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In Need for Campers [Mission]
Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Sept 5, 2019 10:32:31 GMT
Racing out onto the battlefield, it didn't take long for Ophelia to notice that she was lagging behind Bero. Bero had ways of increasing his speed that Ophelia lacked - namely his Accelerant Ignition - and the disparity between the duo's speed over the duration of this effect was quite obvious, Bero easily overtaking them. Ophelia was still more than eager to try and keep pace, however - watching as Bero's fire seemed to be scaring away a good majority of the Gaossmon swarm. "Maybe they've decided we're not worth the risk?" Ophelia guessed, calling back to Bero in response to his own annoyance; picking up his voice over the chaos going on around them with her keen ears. "Fire probably reads as either 'there's a bigger, tougher digimon protecting this food, it's not worth the trouble', or as 'fire means lava or volcanic activity, run away' to them. Though, the Gaossmon do seem awfully easy to scare..." Ophelia hummed a little - wondering what must be going through their heads right now, wondering if they were perhaps not quite as hungry as they had initially thought - or at least not as hungry as the Champions were... ... though, those thoughts would be quickly interrupted as a flash to the side would catch her attention; an attack! She had nearly run head-first into the blast, though would able to stop herself just shy of it - between feline reflexes, as well as the distance between herself and Bero, from their differing speeds. "Damn, our birdy friend's not playing around..!" Ophelia cursed briefly - staring in the Diatrymon's direction, her claws reflexively flexing as she briefly considered the situation at this moment; the Gaossmon pack having thinned out greatly, in lieu of sticking with Tyrannomon or Salamandamon. Personally, her first instinct was to head in and charge the Diatrymon; and Bero seemed to have a similar idea, though his way of going about it was much more strategic, as Ophelia quickly noted. Following him in the charge forward, Ophelia watched as the 'Little Blue Hunter' would arc upwards in the sky, then downwards at the larger Champion as the BlackGabumon darted in on foot. Figuring that grouping up would simply risk them both being hit by that plasma attack again though, Ophelia would begin to angle off towards the side - circling around to Diatrymon's side, and drawing her blade. All the whilst, lights flashed in the background - towards Tadayoshi and the others - as well as the sounds of combat and fighting; such as explosions. She could hear their occasional chatter, giving her a brief idea of what was going on, though she wouldn't pay too much mind to all of this; instead focused on the heat of the very combat that she and Bero were dealing with. "Have some of this, ay?!" She'd shout loudly in challenge, to draw the Diatrymon's attention in a gutsy show of confidence (even if she knew it wouldn't understand her words, she hoped it'd understand her tone) before swinging her Blue Blade outwards at it - using Ice Saber. This would all be in an attempt to catch the wild digimon off guard with the extended reach it gave her blade, as well as to harass the Diatrymon from a different angle from the angle that both Bero and his Little Blue Hunter were coming in from.
- Ophelia is just able to dodge the Plasma Beam, due to having been lagging behind Bero a bit - Following Bero's charge (though going at Diatrymon at a different angle from him,) she uses Ice Saber on it to have the extended reach catch it off guard, and to harass its attention away from Bero - Tempo reaches 1 stack Move Used:[ATTACK] Ice Saber - With a battlecry, Ophelia's blade enlarges into a long blade of ice, and she leaps into a flurry of jabs and slashes at the foe! Unarmed Variant: Instead of slashing, Ophelia leaps forward to bite and slash at the foe with frozen claws and fangs - battlecry still included. [1 Turn Cooldown] Passives[PASSIVE] Prominence Native: Having particularly thick and fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia has increased durability against ice/cold-based attacks.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. EffectsTempo - 1 of 5 Stacks; 6% increase to Attack and Accuracy next turn CooldownsIce Saber - 0/1
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Post by tetsushi on Sept 8, 2019 13:25:45 GMT
Diatrymon's side: Bero dodging its attack made the bird understood that it seem to deal with quite the smart opponent. The low dash while accompanied with the attack... is working! It's too preoccupied with trying to find Bero's figure to actually pay full attention to its head. While it doesn't hit its eyes as much as Bero wished, the searing pain was enough for it to close its eyes while letting out cry of pain. In retaliation, or perhaps in panic, it blasted jet of fire, at random direction around it. The moment Ophelia came, its eyes already recovered, but due to panic, Ophelia instead managed to knock it off balance. It still have yet done though. Now that it's focused, it tries to blast Ophelia with an empowered flame jet. It's however unlikely for it to recover on time to get up to attack Bero.
Bero's attack hits Diatrymon, although not as effectively! It lashes out in panic and anger with normal fire breath attack! (unfocused, unlikely to hit) Ophelia managed to trip the Diatrymon, but in turn managed to get all the attention aimed at her! Diatrymon used Flamethrower Panic, if not hit my cause burning damage for two turns. Four turns cooldown.
Tyranomon's side: It's signature is of an adult stage, this is obvious, but its power is not. What causes this discrepancy has yet to be known... but one thing for sure is this one is different from the Diatrymon... noticing that its opponent has defused and now is stronger... It marches on forward... wait, forward? Normally, One would run away, but looks like this one is too frenzied. Despite the shelling attack, it keeps presses on... And punches the ground, which causes line of stalagmites to rise, in attempt to impale its opponent!
Tyranomon tanks the shelling attack, and is now very damaged, yet there are no sign of performance decrease at all. Tyranomon used Stalagmite Wave: Straight line AoE, 15 meter wide, 50 meter long, heading toward Tankdramon. Might cause significant damage to shelter ground if not stopped.with move of similar impact. 3 turns cooldown
Salamandamon's side. The child stages obviously ran away, but Salamandamon? It just presses on, not caring about the line. In fact, the moment the gun got fired, Salamandamon has...
