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Himura Yuko and Jokermon
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Post by Yuko Himura on Aug 20, 2019 9:27:13 GMT
Name: Yuko Himura Alias: Yuu (she hates it though) Age: 18 Gender: Female Height: 164cm Weight: 42 kg Alignment: Chaotic Good Birth Date: April 1st Western Horoscope: “What is this shit? We live in the 21st century!” (Aries) Birth Place: Kobe, Japan Skills/Talents: • Multilingual: In addition to Japanese, she can decently speak English and French. • Brawler: Can hold her own in a street fight despite her dainty frame. • Ballroom dancing: Has more than decent experience in European ballroom dances such as Waltz, Tango and Latin thanks to taking classes and partaking in dance competitions when she was younger. • Calligraphy: Has some experience in Japanese calligraphy thanks to taking classes when she was younger. Nowadays, it is a niche talent she mostly uses in order to mimic other people’s handwriting and forge signatures. Backpack Contents: - Smartphone
- Wallet
- Japanese Kit Kats (her newest addiction)
- Used train tickets
- A black marker (great for defacing billboards, street signs and posters)
Digivice: Personality: While Yuko has certainly grown out of her angsty teenager phase, she is still very much a punk at heart and proud of it! She is tomboyish, aggressive when she needs to be, has a big mouth and even some brawn to back it up. She speaks her mind without fear of insulting others, her tone ranging from snarky to confrontational depending on the situation. Her core belief that society is - in her own words - “filled with hypocrites and clowns” has not changed, but she no longer uses it as an excuse to distance herself from others, and is willing to give people a little more leeway. To those who are neither hypocrites nor clowns, Yuko is surprisingly amicable. She is usually the first to initiate small talk with someone, but has trouble opening up even to people she trusts to a degree. Yuko is a fan of anything counterculture. She sees her many piercings, her dyed hair and her other fashion choices as a way of expressing who she really is while also giving the middle finger to societal norms. She will still melt at the sight of anything cute, as most young women would though. Appearance: After graduating from high school, Yuko threw her sailor fuku uniform in the trash where it belongs. Now her wardrobe often includes a bunch of accessories that may or may not have been purchased from Hot Topic, such as fingerless gloves, metal rings, spiked collars and fishnets. If she wears jeans, expect them to almost always be ripped in places. Her fingernails are usually painted black. Her natural hair color is dark, but is embellished with dyed streaks of pink, blue and white. She has two buns on top of her head that resemble horns, though occasionally she lets her hair down. Wears pink contacts over her naturally brown eyes, while her face is riddled with multiple piercings. FaceClaim: DANGANRONPA • Ibuki Mioda • Yuko Himura Personal History: Yuko Himura was born into an upper middle class family, lived in a bigger than average house and was spoiled to no end by her loving father, whom she looked up to and tried to make proud by not only becoming an honors student, but also winning multiple dance competitions at an early age. However, her life took a sharp and slippery turn after her father’s murder at the hands of an unknown assailant when she was 13 years old. It turned out that her father had been a member of the local Yakuza for years, a revelation that shattered the young girl’s illusion of having the best dad in the world. Disillusioned with the fact that her late father had lied to his own family about the kind of work he did, Yuko’s interest in school waned, and she stopped going to her dance classes. With her grades steadily dropping, and her appearance and conduct straying further from the norm, she eventually became a full-blown delinquent. It’s a miracle how she didn’t end up joining any gang. Her mother, hoping that a fresh start would help the girl cope with her grief, arranged for them to move from Kobe to Shibuya, but the change in scenery didn’t do much to fix Yuko’s rebellious attitude at the time. Then, over the course of two years, something changed; Yuko became less cynical, expressed genuine interest in socializing with other kids whom she shared similar interests with, and was able to get her act together just in time to finish high school with passable grades. While she has a long way to go in order to get her life back on track, she is now at least somewhat prepared to face the world as a semi-responsible adult doing semi-responsible, adult things. Digimon Name: Jokermon, also known as Jokah-sama, The Fool, Clown Prince of the Dark Area, Demon King of the Digital World Default Form: Champion Gender: Male Alignment: Chaotic Evil Skills/Talents: • Old timer: Extensive knowledge of the Digital World thanks to a long life consisting of many reincarnations. Can name most species of Digimon based on their appearance alone. • Friends on the dark side: Can comfortably travel within the Dark