Yumaimon Lynkomon (Twin solo Digimon)
Apr 20, 2016 17:56:37 GMT
Post by Yuma-Lyn on Apr 20, 2016 17:56:37 GMT
Default Form: Yumaimon (Champion level (/when available))
Gender: Male
Alignment: Unresolved
Skills/Talents: Makes up stories in depth with detail, can lie easily. Is a decent swimmer. Has a higher tolerance to pain than average.
Personality:
His usual demeanor is stiff and serious. He doesn’t joke around and doesn’t like to make a mess of things. He is a perfectionist and thinks there is an order to everything. He is patient and modest, but he is also stingy. He doesn’t like sharing with most anyone and only tolerates traveling with his sister because he knows the two are weaker when they are apart. The two of them disagree on a great number of things, in fact they would have parted ways already if not for the fact that they need one another.
He tries to retain an air of elegance around himself, and he makes an effort to be polite and courteous to those he meets. But even with his attempts, he has little patience for those who ask a lot of questions. He is also quite envious of those who gain favour in the public eye such as heros and role models. He cares greatly about his reputation and wants to be someone people admire.
He puts a lot of thought into his every move, and tends to be more strategic in battle than his sibling. He doesn’t forgive others easily if they have wronged him in the past, but will tolerate them to an extent to protect his reputation.
Personal History:
Like many others his life began at the Village of Beginnings. A humble start to a noble tale, or at least that’s what he hopes it to one day become. He hatched as a Nokumon, with a twin sister digimon Oramon. While growing up there he had been told of heroes and adventures. How good digimon were respected and cherished while evil was feared but always vanquished in the end. He wanted to be like those heroes, the good and noble digimon. His sister it seemed, simply wished to have an adventure.
The two digivolved to their in-training forms eventually and they decided to head out into the world together. It was always good for someone to have your back right? Riimon wouldn’t have minded waiting just a bit longer in the village which provided for them safety and a home.
While he and his sister traveled, he heard a stream. He didn’t think to signal to his sister when he changed direction to see for himself. He was thirsty after all. After taking his fill of water, he realised his sister Ruumon wasn’t with him. He began retracing his steps when he came across a Yokomon. He asked the fellow in-training digimon to aid him in his search and was grateful when she agreed.
A few moments later his sister burst from the treeline and demanded the Yokomon release him. She actually attacked his new friend. Yokomon rightly defended herself and Ruumon was stopped. What an embarrassing situation… Riimon had to amend this in some way. So he tried getting his sister to apologise, only to have her shout in his face about how worried she’d been. Riimon would have left her alone that day to travel by himself, but he couldn’t. She was his twin and they were better when they were together. Even so he can’t help but resent her. To him it seems as though she lives off in her own fantasy world while he is the one taking on the real world by himself. It’s frightening, to be responsible for not only yourself but someone more immature than you are.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh: Nokumon (No-K-uu-mon)
Attribute: Data
Family/ies:
Type:
Other Information: Hops or rolls everywhere, camouflages in the snow, has no teeth.
Digivolves To: Riimon
In-Training: Riimon (Ree-mon)
Attribute: Data
Family/ies: Nature spirits
Type: Beast
Attacks:
Sleep Dust: A powder-like substance in its fur which can cause tiredness in those who come in contact with it. Symptoms include yawning, heaviness in the eyes, and the desire to take a quick nap. Effects last one post. Cool down one post.
Other information: Hops on two legs, can carry small objects with its hands, has no teeth, excellent hearing and smell, poor eyesight.
Digivolves To: Coonaimon
Rookie: Coonaimon (Coon-eye-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Adaptive Stance: Allows the user to raise its resistance based on the environment around them. In the desert resistant against heat, in the rain or river/sea against water, ect. Effects last two posts while it takes another to posts to cool down.
Frost breath: Breaths out a cool wind of air capable of lightly freezing the surrounding area. Effects only those in close range, effect lasts two posts. Cool down is two posts.
Other Information: Walks briskly on all four legs, good sense of smell, webbed front paws and a thick water resistant coat of fur. Is the size of a medium sized dog.
Digivolves To: Yumaihmon
Champion: Yumaihmon (You-may-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Earthbound Smash: A three part move, a high powered direct punch, then gripping the opponent tightly using his claws before delivering a head-butt to the opponent’s skull. Takes two posts to complete move, with the first post covering the first punch while the second covers the grapple and head-butt. If the first punch is dodged the attack may continue but the damage is lessened, if the grapple is avoided the headbutt is negated. User will still attempt both even if the target dodges, the hits simply don't actually connect leaving the user looking stupid. Leaves user and target disorientated for a duration of two posts upon completion, cool down is one post.
