Rythix the Honeybeemon
Apr 27, 2018 16:02:00 GMT
Post by rythix on Apr 27, 2018 16:02:00 GMT
Digimon Name: Rythix
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Skills/Talents: Excellent scout. Is a skilled baker, but hasn't had much opportunity to share this knowledge and is far too shy to.
Inventory: An old medal split in half.
Appearance (Holosuit):
FaceClaim: Blazblue - hazama - Rythix the Honeybeemon
Personality: Timid does not even begin to describe Rythix's behavior. They're impossibly shy to the point of avoiding contact with just about anyone unless he has no other alternative. However, it's easy to coax him out with the promise of sweets and he proves to be a friendly, if not silent, companion to those who are nice to him. He once had a dangerously wild side that came out during combat, but that part of him was lost long ago. He doesn't really like to fight and feels ashamed he has deep rooted knowledge of how to battle in such an efficient manner, but if it's to help others he'll put his grievances aside.
When he speaks it's barely ever more than a few words at a time so communicating with him for a long period could prove to be difficult. He doesn't think he has much to say about given situations, but he might be kinder and more insightful than he gives himself credit for.
Personal History: There's a previous life he knows nothing about. One where he served with a military squad in which he acted as scout and vanguard. He was proud, boastful, and detested the idea of a failed mission or an enemy escaping. This trigger happy mindset occasionally caused more trouble than it was worth and even jeopardized operations from time to time.
This behavior would one day prove to be his downfall on the mission that led to the complete destruction of his squad. An enemy was about to break off from the main force to call for reinforcements. He overextended trying to prevent them from doing so, but wound up completely surrounded for his troubles. Despite this he managed to hold back the surrounding force before he was completely overwhelmed and devastated. So badly was he damaged during his destruction that his fragmented data was thought to have been completely broken and irreparable.
By some miracle, the leftover data managed to return to be reborn, but it took an extremely long time for it to fill in the missing pieces needed for rebirth. As a result, most memories of his past life were gone completely. He didn't remember his friends, his missions with them, or any of the questionable things he had done to ensure victory. After he had reached a stage where he could comfortable travel, Rythix left the Village of Beginnings to seek a place where he could find his place in the world.
He settled in Whitewater where he learned how to bake from a local bakery where he now works. The only real possession to his name is an old medal that was split in two by a powerful force long ago. He doesn't know what it is, but he can't bring himself to discard the ruined pieces. Due to his quiet nature, he doesn't really expect himself to do much with his life aside from being a humble baker and spending most of his time alone when not working.
Fresh
Species: Pabumon
Appearance:
Attribute: None
Family: None
Type: Slime
Fighting Style: Rather defenseless, if he's ever in the form it's likely due to being reborn.
Abilities: [1 Ability Max]
Bubble: Spews mildly acidic bubbles that sting upon contact. Good for a distraction but not much else.
Digivolves To: Motimon
In-Training
Species: Motimon
Appearance:
Attribute: Data
Family: Metal Empire
Type: Lesser
Fighting Style: Mostly focuses on distracting the enemy so he can escape due to relatively minimal combat capabilities.
Abilities: [2 Abilities Max]
Bubble: A slightly stronger Bubble from the Pabumon stage, but still not viable for actual combat.
Leap: Jumps a surprising distance to get somewhere safe.
Digivolves From: Pabumon
Digivolves To: Honeybeemon
Rookie
Species: Honeybeemon
Appearance:
Attribute: Data
Families: Nature Spirits, Wind Guardians
Type: Insectoid
Fighting Style: Honeybeemon employs a hit-and-run combat style given his small size and erratic movements in the air. Most useful while airborne, he flies around the battlefield, dives in for an attack, and retreats to a safe distance before making his next move.
Abilities: [4 Abilities Max]
Combat Passive - Erratic Movements: While airborne, he buzzes around in bizarre, difficult to predict patterns, making ranged attacks more difficult to land against him. This increases his evasion against ranged attacks by 10%.
