Hobby's handcrafted edits
Oct 29, 2018 11:29:01 GMT
Post by Hobby on Oct 29, 2018 11:29:01 GMT
Requesting the addition of two abilities to my Super Mega via usage of two RAM upgrades + One ability to be shared by all forms via usage of Ram Upgrade Plus + Giga
Knickmon abilities:
[Sunder]: Hobby unhinges his maw before attempting to absorb the life force of a nearby Digimon. Once this ability connects, Hobby is rooted for one post as he channels, dealing continual damage and healing himself for a large portion. The tether cannot be reversed unless the target moves away from its range (35 feet from starting point). [Cooldown: 2 posts]
[Gorge]: Hobby opens the medial stitch that runs through his stomach and attempts to engorge anything in front of him (limited to one Digimon/human). Creatures trapped inside Hobby cannot be damaged through other means. If Hobby chooses to attempt and corrupt the target while inside him, 5 stacks of Rot are applied over the single (1) post duration. During this time Hobby can freely move at a decreased speed before releasing a cloud of Rot around him and expelling the target. This can either be forceful in order to deal impact damage, or it can be softer, dealing no damage. Gorge cannot swallow creatures larger than Hobby and will apply 5 stacks of Rot and deal only the first potion of damage instead. [Cooldown: 3 posts]
Global ability:
[Linophobia]: Hobby's presence is terrifying and upsetting to most sane individuals. If that weren't enough, Hobby can project his tar like interior to attempt and terrify any surrounding Digimon. Digimon below Hobby's current level will be forced to flee from Hobby in the opposite direction using the shortest possible route. Digimon of equal level to Hobby will instead lose focus/flinch, causing any concentration abilities (channeling/charging, etc) to fail and cause Hobby's next attack against them to be harder to dodge and heal for a medium portion of the damage dealt. Digimon of a higher level than Hobby's current level are completely unaffected by this ability. Hobby can immediately use any of his abilities directly after the end of Linophobia if they are off cooldown. [Cooldown: 3 posts]