Deleted
Deleted Member
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Post by Deleted on Mar 2, 2018 16:12:30 GMT
Done!
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 2, 2018 16:27:12 GMT
Alright. Seems good.
1/2
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Mar 3, 2018 12:23:15 GMT
2/2 Approved!
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Deleted
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Post by Deleted on Mar 5, 2018 1:38:18 GMT
Here is the profileI'd like [RAM UPGRADE] to be added to the flame blade title in the shutmon's move set as well as having this move added to the same digivolution! [RAM UPGRADE] Breath of the Mausoleum: This digimon may breathe out an cone of ice. The cone is Thirty feet long, Fifteen feet wide and fifteen feet tall. If a digimon is struck by this move, ice condenses and freezes parts of their body, dealing medium damage and hampers their movement for a single post. The cool down of this move is Two posts, but a digimon cannot be hampered by the movement affecting portion of the attack twice in a row. This attack deals more damage to targets already affected by a ice type move or if they are in a body of water. This move is strong enough to freeze large chunks of water. Outside of combat this move can be used indefinitely, but runs the risk of freezing the host digimon solid for three posts rendering them completely unable to do anything. A constant effect when not in use is the cloud of frosty air she breathes out. This particular effect deals no damage but indicates when the move can be used again. Thank you!~
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 5, 2018 10:04:06 GMT
Seems good.
1/2
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Mar 13, 2018 21:52:24 GMT
2/2.
The D-Reaper would like to acquire this one as well.
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Deleted
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Post by Deleted on Mar 31, 2018 2:40:06 GMT
Profile in questionThanks for your time.
For Renamon's image I'd like it to be replaced with this:
For shutmon's image I'd like it to be replaced with this:
For the Faceclaim of her holosuit I'd like it to be replaced with this: Holosuit: XENOBLADE CHRONICLES 2 - Mòrag Super Mega Mode Change [Pending Purchase] Species: Omega-Shutmon Height: 8'0 [96 Inches or 2.4 Meters] Appearance: Attribute: Unknown Family/ies: Unknown/Beast/Metal Empire Type: Seventh Key, Greek, Silence Fighting Style: Strategist: K is the sort to test the grounds before actively committing to a conflict. She'll try her best to test the defense, offense and any weakness she knows of a digimon before striking. She's adaptable in a fight; but with that comes a heavy price. It takes her a little bit to actually get going; so her earlier attacks often won't be as well struck as her later ones. Abilities: [10 Abilities Max] [Moves to be added at a later date] Digivolves From: Jesmon
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Apr 10, 2018 15:02:33 GMT
These are just cosmetic? That's easy.
Approved.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 12, 2018 12:28:37 GMT
Profile in questionAdding two separate forms, one has moves the other does not. Super Mega Mode Change [Pending Purchase] Species: Omega-Shutmon Height: 8'0 [96 Inches or 2.4 Meters] Appearance: Attribute: Unknown Family/ies: Unknown/Beast/Metal Empire Type: Seventh Key, Greek, Silence Fighting Style: Strategist: K is the sort to test the grounds before actively committing to a conflict. She'll try her best to test the defense, offense and any weakness she knows of a digimon before striking. She's adaptable in a fight; but with that comes a heavy price. It takes her a little bit to actually get going; so her earlier attacks often won't be as well struck as her later ones. Abilities: [10 Abilities Max] [Moves to be added at a later date] Digivolves From: Jesmon Alternative Ultimate No.2 Species: Meicrackmon Vicious mode Appearance: General Appearance: This meicrackmon rather than having orangish fur has blackish fur. The blackish twisted spirals on it's scarves and tail are instead a similar purple to the markings on her body. Height: 8'0 Attribute: Virus Family/ies: Unknown Type: Unidentified Fighting Style: Very much so unlike any of K's usual forms. This one has no real tactics fighting as though a feral animal would. Acting as though a Feral Animal would. If you are weaker than it and within it's turf it will strike; if it is hungry it will feed. Abilities: [7 Abilities Max] Abbhorrant Stealth 'Passive': This digimon is difficult to detect; even keen senses are considered dull when in comparison. This makes the digimon an excellent hunter as most won't notice her until too late. For every five foot incriment she's away from someone she's treated as being twenty from them. This makes it very difficult to track her even if she's nearby. Twisted Scent 'Passive': This ability allows this digimon to detect approach individuals, smell out hidden individuals and track by sense of smell. On a still day they may 'sense' individuals by scent within thirty feet. If one is upwind that range increases to Sixty feet, if downwind it drops to fifteen. Strong scents increase the range by twice this number while overpowering ones do it by triple. Either of these scent types however will be difficult to deal with in close range making it hard for this digimon to make attacks to them for too long. Too many scents in one location disorientate this digimon and make it act sluggish as a result. Corrupting Touch 'Combat Passive': Any individual that would have some form of damage reduction has this reduction lowered by one stage when under attack from Meicrackmon. [Other digimon do not gain the benefit of the damage reduction being nulled.] Warped Data 'Combat Passive': It is rather difficult to stop this digimon from doing as it pleases. Any crowd control effect that limits it's movement or stops it's movement fails however their cool down does not proc. However any move that would buff this digimon in any way also fails but their cool down does proc. Garbled Miasma: This digimon secretes a poison for three posts; adding a poison to any individuals struck by it's natural attacks. This poison makes a target hallucinate for two posts when struck making it difficult to fight. This can affect multiple targets if struck but the cool down increases for each one struck by a single post. Base line cool down is three posts after the poison has worn off. This poison cannot be refreshed even if a new dose is administered during the three post duration of the secretion. Blistering Wounds: This digimon charges it's claws with an acid compound of some terrible bubbling sort. When struck by these claws a target is unable to heal any wounds inflicted by the digimon in question for three posts. Cool down is two posts. Succulant Vitality: This digimon sinks it's fangs into a target digimon transferring their vitality to the attacking digimon. This heals the attacking digimon for half of the damage inflicted per round. This requires the digimon to grapple a target in the first post. The second post if the grapple continues allows the digimon to bite it's target. For every post that it continues this grapple it deals a medium amount of damage to it's target and heals for half.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Apr 13, 2018 0:22:01 GMT
Seems good.