Diving Sting: Swiftly flies towards a target and jabs at them with his stinger.
Sweet Spray: Releases a pollen from its claws that disorient opponents. This disorients a Digimon up to Armor Champion, leaving them unable to attack for one turn. 3 Post cooldown.
Buzz Tackle: After building up momentum, he dives at a target to hit them with a heavy body slam.
Digivolves From:Motimon
Digivolves To: Flybeemon, Mothmon
Champion
Species: Flybeemon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Insectoid
Fighting Style: More wild and aggressive, Rythix focuses on keeping pressure on the enemy in the stage with an almost non-stop barrage of attacks, many of them with debilitating effects. Effective at locking down a single opponent, but lacks area control.
Abilities: [6 Abilities Max]
Combat Passive - Erratic Movements: While airborne, he buzzes around in bizarre, difficult to predict patterns, making ranged attacks more difficult to land against him. This increases his evasion against ranged attacks by 20%.
Lightning Sting: Fires a bolt of lightning from his stinger, immobilizing a Digimon up to Armor Ultimate for one turn. 3 Post Cooldown.
Poison Stinger: Stings an opponent with a poisonous stinger. The poison continues to damage the target for 2 turns. 2 Post Cooldown.
Needle Stinger: Aims a stinger at the target before firing it from a distance.
Mach Stinger: Flies towards the target at extreme speeds to deliver a powerful sting that ignores armor abilities. 2 Post Cooldown.
Whip Sting: From close range, whips the stinger from an unexpected angle to jab at the target.
Digivolves From: Honeybeemon
Digivolves To: Stingmon
Ultimate
Species: Stingmon
Appearance:
Attribute: Data
Families: Nature Spirits, Nightmare Soldiers, Wind Guardians, Jungle Troopers.
Type: Insectoid.
Fighting Style: As Stingmon, he takes the best of his previous styles and merges them into a tactical mixture. With more battlefield awareness he is capable of calculated thought even in the midst of combat. This makes it easier for him to determine when he should fight from a distance or move in for more devastating close-range skills.
Abilities: [7 Abilities Max]
Combat Passive - Tactician's Flight: A refined version of Erratic Movements. Rythix moves in practiced patterns that continue to benefit his evasion. This increases his evasion against ranged attacks by 30%.
Combat Passive - Weakness Exploit: Deals an extra 20% damage to enemies suffering from debuffs.
Spiking Strike: Extends one of the spikes on his arms and skewers the targeted enemy with it.
Spinning Spiking Strike: Swiftly flies around the target and kicks with such force it creates blades of wind that surround the enemy.
Volt Shooter: Fires an electrically charged spike from its arm that immobilizes an enemy up to Ultimate for one round. 3 post cooldown.
Toxic Shooter: Fires a poison coated spike from its arm that damages an enemy for 2 rounds. 2 post cooldown.
Spike Driver: Punches an enemy and extends the spike on its arm with such force it ignores armor. 2 post cooldown
Digivolves From: Flybeemon
Digivolves To: Jewelbeemon
Mega
Species: Jewelbeemon
Appearance:
Attribute: Vaccine
Families: Virus Busters, Nature Spirits
Type: Insect
Fighting Style: The perfect mix of nobility and pragmatism, he will fight with whatever is at his disposal but will do so in a practiced grace only endless amounts of training can provide. With a quick step and steady hand, this spear fighter strikes with amazing speed.
Abilities: [9 Abilities Max]
Combat Passive - Tactician's Flight: A refined version of Erratic Movements. Rythix moves in practiced patterns that continue to benefit his evasion. This increases his evasion against ranged attacks by 30%.
Combat Passive - Weakness Exploit: Deals an extra 20% damage to enemies suffering from debuffs.
Spike Buster: Swings the spear at the speed of light, the force of which creates a shockwave that travels towards the target.
