Skip Navigation
Katherine Jasso
|
Post by Katherine Jasso on May 14, 2018 23:05:11 GMT
Name: Katherine Jasso.
Alias: Kath, Curls.
Age: 18.
Gender: Female.
Height: 1.61 meters (around 5'3'').
Weight: 65 kg (143 lbs).
Alignment: Neutral Good.
Birth Date: November 6th.
Birth Place: Madrid, Spain. Skills/Talents: ——Katherine is especially good at sewing. She can sew at an incredibly fast pace and fix any kind of clothing in a very small amount of time. ——Because of the amount of time she spends designing clothes, Katherine is very good at drawing and sketching, not only clothes, but anything from the landscape with very good detail to complex maps of a region ——Since she's always reading multiple books, Katherine has a pretty vast amount of knowledge about science. This includes knowledge from medicine to biology and distinct branches of nature. This doesn't mean she possesses as much knowledge as a doctor or any professional, but she knows better what to do in that kind of situations than an average teenager.
Backpack Contents: ——Pair of scissors. ——Eye drops. ——Long red lace. ——Earphones. ——Home keys.
Digivice:
Personality: Katherine is a very quiet, relaxed, non-confrontational girl. She usually attempts to look docile and calm in front of most situations and usually prefers to remain silent and let the things be than argue for what she believes in, even if that's not convenient for her at all in certain situations. She has a very light sense of humor and can laugh pretty much at anything, it's not hard to impress and can be often marveled by the world around her, which usually makes her craving for knowledge, studying about science or history, because of this, Katherine usually has very good grades.
Katherine is constantly looking for acceptance of any kind, be the best child, the most gorgeous, the most intelligent, so she tries to have the better looks, the better grades or the best stuff. Nevertheless, she feels she doesn't have any true friends and often finds herself alone against life problems. She deals with frustration by crying when nobody can see her, studying or sewing, but she rarely speaks her mind about what bothers her. She can be very spoiled at times and get easily mad or depressed when things don't go her way, which has made her look at herself as a quitter of many disciplines she has tried to practice before. Katherine loves designing clothes, so she has a very wide selection of yarn, cloth, and different sewing instruments, as she spends whole nights without sleeping drawing sketches and designing clothes to then make them come true, this is the only hobby Katherine has been able to maintain through time.
Appearance: Katherine has dark, curly hair, very pale skin and some Hispanic features as green eyes and a pointy nose. She's usually seen wearing colorful clothes, with her fingernails polished and light make-up as long as she's not in school, where she uses loose hair and the school sweater over the uniform that she usually doesn't take off until night time, when she goes for a shower. Katherine has a perfect smile and a very good figure for a girl her age.
Personal History: Katherine was born in Madrid, Spain. Her father is from France while her mother was born in Venezuela. Due to her father’s job, she spent her whole childhood moving from town to town, without spending more than a year in the same city. First, it was Madrid, then Barcelona, then Paris, Verona, Buenos Aires, Seoul, Amsterdam, and some others. Finally, when she was 13, her father got a position as the CEO of a very important clothes company in Shibuya, Japan, ensuring that Katherine was able to remain in one school for a couple of years. Nevertheless, she didn’t have much luck making friends, since she was used to letting everyone go every time she had to move, she isn’t very good at developing strong relationships or trusting people. Due to her father being a worker for the clothes industry since she was born, and her mother being sort of a ‘fashion guru’, Katherine spends a good amount of time taking care of her looks and always tries to remain well dressed, having her hair brushed and wearing the fanciest and more expensive clothes possible.
Even when Katherine is incredibly smart and tries to hide her weaknesses at all costs, she doesn’t know what is like to feel truly loved, not even by her parents, who were always busy with work and have very little time to ask her how she felt or what she thought, or by friends, since she never made any solid friendships in her childhood. Katherine is actually a very sad girl on the inside, who has always felt everyone rejects her for some reason, so she always tries to stand out somehow, be as it may, having the best grades, the best looks or the best stuff, yet always failing in getting real love or acceptance.
|
|
|
Post by Katherine Jasso on May 15, 2018 16:41:48 GMT
Digimon Name: Jazz.
Default Form: Rookie.
Gender: Female.
Alignment: Chaotic Neutral.
Skills/Talents: ——Incredibly good at hiding. Jazz can find a perfect spot for hiding in a matter of seconds, which automatically makes her extremely good at looking and finding, since she knows the best hiding spots a certain individual could use in a room. This skill also helps her to remain unnoticed in the human world. ——Excellent liar, very good at taking advantage of others. ——Jazz is very good at reading maps and interpreting many different kinds of languages and signs, this is a talent she acquired from wandering around the Digital World since she was very young.
Personality: Jazz is a very passionate Digimon who always puts her whole heart in what she does. She is never afraid of showing her attitude and standing for what she believes in, she usually speaks up when she disagrees with something and forces the other one to make things her way and if that doesn't work, she simply looks for the way of doing it by herself. Jazz has extremely lax principles, she believes the end justifies the means, so she would do basically anything to fulfill an objective. She has very few restrictions and holds almost no boundaries about stealing, lying or cheating in battle to fulfill an objective. Nevertheless, Jazz doesn't look to harm others if it doesn't bring her any good or there's not a good reason to do so. She likes to go by herself most of the time and it's not very good with teamwork.
Deep inside, Jazz avoids getting closer to other people (Digimon or humans) because she's afraid of not being accepted because of her attitude or her ways, what she has done in the past and how she acts. She prefers to not trust anybody and sharing no emotional bonds, because of this fear of getting rejected, and this instinctively makes her having no compassion or following any rules.
