Profile here!All right, figured I'd try to get these out of the way, I'm aware of the some of the moves may be a little over the top and understand if they need to be edited. So please take your time~ :]
Ultimately,
Both mega and super mega have not been purchased. The mega will be the first optional mega form and the Super mega will be the 1st optional super mega form while gracenovamon takes the 2nd optional [as per story it follows suit]. The ram upgrade giga should ultimately be placed in general abilities near the top of the profile to make it a bit simpler so that it doesn't have to be copy pasted multiple times.
[RAM UPGRADE GIGA]:
Crimson Mantle: Jesmon's signature cape; adjusted for size for each Digivolution. This cape has a few soft abilities each that scales with the level given. It may provide flight [if the wearer already can fly their movement is increased by one step] and it can block a single attack relevant to the power of the level of the host digimon before implementing a cool down of two posts for the block itself. This mantle may be passed to others but it's effectiveness for others is generally halved.
MegaSpecies: MetalGarurumon X
Appearance:Height: 10'0
Attribute: Virus
Family/ies: Metal Empire/NightMare Soldiers
Type: Cyborg/Android
Fighting Style: Strategist: K is the sort to test the grounds before actively committing to a conflict. She'll try her best to test the defense, offense and any weakness she knows of a digimon before striking. She's adaptable in a fight; but with that comes a heavy price. It takes her a little bit to actually get going; so her earlier attacks often won't be as well struck as her later ones.
Abilities: [9 Abilities]
Combat Thrusters/Jump Jets: Able to switch between a general travel mode and a combat one this digimon is able to fly both in and out of combat. The travel mode puts away all weapons that this digimon can use in favor of speed while the combat Thrusters halves it's effective speed by 50% but allows full range of movement in the air.
Cyber Senses: This passive allows this digimon to detect in a variety of ways. Night vision, Thermal vision, Electric vision, Sonar, and ultimately blind sense. Each one of these senses must be cycled and are represented separately in an almost HUD like feature that the digimon has.
Cyber Sense Orta: This combat passive allows this digimon to mark targets as damage is dealt to them. This mark lasts for a short time but allows them to basically see the target up until combat is officially over. 3 post duration/ 5 targets.
Plasma Blade: A simple technique that requires this digimon to extend a long and rather thin blade of plasma from it's gauntlet. While initially draining to activate, it costs very little to maintain. This blade can cut through most materials with ease but has limited range. It may be overcharged but that runs the risk of overheating and damaging the very thing the blade draws energy from. Rendering it unusable for the rest of the digivolution in exchange for increased damage.
Storm of Steel: Spinning up their Mini-gun this digimon may unleash a steady stream of bullets. While each deals paltry damage, they add up quickly. Requires a one post wind up, during which movement is the only thing they really can do. It is incompatible with any enhancing or defensive moves; even from exterior sources.
Viridian Aegis: A quick localized defensive barrier than last for a single post and has a cool down of two. Able to block most attacks prior to mega with relative ease. Only able to block a single mega attack before expiring.
Overwhelm: Unleashes a constant barrage of projectiles from every single source available to this digimon for a single post. At the end of this barrage a two post cool down initiates limiting the digimon simply to it's plasma blade.
Rail Shot: An extremely accurate long range attack, able to hit targets up to the horizon [roughly three miles]. It requires a bit of time to travel making it likely that a target will move out of the way just naturally.. As well as line of sight.
Warp Missile: This digimon is able to fire a single missile that tracks a target, before making the attempt to hit them. If it misses this missile may make a second attempt to strike the target on the following post after adjusting it's trajectory. If the missile misses again, the missile detonates regardless of location and the next missile cannot be fired for two posts.
Digivolves to: Jesmon [and upon purchase Examon or GraceNovamon]
Super-MegaSpecies: Examon
Size: 75'0 FT Tall, 150 FT Wingspan [75 for the smaller wings], 150 FT long tail
Appearance:
Attribute: [REDACTED]
Family/ies: Dragon's Roar
Type: Holy Knight/Dragon Emperor
Fighting Style: Strategist: K is the sort to test the grounds before actively committing to a conflict. She'll try her best to test the defense, offense and any weakness she knows of a digimon before striking. She's adaptable in a fight; but with that comes a heavy price. It takes her a little bit to actually get going; so her earlier attacks often won't be as well struck as her later ones.
Abilities: [10 Abilities Max]
Scale-Skin: This digimon receives less damage from all attacks but is slower as a result.
Flight: This digimon even as large as they are is capable of flight with their wings.
Sky-Break: This digimon shoots a single round from it's massive cannon into the air. Upon breaking cloud cover the shell explodes and spreads out like a flower in all directions raining the smaller shells in a large area. Dealing moderate damage in the afflicted zone. Two post cool down.
Mac-Shot: Lining up her massive cannon this digimon may shoot several rounds in a direction or target. The longer the distance the stronger the round is, but the less accurate it is. Upon striking something these rounds immediately detonate in a massive explosion, dealing anywhere from light to medium damage based on where the individual struck by such an attack is standing. Requires a post to reload the weapon before being able to be fired again.
Nihil: Deals an heavy amount of damage upon touching an opponent for a elongated period of time [two posts]. Capable of eliminating obstacles without issue and practically erases anything if not careful. It is unable to erase digimon; as their data isn't set in finality and is constantly changing.
Wings of Ragnarok: Flapping their wings several times this digimon can turn a 500 foot location for a short amount of time into an absolute hell-scape. Reaching temperatures of over several hundred degrees. This deals an heavy amount of damage to all within and at the end of the duration [2 posts] and has a cool down of four posts.
Eclipse: This attack blots out the sun or moon, leaving the area in perpetual darkness for three posts. This attack has a cool down of four. During this time any attacks that rely on positive energy are halved while those that rely on negative energy have their effectiveness doubled.
Dawn of the Third Day: This attack allows the digimon to drop a single fifty foot in size meteor on a location dealing an immense amount of damage to any caught in it. It cannot be used in the human world or in underground locations. This attack is a once per thread move.
Cataclysm: This attack allows the digimon to shoot several compact meteors from it's massive cannon, basically acting as anti armor rounds. Each shot takes a post to prepare and has a cool down of two before it can be reloaded.
Megido: This attack allows the digimon to shoot out what could be considered a miniature sun. This sun acts much like a projectile and explodes when colliding with anything melting just about anything it touches. It deals an heavy amount of damage and can only be used once every three posts.