Grapple Claw: Fires one of its gauntlets attached to a chain at an enemy that strikes them and has a chance of pulling them towards him. Effective against flying opponents. 2 post cooldown.
Prism Step: Movement Ability. The shine from his armor dazzles the opponent as he dashes to a new location at blinding speed. 2 post cooldown
Prism Shock: Performs a thrusting attack with the spear that launches an arc of charged light energy that immobilizes an opponent up to Mega level for one round. 3 post cooldown.
Prism Mirage: The light reflecting off of his armor shifts to create a double of himself. Paired with the double, they strike multiple times before the double fades away. Causes a bleed effect for 2 turns. 2 post cooldown.
Prism Spike: Performs a powerful attack with the spear that bypasses armor. 3 post cooldown.
Prism Storm: Performs several graceful attacks with the spear.
Digivolves From: Stingmon
Digivolves To: BanchoStingmon
Super Mega
Species: BanchoStingmon
Appearance:
Attribute: Variable
Family: Nature Spirits
Type: Insect
Fighting Style: Fights as a force of justice for his comrades. His intimidating presence hides the gentle personality deep within. Despite how brutish the attacks might seem, every move is calculated and considered before its use. No move is wasted, no force withheld. He acts as a guardian to those who need him and those under his care.
Abilities: [10 Abilities Max]
Combat Passive - Leader's Pace: Perfected movements. No longer does he need to fly in differing patterns to confuse the enemy. He has simply become adapt at avoiding ranged attacks with the subtlest of movements. This increases his evasion against ranged attacks by 30%.
Combat Passive - Weakness Exploit: Deals an extra 20% damage to enemies suffering from debuffs.
Bloody Finish: Pierces the enemy with the drills on both of its arms. Causes bleed damage for 2 turns. 2 post cooldown.
Bakuraiten: Bug-shaped mines from under his coat fly towards and enemy and detonate, causing area damage around the target. 2 post cooldown.
Redbutt: Headbutts the enemy with such force it bypasses armor and dazes the enemy, leaving them unable to attack for one turn. 3 post cooldown.
Drill Shot: Rapidly spins a drill on one hand and fires it towards a target.
Cross Up: Uppercuts with one drill while flying in the air before performing another immediately after with the other drill.
Shatter Stomp: Grasps a target with the claws on his feet, flies up and slams down with such force the ground quakes around the impact.
Drill Quake: Plants both drills into the ground. In a designated area, drills made of energy erupt from the ground, skewering all enemies in the area. 2 post cooldown
1,000 RPM Barrage: A devastating attack of relentless strikes from both arms in a continuous flurry of fully charged punches. 3 post cooldown
Digivolves From: Jewelbeemon
Armor Champion
Species: Mothmon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Insectoid
Fighting Style: As Mothmon, Rythix focuses on inflicting harmful statuses on his opponents via the scales from his wings. Primarily a ranged combatant, he keeps enemies at bay with the gun attached to his abdomen. When an opening presents itself, he flutters above his enemies and flaps his wings so the scales spread across his opponents for a variety of debilitating effects.
Abilities:
Combat Passive - Erratic Movements: While airborne, he buzzes around in bizarre, difficult to predict patterns, making ranged attacks more difficult to land against him. This increases his evasion against ranged attacks by 20%.
Multiple Blaster: Revs up the gun on his abdomen and fires a volley of rounds at a target.
Diving Strike: Rythix flies into the air and divebombs a target in an attempt to tackle them at full speed.
Gauss Powder: An area of effect attack in which Rythix sprinkles a burning powder over his enemies by flying over them and flapping his wings. (2 turn cooldown.)
Poison Dust: By flapping his wings, Rythix spreads poisonous dust towards a target, dealing damage over time for 2 rounds. (3 turn cooldown.)
