Devil's Cove (Amaranthus Edits)
Aug 9, 2019 0:27:41 GMT
Post by Amaranthus on Aug 9, 2019 0:27:41 GMT
New move real quick for Mephistomon X!
[RAM UPGRADE] Rota Fortunae - Mephistomon X creates a zone of 15 meters of distorted darkness around herself; the air filled with glyphs resembling heart or kiss marks while the echoes of laughter assault enemies. For three turns, Mephistomon X is significantly slowed (only able to casually walk to her foes) less she breaks the move... but all who enter this zone will find themselves at the mercy of Mephistomon X as this area she completely controls. A number of effects apply.
- The lifeforce of others is slowly drained; gradual damage taken per turn while in the presence of Rota Fortunae
- The ground is slippery and completely untraversable. Anyone on the ground will be practically incapable of moving except by flailing about. Prone foes suffer from reduced defenses. Oddly, it doesn't seem to affect you if you are in highheels...
- Projectile-users are not much better off either; any foreign projectile that enters the zone is slowed down significantly. Mephistomon X can completely redirect any projectiles up to Ultimate level that reaches her with a mere flick of a wrist at the cost of cancelling out Rota Fortunae.
- Finally, control over standard electronics (i.e non-Digivices) is usurped by Mephistomon X; they acting as a focal to further spread the influence of Rota Fortunae. This can allow Mephistomon X to expand the affected region to up to three times the regular size provided the area is dense with them.
(Cooldown: 6 Turns)
Also new form!
Mega
Species: Cherubimon Vice X
Appearance:
Attribute: Vaccine
Families: Virus Busters, Dark Area
Type: Cherub Digimon
Height: 26'04"
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[RAM UPGRADE] Payment Received - Amaranthus draws power from her Dark Contracts, gaining might from those who have dealed with her. For three turns, Amaranthus gains a 10% boost to her
all of her stats... increasing by a further 2% for every Apostle player account she has made a contract with, and 5% if they are in the thread. OOCly, she can only benefit from this for 1 character per player. If that player has not been on-site for 3 months, this benefit vanishes until then. The max boost this can offer is 50%. (Cooldown: 3 Turns)
[PASSIVE] Pressured Pain - Amaranthus adores pain… a true sadist, she enjoys seeing others writhe physically and mentally. Anger and despair only intensify the power of her attacks, dealing increasingly larger damage to victims as the stability of their emotions and fragility of their mental state decreases.
[PASSIVE] Hopeless - Amaranthus is not a pleasant being to fight against… her every mannerism and movement signifies a being that seeks to toy with you. Indeed, her presence saps away at the fighting spirit of foes… injuries inflicted by Amaranthus eat away at one's physical and mental stamina more easily, causing foes to run out of strength faster than normal.
[PASSIVE] Dark Electrocution - Cherubimon X's attacks mark an opponent with a dark glyph; giving a stack when they take direct damage from one of her named attacks or block an attack from her. At three stacks, a powerful burst of darkness-powered electricity is detonated on their person; canceling any defensive abilities up to Mega that turn and dealing additional damage. Stacks fall off at a rate of 1 per turn if the victim avoids attacks from her for at least 2 turns.
[PASSIVE] Demonic Duality - Cherubimon X is feared by both angel and demonic Digimon due to commanding both light and darkness. Her attacks not only ignore standard resistances against light and darkness, she also deals extra damage in their place.
Lightning Spear - Cherubimon X creates a holy javelin of electricity before lobbing it at a foe with a resounding boom. It creates a shockwave on impact, potentially damaging even those who avoid the direct hit.
Shackle Grip - Cherubimon X attempts a grab at a foe, attempting to crush them within her giant hands. Cannot be shielded against due to being a grapple-type attack. (Cooldown: 2 Turns)
Lightning Carnival - Cherubimon X creates a sphere of electricity in her palm before firing it into the sky… causing hundreds of homing lightning bolts to zoom down on to all hostile. (Cooldown: 3 Turns)
Darkness Prison - Cherubimon X expands the dark sphere to a truly massive size that rests normally where her abdomen would be before sending it out to consume foes. This sphere acts as a super-dense black hole; having a strong suction effect that attempts to suck in foes. Anyone caught in it is subjected to intense pressure as the sphere's mass zeroes down on them before radiating away. Only Super Mega level attacks are capable of matching its raw destructive power and destroy it mid-flight… but at least it's a slow projectile. After the attack, Cherubimon X gains significantly increased speed, but reduced defenses for the remainder of the fight due to the sphere's disappearance. (Cooldown: Once Per Thread
Lightning Judgement - The clouds overhead grow dark as rain begins to pour down on the landscape as lightning streaks across the sky. For three turns, lightning strikes with the properties of Lightning Spears rain down on the populace with reckless abandon, at about a rate of 1 per individual. While they have somewhat reduced accuracy compared to hand-thrown Lightning Spears, the storm works independently from Cherubimon X. Max of four targets per turn. (Cooldown: 6 Turns)
[RAM UPGRADE] Rota Fortunae - Mephistomon X creates a zone of 15 meters of distorted darkness around herself; the air filled with glyphs resembling heart or kiss marks while the echoes of laughter assault enemies. For three turns, Mephistomon X is significantly slowed (only able to casually walk to her foes) less she breaks the move... but all who enter this zone will find themselves at the mercy of Mephistomon X as this area she completely controls. A number of effects apply.
- The lifeforce of others is slowly drained; gradual damage taken per turn while in the presence of Rota Fortunae
- The ground is slippery and completely untraversable. Anyone on the ground will be practically incapable of moving except by flailing about. Prone foes suffer from reduced defenses. Oddly, it doesn't seem to affect you if you are in highheels...