Vanished?
The flashbang has covered for its track... but now how for the team to notice where the guy is? Either way, from its signal, it must still be around here somewhere! But where?
Current Status: No child stages. The three adults are what's left.
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Post by Tadayoshi Teppei and Silence on Sept 9, 2019 17:41:07 GMT
Turuiemon was about ready to intercept Salamander, but she couldn't hit what she couldn't sense. "Lost the target. Pteramon?"
"Negative!" The fighter jet radioed in.
"Pteramon, fly over me. We'll fuse midair."
"Wilco." Pteramon was flying away, but a half-loop in the air sent her back and over Yoshi's was. She was still too high at that point, but with a second half-loop in a downward direction she was poised to fly right over the APC.
"Pteramon! Hagurumon! Digi-Xros!"
"Wait!" Hagurumon protested too late. He became a ball of light that met Pteramon in the air, transforming her without stopping her flight. If anything, she was just going even faster now. "WarPteramon!"
"Searching." WarPteramon began to circle the battlefield with her recon sight active. As long as she wasn't getting shot at, she thought she could spot from the air with impunity. This digimon wasn't masking its digital signature it seemed, and if they weren't doing that it was very doubtful they could hide from her.
"...Why won't they just go down?" Deckerdramon sighed. At least the vulnerable children had cut and run - most of them - but this poor Jurassic soul was taking grand hits and just kept coming! Would they have to put them down? Certainly not for the sake of the shelter, that was for sure. Silence just couldn't do that unless the target was an imminent threat to the lives of others, which in this moment they were not. But how much more punishment could this target really take? Not much, feared the crocodile. "...Hold your fire," he asked the captain. But the Tyrannomon wasn't so sporting. "Incoming!" Tankdramon was quick. He saw the incoming ground attack and began to back up from the spikes quick as he could. His treads successfully carried him about two meters out of range, though given the scale that as still uncomfortably close.
Deckerdramon wasn't so quick. He couldn't very easily move backwards due to his shape, and forwards was just the wrong direction. He attempted to roll sideways instead, but he just couldn't get himself clear. The spikes stabbed into his back as he howled from the pain, but his momentum continued to carry him over through his roll to land on his feet. "Deckerdramon!"
"Don't shoot!" the crocodile continued to plead. Though it ached, Deckerdramon started to charge right at the Tyranosaur. This hunter could move forward much faster than he looked, and growing up in a swamp tricky terrain like the stalactites wasn't much a hindrance. He wouldn't stop until he could get close enough to wrap his jaws around the Tyranomon's leg and rip it out from under him, at which point he'd try and wrestle the reptile to the ground and pin him there.
I see. Deckerdramon is afraid Tyranomon won't survive. That was something Tankdramon thought, too, of course, but the difference was Deckerdramon cared a bit more. Curse his oversized heart. Nevertheless, he couldn't shoot anyway; now it was too dangerous to Deckerdramon. He kept his cannons aimed but corked. The same digimon that make Pteramon fused with Hagurumon to make X3 WarPteramon.
WarPteramon is surveying the battlefield. -[NON-COMBAT] Recon Sight: While out of combat, this digimon can access a vision mode that gives her both telescopic vision and the ability to see others' digital signatures, much like the sixth sense for other digimon's presence but with the range of her sight. This lets her zoom in and out with vision at high resolution as well as see digimon signatures even if they're hiding in thick foliage, tall structures, fairly deep underground, or other similar obstructions. The concentration this requires makes it too difficult to use in combat. Tankdramon avoided Stalagmite Wave. Deckerdramon was hit by Stalagmite Wave.
Deckerdramon attempted to bite Tyranomon's leg and wrestle them to the ground.
Relevant passives: Lurk (passive): This digimon is big, tough, and slow. His base endurance against damage is 50% better than most, but he's 20% less evasive.
Cooldowns: Missile Interceptor: 2 Flash Cannon: 1
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Bero
In-Training
Posts: 0
OOC Name: Fritsle
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Post by Bero on Sept 15, 2019 14:18:46 GMT
Ophelia let Bero know her intricate theory on why they ran away from his bright, blue fire. Bero’s expression flattened in less than a heartbeat. He didn’t even give Ophelia the dignity of looking towards her to reply. “You have an awful lot of time to talk during combat!”And then came the attack and Bero’s retaliation. Luckily, Ophelia proved more useful than just a source of absolutely stupendous and practical theories that would change the tide of combat! Her sword was plenty capable of changing the tide instead though, slashing away at the Diatrymon’s feet. The imbalancing factor is something Bero could make great use of, as it gave him the chance to rush past the Diatrymon. Extending his rubbery limbs to a tree, he snapped himself up into the air using their elasticity, pulled up into the sky. He picks a point in the sky quite close to the Diatrymon, as that’d be vital for the next step. On his one side, two of his stretchy claws would grab towards a tree within 5 meters and grapple onto it as firmly as he could. On his other side, the other two stretchy claws aimed with ferocity at Diatrymon’s neck, Bero using his practiced technique to grapple onto Diatrymon’s neck as forcefully as possible. He then used his natural hands to grab the stretchy arms on each side, and pulled on them with his full force, trying to pull diatrymon towards the tree and perhaps topple the beast! Bero zips by Diatrymon, avoiding the fire breath attack by running past him. Bero snaps himself into the sky using his Flame Coat’s stretchy limbs. Bero grabs a tree using his stretchy limbs. He uses Superior Technique to make an empowered grapple and pull at the Diatrymon’s neck! (it has the power of a 1-turn cooldown move) Bero pulls the tree and Diatrymon towards another by furiously pulling on both sets of limbs! Stacks used = 5 Stacks gained normally = 2 New total Stacks of “Basics Mastery” = 4 Passives: Superior Technique[RAM upgrade GIGA] Combat Passive - Bero’s incredible technique lets him improvise his attacks and abilities, using his natural weapons and traits of his body’s code to great effectiveness. Bero starts each combat with 5 stacks of ‘Basics Mastery’ and every round he is in combat he gains 2 more stacks. He can hold a maximum of 15 stacks. Using 5 stacks allows him to empower one basic attack to deal damage equal to a named attack with a 1-turn cooldown. This attack counts as Bero’s named attack (or one of his named attacks, incase he’s 1 vs twins) for the post it is used. Other passives may give him more stacks of ‘Basics Mastery’ or methods to use it.