Armor Piercing Blaster: Fires a barrage of powerful rounds capable of punching through defensive effects. (3 post cooldown)
Digivolves From: Honeybeemon (via Digimental of Generosity)
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Skills/Talents: Excellent scout. Is a skilled baker, but hasn't had much opportunity to share this knowledge and is far too shy to.
Inventory: An old medal split in half.
Appearance (Holosuit):
FaceClaim: Blazblue - hazama - Rythix the Honeybeemon
Personality: Timid does not even begin to describe Rythix's behavior. They're impossibly shy to the point of avoiding contact with just about anyone unless he has no other alternative. However, it's easy to coax him out with the promise of sweets and he proves to be a friendly, if not silent, companion to those who are nice to him. He once had a dangerously wild side that came out during combat, but that part of him was lost long ago. He doesn't really like to fight and feels ashamed he has deep rooted knowledge of how to battle in such an efficient manner, but if it's to help others he'll put his grievances aside.
When he speaks it's barely ever more than a few words at a time so communicating with him for a long period could prove to be difficult. He doesn't think he has much to say about given situations, but he might be kinder and more insightful than he gives himself credit for.
Personal History: There's a previous life he knows nothing about. One where he served with a military squad in which he acted as scout and vanguard. He was proud, boastful, and detested the idea of a failed mission or an enemy escaping. This trigger happy mindset occasionally caused more trouble than it was worth and even jeopardized operations from time to time.
This behavior would one day prove to be his downfall on the mission that led to the complete destruction of his squad. An enemy was about to break off from the main force to call for reinforcements. He overextended trying to prevent them from doing so, but wound up completely surrounded for his troubles. Despite this he managed to hold back the surrounding force before he was completely overwhelmed and devastated. So badly was he damaged during his destruction that his fragmented data was thought to have been completely broken and irreparable.
By some miracle, the leftover data managed to return to be reborn, but it took an extremely long time for it to fill in the missing pieces needed for rebirth. As a result, most memories of his past life were gone completely. He didn't remember his friends, his missions with them, or any of the questionable things he had done to ensure victory. After he had reached a stage where he could comfortable travel, Rythix left the Village of Beginnings to seek a place where he could find his place in the world.
He settled in Whitewater where he learned how to bake from a local bakery where he now works. The only real possession to his name is an old medal that was split in two by a powerful force long ago. He doesn't know what it is, but he can't bring himself to discard the ruined pieces. Due to his quiet nature, he doesn't really expect himself to do much with his life aside from being a humble baker and spending most of his time alone when not working.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Pabumon
Appearance:
Attribute: None
Family: None
Type: Slime
Fighting Style: Rather defenseless, if he's ever in the form it's likely due to being reborn.
Abilities: [1 Ability Max]
Bubble: Spews mildly acidic bubbles that sting upon contact. Good for a distraction but not much else.
Digivolves To: Motimon
In-Training
Species: Motimon
Appearance:
Attribute: Data
Family: Metal Empire
Type: Lesser
Fighting Style: Mostly focuses on distracting the enemy so he can escape due to relatively minimal combat capabilities.
Abilities: [2 Abilities Max]
Bubble: A slightly stronger Bubble from the Pabumon stage, but still not viable for actual combat.
Leap: Jumps a surprising distance to get somewhere safe.
Digivolves From: Pabumon
Digivolves To: Honeybeemon
Rookie
Species: Honeybeemon
Appearance:
Attribute: Data
Families: Nature Spirits, Wind Guardians
Type: Insectoid
Fighting Style: Honeybeemon employs a hit-and-run combat style given his small size and erratic movements in the air. Most useful while airborne, he flies around the battlefield, dives in for an attack, and retreats to a safe distance before making his next move.
Abilities: [4 Abilities Max]
Combat Passive - Erratic Movements: While airborne, he buzzes around in bizarre, difficult to predict patterns, making ranged attacks more difficult to land against him. This increases his evasion against ranged attacks by 10%.
