Otohime Watanabe, aka "Ryuko"
May 21, 2018 12:59:10 GMT
Post by Otohime on May 21, 2018 12:59:10 GMT
Name: Otohime Watanabe
Alias: Ryuko
Age: 19
Gender: Female
Height: 1,70m/5'6”
Weight: 68,5kg/151lbs.
Alignment: Neutral
Birth Date: 3rd of April
Western Horoscope: Aries
Birth Place: Declined to State (Actually Nakano, Tokyo)
Skills/Talents: Agile, tenacious, good at combat and survival, excellent carpenter and woodcarver, strong sense of justice, yet also good at shoplifting
Backpack Contents:
Digivice: Black and Green D3 (Black body, Green grips, white buttons)
Personality: Otohime Watanabe is the opposite of lady-like, being rude, crude, given to bouts of aggression and considering most laws to be a loose guideline to follow if she feels like it. She lives by her own tune, does what she pleases, and is quick to respond to aggression in kind. She commits minor crimes such as shoplifting regularly, and resorts to violence without hesitation. Yet underneath this cantankerous exterior lies an interior led by a strong sense of justice and somewhat of a moral compass. While she happily uses violence, she never uses it upon the weak or undeserving, and never aims to kill, crippling at worst. She protects those who cannot protect themselves, and wishes for nothing more than a fairer world. And once one gets to know her they realize that beneath that crudeness lies a very friendly and nice girl who will go through Hell for her friends. Any questioning of her past, or mentioning of her real name, is met with heavy aggression and browbeating.
Appearance: Otohime is a medium-tall girl, with long, black hair, and a relatively regular complexion. She usually wears an eyepatch over her left eye and a medical mask over her mouth. The former hides a lazy eye, with the eyelid drooping halfway down, the latter is mostly for show. There's a scar on her left temple, a result of a heavy impact laceration. Her eyes are dark brown, her nose is rounded at the tip, and her lips, when visible, are thin. Her lower left canine tooth is missing, leaving a tooth gap. Her body is robust, not overly muscular but very definitely well trained and in shape. Her bust is of a decent size, she has a rather wide waist and regular hips, making her body gently barrel shaped. Her legs are quite long and powerful, and her right foot is missing the small toe. She generally wears an old long-skirted black school uniform with a red bow. Various sew-ons and waterproof pen written slogans adorn it. She usually wears robust shoes, made for long walks and to kick people in the face. On her back is a simple cotton backpack containing various items and her trusted bat.
Personal History: Otohime loathes to talk about her past. Fact is she was born in Nakano, to a family of crim-ahem, legitimate business people. She was neglected most of the time, and the few times her parents did try to educate her ended up a disaster due to their utter lack of parental skills. This led to her growing up to be a rather aggressive and anti-social child, who ignored most other kids and even beat up those that bothered her. Her teachers tried to tell her parents about this, but they did not seem to care. At the age of 16, an event took place wherein Otohime's father had lost an immense amount of money in an illegal betting tournament. He vented his anger on his family, including Otohime. This was the straw that broke the camel's back, and the girl ran away from home, preferring life in the shadow of society on the streets to spending any more time at home. She spent the next 6 months alone on the streets, running from police and those trying to get her back home alike. Here, she ran afoul on a large number of street gangs, leaving her rather badly lacerated. It all changed when one Mr. Keiji Madayoshi found her on the streets. She tried mugging the old man, but was overwhelmed by his own strength. However, instead of reporting her to the police, he brought her to his home, gave her a spare change of clothing and some food. He felt rather sad that a girl of her potential was to live on the streets, and offered her shelter in return for learning everything he had to teach. Having little other choice, Otohime agreed. While at first she did this for solely selfish reasons, she came to appreciate the grouchy but loving old man's care for her. She mellowed out, but did not stop her delinquent ways. However, she eventually gained a code of honour, and a sense of justice. The 3 years with Mr. Madayoshi managed to bring out the good that had been buried inside of her.
Digimon Name: Jiro, “Lil' Guy”
Default Form: Dracomon
Gender: Male
Alignment: Good
Skills/Talents: Very empathetic and patient, skilled weaver, excellent artist, encyclopedic knowledge of flowers
Personality: Jiro is a very sweet and gentle soul. He's very emotional, and prone to bursting into tears when upset. He is very soft spoken, sounding a bit like a girl when talking. However, his softness also allows him to bond with people who'd otherwise have problems bonding with others. So, while he often ends up bullied for his softness, he also finds it easy to bond to outcasts and the socially awkward. While his gentleness and sensitivity often get in the way of making friends, the friends he does make swear by him. He's very creatively minded, being excellent at weaving and drawing in spite of his short limbs. He is also a big fan of flowers, and knows a whole lot of them by heart. Under his soft personality lies the hard core of a seeker of justice, and a do-gooder. He loves to help those in need, willingly forgives those that wronged him and wishes to see those who commit crimes in jail.
Fresh
Species: Petitmon
Appearance: Like a Petitmon, only with orange skin
Attribute: Free
Family/ies: None
Type: Slime
Fighting Style: Doesn't fight at all, keeps its distance from danger, hides
Abilities: Camouflage: Petitmon can change his skin colour to hide from enemies.