Meat Shield: When an ally the same or lower level than himself is injured and facing possible deletion, he may use his body as a shield to protect them and give them a chance to recover. While using this move user only takes half damage. He may keep this up for four posts, however can only take a total of two hits before he is forced to quite. He may not use any other move while using this one, and he may quite using it any time before the four post limit is up. Cool down is three posts.
Restrain: Using brute force he pins an opponent down leaving both himself and his target open for attack. Can keep this up for two posts, unless attacked. Cool down is two posts.
Other Information: Can walk on all fours or on his two hind legs. Physically strong but slow, his fur acts to lessen the blow from attackers. Has a thick skull and can ignore minor injury. Stands at about four and a half feet tall.
Digivolves To: Feromon
Ultimate: Feromon (Fear-oh-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Demon Beast
Attacks:
Clobber: A series of blows to the head of an opponent using his make-shift club. Leave the victim disorientated for three posts if these hits connect. Cool down time is one post. Effect lessens when used on the same target multiple times. (Twice brings effect down to two posts, while after four times the effect stays at one)
Ground Defense: Takes a defensive stance and raises resistance based on the ground beneath his feet. (On grass; takes less damage from plant, steel; resistance to machine based attack, ect) Uses the guards on his arms to defend against an oncoming attack for the next post. Resistance effects last three posts before wearing off. Cool down timer is two posts.
Leap Kick: Jumping high into the air he lands back to the ground delivering a powerful drop-kick to his opponent.
Earthquake Slam: With a stop of his foot, the ground begins to shake and crumble all around him. These tremors stop after four posts. Cool down time is three posts.
Other Information: Stands on two feet, is about six feet in height. Amazing leg strength, can leap to great heights. Thick resistant fur, sharp talon-like toes can grip onto the ground and keep him firmly standing. His eyesight is rather poor, but he can see movement perfectly.
Digivolves To: Guiltmon
Mega: Guiltmon (Guilt-mon)
Attribute: Data
Family/ies: none
Type: Beast Man
Attacks:
Reaper’s Hand: A wave of his hand which summons a reaper-like ghost familiar, this creatures stays around for two posts and can attack the opponent alongside its summoner. Cool down is two posts. Familier cannot move without a command given, and will disperse if attacked twice.
Penalty Strike: Delivers a blow to the opponent doing minor damage, but leaving lasting effects. These effects decrease the target’s speed and stamina, lasting all of five posts. Cool down time for this move is three posts.
Rogue Wave: A sharp slice through the air sends a cutting wave of air in the direction of the swing used to create it.
Death Gamble: An illusion cast over the user to make three decoy copies of himself appear, each one disperses if attacked. This is a rigged game however and the true version of himself is made invisible temporarily, effect lasts for three posts and has a one post cool down. *death not included
Fall Back: Retreats some ways back, keeping eyes on his opponent. Taking two posts to recover he gains back some lost health and is cured from one detrimental effect. Effect cannot be transferred to an ally, takes four posts to cool down. If attacked while move is active, the effects will cancel but leave the user free to try again in the next post.
Other Information: Stands at just over six feet, carries with him a heavy ax. He wields said weapon skillfully. Can be quick on his feet and has enough strength to carry half a ton of weight. His two tails are fully functional limbs and can act as extensions to his body. More exposed to the elements than his previous forms, but he makes up for it with raw power and strategic planning
Digivolves To: WarGuiltmon
Super Mega: WarGuiltmon
Attribute: Data
Family/ies: none
Type: Beast Man
Attacks:
Shadow Swing: Any hit made by his axe will leave a shadow damage effect as well as physical. The shadow effect causes the victim to hallucinate various shadow monsters for the entirety of three posts. Shadow swing will stay on the user's weapon for six posts. Cool down time is two posts.
Raise Bets: Creates three moveable illusions, each will have a number one-four after its name, only the real one will be able to make physical contact with the opponent. Illusions disperse after being hit once, on their own they stay around for four posts. Effect has a two post cool down time.
Rally Soldiers: Summons three golem familiar to aid in battle, these two can attack the opponent with no special moves of their own. They cannot move unless given an order and disperse after one attack hit. They stay around for four posts, cool down takes two posts.
Tactical Retreat: Escapes the battle for two posts in order to recover, cannot do anything during these two posts and cannot be attacked. Heals a small amount and gains back lost strength as well as curing any lasting effects still on him. Cool down time is three posts.
