Post by Amaranthus on Jul 24, 2019 1:53:36 GMT
Digimon Name: Amaranthus
Default Form: Ultimate
Gender: Female
Alignment: Lawful Evil
Skills/Talents:
Knife Twister: It is only natural that Amaranthus would be so keen to find emotional and mental weakpoints of her victims and torment them further.
The Tricks of the Trade: Her nature as a hitman leads to her being very street savvy. She knows just about every in and out of the Digital World's underbelly and is not afraid to abuse it.
Inventory:
Desecrated Violin: A melodious instrument with a decayed appearance. When she pulls this out, it signals only one thing… death awaits someone.
Death List: A seemingly endless parchment that burns in and out of existence, with a list of names drawn in blood. It also is a grocery list.
Personality:
"You played only yourself, girl. You let me in, and now… I will take all you have."
You want someone dead? Amar has your back. This sadistic, but plucky murderer advertises herself as a jack of all trades… a hitman, a bodyguard, even a loyal minion. She will be anything you desire if you have enough coin; though above else, she values herself as a professional. She might appear to be a crazed Digimon, but she in actuality is quite sociable, polite, and capable of restraint. This restraint carries over to her line of work, which she treats with utmost attention towards perfection. For someone as black-hearted as she is, she is nonetheless a loyal individual who rarely dissuades from a contract.
This isn't to say she is not evil… by all means, she is a callous and sadistic individual who enjoys seeing others writhe, but she in a odd manner also has a sense of justice. Her number one golden rule is "do not harm nor kill the innocent", which leads to her being picky about her more murderous job affairs. Anyone else though is fair game… and she is certainly prone to messing with others' heads if it leads to an advantageous situation.
Nonetheless, she makes it clear to most that when they conscript her… they are playing by HER rules. She is domineering and very willing to prey on those less fortunate, tricking them into contracts they may not be able to pay outright… though she always finds a way to collect her debts.
Personal History:
Every psychopath and murderer has a start somewhere… and what better way for a fledgling jerkwad like Amar to hone herself than the Dark Area? A hostile refuge for all forms of nasties and horrors; this wasteland molded the very foundation of Amaranthus's being… but she longed for more than the bloodshed of the Dark Area, nor did she have the outright malice to indulge on the world around her. She desired a purpose… a purpose she soon found through the bodies of the wicked.
Modern Digital World society has no shortage of ne'erdowells… thugs and creeps almost as vile as she was… and with those scum of the Digital World came bounties. Amar enjoyed the ill-gotten wealth, but she saw an opportunity not as a mad warlord seeking conquest… but a civil demon of society. Just barely treading on the laws of this world, Amaranthus seeks to plant her own seed and blossom… even if the soil where she blooms is built on the blood of hundreds.
Holosuit
Faceclaim: YU-GI-OH! • vampire fraulein • Amaranthus
Fresh
Species: Kuramon
Appearance:
Attribute: None
Family/ies: None
Type: Unknown Digimon
Height: 0'05"
Fighting Style:
Kura…?
Abilities:
Duplicate: Kuramon rapidly spawns self-replicating decoy Kuramon to confuse foes. For three turns, the swarm grows from dozens to hundreds over the course of the duration; however these fakes are as harmless as the real deal and die out quickly afterwards. (Cooldown: Once Per Thread)
Digivolves To: Tsumemon
In-Training
Species: Tsumemon
Appearance:
Attribute: None
Family: None
Type: Unknown Digimon
Height: 0'09"
Fighting Style: She'll claw your eyes out! And uhh… not much else.
Abilities:
Nail Scratch - Tsumemon tears into a foe's flesh with her sharp nails… it stings, but overall will do nothing but leave a nasty mark.
Digivolves From: Kuramon
Digivolves To: Dressmon
Rookie
Species: Dressmon
Appearance:
Attribute: Data
Family: Metal Empire
Type: Puppet Digimon
Height: 2'00"
Fighting Style: Dressmon while is the weakest of Amar's battle-capable forms, she carries many confusing abilities to assist her in compensating for her below-average combat skills.