Holosuit: FaceClaim: KANTAI COLLECTION • murasame • Jazz
Personal History: There's a lot of her baby time Jazz can't remember, she doesn't remember ever being in the village of the beginnings at any point, so since she was a baby, she was struggling for food and care. Her first memories are as a Cocomon, wandering around streets in different cities, forests, and mountains. At some point, in the back alley of a restaurant in a city whose name she can't even remember, she met a Gekomon who went by the name of Bulkie, a Digimon who offered her his friendship, telling her he belonged to a place where she could be taken care of, eat a good meal and share with friends. He took her to a swamp inside of Cipher Jungle, where she got to meet Tonosama Gekomon and a lot of Otamamon and other Gekomon. At first, it seemed like Jazz would be finally happy, with friends and enough food for a lifetime. Nevertheless, things weren't as expected, Tonosama Gekomon ran a terrible group of thieves that used to rob food and money from any house or town near the jungle. He forced Jazz to work for him, stealing and robbing in minor jobs, even when she was just a baby, she had to learn how to deceive other digimons with her cute looks, lie and sneak into homes or shops to steal food or goods. Since she wasn't from the Otamamon or Gekomon species, she wasn't treated like the rest of the gang. Instead, they gave her very little food or water, she couldn't keep anything of what she stole and didn't let her walk around the jungle, they had her locked almost the entire time, unless she was needed for a job.
One rainy night, Jazz planned an escape from the prison, she got to catch one of the Otamamon off guard and made a run for it. Just outside of Tonosama Gekomon fortress, that was over a small hill, she found Bulkie, who reproach her actions, telling her that how she dares to leave the crew after all of what he did for her. For the Tonosama Gekomon tribe, betrayal was paid with blood. A lighting stroke and Bulkie launched his attack, Jazz tried to fight back but failed, and just when Bulkie was about to give the lethal blow, Jazz digivolved from Cocomon into Chocomon, the light that her evolution spread blinded Bulkie for an instant, and she was able to use Double Bobble, a stronger bubble attack that was enough to make him step back for a second. Without much thinking, and convinced that it was her only chance at survival, Chocomon jumped to an overflowed river that was at the bottom of the hill, being taken away by the flow.
When Jazz woke up, after taking days to recover, she had to escape the region, if they found her, the Gekomon gang would kill her. Then, she decided to do the only thing she was taught to do to survive, lying and stealing, thinking having morals and principles didn't help at all in life, because people would only take advantage and harm her. She decided to survive, get stronger, and take revenge on Bulkie, the Digimon that ruined her life.
DIGIMON'S INITIAL EVOLUTION LINE
Species: Cocomon.
Attribute: None.
Family/ies: N/A.
Type: Slime.
Fighting Style: Cocomon usually avoids fighting at all costs, and tries to deceive and sneak away from the opponent. When there's no choice but to fight, Cocomon uses her bubbles to defend herself.
Abilities: ——Acid Bubbles: A bunch of small, light purple bubbles come out of Cocomon's mouth. These bubbles are made of some acid dissolution that can be harmful to the skin in great quantities. For other baby or In training Digimon, around 10 of these bubbles bursting against them would be enough to inflict some burnt sensation on their skin after, nevertheless, for Rookie Digimon or higher, and for most humans, these won't have any effect other than obstructing their vision enough for Cocomon to try to hide or run.
Digivolves To: Chocomon.
Species: Chocomon.
Attribute: None.
Family/ies: N/A.
Type: Lesser.
Fighting Style: Chocomon avoids fighting as much as in her previous stage. She would try to sneak out of a fight always, before getting into it. If she feels threatened and has no choice, she will use her bubbles and then try to make a run for it.
Abilities: ——Double Bubble: Chocomon fires a bunch of bubbles from her mouth, their adhesive nature help distracting and unsettling the rival more than the acid bubbles of her previous stage, which can give Chocomon more time to run or hide. Nevertheless, they do not inflict substantially more damage than the baby stage attack, so they're still not good at all for fighting. ——Soft Tackle: Tackles the opponent, making a regular amount of damage to baby or in training digimon and very little amount of damage to Rookies. This move do not inflict any damage to Champion digimon or higher.
Digivolves From: Cocomon.
Digivolves To: Lopmon.
Species: Lopmon.
Attribute: Data.
Family/ies: Nature Spirits.
Type: Beast.
Fighting Style: Lopmon is a quick thinker quick attacker. She feels much more confident in the battle field than her previous stages and doesn't above fighting that much. She is constantly looking for a blind spot, some weakness or some way he can take advantage of a rival's condition. She usually will find a way to cheat in battle, deceiving the opponent or attacking from the back. Lopmon will spin her long ears to lift above ground and gain stage advantage over her rivals, and then she will look for a distraction to launch a series of quick attacks and inflict as much damage as possible.
Abilities: ——Swift Feet: Loopmon prepares to increase her attack speed to unleash multiple attacks in one blow. The next turn, Lopmon will unleash her two other abilities (Petit twister and Blazing Ice) in the same turn, they both deal damage at the same time plus 10% more damage each. The secondary effects that any of this abilities may have will NOT activate if used with this ability. 5 posts cooldown. ——Blazing Ice: Medium damage. Lopmon spits shots of supercooled air as she runs around the opponent, to maximize the effect. For the next turn, the opponent can attack, but cannot escape, dodge or move around the stage. Full damage on Rookies and below, -20% damage on Champions (no freezing) and no effect on Ultimates or Megas. 3 post cooldown. ——Petit Ears: Medium damage. By spinning her ears very quick, Lopmon lifts in mid-air and shots a tiny tornado against the opponent. Full damage on Rookies and below, -10% damage on Champions and above.
Digivolves From: Chocomon.
Digivolves To: ChoHakkaimon (Jazz).
Species: ChoHakkaimon (Jazz).
Attribute: Data.
Family/ies: Wind Guardians.
Type: Puppet.
Fighting Style: Cho-Hakkaimon is "the completely used to fighting" form for Jazz. She's much more frontal and relentless than the previous stages. Even though she still takes a moment to look for weak spots, she usually goes all out against the opponent, trying to crush it down completely and as quick as she can, using her Roketto Dingpá and her superhuman strength. Although mighty, Jazz is constantly studying the opponent and looking for the best way to succeed in a fight. Her main priority will be to protect Katherine. In this regard, she will use Jaenryu, an ancient fire-dragon spirit given to her by an old friend that inhabits inside her data. Jazz can make Jaenryu appear in order to protect her tamer from harm. When she gets overly excited or angered, Jaenryu's fire can come out of her naturally.