1/2
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Post by Marshal North on Apr 26, 2018 17:33:19 GMT
Seems good to me as well!
2/2
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 25, 2018 22:32:30 GMT
Profile in questionI'd like to have this move replace the Shutmon's "Flame blade" as the move itself was 'loaded' by the D-reaper individual from The Corrupted Seer[RAM UPGRADE] Invoke the Mausoleum: Using the giant sword on her back as a catalyst this digimon can summon a bow made primarily of ice. It's easily bigger than most digimon stand tall and requires to be shot at some sort of angle rather than a standard longbowman pose. This weapon can be formed immediately after switching weapons thankfully. This certainly allows the digimon to keep her mobility while also allowing them to attack with ice arrows formed from the digimon's energy pool. It takes not but a moment to do so and the arrows are large enough on their own to be used as a close quarters weapon. However because of the way the bow must be held any other weapons that this digimon has can't be used in fear of breaking the bow itself. Lastly, when struck by these arrows they slow a target considerably. If struck consecutively the target digimon is frozen for a single post and then cannot be affected by this again for another three posts limiting the power of the bow in the mean time. This bow may fire incredible distances but requires a proper sight line to use correctly; as blind firing this bow is incredibly dangerous.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 26, 2018 9:49:37 GMT
Sure. Looks like a cool move.
1/2
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yuukz
Rookie
Faint caramel, apparently.
Posts: 27
OOC Name: Yuukzja™
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Post by yuukz on May 27, 2018 8:53:31 GMT
Sure, I'll edit that in. 2/2
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Deleted
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Post by Deleted on Jun 2, 2018 2:00:05 GMT
All right! THE TIME HAS COME FOR ABSOLUTION. Profile in questionAdding in attacks to OmegaShutmon, Removing the Pending purchase from it! Attacks in question: Silence of the Abstained: This digimon naturally produces no sound and cannot speak normally. Additionally within 150 feet of this Digimon there is no sound at all; nothing travels through it and any sound based moves are voided completely when within this space. Knight of the Mausoleum: This digimon's body is freezing to the touch and the digimon itself leaves behind frozen tracks as though it had flash frozen each step. Additionally this digimon is unaffected by the cold itself making Cold based moves ineffective against it. Ice Age: This digimon reduces the temperature in the area harshly. This sudden temperature change is enough to freeze the ground; any vegetation and even change the weather to that of the frozen north... mid blizzard. This affects a thousand foot radius centered on the digimon and lasts for three posts; has a cool down of five. Mausoleum Cross: Using the physical blade that it carries as a catalyst this digimon may make slashing attacks at a range. These energy waves are freezing to the touch and if struck by them cleanly run the risk of freezing over the affected limb. Deals light damage on their own. Each hit slows a digimon down by a small amount and caps out at a large reduction. One post cool down between waves. Slow lasts for three posts and does not refresh until the next grouping. Arctic Whisper: This digimon may breath out a cone of ice. The cone is two hundred feet long, fifty feet wide and fifty feet tall. If a digimon is struck by this move the ice condenses and freezes a part of their body dealing high damage and hampers their movement for a single post. The cool down of this move is two posts. This attack deals more damage to targets already affected by an ice type move or if they are in a body of water. This move is strong enough on it's own to flash freeze immense chunks of water. Outside of combat this move can be used indefinitely. A constant effect when not in use is the cloud of frosty air she breathes out. This particular effect deals no damage but indicates when the move can be used again. Northern Light: This digimon lowers it's visor and opens it's mouth slightly. From it's eyes a massive recreation of the northern lights themselves are made; from it's mouth wisps of ice trail upward with the lights. Allies within sight of the Northern lights feel themselves overtaken by a strange sense of calm. Wisps seek out these individuals and pass on energy to them healing them exceptionally or empowering their attack power if at full health for two posts. Three post cool down and a range of five hundred feet. Maximum of five targets. Guardian of a thousandfold: This move allows the digimon to protect those that have been affected by northern light up to four people. This absorbs damage, negates falling damage and protects the individuals from the cold for two posts. Five post cool down Ice-Fang-Dragon: This move summons up an ice dragon that overlaps the digimon's body for three posts. This adds a freezing burning effect to all attacks made regardless if normal attacks or moves. Additionally it allows for the digimon to fly at a faster speed than normal. Cool down of five posts. Fortress of the Frozen Lords: This move summons up a massive barrier of ice in front of the Digimon up to fifty feet away. This wall is well over a thousand feet high and twice as long while being about fifty feet thick. This massive ice wall lasts for two posts and can only be used once per thread. It's a strong defensive type move that weakens quickly but allows for a massive range of cover. Even so it's only capable of blocking a single super mega attack before a large portion of it crumbles away. Outside of combat and within a frozen biome this move can be used rather often but if used outside of combat it cannot be used within combat in the same thread. Absolute Zero: This digimon snaps it's fingers on one hand and on the other extends it's palm outwards. Immediately a blast of such intense ice is launched that it blasts back anyone standing nearby it from the sheer force. In a line from it's palm shoots out a heavy line of ice particles immediately flash freezing things it comes in contact with dealing heavy damage and slowing targets considerably. Two post cool down.
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