Flame Coat Combat Passive - Naturally capable of lighting his entire coat aflame, Bero makes sure to always fight with this fire backing him up. As long as this passive is in effect, Bero’s coat is covered in hot blue flames, and he can control the claws on his coat freely as if they were two extra sets of limbs. He can stretch out these limbs like rubber, using them to increase the reach of his basic attacks, and allow him to interact with objects or digimon from a distance. The elastic nature of his cloak allows him to attack up to 5 meters away, or about 5x the expected distance the limbs could reach. These limbs are strong enough for him to pull himself up by them or push himself off the ground using them. Due to being constantly aflame, they increase the damage of his basic attacks using these arms by 10%. While the hot flames of his coat are dangerous, they do not actually deal significant damage when merely touched. Active moves: Superior Technique[RAM upgrade GIGA] Combat Passive - Bero’s incredible technique lets him improvise his attacks and abilities, using his natural weapons and traits of his body’s code to great effectiveness. Bero starts each combat with 5 stacks of ‘Basics Mastery’ and every round he is in combat he gains 2 more stacks. He can hold a maximum of 15 stacks. Using 5 stacks allows him to empower one basic attack to deal damage equal to a named attack with a 1-turn cooldown. This attack counts as Bero’s named attack (or one of his named attacks, incase he’s 1 vs twins) for the post it is used. Other passives may give him more stacks of ‘Basics Mastery’ or methods to use it.
Accelerant Ignition Buff - Stoking the fires of his cape with raw energy, Bero covers himself with raging fire which allows him to move about 30% faster and makes touching his cape quite harmful, to the point of enemies dealing minor damage to oneself upon striking Bero with a melee attack. This buff lasts 3 posts and has a cooldown of 5 posts.
Cooldowns: Accelerant Ignition Still active. 3/3 turns duration passed, ends at the start of next turn. Little blue Hunter used last turn. 1/1 post cooldown passed, can be used next turn. Superior Technique has lost 5 stacks.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Sept 16, 2019 6:12:05 GMT
Though she initially blinked, as though unsure of how to respond initially, Ophelia could only bark a laugh at Bero's retort in the end; rolling her eyes. "Some of us can multi-task, who knew?" She'd call back teasingly - grinning widely as her tail swished. She couldn't even really be angry at Bero - even with his snark, - especially not when there was an exciting fight to be had! The initial fire breath would arc over Ophelia's head - the Spadamon having to duck her head to avoid getting struck by it, albeit the very top of her mane still ended up singed by the flames, starting to smoulder. As Ophelia's strike landed, sending the Diatrymon off-balance, the Spadamon couldn't help an excited growl; claws flexing as that familar rhythm of battle gradually came to her. Fighting a hungry digimon, perhaps, didn't feel good - but her instincts still thrilled at combat all the same. Not to mention, that Ophelia didn't have much time to keep chatting or worrying on the morality of things, when yet another blast of fire would come from the Diatrymon! This one was wilder and a little better aimed - though Ophelia would be able to avoid the brunt of the blaze, thanks to Bero's intervention, she would yowl in pain as the fur along her left arm caught aflame. Letting off a brief snarl, she'd take the time to pat out the fire - ice chilling along the burns left behind by the Diatrymon - before continuing to fight despite the burning pain, swinging at the Diatrymon with a couple of quick slices whilst Bero grappled it!
- Ophelia dodges the initial firebreath, but is hit with a glancing blow by Flamethrower Panic, her fur catching aflame! - Ophelia immediately uses Force of Will to put out the fire and fight thru the pain, before swinging a couple of slices at Diatrymon in a basic attack! - Tempo reaches 2 stacks Move Used:[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect thru sheer willpower alone. This ability allows Ophelia to get heal a single negative status effect that may be afflicting her (damage over time, stat reduction, mute, etc.) [2 Turn Cooldown] Passives:[PASSIVE] Prominence Native: Having particularly thick and fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia has increased durability against ice/cold-based attacks.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. Effects:Tempo - 2 of 5 Stacks; 6% increase to Attack and Accuracy this turn, 12% increase next turn Cooldowns:Ice Saber - 1/1; Up Next Turn Force of Will - 0/2
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Post by tetsushi on Sept 17, 2019 11:28:20 GMT
Center
Good thing that there are recons ability are deployed, otherwise, they would see that they're too late because underground, the Salamandamon is actually far faster than before. It's going to reach shelter by next turn if not stopped! There are seem to be some underground tunnels, and... for some reason, it's very complicated, as if everything has been set prior, yet at the same time the above ground foundation was solid, as if it's reinforced by some ability.
Right
The Tyranomon still going... and not them not firing back at it will most likely make it even worse... but perhaps, what done by the Deckerdramon indeed was a the right thing--or was it bad? Deckerdramon could immediately smell something on the Tyrannomon's muzzle... an unmistakable scent that makes any Dragon Digimon, Dinosaur Digimon and Lizard Digimon. This might be the reason after all! But question is, how to cure it...