Abilities: -[Ram Upgrade] [Passive ability] Jaenryu: When they are in close-range danger, the fire-dragon spirit living inside of Jazz will raise to protect herself or one of her allies from harm. A burst of fire surrounds the protected target (whether it is Jazz or an ally), burning and scorching anything in contact with them or surrounding them in a one-meter radius. The fire causes no harm to the protected target itself and the intensity of these flames is barely unbearable for a rookie and definitely painful for a Champion. Once Jaenryu has been activated on an ally, it can't be activated on a different ally during the same fight. -[Ram Upgrade] Shock!: Cho-Hakkaimon slams her Roketto Dingpa to the floor, making the ground vibrate. This generates a wave that travels through the ground and releases an electric shock upon reaching the opponent. The targeted enemy will be unable to use a technique next turn. 3 posts cooldown. ——Danger Dropkick!: Cho-Hakkaimon takes impulse and mightily jumps into the air. A gust of slicing wind surrounding her body and she throws a brutal kick at an enemy, trying to pierce through them like a bullet. One post cooldown ——Danger Love: No damage. Cho-Hakkaimon curses the enemy with a romantic charm, making them take a slight amount of damage at the end of every turn, for the next 5 turns. 5 turns cooldown. ——This is the End!!!: Cho-Hakkaimon swings the Roketto Dingpa with full power, creating a whirlwind that's shot directly against the enemy. Although it probably won’t make any heavy Champion even lose balance, the fast-traveling wind will try to slice their body, causing several wounds on them. Normal damage on Champions and above. Double damage on Rookies and below. 1 post cooldown. ——Roast of the Pig: Cho-Hakkaimon embraces the opponent with her body and then bursts into flames due to her wrath, roasting the opponent in the process. 1 post cooldown. ——Roast of the Pig: Cho-Hakkaimon embraces the opponent with her body and then bursts into flames due to her wrath, roasting the opponent in the process. This is an almost undodgeable attack. Normal damage below Megas. No damage to Mega. ——The Wind Drives Me Mad!: Cho-Hakkaimon swings the Roketto Dīng pá with its acceleration at full-throttle. She can create an enormous wave of wind coming from any direction, even the ground, blowing the opponent into the distance, regardless of its size. With this, Cho-Hakkaimon manages to gain a decent distance from it, although not causing much damage. If the enemy’s stage is Ultimate or higher, they need to be smaller than a Greymon to be affected by this technique. -Full Drive!: Chohakkaimon can only use this technique if her health is below 20%. Chohakkaimon drops the Roketto Dingpa and focuses all of her energy in making herself extremely light, activating Full Drive! for three turns. Full Drive! is a transformation with the following effects: -Chohakkaimon gets a 200% boost of speed, making her extremely hard to hit. -Chohakkaimon gets a 30% boost of attack power. -Chohakkaimon cannot attack with any other technique or use her Roketto Dingpa or she will cancel Full Drive! along with all of its effects. This means, in order to keep this transformation on, she can only use physical attacks (Punches, kicks, headbutts...)
Full Drive! can only be used once per thread. 3 posts duration. -CRUSH!!!: Chohakkaimon gathers all of her energy in her Roketto Dingpa to then slam the opponent with all of her might. As simple as that. The skies roar, the ground breaks, the earth trembles. This is Chohakkaimon's strongest technique. 5 posts cooldown.
Digivolves From: Lopmon.
Digivolves To: CéfiroDarcmon.
ULTIMATE(Thanks to my friend Eizer for the amazing recolor!) Species: CéfiroDarcmon.
Attribute: Vaccine.
Family/ies: Wind Guardians.
Type: Angel.
Fighting Style: CefiroDarcmon is the purest, unmingled form of Jazz. Her fighting style diverges from Jazz’s previous forms, who are willing to do anything to win. In this form, Jazz will fight with honor, never cheating or trying to find the easy way through a fight. Jazz’s control of the wind gets maximized thanks to her staff, giving the digimon the ability to manipulate the wind at her will, to unleash powerful attacks over the enemy, maintain a distance from it and raise her speed. She also acquires the ability to fly for the first time in her main line, and for the first time controlling a humanoid digimon, so she’ll exploit this to dodge as many attacks from the enemy as she can, to then get closer to her adversary and slay them with her sword, Le Blanc Pucelle. A stronger form of Darcmon’s sword: La Pucelle.