Reversive Shield: Casts a barrier around any target which lasts three posts. Any attacks sent through the barrier inside will be sent back at their user, even if that user is the one inside the barrier. Cool down is four posts.
Demon Wave: A slice made through the air creating a damaging current. This current bounces back until it hits a living mark be is an ally, an enemy, or a tree.
Other Information: Wears a chainmail vest under his jacket. His attire is unrestricting and lightweight leaving him free to be as agile as needed and gaining him a small boost in speed. Wields a scythe as a weapon to be used masterfully. He can move about silently and unnoticed if he so wishes.
Default Form: Lynkomon (Champion)
Gender: Female
Alignment: Unresolved
Skills/Talents: Is a survivalist, knows which plants are good to eat and how to find shelter. She has a good sense of direction and knows how to read a map.
Personality:
She carries herself with pride, she believes she has come far already and will likely go even further in her journey. She enjoys traveling and seeing new places while meeting new people. She treats life as if it were an adventure story with danger around every corner. She is headstrong and doesn’t know when to quit, she is confident in her abilities, maybe even too much so. She takes a lot of risks and never feels she is wrong for doing so.
She is carefree and the more easy going of the two. She cares very little about her appearance, or her reputation. She admires those who are curious about the world around them, and the ones brave enough to ask tough questions. She wishes her relationship with her brother was better than how it is now, but doesn’t know how to fix it.
She believes in second chances and is willing to go out of his way to help someone find their way. She is quick to forgive others faults and mistakes. She however doesn’t believe that she makes any mistakes herself.
She isn’t the most patient digimon and can at times rush into a situation. She enjoys being put in the spotlight and can be spiteful to those She dislikes. She enjoys using sarcasm as a way of getting his point across, and She hates being teased immensely.
Personal History:
Being hatched in the village of beginnings isn’t the most interesting thing way to come into the world. Still, once old enough the young digimon couldn’t help but wonder if she and her brother had once been some great hero. Of course, that wasn’t at all likely but that wouldn’t stop the little digimon from dreaming. After digivolving to in-training, she and her brother left the safe haven village and journeyed out into the world. Her brother often told stories, some he had heard from more experienced digimon, others were fantasies of his own design.
She aspired to be like those heroes. She would go out on her own adventure and find herself a villain to vanquish and a village to save. Her brother was much more reasonable, but went where she lead. They hadn’t gotten very far when they were separated for the first time.
Believing her brother had been taken by a cruel and merciless villain, she set out to save him. She came across another in-training level digimon, a Yokomon. She tackled the digimon and demanded her brother be released.
The Yokomon, startled, fought back. Ruumon was defeated swiftly. Her brother Riimon, having seen the entire exchange demanded Ruumon apologised at once. That was the first of many arguments the two had.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh: Oramon (Or-a-Mon)
Attribute: Data
Family/ies:
Type:
Other Information: Can pretend to be a fruit, though it’s not the wisest camouflage around. Bounces from place to place, has one sharp tooth inside of its mouth.
Digivolves To: Ruumon
In-Training: Ruumon (R-uu-Mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Ruu Tackle: The digimon runs throwing all its weight and strength into a head-on tackle attack. Minor damage at most, but it could hurt if you’re hit with that horn of his. Briefly disorientates user.
Other Information: Great hearing, poor eyesight, trots along on all fours, whiskers allow it to be more aware of their surroundings, has two sharp teeth.
Digivolves To: Sparmon
Rookie: Sparmon (Spar-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Spark Flare: Her fur glows brightly with light. Can be used as a distress signal, or can be used to temporarily blind a nearby onlooker/opponent. Light lasts one post, blinding status lasts two. Cool down is two posts.
Beastly Pounce: She pounces at her opponent and tears at them using her claws and teeth.
Other Information: Nimble and cat-like, trots about on all four legs, isn’t built for stealth. Strong hind legs, and a powerful jaw. Sharp senses, low tolerance to water. About as big as a medium sized dog.
Digivolves To: Lynkomon
Champion: Lynkomon (Lin-Koe-Mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Cross Slash: Swipes at an opponent using her two arms/front paws in a cross formation.
Defending Force: Whilst standing upright on her hind legs generates a short-lasting force field capable of defending against frontal attacks. Lasts two posts. Cool down is two posts.
Spin Thrash: Standing on her hind legs and turning at a high speed, she uses her tails and arms to repetitively hit her opponent, lasts as long as she keeps spinning meaning one post. Cool down is two posts.
