Gallatin Monado (Spirit User)
Mar 17, 2016 4:02:57 GMT
Post by Gallatin on Mar 17, 2016 4:02:57 GMT
Name: Gallatin Monado
Alias: Gallatin
Age: 16
Gender: Male
Height: 5’6”
Weight: 120lbs
Alignment: Unresolved
Birth Date: July 7th
Birth Place: Springfield, Indiana
Western Horoscope: Cancer
Eastern Zodiac: Rabbit
Skills/Talents:
• Basic Self Defense: Gallatin used to take several martial arts classes when he was younger, but draining interest and other events distracted him from it. As such, it has been several years since he has actively practiced martial arts of any kind. While he’s not enrolling in any competitions any time soon, he still remembers the basic forms and maneuvers to at least be moderately competent in a fight.
• Swimming: Gallatin knows how to swim! Not that much of an achievement as he is the slowest on his school team, but he is still at average speed. The year before, he even didn’t get last in a state-wide competition!
• Nerd: Not really a skill but knowledge is kind of powerful. Gallatin is well versed with knowledge of many fandoms from many different cultures; from popular super heroes and cartoons to anime and manga. He is also quite intelligent, far from a super genius, as he has been able to maintain A’s and A-‘s in his quarterly grades as of late.
• Programmer: Gallatin is officially licensed in the C++ and Java programming language!
Personality: Gallatin is a nerdy, kept-to-himself kind of person. He doesn’t like seeking out social interaction for fear of being further alienated from his peers than he already is. When he does seek interaction with loved ones and close acquaintances though, he has quite the personality change. He is known to have quite the bubbly, and rambunctious nature when with familiar faces. He has a strong sense as to what is right and wrong. Gallatin normally having zero tolerance for the later of the 2 in every situation. However, this usually results in his being beaten up on several occasions when the end result of several interactions were fights. For the most part though, he is friendly and mild mannered to even complete strangers. Get on his bad side though, and he’s well known to hold a grudge forever. The people on his good side, on the other hand, earn his non-ending loyalty and friendship.
Theme:
www.youtube.com/watch?v=xUPSTJlxiGE
Appearance: Gallatin Monado is a teenage boy of African-American descent. He’s below average height. He’s not really that physically fit as he doesn’t particularly enjoy physical activity. Even with that though, he constantly maintains a lean/border-line skinny body build. He lacks upper body strength, and strength in general as he doesn’t exercise regularly, but has surprisingly toned muscles from his yearly expenditures on his many schools’ Swimming teams. Gallatin has brown eyes with eyelashes that many girls have said they’d kill for, to his embarrassment. He sports a short afro of black, curly hair and a small, circular, and faded scar on his right cheek from when he had been bitten by a dog several years prior. He commonly wears a green t-shirt with black jeans when at home or in public. When at school, Gallatin dons either a maroon, gold, or green polo shirt and khaki pants. He also frequents a pair of grey and green patterned tennis shoes that add an extra inch to his height.
Personal History: Gallatin Monado is your below average boy. While it was true that he has always had good grades in class, he has always been socially awkward. Ever since as early as he could talk, he always seemed to say the wrong things. Due to the high and squeaky voice he had until he turned 16 and his forward and talkative nature, most of his peers had either alienated him from everyone or actively bullied him, both physically and verbally. Not one to back down though, Gallatin always tried his best to change himself slightly each time he went to a new school to try and find the perfect personality that would get him friends. Due to his parents’ profession as legal consultants, they were very well off in the financial department, but they were constantly moving annually to better conveniently deal with cases they were hired to. This constant moving has brought Gallatin too many schools across the United States, but every time yielding the same results of harassment or seclusion. Finally, he simply gave up on social interaction, preferring to spend his time on his self-constructed laptop in online videogames and forums. One day, his parents were contacted by the CEO of a popular V-PET production company to represent and offer legal advice for him in an upcoming court hearing that he was attending on the subject of his company’s recent financial scandal. Not wasting a second, Gallatin’s parents started preparations right away to leave in the coming months. They even took the time to buy Gallatin classes so as to learn Japanese. As an added bonus, during their year-long stay in Shinjuku, Japan; Gallatin was also being offered free admission to one of the leading high schools in the district. Naturally being a fan of all things relating to Japanese culture, Gallatin was ecstatic about moving to Shinjuku and was hoping broaden his horizons and maybe have a chance at making friends for once and having a good time; bad habits die hard. He was also going to be offered a free tour of the popular V-PET company’s main factory, something that he especially looked forward to…
Backpack Contents:
Digivice:
Spirit Element: Time
Appearance:
S-Hybrid Spirit: Chronamon
Attribute: Vaccine
Family/ies: Virus Buster, Nature Spirit
Type: Wizard, Warrior
Temporal Adaption: Chronamon is able to detect when time is frozen around him by other than his own powers and can even see in the realm of paused time as if they were regular seconds for him.
