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Kenny O'Hara and Skadi's Thread Edits
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Post by Kenny O'Hara and Skadi on Jul 30, 2019 10:48:35 GMT
Whoops I brought a holosuit for Skadi: Holosuit:
Faceclaim: Spiderman: Into the Spiderverse • Penny Parker • Skadi (holosuit)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jul 30, 2019 21:56:26 GMT
Approved.
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Post by Kenny O'Hara and Skadi on Aug 9, 2019 10:27:52 GMT
Hi, I made an Ultimate for Skadi, just in time for the tourney (that means please update this on Canandenmon): Digivolves From: Valaismon Digivolves To: Markhormon
Ultimate Species: Markhormon Name Origin: The markhor (Capra falconeri), also known as the screw horn goat, is a large species of wild goat that is found in northeastern Afghanistan, northern and central Pakistan, Northern India, southern Tajikistan, southern Uzbekistan and in the Himalayas. It’s name comes from the Persian word for ‘Snake Eater’, because, according to Persian folklore, this goat is believed to kill/eat snakes, while it’s foam-like saliva is said to extract the poison from snake bites. Appearance: Markhormon is an amphomorphic Digimon that resembles a goat in appearance. However, she possesses a similar build to Leomon in terms of body structure. Her most notable feature are her horns, which are a mix of Canandenmon’s horns, and the twisted horns of an actual markhor. Her eyes are no longer covered by ‘bangs’; rather, 3 tuffs of hair protrude on her head, along with her grey ears, adorned with a single earring, and while her fur is a brownish grey colour, her muzzle and belly are a clean white. A white ‘mane’ of fur surrounds her neck.
She still has the same fluffy tail she had as a Valaismon, but otherwise, there are some major differences. Markhormon’s legs are fluffy, but they stop at the hooves, and brown bands cover her hands, which have returned since reaching this form, but are now more akin to 4 black claws rather than the chubby sausages that Valaismon calls ‘hands’. Adorned onto her wrist is a singular silver holy ring.She wears short, ripped blue pants, with a belt. Adorned on the belt is a small fake goat skull.
Her sword is a great sword, made out of Chrome Digizoid, with the midpoint of the hilt topped off from the sharpened bones of a SkullGreymon’s spine. Inscribed on the sword is the Digimoji for "Digital Monster" (デジタルモンスタ).
Markhormon live upon the craggy mountains of the Digital World, accompanied by their treasured sword. Despite their fierce looking appearance, Markhormon are actually very docile creatures until agitated, and only a select few who have done so have lived to tell the tale. It’s horns are often sought after by hunters, often fetching very high prices on the black market, however, the sheer strength Markhormon exhibits means that, more often than not, the risk is not worth the reward. It’s years of fighting off poisonous invaders have made it’s body resilient to that very substance in question, and therefore, it’s foamy saliva is sought upon by others for it’s very potent antivenom.
Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters Type: Beast Man
Fighting Style: If Canandenmon hits like a truck, then Markhormon hits like 10 trucks all at once. While her speed is a little slower, she more than makes up for it with a lot of strength and a clearer mind. She can use her sword to parry attacks from enemies, or even use it as a makeshift shield, but her sheer bulk allows her to weather a lot of attacks and then some anyway.
Abilities: [7 Abilities Max]
Mountaineer (Passive): Markhormon possesses a tough and well-rugged body that has survived even the harshest of winters. This in turn reduces damage from all Ice attacks by 50% and physical attacks by 30%. However, she takes 50% more damage from fire attacks.
Toxic Immunity (Passive): Markhormon’s immune system naturally prevents Skadi from suffering poison/corrosion from any attacks/passives, or suffering any ill effects from them (damage, paralysis etc). Likewise, her foamy saliva, if swallowed, or in some cases, rubbed into an affected area of a poison victim, will automatically heal the Digimon of any poison/corrosion effects they may suffer… if they’re willing to use it at all, obviously. If used on an ally, then they have up to 2 poison/corrosion effects lifted from them, and Skadi goes through a 3 turn cooldown period, where she will be no longer immune to effects from poison/corrosion until it finishes. If Skadi digivolves to this form while poisoned/corroding, then she will automatically be cured in the same post.