Other Information: Can stand and walk upright on two legs or down on four. Not the most physically powerful, but incredibly fast. Going deaf in one ear, but all other senses are near top notch. Can see in the dark, but eyes are sensitive to bright light. Stands at almost four and a half feet.
Digivolves To: Katsumon
Ultimate: Katsumon (Cat-Sue-Mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Resistance Alteration: Loses defense in one area to make add it to another. Example; lose fire resistance to gain water resistance. Can be used on allies and can be used on multiple (Consenting) targets, lasts two posts. Cool down is four posts.
Venom Claw: Adds a poisoning effect to the users claws, making it so that anyone cut with her claws will be poisoned for three posts after infection. Effect lasts four posts, cool down time is two posts.
Regenerate: A mild regeneration technique which allows the user to mend their own broken bones or open wounds. Takes two posts to take effect, cool down time is five posts.
Break Down: A slow deterioration effect which adds a decay effect to one blow dealt from user. Limbs grow heavy, weapons chip and wear down, armour rusts… The decay takes effect two posts after initial hit, and last for three posts afterwards. If no hit connects within a two post time limit, the move will cancel itself and add the decay effect onto the user instead. Cool down is four posts.
Other Information: Walks upon two feet and is proficient with her weapon, a cleaver. It lowers her speed marginally, if she were to drop it she would be nearly twice her speed with it. Her fur is rough and creates good traction, making it possible to hold onto things without slipping. Her cloak helps protect against water and fire. Her eyesight is near perfect with a range as far as a hawks. Her hearing is great in her right ear, however her left has gone completely deaf at this point in time.
Digivolves To: Autumimon
Mega: Autumimon (Aw-too-me-mon)
Attribute: Data
Family/ies: none
Type: Beast man
Attacks:
United Spirits: A spell cast on all allies to share life force by taking health and energy from those allies for more and dispersing it to those who require healing until each ally has the same status ignoring effect detriments. User is unable to move for one post while spell is being cast, takes three posts to cool down.
Reptile Skin: Camouflages user, turning them invisible to the naked eye. Lasts four posts, may be canceled at any time, cancels itself if user takes damage, cool down is two posts.
Blade Dance: Using the blades attached to her arms and heels, she creates an air current capable of wounding her opponent should the attack connect.
Crushing Grip: Grabs her opponent in a snake-like grip, crushing their body tightly. She can keep her opponents in this hold for up to two posts. Afterwards her opponent’s defense will be weakened for yet another post. She cannot defend or attack while pinning her opponent this way, move has a cool down time of three posts.
Flame Barrier: A wall of fire built up around the user, if touched the fire will cause a burn effect which lasts two posts. The wall is stationary and will last three posts. It is however weak against water attacks, and just one water-type attack will destroy it entirely. Cool down time before it can be used again is two posts.
Other Information: Nimble and quick, she walks gracefully upon her two human-like legs. Her vision is far above average with little blind spots and another eye on the back of her head. She stands at a height of nearly six feet. Her hearing has balanced itself out at a level just above the average human, while her sense of smell has diminished drastically.
Digivolves To: GuardAutumimon
Super Mega: GuardAutumimon
Attribute: Data
Family/ies: none
Type: Beast Man
Attacks:
Lizard Roar: A deafening screech sound which forbids the use of moves with lasting effects for two posts, including the user and all allies. Anyone who attempts such a move will be de-digivolved one level for the duration of one post. Cool Down time is five posts.
Pyro Summoning: Summons three small fire spirits to the user’s aid. Each one leaves a burn upon an opponent or removes a detrimental effect from an ally. These effects may stack, for each burn leaves the target affected for one post. Cool down time is two posts.
Copy Skill: Allows the user to copy one move from someone in the thread, be it ally or enemy, for the duration of three posts. Limited where inescapable, for instance a sleep pollen move while the user in not a plant is impossible. Must copy something which has both been seen, and is reasonable to possess. Cool Down three posts.
Unify Spirits: A spell cast for all allies to share health and detriments for a duration of two posts, if one falls in battle they all will. Once the effect is over all affected allies will have their health restored and detriments cleared. Cool down time is two posts.
Molten Fist: A fire-powered punch.
Inferno Barrier: A forcefield type barrier summoned around the user. One may pass through it, but in doing so they are inflicted burning damage which lasts four posts upon infection. The user of this skill remains unaffected, but her allies may not be so lucky. Barrier lasts for four posts and remains stationary in the field. It blocks attacks from the outside, but after three hits, it will fade.
Other Information: Wearing a light-weight armour based around the properties of Chromedigizoid, no speed is sacrificed for this vast increase in defense. The skeletal wing shape protruding from her back is flexible and as controllable as any other limb she possesses, it does not however offer any flight capabilities.
