Ophelia's Hoard
Apr 11, 2019 23:22:29 GMT
Post by Ophelia on Apr 11, 2019 23:22:29 GMT
Ophelia's Belongings
Non-Artifact Items
- Coinpouches: A couple of pouches that hangs from a belt at her hip, opposite from her Blue Blade. Usually keeps small belongings in them.
- Bandana: A blue bandana from Persephone, sporting a KIZNA badge pinned to it - generally kept wrapped around Ophelia's neck.
- Blue Blade: Ophelia's treasured sword - even outside Spadamon form, she keeps it on hand - using it as a tanto/dagger in larger forms. Sheath hangs from a belt at her hip, opposite from the coinpouches.
- D-Nexus: Ophelia's Team Digivice from KIZNA - minus the digivice functions, as she is a solo digimon. Otherwise behaves as a cellphone with mapping/scanning capabilities.
- Weapon Maintenance Kit: A very simple and rudimentary kit for keeping her weapons in tiptop shape - some weapon oil, a whetstone, and a cleaning rag.
- Throat Radio: A throat radio from Tadayoshi, given to her during a mission. She keeps it around for convenience, though tends to do anything music or communication-related on her D-Nexus anyways.
Artifacts
- Azure Fang [Strong Artifact, KIZNA Artifact]: In its inert state, the Azure Fang appears to just be an ordinary handle or hilt; something that can easily fit in Ophelia's hand as a Spadamon. When active, however, it changes shape and size to best fit in Ophelia's grip - even in her quadrupedal forms, the handle changes shape for her to comfortably hold it in her mouth. She, additionally, is able to channel an element relating to her current form thru it in crystallized form - shaping it to imitate tools and weapons, and using it to reflavor her attacks as she pleases.
If Azure Fang is not included in her artifact load-out, or if Ophelia is not using its primary ability, she can still use it for its flavorful effects. Otherwise, Azure Fang is a sturdy and powerful weapon; at a 3 post cooldown, Ophelia can use the artifact alongside a basic or named attack, allowing 50% of the damage inflicted to pierce through all defenses and immunities.
- Winter's Gasp [Legendary Artifact, Plot Reward]: Paledramon's horn, which he used to manipulate the winter winds in the Northern Prominence. With it very likely he will be abdicating from his watch soon, Paledramon is willing to reluctantly part with this in hopes of it proving useful to your quest. Don't prove his trust misguided! Winter's Gasp can be played once per thread, used by the tamer as if they were using a card. It can be blown in one of three ways.
Tailwind - The winds spur your Digimon on forward, increasing their speed by 25% and increasing the speed of their allies by 15% for three posts.
Headwind - The winds push against your opponents, reducing the speed of all enemy Digimon by 15% for three posts.
Whirlwind - The winds swirl around, lashing at a target enemy Digimon and any enemy Digimon within arm's reach of them for three posts.
- Just Friends [Strong Artifact, Event Reward]: A small, rectangular box, covered in bright wrapping paper. Chances are that it could pass as a box of chocolates at plain sight. On use, the digimon is able to nullify the effects of an attack with a cooldown of 3 posts or less directed at them or at somebody else, as long they're within line of sight and are holders of Just Friends as well. Once per thread.
- Badge of Honor [Minor Artifact, Plot Reward]: An imbued feather, affixed to a pin. This is a rare artifact that signifies a higher social status, allowing the user to more easily convince their way into closed parties or private meetings that would not require other membership.
Cards
Starter Cards
Nature Spirits
Dark Area
Non-Artifact Items
- Coinpouches: A couple of pouches that hangs from a belt at her hip, opposite from her Blue Blade. Usually keeps small belongings in them.
- Bandana: A blue bandana from Persephone, sporting a KIZNA badge pinned to it - generally kept wrapped around Ophelia's neck.
- Blue Blade: Ophelia's treasured sword - even outside Spadamon form, she keeps it on hand - using it as a tanto/dagger in larger forms. Sheath hangs from a belt at her hip, opposite from the coinpouches.
- D-Nexus: Ophelia's Team Digivice from KIZNA - minus the digivice functions, as she is a solo digimon. Otherwise behaves as a cellphone with mapping/scanning capabilities.
- Weapon Maintenance Kit: A very simple and rudimentary kit for keeping her weapons in tiptop shape - some weapon oil, a whetstone, and a cleaning rag.
- Throat Radio: A throat radio from Tadayoshi, given to her during a mission. She keeps it around for convenience, though tends to do anything music or communication-related on her D-Nexus anyways.
Artifacts
- Azure Fang [Strong Artifact, KIZNA Artifact]: In its inert state, the Azure Fang appears to just be an ordinary handle or hilt; something that can easily fit in Ophelia's hand as a Spadamon. When active, however, it changes shape and size to best fit in Ophelia's grip - even in her quadrupedal forms, the handle changes shape for her to comfortably hold it in her mouth. She, additionally, is able to channel an element relating to her current form thru it in crystallized form - shaping it to imitate tools and weapons, and using it to reflavor her attacks as she pleases.
If Azure Fang is not included in her artifact load-out, or if Ophelia is not using its primary ability, she can still use it for its flavorful effects. Otherwise, Azure Fang is a sturdy and powerful weapon; at a 3 post cooldown, Ophelia can use the artifact alongside a basic or named attack, allowing 50% of the damage inflicted to pierce through all defenses and immunities.
- Winter's Gasp [Legendary Artifact, Plot Reward]: Paledramon's horn, which he used to manipulate the winter winds in the Northern Prominence. With it very likely he will be abdicating from his watch soon, Paledramon is willing to reluctantly part with this in hopes of it proving useful to your quest. Don't prove his trust misguided! Winter's Gasp can be played once per thread, used by the tamer as if they were using a card. It can be blown in one of three ways.
