Roses and Rock ~ Karin's Edit Thread
May 14, 2019 0:16:30 GMT
Post by karin on May 14, 2019 0:16:30 GMT
Adding RAM Upgrade Giga to all my previous forms:
Unyielding Focus:
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Revamping Woodmon
Passive:
Terraforming:
This Digimon may terraform the landscape to her liking, but it takes a long time for her to do so, thus not battle efficient at all.
Plant Talk:
This Digimon is capable of understanding information provided by plants based digital organism.
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Cursed Tree:
If Freya is hit three times (or its multiplication), this attack forces the third (or sixth or so on) attacker's last used skill have its cooldown extended by one. (Does not work on enemy of higher level)
Kinship of the Plants (RAM Upgrade):
As long as there are plants within 50 meter radius of Woodmon, she can use it as extension of her senses (mostly tremor senses, and wind senses, but not sight or more complicated senses, unless it's one of her own technique). She also can use these plants as agent for her own moves, passing through her moves through them as if it originates from her.
Active:
Terror:
Release malignant souls from her mouth, which if hits its target will give them moderate DoT on top of causing error in their attacks, adding one more turn cooldown everytime they activate their skill. Does not work on Digimon of higher stage. 3 turns duration, 3 turns cooldown.
Nutrient Siphon:
Freya sends her tendrils at the opponent, stabbing them and sapping nutrients away. If this hits, boost her defense and speed by 50% for three turns. Two turns cooldown.
Cursed Sap:
Can be autotriggered if the opponent uses negative status inducing physical attack (active) against Freya. Shoots out sap that gives penalty to the attacking opponent's movement speed (75%) for the next turn. If this attack is auto triggered, this does not count as named action that turn Three turns cooldown.
Haunting Barrage:
Freya shoot out barrages of ectoplasm that also coated with plant poison. These attack are her regular damage dealing attack with low cooldown. However, if Drain Curse is active on the target, this attack lowers down one of target enemy's buff/passive stack by one level. One turn cooldown.
Drain Curse
Freya releases a curse at a target by sending a malevolent spirit at them. For three turns, this spirit will robs its target from their health (deals major DoT). On third turn, Freya assigns one of her ally (or herself) as a target for heal. The amount of the heal is 50% of the DoT dealt. Three turns cooldown.
All Hallow Blaster (RAM Upgrade):
Freya shoots stream of hexes and curse from two of her branches. This attack can be charged for at maximum three turns (immobile while charging), with 75% increment in power per turn. If Freya is using it while the night is out, this attack charges at rate of 150% for two turns, but Freya takes moderate damage per turn charge. Three turns cooldown
New form
Petaldramon / Perfect / Plant / Data / JT-NSp-DR
(Unlike the usual Petaldramon, this Petaldramon are full of thorns, looking more like European dragon in look, have long neck and draconic visage. It's more dragon than it is plant, albeit still very much covered in mosses and whatnots)
Passive:
Tree Talks:
This Digimon can communicate with plants and various other plantlike kin.
Terraforming:
This Digimon can shape the land as she please, but doing so would require her a long time, thus not combat efficient at all.
Flight:
This Digimon is capable of limited form of flight.
Body Manipulation:
This Digimon is capable of transforming her body parts into different uses. Mostly cosmetic rather than actually useful.
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Mercy of the Forest (RAM Upgrade):
Petaldramon's techniques are designed to prevent friendly fire.
Kinship of Plants (RAM Upgrade):
As long as there are plants within 50 meter radius of Petaldramon, she can use it as extension of her senses (mostly tremor senses, and wind senses, but not sight or more complicated senses, unless it's one of her own technique). She also can use these plants as agent for her own moves, passing through her moves through them as if it originates from her, making her attack angle less predictible.
Actives:
Verdant Genesis:
Petaldramon scatters seed around 50 meter radius area up to her discretion. These effects only valid if the target are within the field, and Petaldramon is not affected by it. From turn two to four, the visibility is also reduced.