Gender: Male
Alignment: Unresolved
Skills/Talents: Makes up stories in depth with detail, can lie easily. Is a decent swimmer. Has a higher tolerance to pain than average.
Personality:
His usual demeanor is stiff and serious. He doesn’t joke around and doesn’t like to make a mess of things. He is a perfectionist and thinks there is an order to everything. He is patient and modest, but he is also stingy. He doesn’t like sharing with most anyone and only tolerates traveling with his sister because he knows the two are weaker when they are apart. The two of them disagree on a great number of things, in fact they would have parted ways already if not for the fact that they need one another.
He tries to retain an air of elegance around himself, and he makes an effort to be polite and courteous to those he meets. But even with his attempts, he has little patience for those who ask a lot of questions. He is also quite envious of those who gain favour in the public eye such as heros and role models. He cares greatly about his reputation and wants to be someone people admire.
He puts a lot of thought into his every move, and tends to be more strategic in battle than his sibling. He doesn’t forgive others easily if they have wronged him in the past, but will tolerate them to an extent to protect his reputation.
Personal History:
Like many others his life began at the Village of Beginnings. A humble start to a noble tale, or at least that’s what he hopes it to one day become. He hatched as a Nokumon, with a twin sister digimon Oramon. While growing up there he had been told of heroes and adventures. How good digimon were respected and cherished while evil was feared but always vanquished in the end. He wanted to be like those heroes, the good and noble digimon. His sister it seemed, simply wished to have an adventure.
The two digivolved to their in-training forms eventually and they decided to head out into the world together. It was always good for someone to have your back right? Riimon wouldn’t have minded waiting just a bit longer in the village which provided for them safety and a home.
While he and his sister traveled, he heard a stream. He didn’t think to signal to his sister when he changed direction to see for himself. He was thirsty after all. After taking his fill of water, he realised his sister Ruumon wasn’t with him. He began retracing his steps when he came across a Yokomon. He asked the fellow in-training digimon to aid him in his search and was grateful when she agreed.
A few moments later his sister burst from the treeline and demanded the Yokomon release him. She actually attacked his new friend. Yokomon rightly defended herself and Ruumon was stopped. What an embarrassing situation… Riimon had to amend this in some way. So he tried getting his sister to apologise, only to have her shout in his face about how worried she’d been. Riimon would have left her alone that day to travel by himself, but he couldn’t. She was his twin and they were better when they were together. Even so he can’t help but resent her. To him it seems as though she lives off in her own fantasy world while he is the one taking on the real world by himself. It’s frightening, to be responsible for not only yourself but someone more immature than you are.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh: Nokumon (No-K-uu-mon)
Attribute: Data
Family/ies:
Type:
Other Information: Hops or rolls everywhere, camouflages in the snow, has no teeth.
Digivolves To: Riimon
In-Training: Riimon (Ree-mon)
Attribute: Data
Family/ies: Nature spirits
Type: Beast
Attacks:
Sleep Dust: A powder-like substance in its fur which can cause tiredness in those who come in contact with it. Symptoms include yawning, heaviness in the eyes, and the desire to take a quick nap. Effects last one post. Cool down one post.
Other information: Hops on two legs, can carry small objects with its hands, has no teeth, excellent hearing and smell, poor eyesight.
Digivolves To: Coonaimon
Rookie: Coonaimon (Coon-eye-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Adaptive Stance: Allows the user to raise its resistance based on the environment around them. In the desert resistant against heat, in the rain or river/sea against water, ect. Effects last two posts while it takes another to posts to cool down.
Frost breath: Breaths out a cool wind of air capable of lightly freezing the surrounding area. Effects only those in close range, effect lasts two posts. Cool down is two posts.
Other Information: Walks briskly on all four legs, good sense of smell, webbed front paws and a thick water resistant coat of fur. Is the size of a medium sized dog.
Digivolves To: Yumaihmon
Champion: Yumaihmon (You-may-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Earthbound Smash: A three part move, a high powered direct punch, then gripping the opponent tightly using his claws before delivering a head-butt to the opponent’s skull. Takes two posts to complete move, with the first post covering the first punch while the second covers the grapple and head-butt. If the first punch is dodged the attack may continue but the damage is lessened, if the grapple is avoided the headbutt is negated. User will still attempt both even if the target dodges, the hits simply don't actually connect leaving the user looking stupid. Leaves user and target disorientated for a duration of two posts upon completion, cool down is one post.