- Projectile-users are not much better off either; any foreign projectile that enters the zone is slowed down significantly. Mephistomon X can completely redirect any projectiles up to Ultimate level that reaches her with a mere flick of a wrist at the cost of cancelling out Rota Fortunae.
- Finally, control over standard electronics (i.e non-Digivices) is usurped by Mephistomon X; they acting as a focal to further spread the influence of Rota Fortunae. This can allow Mephistomon X to expand the affected region to up to three times the regular size provided the area is dense with them.
(Cooldown: 6 Turns)
Also new form!
Mega
Species: Cherubimon Vice X
Appearance:
Attribute: Vaccine
Families: Virus Busters, Dark Area
Type: Cherub Digimon
Height: 26'04"
[RAM UPGRADE GIGA][PASSIVE] Dark Contract - Amaranthus is a demon first and foremost... but she will offer power to those who seek it for a price. Through a blood-soaked parchment that can be called upon by ushering her name (potentially even in threads she is not currently in, provided that combat is not happening), any individual is capable of signing their name to receive her boon. This offers a series of permanent benefits (and disadvantages) to that individual (now known as a Apostle), and additionally they may summon Amaranthus to fight for them... however they also need to use up 1 ability slot for all forms Rookie and up to do so (replacing an older ability immediately if needed).
+ Access to Mephistomon X's Black Sabbath, level scaled.
Black Sabbath - The user creates a glyph and charges up a colorful, but oh so destructive shot of darkness; exploding with a base radius of 2 meters (increasing by 3 per level above Rookie). For the next two turns, a glpyh surrounds the user's arm, granting a 25% increase to damage and a 25% decrease to defense (the loss of defense is not removable during the move's duration) (Cooldown: 3 Turns) [This move is currently sealing (BLANK)]
+ Increased Dark elemental resistance, but decreased Light elemental resistance
+ Apostles' offensive and defensive abilities against Amaranthus are neutered to the point that they are effectively 2 whole evolutionary levels weaker against her. Flavorwise, they also suffer from mental backlashes trying to antagonize her.
Additionally, a "payment" is decided before contract (by both players OOCly, noted by Staff) with Amaranthus sapping away a portion of the Apostle's data (under the vain of a For Glory thread absorption) before the contract or the payment can be postponed (though ultimately Amaranthus decides for how long... and she WILL come for that payment much in the same vein as being summoned once she decides it. This contract only properly applies to player characters; mercs, Xros partners and NPCs would only be for flavor. Only main partner Digimon and their fusions gain the benefits of the Contract for Xros Generals.
[RAM UPGRADE] Payment Received - Amaranthus draws power from her Dark Contracts, gaining might from those who have dealed with her. For three turns, Amaranthus gains a 10% boost to her
all of her stats... increasing by a further 2% for every Apostle player account she has made a contract with, and 5% if they are in the thread. OOCly, she can only benefit from this for 1 character per player. If that player has not been on-site for 3 months, this benefit vanishes until then. The max boost this can offer is 50%. (Cooldown: 3 Turns)
[PASSIVE] Pressured Pain - Amaranthus adores pain… a true sadist, she enjoys seeing others writhe physically and mentally. Anger and despair only intensify the power of her attacks, dealing increasingly larger damage to victims as the stability of their emotions and fragility of their mental state decreases.
[PASSIVE] Hopeless - Amaranthus is not a pleasant being to fight against… her every mannerism and movement signifies a being that seeks to toy with you. Indeed, her presence saps away at the fighting spirit of foes… injuries inflicted by Amaranthus eat away at one's physical and mental stamina more easily, causing foes to run out of strength faster than normal.
[PASSIVE] Dark Electrocution - Cherubimon X's attacks mark an opponent with a dark glyph; giving a stack when they take direct damage from one of her named attacks or block an attack from her. At three stacks, a powerful burst of darkness-powered electricity is detonated on their person; canceling any defensive abilities up to Mega that turn and dealing additional damage. Stacks fall off at a rate of 1 per turn if the victim avoids attacks from her for at least 2 turns.
[PASSIVE] Demonic Duality - Cherubimon X is feared by both angel and demonic Digimon due to commanding both light and darkness. Her attacks not only ignore standard resistances against light and darkness, she also deals extra damage in their place.
Lightning Spear - Cherubimon X creates a holy javelin of electricity before lobbing it at a foe with a resounding boom. It creates a shockwave on impact, potentially damaging even those who avoid the direct hit.
Shackle Grip - Cherubimon X attempts a grab at a foe, attempting to crush them within her giant hands. Cannot be shielded against due to being a grapple-type attack. (Cooldown: 2 Turns)
Lightning Carnival - Cherubimon X creates a sphere of electricity in her palm before firing it into the sky… causing hundreds of homing lightning bolts to zoom down on to all hostile. (Cooldown: 3 Turns)
Darkness Prison - Cherubimon X expands the dark sphere to a truly massive size that rests normally where her abdomen would be before sending it out to consume foes. This sphere acts as a super-dense black hole; having a strong suction effect that attempts to suck in foes. Anyone caught in it is subjected to intense pressure as the sphere's mass zeroes down on them before radiating away. Only Super Mega level attacks are capable of matching its raw destructive power and destroy it mid-flight… but at least it's a slow projectile. After the attack, Cherubimon X gains significantly increased speed, but reduced defenses for the remainder of the fight due to the sphere's disappearance. (Cooldown: Once Per Thread
Lightning Judgement - The clouds overhead grow dark as rain begins to pour down on the landscape as lightning streaks across the sky. For three turns, lightning strikes with the properties of Lightning Spears rain down on the populace with reckless abandon, at about a rate of 1 per individual. While they have somewhat reduced accuracy compared to hand-thrown Lightning Spears, the storm works independently from Cherubimon X. Max of four targets per turn. (Cooldown: 6 Turns)