During the first turn: Mosses will grow and decrease speed of everyone by 20%.
During second turn: It evolves into cornifers, that saps their strength by 20% on top of speed decrease of 20%.
On third and four turn, the cornifers evolved into pines and it become a miniature forest. This doubles the penalties to 40%.
If this move is executed in forest-y area or in conjunction with [Swamp] terrain card, the effect, both visual and debuff is amplified to how it is on third turn onward, without the need of the buildup, for four turns.
Four turns cooldown.
Restraining Ivies:
Conjures ropes of ivies from the ground at one opponent's body or ankle. This hinders their movement (50% Movement Speed Cut) and inflict major DoT (poison) for three turns. Three turns cooldown.
Iron Maiden:
Thorny vines wraps at max three enemy (less target means more strength), squeezing them and dealing heavy damage. If they are debuffed, this technique deals double damage. Three turns cooldown.
Blessing of Nature.
Petaldramon chooses at max three targets that is not herself. Boost their strength and speed by 40% for three turns. If they decided to take a break by staying on their place for the turn this technique is activated, heals them moderately. Three turns cooldown.
Rozen Spear:
Impales target with spear made of thorns. This spear ignores reflect and barrier. If it the opponent is affected by poisons, this move deals double damage. Three turns cooldown.
Rosa chinensis:
Cuts self's all active cooldowns by 2 turns and heal self moderately. Four turns cooldown.
Sunbeam Blast:
Petaldramon may charges this attack up to three turns and is immobile while charging. Each charge increases its power by 75% per turn. In harsh sunlight, this attack charges at rate of 150% per turn for two turns, but in return Petaldramon is afflicted with minor DoT. Shoot blast of sunbeam energy at straight line at max 100 meter ahead (25 meter if uncharged). Two turns cooldown.
Rosemon Alter / Ultimate / Fairy / Data / JT-NSo
Passive:
Plant Talk
Terraforming
Air Walk
Combat Passives:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Mercy of the Forest (RAM Upgrade):
Rosemon's techniques are designed to prevent friendly fire.
Kinship of Plants (RAM Upgrade):
As long as there are plants within 50 meter radius of Rosemon, she can use it as extension of her senses (mostly tremor senses, and wind senses, but not sight or more complicated senses, unless it's one of her own technique). She also can use these plants as agent for her own moves, passing through her moves through them as if it originates from her, making her attack angle less predictable.
Floral Curse:
If Freya is attacked by an opponent, gains one stack. It does not have to hit for her to gain stack. If the stack reaches three, Freya counters with an attack that will make their last used move will have its cooldown increased by one. The damage dealt however is trivial. Refreshes and recycle per use.
Sullen Rose:
Two turns cooldown per activation. Allows Freya to hasten her buildup of charge by one turn.
Active:
World of Thorns:
In area of 50 meter radius around Freya, turns everything into thorn garden. All enemies inside of is damaged with moderate DoT (Poison type). This technique also cuts incoming damage from the enemy by 50% if the targeted ally is within the field. Three turns cooldown, three turns duration.
Verdant Genesis ~ World of Faerie:
On area of 50 meter radius, create a miniature mystical forest. Decrease all target's movement speed and defense by 50% for 3 turns as long as they're within the field. 3 turns cooldown.
Forbidden Temptation:
Scatters rose petals at an opponent, then create massive twister of rose. If hit, forces the opponent to use one of their attacks at their ally or themselves for the turn (inflict charm status). The technique of choice is randomized. Three turns cooldowns.
Crimson Dance:
Freya whips her thorny vines at a target. Simple attack with one turn cooldown.
Rozen Blast
This attack get +100% strength modifier if the enemy is poisoned or unable to be poisoned for whatever reason. Freya releases a huge blast of crimson colored laser at target opponent from the jewel on her chest. Chargable for three turns, with charge rate of 75% per turn. Immobile while charging. Three turns cooldown.
Rosa chinensis:
Cooldown cuts to all of Freya's active cooldown (2 turns) and heal herself moderately. Three turns cooldown.
