Zevran
Feb 23, 2014 21:48:28 GMT
Post by Feraligatr on Feb 23, 2014 21:48:28 GMT
Zevran/Ulquiorra
Name: Zevran
Alias: Ulquiorra
Default Form: (Champion)
Gender: Male
Alignment: Chaotic Neutral.
Skills/Talents:
- Sonido - A High speed movement technique that allows the user to travel to and from places faster than most digimon can move.
- Navigation – Zevran being a digimon has a subconcious Talent to navigate around the digital world.
Inventory:
N/a
Item: A Cross Shaped Necklace around his neck, with a small blue button at the tip. Once pressed it activates his Holosuit.
Personality:
Zevran is a mostly serious digimon, He finds very little enjoyment in adventures of whimsy and mirth. He prefers to look at the world without rose-tinted glasses, He sees the world for what it truly is. Like any digimon he is still a slave to his emotions and given a catalyst he can emit or feel any emotion. He prefers the company of others however he cannot stand the incompetency of others, it infuriates him and thus he prefers to keep a smaller group of companions who are not imbeciles around him whenever possible. Zevran's Anger when unleashed is not an angry heat that destroys all in its path to get to it's target. It is a cold fury; It is precise, it is efficient and it is as silent. Zevran does not shout like a wild animal, He speaks firmly and coldly. Zevran is a very pragmatic digimon and takes this pragmatism to everything he does, If there is a simple solution to a problem he would use that solution regardless of both Law and Moral standings. He also very a Cynical person, why expect anything to go right when there is a possibility it will go wrong? why fool yourself when you can be realistic.
Zevran does not like killing, Killing is wasteful. Killing is wasting possible resources, Killing is destroying possible future allies. While he has a dislike of killing he has acknowledged that He will have to perform that deed when the time arises. Despite his dislike of Killing he does enjoy fighting to a very large degree, There is a certain part of fighting that Zevran has an almost loving desire. Winning. Zevran has a very strong competitive urge despite his dislike of imbeciles. It pushes him forward, It is that which he draws upon his strength. It helps him to survive the harshest challenges and the toughest climates. He also has an almost reverent loyalty to the Organization Vexus. Those who attain Zevran's loyalty with find themselves always with an Ally to call upon should they need or desire it. Conversely those who he sees as Inferior will be ignored, degraded, insulted and belittled. After all, Why should a lion concern itself with the opinions of sheep?
Zevran has very little in the way of romantic interests he neither wants nor desires any sort of serious romantic attachment, He lacks the emotion to consider one. He believes that "Love" is a useless emotion that will only bring ruin and poor life decisions. Regardless of situation Zevran is usually blunt and to the point when speaking to people, he does not speak with flowery descriptions nor with mindless flattery and obedience. He also speaks his mind when he feels it necessary. Despite his blunt manner he will almost always play mind games with an opponent during battle, He watches with a great deal of amusement when his opponents second guess themselves and their motives, He takes a great deal of pleasure if he can break his opponent. One thing that eclipses both of those in his mind however is out-classing his opponent. If he knows he's better and his opponent is unable to defeat him then he will taunt them in a rather cruel way, illuminating the consequences of their failures and what is likely to happen because of this.
Personal History:
The first few years of Zevrans life were spent fighting, from the time he was intraining all the way to his champion form he was fighting for others so that those he considered family would survive that harsh digital world. Such Naivety. It happened slowly, he started becoming disillusioned with the life he led, fighting day after day, week after week and what did he accomplish? a few eggs hatched. He started to crave something more, Something substantial. He wanted to make waves, to have impact on the world. When his group of protectors finally bit off more than he could chew with him being the sole survivor he was enraged, furious and he slew the attackers... But secretly he was happy. Their was nothing to tie him down anymore, he could do as he pleased and no one would miss him. These mixed emotions stewed within the digimon for quite some time.
