cooldown.]
Magna Rockets- With his Phantom Strike gauntlet, will close the range between himself and an enemy and launch a highly powerful energy cannon attack. [2 turn cooldown.]
Magna Cannon- Using his Sniper Phantom gauntlet, MagnaGarurumon will fire up to four energy bullets at one or multiple targets. [2 turn cooldown.]
Digimon Name: Shinra
Default Form: Rookie Stage
Gender: Female
Alignment: Neutral Good
Skills/Talents:
-Digging: Shinra is an Armadillomon. So, she likes to dig! Whether it's on the coast of a beach, or as far inland at a park. Shinra will dig for many reasons. For one thing, it's a wonderful way to keep cool in the sweltering heat. Sometimes the Armadillomon might find a neat treasure! But, there will be times where she'll use digging to help her get the upper hand in a fight.
-Swimming: This Armadillomon loves to swim as much as she loves making tunnels. At first she was hesitant to try it. But after some encouragement from friends in the Digital World, she learned to take a huge liking to having a dip in the water.
-Attention to Detail: Shinra has an eye for detail, being a digger and having experience with traveling underground. She can discern different types of rocks and minerals. She may even have a knack for finding shiny things!
-Monster Movie Trivia: While in the Digital World, Shinra ended up gaining access to Japanese Kaiju movies of all sorts. She came to like them so much, that they became one of her favorite genres. Now she can name of trivia with little issue when discussing Kaiju movies.
Inventory:
Personality:
Shinra has a caring personality toward those she calls friends and family. Particularly toward her twin brother, Casimeir, and his Partnered Human, John Davis. Who, of course, she is now also the partner of. She is akin to her family in ways of compassion and kindness toward others. Though after being separated from her brother for so long, who she has just discovered, she is protective of them.
Shinra, like her brother, enjoys a good fight. Though it is from her exposure to Kaiju movies that has lead her to be more inclined to get into fights for the fun of it. She has a want to test her strength in battle. Though, John and Casimeir can at most times keep her in check. After all, she can discern when the time for a scrap is appropriate or not. Though when it comes to protecting John and Casimeir, she will give it her all just as her brother and Partnered Human would.
Personal History:
Where her brother's egg was sent to and found in the Human World, Shinra's egg arrived in the Village of Beginnings instead of being sent along with her sibling. Call it fate, call it a digital error. Regardless, Shinra grew up in the Digital World. She didn't realize she had a sibling at first, but something always felt empty within her. Like she was missing something in her life.
Little did she know that she would meet her brother and Partnered Human very soon.
DOWNLOADING DIGIMON'S INITIAL EVOLUTION LINE...
Armadillomon
Appearance: Shinra could very well pass herself off as a normal Armadillo. Even if she stands at 2 and1/2 feet tall. Her shell is a good source of protection. She can even roll into a ball and attack enemies! Shinra's carapace is gold in color, while her underbelly is purple. The rest of her body is yellow.
Stage: Rookie
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Mammal
Abilities:
Rigid Block- By curling into a ball, Shinra will be able to reflect an attack up to Champion-level. Though it is not something that can always be relied on when facing stronger foes. [4-turn cooldown.]
Rolling Diamond- After rolling up into a ball, Shinra can either charge an enemy or be thrown by an ally and attack them while in this ball shape. It can be said it's like being hit by a bowling ball.
Scratch Beat- The carapace isn't the only tool in this Armadillomon's arsenal. Her honed claws are nothing to mess with. Scratch Beat is an attack where Shinra swipes at her foes in a flurry using the claws on her forelegs.
Diamond Slam- As opposed to rolling into a spherical form, Shinra instead attempts to slam her hard shell into the enemy after charging at them. It isn't as devastating as the Rolling Stone attack,
Digivolves To:
Appearance: This Champion Digimon takes influence from Ankylosaurs from the Late Cretacious period. If there is anything that shows she and Casimeir are siblings, it is that they each share a type of Dinosaur Digivolution. Shinra grows to 13 feet tall, and becomes covered in hard plating for protection, spikes that add an extra layer of defense, and wields a spiked mace on her tail as her main use of attack. With the added cuffs on her legs, she is one tough Digimon!
Stage: Champion
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits
Type: Ankylosaur
Abilities:
Unbreakable Diamond (Passive)- Anykylomon replaces the armadillo's carapace with one made of much harder material and spikes. In combat, she can nullify 100% of a Rookie's attack, 75% of a Champion's, 35% of an Ultimate's, and 0% of a Mega's attack when using her shell in defense. [2-turn cooldown.]