Meat Shield: When an ally the same or lower level than himself is injured and facing possible deletion, he may use his body as a shield to protect them and give them a chance to recover. While using this move user only takes half damage. He may keep this up for four posts, however can only take a total of two hits before he is forced to quite. He may not use any other move while using this one, and he may quite using it any time before the four post limit is up. Cool down is three posts.
Restrain: Using brute force he pins an opponent down leaving both himself and his target open for attack. Can keep this up for two posts, unless attacked. Cool down is two posts.
Other Information: Can walk on all fours or on his two hind legs. Physically strong but slow, his fur acts to lessen the blow from attackers. Has a thick skull and can ignore minor injury. Stands at about four and a half feet tall.
Digivolves To: Feromon
Ultimate: Feromon (Fear-oh-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Demon Beast
Attacks:
Clobber: A series of blows to the head of an opponent using his make-shift club. Leave the victim disorientated for three posts if these hits connect. Cool down time is one post. Effect lessens when used on the same target multiple times. (Twice brings effect down to two posts, while after four times the effect stays at one)
Ground Defense: Takes a defensive stance and raises resistance based on the ground beneath his feet. (On grass; takes less damage from plant, steel; resistance to machine based attack, ect) Uses the guards on his arms to defend against an oncoming attack for the next post. Resistance effects last three posts before wearing off. Cool down timer is two posts.
Leap Kick: Jumping high into the air he lands back to the ground delivering a powerful drop-kick to his opponent.
Earthquake Slam: With a stop of his foot, the ground begins to shake and crumble all around him. These tremors stop after four posts. Cool down time is three posts.
Other Information: Stands on two feet, is about six feet in height. Amazing leg strength, can leap to great heights. Thick resistant fur, sharp talon-like toes can grip onto the ground and keep him firmly standing. His eyesight is rather poor, but he can see movement perfectly.
Digivolves To: Guiltmon
Mega: Guiltmon (Guilt-mon)
Attribute: Data
Family/ies: none
Type: Beast Man
Attacks:
Reaper’s Hand: A wave of his hand which summons a reaper-like ghost familiar, this creatures stays around for two posts and can attack the opponent alongside its summoner. Cool down is two posts. Familier cannot move without a command given, and will disperse if attacked twice.
Penalty Strike: Delivers a blow to the opponent doing minor damage, but leaving lasting effects. These effects decrease the target’s speed and stamina, lasting all of five posts. Cool down time for this move is three posts.
Rogue Wave: A sharp slice through the air sends a cutting wave of air in the direction of the swing used to create it.
Death Gamble: An illusion cast over the user to make three decoy copies of himself appear, each one disperses if attacked. This is a rigged game however and the true version of himself is made invisible temporarily, effect lasts for three posts and has a one post cool down. *death not included
Fall Back: Retreats some ways back, keeping eyes on his opponent. Taking two posts to recover he gains back some lost health and is cured from one detrimental effect. Effect cannot be transferred to an ally, takes four posts to cool down. If attacked while move is active, the effects will cancel but leave the user free to try again in the next post.
Other Information: Stands at just over six feet, carries with him a heavy ax. He wields said weapon skillfully. Can be quick on his feet and has enough strength to carry half a ton of weight. His two tails are fully functional limbs and can act as extensions to his body. More exposed to the elements than his previous forms, but he makes up for it with raw power and strategic planning
Digivolves To: WarGuiltmon
Super Mega: WarGuiltmon
Attribute: Data
Family/ies: none
Type: Beast Man
Attacks:
Shadow Swing: Any hit made by his axe will leave a shadow damage effect as well as physical. The shadow effect causes the victim to hallucinate various shadow monsters for the entirety of three posts. Shadow swing will stay on the user's weapon for six posts. Cool down time is two posts.
Raise Bets: Creates three moveable illusions, each will have a number one-four after its name, only the real one will be able to make physical contact with the opponent. Illusions disperse after being hit once, on their own they stay around for four posts. Effect has a two post cool down time.
Rally Soldiers: Summons three golem familiar to aid in battle, these two can attack the opponent with no special moves of their own. They cannot move unless given an order and disperse after one attack hit. They stay around for four posts, cool down takes two posts.
Tactical Retreat: Escapes the battle for two posts in order to recover, cannot do anything during these two posts and cannot be attacked. Heals a small amount and gains back lost strength as well as curing any lasting effects still on him. Cool down time is three posts.
Reversive Shield: Casts a barrier around any target which lasts three posts. Any attacks sent through the barrier inside will be sent back at their user, even if that user is the one inside the barrier. Cool down is four posts.
