ALTFORM ADDITION
Vdramon / Adult / Mythical Dragon / Vaccine / NSp - WG - VB
Passive:
Draconic Senses (enhanced audiovisual and olfactory senses)
Combat Passive:
Ultima Break (RAM UPGRADE GIGA):
Toggleable, imbue a move with "Shield Breaker" property which includes breaking barrier, reflect and cancelling moves for that one move. three turns cooldown between activation
Adaptability I (RAM UPGRADE):
This Digimon grows more and more attuned to battle each turn passed. 5% increase to strength and speed per turn, capped at 25%. If this Digimon does not attack for two consecutive turns, snared or silenced, the stack drops by 1.
Second Wind I (RAM UPGRADE):
When this Digimon's health drops below 25% after an attack by opposing digimon, this Digimon's healing factor activated automatically and restore health moderately, allowing it to fight for longer. Once per battle, and only one second wind can be triggered per battle.
Active:
V-Arrow:
Chargable, and self stun while charging. Increase damage by 75% per charge, capping at three turns (225%). Valt's usual arrow shaped V-Blast. It's meant to be simple, but effective move. 2 turns cooldown.
Dragon Warcry II:
Increase speed and strength by 60% for 2 turns, but decrease defense by 25% on cooldown. 2 turns cooldown.
Counter Force:
If stunned, this move can be used as retaliation and does not consume the named move action that turn. Valt takes damage from the enemy, but adds its power to this move, where he would blast a supercharged V-Arrow at the opponent. If this move is autotriggered, before absorbing the attack's power, Valt does not take damage. Three turns cooldown.
Heroic Stand I:
Valt takes in one skill worth of damage for an ally. If it's AoE, Valt does not take double the damage. Afterward, he gave them a short speech to pump said ally up, raising their strength by 100% for one attack. three turns cooldown.
Dispel Swipe:
Valt ran and swipes low with his claw at an opponent's body part, purging them from one beneficial status effect. Three turns cooldown.
Shatter Shield:
Valt raises a frontal shield, or uses it on someone else's shield to reinforce it.This move would defend against one move only of same level, and does not work for anyone of higher level. However, if the opponent uses piercing/shield ignoring move, the true nature of this shield reveals itself. It would break into pieces and flies toward the attacking opponent. Three turns cooldown.
Aero Vdramon / Perfect / Holy Dragon / Vaccine / NSp - VB - WG
Passive:
Draconic Sense
Flight
Combat Passives
Ultima Break (RAM UPGRADE GIGA):
Toggleable, imbue a move with "Shield Breaker" property which includes breaking barrier, reflect and cancelling moves for that one move. three turns cooldown between activation
Adaptability II (RAM UPGRADE):
This Digimon grows more and more attuned to battle each turn passed. 5% increase to strength and speed per turn, capped at 25%. If this Digimon does not attack for two consecutive turns, snared or silenced, the stack drops by 1.
Second Wind II (RAM UPGRADE):
When this Digimon's health drops below 25% after an attack by opposing digimon, this Digimon's healing factor activated automatically and restore its health (moderately) and stamina (healing all active cooldown of this form by 1 turn), allowing it to fight for longer. Once per battle, and only one second wind can be triggered per battle.
Refrain:
Allow Valt to repeat his attack once per three turns. However, it only deal half of its original power and does not carry its original effect.
Actives:
V-Arrow:
Chargable, and self stun while charging. Increase damage by 75% per charge, capping at three turns (225%). Valt's usual arrow shaped V-Blast. It's meant to be simple, but effective move. 2 turns cooldown.
Dragon Warcry III:
Increase speed and strength by 60% for 3 turns, but decrease defense by 25% on cooldown. 3 turns cooldown.
Counter Force:
If stunned, this move can be used as retaliation and does not consume the named move action that turn. Valt takes damage from the enemy, but adds its power to this move, where he would blast a supercharged V-Arrow at the opponent. If this move is autotriggered, Valt does not take damage before absorbing the attack. Three turns cooldown.
Heroic Stand II:
Valt takes in one skill worth of damage for an ally. If it's AoE, Valt converges it into single attack, aimed at him. It however will have double the strength of the AoE. Afterward, he gave them a short speech to pump said ally up, raising their strength by 100% for one attack. three turns cooldown.
Dragon Impulse:
Targets at maximum three targets (less target means more damage dealt upon hit), and shoot dragon shaped laser at them. If this attack is dodged, it can chase again and deal 50% more damage. Three turns cooldown.