Abilities: ——[Passive Ability] Cefiro's Aid: Aid by the power of the wind, a healing breeze surrounds CefiroDarcmon's body at all times, healing a 5% of her total health at the start of each of her turns. ——[Passive Ability - RAM Upgrade] Cefiro's Wrath: The wind surrounding CefiroDarcmon's body will also try to repel any enemy who tries to engage a physical attack on her, launching them back (without dealing damage). Ultimate level Digimon can withstand the wind without much trouble, but champions or below digimons who are around the size of CefiroDarcmon will have much trouble trying to harm her with physical techniques. ——Omen’s Call: CefiroDarcmon’s staff, named Omen, releases strengthening wind, this raises the attack power and speed of CefiroDarcmon and up to three allies around her, in a 50 ft. radius by a 10%. This buff lasts for 5 turns and is not stackable. 5 posts cooldown. ——Behold… the Power of the Wind!: A devastating storm is generated by Omen, engulfing the whole battle stage. The wind moves with great strength slowing down greatly everyone around the stage except for CefiroDarcmon, who can read perfectly how it moves. The storm lasts for 2 turns. 5 posts cooldown. ——Slash Beam: CefiroDarcmon moves Le Blanc Pucelle with all her might, piercing through the air, and even disrupting part of the code in the Digital World’s air. This crack releases a great amount of energy, shot straight against the opponent in a lethal beam of white color. If this technique hits the opponent directly, it may cause an immense amount of damage. 3 posts cooldown. ——Find Forgiveness in My Sword!: CefiroDarcmon yields her sword against the opponent launching a combo of quick slashes, trying to pierce the enemy’s defenses and slay them. If this technique is used while Omen’s call effect is active, it inflicts twice as damage, due to CefiroDarcmon being able to launch more slashes thanks to her gained speed. If CefiroDarcmon uses this technique while Omen's call is active, this technique has a 1 post cooldown. ——Omen's Thunder: CefiroDarcmon disappears from the enemy’s sight, moving at enormous speed thanks to the power of the wind. She then appears in front of them, piercing them with Omen, which will proceed to release the energy stored in him in the form of an electric shock. This shock will continue for the next turn too, making both CefiroDarcmon or the enemy unable to take any distance from each other, Omen’s shock still inflicting damage. If CefiroDracmon receives any kind of damage from other digimon involved in the fight, this technique will be immediately canceled. 4 posts cooldown. ——Aura, la Tormenta: Once again, the wind surrounds CefiroDarcmon’s body, this time at great speed, creating a tornado around her, protecting her from any attack from ultimate or below leveled digimon. The shield only reduces to a 50% the damage made by Mega leveled digimon and it doesn't work against Super Mega (or above) leveled digimon's attacks. Until the next turn, while she charges a dreadful attack, raising Le Blanc Pucelle into the sky. The next turn, CefiroDarcmon releases her charged up technique, she starts spinning inside her own tornado, flying at full throttle against the opponent, piercing right through them, dealing an enormous amount of damage. 6 posts cooldown.
Digivolves From: Cho-Hakkaimon.
Digivolves To: No way to know (for now).
OPTIONAL EVOLUTIONARY STAGES
ARMOR CHAMPION DIGIMENTAL OF SUPPORT Species: Moosemon.
Attribute: Data.
Family/ies: Wind Guardians.
Type: Ancient Beast.
Fighting Style: In her Moosemon form, Jazz acquires a much more mature personality, getting the ancient knowledge and intelligence from the guardian deity spirit, this is completely reflected in her fighting style, where she has a much more calmed way to approach battle taking her time to study the opponent and their soft spots. Most of the time, Moosemon will avoid physical contact as much as possible, keeping her distance from the opponent using the weather changes she can produce to harm or confuse the opponent and all of her attacks that are capable of doing harm from far away. In very rare occasions, when she's angry, Moosemon will, without thinking, ramp relentlessly against her opponent.
Abilities: ——Hanging Twister: Moosemon calls for an enormous twister that goes against the opponent. The twister swirls around the opponent during the next 3 turns, dealing a little amount of damage at the end of each turn. 5 posts cooldown. ——Saint Roar: Moosemon lets go a roar that confuses the opponent, making it attack any allies it has around. For the next 2 turns, any attack the foe executes, will make 30% of it's full damage to up to three random enemy allies that are nearby Moosemon or the enemy itself, (it will still deal damage to Moosemon normally) if the enemy has no allies around, this damage will be made to itself. 4 posts cooldown. ——The Forest is Angry!: Moosemon makes a call for all of the nature spirits around the battle stage, gathering energy from them, this kind of energy is based on the kind of natural environment she is in: ocean, mountain, forest, dessert or others. The next turn, Moosemon will release a beam of energy from her mouth, based on the energy she gathered, this makes an enormous amount of damage, more than any other Moosemon attack, capable of immediately taking out an opponent if they're not prepared. The turn of this release, Moosemon can't perform another attack. 5 posts cooldown. ——Horn Blade: Moosemon can cut through space with her giant antlers, dealing damage to the opponent occupying that space, regardless of how far they are. ——Angry Stampede: Moosemon gathers the power of the wind around her and ramps against the opponent with great speed, tackling them with an enormous strength. Normal damage on Champions. Double damage on Rookies and below. No damage on ultimates and above.
Digivolves From: Lopmon.
ARMOR ULTIMATE DIGIMENTAL OF BROTHERHOOD Species: Hippogriffomon.
Attribute: Data.
Family/ies: Wind Guardians.
Type: Mythical Beast.
Fighting Style: Once evolved into her Hippogriffomon form, Jazz doesn't gain much more intelligence or strategic power than her previous forms, but she compensates this with a stunning speed. Her velocity arises greatly and her reaction times are much lower, having sharp reflexes and inexhaustible energy to throw multiple attacks in short spaces of time. Hippogriffomon has a relentless fighting style, engaging in physical combat when needed but usually maintaining her distance from the opponent. In this form, Jazz, being able to fly for the first time during her armor evolutive line, tends to exploit the physical advantage that flying gives to her over the enemy to throw different attacks at the opponent from a safe distance.
Abilities: ——Hanging Twister: Hippogriffomon calls for an enormous twister that goes against the opponent, dealing double damage on champions or below. The twister swirls around the opponent during the next 3 turns, dealing a little amount of damage at the end of each turn. 5 posts cooldown. ——Star Shower: Hipoogriffomon opens her wings widely, where a portion of the outer space can be seen. Upon waving them, star-shaped portions of energy are thrown straight against the opponent, exploding on contact. The star's shower continues for the next turn, where Hippogriffomon will keep shooting stars (unable to use another technique), doing twice as much damage. 2 posts cooldown. ——Dark World: Using its mythical energy, Hippogriffimon manages to immerse the opponent into the Dark World, an alternate dimension where only darkness is found. While this lasts, the opponent will be inside a sphere of darkness, big enough to engulf their whole body. The sphere of darkness will follow the opponent wherever he goes. This technique lasts for 2 turns, keeping the opponent from seeing anything during this time (He can still launch techniques or move, just completely blinded). The sphere of darkness is broken if the enemy receives any kind of damage. This technique can only be used once per thread. ——Light World: By waving its wings, flying, Hippogriffomon covers her whole environment in light, lighting up any dark areas and making everything completely visible, like it was plain daylight. This effect lasts for 3 turns. 3 posts cooldown. ——My Allies, my Friends: Hippogriffomon closes her eyes, trying to concentrate and listen to the voices of her allies: the digimon and humans who trust in her winning. This takes her a whole turn of concentrating. Hippogriffomon can now use Wind of the Ancients. 5 posts cooldown. ——Wind of the Ancients: Can only be used if My Allies, my Friends was used first. Hippogriffomon connects with her elder and much more powerful form: Griffimon, being able to acquire his form for the rest of the battle. She has the strength, speed, and resistance of a Mega level digimon. She can not use any of Griffimon's techniques, but her regular techniques double their damage. While this technique lasts, Hippogriffomon will be taking damage, due to her body being unable to hold the power of a mega digimon. Once the transformation is over, Jazz will be out of combat and will return to her Lopmon form, completely exhausted. This technique lasts for 3 turns. Can only be used once per thread.