Abilities:
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[PASSIVE] Built to Last - Dressmon's clothen body is resilient to many forms of attacks. She takes less damage from bludgeoning style attacks, but Fire and slashing type attacks will deal extra damage to her.
Needle Fiber - A precise stab using a sewing needle as a melee weapon or javelin; while it deals low damage, it pierces through defensive abilities and passives up to Rookie level. (Cooldown: 1 Turn)
Cursed Pincushion - Dressmon absorbs the pain against an attack she receives, using it to empower her own next ability. Dressmon reduces the damage dealt by a single attack by half (Champion and higher dealing full damage). Afterwards, Dressmon's next attack glows a vile purple and deals bonus damage equal to that of the original power of the attack received. (Cooldown: 3 Turns)
Silk Stitcher - Dressmon grapples a foe with light, but sturdy string that she sends out; slowing their movements. Rookies and lower will be forced to stop that turn, less they will take heavy damage from the string slicing into their flesh. Unsurprisingly, they are easy to slice apart however. (Cooldown: 3 Turns)
Digivolves From: Tsumemon
Digivolves To: Coordemon
Champion
Species: Coordemon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Beast Man Digimon
Height: 4'05"
Fighting Style: Coordemon may seem fairly dorky and harmless, but there is no doubt in her power being comparable to other Champion levels. A masterful ranged fighter who disables and toys with opponents, she is far more deadly than first glance.
Abilities:
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[PASSIVE] Steady Aim - Coordemon's ranged attacks gain improved accuracy, range, and deal bonus damage PROVIDED Coordemon stays completely still when preparing the shot.
Snipe Arrow - Coordemon's basic attack; she aims at the foe's vitals with a pink arrow and lets it fly. While does low damage against armored targets, it is fast and particularly effective against flesh.
Heartburning Arrow - Coordemon lights an arrow on fire and launches it at a foe; it exploding on impact into a heart-shaped plume of fire. Deals heavy fire damage. (Cooldown: 2 Turns)
Volley Barrage - Coordemon attacks consecutively with a lightning-fast assault of rapid-fire arrows. Can target up to two enemies at once. (Cooldown: 1 Turn)
Shot Through The Heart - A pinpoint arrow aimed at one's heart; alongside damage, it captivates and charms the foe's senses and forces them into a delusional state that cannot see friend from foe… attacking anyone besides Coordemon in a ruthless rage for 2 turns. If dealt significant damage, dmaaged by Coordemon or the arrow is pulled out by an ally, the charm effect will end early. The effect can be resisted, but it takes both mental and physical stamina to do so and will leave one drained. (Cooldown: Once Per Thread)
Makeover Barrage - Coordemon fires a volley of three arrows at a foe; their heads exploding into colorful garments that stick onto the foe's body in an inconvenient manner. For each one attached, a 20% slow is applied. These clothes will fall off after three turns (or one can take the time to peel them off if they waste their entire turn to do so, albeit leaving them a sitting duck), but there is another property to them. Should they be exposed to fire, they will immediately explode and cause heavy damage to the target and those unfortunate enough to be around them. (Cooldown: 3 Turns)
Digivolves From: Dressmon
Digivolves To: Mephistomon X
Ultimate
Species: Mephistomon X
Appearance:
Attribute: Virus
Family: Nightmare Soldier, Dark Area
Type: Demon Man
Height: 15'05"
Fighting Style: Amar's preferred form of choice. Mephistomon X combines class and brutality, seeking to toy with her foes until their last breath. Despair and hopelessness are her primary motives, and she induces this on foes as she denies their every move.