And can Deckerdramon hold on while he potentially can get affected?
Either way, it looks like that the wrestling going to last a while.But thanks to Tyranomon's hunger, it looks like Deckerdramon will last longer than Tyranomon. Although so... which one will give up first? The huge dino, or the ground that they're rolling on? From the look of it, they'll most likely roll down the hill like this!
(Leith can call whether Deckerdramon is affected or not by the Lavatanga due to the -Dramon data, or can't because the machine data)
Left
Diatrymon might be weakened, but it resisted Bero's pull all thing considered. Child versus an adult after all... no matter if it gets wounded in the process, the Digimon pulled its neck to opposite direction, and it almost looks like it could fight Bero's strength entirely. However, this in turn opens it to attack done by Ophelia. It let out an anguished cry, one that sounded like it's very angry too. Suddenly, it let go, and get pulled by Bero's attack. But doesn't stop there, it actually using the force to stood up and now kicked at the tree instead.
...Which it have some strange idea and suddenly shoot a fire at it.
Probably just some temper talking, but it's going to burn the tree down for sure.
Diatrymon used a no-cooldown attack that seem to burn the tree.
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Bero
In-Training
Posts: 0
OOC Name: Fritsle
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Post by Bero on Sept 22, 2019 16:29:09 GMT
No matter how hard Bero pulled, his hands gripping his cloak and fiercely tugging at both the tree and the dinosaur digimon’s neck, Diatrymon would not fall, merely leave himself open to attacks from the other angle.Bero’s powerful flames weakened to their normal amount, the cloak of blue fire changing from it’s raging flame to a thin blue layers with fiery trails raising from select spots on it. Bero grimaced, showing a somewhat disgruntled expression as he struggled to come with his next combat move. Fortunately, he didn’t need to do much more thinking. Unfortunately, that’s because he had more improvising to do, with the tree he was holding being kicked with great force and being shot fire at. The kick made Bero fall down and the fire was aimed straight at Bero and the tree behind him. Oh what fun it was to receive a champion’s attack face first as a rookie. Bero had determination, clarity of mind and creativity to work with, but none of those could stand in the face of sheer firepower. He was burned, but not quite yet spurned, not even by his own harsh treatment to himself, he quickly executed his next move. When the Fire from Diatrymon’s attack had vanished, the heavily burned Bero, still in the air, aimed one hand to Diatrymon’s throat, his claw once more aiming at it and a beam of blue fire preparing to leap out of it. “Little blue hunter” he said efficiently and solemnly, no shouting to him. Bero was quick in his combat reflexes, and thus acted simultaneously. His other side had his cloak arms stretch out to reach for a tree. The moment the blue trail of fire left his claw and started homing in on Diatrymon’s throat, his own body was pulled away to the jungle, making a long curved swing upwards, firing himself into the branches of a new tree, landing on top them to reassess the situation, and fight from above while Ophelia fought from below. He was blackened and burned more than usual, but the blue fire on his cloak slowly came back. His little blue hunter was just aimed at the Diatrymon’s throat to force him to defend, anything decisive would have to happen by the Spad-Ophelia’s hands… paws? Whatever, not important in the middle of combat. Accelerant Ignition ends! Bero loses his speed boost and the contact damage upon being hit. Bero loses balance and falls as Diatrymon kicks the tree! Bero is in front of the tree as it gets torched by Diatrymon’s no cooldown attack, resulting in Bero taking damage from the attack! After the fire of the attack passes around him, Bero directly fires a Little blue hunter aimed at Diatrymon’s throat. Bero also grabs a different tree and swings to it and then goes upwards to land on it’s top, using his Flame Coat’s stretchy limbs. Stacks used = 0 Stacks gained normally = 2 New total Stacks of “Basics Mastery” = 6 Passives: Superior Technique[RAM upgrade GIGA] Combat Passive - Bero’s incredible technique lets him improvise his attacks and abilities, using his natural weapons and traits of his body’s code to great effectiveness. Bero starts each combat with 5 stacks of ‘Basics Mastery’ and every round he is in combat he gains 2 more stacks. He can hold a maximum of 15 stacks. Using 5 stacks allows him to empower one basic attack to deal damage equal to a named attack with a 1-turn cooldown. This attack counts as Bero’s named attack (or one of his named attacks, incase he’s 1 vs twins) for the post it is used. Other passives may give him more stacks of ‘Basics Mastery’ or methods to use it.