Area and be treated as a non-enemy by most Nightmare Soldiers. • Stage magician: Unreal expertise in the art of illusion and parlor tricks that put even the best human magicians to shame. This covers every type of staged magic, except actual magical powers which go into Abilities. Inventory: A deck of cards that he keeps inside his sleeves (or pants when in Rookie form). They seem to remind him of a long gone ally. Personality: The self-proclaimed “Demon King of the Digital World”, who calls himself by various other similarly fancy titles. He is basically the lovechild of the archetypal Fool and every camp villain ever written in fiction, making a comedy out of someone else’s tragedy, relishing their humiliation and torment, all the while dressing and acting in the most flamboyant way possible! In true Demon King fashion, he comes with his own entourage of dastardly minions, but makes sure to outshine them all by virtue of his massive ego. Curiously, though, he seems to treat those who work under him with a modicum of respect, even his army of Vilemon, whom he verbally abuses on a consistent basis. Thanks to his age, he is more knowledgeable of the Digital World than your average partner Digimon, even if some memories of his past reincarnations are foggy. He recognizes most Digimon based on looks alone, and will often drop cheesy lines like “Gosh, Lillymon, is that you? I love what you did with your hair, darling!” Recently, he has developed a curious interest in the human world and the pleasures it provides - such as the finest quality of red wine - as well as a strange, yet harmless fascination with human women who are mothers. Personal History: Jokah-sama is an ancient Digimon that has gone through countless reincarnations. In most of them, he would pull a daredevil prank on some ungodly powerful Digimon or try to mock them, get blasted to smithereens for his insolence, then be reborn as a Digitama and start that whole foolish cycle anew. When it came to having a good laugh, his self-preservation was always a secondary concern. Occasionally, however, he would assume the role of a bona fide villain trying to take over the world with his army of Nightmare Soldiers, his evil schemes always being foiled by one of the protectors of the Digital World, or by some Digivice-wielding, often goggle-wearing, human brat and their Digimon partner kicking his villainous butt while 90’s Rock music played in the background. In his most recent reincarnation, the self-proclaimed Demon King has found himself on the opposite side of the latter conflict by being partnered with a human himself. Rather than being vexed by this development, he saw it as a welcome change in a cycle that had started to get repetitive and dull. After all, joining the side of the “good guys” isn’t so bad if it means he gets to ridicule even bigger, meaner villains. Holosuit: FaceClaim: FATE/GRAND ORDER • Wolfgang Amadeus Mozart • Jokermon
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Post by Yuko Himura on Aug 20, 2019 9:44:42 GMT
DIGIMON'S INITIAL EVOLUTION LINE FreshSpecies: Zurumon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Slime Fighting Style: It's a slime with no arms or legs. It can't do much other than defend itself with freaking bubbles. Abilities: Poison Bubbles [Attack]: Shoots slightly acidic bubbles from its mouth.
Digivolves To: Pagumon In-TrainingSpecies: Pagumon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Lesser Fighting Style: It's just a bouncing head. It can't do much other than defend itself with freaking bubbles. Abilities: Poison Bubbles [Attack]: Shoots slightly acidic bubbles from its mouth. Frothy Spit [Attack]: Spits out severely toxic material to avoid larger Digimon. Digivolves From: Zurumon Digivolves To: Dracmon RookieSpecies: Dracmon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Undead Fighting Style: Is technically a bloodsucking Digimon, but acts less like a vampire and more like a mischievous child throwing pranks. He treats every fight like a fun game, giddily laughing and teasing the opponent at every opportunity. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Undead Fang [Attack]: Bites the foe with its fangs. Eye of Nightmare [Attack]: Distracts the foe for 1 turn with the mesmeric eyes in the palms of its hands. Has a 3 turn cooldown. Eye of Nightmare [Non-Combat]: Hypnotizes the foe with the wicked eyes in the palms of its hands. The effect of the hypnotism isn't lasting, nor is it absolute. Requires OOC permission from the involved player.
Digivolves From: Pagumon Digivolves To: Jokermon ChampionSpecies: Jokermon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Man Fighting Style: It is said that if Jokermon allies with you, then victory draws near, and it calls itself the "Passing Trump". He is an elusive trickster who suddenly appears on the battlefield, bringing down Digimon that are key to the tide of the battle with a blow from their blind spot. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. Passing Trump [Passive]: Bestows "good luck" on the whole party. Allies find their attacks slightly easier to hit and doing slightly more damage.