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance: Like a Babydmon, only with orange skin
Attribute: Free
Family/ies: None
Type: Baby Dragon
Fighting Style: Avoids fighting altogether, unless forced into a corner
Abilities: Camouflage: Babydmon can change his skin colour to hide from enemies.
Baby Flame: Babydmon breathes a tiny flame at an opponent as a last resort.
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance: Like a Dracomon, only with orange skin and dark brown horns and wings
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon
Fighting Style: Reserved, prefers to keep his distance, tries to avoid conflict altogether, needs his tamer to fight with any confidence.
Abilities: Horn Zap: Dracomon electrifies his horns and sends a jolt of electricity at a target.
Flare: Dracomon spits a small flame at an opponent which explodes into a tiny nova.
Evasive Maneuver: If an opponent attacks Dracomon physically he can use his wings to vault over the opponent. Has a cooldown of 2 post as Dracomon needs to catch his breath.
Dragon Aura: In a pinch Dracomon can unleash his draconic energy into a large pulse which can throw even Champions off balance. Using this attack tires him out and renders him unable to attack for 2 posts, however.
Digivolves From: Babydmon
Digivolves To: Greymon
Champion
Species: Greymon
Appearance: Like a normal Greymon
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Virus Busters, Dragon's Roar
Type: Dinosaur
Fighting Style: Careful, rarely does anything risky, needs his Tamer to be confident
Abilities: Horn Spark: Greymon gathers electricity between his horns and shoots a large spark at the opponent.
Mega Flare: Greymon spits a fireball at an opponent which explodes into a small nova
Fire Breath: Greymon breathes a steady stream of fire, covering a small area in fire.
Combat Roll: Greymon rolls away from an incoming attack. Requires a rest of 2 posts after use.
Grey Tooth: Greymon bites his opponent hard.
Dragon Impulse: As a last resort Greymon, too, can unleash his draconic energy to damage and trip his opponent. This tires him out and renders him unable to attack for 2 turns.
Digivolves From: Dracomon
Digivolves To: Dinobeemon Alter
Ultimate
Species: Dinobeemon Alter
Appearance: A Dinobeemon with its Stingmon parts replaced by Kuwagamon parts, and its ExVeemon parts replaced by Greymon parts, with horns
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From: Greymon
Digivolves To: GranKuwagamon
Mega
Species: GranKuwagamon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Dinobeemon Alter
Digivolves To: BanchoKuwagamon
Biomerge / Burst Mode
Species: BanchoKuwagamon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: GranKuwagamon
Alias: Ryuko
Age: 19
Gender: Female
Height: 1,70m/5'6”
Weight: 68,5kg/151lbs.
Alignment: Neutral
Birth Date: 3rd of April
Western Horoscope: Aries
Birth Place: Declined to State (Actually Nakano, Tokyo)
Skills/Talents: Agile, tenacious, good at combat and survival, excellent carpenter and woodcarver, strong sense of justice, yet also good at shoplifting
Backpack Contents:
- - spare medical masks
- - an old baseball bat with the words “Tainted Love” etched into it
- - spare change
- - loose pepper
- - wood carving knife
Digivice: Black and Green D3 (Black body, Green grips, white buttons)
Personality: Otohime Watanabe is the opposite of lady-like, being rude, crude, given to bouts of aggression and considering most laws to be a loose guideline to follow if she feels like it. She lives by her own tune, does what she pleases, and is quick to respond to aggression in kind. She commits minor crimes such as shoplifting regularly, and resorts to violence without hesitation. Yet underneath this cantankerous exterior lies an interior led by a strong sense of justice and somewhat of a moral compass. While she happily uses violence, she never uses it upon the weak or undeserving, and never aims to kill, crippling at worst. She protects those who cannot protect themselves, and wishes for nothing more than a fairer world. And once one gets to know her they realize that beneath that crudeness lies a very friendly and nice girl who will go through Hell for her friends. Any questioning of her past, or mentioning of her real name, is met with heavy aggression and browbeating.
Appearance: Otohime is a medium-tall girl, with long, black hair, and a relatively regular complexion. She usually wears an eyepatch over her left eye and a medical mask over her mouth. The former hides a lazy eye, with the eyelid drooping halfway down, the latter is mostly for show. There's a scar on her left temple, a result of a heavy impact laceration. Her eyes are dark brown, her nose is rounded at the tip, and her lips, when visible, are thin. Her lower left canine tooth is missing, leaving a tooth gap. Her body is robust, not overly muscular but very definitely well trained and in shape. Her bust is of a decent size, she has a rather wide waist and regular hips, making her body gently barrel shaped. Her legs are quite long and powerful, and her right foot is missing the small toe. She generally wears an old long-skirted black school uniform with a red bow. Various sew-ons and waterproof pen written slogans adorn it. She usually wears robust shoes, made for long walks and to kick people in the face. On her back is a simple cotton backpack containing various items and her trusted bat.