Attacks:
• Fast-Forward Strike: Accelerates time in small increments on the user's person to gain increased speed while striking at an opponent with sharpened claws; a variation can be used on numerous bodily appendages for different results, but leaves the user as tired as if he had exerted the same amount of movement while fighting at a natural pace.
• Age Air Buster: Conjures a DigiPentagram in his hand to accelerate time in the space enclosed there while letting out a deep breath into that space; effectively polluting and poisoning the carbon dioxide due to millennium of corrosion. He then explodes the DigiPentagram to send a pocket of corroded “air” hurtling towards the enemy at a high speed, giving it the force of a punch.
• Chrono Break: Draws on the far reaches of its sealed magic power to stop time for 2 seconds at moderate to full strength, 1 second if fatigued, or a fraction of a second if it has any strength left in a weakened state. At this early on in his evolution line, this ability is only useful for either a quick physical or projectile attack with minimal damage and startup, or a defensive maneuver for retreating, blocking, or evading. (This attack can either extend a post with one quick action, such as a non-cooldown attack added on to the end of your post or a second minipost, or an evasion/block that takes place before your initial post that would normally be in response to an attack. Projectile attacks launched during the period of frozen time or right before are also frozen in place until time resumes, or they are acted on by a force moving during the paused time. Cooldown is 2 posts.)
H-Hybrid Spirit: Temporamon
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Wind Guardians
Type: Exalted Knight, Warrior, Wizard
Combat Passive Skills:
Non-Combat Passive Skills:
REFERENCE IMAGE:
************************************************************************************
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Human Fraction: Chronamon – Excalibur Mode
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters
Type: Holy Knight, Warrior, Wizard
Passive Skills:
• Temporal Adaption: Chronamon is able to detect when time is frozen around him by means other than his own powers and can even see in the realm of stopped time as if they were regular seconds to him.
• Flight: By Positioning DigiPentagrams under an appendage of his body/armor, Chronamon can effectively fly.
Attacks:
• Millennial Acceleration: Accelerates time in increments on the user's person to double movement speed while striking at an opponent; a variation can be used on numerous bodily appendages for different results, but leaves the user half as tired as if they had exerted the same amount of movement while fighting at a natural pace. (Duration is 1 post. Cooldown is 1 post.)
• Millennium Blade: Summons a DigiPentagram in the air and pulls from a pocket dimension the Temporal Anomaly known as the Millennium Blade. Because of his condensed form though, the blade is significantly weaker than its potential and is operating at less than maximum power. The Millennium Blade is surrounded by a temporal field that if touched, by any other than the user, will cause the increased degradation of cells/data, effectively weakening the touched area for minimal resistance to cuts and punctures; subjects effected by this degradation cease to experience its effects when not in contact with the blade though. It is known to break in this form due to being in such a condensed state, but only does so under a significant power. When broken, it automatically is returns to the pocket dimension from whence it was summoned and cannot be retrieved for some time until it has reformed. The Millennium Blade can be deposited at any time, if unbroken, to retrieve with no cooldown. (Cooldown after breaking is 3 posts.)
• Millennium Buster: Conjures a DigiPentagram in his hand to accelerate time in the space enclosed there; causing the mass deaths of protons within the enclosed area. He then explodes the DigiPentagram to send dying protons at an opponent with the force of a relatively sized energy blast or explosion. The size of the digital pentagram can be altered to produce differently sized blasts, larger ones taking up more effort and energy to use.
• Chrono Break: Draws on the far reaches of its sealed magic power to stop time for 2 seconds at moderate to full strength, 1 second if fatigued, or a fraction of a second if it has any strength left in a weakened state. At this early on in his evolution line, this ability is only useful for either a quick physical or projectile attack with minimal damage and startup, or a defensive maneuver for retreating, blocking, or evading. (This attack can either extend a post with one quick action, such as a non-cooldown attack added on to the end of your post or a second minipost, or an evasion/block that takes place before your initial post that would normally be in response to an attack. Projectile attacks launched during the period of frozen time or right before are also frozen in place until time resumes, or they are acted on by a force moving during the paused time. Cooldown is 2 posts.)