Lunatic Slash [Attack]: Hunts the enemy down with its scythe, which can hurl energy blades. Gaia Magicar [Attack]: Activates a magic circle directly beneath the enemy that fires beams upwards. Has a 5 turn cooldown. Teleport [Attack]: Suddenly teleports behind the enemy and follows up with a Lunatic Slash. Has a 3 turn cooldown. Preferred Form [Non-Combat]: Is able to maintain his Champion form longer than most Digimon, as long as he conserves his energy. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. RAM UPGRADE: Royal Flush [Attack]: Throws a full deck of cards like projectile darts, hurting multiple enemies with their razor-sharp edges. Those hit have the accuracy of their next attack greatly lowered. Has a 4 turn cooldown. RAM UPGRADE: Fortuna Wheel [Attack]: The user rotates his scythe in front of him at incredible speed, deflecting a magical, elemental and/or energy-based attack of Champion-level or below, or reducing the impact if it is of higher level. Has a 3 turn cooldown. Digivolves From: Dracmon Digivolves To: Matadormon UltimateSpecies: Matadormon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Undead Fighting Style: A bloodsucking martial artist Digimon that performs a magnificent dance, and has mastered the unique steps of the "Bulldog". He uses his fluttering garment to deceive the opponent, and when the opponent drops their guard from a glance at the soft-colored cloth, he falls upon them with the countless rapiers stocked on his arms. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Data Vampire [Passive]: Recovers a little health at the end of each turn by absorbing the data leaking from an enemy's open wounds. The amount of healing increases the more data the enemy is "bleeding". Speed Demon [Passive]: Matadormon is among the fastest of Digimon. This makes it harder for slower or bulkier Digimon to land a hit on him, as long as he keeps moving. El Bulldog [Attack]: A unique martial art in the form of a dance. Covers a variety of kicks and martial arts maneuvers used in close-combat situations without counting as special moves. Due to its unique nature, it is harder to predict against. Patada Trompeta de Mariposa [Attack]: Attacks with a mighty kick from the sky, drawn from his unique martial art, the "Bulldog". The power scales from Ultimate-level to higher than Ultimate-level, but lower than the average Mega-level, the more data the enemy is "bleeding". Has a 5 turn cooldown. Asalto de Flechas [Attack]: Fires the countless rapiers hidden in its sleeves. Each rapier that gets lodged into the enemy causes a tiny amount of data to leak out, adding damage over time and slowly sapping their strength. Has a 3 turn cooldown. Suerte de Capote [Attack]: Uses his fluttering garment to deceive the opponent, and when the opponent drops their guard from a glance at the soft-colored cloth, he shoots five rapiers at them from close range, causing a decent amount of data to leak from their wounds. Has a 2 turn cooldown. RAM UPGRADE: Mirada de Vampiro [Attack]: The user stares directly at the opponent with his enchanting purple eyes, leaving the opponent greatly disoriented for 1 turn. Has a 2 turn cooldown. RAM UPGRADE: Lanza Desgarradora [Attack]: Matadormon's peculiar beak elongates into a spear, and he stabs the opponent with it, directly absorbing some of their data to heal himself. Has a 2 turn cooldown. Digivolves From: Jokermon Digivolves To: Piedmon MegaSpecies: Piedmon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Man Fighting Style: The strongest form Jokah-sama is said to have achieved in his prior lives. Despite being gaudy and flamboyant as always, his jokes won't make you laugh. His skill in magic and trickery is without equal, and if you happen to stumble across Piedmon, you probably won't be able to do anything but curse your fate. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Hellish Clown [Passive]: As a mysterious Demon Man Digimon from another dimension, and a master of magic and trickery, he gains a high evasion boost against magical, elemental and/or energy-based attacks, at the cost of lowering his defense against physical attacks. Laughing Mad [Passive]: The user roars with diabolical laughter that has a strong mental effect on anyone who hears it, making them feel disoriented for 1 turn and increasing all of their active cooldowns by 1. Usable as a free action with a 3 turn cooldown. Trump Sword [Attack]: Four swords sheathed into a magic box on his back. They can be wielded as weapons, as well as thrown as projectiles, skewering the opponent. The swords respawn on his back after being thrown. Clown Trick [Attack]: A wide arsenal of tricks and illusions that do not directly harm the opponent. Illusions can range from flashy, comedic effects to annoy them, or disguises and diversions to confuse them, however none of these tricks physically interact with the environment. Despite its variable nature, the intended effect is always to distract the opponent for a single turn. Has a 2 turn cooldown. Clown Trick [Keychain]: Clown Trick's most fearsome application is its ability to turn people into keychains! Upon defeating or severely weakening an NPC Digimon, he can compress its remaining data in the form of a harmless keychain, effectively leaving that Digimon in a coma-like state for the rest of its life. This can have the same effect for the user as loading one of the defeated Digimon's moves, which can then be used as long as the user has possession of the corresponding keychain. If the user has already loaded two moves through this or the traditional method, new keychains can still be kept as a shiny collectibles. Masks Square [Attack]: Covers the surrounding area under a magical force field. The user can teleport himself or ranged attacks anywhere within the field, but doing so has an internal 2 turn cooldown. The field can last for up to 6 turns. Has an 8 turn cooldown. Toy Wonderness [Attack]: Creates powerful gusts of wind with a swipe of his hand, sweeping up toys that explode upon coming to contact with an opponent. Those hit by the explosions have their accuracy lowered for 2 turns. Has a 4 turn cooldown. Ending Snipe [Attack]: Fires a magical blast from his finger that follows the opponent like a homing projectile, making it nearly impossible for it to miss its target. Has a 3 turn cooldown.