Rose Palace
Freya erects a shield to protect herself as she prepared this buff on three turns duration. Immobile while charging. The shield only may tank four attacks before shattering, and if shatters, Freya must cast the incomplete version of the buff.
Charged for 1 turn: 40% ATK + SPD
Charged for 2 turns: 60% ATK + SPD + 20% bonus damage in form of separate attack
Charged for 3 turns: 80% ATK + SPD + DEF + 50% bonus damage in form of separate attack
Its maximum target is three allies, affects the targets for three turns, undispellable, duration can't be reduced. All shieldbreaking moves such as pierce will be treated as normal attack. Once per thread
Angewomon X / Perfect / Archangel / Vaccine / VB
Passive:
Flight
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Virus Buster:
On Undead, Demon, or Virus type Digimon, this Digimon deals 50% extra light damage on their attacks.
Guardian Field:
Toggleable. This Digimon can warp to an ally and protect them from one named attack of same level with a shield. It immediately breaks after one attack. This passive also cannot block moves higher than three turns cooldowns, and it's treated as a barrier. Three turns cooldown.
Loyalty Undivided:
This Digimon's abilities will never harm those that she does not desire to harm, with absolute precision.
Active:
Starcluster Rain:
Angewomon shot arrow at the sky, which then momentarily turned dark, laced with aurora and stars. These "stars" are actually her arrows, which will rain over area of 50 meter radius. Two turns cooldown. If this attack hits more than three opponent, "Divine Contrail" gains extra effect for its next execution.
Divine Contrail:
Ignore defensive measures such as shield, reflect and buff, must be charged before use. Angewomon gathers energy on the air to her arrow, and shoot it at an opponent, dealing massive damage. If Starcluster Rain hits three opponent (at least) prior, this ability inflicts paralysis for one turn. Three turns cooldown, regardless of dealing paralysis or not.
Holy Judgment:
Beam of light, cross shaped, descends upon an enemy, and causes 50% splash damage to nearby hostile target in 25 meters area of impact. Autotriggered and doesn't consume named action that turn if Freya's Guardian Field is pierced, ignored, or countered. Two turns cooldown.
Fortune's Arc (RAM Upgrade):
A follow up from Rem Verse, and only can be executed as such the next turn. Freya adds one more verse, coating herself in light sphere as she ascended, and then rain down comets made out of light around 50 meter radius on a designated area. If Rem Verse is sung to the third turn prior to using Fortune's Arc, adds effect where she would cast a divine light that gives moderate healing for said allies. Four turns cooldown
Rem Verse:
Freya sings a hymn, granting minor heal, attack and speed boost (30%) for at maximum two allies, while at the same time granting equal penalty to opponent's attack and speed (30%) in area of 50 meter radius around her. During the duration, Freya may not attack or use different skill. This skill can also be stopped midway its duration by Freya. 3 turns duration, 3 turns cooldown.
Empyrean Aer (RAM Upgrade):
Targets three allies at most, apply veil (protection from negative status effect) for three turns. Three turns cooldown.
Ofanimon X / Ultimate / Ofanim / Vaccine / VB
Passive:
Flight
Air Walk
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Virus Buster:
On Undead, Demon, or Virus type Digimon, this Digimon deals 50% extra light damage on their attacks.
G[uardia]N Field:
Toggleable. This Digimon can warp to an ally and protect them from one named attack of same level with a shield. It immediately breaks after one attack. This passive also cannot block moves higher than three turns cooldowns, and it's treated as a barrier. Three turns cooldown.
Loyalty Undivided:
This Digimon's abilities will never harm those that she does not desire to harm, with absolute precision.
Active:
Virtuous Verse:
Freya sings a song that buffs at maximum three targets, raising their strength and speed by 50%, and penalize three opponents within 50 meter radius on same parameter with same number of modifier (50%). While singing, Freya may not attack, or use other techniques.Three turns at max, three turns cooldown. She may cancel the song anytime.