Abilities:
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[RAM UPGRADE] Payment Received - Mephistomon X draws power from her Dark Contracts, gaining might from those who have dealed with her. For three turns, Mephistomon X gains a 10% boost to her
all of her stats... increasing by a further 4% for every Apostle player account she has made a contract with. OOCly, she can only benefit from this for 1 character per player. If that player has not been on-site for 3 months, this benefit vanishes until then. The max boost this can offer is 50%. (Cooldown: 3 Turns)
Sacrifice Stiletto - Despite her seemingly delicate appearance, Mephistomon X aims a bone-cracking kick at a foe with the strength of a truck. Deals extra damage to enemies who are low on health or who currently prone. (Cooldown: 2 Turns)
[PASSIVE] Hopeless - Mephistomon X is not a pleasant being to fight against… her every mannerism and movement signifies a being that seeks to toy with you. Indeed, her presence saps away at the fighting spirit of foes… injuries inflicted by Mephistomon X eat away at one's physical and mental stamina more easily, causing foes to run out of strength faster than normal.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns)
Chorus en Mortuus - An empowered Black Sabbath fired up into the air… before exploding into dozens of enemy-seeking projectiles that raze the landscape around Mephistomon X. Cooldown: 3 Turns
Payment Due - Mephistomon X places her palm directly onto a foe… before tearing out a chunk of their life essence, devouring it shortly after. Deals damage and restores an equal amount of health to Mephistomon X. (Cooldown: 3 Turns)
Pop Goes - … the target if this attack hits. Mephistomon X jabs at her foe with her fingers… seemingly doing nothing. One turn later however, the affected region will swell before exploding in a vile blast of pure pain dealing catastrophic damage to the foe and immeasurable pain. The attack's brutality is enough to potentially render a limb useless for the remainder of the fight without significant healing; able to kill weakened ones outright! The one drawback is it requires her to actually touch you, but this also means you cannot defend against it if she can reach you! (Cooldown: Once Per Thread)
Sin Mirror - Mephistomon X unfolds the umbrella she wields outward to create a magical barrier directly in front of her that either counters physical attacks (extending out sharp glass-like fragments outward at the opposing foe) or reflects ranged attacks right back at their original owner. Against Mega or higher level attacks, it merely reduces damage somewhat. The effect lasts for 1 turn. (Cooldown: 4 Turns)
[RAM UPGRADE] Rota Fortunae - Mephistomon X creates a zone of 15 meters of distorted darkness around herself; the air filled with glyphs resembling heart or kiss marks while the echoes of laughter assault enemies. For three turns, Mephistomon X is significantly slowed (only able to casually walk to her foes) less she breaks the move... but all who enter this zone will find themselves at the mercy of Mephistomon X as this area she completely controls. A number of effects apply.
- The lifeforce of others is slowly drained; gradual damage taken per turn while in the presence of Rota Fortunae
- The ground is slippery and completely untraversable. Anyone on the ground will be practically incapable of moving except by flailing about. Prone foes suffer from reduced defenses. Oddly, it doesn't seem to affect you if you are in highheels...
- Projectile-users are not much better off either; any foreign projectile that enters the zone is slowed down significantly. Mephistomon X can completely redirect any projectiles up to Ultimate level that reaches her with a mere flick of a wrist at the cost of cancelling out Rota Fortunae.
- Finally, control over standard electronics (i.e non-Digivices) is usurped by Mephistomon X; they acting as a focal to further spread the influence of Rota Fortunae. This can allow Mephistomon X to expand the affected region to up to three times the regular size provided the area is dense with them.
(Cooldown: 6 Turns)
Digivolves From: Coordemon
Digivolves To: Cherubimon Vice X
Mega/Super Mega
Species: Lilithmon X
Appearance:
Attribute:
Family: Nightmare Soldier, Dark Area
Type: Demon Lord
Height: 8'02"
Fighting Style: Lilithmon X is THE seductress... A wicked being that toys with the very souls of her enemies and sentences them to despair in death. Her fragile-esque appearance belies that she is a creature who delights in slaughter, utilizing her form's powerful magic to trick and play with her victims.