Flame Coat Combat Passive - Naturally capable of lighting his entire coat aflame, Bero makes sure to always fight with this fire backing him up. As long as this passive is in effect, Bero’s coat is covered in hot blue flames, and he can control the claws on his coat freely as if they were two extra sets of limbs. He can stretch out these limbs like rubber, using them to increase the reach of his basic attacks, and allow him to interact with objects or digimon from a distance. The elastic nature of his cloak allows him to attack up to 5 meters away, or about 5x the expected distance the limbs could reach. These limbs are strong enough for him to pull himself up by them or push himself off the ground using them. Due to being constantly aflame, they increase the damage of his basic attacks using these arms by 10%. While the hot flames of his coat are dangerous, they do not actually deal significant damage when merely touched. Active moves: Little blue Hunter(RAM upgrade) Attack - Initiating this attack, Bero charges a powerful blue flame in the tip of one of his cloak claws. Bero jabs his arm forward to point towards the enemy, and his cloak claw follows the gesture. A trail of blue fire erupts from the tip of his claw and heads towards his target. This blue fire can turn slightly to home in on it’s target as it travels up to 30 meters. This attack requires 2 dodges to avoid. If Bero uses this attack against an enemy within 2 meters, the fire trail stops after passing by them and returns to hit them again in the back. The attack does minor damage with each hit and has 1 post cooldown. Cooldowns: Accelerant Ignition Ended, 0/5 post cooldown passed. Little blue Hunter used this turn. 0/1 post cooldown passed.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Sept 22, 2019 18:22:20 GMT
Diatrymon's cry would make Ophelia wince a little in sympathy, as she hopped back a short distance to avoid the bird-dinosaur's enraged attacks towards the tree that Bero had been in a moment before. She couldn't fault it for being hungry, for just trying to get a meal someplace - but she also wasn't sure if they could afford to share what food they had, nor was she about to leave this territory undefended. She'd watch as the flames of Diatrymon's attack washed over Bero, which would be yet a second time Ophelia couldn't help a wince - cause given how the burns from Flamethrower Panic were still hurting (albeit the cool night air was helping soothe the burns some,) Bero had to be hurting pretty bad as well from a head-on attack like that..! Though his dark coat blended in with the dark colors of the night, she could at least faintly see with her feline senses as he would vault over to another tree - clearly still having plenty of fight in him - before sending out another Little Blue Hunter at the Diatrymon as he did. Ophelia wasn't about to forget to capitalize upon the opportunity that Bero was giving her, though, in trying to force the wild Diatrymon onto the offensive. Blade readied, the little Spadamon would charge forward once more as she made to slash at the Diatrymon's torso with Ice Saber; raising her voice at the Diatrymon as the attack neared the Digimon. "C'mon, outta here! Git!" She'd shout - relying more on her snarling tone to get the point across than any actual words. She was more keen on giving the Diatrymon a chance to flee to live another day, than to kill it here - but it would likely come down to the bird-dino's sense of priorities of whether food was still worth the risk or not...
- Ophelia attacks the Diatrymon with Ice Saber, aiming at the torso - Tempo reaches 3 stacks Move Used:[ATTACK] Ice Saber - With a battlecry, Ophelia's blade enlarges into a long blade of ice, and she leaps into a flurry of jabs and slashes at the foe! Unarmed Variant: Instead of slashing, Ophelia leaps forward to bite and slash at the foe with frozen claws and fangs - battlecry still included. [1 Turn Cooldown] Passives:[PASSIVE] Prominence Native: Having particularly thick and fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia has increased durability against ice/cold-based attacks.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. Effects:Tempo - 3/5 Stacks; 12% increase to Attack and Accuracy this turn, 12% increase next turn Cooldowns:Force of Will - 1/2 Ice Saber - 0/1
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Post by Tadayoshi Teppei and Silence on Sept 22, 2019 22:33:54 GMT
Deckerdramon did not let up. Tricky terrain? So what? This gator was from the swamps! The ground collapsed beneath him every few minutes, usually a result of water erosion. Mud pits could swallow someone whole. If one couldn't handle a little fall, they got buried quickly. Deckerdramon took the fall well and made an effort to get the lizard to fall underneath himself. The ground's trickery hardly even fazed him.
"Tango's underground, General's 1-o'-clock!"
"What?" Tadayoshi checked ahead of himself, but he couldn't see anything for himself. No shaky dirt, no vibrations under his feet. But the lieutenant knew what she saw, and Tadayoshi knew that she did.
"Sir, give me Scorpmon. No time!" "Doing. Captain, Turuiemon, regroup!" "Regrouping." "Comin' back!" Tadayoshi used his Loader to devolve Tankdramon and defuse Turuiemon. "Xros to Scorpmon." Click. Commandramon, Dakota, and Kamushi the Searchmon all fused to the sniper digimon Scorpmon, who proceeded to climb up on top of the M1126 and load a round. "Talk to me."
"Target depth estimated 12 meters, moving fast. I'll send munitions over the target, and you'll have to make a snap shot!"
"Can a penetrator rip through that much solid ground?"
"That will depend on the ground, but you're talking about dropping a bomb rather close to the primary objective!"
"Then shut up and deploy the bipod before Tango gets much closer!" Scorpmon huffed but took the lieutenant's advice. The problem with this plan? WarPteramon couldn't maintain her sight while using offensive abilities. Hit or miss, she was going to lose her special sight as soon as the bomb was dropped. The team only had one shot at this. "Clear the target! Bombs away!" Whoosh! Bam! Everything looked normal to WarPteramon once again as her rocket-propelled munitions shot downward. It was aimed at where she expected Salamandermon to be when the weapon hit the ground. Scorpmon had to rely heavily on his discipline, his training, and in this case his knowledge to keep this shot lined up. It took some guess-timation to keep his tack around the given difference in altitude with the missile, but a practiced sniper's instincts had to count for something, right? Hopefully. When the bomb exploded on the ground, Scorpmon tried his best to aim at the right angle below it, but at the end of the day this was a blind shot. Still, it was worth taking; it sure beat sitting around. Bang! Deckerdramon kept attempting to restrain Tyranomon.Tankdramon devolved, and Turuiemon defused so Commandramon, Dakota, and Kamushi could fuse to x3 Scorpmon. WarPteramon dropped a bomb over Salamandermon with Bombing Run. -Bombing Run: This digimon attempts to fly over her target and drop a barrage of bombs from a hold in her middle which opens up to deal explosion damage.
Scorpmon attacked Salamandermon with High-Velocity Penetrator. -High-Velocity Penetrator: This digimon fires a single metal bullet at an opponent out of his rifle. This bullet is capable of shooting through several trees, buildings, some sheets of metal, and even multiple digimon with minimal change in velocity. The energy this round carries ups its destructive power by 50%. Cooldown: 2 posts.