Megaton Press- When Shinra leaps into the air, look out! This attack involves leaping into the air before body-slamming her enemy. This attack will end up crushing any below her under her weight.
Tail Hammer- Her weaponized tail is not something you'd want to mess with. By slamming her spiked ball tail into enemies, it could very well leave the wind knocked out of them, or even dent the armor of Ultimate-level Digimon.
Armored Stampede- Shinra uses her weight and size to her advantage with this technique. She will rush an enemy and ram into them with a mighty head-butt. If not careful, a foe can even lose their balance depending on where they are targeted.
Tunnel Digger- Shinra claws at the ground to furiously dig a hole and burrow into the earth. Once encased underground, she then continues to dig until emerging near or underneath an enemy to crash into them from below.
Knock Out Beat- Pillars made from the earth are summoned forth when Shinra slams her forefeet down onto the ground. These earthly pillars will shoot up and slam into her foes. It can attack up to three Digimon if they are close enough together.
Digivolves To:
Appearance: It would seem that the name "Submarimon" is self-explanatory. Usually a Digimental form, Shinra discovered that she could Digivolve into a Submarimon at Ultimate-stage. At 35 feet long, she resembles a cross between Armadillomon and a Submarine. She has a torpedo drill on her snout akin to a Narwhal, some armor plating, and a functioning cockpit that can hold up to three human-sized passengers.
Stage: Ultimate
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Animal
Abilities:
Deep-Sea Diver (Passive)- Shinra shares her brother's Tylomon ability while in her Submarimon from. She, too, is capable of withstanding crushing depths up to 4,000 feet in the ocean due to her body structure. This can help her in escaping from other water-based Digimon that are not as well equipped as she is.
Tunnel Digger (Passive)- If the need arises, Shinra can make a quick escape by drilling a tunnel into the sea floor or any hard surface that is no match for her drill.
Aqua Heal Pulse- The Submarimon fires a beam of healing energy from her drill. The healing target is then greatly healed over the course of 3 turns. If in the event there is a DoT status effect, it is removed instead of healing the target. [3 turn cooldown.]
Oxygen Torpedo- Once locked on to an enemy, Shinra fires off two super-compressed oxygen torpedoes from the silos on her body. This attack is especially effective when used underwater considering the effects of compressed air making an explosion. It causes 2x more damage when performed underwater. [2 turn Cooldown.]
Oxygen Torpedo Barrage- Instead of the two torpedoes, Shinra fires a barrage of four super-compressed projectiles. This attack performs 2x more damage while underwater. [3 turn Cooldown.]
Aqua Vulcan- A technique performed by firing off four water-based energy bullets from the tip of Shinra's horn.
Submarine Attack- Shinra assumes some distance between herself and the enemy she is fighting. Then, she will proceed to accelerate in speed and ram into her enemy with the drill on her snout as it spins.
Mercenary Digimon
Digimon Name: Shinra
Default Form: Rookie Stage
Gender: Female
Alignment: Neutral Good
Skills/Talents:
-Digging: Shinra is an Armadillomon. So, she likes to dig! Whether it's on the coast of a beach, or as far inland at a park. Shinra will dig for many reasons. For one thing, it's a wonderful way to keep cool in the sweltering heat. Sometimes the Armadillomon might find a neat treasure! But, there will be times where she'll use digging to help her get the upper hand in a fight.
-Swimming: This Armadillomon loves to swim as much as she loves making tunnels. At first she was hesitant to try it. But after some encouragement from friends in the Digital World, she learned to take a huge liking to having a dip in the water.
-Attention to Detail: Shinra has an eye for detail, being a digger and having experience with traveling underground. She can discern different types of rocks and minerals. She may even have a knack for finding shiny things!
-Monster Movie Trivia: While in the Digital World, Shinra ended up gaining access to Japanese Kaiju movies of all sorts. She came to like them so much, that they became one of her favorite genres. Now she can name of trivia with little issue when discussing Kaiju movies.
Inventory:
- 1 Holo-suit device (when worn, appears as a red bow tie collar).
Personality:
Shinra has a caring personality toward those she calls friends and family. Particularly toward her twin brother, Casimeir, and his Partnered Human, John Davis. Who, of course, she is now also the partner of. She is akin to her family in ways of compassion and kindness toward others. Though after being separated from her brother for so long, who she has just discovered, she is protective of them.