Megaton Break:
Valt flew at the target then punches them with an uppercut. If the opponent is protected by shield or barrier, this move ignore them and deals twice the damage. Two turns cooldown.
Ulforce Vdramon X / Ultimate / Holy Knight / Vaccine / VB-WG
Passive:
Draconic Sense
Flight
Air Walk
Combat Passives
Ultima Break (RAM UPGRADE GIGA):
Toggleable, imbue a move with "Shield Breaker" property which includes breaking barrier, reflect and cancelling moves for that one move. three turns cooldown between activation
Adaptability III (RAM UPGRADE):
This Digimon grows more and more attuned to battle each turn passed. 5% increase to strength and speed per turn, capped at 25%. If this Digimon does not attack for two consecutive turns, snared or silenced, the stack drops by 1.
ULFORCE (RAM UPGRADE):
When this Digimon's health drops below 25% after an attack by opposing digimon, this Digimon's healing factor activated automatically and restore its health (moderately) and stamina (healing all active cooldown of this form by 2 turns), allowing it to fight for longer. Once per battle, and only one second wind can be triggered per battle.
Heroic Constitution EX:
Toggleable. Upon hit by a direct targeting debuff (stats down, DoT, silence, snares, etc that directly applied upon hit rather than field effect) , this Digimon can choose to ignore it. 3 turns cooldown per activation.
Active:
Shining V Force:
Valt can charge this technique to add 75% power per turn it's charged, capping at 225% extra. However, self stun when charging. Upon executing, launches an attack in form of laser from V-shape on his chest. Three turns cooldown.
Ulforce Activated:
Valt activates Ulforce, healing himself moderately for three turns while granting immunity to negative status effect for the duration. Three turns cooldown
Dragon Warcry EX:
60% increase on both attack and speed for 3 turns, but apply penalty of 25% defense down for the cooldown. 3 turns cooldown.
Heroic Stand III:
Valt takes one skill worth of damage for an ally. If it's AoE, turn it into single target move instead, but the damage taken is doubled. Afterward, boost the protected ally's strength by 100% for one attack. Three turns cooldown.
Victory Slash:
This attack gains extra strength based on how many buff and boost active on the opponent, capping at 200% for 4 kinds of boost. Each parameter boost is treated as 1 boost. Valt slashes at the opponent with Ulforce Saber. Two turns cooldown.
Counterforce:
If Valt is stunned, this move is autotriggered and does not count toward the named move usage that turn. Valt takes damage, and convert said damage into addition to this attack, where he struck an enemy with a palm strike. From the point of impact, he unleashes a laser blast. If this move is autotriggered, Valt does not take damage. Three turns cooldown.
Voltic Explosion
Valt aims at three enemies at max (the lesser the target, the more the damage). He then summons lighting bolt to strike at the opponent. if the opponent dodge this move, this move can chase them for the second time, but this time by exploding from underneath their feet, and is 50% stronger. Three turns cooldown.
Force Restart:
Once per thread move. Valt concentrates his power on his saber. Before its activation, Valt must charge for one turn. Once he ready, he launched himself at the opponent, blade ready. The moment he got close enough, extend the blade, overloading it, thus making it longer and bigger than usual. This move seals two of the opponent's passive for three turns, or forces two actives to enter cooldown for three turns if they have no passive or their passive unable to be sealed. Massive damage.
EDIT TO IMPERIALDRAMON FM
Counter: Double Strike is changed to
Megaton Suplex:
Valt grabs an opponent and drives them to the ground or one other target. This move deals double the damage against paralyzed opponent. Reduce their defense for 50% for 3 turns. 4 turns cooldown.
Counter: Imperial Blaster is changed to:
Imperial Thunder:
Melee-range AoE (25 meters at max), blast nearby opponent with paralyzing lightning dome, causing them them unable to move for one turn. 4 turns cooldown.
Counter: Indignate Judgement is changed to:
One Inch Devastation:
Valt inches closer on an opponent, then drives his fist to their solar plexus, executing a one-inch punch. This move deals double the damage if the opponent is buffed and Valt have no buffs. Prevents the opponent from buffed or healed for two turns. 4 turns cooldown.
Clarifying Battle Hype:
Hasten Valt's recovery time of currently on cooldown active (not passives) moves by 1 turn everytime he scored 3 hits or its multiplication against an opponent.