From then on he headed where the wind would take him, enjoying a life of mirth and whimsy, Until he had to make his first Kill. This warped the young digimons mind even more so than the deaths of his friends... This eventually caused his morbid outlook on life and created the Zevran that is here today. Not that this happened all on its own, as He slew more and more digimon. As he went on "missions" that required him to kill his mind became more and more twisted and warped until nothing remained of that scared little digimon. He took stock of his soul and found himself lacking... it was to this end he started adapting to a new outlook. He would stop letting emotions rule him, He would stop allowing the Imbeciles into his life. He would live the life he wanted and damned be the consequences.
It was upon this path that he chose for himself that he met a few allies. A Soldier and His Vixen, A Witch, An Artist and her Dragon and several others. Though one would always stick out on this path for Zevran. Majin and Shadow, Their interactions had been minimal before Vexus. The Trio had done a single mission together but yet when the word went out about a group that planned to revolutionize the digital world, to stop the hatred and bring peace wherever possible. Zevran's warped mind was intrigued, any such group would face large amounts of resistance, criticism and even the hatred they so desperately tried to purge from the world. It was with an abundance of curiosity that Zevran approached the group.
To his Surprise Majin and Shadow were the leaders of this group, from what he knew the tamer and digimon pair were powerful. He had seen them work together and achieve the Mega-level, If that wasn't enough he had seen them fight another mega and outclass the other easily. If Majin and Shadow were leading this group...He could consider joining the group. For a while Zevran pondered joining the Vexus organization, eliminating the hatred of virus type digimon seemed like a fool's errand. But looking at the world the way Majin seemed to paint it. It wasn't as difficult as most assumed. How to eliminate an unsavory element of the world? you take it out by the roots. and this unsavory element was Luminas City. More specifically the propaganda and lies they spout about the Virus type digimon. The Virus type digimon would always be shunned and hated if their were cities like Luminas always spreading rumors most foul.
Zevran inevitably joined Vexus and became a higher Echelon member. He was strong after all, He was stronger than the grunts who had enlisted he had been more intelligent as well. It was his right to be "in-the-know" so to speak.
FaceClaim: Bleach • Ulquiorra Schiffer • Zevran
DIGIMON'S INITIAL EVOLUTION LINE
Botamon
Appearance:
Fresh: Botamon
Attribute: Data
Family/ies: Nature Spirit
Type: Slime
Attacks:
- Bubble Blow: Shoots out pink bubbles at one inch in diameter at the opponent.
Digivolves To: Sunmon
Sunmon
Appearance:
In-Training: Sunmon
Attribute: Data
Family/ies: Nature Spirits
Type: Lesser
Attacks:
- Weak Fireball - Shoots fireballs out of its mouth to hit and damage the opponent
- Flare - Shoots a large flare out of its mouth to blind the opponent while he runs away.
Digivolves To: Kitsumon
Kitsumon
Appearance:
Rookie: Kitsumon
Attribute: Vaccine
Family/ies: Wolf-man
Type: Small Beast
Attacks:
- Kitsune's Eye; Kitsumon casts an Illusion upon his enemy, the Illusion in this stage causes the opponent become dizzy and off balance, The Illusion lasts for 2 posts on the target of equal stage and below, champions would be affected for 1 post, Ult & Above are unaffected. The Illusion requires eye contact to cast. Those who do not have eyes would be unaffected of course. Requires a 4 post cooldown from when the illusion is cast, not when it ends.
- Kitsune's Embrace: Traps the Opponent in his 9 tails plus his arms and bites down on the Opponent. It drains their strength. The longer attached the more it will drain. Post cooldown of 3 posts When he stops feeding! he can stay latched on for 3 posts.
- Kitsune's Wrath: His 9 tails all shoot 3 volleys of projectiles within a second of each other, all of the projectiles launched are cylinder in nature and are 10 centimetre's in diameter. The projectiles explode on impact of anything; Other attacks, people, Environment included. The explosive radius is half a meter per projectile.
Abilities;
- Hierro Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.
- Enhanced Senses – His sense of smell and hearing are enhanced because of his fox like nature.