Frozen Cleaver: Skadi’s sword is encased in ice, in which she uses it to slice into the opponent with relative ease. This attack does ice damage, and physical damage to the enemy, however, it does not inflict direct contact. (1 post cooldown)
Spiral Earthquake: A even much more stronger version of Spiral Tremor, Skadi stomps the ground several times to cause a powerful tremor to summon up to 5 spires to attack the enemies (if there is one enemy, then this becomes one huge spire instead), reaching up to 20 meters per spire, or 50 meters for the super spire. While this attack lacks the defence piercing capabilities of Spiral Tremor, it makes up for it with sheer power alone, and a 150 meter radius that causes an earthquake, disorienting all grounded Digimon (allies and enemies) and leaving enemies open to attack. (4 post cooldown)
Blizzard Calling: Skadi’s sword is surrounded by a faint icy aura, before she swings it at a wide angle, summoning a powerful blast of icy wind for up to 50 meters, that not only cuts into and blasts back up to three opponents at once, but also reduces their speed by 20% for the next 2 posts. Flying Digimon also take 20% more damage when hit, and can be forced onto the ground. While the wind blade is powerful enough on it’s own, due to the fact she’s swinging a heavy object, the sword still hurt if you make contact with it directly, great for driving back opponents that are too close to her. (2 post cooldown)
Charge Striker: Skadi gets into position to ready herself, by keeping guard. During the buildup, Skadi gains a 15% resistance to all elemental attacks except fire, and is impossible to make her flinch or otherwise affect her with mental effects that will throw her off guard (if an attack were to otherwise knock her out, she will not faint until this attack is finished). Charging up to three turns, the glow of her sword and the icy aura indicates how long she has charged for, before she suddenly strikes out at the opponent with a powerful swing of her sword, encased in ice. This attack is immune to attack drops. (3 post cooldown) - No charge: Normal damage. - 1 charge: +50% damage. - 2 charge: +100% damage. - 3 charge: +200% damage + pierce through defences/buffs/shields.
Call of the Mountains: Skadi lets out a powerful, loud bleat at the opponent, dealing damage and potential disorientation. A much more powerful version of Wild Bleat, again, it can disorient flying Digimon and send them onto the ground, but it also has an added bonus of invigorating Skadi and increasing Skadi’s attack by 20% for the next 2 posts. (2 post cooldown)
Digivolves from: Canandenmon Digivolves to: Unknown
And a new RAM Upgrade for SilverGrademon:
Ethereal Chains (RAM Upgrade): Skadi summons 2 pairs of ghostly chains silently rising from the ground to coil around the opponents feet (4 if the opponent has 4 feet, for flavor purposes only). Once trapped, they are bound for one turn, unable to move from the spot or turn around, but are still free to attack, just as long as the attack doesn't involve using their feet. (2 post cooldown)
And that means I need to edit this slightly:
Illusion: Skadi summons 3 clones of herself. These clones possess the power of a normal Champion level. However, if hit, these clones will automatically die, exploding and dissipating into white smoke to obscure the opponents vision and do moderate damage up to a 5 meter radius each. These clones are capable of using Dual Striker and Silver Breaker as well, and also has access to the Buildup and Keen Eye passives (albeit only getting 1.2x accuracy boost instead). However, they can only gain one token from Buildup, and cannot use Reflective Shield, Illusion, Ethereal Chains, or Shining Blast. Each clone also have a max. TTL of 3 posts if left undamaged. If they die this way, then they will still go up in smoke (in both cases, whenever hit or not, Skadi can decide whenever they explode or not, depending on certain situations), and clones can attack the post they were summoned. Since this attack does not involve directly hitting the opponent, only producing the clones, this does not interfere with the Buildup passive. A clone attacking the opponent with an ability will only affect their own Buildup passive effect. (3 post cooldown)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 10, 2019 0:39:04 GMT
1/2
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 11, 2019 1:20:51 GMT
Spiral Earthquake - This is an area-of-effect automatic shield destroyer with very little mitigating factor. I'm honestly going to have to say that's a bit much (and if the shield destroying is on lesser versions on this move it should be removed).
Everything else here is fine; the raid-breaker here just needs adjusted.
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Post by Kenny O'Hara and Skadi on Aug 11, 2019 7:27:43 GMT
Fixed!