Digivolves From: Lopmon.DNA MEGA
Species: Minervamon. Attribute: Virus Family/ies: Wind Guardians/Nightmare Soldiers Type: God Woman Fighting Style: Minervamon will constantly mock her opponent, boasting and showing an over-confident attitude during combat. She'll even do things as stopping mid-combat to throw random jokes most people can't even understand and techniques just to scare off the enemy, just to prove her superiority over them over and over again. When things get serious and she's met with a worthy opponent, fire will start surrounding her body and the thrive for combat will take over her. She enjoys a good battle to its fullest, even if its exhausting or life-risking.
When she's fighting seriously, Minervamon is an all-out fighter. She is virtually unable to think of strategies or workarounds regarding combat so, basically, the only fighting style she knows is throwing all of her offensive power at the opponent with everything she's got. The outcomes of this strategy are not important. She believes giving her all to end an opponent will always work.
Abilities: -[Non-Combat Passive] Minerva: Minervamon's humanity can be completely encapsulated in a single form. Much like a holosuit, she can, at will, transform into a human woman with regular human features. Almost as if there wasn't a crazy digimon goddess beneath that disguise! If she uses any combat ability (Passive or Active) she'll immediately transform into the digimon we all love or not. A nice advantage is that she can modify her outfit at will. -[Non-Combat Passive] Beyond the Fourth Wall: Minervamon seems to have knowledge of another plain, a further dimension where she and everyone around her are controlled by humans writing on electronic devices. Or maybe she's just... completely delusional. In any case, this makes her throw some very weird comments, making constant references to this other world. As some might say... breaking the fourth wall. No one seems to understand these jokes in this plain, but they probably would be pretty amusing if these people existed and were reading what she said.
-[Non-Combat Passive] Fly: Her magic powers allow Minervamon to ignore the gravitational effects on her (or whatever that makes things stick to the ground inside the Digital World, at that) when she wishes to. Minervamon can fly up to great heights and levitate around the battle stage. -[Ram Upgrade] [Passive-ability] Unavoidable!: If Minervamon performs a damaging ability this turn, such ability cannot be affected, avoided or hindered by any non-damaging ability. Cooldown: 2 turns. -[Passive ability] Crescendo. Vibrato: Minervamon's aura is named Crescendo. It is a green and black aura that's surrounding her at any time, working as a shield. When Minervamon is targeted by a physical attack, Vibrato activates, turning the whole shield green. Minervamon will take 30% less of the damage the physical attack should inflict.
-[Passive ability] Crescendo. Tremolo: Minervamon's aura is named Crescendo. It is a green and black aura that's surrounding her at any time, working as a shield. When Minervamon is targeted by a darkness type kind of attack, Tremolo activates, turning the whole shield black. The shield deployed will reduce the damage that technique should inflict by 50%. As a consequence, if Minervamon is targeted by a holy-type attack, she'll take 125% of the damage it should normally inflict. -Shielderang!: Minervamon rears back and chucks her shield with a great amount of force behind it. The shield itself has the potentiality to damage several targets by bouncing between them (up to three enemies!) before the shield makes a return trip. If she's able to catch it, then the cooldown of this move is a single post. But, normally, the cooldown is at 2 when she can't catch the shield. -Ohohohohoho!: Can only be used if Minervamon has used at least one other technique during this combat first. Minervamon licks the tip of her sword, tasting the sweet aftermath of the battle she has taken part of until now and gaining motivation to keep going. She laughs frenetically and rams against the opponent, trying to slice them by throwing multiple slashes of her sword repeatedly at them. While she performs this technique, Minervamon gets a boost of 30% movement speed and the wounds she has sustained during this battle seem to hurt a lot less. 2 post duration, 2 posts cooldown. -Black Wind: Minervamon swings her sword once, in a manner so fierce that the very wind from the slash threatens to carve an opponent to shreds! -I’ll SPLIT YOU IN TWO!: Minervamon rushes an opponent down in an attempt to bring her sword down upon them! It doesn’t actually have the risk of splitting someone in half, but it still hurts to be struck by this technique! -Wind Miasma: If she's being targeted by a damaging attack, Minervamon's body dissipates into a fine mist before taking the damage. While she's in this form, she takes 50% less damage from enemy or allies' attacks and she gains a 15% movement speed. Duration: 2 posts. Cooldown: 4 posts. -Bassilandra: Minervamon transforms into Bassilandra, her ancient snake form, gaining a 20% attack power boost. Bassilandra is around 25 ft. long and has a thick skin. She can't speak, but she can mentally communicate with her tamers. She also can't perform any other techniques. As Bassilandra, Minervamon will mainly attempt to crunch on her opponents with her huge fangs, slam her serpent body and spit venom. None of these has any different effect from each other, so they can be considered Bassilandra's basic attacks. Duration: 2 posts. Cooldown: 5 posts. -Minerva's anger: Minervamon shouts with all of her might at the opponent. This creates a sonic disruption that produces waves of energy coming out of Minervamon's body that will damage up to three digimon around a 50 ft radius. This shouting does not affect humans. The disruptive energy waves cause great damages to those digimon it reaches, since they disturb their digital structure. Besides, these waves destroy structures built around Minervamon, causing more chaos. The words she shouts basically depend on her current mood, but it probably won't be anything nice. Cooldown: 1 post. -[Ram Upgrade] Abyssal Storm: Minervamon lifts her sword aloft as the blade expands into a much larger and longer form, before a burst of dark energies erupts along the sword. A powerful whirlwind is formed along Minervamon to keep other enemies away, except for the one she's attempting to hurt. She leaps into the air before she descends upon one foe! Whatever her blade makes contact with, it's likely that the enemy will end up being severely damaged, along with whatever's around it and on the ground. This is Minervamon's most destructive and powerful move, as it will probably cause massive damage to both the enemy and the landscape around her. Cooldown: 3 posts.