Demon Wave: A slice made through the air creating a damaging current. This current bounces back until it hits a living mark be is an ally, an enemy, or a tree.
Other Information: Wears a chainmail vest under his jacket. His attire is unrestricting and lightweight leaving him free to be as agile as needed and gaining him a small boost in speed. Wields a scythe as a weapon to be used masterfully. He can move about silently and unnoticed if he so wishes.
Default Form: Lynkomon (Champion)
Gender: Female
Alignment: Unresolved
Skills/Talents: Is a survivalist, knows which plants are good to eat and how to find shelter. She has a good sense of direction and knows how to read a map.
Personality:
She carries herself with pride, she believes she has come far already and will likely go even further in her journey. She enjoys traveling and seeing new places while meeting new people. She treats life as if it were an adventure story with danger around every corner. She is headstrong and doesn’t know when to quit, she is confident in her abilities, maybe even too much so. She takes a lot of risks and never feels she is wrong for doing so.
She is carefree and the more easy going of the two. She cares very little about her appearance, or her reputation. She admires those who are curious about the world around them, and the ones brave enough to ask tough questions. She wishes her relationship with her brother was better than how it is now, but doesn’t know how to fix it.
She believes in second chances and is willing to go out of his way to help someone find their way. She is quick to forgive others faults and mistakes. She however doesn’t believe that she makes any mistakes herself.
She isn’t the most patient digimon and can at times rush into a situation. She enjoys being put in the spotlight and can be spiteful to those She dislikes. She enjoys using sarcasm as a way of getting his point across, and She hates being teased immensely.
Personal History:
Being hatched in the village of beginnings isn’t the most interesting thing way to come into the world. Still, once old enough the young digimon couldn’t help but wonder if she and her brother had once been some great hero. Of course, that wasn’t at all likely but that wouldn’t stop the little digimon from dreaming. After digivolving to in-training, she and her brother left the safe haven village and journeyed out into the world. Her brother often told stories, some he had heard from more experienced digimon, others were fantasies of his own design.
She aspired to be like those heroes. She would go out on her own adventure and find herself a villain to vanquish and a village to save. Her brother was much more reasonable, but went where she lead. They hadn’t gotten very far when they were separated for the first time.
Believing her brother had been taken by a cruel and merciless villain, she set out to save him. She came across another in-training level digimon, a Yokomon. She tackled the digimon and demanded her brother be released.
The Yokomon, startled, fought back. Ruumon was defeated swiftly. Her brother Riimon, having seen the entire exchange demanded Ruumon apologised at once. That was the first of many arguments the two had.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh: Oramon (Or-a-Mon)
Attribute: Data
Family/ies:
Type:
Other Information: Can pretend to be a fruit, though it’s not the wisest camouflage around. Bounces from place to place, has one sharp tooth inside of its mouth.
Digivolves To: Ruumon
In-Training: Ruumon (R-uu-Mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Ruu Tackle: The digimon runs throwing all its weight and strength into a head-on tackle attack. Minor damage at most, but it could hurt if you’re hit with that horn of his. Briefly disorientates user.
Other Information: Great hearing, poor eyesight, trots along on all fours, whiskers allow it to be more aware of their surroundings, has two sharp teeth.
Digivolves To: Sparmon
Rookie: Sparmon (Spar-mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Spark Flare: Her fur glows brightly with light. Can be used as a distress signal, or can be used to temporarily blind a nearby onlooker/opponent. Light lasts one post, blinding status lasts two. Cool down is two posts.
Beastly Pounce: She pounces at her opponent and tears at them using her claws and teeth.
Other Information: Nimble and cat-like, trots about on all four legs, isn’t built for stealth. Strong hind legs, and a powerful jaw. Sharp senses, low tolerance to water. About as big as a medium sized dog.
Digivolves To: Lynkomon
Champion: Lynkomon (Lin-Koe-Mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Cross Slash: Swipes at an opponent using her two arms/front paws in a cross formation.
Defending Force: Whilst standing upright on her hind legs generates a short-lasting force field capable of defending against frontal attacks. Lasts two posts. Cool down is two posts.
Spin Thrash: Standing on her hind legs and turning at a high speed, she uses her tails and arms to repetitively hit her opponent, lasts as long as she keeps spinning meaning one post. Cool down is two posts.
Other Information: Can stand and walk upright on two legs or down on four. Not the most physically powerful, but incredibly fast. Going deaf in one ear, but all other senses are near top notch. Can see in the dark, but eyes are sensitive to bright light. Stands at almost four and a half feet.