[NON-COMBAT PASSIVE] Imaginarium - Lilithmon X is capable of shifting her shape and form to resemble ANY humanoid form as a disguise... complete with masking her voice. While she is capable of channeling her abilities even in this state, it offers no other benefits. The less human the form, the more difficult it is to hold it generally.
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns)
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[RAM UPGRADE] Payment Received - Lilithmon X draws power from her Dark Contracts, gaining might from those who have dealed with her. For three turns, Lilithmon X gains a 10% boost to her
all of her stats... increasing by a further 4% for every Apostle player account she has made a contract with. OOCly, she can only benefit from this for 1 character per player. If that player has not been on-site for 3 months, this benefit vanishes until then. The max boost this can offer is 50%. (Cooldown: 3 Turns)
[PASSIVE] Hopeless - : Lilithmon X is not a pleasant being to fight against… her every mannerism and movement signifies a being that seeks to toy with you. Indeed, her presence saps away at the fighting spirit of foes… injuries inflicted by Lilithmon X eat away at one's physical and mental stamina more easily, causing foes to run out of strength faster than normal.
[PASSIVE] Deus Nazar Nail - Lilithmon X's Nazar Nail on her right arm is a deadly weapon that is an antithesis to all Digital Life. Capable of extending out into meter-long sabres, this golden claw excels at punishing foes who get too close while also acting as a focus for her magic attacks. Alongside a minor boost to her attack power, damage dealt from Lilithmon X's attacks corrodes the data structure of foes. Effectively, each blow reduces the opponent's max health by half the damage dealt... making healing off attacks increasingly difficult over the course of a fight. This effect ends once combat ends.
Telltale Heart - Lilithmon X extends out one of the claws from the Nazar Nail in a attempt to stab at a foe (generally at their heart). If damaged, a victim immediately begins suffering from a noxious poison that errodes at their Digicore; they taking heavy poison damage every turn. Lasts for 3 turns. (Cooldown: 3 Turns)
Phantom Pain - Lilithmon X exhales out a breath of dark magic or channels it through her Nazar Nail, causing great pain to those caught in the attack. Deals extra damage to those suffering from negative status conditions. (Cooldown: 2 Turns)
Mother Harlot - Lilithmon X opens up a giant dark portal as a seven-headed demonic beast emerges from the portal to attack under Lilithmon X's command as long as she remains by its side (she sacrificing her other commands during so). The beast is capable of unleashing destructive beams of darkness and carries brutal physical attack power. While immobile, this monster will continue to fight for Lilithmon X for up to 3 turns... but if Lilithmon X leaves its side, the portal snaps shut. Damage that it takes is sustained throughout the thread, with significant damage able to kill it and prevent further use of this ability. (Cooldown: 3 Turns)
Soul Snare - Lilithmon X fires a blast of darkness into the sky, it exploding out into spectral claw-like projectiles that home onto all enemies in the area and shred through their souls. These projectiles will loop around to try and attack again if missed once. Alongside damage, all damage dealt is restored to Lilithmon X's health. (Cooldown: 5 Turns)
Chains of Layla - An attack that can be used against enemies who had been damaged by Lilithmon X multiple times in a short time (if they've taken two attacks within a three turn timespan); she tugging on spectral chains that conjure attached to recently damaged enemies, simultaneously dealing an unavoidable chunk of damage, but also displacing enemies closer to her. (Cooldown: 3 Turns)
Erazor - Lilithmon X by placing her palm (or through a physical attack) on a target forces them into a brief trance, able to access their mind and thoughts. Alongside analytical purposes such as delving for secrets, in the span of the turn, Lilithmon X can cause them to experience a lapse of amnesia. Effectively, the target forgets everything that happened in the past 3 turns (in-combat) or past hour (out-of-combat). NPCs and willing-players becomes open to suggestion from Lilithmon X as she effectively can replace those memories with ones of her own liking. In-combat, this ability also allows her to make a target forget one of their attacks (preventing usage) for 3 turns. (Cooldown: 3 Turns)
Default Form: Ultimate
Gender: Female
Alignment: Lawful Evil
Skills/Talents:
Knife Twister: It is only natural that Amaranthus would be so keen to find emotional and mental weakpoints of her victims and torment them further.