Digivolves From: Jazz the CefiroDarcmon + Anzu the Mephistomon
'Holosuit':KANTAI COLLECTION • Musashi • Minervamon [Holosuit]
|
|
|
Post by Katherine Jasso on Oct 14, 2018 10:50:31 GMT
MERCENARY #1 Digimon Name: Arianna.
Nickname: The Wind Warrior.
Default Form: Ultimate.
Gender: Female.
Alignment: Lawful Good.
Skills/Talents: ——Arianna sees all her abilities and her strength enhance when she is trying to help someone in need. While Arianna is trying to save others or assist them in any way, she gives her 110%. ——Even though from being trapped inside the Erin Zoid Gem for around 300 hundred years she missed much of the Digital World history, she possesses ancient knowledge about things that most of the digimon now days have forgotten or ignore. ——Having lived for over 300 years, Arianna has a high level of wisdom and maturity, ready to flourish when the team most needs it, letting her take the best decision in regards the benefit of her friends.
Personality: With a cheerful and youthful attitude, Arianna is always willing to encourage and try to cheer up everyone in her way, being close friends or simply acquaintances. She has the will to protect everything and everyone around the Digital World, especially the section of the forest where she was born at the Server Woods and her valuable friends. Arianna is always willing to lend a hand and help any digimon or human she encounters, she has the firm belief that a better Digital World will only come once everyone accepts each other and try to do their best to help the other digimon living in it.
Arianna is also capable of remaining calm in very distressful situations since she believes that’s the first step to keep everyone safe and get them out of trouble.
She will usually prioritize her partner’s safety over her own and usually considers her own wellbeing lastly, which may be very harmful to herself and, even when she does not consider it, her friends. Internally, Arianna is extremely afraid of not being enough for the people who trust in her protecting them or saving them, that is why she is always giving her all to aid everyone, ignoring this is something she cannot do if she doesn’t take care of herself first. Arianna uses ‘Nonoroku’, a made-up word, to refer to things she finds amazing or interesting. Even though sometimes she can use it to refer to pretty much anything, even as a verb.
Personal History: Arianna was born in an ancient time, over 300 hundred years ago. Her first memories are about her being already inside of the Server Woods, at the western part of the forest. Since she was only a child, she had the desire to protect every digimon around the forest, of helping others and preserve the beautiful woods where they lived. She there befriended an ancient spirit who had lived around the woods for years who she called Nonoroku, her favorite word. After some years of cruel battles against malicious digimon who wanted to damage the forest and its inhabitants, the other digimon started referring at her as ‘The Wind Warrior’, based on the rumors that 4 other digimon had risen too around the Digital World, willing to protect its different places. During years, Arianna protected a good portion of the Eastern Timberlands, as well as she could. Her life changed when a hatted digimon appeared at her forest, carrying a female digimon on his back. The story of this digimon moved Arianna: He had been traveling across the whole Digital World trying to gather the energy of every main zone, one inside an ancient gem each. He had crafted this gems himself using Chrome Digizoid, as objects to hold the energy needed on them and then offer them to The Drum Sanctuary, an ancient Sanctuary hidden somewhere inside the Digital World. Upon asking for the reason of this quest, the crafter explained to Arianna that he was trying to save the female digimon he had on his back, a nurse suffering from a terrible sickness, who was going to die in less of a year unless he offered this massive amount of energy to the sanctuary. Arianna could immediately tell he was deeply in love with this female digimon, named Fei, so she couldn’t turn her back on him. This crafter had already recruited two of the five warriors in charge of protecting the different main zones of the Digital World: The Ice Warrior and the Sand Warrior. After helping them to get to the core of the Eastern Timberlands to take the energy they needed (and fighting together a fierce battle against some digimon who didn’t consider them worthy), Arianna discovered this was an amazing digimon, with an undying will to succeed. She got to trust him, she had no doubt that he could accomplish even such a difficult task. Arianna knew she could learn a lot from him and even become stronger, so she would be able to protect the forest and all the digimon who counted on her. Thinking this, and due to her never-ending will to aid others, she decided to join the crafter to fill the gems that were left. Nevertheless, before leaving with her new friend, Arianna had to find someone else to protect the forest while she was absent. Then, with the help of Nonoroku, the ancient spirit living inside the forest, she gathered 4 digieggs and left them to the spirit’s cares, for him to raise them properly and prepare them to defend the forest if it was needed, even though Arianna planned on going back after the crafter’s journey was done.
During the trip to put the energy of the Southern Tropics and the Digital Core inside the two other gems, Arianna became great friends with the crafter, with Fei (who during the whole trip was on the crafter’s back) and with the rest of the warriors, including the ones who also joined from the two left main zones: The Water Warrior and the Metal Warrior. They turned into an unstoppable force who became widely known across the Digital World, as well as an inseparable team who cared for each other.
