Arthur Reville
Sept 9, 2018 22:19:08 GMT
Post by Arthur Reville on Sept 9, 2018 22:19:08 GMT
Name: Arthur Reville
Alias: Arti
Age: 20
Gender: Male
Height: 5’11”
Weight: 185 lbs
Alignment: Neutral Good
Birth Date: April 15
Birth Place: Los Angeles, California
Skills/Talents: Minor skill in CQC, typically in a more street brawl, undisciplined manner, but shifting to a more technical and trained style when he really gets serious.
Has keen knowledge in machinery, with developing knowledge in robotics in general.
Backpack Contents:
Digivice: D-Tector Digivice, colored blue, with a red grip, and white trim and buttons.
Personality: Arthur is an outgoing and friendly young man with a excitable and fiery personality, ready to talk to people about plans for the weekend one moment, then get into a spar with them the next. He’s quite confident in his own abilities, though some would say that this borders on arrogance to a degree. He is acts quite goofy and takes a moment to adjust from a laid back attitude to a more serious one, which has lead to some awkward situations. Due to his friendly nature, he is quick to trust many people he would call a friend, even if he hasn’t known them for very long. This leads him to be easily affected should someone he trusts turn their backs on him and break his trust.
As much as he refuses to admit it, Arthur is a lot like his father. When he does get into a more serious mindset, he becomes incredibly headstrong and stubborn, pushing himself to try and take charge of a situation and force the leader role upon himself, whether he knows better or not. However, on the flip side, he is incredibly disciplined in this mindset, able to conduct himself far better than his usual behavior and think far more clearly and effectively.
Appearance:
Arthur is a fairly tall boy of a thin, but muscular build, displaying his adept physical condition that is usually hidden underneath loose fitting clothing and a distinct red and blue jacket he typically wears. He has close cropped black hair and blue eyes with a smirk that many people would almost call a troublemaker’s smile. Occasionally, he’ll wear United States Marine Corps clothing. Dark green shirts and standard Marine Corps Combat Utility Uniform pants and jacket can occasionally be found as part of his ensemble
Personal History:
Arthur Reville was born to the young couple of Thomas and Yvette Reville, a recent Marine OCS graduate and an equally recent Psychology major graduate respectively. Young Arthur didn’t see much of his father as a child, as he was on tour for much of the first part of the boy’s life. This left him somewhat resentful of his father despite the insistence from his mother that his father cared for the both of them and the relative comfort they lived in the surrounding suburbs of Los Angeles.
Over the years, to distract himself from the gnawing frustration towards his father, Arthur began to express interest in figuring out how things tick and how to fix them. He became famous across the schoolyard as the kid who could fix any toy, with his skill scaling as his age and grade increased. When he was 13, he was fixing and jailbreaking phones, with sparing visits from his father, until one day, said father came home permanently. Only to tell them they’d be moving an ocean away.
Thomas had been taken off tour and stationed at Camp Fiji in Japan and he decided to take his family with him. So, that meant Japanese lessons for Arthur and Yvette putting her foot down and decided she and her son wouldn’t be living on base. So, two years later, they moved out to Shibuya, where Arthur would receive the remainder of his schooling, then eventually go on to attend Aoyama Gakuin University, where he decided to major in engineering. While interesting, his life was mostly mundane, usually spent working on new bits of code in his focused field of mechatronics and keeping himself in decent shape. That was, until he typed and activated one string of code that did the most peculiar thing. The computer screen of his monitor began to glow a bright green before spitting out a peculiar object that clattered against his desk. A large blue, white, and red device, changing Arthur’s life forever.
Spirit Element: Steel
Sprite Spirit
Species: Guardromon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: A slow, tanky fighter meant to outlast and outhit, but in no way outmaneuver its opponent. Usually keeps back at a range, firing barrages of lasers and missiles to keep pressure on the enemy, but it’s decent strength allows for some pretty powerful punches if they land.
Abilities:
Lockdown (Passive): As long as Guardromon stands in a single spot for one post, incoming damage from Rookie level attacks is reduced by 50%. Has a one post cooldown between activations.
Warning Beam: A single, continuous beam shot form both eyes towards the enemy. Its direction can be adjusted in the middle of the attack should Guardromon be tracking a moving enemy with his eyes. One post cooldown.
