Sasha's Edits
Oct 4, 2018 5:12:35 GMT
Post by Sasha on Oct 4, 2018 5:12:35 GMT
woot, aditional forms and merc time.
Human Fraction
Species: Musyamon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: Wild. Savage. Unpredictable. Ruthless. Adaptable. In war there is only one thing that matters: winning, no matter the cost. As such, the first fragment of the Metal spirit of war treats any and all fights as seriously as a full scale battle, and will not pull any punches if it means achieving victory.
Abilities:
Passive: I BRING WAR: Conflict fuels this spirit, and as the fight rages on so does the escalation of his tactics. For every turn that he spends fighting he increases his strenght by 10%. This can stack up to four times, though if he is unable to deal damage for two posts in a row all the stacks will be lost. At any time during the fight they can focus all the accumulated stacks into one of their other offensive abilities, increasing the ability's damage by twice the amount of stacked power (I.E. making the attack be 80% stronger with four stacks). After doing this however they can't accumulate more stacks for the next 3 turns.
Blades of Conquest: Musyamon's sword glows with energy, absorbing the power of whatever element the sword came in contact with, afterwhich it can be released into a powerful long range (30 feet) slash of said element. Two posts cooldown.
Salt the Earth: Spreads a debilitating miasma in an area of around them, lowering the defense of their opponents and nullifying any Champion level healing those inside the affected area would receive, including Musyamon. The miasma' s effect lasts for two turns, has a three post cooldown and can only affect three targets at the same time.
Hell's Army: Plants his sword in the ground, summoning behind him two spectral reflections of whatever he's fighting, which will then charge towards the original source of the "reflection", exploding into a fiery burst once they are in range of their target or if they are hit by an attack. Three posts cooldown, can only be done twice per opponent in the same thread.
Hook: Summons a long energy chain that ends on two sharp hooks, before trying to snare the enemy with it. If succesful it will chain down the enemy to the ground or similar surface, preventing them from moving for one turn, though they are still free to use attacks. Two posts cooldown.
Vorpal Cut: Slashes the air in front of him with such strenght that it cuts through solid matter with ease, ignoring whatever defense the oponent has to deal medium damage. Three posts cooldown.
[6 Abilities Max]
Digivolves From: Gladimon
Digivolves To: Knightmon
Default Form: Rookie
Gender: Male
Holosuit: • Fate Grand Order • Bedivere
Alignment: Neutral Good
Skills/Talents:
-Great cook: years of travelling have not only taught Emil the best way of making food with few ingredients, but how to make true delicacies when he has the necesary materials.
-Blacksmith: While a good deal of the junk he sells are things he has found, a lot of it is of his own craft. From necklaces to forks, small blades and such, with enough metal to bend and tinker with he can create true works of art.
Inventory: Books, a cooking pan, his prosthetic arm and a plethora of scrap to sell.
Personality: A jovial, easily excitable young lad, polite to a fault and kind to the point not wanting to step on insects. His unwavering optimism has gotten both him and those he befriends over some dark times, and he’s always happy to lend a helping hand or an ear to those that need it most. As stubborn as he is upbeat, once he has his mind set on something he will stop at nothing to accomplish it, unless his actions would somehow end negatively affecting others.
His innocence does comes with some shortcomings however, as he is a somewhat gullible individual, always choosing to believe in the good intentions of others even if they don't have exactly the cleanest track record.
All that aside however, underneath that warm personality lies a ferocious fighter, and if you ever made the mistake of deceiving him or seriously harming anyone close to him he will make sure those responsible to feel the full weight of justice.
Or possibly just plain, good ol' revenge.
Personal History: Born in the village of beginnings like many other digimon, he spent a good chunk of his teenage years staying on said village, helping the caretakers to look after the new born digimon. Not too long after what in human years would have been his 17th birthday however he left that behind, choosing to pursue the life of a travelling merchant, exploring the Digital World as he saw fit while selling his various knick knacks and doodads he had accumulated over the years.
It was a relatively peaceful, if uneventful life. One that he was content with. It would take a sudden detour however, one fateful night he stopped to rest on a small village not too far from Terminus city.
In the dead of night, without any previous warning a group of digimon outlaws launched a raid on the village, leaving a trail of chaos and destruction behind. The vicious attack left his body scarred, even losing his right arm in the heat of battle. He would have lost much more than that, were it not for what he considered a miracle: a small group of knight like digimon came to his village’s aid, driving back the opposing force with ease, and some of them even staying behind to help the rebuilding efforts of the town. The selflessness and bravery from the knights was enough to inspire the young tentomon, and he would bow from that day on to better himself and find a way to become just like his saviors, helping those in need just like him and perhaps, someday to be able to join the group that inspired him so much.
Rookie
Species: Tentomon
Appearance:
Like a regular Tentomon but missing his upper right arm, instead having a metallic prosthetic "arm"
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Insect
Fighting Style: This digimon is always looking to keep his distance with his opponent, bombarding it with ranged attacks while trying to divert their attention from his teammates. On his own he wouldn't be much of a threat to someone with proper training and experience, but he never fights alone.
Abilities:
Electroshock: Fires a small concetrated beam of electricity from his antennae, causing medium damage to his target, and dealing double damage to wet targets. Two posts cooldown.
Shielder: Turns himself around so his carapace faces the enemy, absorbing the impact and blocking an attack of Emil's current level. Three posts cooldown.
Song of Victory: Flaps his wings rapidly to create a loud, disorienting vibration that temporarily dizzies enemies of his same level at best, or is very, very annoying at worst. Two posts cooldown.