After having filled the 5 gems with the energy of the 5 main zones, the group of 7 made their way to the sanctuary to offer them to it and cure Fei. Sadly, a digimon named Mystic, the same digimon who had initially told the crafter about the power of the Sanctuary, was waiting for them there, ready to unleash a brutal ambush on them to snatch the 5 gems and keep such an amazing power to himself. He was stopped by the mighty group, but taking advantage of a small moment of distraction of everyone, with his last breath he launched an attack against Fei who, being already terribly sick, couldn’t withstand the blow, dying. Arianna, along with everyone else, cried her death, completely frustrated. The crafter then said he heard a voice, the sanctuary, the Drum Sanctuary was speaking to him, even though only he could hear it. The sanctuary was giving him an alternative, it said it could bring Fei back to life, but it needed an almost endless source of power. The sanctuary asked for the 5 gems to be offered, as it was initially planned, but this time, the 5 warriors had to offer their souls sealed inside the gems. And, on top of that, he was going to keep the soul of the crafter. At first, the crafter refused this alternative, but the 5 warriors, including Arianna, said they wanted to do it. They didn’t want for his trip to be in vain, they wanted her friend to be alive. Reviving Fei, the digimon the crafter loved, was the least they could do to help him now, since he had traveled the world helping many digimon in his journeys and also giving the warriors great memories and a friendship to share for life.
As the sanctuary asked, the 5 gems, containing the soul of a warrior each were offered. The sanctuary brought Fei back, sealed the crafter’s soul inside of itself and took a great amount of energy from the gems, including most of the warrior’s energy, who was vast, considering they were extremely strong digimon. Then, the sanctuary sent the gems flying, scattering them around the Digital World. All of this became a legend, the crafter was labeled as 'The Ancient Sage', due to the immense amount of knowledge he gathered from his trip around the world, and Fei was labeled as ‘The Traveler’, bound to travel the Digital World looking for the 5 gems again to take them to the sanctuary and her beloved one back.
Arianna then lived trapped inside the Erin Zoid Gem for over 300 hundred years. An evil digimon named Void found the gem after years of it being hidden and started using it for revenge and evil purposes. The gem still had some of its power left, being able to cause illusions and give false sensations of reality to its victims. Arianna could only observe from inside the gem while this happened since most of her powers had been taken by the sanctuary, she being only able to maintain her evolved form, completely trapped inside the stone. Even worse, Void was using the gem to harm the western section of the Server Woods. Then, Arianna realized Void was the reincarnation of a Digitamamon who worked in an old inn inside the forest when she lived there, now trying to destroy the forest where they once lived. He had even controlled two of the five digimon Arianna had left there to protect the forest when she left, making the siblings fight between them. Luckily, a human girl named Katherine Jasso managed to stop Void’s plans. From then on, Arianna felt a great admiration towards Katherine for helping the forest she once protected, and tried to help her even from inside the gem. She then discovered Katherine was gathering the gems to free the Ancient Sage from the Drum Sanctuary, following the old legend. Arianna just waited for the day where she could get free from that gem to help Katherine in her quest.
Finally, the day arrived: In Terminus City, during a fierce battle against an evil digimon who held the Saffron Zoid Gem Katherine needed, Arianna spotted how this evil warrior was about to kill Katherine and her digimon partner. Her undying will to help, the desire of protecting the girl who saved her forest and the frustration of not being able to do anything about it while they almost got killed, made Arianna break the seal of the gem, and appear in front of Katherine to help her. The Wind Warrior had joined Katherine’s team.
DIGIMON'S INITIAL EVOLUTION LINE
Species: Fairimon.
Attribute: Variable.
Family/ies: Nature Spirits.
Type: Fairy.
Fighting Style: Arianna has a very physical combat centered fighting style. She usually engages the opponent attacking them with multiple kicks, powered up by the energy of wind around every part of her body. She is a fast, slippery and hard to catch fighter, trying to debilitate the opponent with her multiple physical techniques to then end them with the Nonoroku Beam, a powerful burst of energy she fires from her gloves. Arianna will always avoid killing the enemy if it’s possible.
Abilities: ——[Passive Ability] You’re Silly!: Every two attacks made by the opponent that attempts to inflict damage to Arianna, Arianna has an increased chance of distracting the enemy with her quick movements, making them lose focus and receiving only half the damage such attack would do on regular occasions. ——Beautiful, Powerful and Cute to Boot!: Arianna strikes the opponent with a combo of multiple kicks, one after another one (beautiful), she then touches the opponent with both hands, releasing wing from her gloves and sending them back (powerful). Then, she appears right behind them, hitting them with her bottom (cute to boot!). 2 posts cooldown. ——This is Not a Game: Arianna moves around the stage at maximum speed, managing to become barely impossible to see. She moves so quick and erratically the enemy falls into confusion. During the next 3 turns, the opponent will receive 20% of the damage they inflict to Arianna. Can only use this once per battle. ——Nonoroku Smash: Arianna gathers energy around her gloves, creating a small purple energy ball she's able to kick straight against the opponent. If this ball hits the opponent, they will get poisoned taking a small percent of their health as damage during the next 3 turns. They will take 5%, 10% and 15% each turn respectively. After the poison effects end, that opponent cannot get poisoned by this technique during the rest of the battle. 5 posts cooldown. ——It’s One of Them!: Arianna can only use this technique if Griffimon, Hippogriffimon or CefiroDarcmon are fighting along her. Arianna and Griffimon, Hippogriffimon or CefiroDarcmon get a buff of 30% their attack power during 5 turns. Can only be used once per thread. ——The Sole Survival: Arianna focuses her will to help her allies and transforms that in healing energy for all of them. Up to three allies fighting alongside Arianna in a 50 ft. radius heal up 30% of their total HP. 4 posts cooldown. ——Nonoroku Beam: Arianna gathers the energy of the wind insider her two gloves, releasing it in a brutal shot of light green energy aimed to pierce the opponent. This is Arianna’s most powerful technique, capable of dealing a great amount of damage. 5 posts cooldown.
Digivolves From: A lady doesn't reveal her secrets ().