The Tricks of the Trade: Her nature as a hitman leads to her being very street savvy. She knows just about every in and out of the Digital World's underbelly and is not afraid to abuse it.
Inventory:
Desecrated Violin: A melodious instrument with a decayed appearance. When she pulls this out, it signals only one thing… death awaits someone.
Death List: A seemingly endless parchment that burns in and out of existence, with a list of names drawn in blood. It also is a grocery list.
Personality:
"You played only yourself, girl. You let me in, and now… I will take all you have."
You want someone dead? Amar has your back. This sadistic, but plucky murderer advertises herself as a jack of all trades… a hitman, a bodyguard, even a loyal minion. She will be anything you desire if you have enough coin; though above else, she values herself as a professional. She might appear to be a crazed Digimon, but she in actuality is quite sociable, polite, and capable of restraint. This restraint carries over to her line of work, which she treats with utmost attention towards perfection. For someone as black-hearted as she is, she is nonetheless a loyal individual who rarely dissuades from a contract.
This isn't to say she is not evil… by all means, she is a callous and sadistic individual who enjoys seeing others writhe, but she in a odd manner also has a sense of justice. Her number one golden rule is "do not harm nor kill the innocent", which leads to her being picky about her more murderous job affairs. Anyone else though is fair game… and she is certainly prone to messing with others' heads if it leads to an advantageous situation.
Nonetheless, she makes it clear to most that when they conscript her… they are playing by HER rules. She is domineering and very willing to prey on those less fortunate, tricking them into contracts they may not be able to pay outright… though she always finds a way to collect her debts.
Personal History:
Every psychopath and murderer has a start somewhere… and what better way for a fledgling jerkwad like Amar to hone herself than the Dark Area? A hostile refuge for all forms of nasties and horrors; this wasteland molded the very foundation of Amaranthus's being… but she longed for more than the bloodshed of the Dark Area, nor did she have the outright malice to indulge on the world around her. She desired a purpose… a purpose she soon found through the bodies of the wicked.
Modern Digital World society has no shortage of ne'erdowells… thugs and creeps almost as vile as she was… and with those scum of the Digital World came bounties. Amar enjoyed the ill-gotten wealth, but she saw an opportunity not as a mad warlord seeking conquest… but a civil demon of society. Just barely treading on the laws of this world, Amaranthus seeks to plant her own seed and blossom… even if the soil where she blooms is built on the blood of hundreds.
Holosuit
Faceclaim: YU-GI-OH! • vampire fraulein • Amaranthus
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Kuramon
Appearance:
Attribute: None
Family/ies: None
Type: Unknown Digimon
Height: 0'05"
Fighting Style:
Kura…?
Abilities:
Duplicate: Kuramon rapidly spawns self-replicating decoy Kuramon to confuse foes. For three turns, the swarm grows from dozens to hundreds over the course of the duration; however these fakes are as harmless as the real deal and die out quickly afterwards. (Cooldown: Once Per Thread)
Digivolves To: Tsumemon
In-Training
Species: Tsumemon
Appearance:
Attribute: None
Family: None
Type: Unknown Digimon
Height: 0'09"
Fighting Style: She'll claw your eyes out! And uhh… not much else.
Abilities:
Nail Scratch - Tsumemon tears into a foe's flesh with her sharp nails… it stings, but overall will do nothing but leave a nasty mark.
Digivolves From: Kuramon
Digivolves To: Dressmon
Rookie
Species: Dressmon
Appearance:
Attribute: Data
Family: Metal Empire
Type: Puppet Digimon
Height: 2'00"
Fighting Style: Dressmon while is the weakest of Amar's battle-capable forms, she carries many confusing abilities to assist her in compensating for her below-average combat skills.