Personal History: Otohime loathes to talk about her past. Fact is she was born in Nakano, to a family of crim-ahem, legitimate business people. She was neglected most of the time, and the few times her parents did try to educate her ended up a disaster due to their utter lack of parental skills. This led to her growing up to be a rather aggressive and anti-social child, who ignored most other kids and even beat up those that bothered her. Her teachers tried to tell her parents about this, but they did not seem to care. At the age of 16, an event took place wherein Otohime's father had lost an immense amount of money in an illegal betting tournament. He vented his anger on his family, including Otohime. This was the straw that broke the camel's back, and the girl ran away from home, preferring life in the shadow of society on the streets to spending any more time at home. She spent the next 6 months alone on the streets, running from police and those trying to get her back home alike. Here, she ran afoul on a large number of street gangs, leaving her rather badly lacerated. It all changed when one Mr. Keiji Madayoshi found her on the streets. She tried mugging the old man, but was overwhelmed by his own strength. However, instead of reporting her to the police, he brought her to his home, gave her a spare change of clothing and some food. He felt rather sad that a girl of her potential was to live on the streets, and offered her shelter in return for learning everything he had to teach. Having little other choice, Otohime agreed. While at first she did this for solely selfish reasons, she came to appreciate the grouchy but loving old man's care for her. She mellowed out, but did not stop her delinquent ways. However, she eventually gained a code of honour, and a sense of justice. The 3 years with Mr. Madayoshi managed to bring out the good that had been buried inside of her.
Digimon Name: Jiro, “Lil' Guy”
Default Form: Dracomon
Gender: Male
Alignment: Good
Skills/Talents: Very empathetic and patient, skilled weaver, excellent artist, encyclopedic knowledge of flowers
Personality: Jiro is a very sweet and gentle soul. He's very emotional, and prone to bursting into tears when upset. He is very soft spoken, sounding a bit like a girl when talking. However, his softness also allows him to bond with people who'd otherwise have problems bonding with others. So, while he often ends up bullied for his softness, he also finds it easy to bond to outcasts and the socially awkward. While his gentleness and sensitivity often get in the way of making friends, the friends he does make swear by him. He's very creatively minded, being excellent at weaving and drawing in spite of his short limbs. He is also a big fan of flowers, and knows a whole lot of them by heart. Under his soft personality lies the hard core of a seeker of justice, and a do-gooder. He loves to help those in need, willingly forgives those that wronged him and wishes to see those who commit crimes in jail.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Petitmon
Appearance: Like a Petitmon, only with orange skin
Attribute: Free
Family/ies: None
Type: Slime
Fighting Style: Doesn't fight at all, keeps its distance from danger, hides
Abilities: Camouflage: Petitmon can change his skin colour to hide from enemies.
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance: Like a Babydmon, only with orange skin
Attribute: Free
Family/ies: None
Type: Baby Dragon
Fighting Style: Avoids fighting altogether, unless forced into a corner
Abilities: Camouflage: Babydmon can change his skin colour to hide from enemies.
Baby Flame: Babydmon breathes a tiny flame at an opponent as a last resort.
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance: Like a Dracomon, only with orange skin and dark brown horns and wings
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon
Fighting Style: Reserved, prefers to keep his distance, tries to avoid conflict altogether, needs his tamer to fight with any confidence.
Abilities: Horn Zap: Dracomon electrifies his horns and sends a jolt of electricity at a target.
Flare: Dracomon spits a small flame at an opponent which explodes into a tiny nova.
Evasive Maneuver: If an opponent attacks Dracomon physically he can use his wings to vault over the opponent. Has a cooldown of 2 post as Dracomon needs to catch his breath.
Dragon Aura: In a pinch Dracomon can unleash his draconic energy into a large pulse which can throw even Champions off balance. Using this attack tires him out and renders him unable to attack for 2 posts, however.
Digivolves From: Babydmon
Digivolves To: Greymon
Champion
Species: Greymon
Appearance: Like a normal Greymon
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Virus Busters, Dragon's Roar
Type: Dinosaur
Fighting Style: Careful, rarely does anything risky, needs his Tamer to be confident
Abilities: Horn Spark: Greymon gathers electricity between his horns and shoots a large spark at the opponent.
Mega Flare: Greymon spits a fireball at an opponent which explodes into a small nova
Fire Breath: Greymon breathes a steady stream of fire, covering a small area in fire.
Combat Roll: Greymon rolls away from an incoming attack. Requires a rest of 2 posts after use.
Grey Tooth: Greymon bites his opponent hard.
Dragon Impulse: As a last resort Greymon, too, can unleash his draconic energy to damage and trip his opponent. This tires him out and renders him unable to attack for 2 turns.
Digivolves From: Dracomon
Digivolves To: Dinobeemon Alter
Ultimate
Species: Dinobeemon Alter
Appearance: A Dinobeemon with its Stingmon parts replaced by Kuwagamon parts, and its ExVeemon parts replaced by Greymon parts, with horns
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From: Greymon
Digivolves To: GranKuwagamon
Mega
Species: GranKuwagamon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Dinobeemon Alter
Digivolves To: BanchoKuwagamon
Biomerge / Burst Mode
Species: BanchoKuwagamon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: GranKuwagamon