Digivolves To: BlackGargomon/Grimmon
BlackGargomon
Appearance:
Name:Black Gargomon
Attribute: Virus
Family/ies: Wind Guardians
Type: Demon Man
- Bullet Swarm: Using the guns upon his arms B.Gargomon fires at his target tearing through flesh and environment alike. For an additional 1 post added to the cooldown he can add an elemental effect to his bullets. I.E Fire could set things alight, Lightning could shock, Earth could have more power, Water could make the bullets go faster. 1 post cooldown without the additional 1 post cooldown.
- Devil's Luck: Whirling the guns on his arms B.Gargomon fires 12 slugs worth of buckshot at his target simultaneously, damage would increase the closer the target is to B.Gargomon.
- Cero: Using a single hand, B.Gargomon gathers a sphere of red energy before firing the beam of energy at his target. This beam of energy would travel until stopped, With sufficient patience it could be "aimed" by moving the Palm of B.Gargomons hand. (If your having trouble, its effectively the same concept as laser pointer... but much more dangerous.) 1 Post Cooldown.
- Bala: Gathering red energy into a hollow sphere in the chamber of his guns B.Gargomon fires a barrage of dangerous projectiles at his target, these projectiles on top of doing damage would have similar effects to a concussive blast or flash grenade. 2 post cooldown.
Abilities:
- Hierro - Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.
Digivolves To: Aegiochusmon Dark
Aegiochusmon Dark
Appearance:
Perfect: Aegiochusmon Dark
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man Digimon
Attacks:
- Kage Bushin: Creates 2 Shadow clones to attack the enemy, it can do Physical damage but it is dissolved with two blows From an Ultimate, From a champion it takes 3 hits and from Rookies and below it takes 4. Mega's shatter it with a single blow. they cannot use any special Attacks. They also can only fight close quarters, the Clones last 3 posts and has a cooldown of 2 posts from the post the Clones fade.
- Reaper's Scythe : The Scythe on his back detaches from hims before spinning and chasing the target relentlessly, hunting them down. The Scythe gets more and more damaging the longer it goes without hitting the target, It travels moderately slowly for the Ultimate level and thus is easily avoided. 1 post cooldown.
- Dark Abyss: Zevran creates a pair of dark portals, these portals form an instantaneous door between them. E.G if someone were to charge into one they would be spat out where ever the second portal was placed. The true is the same of projectiles and other attacks. These Portals also have a range of 5 meters apart from each other and a 10 meter range apart from him. However if Portal A is 10 meters away from Zevran and Portal B is 15 meters away from Zevran than the Portals will be sustained as the Portals only require a single portal to be within the 15 meter range, These portals can be taken down and thrown up at will. 1 post cool down.
- Dark Aura: A Black Aura surrounds him and increases both his speed and strength two-fold, This effect lasts for 3 posts and has a cool down of 2 posts from when the Aura surrounding him fades.
- Violent Ruin: A black aura surrounds his wings, He leaps into the air and very large amount of small laser projectiles eject out of His wings towards the target, Raining down upon them. The Projectiles slow any target they hit and do small amounts of damage each. 1 post cooldown.
Abilities:
- Hierro: Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.
Digivolves To: BlackWarGreymon X
BlackWarGreymon X
Appearance:
Mega: BlackWarGreymon X
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Power Digimon
Attacks:
- Terra Destroyer: Hurls a giant dark fireball of super-heated energy formed from concentrated geothermic energies. these black flames soon start to burn what they strike and spread, travelling along flameable materials until there is an uncontrollable blaze. flames last 2 posts. cooldown is 3 posts.
- Tsuuga: Charging forward B.War Greymon becomes a tornado of black win swirling in a clockwise fashion, Dramon Killers first forming a rather dangerous drill that is engulfed in black flames. The Flames burn and spread to whatever they touch for a post. cooldown is 2 posts.
- Ragnarok: Roaring at the Target Black War Greymon channels fire to weave a firestorm that bursts out of the ground in huge geysers of fire 3 meters across. This is one of his most damaging abilities and has a range of 20 meters around Black War Greymon. Cooldown is 4 posts.