Shinra, like her brother, enjoys a good fight. Though it is from her exposure to Kaiju movies that has lead her to be more inclined to get into fights for the fun of it. She has a want to test her strength in battle. Though, John and Casimeir can at most times keep her in check. After all, she can discern when the time for a scrap is appropriate or not. Though when it comes to protecting John and Casimeir, she will give it her all just as her brother and Partnered Human would.
Personal History:
Where her brother's egg was sent to and found in the Human World, Shinra's egg arrived in the Village of Beginnings instead of being sent along with her sibling. Call it fate, call it a digital error. Regardless, Shinra grew up in the Digital World. She didn't realize she had a sibling at first, but something always felt empty within her. Like she was missing something in her life.
Little did she know that she would meet her brother and Partnered Human very soon.
DOWNLOADING DIGIMON'S INITIAL EVOLUTION LINE...
INITIALIZED.
Fresh: Tsubumon
In-Training: Upamon
Rookie: Armadillomon
Champion: Ankylomon
Ultimate: Submarimon
Armadillomon
Stage: Rookie
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Mammal
Abilities:
Rigid Block- By curling into a ball, Shinra will be able to reflect an attack up to Champion-level. Though it is not something that can always be relied on when facing stronger foes. [4-turn cooldown.]
Rolling Diamond- After rolling up into a ball, Shinra can either charge an enemy or be thrown by an ally and attack them while in this ball shape. It can be said it's like being hit by a bowling ball.
Scratch Beat- The carapace isn't the only tool in this Armadillomon's arsenal. Her honed claws are nothing to mess with. Scratch Beat is an attack where Shinra swipes at her foes in a flurry using the claws on her forelegs.
Diamond Slam- As opposed to rolling into a spherical form, Shinra instead attempts to slam her hard shell into the enemy after charging at them. It isn't as devastating as the Rolling Stone attack,
Digivolves To:
Ankylomon
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits
Type: Ankylosaur
Abilities:
Unbreakable Diamond (Passive)- Anykylomon replaces the armadillo's carapace with one made of much harder material and spikes. In combat, she can nullify 100% of a Rookie's attack, 75% of a Champion's, 35% of an Ultimate's, and 0% of a Mega's attack when using her shell in defense. [2-turn cooldown.]
Megaton Press- When Shinra leaps into the air, look out! This attack involves leaping into the air before body-slamming her enemy. This attack will end up crushing any below her under her weight.
Tail Hammer- Her weaponized tail is not something you'd want to mess with. By slamming her spiked ball tail into enemies, it could very well leave the wind knocked out of them, or even dent the armor of Ultimate-level Digimon.
Armored Stampede- Shinra uses her weight and size to her advantage with this technique. She will rush an enemy and ram into them with a mighty head-butt. If not careful, a foe can even lose their balance depending on where they are targeted.
Tunnel Digger- Shinra claws at the ground to furiously dig a hole and burrow into the earth. Once encased underground, she then continues to dig until emerging near or underneath an enemy to crash into them from below.
Knock Out Beat- Pillars made from the earth are summoned forth when Shinra slams her forefeet down onto the ground. These earthly pillars will shoot up and slam into her foes. It can attack up to three Digimon if they are close enough together.
Digivolves To:
Submarimon
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Animal
Abilities:
Deep-Sea Diver (Passive)- Shinra shares her brother's Tylomon ability while in her Submarimon from. She, too, is capable of withstanding crushing depths up to 4,000 feet in the ocean due to her body structure. This can help her in escaping from other water-based Digimon that are not as well equipped as she is.
Tunnel Digger (Passive)- If the need arises, Shinra can make a quick escape by drilling a tunnel into the sea floor or any hard surface that is no match for her drill.
Aqua Heal Pulse- The Submarimon fires a beam of healing energy from her drill. The healing target is then greatly healed over the course of 3 turns. If in the event there is a DoT status effect, it is removed instead of healing the target. [3 turn cooldown.]
Oxygen Torpedo- Once locked on to an enemy, Shinra fires off two super-compressed oxygen torpedoes from the silos on her body. This attack is especially effective when used underwater considering the effects of compressed air making an explosion. It causes 2x more damage when performed underwater. [2 turn Cooldown.]
Oxygen Torpedo Barrage- Instead of the two torpedoes, Shinra fires a barrage of four super-compressed projectiles. This attack performs 2x more damage while underwater. [3 turn Cooldown.]
Aqua Vulcan- A technique performed by firing off four water-based energy bullets from the tip of Shinra's horn.
Submarine Attack- Shinra assumes some distance between herself and the enemy she is fighting. Then, she will proceed to accelerate in speed and ram into her enemy with the drill on her snout as it spins.
END OF PROFILE