Relevant passives: Lurk (passive): This digimon is big, tough, and slow. His base endurance against damage is 50% better than most, but he's 20% less evasive.
Cooldowns: Missile Interceptor: 1 Flash Cannon: 0
High-Velocity Penetrator: 2
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Post by tetsushi on Sept 30, 2019 17:40:15 GMT
Diatrymon's attack finally hit. It looked a bit complacent for a moment, but... the moment was all it took when Bero slashed at its neck. It shrieked, but not downed. The second attack was a bit out of nowhere for it to dodge. It fell down, enough for Ophelia's strike to hit it. It screeched, louder than before, and now shot another fire at Ophelia. But all in all? It gets up, a bit disoriented, but it quickly ran away.
Food doesn't seem to be worth the onslaught it experienced while being starving. It judged that it can no longer fight properly, and thus exited the scene...
Skipping the center for a bit, it's seem that Deckerdramon decided to tussle with Tyranomon still. Whether this is a good idea or not, is to be determined... because well, looks like the land has indeed gave up, and created a landslide. The landslide carried both Tyranomon and Deckerdramon down toward the southeast direction of the shelter, where the hot water spring is. Both combatant must be battered from the rolling and the landslide hitting them... For better or worse, Deckerdramon has managed to subdue Tyranomon...
Bad news? It's dying. At least it's unconscious though.
The center bombardment has caved the tunnels in. In fact, it wouldn't be an exaggeration to say that southern part leading toward the shelter has completely demolished. However, it's not quite the fault of the bombardment either. It indeed showed the complex tunnel inside, and looks like bombardment on where the Salamndamon is heading rather than behind it does indeed scares it enough to resurface... and thankfully quite far from the shelter.
"WHAT THE HELL, I HEARD IT'S SUPPOSED TO BE AN EASY JOB! WORTHLESS BUNCH THOSE TWO!!"
...now this is interesting, he began speaking.
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Bero
In-Training
Posts: 0
OOC Name: Fritsle
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Post by Bero on Oct 4, 2019 21:30:57 GMT
The mixed pressure created by Bero and Ophelia was too much for the starving champion. Bero stood atop the tree, a small torch of blue fire, with narrowed eyes of pure disdain. And palpable amount of superiority complex, bearing down upon the Diatrymon as it ran away. As one champion digimon had been cleared out of his sight, one of the few things worth noting in his field of vision was Ophelia’s white and blue figure, strongly contrasting the surroundings even in the deep of night... He did his best to look at her as shortly as possible, the flames on his cape dissipating, and his black figure camouflaging into the dead of night. He was ready to jump down and slide across the bark to get back to ground level, but something caught his notice. Before the rush of adrenaline had even fully faded, an unfamiliar, angered voice. It had followed the rather large explosions, but Bero had already tuned out the workings and sounds of Tadayoshi’s Digimon. But the appearance of Salamandermon did catch his notice. Luckily, Bero’s heatsensory vision helped him see the source with the quick swivel of his head. He lit the claws of his cloak in the thinnest layer of blue fire. The claws took their flexible and controllable nature once aflame. Bero slipped off the top and the leaves, falling between the logs. His claws allowed him to swing and pull himself through the trees. He noticed that there were only 2 or 3 trees to really use, so he made sure to use the final tree to catapult himself as far as possible to Salamandermon. The moment he grabbed the last tree and his rubbery arms pulled him forwards, he let the flames of his cloak vanish, becoming almost entirely black as he zipped through the sky. Any bit of stealth would help. He landed on the ground and rolled sideways. If necessary he would take small leaps, trying to move as silently as possible to get towards Salamandermon. Regardless of how long it took to get close, Bero’s eyes would light up when he got the opportunity. He crossed his arms and cloak arms around his front, and they stretched menacingly high in the sky as they caught fire. They didn’t just burn softly though. The fire in his claws got intense, as they snapped down and stretched out in a grand gesture, hitting the floor on both sides of Bero. “Petit Arena.” a line of blue fire ran over the floor and creating a 5-meter diameter circle around the Salamandermon. Soon enough, from that circle, Flames lept up, creating a towering high wall of Fire surrounding the salamandermon. There were no direct gaps visible in the wall of flame, it’s bottom perfectly over the ground, despite how it was caved and landslided. Bero tried to walk out of the ring of flames, to leave salamandermon alone in it, but he wasn’t quite fast enough to walk out without giving Salamandermon the chance to respond first. Bero uses his rubbery limbs to move to Salamandermon’s position! Bero disabled the fire of his cape the moment he launched himself from a tree, and landed as silently as he could. Bero approaches Salamandermon and then summons a Petit Arena in the most unnecessarily anime fashion he could manage. Stacks used = 0 Stacks gained normally = 2 New total Stacks of “Basics Mastery” = 8 Passives: Superior Technique[RAM upgrade GIGA] Combat Passive - Bero’s incredible technique lets him improvise his attacks and abilities, using his natural weapons and traits of his body’s code to great effectiveness. Bero starts each combat with 5 stacks of ‘Basics Mastery’ and every round he is in combat he gains 2 more stacks. He can hold a maximum of 15 stacks. Using 5 stacks allows him to empower one basic attack to deal damage equal to a named attack with a 1-turn cooldown. This attack counts as Bero’s named attack (or one of his named attacks, incase he’s 1 vs twins) for the post it is used. Other passives may give him more stacks of ‘Basics Mastery’ or methods to use it.