Diving Sting: Swiftly flies towards a target and jabs at them with his stinger.
Sweet Spray: Releases a pollen from its claws that disorient opponents. This disorients a Digimon up to Armor Champion, leaving them unable to attack for one turn. 3 Post cooldown.
Buzz Tackle: After building up momentum, he dives at a target to hit them with a heavy body slam.
Digivolves From:Motimon
Digivolves To: Flybeemon, Mothmon
Champion
Species: Flybeemon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Insectoid
Fighting Style: More wild and aggressive, Rythix focuses on keeping pressure on the enemy in the stage with an almost non-stop barrage of attacks, many of them with debilitating effects. Effective at locking down a single opponent, but lacks area control.
Abilities: [6 Abilities Max]
Combat Passive - Erratic Movements: While airborne, he buzzes around in bizarre, difficult to predict patterns, making ranged attacks more difficult to land against him. This increases his evasion against ranged attacks by 20%.
Lightning Sting: Fires a bolt of lightning from his stinger, immobilizing a Digimon up to Armor Ultimate for one turn. 3 Post Cooldown.
Poison Stinger: Stings an opponent with a poisonous stinger. The poison continues to damage the target for 2 turns. 2 Post Cooldown.
Needle Stinger: Aims a stinger at the target before firing it from a distance.
Mach Stinger: Flies towards the target at extreme speeds to deliver a powerful sting that ignores armor abilities. 2 Post Cooldown.
Whip Sting: From close range, whips the stinger from an unexpected angle to jab at the target.
Digivolves From: Honeybeemon
Digivolves To: Stingmon
Ultimate
Species: Stingmon
Appearance:
Attribute: Data
Families: Nature Spirits, Nightmare Soldiers, Wind Guardians, Jungle Troopers.
Type: Insectoid.
Fighting Style: As Stingmon, he takes the best of his previous styles and merges them into a tactical mixture. With more battlefield awareness he is capable of calculated thought even in the midst of combat. This makes it easier for him to determine when he should fight from a distance or move in for more devastating close-range skills.
Abilities: [7 Abilities Max]
Combat Passive - Tactician's Flight: A refined version of Erratic Movements. Rythix moves in practiced patterns that continue to benefit his evasion. This increases his evasion against ranged attacks by 30%.
Combat Passive - Weakness Exploit: Deals an extra 20% damage to enemies suffering from debuffs.
Spiking Strike: Extends one of the spikes on his arms and skewers the targeted enemy with it.
Spinning Spiking Strike: Swiftly flies around the target and kicks with such force it creates blades of wind that surround the enemy.
Volt Shooter: Fires an electrically charged spike from its arm that immobilizes an enemy up to Ultimate for one round. 3 post cooldown.
Toxic Shooter: Fires a poison coated spike from its arm that damages an enemy for 2 rounds. 2 post cooldown.
Spike Driver: Punches an enemy and extends the spike on its arm with such force it ignores armor. 2 post cooldown
Digivolves From: Flybeemon
Digivolves To: Jewelbeemon
Mega
Species: Jewelbeemon
Appearance:
Attribute: Vaccine
Families: Virus Busters, Nature Spirits
Type: Insect
Fighting Style: The perfect mix of nobility and pragmatism, he will fight with whatever is at his disposal but will do so in a practiced grace only endless amounts of training can provide. With a quick step and steady hand, this spear fighter strikes with amazing speed.
Abilities: [9 Abilities Max]
Combat Passive - Tactician's Flight: A refined version of Erratic Movements. Rythix moves in practiced patterns that continue to benefit his evasion. This increases his evasion against ranged attacks by 30%.
Combat Passive - Weakness Exploit: Deals an extra 20% damage to enemies suffering from debuffs.
Spike Buster: Swings the spear at the speed of light, the force of which creates a shockwave that travels towards the target.