- Blade Storm : 10 Blades encased in his black flames pop out of his palm and fly towards the enemy, the burns are encased with 40 degree Celcius heat. The blades will cause things to ignite upon contact with flammable objects. 3 post cooldown
- Flaming Reqiuem: Encases the target in flames, Which heal the target to half there strength. Can be used on himself, requires a 3 post recharge.
- Desolation Blast: Shoots flames outward in every direction for 30 metres This is his strongest attack, The flames cause the opponent Immense pain. After usage BlackWar Greymon De-digivolves into a weaker stage and is unable to digivolve untill the end of the thread.
Digivolves To: N/a
Abilities:
- Hierro – Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.
GranDracmon
Appearance:
SuperMega: GranDracmon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Demon Man
- Dark Games: The Mouths on GranDracmon open, spitting out a dark fog that flows between the target and the user. The Dark Fog becomes a replica of the target, this Replica has half the strength and speed of the original. However it cannot use any moves that the target can use. This replica will attack the original relentlessly. the Replica lasts for 3 posts and has a cooldown of 2 posts from when the Replica fades.
- Dark Allure: Using magic in his voice he tries to coax the opponent into giving up and allowing themselves to be defeated. This voice will make the user seem charismatic, attractive even to one of such inclination. This voice will make the victim second guess themselves it will make them lose confidence in their self or their companions and in those of purely dark mind set even become violent. Members of the "Holy" faction, would be especially weak to this attack as they have no experience fighting something of this intent. Members of the "Dark" faction would have a bit of resistance to it as they are sued to the energies used. Cooldown is 2 posts once the effect fades and the effect lasts 2 posts.
- Gorgon's Eye: Unleashing his terrible eye Gran Dracmon petrify's all who look at his foul eye for a post, turning them to stone and making them completely immobile unless moved by an outside force. Cooldown of 2 posts.
- Cataclysm: The Twin mouths open and belch forth a volley of explosive spheres, these spheres full of dark energy corrupt anything they touch, making the environment wither and die and skin and flesh burn like it's been sprayed with acid. These Spheres can be anywhere from 10x10 centimeters upto a 1x1 meter large in diameter. Cooldown of 2 posts. The Acidic effect of the attack lasts until washed away.
- Dire Flames: The Twin mouths upon his body belch dark flames, The Flames then take form into a pack of wolves. (Maximum 5) these wolves follow and hunt their prey. If they manage to latch onto their prey they detonate in a fiery explosion. The Wolves can explode individually and last 4 posts. The cooldown of this attack is 3 posts.
- Dark Abyss: Zevran creates a pair of dark portals, these portals form an instantaneous door between them. E.G if someone were to charge into one they would be spat out where ever the second portal was placed. The true is the same of projectiles and other attacks. These Portals also have a range of 10 meters apart from each other and a 15 meter range apart from him. However if Portal A is 10 meters away from Zevran and Portal B is 20 meters away from Zevran than the Portals will be sustained as the Portals only require a single portal to be within the 15 meter range, These portals can be taken down and thrown up at will. 1 post cool down.
- Dark Aura: A Black Aura surrounds him and increases both his speed and strength 10 fold, This effect lasts for 3 posts and has a cool down of 2 posts from when the Aura surrounding him fades.
Ability
- Hierro: - Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Lightning based attacks that hit however are exempt from the above damage reductions.
Alternate Line
Grimmon
Appearance:
Champion: Grimmon (Unlocked)
Attribute: Virus
Family/ies: Nature Spirit
Type: Demon Beast
Attacks: [4 Attacks]
- Sticker Blade: Releases thousands of small glass like blades that float around the battle field. He can control the blades but must be stationary while doing so. can be blown away or destroyed.
- Vampric Bite: Bares its fangs and lunges for the opponent, if the bite hits, it drains its opponents of strength while restoring his own. the longer he's latched on the stronger he becomes. Effects are temporary and last untill the end of the post. cool down of 2 posts
- Chrono Destruction: Raising its Arm it fires a beam at the opponent that continuously fires from his hand at whatever his palm is facing from. the beam is 2 metres wide
- Dark Aura: A Black Aura surrounds him and increases both his speed and strength two-fold, This effect lasts for 3 posts and has a cool down of 2 posts from when the Aura surrounding him fades.