Flame Coat Combat Passive - Naturally capable of lighting his entire coat aflame, Bero makes sure to always fight with this fire backing him up. As long as this passive is in effect, Bero’s coat is covered in hot blue flames, and he can control the claws on his coat freely as if they were two extra sets of limbs. He can stretch out these limbs like rubber, using them to increase the reach of his basic attacks, and allow him to interact with objects or digimon from a distance. The elastic nature of his cloak allows him to attack up to 5 meters away, or about 5x the expected distance the limbs could reach. These limbs are strong enough for him to pull himself up by them or push himself off the ground using them. Due to being constantly aflame, they increase the damage of his basic attacks using these arms by 10%. While the hot flames of his coat are dangerous, they do not actually deal significant damage when merely touched. Active moves: Petit Arena Utility/Attack - Erupting flames from his coat, Bero has the flames trail across the ground to circle him and an opponent within 5 meters of him. These flames form a high wall of fire, creating a small arena of Fire which is difficult to escape. This attack cannot automatically connect or damage Bero’s opponent upon activation. Touching the fires makes anyone except Bero take minor damage, forcing them self through the fires to escape the arena (or someone else forcing themselves into the arena) deals severe damage. The Arena lasts for 2 posts, and has a 6 post cooldown. Cooldowns: Accelerant Ignition 1/5 post cooldown passed. Little blue Hunter 1/1 post cooldown passed. Available for next turn. Petit Arena 0/6 post cooldown passed.
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Post by Tadayoshi Teppei and Silence on Oct 6, 2019 4:11:17 GMT
Deckerdramon snorted and coughed. The landslide had kicked up more dirt and mud than he would have liked, and a bit too much of it ended up in his mouth and throat during the violent wrestling match. No danger to his life, of course. "I've... I've stopped him. But he needs aid!"
"Confirmed. WarPteramon, get to-" "-Wait!" The lizard urged, "He's littered in lavatagna! If you help him without accounting for that, he'll just stay berserk!" "I can't heal him and cure him at the same time, Corporal," WarPteramon protested. "Cure him first. We still need to put safety first." "That landslide injured him badly." "We'll just have to make it work." WarPteramon radioed that in just as she zoomed over Deckerdramon.
"General, the residue is all over his muzzle. It needs to be washed off, too."
"Copy. Divermon!"
"Yessir!" The reaction time of the call-and-response was extremely fast, like the Divermon had been hoping to be called upon.
"Get to Deckerdramon and wash down that lavatagna. Don't you leave a single spore, got it?"
"On the job, Yoshi-Yoshi!" Divermon fist pumped before he sprinted off, grinning with childlike glee on his way. "Watch the landslide! The terrain is tricky."
Tadayoshi's preoccupation with the flank meant he didn't have the time to lead the approach to Salamandermon. That was, of course, why the team had ranks among them. That wasn't just arbitrary; Silence had more than one perfectly capable leader in their ranks, and sometimes they had to be relied upon to step up and lead even without being told. As the ranking available member on the team, Scorpmon took charge of that. His unaugmented eye widened as that digimon shouted about a job and implied being the one in charge of this raid. Scorpmon knew what he needed to do.
This should do. As badly wounded as this digimon no doubt was from the HVP round, he was still problematic as long as he was rebellious. While the General had been strategizing, Scorpmon was lining up his shot on Salamandermon. Specifically... Salamandermon's middle toe on the rear right foot.
"Yo! The big-ass gun's good to go!" Angel called from the APC's cabin. Excellent. "Standby, Angel." Bang! The shot rang out. The sniper aimed for Salamandermon's foot both to hopefully hamper mobility and ideally not finish the enemy off. WarPteramon, meanwhile zoomed overhead. As she departed toward Tyranomon, he shouted at Salamanermon, "You're outgunned, and you will not escape this! Lay prone on the ground with your chin flat and your limbs splayed right now!" With so many kinds of digimon, one sometimes had to improvise a little more than with a human, who could simply be told to put their hands up. As Commandramon gave his command, Angel took her place in the flash cannon turret and pointed it at Salamandermon. "Water Spout!" Divermon thought he could reduce the danger to Tyrannomon by aiming his spray up and over the digimon in an arc. Even though it had more pressure than a firehose going up, it no doubt lost a lot of that energy on its way back down.
"Back it up, son." Divermon made the angle of the arc steeper, reducing the distance and no longer overshooting the dinosaur, the water now coming down over his muzzle. When Deckerdramon thought Divermon did the best job he could do, he asked for WarPteramon. "Lieutenant, Delta Purge, please!"
"Here it comes. Delta Purge." A warm green light momentarily enveloped the jet digimon mid-flight. She flew low over Tyranomon as it did and in a moment a similar thing hopefully happened to Tyranomon. If it worked, Tyranomon would be covered in little green sparkles for a few seconds before being completely washed in the green light, at which point it would fade away. Hopefully this combined effort eliminated both all spores on his physical body and the influence of any already in his system without risk of immediate reinfection. From there, the best Deckerdramon was able to do was put pressure on the worst of Tyranomon's wounds, slow data bleed as much as he could no matter how little that really was. Scorpmon attacked Salamandermon's toe with Scorp Sting. --Scorp Sting: This digimon fires a metal bullet out of his rifle to deal damage. Divermon attempted to gently apply Water Spout to Tyranomon. -Water Spout: This digimon shoots a stream of high-pressure water to deal water damage. WarPteramon used Delta Purge on Tyranomon, attempting to negate the berserk effect of lavatagna. -Delta Purge: This digimon uses advanced electronic systems to hack an ally's data and remove one debuff or harmful status condition (blindness, dizziness, bleeding, etc.) from up to four targets, among which this digimon may be one. Cooldown: 3 posts.