Digivolves To: TBA.
|
|
|
Post by Katherine Jasso on Oct 14, 2018 10:51:01 GMT
Digimon Name: Fei
Nickname: The Traveler
Default form: Lekismon
Gender: Female
Alignment: Lawful Good
Skills/Talents: -Fei has wandered around the world for over three hundred years. This means she has a wide amount of knowledge about the Digital World and its history. Basically, she knows a lot about a lot of stuff.
-Fei has dedicated her whole life to nursing. She loves taking care of others and has a vast knowledge about how to deal with different types of sickness and injuries.
Inventory: -His locket: This is an old locket the Ancient Sage gave her when they were together. He said it represented their everlasting love. He left it in the Drum Sanctuary before offering his life to bring her back.
-Backpack: Fei carries an old backpack everywhere. Inside, she carries bandages, ointments, and medicines.
Personality: Unbreakable. That's the word the Ancient Sage used to describe her. Everyone who gets to know Fei gets the exact same feeling about her. It doesn't matter the hardships that life can throw at her, she will keep going.
Fei has a kind heart and an excellent friend. Fei is also very empathetic, always willing to lend a hand to those in need. This conflicts with her desire to not getting emotionally involved with others. Being immortal means Fei had gone through many groups of friends, she had met many digimon who passed away or simply moved on. She has always been there. This has made her develop a rather cold personality, trying to not get too close to others and keep her distance. More often than not, she'll fail terribly at it, creating a very hard conflict for herself.
Fei loves fish dishes and has a very polarized sense of humor. Sometimes the most simplistic things can make her laugh, having a laugh even easier to trigger than Katherine herself. While sometimes she can only laugh at very complex things, or jokes nobody else understands.
Fei is Boru's master. She loves the Psychemon dearly and will do everything to protect him. He gave some meaning to her life once again, and she will ever be eternally grateful for that.
Personal History: Fei was left without the love of her life. Fei was left without her friends. Fei was left as the world moved on. Fei was left.
The legend of the Ancient Sage and the five Zoid Gems is very real. Fei knows this, because she was a part of it, filling the role of 'The Traveler'.
Since then, Fei has traveled around the world, looking for the five Zoid Gems, to help release the love of her life: The Ancient Sage, out of his slumber. It didn't take long to realize her body was different. It somehow felt... eternal. She felt pain just like any other digimon, but her data couldn't disband; she couldn't die. Not due to sickness, not due to getting old, not even due to gruesome battles. She just... couldn't die.
During her traveling, Fei met a group of gallant brave warriors that helped digimon across the Digital World, and fought for the great purpose of stopping an evil organization. Even if she hesitated at first, she thought maybe this would help her find the Zoid Gems. There, she met Royland the Brave, who became one of her best friends, forming a powerful alliance. However, just like everything else, misfortune didn't take long to reach the group. They managed to stop the plans of this evil being but were scattered around the world. In the end, everyone passed away. Everyone except... Fei.
Time passed by. People died and the world changed. But Fei was always there. Just when things seemed to have gotten a lot worst, Fei met Boru, and then found out about a teenager and her digimon partner, traveling the world to reunite the Zoid Gems. From then on, after 300 years, Fei life was about to take a huge spin.
Maybe, being unbreakable did pay off in the end.
DIGIMON'S INITIAL EVOLUTION LINE
ULTIMATE Species: Lekismon
Attribute: Data
Family/ies: Natura Spirits
Type: Beast Man
Fighting Style: Fei is not very used to fighting. She usually uses her magic power for healing and aiding others, and not to cause harm. When she is forced to engage in combat, she uses her offensive magic, which is known as Onnix and the Onnix Beam is her strongest individual technique. If she is alongside The Wind Warrior, she can surpass this power and cause even more damage.Abilities:[Non-Combat Passive] Healing: Fei can use her magic to progressively heal others. She needs a great amount of concentration for this, it takes time and therefore she can't do it during combat. However, if she's given enough time, she can completely heal another being, as long as their wounds are not impossible to patch. However, the tiredness she'll suffer is proportional to the amount of energy she had to use to heal them. [Non-Combat Passive] Soul Vibes: Fei can know the exact amount of power a digimon can currently reach by themselves just by looking at them. This saves her the trouble of unknowing an enemy’s potential and know exactly what she’s facing. [Non-Combat Passive] Fly: Fei has learned to focus her energy in the tip of her limbs and levitate, being able to reach great heights.
[Passive Ability] Cracking their shields: Every two turns, Fei can select an ally within a 50 meters’ radius. This turn, if that ally performs an active ability, that technique cannot be affected by any opponent’s passive defensive ability in any way. This means its damage can’t be reduced, deflected or absorbed by any passive ability coming from an enemy. Explosive Onnix: Fei opens her hand, facing an enemy. The air around them explodes in a burst of purple colored magic, causing damage. Justice!: Fei propels herself by making the air around the toes of her feet explode to launch her body against an opponent and clubber them with a solid punch. I’ll take care of you: Focusing all of her energy in her hands, Fei aims at an ally. They will recover all the HP they may have lost during one of the last three turns. Fei decides which one. 4 turns cooldown. Onnix Beam: Fei gathers magical energy inside her gloves, releasing it in a brutal shot of purple energy aimed to pierce the opponent, causing a great amount of damage. 3 posts cooldown. Nonoroku-Onnix Beam: If Arianna is fighting alongside Fei, they will both put their most powerful beams together to shot a massive, devastating and crushing wave of energy against the opponent, causing a huge amount of damage. This technique cannot be affected by any opponent’s passive defensive ability in any way. The Nonoroku-Onnix Beam moves at great speed, which makes it hard to be dodged completely. Arianna cannot attack individually the turn this technique is performed. Can only be used once per thread. Digivolves From: ?? Digivolves To: ??
|
|
|
Post by Katherine Jasso on Oct 14, 2018 10:51:29 GMT
- Currently Empty -
|
|
|
Post by Katherine Jasso on Oct 14, 2018 10:51:57 GMT
Reserved
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Oct 14, 2018 10:54:51 GMT
Just an aesthetic overhaul. Nothing to grade here that wasn't already.
Approved.
|
|
|