Abilities:
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[PASSIVE] Built to Last - Dressmon's clothen body is resilient to many forms of attacks. She takes less damage from bludgeoning style attacks, but Fire and slashing type attacks will deal extra damage to her.
Needle Fiber - A precise stab using a sewing needle as a melee weapon or javelin; while it deals low damage, it pierces through defensive abilities and passives up to Rookie level. (Cooldown: 1 Turn)
Cursed Pincushion - Dressmon absorbs the pain against an attack she receives, using it to empower her own next ability. Dressmon reduces the damage dealt by a single attack by half (Champion and higher dealing full damage). Afterwards, Dressmon's next attack glows a vile purple and deals bonus damage equal to that of the original power of the attack received. (Cooldown: 3 Turns)
Silk Stitcher - Dressmon grapples a foe with light, but sturdy string that she sends out; slowing their movements. Rookies and lower will be forced to stop that turn, less they will take heavy damage from the string slicing into their flesh. Unsurprisingly, they are easy to slice apart however. (Cooldown: 3 Turns)
Digivolves From: Tsumemon
Digivolves To: Coordemon
Champion
Species: Coordemon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Beast Man Digimon
Height: 4'05"
Fighting Style: Coordemon may seem fairly dorky and harmless, but there is no doubt in her power being comparable to other Champion levels. A masterful ranged fighter who disables and toys with opponents, she is far more deadly than first glance.
Abilities:
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[PASSIVE] Steady Aim - Coordemon's ranged attacks gain improved accuracy, range, and deal bonus damage PROVIDED Coordemon stays completely still when preparing the shot.
Snipe Arrow - Coordemon's basic attack; she aims at the foe's vitals with a pink arrow and lets it fly. While does low damage against armored targets, it is fast and particularly effective against flesh.
Heartburning Arrow - Coordemon lights an arrow on fire and launches it at a foe; it exploding on impact into a heart-shaped plume of fire. Deals heavy fire damage. (Cooldown: 2 Turns)
Volley Barrage - Coordemon attacks consecutively with a lightning-fast assault of rapid-fire arrows. Can target up to two enemies at once. (Cooldown: 1 Turn)
Shot Through The Heart - A pinpoint arrow aimed at one's heart; alongside damage, it captivates and charms the foe's senses and forces them into a delusional state that cannot see friend from foe… attacking anyone besides Coordemon in a ruthless rage for 2 turns. If dealt significant damage, dmaaged by Coordemon or the arrow is pulled out by an ally, the charm effect will end early. The effect can be resisted, but it takes both mental and physical stamina to do so and will leave one drained. (Cooldown: Once Per Thread)
Makeover Barrage - Coordemon fires a volley of three arrows at a foe; their heads exploding into colorful garments that stick onto the foe's body in an inconvenient manner. For each one attached, a 20% slow is applied. These clothes will fall off after three turns (or one can take the time to peel them off if they waste their entire turn to do so, albeit leaving them a sitting duck), but there is another property to them. Should they be exposed to fire, they will immediately explode and cause heavy damage to the target and those unfortunate enough to be around them. (Cooldown: 3 Turns)
Digivolves From: Dressmon
Digivolves To: Mephistomon X
Ultimate
Species: Mephistomon X
Appearance:
Attribute: Virus
Family: Nightmare Soldier, Dark Area
Type: Demon Man
Height: 15'05"
Fighting Style: Amar's preferred form of choice. Mephistomon X combines class and brutality, seeking to toy with her foes until their last breath. Despair and hopelessness are her primary motives, and she induces this on foes as she denies their every move.