Cooldowns:
Missile Interceptor: 0 High-Velocity Penetrator: 1 Delta Purge: 3
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Oct 6, 2019 6:18:31 GMT
Ophelia, being up-close, wouldn't have much time to avoid the Diatrymon's flames that washed over her; drawing out a sharp snarl of pain in the process. Her fur smouldered and steamed, and she could already feel the stinging of the resulting burns; though was able to otherwise remain standing as the flames faded away, just as the Diatrymon fled. She'd watch the bird-osaur flee into the undergrowth and trees of the jungles beyond as she took in a deep breath - steeling herself despite the wounds that she had taken over the course of this brief scuffle - before turning her attention to other things. First thing Ophelia would notice, is the Salamandamon's shouting; her keen ears easily picking up the angry digimon's ranting. When she glanced in the direction of the yell, though she lacked the heat-vision that Bero did, she could certainly see where the digimon's faint glow shone in thru the gaps in the trees; a fiery orange. She was quick to follow the BlackGabumon's lead for the time being, in laying low but otherwise zipping towards the Salamandamon; keeping to the bushes and undergrowth to obscure her approach, whereas Bero took to the treetops. All the whilst though, she could hear the chatter over the radio between the digimon of Silence; it sounded as though the Tyrannomon that they were fighting was badly injured, and needed medical attention. Ophelia would take a brief moment to think about the things that her father had taught her about first aid, before reaching up to the throat radio. "Until you guys can heal him proper, don't try to move him unless you're putting him flat on his side, or unless it's unsafe for him to remain where he is. Focus on putting pressure on any open wounds until they stop bleeding - preferably with something absorbent if you can."From what her father taught her, moving him without reason would - more likely than not - only aggravate any wounds that the Tyrannomon has, as well as cause him undue pain; especially if there are broken bones. However, putting him on his side would help keep him from choking on any fluids. Stopping the bleeding, for the time being, would probably give the Tyrannomon better odds of survival until they can give him the healing he needs. It also sounded like they had things handled on the Lavatenga front, but... She'd still take a brief moment to check if the D-Nexus had anything to say about treating Lavatenga spores from the last time she had scanned them - all the whilst stalking closer to the Salamandamon. Bero had already put up the Petit Arena, and after being struck by a couple fire attacks, Ophelia knew better than to dive right into some more fire; but... She'd try to place herself so that Salamandamon would be directly between her and the shelter; cutting off any retreat paths if possible. "Attempting to flank this guy." She'd whisper into the radio - softly, so as to not be noticed.
- Ophelia does not make any moves, instead providing advice and placing herself so that she's flanking Salamandamon, and hopefully cutting off his retreat to a small degree. - Tempo drops to 2 stacks Passives:[PASSIVE] Prominence Native: Having particularly thick and fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia has increased durability against ice/cold-based attacks.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. Effects:Tempo - 3/5 Stacks; 18% increase to Attack and Accuracy this turn, 12% increase next turn Cooldowns:Force of Will - 2/2; Ready Next Turn Ice Saber - 1/1; Ready Next Turn
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Post by tetsushi on Oct 6, 2019 20:25:21 GMT
At first, Salamandamon have no idea what should he even do... His leg (his hindleg to be precise) is pretty much ruined. He can run, but he won't go far. Capture is basically pretty much given. But will he surrender? Nay. He'll face fate worse than death if he does. The incoming attack quickly evaded, but in turn, the Digimon winced in pain. He dodged that one bullet, but he's losing the war... and it's obvious.
...Though, they made a fatal mistake, oh so fatal.
Fire wall. Delicious fire. It's child stage's too, which means...
It suddenly decided to burrow again. This will be visible on the air, and soon after the fire dissipated--no, more like the fire is consumed. It healed itself through the use of the fire. Is there another tunnel? But even so, any attempt at reading this Digimon's heat soon would prove futile. Perhaps it has used a technique that grants it ability to blend in more with the natural heat of the volcano.
Strange why it didn't use it before, but it can't go that far, especially because the leg is still wounded. It's adult level attack, which offsets by child level healing. It's probably as effective as putting a bandage over a deep laceration... How can it dug tunnel so quickly though? Salamandamon does not seem to be the type of Digimon who could dig fast, and it's faster than even Drimogemon or Digmon digging.
As for Tyranomon, it's seem that the healing is working, and the spores has dissipated... but problem is he's not waking. At least his vital has stabilized, and his data no longer floating up, like a sign of death. They might need a bit more care though... now the question is whether the Tyranomon could talk or not...
IV treatment will be very crucial, considering how malnourished it is.
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Bero
In-Training
Posts: 0
OOC Name: Fritsle
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Post by Bero on Oct 18, 2019 22:18:41 GMT
As Bero left the arena of fire he created, he noticed it started being absorbed into a burrow that the Salamandamon had just created. While Bero had much control of his fire, he couldn’t really annul the enemy digimon’s ability to absorb it so easily. He cursed to himself that he made such a basic mistake. After scraping by against one champion, he had to go and instantly screw up trying to face another, it was a miracle he wasn’t dead.
Bero’s ability to see heat was sadly sight-bound, so without the ability to look deeper into the burrow, he couldn’t see anything. He had no real access to hunting it down as far as he was concerned. “Bah. Failure.”
He would have to learn from this, but the question was how to prevent future scenarios where he was up against similar fire enemies. His mind raced with the question. But he didn’t stop paying attention to his surroundings. With the fire of his arena gone and not having any sight on the Salamandamon, he started moving back to the shelter. However, with an enemy currently burrowing, he wasn’t ready to lower his guard. He spoke into his radio “I’m going inside to assess the damage and stay safe.”
He didn’t expect anything to be more damaged than himself, but… he was alive. And that’s enough to make him happy for this event.
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