OPTIONAL EVOLUTIONARY STAGES
Human Fraction
Species: Musyamon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: Wild. Savage. Unpredictable. Ruthless. Adaptable. In war there is only one thing that matters: winning, no matter the cost. As such, the first fragment of the Metal spirit of war treats any and all fights as seriously as a full scale battle, and will not pull any punches if it means achieving victory.
Abilities:
Passive: I BRING WAR: Conflict fuels this spirit, and as the fight rages on so does the escalation of his tactics. For every turn that he spends fighting he increases his strenght by 10%. This can stack up to four times, though if he is unable to deal damage for two posts in a row all the stacks will be lost. At any time during the fight they can focus all the accumulated stacks into one of their other offensive abilities, increasing the ability's damage by twice the amount of stacked power (I.E. making the attack be 80% stronger with four stacks). After doing this however they can't accumulate more stacks for the next 3 turns.
Blades of Conquest: Musyamon's sword glows with energy, absorbing the power of whatever element the sword came in contact with, afterwhich it can be released into a powerful long range (30 feet) slash of said element. Two posts cooldown.
Salt the Earth: Spreads a debilitating miasma in an area of around them, lowering the defense of their opponents and nullifying any Champion level healing those inside the affected area would receive, including Musyamon. The miasma' s effect lasts for two turns, has a three post cooldown and can only affect three targets at the same time.
Hell's Army: Plants his sword in the ground, summoning behind him two spectral reflections of whatever he's fighting, which will then charge towards the original source of the "reflection", exploding into a fiery burst once they are in range of their target or if they are hit by an attack. Three posts cooldown, can only be done twice per opponent in the same thread.
Hook: Summons a long energy chain that ends on two sharp hooks, before trying to snare the enemy with it. If succesful it will chain down the enemy to the ground or similar surface, preventing them from moving for one turn, though they are still free to use attacks. Two posts cooldown.
Vorpal Cut: Slashes the air in front of him with such strenght that it cuts through solid matter with ease, ignoring whatever defense the oponent has to deal medium damage. Three posts cooldown.
[6 Abilities Max]
Digivolves From: Gladimon
Digivolves To: Knightmon
MERCENARY
Name: Emil
Default Form: Rookie
Gender: Male
Holosuit: • Fate Grand Order • Bedivere
Alignment: Neutral Good
Skills/Talents:
-Great cook: years of travelling have not only taught Emil the best way of making food with few ingredients, but how to make true delicacies when he has the necesary materials.
-Blacksmith: While a good deal of the junk he sells are things he has found, a lot of it is of his own craft. From necklaces to forks, small blades and such, with enough metal to bend and tinker with he can create true works of art.
Inventory: Books, a cooking pan, his prosthetic arm and a plethora of scrap to sell.
Personality: A jovial, easily excitable young lad, polite to a fault and kind to the point not wanting to step on insects. His unwavering optimism has gotten both him and those he befriends over some dark times, and he’s always happy to lend a helping hand or an ear to those that need it most. As stubborn as he is upbeat, once he has his mind set on something he will stop at nothing to accomplish it, unless his actions would somehow end negatively affecting others.
His innocence does comes with some shortcomings however, as he is a somewhat gullible individual, always choosing to believe in the good intentions of others even if they don't have exactly the cleanest track record.
All that aside however, underneath that warm personality lies a ferocious fighter, and if you ever made the mistake of deceiving him or seriously harming anyone close to him he will make sure those responsible to feel the full weight of justice.
Or possibly just plain, good ol' revenge.
Personal History: Born in the village of beginnings like many other digimon, he spent a good chunk of his teenage years staying on said village, helping the caretakers to look after the new born digimon. Not too long after what in human years would have been his 17th birthday however he left that behind, choosing to pursue the life of a travelling merchant, exploring the Digital World as he saw fit while selling his various knick knacks and doodads he had accumulated over the years.
It was a relatively peaceful, if uneventful life. One that he was content with. It would take a sudden detour however, one fateful night he stopped to rest on a small village not too far from Terminus city.
In the dead of night, without any previous warning a group of digimon outlaws launched a raid on the village, leaving a trail of chaos and destruction behind. The vicious attack left his body scarred, even losing his right arm in the heat of battle. He would have lost much more than that, were it not for what he considered a miracle: a small group of knight like digimon came to his village’s aid, driving back the opposing force with ease, and some of them even staying behind to help the rebuilding efforts of the town. The selflessness and bravery from the knights was enough to inspire the young tentomon, and he would bow from that day on to better himself and find a way to become just like his saviors, helping those in need just like him and perhaps, someday to be able to join the group that inspired him so much.
Rookie
Species: Tentomon
Appearance:
Like a regular Tentomon but missing his upper right arm, instead having a metallic prosthetic "arm"
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Insect
Fighting Style: This digimon is always looking to keep his distance with his opponent, bombarding it with ranged attacks while trying to divert their attention from his teammates. On his own he wouldn't be much of a threat to someone with proper training and experience, but he never fights alone.
Abilities:
Electroshock: Fires a small concetrated beam of electricity from his antennae, causing medium damage to his target, and dealing double damage to wet targets. Two posts cooldown.
Shielder: Turns himself around so his carapace faces the enemy, absorbing the impact and blocking an attack of Emil's current level. Three posts cooldown.
Song of Victory: Flaps his wings rapidly to create a loud, disorienting vibration that temporarily dizzies enemies of his same level at best, or is very, very annoying at worst. Two posts cooldown.