Grapple Claw: Fires one of its gauntlets attached to a chain at an enemy that strikes them and has a chance of pulling them towards him. Effective against flying opponents. 2 post cooldown.
Prism Step: Movement Ability. The shine from his armor dazzles the opponent as he dashes to a new location at blinding speed. 2 post cooldown
Prism Shock: Performs a thrusting attack with the spear that launches an arc of charged light energy that immobilizes an opponent up to Mega level for one round. 3 post cooldown.
Prism Mirage: The light reflecting off of his armor shifts to create a double of himself. Paired with the double, they strike multiple times before the double fades away. Causes a bleed effect for 2 turns. 2 post cooldown.
Prism Spike: Performs a powerful attack with the spear that bypasses armor. 3 post cooldown.
Prism Storm: Performs several graceful attacks with the spear.
Digivolves From: Stingmon
Digivolves To: BanchoStingmon
Super Mega
Species: BanchoStingmon
Appearance:
Attribute: Variable
Family: Nature Spirits
Type: Insect
Fighting Style: Fights as a force of justice for his comrades. His intimidating presence hides the gentle personality deep within. Despite how brutish the attacks might seem, every move is calculated and considered before its use. No move is wasted, no force withheld. He acts as a guardian to those who need him and those under his care.
Abilities: [10 Abilities Max]
Combat Passive - Leader's Pace: Perfected movements. No longer does he need to fly in differing patterns to confuse the enemy. He has simply become adapt at avoiding ranged attacks with the subtlest of movements. This increases his evasion against ranged attacks by 30%.
Combat Passive - Weakness Exploit: Deals an extra 20% damage to enemies suffering from debuffs.
Bloody Finish: Pierces the enemy with the drills on both of its arms. Causes bleed damage for 2 turns. 2 post cooldown.
Bakuraiten: Bug-shaped mines from under his coat fly towards and enemy and detonate, causing area damage around the target. 2 post cooldown.
Redbutt: Headbutts the enemy with such force it bypasses armor and dazes the enemy, leaving them unable to attack for one turn. 3 post cooldown.
Drill Shot: Rapidly spins a drill on one hand and fires it towards a target.
Cross Up: Uppercuts with one drill while flying in the air before performing another immediately after with the other drill.
Shatter Stomp: Grasps a target with the claws on his feet, flies up and slams down with such force the ground quakes around the impact.
Drill Quake: Plants both drills into the ground. In a designated area, drills made of energy erupt from the ground, skewering all enemies in the area. 2 post cooldown
1,000 RPM Barrage: A devastating attack of relentless strikes from both arms in a continuous flurry of fully charged punches. 3 post cooldown
Digivolves From: Jewelbeemon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Mothmon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Insectoid
Fighting Style: As Mothmon, Rythix focuses on inflicting harmful statuses on his opponents via the scales from his wings. Primarily a ranged combatant, he keeps enemies at bay with the gun attached to his abdomen. When an opening presents itself, he flutters above his enemies and flaps his wings so the scales spread across his opponents for a variety of debilitating effects.
Abilities:
Combat Passive - Erratic Movements: While airborne, he buzzes around in bizarre, difficult to predict patterns, making ranged attacks more difficult to land against him. This increases his evasion against ranged attacks by 20%.
Multiple Blaster: Revs up the gun on his abdomen and fires a volley of rounds at a target.
Diving Strike: Rythix flies into the air and divebombs a target in an attempt to tackle them at full speed.
Gauss Powder: An area of effect attack in which Rythix sprinkles a burning powder over his enemies by flying over them and flapping his wings. (2 turn cooldown.)
Poison Dust: By flapping his wings, Rythix spreads poisonous dust towards a target, dealing damage over time for 2 rounds. (3 turn cooldown.)
Armor Piercing Blaster: Fires a barrage of powerful rounds capable of punching through defensive effects. (3 post cooldown)
Digivolves From: Honeybeemon (via Digimental of Generosity)