Appearance:
Beast Fraction: Geroumon
Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: Dark Warrior, Wizard
Combat Passive Skills:
Non-Combat Passive Skills:
Digivolves To: CeedTemporamon
FaceClaim: JOJO'S BIZARRE ADVENTURE: BATTLE TENDENCY • Smokey Brown • Gallatin Monado
Alias: Gallatin
Age: 16
Gender: Male
Height: 5’6”
Weight: 120lbs
Alignment: Unresolved
Birth Date: July 7th
Birth Place: Springfield, Indiana
Western Horoscope: Cancer
Eastern Zodiac: Rabbit
Skills/Talents:
• Basic Self Defense: Gallatin used to take several martial arts classes when he was younger, but draining interest and other events distracted him from it. As such, it has been several years since he has actively practiced martial arts of any kind. While he’s not enrolling in any competitions any time soon, he still remembers the basic forms and maneuvers to at least be moderately competent in a fight.
• Swimming: Gallatin knows how to swim! Not that much of an achievement as he is the slowest on his school team, but he is still at average speed. The year before, he even didn’t get last in a state-wide competition!
• Nerd: Not really a skill but knowledge is kind of powerful. Gallatin is well versed with knowledge of many fandoms from many different cultures; from popular super heroes and cartoons to anime and manga. He is also quite intelligent, far from a super genius, as he has been able to maintain A’s and A-‘s in his quarterly grades as of late.
• Programmer: Gallatin is officially licensed in the C++ and Java programming language!
Personality: Gallatin is a nerdy, kept-to-himself kind of person. He doesn’t like seeking out social interaction for fear of being further alienated from his peers than he already is. When he does seek interaction with loved ones and close acquaintances though, he has quite the personality change. He is known to have quite the bubbly, and rambunctious nature when with familiar faces. He has a strong sense as to what is right and wrong. Gallatin normally having zero tolerance for the later of the 2 in every situation. However, this usually results in his being beaten up on several occasions when the end result of several interactions were fights. For the most part though, he is friendly and mild mannered to even complete strangers. Get on his bad side though, and he’s well known to hold a grudge forever. The people on his good side, on the other hand, earn his non-ending loyalty and friendship.
Theme:
www.youtube.com/watch?v=xUPSTJlxiGE
Appearance: Gallatin Monado is a teenage boy of African-American descent. He’s below average height. He’s not really that physically fit as he doesn’t particularly enjoy physical activity. Even with that though, he constantly maintains a lean/border-line skinny body build. He lacks upper body strength, and strength in general as he doesn’t exercise regularly, but has surprisingly toned muscles from his yearly expenditures on his many schools’ Swimming teams. Gallatin has brown eyes with eyelashes that many girls have said they’d kill for, to his embarrassment. He sports a short afro of black, curly hair and a small, circular, and faded scar on his right cheek from when he had been bitten by a dog several years prior. He commonly wears a green t-shirt with black jeans when at home or in public. When at school, Gallatin dons either a maroon, gold, or green polo shirt and khaki pants. He also frequents a pair of grey and green patterned tennis shoes that add an extra inch to his height.
Personal History: Gallatin Monado is your below average boy. While it was true that he has always had good grades in class, he has always been socially awkward. Ever since as early as he could talk, he always seemed to say the wrong things. Due to the high and squeaky voice he had until he turned 16 and his forward and talkative nature, most of his peers had either alienated him from everyone or actively bullied him, both physically and verbally. Not one to back down though, Gallatin always tried his best to change himself slightly each time he went to a new school to try and find the perfect personality that would get him friends. Due to his parents’ profession as legal consultants, they were very well off in the financial department, but they were constantly moving annually to better conveniently deal with cases they were hired to. This constant moving has brought Gallatin too many schools across the United States, but every time yielding the same results of harassment or seclusion. Finally, he simply gave up on social interaction, preferring to spend his time on his self-constructed laptop in online videogames and forums. One day, his parents were contacted by the CEO of a popular V-PET production company to represent and offer legal advice for him in an upcoming court hearing that he was attending on the subject of his company’s recent financial scandal. Not wasting a second, Gallatin’s parents started preparations right away to leave in the coming months. They even took the time to buy Gallatin classes so as to learn Japanese. As an added bonus, during their year-long stay in Shinjuku, Japan; Gallatin was also being offered free admission to one of the leading high schools in the district. Naturally being a fan of all things relating to Japanese culture, Gallatin was ecstatic about moving to Shinjuku and was hoping broaden his horizons and maybe have a chance at making friends for once and having a good time; bad habits die hard. He was also going to be offered a free tour of the popular V-PET company’s main factory, something that he especially looked forward to…
Backpack Contents:
- His self-constructed laptop. He’s always looking for ways to upgrade it, and over the years he was able to make more and more modifications. It is now even equipped with a built in microphone, webcam, and solar-chargeable battery!