Tailwind - The winds spur your Digimon on forward, increasing their speed by 25% and increasing the speed of their allies by 15% for three posts.
Headwind - The winds push against your opponents, reducing the speed of all enemy Digimon by 15% for three posts.
Whirlwind - The winds swirl around, lashing at a target enemy Digimon and any enemy Digimon within arm's reach of them for three posts.
- Just Friends [Strong Artifact, Event Reward]: A small, rectangular box, covered in bright wrapping paper. Chances are that it could pass as a box of chocolates at plain sight. On use, the digimon is able to nullify the effects of an attack with a cooldown of 3 posts or less directed at them or at somebody else, as long they're within line of sight and are holders of Just Friends as well. Once per thread.
- Badge of Honor [Minor Artifact, Plot Reward]: An imbued feather, affixed to a pin. This is a rare artifact that signifies a higher social status, allowing the user to more easily convince their way into closed parties or private meetings that would not require other membership.
Cards
Starter Cards
SD-01 - Attack!
Type: Digimon
Rank: Starter
Duration: 1 Post
Digi Burst: The target Digimon fires a blast of crackling energy at an opponent! Deals damage proportional to the modified Digimon's level, up to Mega.
Digi Smash: The target Digimon glows softly as it wallops its opponent with a powerful strike! Deals damage proportional to the modified Digimon's level, up to Mega.
SD-02 - Reload!
Type: Modify
Rank: Starter
Duration: 1 Post
The target Digimon immediately refreshes one post of cooldown from one of its moves.
SD-03 - Regenerate!
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon heals surface-level wounds and fatigue over the course of three posts.
SD-04 - Berserker Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to attack power at the cost of its defense.
SD-05 - Guardian Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to defense at the cost of its speed.
SD-06 - Evasion Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to speed at the cost of its attack power.
SD-07 - Final Destination
Type: Environment
Rank: Starter
The battlefield shifts and restores itself to its prior, undamaged condition. This does not overwrite current weather effects in play.
SD-08 - Wild Growth
Type: Environment
Rank: Starter
Duration: 3 Posts
The battlefield's natural state becomes more extreme, maintaining a similar environment yet becoming more hazardous in nature. A few trees become a thick jungle, rolling hills become higher peaks, and a small pond becomes a sizable lake, for a few examples.
SD-09 - Bota Bubble
Type: Modify
Rank: Starter
Duration: 1 Post
Creates a bubble in front of the caster. On impact with an attack, detonates, sending a force outwards to dampen the attack.
Type: Digimon
Rank: Starter
Duration: 1 Post
Digi Burst: The target Digimon fires a blast of crackling energy at an opponent! Deals damage proportional to the modified Digimon's level, up to Mega.
Digi Smash: The target Digimon glows softly as it wallops its opponent with a powerful strike! Deals damage proportional to the modified Digimon's level, up to Mega.
SD-02 - Reload!
Type: Modify
Rank: Starter
Duration: 1 Post
The target Digimon immediately refreshes one post of cooldown from one of its moves.
SD-03 - Regenerate!
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon heals surface-level wounds and fatigue over the course of three posts.
SD-04 - Berserker Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to attack power at the cost of its defense.
SD-05 - Guardian Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to defense at the cost of its speed.
SD-06 - Evasion Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to speed at the cost of its attack power.
SD-07 - Final Destination
Type: Environment
Rank: Starter
The battlefield shifts and restores itself to its prior, undamaged condition. This does not overwrite current weather effects in play.
SD-08 - Wild Growth
Type: Environment
Rank: Starter
Duration: 3 Posts
The battlefield's natural state becomes more extreme, maintaining a similar environment yet becoming more hazardous in nature. A few trees become a thick jungle, rolling hills become higher peaks, and a small pond becomes a sizable lake, for a few examples.
SD-09 - Bota Bubble
Type: Modify
Rank: Starter
Duration: 1 Post
Creates a bubble in front of the caster. On impact with an attack, detonates, sending a force outwards to dampen the attack.
Nature Spirits
NS-14 - SaberLeomon
Type: Digimon
Rank: Platinum
Duration: 1 Post
Infinity Arrow: The target Digimon sprouts a hardened mane, firing a barrage of quills at the opponent.
Nail Crusher: The target Digimon focuses all of its energy into its forelimbs, then ravages the opponent's guard.
NS-20 - Steel Drill
Type: Modify
Rank: Bronze
Duration: 3 Posts
Effect: The target Digimon's hands become steel drills for three turns, these can be used as weapons of to dig beneath the earth.
Type: Digimon
Rank: Platinum
Duration: 1 Post
Infinity Arrow: The target Digimon sprouts a hardened mane, firing a barrage of quills at the opponent.
Nail Crusher: The target Digimon focuses all of its energy into its forelimbs, then ravages the opponent's guard.
NS-20 - Steel Drill
Type: Modify
Rank: Bronze
Duration: 3 Posts
Effect: The target Digimon's hands become steel drills for three turns, these can be used as weapons of to dig beneath the earth.
Dark Area
DA-04 - Gazimon
Type: Digimon
Rank: Bronze
Duration: 1 Post
Paralyze Breath: The target Digimon spews a noxious gas, locking up the muscles of any who stand in it.
Pitfall: The target Digimon points at a nearby area. If their foe stands on that area, they are sent falling into a hole.
Type: Digimon
Rank: Bronze
Duration: 1 Post
Paralyze Breath: The target Digimon spews a noxious gas, locking up the muscles of any who stand in it.
Pitfall: The target Digimon points at a nearby area. If their foe stands on that area, they are sent falling into a hole.