Abilities:
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[RAM UPGRADE] Payment Received - Mephistomon X draws power from her Dark Contracts, gaining might from those who have dealed with her. For three turns, Mephistomon X gains a 10% boost to her
all of her stats... increasing by a further 4% for every Apostle player account she has made a contract with. OOCly, she can only benefit from this for 1 character per player. If that player has not been on-site for 3 months, this benefit vanishes until then. The max boost this can offer is 50%. (Cooldown: 3 Turns)
Sacrifice Stiletto - Despite her seemingly delicate appearance, Mephistomon X aims a bone-cracking kick at a foe with the strength of a truck. Deals extra damage to enemies who are low on health or who currently prone. (Cooldown: 2 Turns)
[PASSIVE] Hopeless - Mephistomon X is not a pleasant being to fight against… her every mannerism and movement signifies a being that seeks to toy with you. Indeed, her presence saps away at the fighting spirit of foes… injuries inflicted by Mephistomon X eat away at one's physical and mental stamina more easily, causing foes to run out of strength faster than normal.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns)
Chorus en Mortuus - An empowered Black Sabbath fired up into the air… before exploding into dozens of enemy-seeking projectiles that raze the landscape around Mephistomon X. Cooldown: 3 Turns
Payment Due - Mephistomon X places her palm directly onto a foe… before tearing out a chunk of their life essence, devouring it shortly after. Deals damage and restores an equal amount of health to Mephistomon X. (Cooldown: 3 Turns)
Pop Goes - … the target if this attack hits. Mephistomon X jabs at her foe with her fingers… seemingly doing nothing. One turn later however, the affected region will swell before exploding in a vile blast of pure pain dealing catastrophic damage to the foe and immeasurable pain. The attack's brutality is enough to potentially render a limb useless for the remainder of the fight without significant healing; able to kill weakened ones outright! The one drawback is it requires her to actually touch you, but this also means you cannot defend against it if she can reach you! (Cooldown: Once Per Thread)
Sin Mirror - Mephistomon X unfolds the umbrella she wields outward to create a magical barrier directly in front of her that either counters physical attacks (extending out sharp glass-like fragments outward at the opposing foe) or reflects ranged attacks right back at their original owner. Against Mega or higher level attacks, it merely reduces damage somewhat. The effect lasts for 1 turn. (Cooldown: 4 Turns)
[RAM UPGRADE] Rota Fortunae - Mephistomon X creates a zone of 15 meters of distorted darkness around herself; the air filled with glyphs resembling heart or kiss marks while the echoes of laughter assault enemies. For three turns, Mephistomon X is significantly slowed (only able to casually walk to her foes) less she breaks the move... but all who enter this zone will find themselves at the mercy of Mephistomon X as this area she completely controls. A number of effects apply.
- The lifeforce of others is slowly drained; gradual damage taken per turn while in the presence of Rota Fortunae
- The ground is slippery and completely untraversable. Anyone on the ground will be practically incapable of moving except by flailing about. Prone foes suffer from reduced defenses. Oddly, it doesn't seem to affect you if you are in highheels...
- Projectile-users are not much better off either; any foreign projectile that enters the zone is slowed down significantly. Mephistomon X can completely redirect any projectiles up to Ultimate level that reaches her with a mere flick of a wrist at the cost of cancelling out Rota Fortunae.
- Finally, control over standard electronics (i.e non-Digivices) is usurped by Mephistomon X; they acting as a focal to further spread the influence of Rota Fortunae. This can allow Mephistomon X to expand the affected region to up to three times the regular size provided the area is dense with them.
(Cooldown: 6 Turns)
Digivolves From: Coordemon
Digivolves To: Cherubimon Vice X
Mega/Super Mega
Species: Lilithmon X
Appearance:
Attribute:
Family: Nightmare Soldier, Dark Area
Type: Demon Lord
Height: 8'02"
Fighting Style: Lilithmon X is THE seductress... A wicked being that toys with the very souls of her enemies and sentences them to despair in death. Her fragile-esque appearance belies that she is a creature who delights in slaughter, utilizing her form's powerful magic to trick and play with her victims.