Digivolves To: Katsumon
Ultimate: Katsumon (Cat-Sue-Mon)
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Attacks:
Resistance Alteration: Loses defense in one area to make add it to another. Example; lose fire resistance to gain water resistance. Can be used on allies and can be used on multiple (Consenting) targets, lasts two posts. Cool down is four posts.
Venom Claw: Adds a poisoning effect to the users claws, making it so that anyone cut with her claws will be poisoned for three posts after infection. Effect lasts four posts, cool down time is two posts.
Regenerate: A mild regeneration technique which allows the user to mend their own broken bones or open wounds. Takes two posts to take effect, cool down time is five posts.
Break Down: A slow deterioration effect which adds a decay effect to one blow dealt from user. Limbs grow heavy, weapons chip and wear down, armour rusts… The decay takes effect two posts after initial hit, and last for three posts afterwards. If no hit connects within a two post time limit, the move will cancel itself and add the decay effect onto the user instead. Cool down is four posts.
Other Information: Walks upon two feet and is proficient with her weapon, a cleaver. It lowers her speed marginally, if she were to drop it she would be nearly twice her speed with it. Her fur is rough and creates good traction, making it possible to hold onto things without slipping. Her cloak helps protect against water and fire. Her eyesight is near perfect with a range as far as a hawks. Her hearing is great in her right ear, however her left has gone completely deaf at this point in time.
Digivolves To: Autumimon
Mega: Autumimon (Aw-too-me-mon)
Attribute: Data
Family/ies: none
Type: Beast man
Attacks:
United Spirits: A spell cast on all allies to share life force by taking health and energy from those allies for more and dispersing it to those who require healing until each ally has the same status ignoring effect detriments. User is unable to move for one post while spell is being cast, takes three posts to cool down.
Reptile Skin: Camouflages user, turning them invisible to the naked eye. Lasts four posts, may be canceled at any time, cancels itself if user takes damage, cool down is two posts.
Blade Dance: Using the blades attached to her arms and heels, she creates an air current capable of wounding her opponent should the attack connect.
Crushing Grip: Grabs her opponent in a snake-like grip, crushing their body tightly. She can keep her opponents in this hold for up to two posts. Afterwards her opponent’s defense will be weakened for yet another post. She cannot defend or attack while pinning her opponent this way, move has a cool down time of three posts.
Flame Barrier: A wall of fire built up around the user, if touched the fire will cause a burn effect which lasts two posts. The wall is stationary and will last three posts. It is however weak against water attacks, and just one water-type attack will destroy it entirely. Cool down time before it can be used again is two posts.
Other Information: Nimble and quick, she walks gracefully upon her two human-like legs. Her vision is far above average with little blind spots and another eye on the back of her head. She stands at a height of nearly six feet. Her hearing has balanced itself out at a level just above the average human, while her sense of smell has diminished drastically.
Digivolves To: GuardAutumimon
Super Mega: GuardAutumimon
Attribute: Data
Family/ies: none
Type: Beast Man
Attacks:
Lizard Roar: A deafening screech sound which forbids the use of moves with lasting effects for two posts, including the user and all allies. Anyone who attempts such a move will be de-digivolved one level for the duration of one post. Cool Down time is five posts.
Pyro Summoning: Summons three small fire spirits to the user’s aid. Each one leaves a burn upon an opponent or removes a detrimental effect from an ally. These effects may stack, for each burn leaves the target affected for one post. Cool down time is two posts.
Copy Skill: Allows the user to copy one move from someone in the thread, be it ally or enemy, for the duration of three posts. Limited where inescapable, for instance a sleep pollen move while the user in not a plant is impossible. Must copy something which has both been seen, and is reasonable to possess. Cool Down three posts.
Unify Spirits: A spell cast for all allies to share health and detriments for a duration of two posts, if one falls in battle they all will. Once the effect is over all affected allies will have their health restored and detriments cleared. Cool down time is two posts.
Molten Fist: A fire-powered punch.
Inferno Barrier: A forcefield type barrier summoned around the user. One may pass through it, but in doing so they are inflicted burning damage which lasts four posts upon infection. The user of this skill remains unaffected, but her allies may not be so lucky. Barrier lasts for four posts and remains stationary in the field. It blocks attacks from the outside, but after three hits, it will fade.
Other Information: Wearing a light-weight armour based around the properties of Chromedigizoid, no speed is sacrificed for this vast increase in defense. The skeletal wing shape protruding from her back is flexible and as controllable as any other limb she possesses, it does not however offer any flight capabilities.