- 1 Bottle of Water and a Ziploc bag of almond nuts and cashews. No matter what time or day, his mom always seems to get the chance to slip this into his bag in case he either forgets to buy lunch or needs a snack.
- Notebook, mechanical pencil, and 2 cases of .7mm graphite-lead sticks.
Digivice:
SPIRIT EVOLUTION LINE
Spirit Element: Time
Appearance:
S-Hybrid Spirit: Chronamon
Attribute: Vaccine
Family/ies: Virus Buster, Nature Spirit
Type: Wizard, Warrior
Temporal Adaption: Chronamon is able to detect when time is frozen around him by other than his own powers and can even see in the realm of paused time as if they were regular seconds for him.
Attacks:
• Fast-Forward Strike: Accelerates time in small increments on the user's person to gain increased speed while striking at an opponent with sharpened claws; a variation can be used on numerous bodily appendages for different results, but leaves the user as tired as if he had exerted the same amount of movement while fighting at a natural pace.
• Age Air Buster: Conjures a DigiPentagram in his hand to accelerate time in the space enclosed there while letting out a deep breath into that space; effectively polluting and poisoning the carbon dioxide due to millennium of corrosion. He then explodes the DigiPentagram to send a pocket of corroded “air” hurtling towards the enemy at a high speed, giving it the force of a punch.
• Chrono Break: Draws on the far reaches of its sealed magic power to stop time for 2 seconds at moderate to full strength, 1 second if fatigued, or a fraction of a second if it has any strength left in a weakened state. At this early on in his evolution line, this ability is only useful for either a quick physical or projectile attack with minimal damage and startup, or a defensive maneuver for retreating, blocking, or evading. (This attack can either extend a post with one quick action, such as a non-cooldown attack added on to the end of your post or a second minipost, or an evasion/block that takes place before your initial post that would normally be in response to an attack. Projectile attacks launched during the period of frozen time or right before are also frozen in place until time resumes, or they are acted on by a force moving during the paused time. Cooldown is 2 posts.)
Appearance:
H-Hybrid Spirit: Temporamon
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Wind Guardians
Type: Exalted Knight, Warrior, Wizard
Combat Passive Skills:
- Temporal Adaption: Temporamon is able to detect when time is frozen around him by means other than his own powers and can even see in the realm of stopped time as if they were regular seconds to him. Additionally, he can move when time is stopped by another being, for 2 seconds; this movement time can be expanded if he uses his Chrono Break.
Non-Combat Passive Skills:
- Flight: Temporamon’s focuses temporal energy into the spires on his back which project the energy downward and allow him to freely move through the air. Alternatively, by positioning DigiPentagrams under an appendage, Temporamon can effectively fly for a few minutes at a time; but this method can fatigue him.
- Millennial Acceleration X3: Accelerates time in increments on the user's person to triple movement speed while striking at an opponent; a variation can be used on numerous bodily appendages for different results, but leaves the user a third as tired as if they had exerted the same amount of movement while fighting at a natural pace. (Duration is 1 post. Cooldown is 2 posts.)