[NON-COMBAT PASSIVE] Imaginarium - Lilithmon X is capable of shifting her shape and form to resemble ANY humanoid form as a disguise... complete with masking her voice. While she is capable of channeling her abilities even in this state, it offers no other benefits. The less human the form, the more difficult it is to hold it generally.
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns)
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[RAM UPGRADE] Payment Received - Lilithmon X draws power from her Dark Contracts, gaining might from those who have dealed with her. For three turns, Lilithmon X gains a 10% boost to her
all of her stats... increasing by a further 4% for every Apostle player account she has made a contract with. OOCly, she can only benefit from this for 1 character per player. If that player has not been on-site for 3 months, this benefit vanishes until then. The max boost this can offer is 50%. (Cooldown: 3 Turns)
[PASSIVE] Hopeless - : Lilithmon X is not a pleasant being to fight against… her every mannerism and movement signifies a being that seeks to toy with you. Indeed, her presence saps away at the fighting spirit of foes… injuries inflicted by Lilithmon X eat away at one's physical and mental stamina more easily, causing foes to run out of strength faster than normal.
[PASSIVE] Deus Nazar Nail - Lilithmon X's Nazar Nail on her right arm is a deadly weapon that is an antithesis to all Digital Life. Capable of extending out into meter-long sabres, this golden claw excels at punishing foes who get too close while also acting as a focus for her magic attacks. Alongside a minor boost to her attack power, damage dealt from Lilithmon X's attacks corrodes the data structure of foes. Effectively, each blow reduces the opponent's max health by half the damage dealt... making healing off attacks increasingly difficult over the course of a fight. This effect ends once combat ends.
Telltale Heart - Lilithmon X extends out one of the claws from the Nazar Nail in a attempt to stab at a foe (generally at their heart). If damaged, a victim immediately begins suffering from a noxious poison that errodes at their Digicore; they taking heavy poison damage every turn. Lasts for 3 turns. (Cooldown: 3 Turns)
Phantom Pain - Lilithmon X exhales out a breath of dark magic or channels it through her Nazar Nail, causing great pain to those caught in the attack. Deals extra damage to those suffering from negative status conditions. (Cooldown: 2 Turns)
Mother Harlot - Lilithmon X opens up a giant dark portal as a seven-headed demonic beast emerges from the portal to attack under Lilithmon X's command as long as she remains by its side (she sacrificing her other commands during so). The beast is capable of unleashing destructive beams of darkness and carries brutal physical attack power. While immobile, this monster will continue to fight for Lilithmon X for up to 3 turns... but if Lilithmon X leaves its side, the portal snaps shut. Damage that it takes is sustained throughout the thread, with significant damage able to kill it and prevent further use of this ability. (Cooldown: 3 Turns)
Soul Snare - Lilithmon X fires a blast of darkness into the sky, it exploding out into spectral claw-like projectiles that home onto all enemies in the area and shred through their souls. These projectiles will loop around to try and attack again if missed once. Alongside damage, all damage dealt is restored to Lilithmon X's health. (Cooldown: 5 Turns)
Chains of Layla - An attack that can be used against enemies who had been damaged by Lilithmon X multiple times in a short time (if they've taken two attacks within a three turn timespan); she tugging on spectral chains that conjure attached to recently damaged enemies, simultaneously dealing an unavoidable chunk of damage, but also displacing enemies closer to her. (Cooldown: 3 Turns)
Erazor - Lilithmon X by placing her palm (or through a physical attack) on a target forces them into a brief trance, able to access their mind and thoughts. Alongside analytical purposes such as delving for secrets, in the span of the turn, Lilithmon X can cause them to experience a lapse of amnesia. Effectively, the target forgets everything that happened in the past 3 turns (in-combat) or past hour (out-of-combat). NPCs and willing-players becomes open to suggestion from Lilithmon X as she effectively can replace those memories with ones of her own liking. In-combat, this ability also allows her to make a target forget one of their attacks (preventing usage) for 3 turns. (Cooldown: 3 Turns)