Lock On: Guardromon can scan and lock on to its opponent, discerning its weaknesses and doubling the damage of all attacks used against said opponent for three posts. Has a one post charge timer and a two post cooldown.
Destruction Grenade: A missile shot from Guardromon’s wrist that homes in on the enemy before exploding. The explosion has a 7 foot radius. Four post cooldown.
Digivolves From: Arthur
Digivolves To: Andromon
Human Spirit
Species: Andromon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Virus Busters
Type: Cyborg
Fighting Style: Compared to Guardromon, Andromon is much faster, able to move back and forth from melee to ranged with relative ease while packing a punch from both ranges. On the flip side, he has nowhere near the same tanking abilities as Guardromon.
Abilities:
Pre-Programmed (Passive): Andromon takes on Arthur’s personality and thoughts more of as programming, granting immunity to mental attacks of Champion level and below.
Autodoc (Passive): Andromon’s auto-repair system steadily heals it over the course of a battle, healing 5% of damage every post.
Gatling Missile: Andromon opens its chest plate, revealing two missile launchers tha fire two missiles towards the enemy. Both missiles have gatling guns mounted on the front, firing a barrage of bullets before hitting their target and exploding. The radius of the explosion is ten feet. Four turn cooldown.
Spiral Sword: Andromon can rotate its hand quickly, building up energy until it begins to glow. It then throws a blade of energy at the opponent. The sword is capable of being charged, with spending one post on charging allowing for the attack to be twice as strong Three post cooldown.
Iryou System: Andromon possesses a built in medical system, allowing him to heal his allies. It can be used as a AOE spray that moderately heals a group of allies or as a single target heal that greatly heals a single ally. Three post cooldown.
Hook Shot: Andromon’s hands can be shot outwards as an impromptu grappling hook, allowing him to maneuver around easier or grab and pull enemies closer for some close up punishment.
Digivolves From: Guardromon
Digivolves To: Metal Tyranomon
Beast Spirit
Species: Metal Tyranomon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From: Andromon
Digivolves To: Mugendramon
Fused Spirit
Species: Mugendramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Metal Tyranomon
Digivolves To: Chaosdramon
Transcendent Spirit
Species: Chaosdramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: Mugendramon
Alias: Arti
Age: 20
Gender: Male
Height: 5’11”
Weight: 185 lbs
Alignment: Neutral Good
Birth Date: April 15
Birth Place: Los Angeles, California
Skills/Talents: Minor skill in CQC, typically in a more street brawl, undisciplined manner, but shifting to a more technical and trained style when he really gets serious.
Has keen knowledge in machinery, with developing knowledge in robotics in general.
Backpack Contents:
- Pocket knife
- School books
- Small repair kit
- Cellphone
Digivice: D-Tector Digivice, colored blue, with a red grip, and white trim and buttons.
Personality: Arthur is an outgoing and friendly young man with a excitable and fiery personality, ready to talk to people about plans for the weekend one moment, then get into a spar with them the next. He’s quite confident in his own abilities, though some would say that this borders on arrogance to a degree. He is acts quite goofy and takes a moment to adjust from a laid back attitude to a more serious one, which has lead to some awkward situations. Due to his friendly nature, he is quick to trust many people he would call a friend, even if he hasn’t known them for very long. This leads him to be easily affected should someone he trusts turn their backs on him and break his trust.
As much as he refuses to admit it, Arthur is a lot like his father. When he does get into a more serious mindset, he becomes incredibly headstrong and stubborn, pushing himself to try and take charge of a situation and force the leader role upon himself, whether he knows better or not. However, on the flip side, he is incredibly disciplined in this mindset, able to conduct himself far better than his usual behavior and think far more clearly and effectively.
Appearance:
Arthur is a fairly tall boy of a thin, but muscular build, displaying his adept physical condition that is usually hidden underneath loose fitting clothing and a distinct red and blue jacket he typically wears. He has close cropped black hair and blue eyes with a smirk that many people would almost call a troublemaker’s smile. Occasionally, he’ll wear United States Marine Corps clothing. Dark green shirts and standard Marine Corps Combat Utility Uniform pants and jacket can occasionally be found as part of his ensemble
Personal History:
Arthur Reville was born to the young couple of Thomas and Yvette Reville, a recent Marine OCS graduate and an equally recent Psychology major graduate respectively. Young Arthur didn’t see much of his father as a child, as he was on tour for much of the first part of the boy’s life. This left him somewhat resentful of his father despite the insistence from his mother that his father cared for the both of them and the relative comfort they lived in the surrounding suburbs of Los Angeles.