Lost Eden:
Freya focuses her energy in form of a sphere. Upon execution, she released it toward the sky. where it slowly shifts into a laser that descends upon place she assigned. When it strike its target, it results in powerful dome-like explosion. 50 meter radius. 3 turns cooldown. If Virtuous Verse is sung til the third turn last turn, Lost Eden purges targets of all beneficial status effect and depletes all stacks of passives.
Final Prayer:
Freya charges at the opponent, stabbing at them several times with her lance, and kicks back while blasting the opponent with a laser blast emitted from her entire body. This skill extends all of opponent's active cooldown by two. Four turns cooldown.
Silent Admonishment:
Freya may use this technique to protect a target and teleports to their location. In response to an enemy's attack she took, she gathers the force behind the attack she received in form of nebulous energy, like light wisps, and send it at the opponent. This attack deals the exact same effect and strength the enemy produced. However it must hit Freya. She cannot use this to copy once a thread moves, however. Three turns cooldown.
Sanctuary:
Freya coats three targets with veil (immunity to negative status effect), and moderately regens their health for two turns. Three turns cooldown.
Aurora Blade:
Freya forms a lance from the spikes on her shoulder. Chargable for three turns, 75% increment per charge, and immobile while charging. Upon finishing, Freya sweeps her lances several times, creating a blade of light. This attack naturally pierces all form of defenses. Three turns cooldown.
Bind Order (RAM Upgrade):
Freya creates glyph that produces damaging, cross shaped light below a target enemy. Inflicts more damage the more the target's skills are in cooldown, with 1 skill gives 25% boost, capping at 100% boost for four skills. Bind Order also inflicts silence (unable to use named moves) for one turn. Three turns cooldown.
Eternal Infinity (RAM Upgrade):
Can be autotriggered as a response for enemy's once per thread that aims to harm, and can be manually activated against skills with four turns cooldown or more. Freya changes the effect to partywide heal and dispel to negative status effect, also recovers three target's active cooldowns (not including once per thread skills). If it's used against opponent's once per thread move, this puts the technique in two turns cooldown. Once per thread.
Beautymon / Ultimate (Mode Change) / Angel / Vaccine / VB
Passive:
Flight
Air Walk
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Everloving Entity:
This Digimon's charm status effect cannot be resisted non-active techniques.
Love Births Peace:
Allies of this Digimon takes reduced (30%) attack damage from opponents with charm status
My Heart for You:
This Digimon's buff and debuff values can be increased by 25%. Three turns cooldown per activation.
Active:
Charm Throb:
Beautymon sends a heart shaped energy to at max three targets (less target makes this technique more accurate). Inflict 30% penalty on strength, and makes the rest of charm based debuff lands easier on opponents. Three turns cooldown.
Infatuation:
Suggests one of charm throbbed enemy to act against their allies. If that's out of question then they're unable to use named moves against Freya and her allies. Three turns cooldown, oe turn duration.
Eyes on Me Now:
Forces at max three targets to focus on Freya for three turns, making it more likely for them to attack her (this counts as charm). Reduce the likeliness of them dodging attacks from other significantly, and reduces their defense by 30%. Three turns cooldown
Heartshatterer:
Buffs at max two allies. This turn, they gain 100% extra damage (of their skill's base power) against opponent hit by Charm Throb. Ends Charm Throb's duration if hit. Two turns cooldown
Mirage Drive:
Freya can use this technique to turns herself immaterial, thus could pass through objects. All attacks deal 30% less damage against her, and pierces through without its power being compromised the slightest. Three turns duration, three turns cooldown.
Cheering Boost:
Selects up to three targets beside Freya, increase their strength and speed by 50% for three turns. Three turns cooldown.
Refresher (RAM Upgrade)
Reduces all active cooldown on Freya and two other targets by one turn. Three turns cooldown.
Back at You (RAM Upgrade)
Reflects an attack back at its own attacker, or another target. Four turns cooldown.