Ability
- Hierro- Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.
Digivolves To: NeoDevimon
NeoDevimon
Appearance:
Name: NeoDevimon (Locked)
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Demon Man
Attacks:
- Demon Swords: 2 Pure purple blades appear in his hands, they are coated in poison which makes the opponent drowsy and may cause lack of conciousness if struck over 10 times with the blades. The Blades last 3 posts and requires a 2 post cooldown.
- Dark Beams: The 7 orbs on his chest glow before flying out of his chest and fly after the target shooting small purple lasers at the enemy. If they move he has to stand still and has to focus. the orbs however have a mind of there own and fire whenever they feel like. 2 post cooldown starting from the point the Eye re-attaches to Neo-Devimon's body. The Eye stays around for 3 posts.
- Byakurai: NeoDevimon extends one finger and points at the target and discharges a bolt of lightning at the target, he can fire this attack very rapidly if he so desires, 1 post cooldown.
- Dark Aura: A Black Aura surrounds him and increases both his speed and strength two-fold, This effect lasts for 3 posts and has a cool down of 2 posts from when the Aura surrounding him fades.
- NeoDevimon's Dementia: Upon eye contact with Neo-devimon the target is instantly beset with Nausea and Dizziness for 2 posts. 1 post cooldown after the effect ends.
Abilities
- Hierro - Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.
Digivolves to: Belphemon
Belphemon Rage Mode
Appearance:
Name: Belphemon Rage Mode
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Lord
Attacks:
- Kirin - Releasing an earth shattering roar Belphemon looks to the heavens and descending from above is a Huge dragon made of lightning. Upon contact with the ground/Target there is a huge explosion that has a radius of 20 metres from the epicenter.
- Dark Clone - A Dark clone forms out from him and attacks the enemy, The clone itself lasts for 5 posts. It does Champion level damage and can use all of Zevrans attacks EXCEPT this one. it fades after being struck once with Mega strength, twice with Ultimate, thrice with champion and 4 times by a rookie. It requires a 4 post cool down. and said clone lasts until destroyed with the cool down beginning when the clone is destroyed.
- Shinra Tensei - A large 20 meter dome around Zevran is pushed back by a large force (think of it like an explosion). The attack can level buildings and send opponents flying, it can also due to the nature of the attack weaken incoming projectile attacks and Neutralize physical ones. Has a 1 Post cool down
- Dark Aura: A Black Aura surrounds him and increases both his speed and strength 10 fold, This effect lasts for 3 posts and has a cool down of 2 posts from when the Aura surrounding him fades.
- Dark Abyss: Zevran creates a pair of dark portals, these portals form an instantaneous door between them. E.G if someone were to charge into one they would be spat out where ever the second portal was placed. The true is the same of projectiles and other attacks. These Portals also have a range of 10 meters apart from each other and a 15 meter range apart from him. However if Portal A is 10 meters away from Zevran and Portal B is 20 meters away from Zevran than the Portals will be sustained as the Portals only require a single portal to be within the 15 meter range, These portals can be taken down and thrown up at will. 1 post cool down.
- Wrath of Hades - Zevran ascends above his opponent and into the air where black flames swirl around him and raise into his palm becoming a 10x10 meter Ball of black flames, Upon finishing gathering the flames Zevran throws the black flames downwards at his target causing a 30 meter explosion while the black flames stick to the damaged and can only be put out by smothering the flames any other attempt to remove the flames will fail, The cool down on this attack is 2 posts.
Abilities:
- Hierro - Hierro gives Zevran hardened skin in this form increasing his resilience to attacks, Any attacks that hit a Glancing blow have a reduced damage of 35% whilst solid hits are take a reduction in damage of 10%. Earth and Lightning based attacks are both exempt from this damage reduction and do 100% of the damage if they hit. In addtion Fire and Water attacks are only reduced 5% for both solid hits and glancing blows.