Over the years, to distract himself from the gnawing frustration towards his father, Arthur began to express interest in figuring out how things tick and how to fix them. He became famous across the schoolyard as the kid who could fix any toy, with his skill scaling as his age and grade increased. When he was 13, he was fixing and jailbreaking phones, with sparing visits from his father, until one day, said father came home permanently. Only to tell them they’d be moving an ocean away.
Thomas had been taken off tour and stationed at Camp Fiji in Japan and he decided to take his family with him. So, that meant Japanese lessons for Arthur and Yvette putting her foot down and decided she and her son wouldn’t be living on base. So, two years later, they moved out to Shibuya, where Arthur would receive the remainder of his schooling, then eventually go on to attend Aoyama Gakuin University, where he decided to major in engineering. While interesting, his life was mostly mundane, usually spent working on new bits of code in his focused field of mechatronics and keeping himself in decent shape. That was, until he typed and activated one string of code that did the most peculiar thing. The computer screen of his monitor began to glow a bright green before spitting out a peculiar object that clattered against his desk. A large blue, white, and red device, changing Arthur’s life forever.
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Steel
Sprite Spirit
Species: Guardromon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: A slow, tanky fighter meant to outlast and outhit, but in no way outmaneuver its opponent. Usually keeps back at a range, firing barrages of lasers and missiles to keep pressure on the enemy, but it’s decent strength allows for some pretty powerful punches if they land.
Abilities:
Lockdown (Passive): As long as Guardromon stands in a single spot for one post, incoming damage from Rookie level attacks is reduced by 50%. Has a one post cooldown between activations.
Warning Beam: A single, continuous beam shot form both eyes towards the enemy. Its direction can be adjusted in the middle of the attack should Guardromon be tracking a moving enemy with his eyes. One post cooldown.
Lock On: Guardromon can scan and lock on to its opponent, discerning its weaknesses and doubling the damage of all attacks used against said opponent for three posts. Has a one post charge timer and a two post cooldown.
Destruction Grenade: A missile shot from Guardromon’s wrist that homes in on the enemy before exploding. The explosion has a 7 foot radius. Four post cooldown.
Digivolves From: Arthur
Digivolves To: Andromon
Human Spirit
Species: Andromon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Virus Busters
Type: Cyborg
Fighting Style: Compared to Guardromon, Andromon is much faster, able to move back and forth from melee to ranged with relative ease while packing a punch from both ranges. On the flip side, he has nowhere near the same tanking abilities as Guardromon.
Abilities:
Pre-Programmed (Passive): Andromon takes on Arthur’s personality and thoughts more of as programming, granting immunity to mental attacks of Champion level and below.
Autodoc (Passive): Andromon’s auto-repair system steadily heals it over the course of a battle, healing 5% of damage every post.
Gatling Missile: Andromon opens its chest plate, revealing two missile launchers tha fire two missiles towards the enemy. Both missiles have gatling guns mounted on the front, firing a barrage of bullets before hitting their target and exploding. The radius of the explosion is ten feet. Four turn cooldown.
Spiral Sword: Andromon can rotate its hand quickly, building up energy until it begins to glow. It then throws a blade of energy at the opponent. The sword is capable of being charged, with spending one post on charging allowing for the attack to be twice as strong Three post cooldown.
Iryou System: Andromon possesses a built in medical system, allowing him to heal his allies. It can be used as a AOE spray that moderately heals a group of allies or as a single target heal that greatly heals a single ally. Three post cooldown.
Hook Shot: Andromon’s hands can be shot outwards as an impromptu grappling hook, allowing him to maneuver around easier or grab and pull enemies closer for some close up punishment.
Digivolves From: Guardromon
Digivolves To: Metal Tyranomon
Beast Spirit
Species: Metal Tyranomon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From: Andromon
Digivolves To: Mugendramon
Fused Spirit
Species: Mugendramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Metal Tyranomon
Digivolves To: Chaosdramon
Transcendent Spirit
Species: Chaosdramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: Mugendramon