Even COOLER edits!
Jul 9, 2018 4:46:59 GMT
Post by Ayaka and Coolmon on Jul 9, 2018 4:46:59 GMT
Mega
Species: Justimon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Wind Guardians
Type: Cyborg
Fighting Style: Coolmon tries to make the most use of this form’s power and the various arms it offers to take her opponent down. It’s much easier to handle than Antylamon, thankfully, and it’s worst comes out in bursts.
Abilities: [9 Abilities Max]
One for All: Justimon is inspired to fight harder based on how many allies she has present with her. She gains a 20% power increase for every ally of hers present in a battle. This caps out at 50%, three allies. Increases in increments of 12>12>13>13. Twins count as one singular entity, and mercenaries are exempt from this.
I am Here: Justimon is immune to fear-based effects. Why? Because there’s nothing to fear when she’s there.
Heroine: Justimon is -JUSTICE ITSELF.- Do you think it’s easy to break? FOOL! Coolmon gets a 30% flat damage reduction in this form!
Buster Punch/Kick: The final form of Coolmon’s signature punch from her champion level. Now in kick flavor, too!
Memoria!: Justimon draws upon the memories of her friends and loved ones. They drive her to keep fighting. Justimon gains three turns of enhanced attack and defense, in the form of a renewed spirit, as well as an immediate heal of 20%. Five turn cooldown.
Pep Talk IV - Please Don’t Give Up: The assumedly final stage of Coolmon’s Pep Talk. Justimon attempts to rouse her allies into giving their all. Two allies get to reduce a cooldown of their choice by two turns. Coolmon cannot target herself with this. Five turn cooldown.
Trinity Arm: Blitz Massacre: Justimon switches to the Blitz Arm and fires a hail of electric spheres. She has two options from here. She can either cause them to rain down akin to a rain of fire or arrows, or she can leave them floating for three rounds of combat, leaving her opponent...in a haphazardous situation. Either way, should they find purchase, they pack quite a wallop in terms of electric volts. Three turn cooldown.
Trinity Arm: Smash!: An enhanced Buster Punch powered entirely by the Accel Arm. It hits with enough force to possibly send an opponent flying or plummeting to the ground as well as make a sizable dent in armor. Two turn cooldown.
Trinity Arm: Beyond Infinity: Justimon summons forth all of the power she has, and converts her trinity arm into the Accel Arm configuration. She attempts to then focus every ounce of power into her fist and hit her opponent with it, resulting in an blow that is empowered to the point where it’s capable of leveling the surrounding area if not used carefully. Once per thread.
Red Mode I - Red Layer(Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digivolves From: Antylamon
Digivolves To:LordKnightmon Form locked.
Species: Justimon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Wind Guardians
Type: Cyborg
Fighting Style: Coolmon tries to make the most use of this form’s power and the various arms it offers to take her opponent down. It’s much easier to handle than Antylamon, thankfully, and it’s worst comes out in bursts.
Abilities: [9 Abilities Max]
One for All: Justimon is inspired to fight harder based on how many allies she has present with her. She gains a 20% power increase for every ally of hers present in a battle. This caps out at 50%, three allies. Increases in increments of 12>12>13>13. Twins count as one singular entity, and mercenaries are exempt from this.
I am Here: Justimon is immune to fear-based effects. Why? Because there’s nothing to fear when she’s there.
Heroine: Justimon is -JUSTICE ITSELF.- Do you think it’s easy to break? FOOL! Coolmon gets a 30% flat damage reduction in this form!
Buster Punch/Kick: The final form of Coolmon’s signature punch from her champion level. Now in kick flavor, too!
Memoria!: Justimon draws upon the memories of her friends and loved ones. They drive her to keep fighting. Justimon gains three turns of enhanced attack and defense, in the form of a renewed spirit, as well as an immediate heal of 20%. Five turn cooldown.
Pep Talk IV - Please Don’t Give Up: The assumedly final stage of Coolmon’s Pep Talk. Justimon attempts to rouse her allies into giving their all. Two allies get to reduce a cooldown of their choice by two turns. Coolmon cannot target herself with this. Five turn cooldown.
Trinity Arm: Blitz Massacre: Justimon switches to the Blitz Arm and fires a hail of electric spheres. She has two options from here. She can either cause them to rain down akin to a rain of fire or arrows, or she can leave them floating for three rounds of combat, leaving her opponent...in a haphazardous situation. Either way, should they find purchase, they pack quite a wallop in terms of electric volts. Three turn cooldown.
Trinity Arm: Smash!: An enhanced Buster Punch powered entirely by the Accel Arm. It hits with enough force to possibly send an opponent flying or plummeting to the ground as well as make a sizable dent in armor. Two turn cooldown.
Trinity Arm: Beyond Infinity: Justimon summons forth all of the power she has, and converts her trinity arm into the Accel Arm configuration. She attempts to then focus every ounce of power into her fist and hit her opponent with it, resulting in an blow that is empowered to the point where it’s capable of leveling the surrounding area if not used carefully. Once per thread.
Red Mode I - Red Layer(Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digivolves From: Antylamon
Digivolves To: