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Kenny O'Hara and Skadi's Thread Edits
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Post by Kenny O'Hara and Skadi on May 12, 2019 11:22:47 GMT
Brought a new RAM upgrade for Weatherdramon:
Galestorm (RAM Upgrade): Skadi fires off a powerful tornado/windstorm at the opponent from her orb directly at the opponent, hitting them at full force. Does heavy wind damage, and can fling them back far or disorient them upon contact. A powerful pushback attack that can give Skadi a lot of distance. (3 post cooldown)
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on May 15, 2019 22:50:53 GMT
I find it a bit odd that it says 'more' instead of 'less' against a class that should be better suited to deal with the wind. The move works better without the clause entirely.
Otherwise, 1/2.
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Post by Kenny O'Hara and Skadi on May 16, 2019 2:09:28 GMT
Removed the clause!
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 23, 2019 0:09:07 GMT
Approved.
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Post by Kenny O'Hara and Skadi on Jun 5, 2019 10:57:06 GMT
Hello again. Updating Canandenmon's moves (because she hasn't shown up in canon yet), and giving the merc Ramona her Champion form. (And remove 'locked' from the 'Digivolves to' from Skadi and Ramona's Rookie form profile. CANANDENMON'S NEW MOVESET:Abilities: [6 Abilities Max] Tough Hooves (Passive): Skadi can run across craggy terrain, icy terrain or hot terrain without taking any damage. She can also walk/run on ice without slipping, and climb crags with ease. This also nullifies the effects of any attacks that involve scattering spikes or other damaging terrain onto the ground (damage, poison, ect). However, this does not stop other effects from occurring from those attacks (those being explosions, pitfall traps, net traps, and the like) Woolly Coat (Passive): Her wool coat gives her sheer bulk, and warmth rolled up into one package, which allows her to reduce all physical attacks and Ice attacks by 30%. However, this also increases all damage from Fire attacks by 20%. Outside of battle, it prevents her from getting cold, great for traversing cold areas. Rampaging Charge: Skadi's horns glow bright white and she charges at the opponent. She can choose to headbutt them or gore them or toss them upon contact. Essentially, it's a more powerful version of Ramming Headbutt, and can easily send other Champions flying on contact. Taking the law of physics into consideration, any damage boost outside of any standard attack buffs is equal to any speed boosts Skadi has gotten, so a 10% speed boost will also boost this attack by 10%, a 20% speed boost also boosts this attack by 20% and so on. (1 post cooldown) Wild Bleat: Similar to Echo Bleat, she bleats very loudly, which causes damage and possible disorientation, including forcing flying Digimon down from the sky. This latter effect can also affect Ultimates, but not Megas and above. Does not incur friendly fire. (2 post cooldown). Battlecry: Skadi bleats loudly and proudly, but this time around, instead of causing damage, her bleats are very invigorating, giving herself and up to 2 allies within earshot 30% more attack and 10% more speed for the next 3 posts. Skadi can select which 2 allies will get the boost if there is more than 3. (3 post cooldown) Spiral Tremor: A much more stronger version of Spiral Pillar, Skadi stomps the ground several times to cause a powerful tremor to summon up to 3 spires to attack the enemy (if there is one enemy, then this becomes one huge spire instead), reaching up to 10 meters per spire, or 15 meters for the super spire. This attack can pierce Champion-level defence buffs and passives, and break shields for maximum possible damage. If this attack hits a Ultimate-level instead, then this attack does 50% of the maximum damage to them if they have any passives or buffs active that would otherwise decrease it, or if a shield is active (but does not break it). Ally Digimon may be affected by the earthquake as well (but cannot be damaged by it). However, the spires will never hit an ally. If there are more than one enemy in the radius, Skadi can select who gets hit by the spires, but all of them can be affected by the earthquake regardless, leaving them open to attack from allies. (3 post cooldown) ChampionSpecies: Kabuterimon Appearance: Attribute: Vaccine Family/ies: Nature Spirits, Wind Guardians Type: Insect Fighting Style: Now that is more like it. Ramona can now properly fight in this form, and while she can operate perfectly fine on the ground, she prefers the air. Abilities: [6 Abilities Max] Flight (Non-combat passive): Duh. Soundproof (passive): While in the sky, Ramona’s wings beat very loudly, allowing her to filter out any negative Champion-level or lower attacks and abilities that involves loud noises and/or soundwaves, and only takes 50% damage/has the effect last for a post shorter instead for Ultimates. Electrification (passive): While in combat, Ramona is constantly building up charge in this form. Every three posts, Ramona can trigger this passive ability, which electrifies her entire body. For the next three posts, all of her electric attacks do 30% more damage, and she deals 10% of electric damage upon contact. Electro Shocker: Fires a ball of electricity at the enemy. Does electricity damage, and for the next 2 posts, opponents suffer ‘electrocution’ for the next 2 posts. They take 10% of electricity damage per post (20% if it was used during the time Electrification is active), and their speed drops by 5% (10% if it was used during the time Electrification is active.) (2 post cooldown) Beetle Horn: Attacks the opponent with her horn to cause heavy physical damage. She can either gore you, or fling you pretty far away. If hit during Electrocution, this attack’s damage is increased by 10%. (1 post cooldown) Blink Thrust: Ramona fires several wind blades at the opponent with her wings. While they cannot home in on the enemy, they do not make a single sound when fired, making it perfect for sneak attacks. If used during Electrification, this attack becomes a wind and electric attack. This also gives them a faint sparking/buzzing sound instead. (1 post cooldown). Healing Dust: Tapping into Biomon’s data, Ramona sprinkles healing dust on up to 3 allies (including herself). This heals them by 30% and removes all Champion-level and lower debuffs, like poison, attack drops, etc. For Ultimate and higher debuffs, this is reduced by 1 post instead. (4 post cooldown) Digivolves From: Wormmon Digivolves To: Unknown
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Jun 5, 2019 22:39:21 GMT
Rampaging Charge - For such a safe approach, this buff would require a 3 post cooldown. I'm still not keen on it as its pretty much a safe rush.
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Post by Kenny O'Hara and Skadi on Jun 6, 2019 0:50:45 GMT
Alright, made some changes: 1. Fixed spelling errors.
2. Changed Rampaging Charge's description to something more apt and fitting.
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Jun 6, 2019 23:38:10 GMT
1/2
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Jun 10, 2019 11:55:51 GMT
2/2 approved!
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Post by Kenny O'Hara and Skadi on Jul 10, 2019 10:49:23 GMT
A wild second merc appeared! Digimon Name: Odin Default Form: Champion (Peckmon) Gender: Male Alignment: Chaotic Good Skills/Talents: Leg strength: A lot of it. It allows him to run for long amounts of time without getting tired. Sneaking: He’s immensely good at sneaking around, allowing him to go through dangerous areas without getting caught, and he’s also good with sucker punches too. Fishing: He can fish. He mainly eats them raw in order to survive. His stomach can handle it. Great Eyesight: He can see clearly from far away, allowing him to warn others of threats, and spot things others otherwise wouldn’t. Inventory:- His trusty satchel - The entire map of the Digital World - A compass with a crack on the glass - Some healthy snacks for the journey ahead, usually consisting of a few fresh fruits or vegetables - A fishing rod and bait Personality: A warrior-in-training, Odin is rough, tough, and a little bit too brash for his own good. Basically, his personality is like a teenager with a little amount of self-control, but a lot of great potential ready to be harboured within him. He tends to act first and ask questions later, and has a bit of a bad habit of showing off, but while he may not be always doing the right thing, he always proposes to do what’s right by others. Odin often likes to make himself sound more impressive than he really is, often overplaying himself and downplaying others when it comes to great victories. He often loves to taunt his enemies and often gets himself a little too caught up in the fight. However, if there’s one thing you should never do near Odin, well, it’s that you do not diss his close friends in front of him. Because he’s also extremely loyal to his close friends, and is more than happy to fuck your shit up the second you step out of line. He makes his ends meet for now by working as a mailman in the Digital World, quickly rushing throughout to deliver packages and mail through even the harshest of environments. He will make sure your package is delivered, safe and sound, hell or highwater, his own safety be damned. It may or may not eventually cost him his life should a delivery go sour, but hey, as long as it puts food on the table. Personal History: All he’ll let slip is that he’s been training under an eldery Karatenmon for a while… for now. DIGIMON'S INITIAL EVOLUTION LINE FreshSpecies: Puwamon Appearance: Attribute: None Family/ies: None Type: Chick Fighting Style: .. ..-. / -.-- --- ..- / -.-. .- -. / .-. . .- -.. / - .... .. ... --..-- / -.-. --- -. --. .-. .- - ..- .-.. .- - .. --- -. ... -.-.-- / -.-- --- ..- .----. .-. . / .- / -. . .-. -.. .-.-.- Abilities: [1 Ability Max] Fuwa Feather: If you touch Odin’s tail, he’ll automatically give you an electric shock, and by ‘electric shock’, well… imagine touching metal, and you feel a small, painless, but irritating and distracting jolt. Yeah, that’s basically this ‘attack’. Digivolves To: Pinamon In-TrainingSpecies: Pinamon Appearance: Attribute: None Family/ies: None Type: Chick Fighting Style: He fast. Abilities: [2 Abilities Max] Piripirk Spark: Strikes the opponent with the Fuwa Feathers on his tails, hitting them with a painless, but irritating spark, just long enough to make an escape. Mad Dash: Rams into the opponent at high speeds. Or runs away, whatever works. Digivolves From: Puwamon Digivolves To: Peckmon (Warp) ChampionSpecies: Peckmon Appearance: Attribute: Vaccine Family/ies: Wind Guardians Type: Bird Fighting Style: A crafty fellow in combat, Odin tends to mix it up with several techniques to catch the enemy off guard. Like Ramona before him, he carries a good mixture of both offensive and defensive techniques to both support his allies and be able to hold his own in combat. Abilities: [6 Abilities Max] Never Skip Leg Day (non-combat abilities): He can fly and glide, but he’s much more effective fighting on land. It does help he has crazy good leg strength, allowing him to run for long amounts of time without getting exhausted. And it gives his basic kicks a little bit more ‘oomph’. Silent Sneaker (non-combat passive): A technique learnt from his master, Odin is capable of sneaking, not making a single sound in his steps during so. While this cannot be used in direct combat, this is great for potential sneak attacks and sucker punches he can pull off when the opponent least expects it, especially while in hiding. Speedster (passive): Odin is, naturally for his kind, very fast. Once every 3 posts, Odin can use 2 named active abilities in a turn instead of one. Tailwind: Odin rapidly flaps his wings to summon a cool, and relaxing tailwind for him and up to 2 nearby allies. For the next 2 posts, their speed is increased by 20% and all of their air/wind attacks are boosted by 10%. (2 post cooldown) Kunaibane: Flings a series of 20 sharpened feathers at the foe. A singular one won’t do much damage, but it’s a good thing he can throw multiple with this attack, and he can throw them consecutively to build up the damage, great for keeping the enemy at bay at long range. (No cooldown) Spiral Claw: Leaps into the air and spins at high speed, drilling into foe with his talons. A powerful attack amplified by his tough legs and his sharp claws, where the higher he is in the air, the bigger the impact of the attack. (1 post cooldown) Stun Dart: Odin tosses a very potent dart at the opponent. Once hit, the opponent will be immobilised for a post by the potent muscle-freezing poison in the dart, leaving them open to attack. It’s small, but is very effective on pricking fleshy Digimon and their fleshy bits. It won’t really do much (if anything) to machine/armoured Digimon (not Armour levels - Digimon actually wearing armour). If hitting an Ultimate, it instead puts them into a slightly drowsy state, reducing their speed by 10%. (3 post cooldown) Firecracker Bomb: Odin pulls out up to 5 firecrackers from his bag, and tosses it at the enemy. Does fire damage, with an AoE of each firecracker ranging up to 5 meters each for a total of 25 meters. When a firecracker explodes, it releases a black smokescreen that obscures the opponent's vision. This attack is great for blinding opponents and for doing heavy damage. (3 post cooldown) Digivolves From: Pinamon (Warp) Digivolves To: Unknown
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Jul 10, 2019 22:16:54 GMT
1/2
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Jul 12, 2019 11:31:32 GMT
2/2 approved!
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Post by Kenny O'Hara and Skadi on Jul 25, 2019 5:31:33 GMT
Requesting to replace Skadi's original Armour Ultimate with this: Armor Ultimate Species: SliverGrademon Appearance: (Thanks to Eizer for the recolour!) Attribute: Vaccine Family/ies: Nature Spirits, Metal Empire Type: Warrior Fighting Style: While this form cannot give and take hits as hard as Markhormon can, she makes up for it with fast hitting attacks, and sheer grace and ability. She relies on a hit-and-run playstyle where she relies on what this form does best: hit the opponent, and don’t get hit. Simple. Abilities: [7 Abilities Max]Leaps and Bounds (Non-combat Passive): Skadi can leap very, very high. Meaning she can scale houses and buildings with a single leap. She is also capable of parkour in this form, and is generally a very fast, very flexible creature. Etheral Being (Non-combat Passive): In this form, Skadi can change her form from solid to ethereal. This can allow her to pass through walls, and other solid objects. However, this does not automatically give her immunity from attacks, and she takes damage like any other Digimon. Buildup (Passive): For every post that Skadi does not directly attack the opponent with an ability, she gains a token. This token increases her attack by 10%, up to a total count of 4 tokens. These tokens cannot be taken off by the opponent, nor can these boosts be reduced by any attacks or passives from any opponent. (For example, simply using her swords to parry the opponent or merely swinging her sword to attack will not affect Buildup. Using Dual Striker or Sliver Breaker does) Keen Eye (Passive): Being a skilled swordswoman has it’s benefits. So that means that she gets a 1.3x boost to accuracy. This also allows her to see perfectly fine where she otherwise wouldn’t, including fog, smoke, and other weather conditions. Dual Striker: Skadi runs up to the opponent at high speeds with her swords expanding and glowing in pure energy, before slashing at the opponents with her swords with skill and grace. Does light-type damage and physical damage, but does not make direct contact. (1 post cooldown) Sliver Breaker: Skadi combines her two swords into one new powerful sword, the 'Gradalpha Break', then swings it to strike down the opponent. This attack can bypass and break Ultimate level (and lower) shields, reflectors and defensive passives/buffs to deal full damage to the opponent. Megas suffer 50% of the damage while any of the above is applied. However, it cannot break their shields or reflectors. Does light-type damage and physical damage, but does not make direct contact. (3 post cooldown) Illusion: Skadi summons 3 clones of herself. These clones possess the power of a normal Champion level. However, if hit, these clones will automatically die, exploding and dissipating into white smoke to obscure the opponents vision and do moderate damage up to a 5 meter radius each. These clones are capable of using Dual Striker and Silver Breaker as well, and also has access to the Buildup and Keen Eye passives (albeit only getting 1.2x accuracy boost instead). However, they can only gain one token from Buildup, and cannot use Reflective Shield, Illusion, or Shining Blast. Each clone also have a max. TTL of 3 posts if left undamaged. If they die this way, then they will still go up in smoke (in both cases, Skadi can decide whenever they explode or not, depending on certain situations), and clones can attack the post they were summoned. Since this attack does not involve directly hitting the opponent, only producing the clones, this does not interfere with the Buildup passive. A clone attacking the opponent with an ability will only affect their own Buildup passive effect. (3 post cooldown) Reflective Shield: Skadi summons a clear circular shield that can protect her from 1 normal Ultimate attack (3 Champion level attacks). If a ranged attack hits this shield, then it will automatically be reflected back to the opponent with the damage equal to what it was going to hit Skadi with. If a physical attack hits this shield, then the opponent takes 30% of the damage from the intended attack. This attack does not interfere with the Buildup passive. (3 post cooldown) Shining Blast: This attack relies on the use of the Buildup passive. Skadi forms an orb of light in her palms, in which she fires a powerful laser beam at the opponent, causing light/holy damage. The damage depends on how many tokens Skadi has built up during this time. Once used, the token counter resets to 0, and Skadi loses the boosts. However, next post, the Buildup passive starts again, and Skadi can resume building tokens as normal. (3 post cooldown) Digivolves From: Valaismon (w/ Digimental of Reflection)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jul 26, 2019 1:58:27 GMT
1/2
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Jul 26, 2019 7:19:37 GMT
2/2 approved!
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