- Millennium Blade(s): Summons a DigiPentagram in the air and pulls from a pocket dimension the Temporal Anomaly known as the Millennium Blade, a two handed long-sword. Because of his condensed form though, the blade is moderately weaker than its potential and is operating at less than maximum power. The Millennium Blade is surrounded by a temporal field that if touched, by any other than the user, will cause the increased degradation of cells/data, effectively weakening the touched area for minimal resistance to cuts and punctures; subjects effected by this degradation cease to experience its effects when not in contact with the blade though. It is known to break in this form due to being in such a condensed state, but only does so under a significant power. The sword can be split into two, one handed swords that each are half as strong as the singular version but also allow for faster strikes and piercing blows; this does however weaken the durability of the blade(s) and a well-placed strike could shatter them. When broken, the sword(s) automatically is returned to the pocket dimension from whence it was summoned and cannot be retrieved for some time until it has reformed. The Millennium Blade can be deposited at any time, if unbroken, to retrieve with no cooldown. (Cooldown after breaking is 3 posts.)
- Millennial Blade Twin Burst: While the Millennial Blade is split into two, Temporamon can slash the two time altering swords’ blades against each other. The resulting chronal friction causes an energy dispersion that, when focused through a DigiPentagram, shoots a beam of energy out that damages anything it comes into contact with. Upon contact with a physical object, the energy beam will either disperse upon the object proving to be too large/durable, or pass through entirely until it comes into contact with a dense enough object to disperse it. (Objects that it could pass through are things like rocks, small digimon, gasses, etc.)
REFERENCE IMAGE:
- Millennium Buster X2: Conjures a DigiPentagram to accelerate time in the space enclosed there; causing the mass deaths of protons within the enclosed area. The enclosed area explodes the DigiPentagram to send dying protons at an opponent with the force of a relatively sized energy blast or explosion. The size of the digital pentagram can be altered to produce differently sized blasts, larger ones taking up more effort and energy to use. Additionally, this attack can be channeled into DigiPrentagrams drawn or carved into places; but require more energy to activate; however, there is no limit on how many that can be activated at the same time in this method (Attacks activated from drawn DigiPentagrams have a Startup time of 1 post.)
- Chrono Break X2: Draws on the far reaches of its sealed magic power to stop time for 3 seconds at moderate to full strength, 2 seconds if fatigued. This ability is only useful for either a quick physical or projectile attack with minimal damage and startup, or a defensive maneuver for retreating, blocking, or evading over a distance of 7 meters at moderate physical condition. (This attack can either extend a post with one quick action, such as a non-cooldown attack added on to the end of your post, or an evasion/block that takes place in your initial post that would normally be in response to an attack. Projectile attacks launched during or right before the period of frozen time are also frozen in place until time resumes, or they are acted on by a force moving during the paused time. Cooldown is 2 posts.)
************************************************************************************
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Human Fraction: Chronamon – Excalibur Mode
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters
Type: Holy Knight, Warrior, Wizard
Passive Skills:
• Temporal Adaption: Chronamon is able to detect when time is frozen around him by means other than his own powers and can even see in the realm of stopped time as if they were regular seconds to him.
• Flight: By Positioning DigiPentagrams under an appendage of his body/armor, Chronamon can effectively fly.
Attacks:
• Millennial Acceleration: Accelerates time in increments on the user's person to double movement speed while striking at an opponent; a variation can be used on numerous bodily appendages for different results, but leaves the user half as tired as if they had exerted the same amount of movement while fighting at a natural pace. (Duration is 1 post. Cooldown is 1 post.)
• Millennium Blade: Summons a DigiPentagram in the air and pulls from a pocket dimension the Temporal Anomaly known as the Millennium Blade. Because of his condensed form though, the blade is significantly weaker than its potential and is operating at less than maximum power. The Millennium Blade is surrounded by a temporal field that if touched, by any other than the user, will cause the increased degradation of cells/data, effectively weakening the touched area for minimal resistance to cuts and punctures; subjects effected by this degradation cease to experience its effects when not in contact with the blade though. It is known to break in this form due to being in such a condensed state, but only does so under a significant power. When broken, it automatically is returns to the pocket dimension from whence it was summoned and cannot be retrieved for some time until it has reformed. The Millennium Blade can be deposited at any time, if unbroken, to retrieve with no cooldown. (Cooldown after breaking is 3 posts.)
• Millennium Buster: Conjures a DigiPentagram in his hand to accelerate time in the space enclosed there; causing the mass deaths of protons within the enclosed area. He then explodes the DigiPentagram to send dying protons at an opponent with the force of a relatively sized energy blast or explosion. The size of the digital pentagram can be altered to produce differently sized blasts, larger ones taking up more effort and energy to use.