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 13, 2019 22:50:25 GMT
2/2
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Post by Kenny O'Hara and Skadi on Aug 24, 2019 13:26:51 GMT
New RAM Upgrade time for Markhormon and a new artifact, kiddies.
But first, a slight tweak to her design (because Panzer can't description properly):
Appearance: Markhormon is an amphomorphic Digimon that resembles a goat in appearance. However, she possesses a similar build to Leomon in terms of body structure. Her most notable feature are her horns, which are a mix of Canandenmon’s horns, and the twisted horns of an actual markhor. Her eyes are no longer covered by ‘bangs’; rather, 3 tuffs of hair protrude on her head, as part of her slightly darker, messy grey hair, along with her brownish grey ears, adorned with a single earring, and while her fur is a brownish grey colour, her muzzle and belly are a clean white. A white ‘mane’ of fur surrounds her neck.
She still has the same fluffy tail she had as a Valaismon, but otherwise, there are some major differences. Markhormon’s legs are fluffy, but they stop at the hooves, and brown bands cover her hands, which have returned since reaching this form, but are now more akin to 4 black claws rather than the chubby sausages that Valaismon calls ‘hands’. Adorned onto her wrist is a singular silver holy ring.She wears short, ripped blue pants, with a belt. Adorned on the belt is a small fake goat skull.
Her sword is a great sword, made out of Chrome Digizoid, with the midpoint of the hilt topped off from the sharpened bones of a SkullGreymon’s spine. Inscribed on the sword is the Digimoji for "Digital Monster" (デジタルモンスタ).
Now for the RAM Upgrade:
Snowstorm Geyser (RAM Upgrade): Skadi rams her sword, coated in the familiar icy aura, into the ground. Underneath the opponent’s feet (in a 100m radius), a giant geyser of ice and snow erupts, inflicting powerful ice damage and potentially launching them into the air in the process from the pressure alone. This attack can also strike flying Digimon as well. (If there are more than one opponent, Skadi can select who gets hit by this attack, giving it a bit of an element of surprise). If Skadi rams her sword into the opponent instead, then they take the same full blast directly to their body, producing the same effect as before, but instead launching the in the direction opposite of where she strikes them. (2 post cooldown)
And the KIZNA artifact:
[Professor's Chronometer] + [Soul Essence] + [Gold Cat] Geisterseele (Weak Artifact): A small gold necklace with a glowing red gem, adorned around a Digimon's neck. It allows the wearer to turn invisible outside of combat, great for hiding or camouflage. It can be used for as long as the user wants, but only outside of combat. It's not strong enough to be used inside of combat. If hit by an attack or if the user uses an attack themselves, the effect automatically wears off.
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 25, 2019 21:39:10 GMT
Seems good to me! 1/2.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 26, 2019 14:29:18 GMT
Approved.
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Post by Kenny O'Hara and Skadi on Aug 31, 2019 6:42:57 GMT
One more RAM Upgrade for Skadi's Markhormon form, coming right up!
Stonewall Barricade (RAM Upgrade): Skadi stomps the ground, sending up a surrounding circular wall full of giant spires with spikes lined on the front to protect her and up to 2 allies near her (within a 50 meter radius) for a post. This can withstand up to 3 Ultimate attacks (that's around 6 Champion level attacks) before breaking, while Rookie and below do no damage and 1 Mega attack is enough break the wall, but have their damage slashed in half. Anyone making physical contact with the wall suffers 20% damage of what their attack would’ve inflicted. (3 post cooldown)
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Sept 1, 2019 22:28:52 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 3, 2019 3:15:32 GMT
Three things:
1. Ultimate-level abilities shouldn't be able to fend off Mega-level attacks. They should be able to reduce their damage by half at most, however.
2. The duration of this ability should be one post at most.
3. For what amounts to a mostly defensive ability, this one has a lot of freebies going for it. You can keep either the 20% damage return on contact or the initial damage if somebody happens to be standing where the wall raises, but not both.
That's all!
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Post by Kenny O'Hara and Skadi on Sept 3, 2019 6:14:59 GMT
Alright, made the following edits:
1. Mega attack damage is now slashed by half, but still break the wall.
2. The wall lasts for one turn (forgot to add that).
3. Opted for 20% physical damage reflection.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 3, 2019 6:32:30 GMT
Seems good!
Approved.
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