• Chrono Break: Draws on the far reaches of its sealed magic power to stop time for 2 seconds at moderate to full strength, 1 second if fatigued, or a fraction of a second if it has any strength left in a weakened state. At this early on in his evolution line, this ability is only useful for either a quick physical or projectile attack with minimal damage and startup, or a defensive maneuver for retreating, blocking, or evading. (This attack can either extend a post with one quick action, such as a non-cooldown attack added on to the end of your post or a second minipost, or an evasion/block that takes place before your initial post that would normally be in response to an attack. Projectile attacks launched during the period of frozen time or right before are also frozen in place until time resumes, or they are acted on by a force moving during the paused time. Cooldown is 2 posts.)
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: Dark Warrior, Wizard
Combat Passive Skills:
- Temporal Adaption: Geroumon is able to detect when time is frozen around him by means other than his own powers and can even see in the realm of stopped time as if they were regular seconds to him. Additionally, he can move when time is stopped by another being, as long as he is in physical contact with them.
Non-Combat Passive Skills:
- Flight: Geroumon can concentrate dark time energy into its wing-like appendages to fly. This can also be accomplished by firing the same energy out of its limbs, but doing so has a high percentage of damaging them severely.
- Draining Chronology: Using this move allows Geroumon to slow down time around him in a spherical field, centered on him at all times, with a diameter of 14 meters. All things moving within the field are slowed down to a 4th of their original action speed. (Duration is 2 posts. Cooldown is 4 post.)
- Saved State: Upon usage, Geroumon’s body state is brought back to its condition in a relatively recent previous moment of time. This can be used to either heal minor injuries quickly, or severe injuries minimally. The more extensive and severe the damage, the smaller the injury can be healed. An instance of this is using it to completely heal a shallow cut, stopping a deep cut/wound from bleeding, or fixing a broken leg to the point where it is usable but still heavily cracked/damaged and bruised and cannot support weight. This can be used on others for similar results, provided physical contact is established. (Cooldown is 2 posts.)
- Poisoned Time Stream: Geroumon’s extended claws are charged with negative chronological energy. He then uses them to temporarily severe the current connection between time-space for the next 15 minutes in the spot where his claws strike. Anything touching the area of which he cut will experience extremely intense data corruption, and/or cellular degeneration, and be weakened slowly over the course of the proceeding 15 minutes; however, after using this technique, Geroumon’s claws will shatter upon successful usage. After the effect period ends, the objects upon which the attack was used on are returned to their state; note that this does not heal them of any damage caused within the previous 15 minutes by other sources. Due to the catastrophically destructive nature of this attack, it can only be used once per thread without the natural order of time-space noticing Geroumon and correcting him from existence. (Startup/Charging Period is 1 post. Duration is 5 posts. Cooldown until claws regrow is 7 posts.)
- Millennium Burst: Conjures a DigiPentagram to accelerate time in the space enclosed in his shoulder cannons; causing the mass deaths of protons within the enclosed area. The enclosed area explodes the DigiPentagram within the cannons to send dying protons at an opponent with the force of a relatively sized energy blast or explosion. The cannons can be fired in rapid succession up to 3 times; any more will cause the cannons to overheat and become unusable for a period of time. (Cooldown after overheating is 3 posts.)
- Chronological Madness: By completely releasing all of his latent Chronological Energy, combined with the corrupting darkness of this current form, Geroumon can temporarily disrupt the natural flow of time. Everything without specific immunity to time manipulative abilities or outside a distance of 25 meters in all directions will be repeatedly frozen and unfrozen in time, effectively disorienting anything into the illusion that Geroumon is teleporting, as he can move unhindered during this period. The field that is created from this attack is centered on Geroumon's original position upon activation, but cannot move. (Duration is 2 posts. Cooldown, if applicable, is 3 posts.)
- Time Detachment: After a significant enough amount of damage has been dealt to Geroumon’s body, he can completely displace his being from the time stream. Left in the place from where he was originally detached is a time remnant of Geroumon, an attempt by the time stream at temporary correction of his removal, resembling Geroumon's form except faintly transparent and shaded blue. From outside of the boundaries of time, Geroumon can control his time remnant while also being disconnected from any and all bodily feelings, such as pain. This does not prevent his body from being damaged through his time remnant and continuous injury during usage can force Gerounmon back into the time stream, effectively knocking him unconscious.
FaceClaim: JOJO'S BIZARRE ADVENTURE: BATTLE TENDENCY • Smokey Brown • Gallatin Monado