RAM UPGRADE: Trump Suits [Attack]: The user imbues his swords with magic. Any sword-based attacks, including basic attacks using swords or similar weapons, gain an Element of the user's choosing (either Fire, Wind, Ice or Darkness) and also a decent damage boost. The effect wears off after 5 individual sword-based attacks have been used. Usable only once per fight. RAM UPGRADE: Mad Love [Attack]: A floating Hearts symbol latches onto the opponent’s body, rapidly sapping their strength and using it to heal the user by a moderate amount. Has a 3 turn cooldown. METALPHANTOMON KEYCHAIN: Grave Scream [Attack]: The user emits a loud scream, damaging foes regardless of their defenses. Full Piercing of all non-OPT active and passive defenses, 3 post CD. Digivolves From: Matadormon Digivolves To: ChaosPiedmon
Super Mega (Burst Mode) Species: ChaosPiedmon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Man Fighting Style: A form that surpasses even Piedmon, made possible only thanks to the deep bond shared between a Tamer and their partner Digimon. In addition to his usual wacky antics, ChaosPiedmon is capable of using his inherent powers of darkness to their full potential, turning from a merely scary clown to a nightmare clown! Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any.
RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Hellish Clown [Passive]: As a mysterious Demon Man Digimon from another dimension, and a master of magic and trickery, he gains a high evasion boost against magical, elemental and/or energy-based attacks, at the cost of lowering his defense against physical attacks.
Laughing Mad [Passive]: The user roars with diabolical laughter that has a strong mental effect on anyone who hears it, making them feel disoriented for 1 turn and increasing all of their active cooldowns by 1. Usable as a free action with a 3 turn cooldown.
Clown Trick [Attack]: A wide arsenal of tricks and illusions that do not directly harm the opponent. Illusions can range from flashy, comedic effects to annoy them, or disguises and diversions to confuse them, however none of these tricks physically interact with the environment. Despite its variable nature, the intended effect is always to distract the opponent for a single turn. Has a 2 turn cooldown.
Clown Trick [Keychain]: Clown Trick's most fearsome application is its ability to turn people into keychains! Upon defeating or severely weakening an NPC Digimon, he can compress its remaining data in the form of a harmless keychain, effectively leaving that Digimon in a coma-like state for the rest of its life. This can have the same effect for the user as loading one of the defeated Digimon's moves, which can then be used as long as the user has possession of the corresponding keychain. If the user has already loaded two moves through this or the traditional method, new keychains can still be kept as a shiny collectibles.
Chaos Square [Attack]: Traps the surrounding area under a giant dome of shadows, preventing escape or outside interference, unless a Mega-level attack or higher is used to break into or out of the dome. The user can freely merge into the shadows and reappear anywhere within the dome for a surprise attack (essentially the same effect as instant teleportation), but doing so has an internal 2 turn cooldown. The dome can last for up to 6 turns. Has an 8 turn cooldown.
Trump Sword II [Attack]: Summons four large, cursed swords to skewer the opponent. Deals damage and increases all of the opponent's active cooldowns by 1. If Chaos Square is active, the swords can spawn out of the shadows, catching the opponent by surprise. Has a 3 turn cooldown.
Eldritch Illusion [Attack]: Creates an illusion so horrifying, it causes the opponent mental damage that translates into health loss as if they were hit by a physical attack, while also lowering their accuracy for 2 turns. If Chaos Square is active, the damage is moderately boosted, and the accuracy loss is more drastic. Has a 3 turn cooldown.
Chaos Narcissism [Attack]: Summons 4 shadowy clones of himself to fight for him or defend him. They each have a different level from Rookie to Mega, and they fill Mercenary slots of their corresponding level that are not presently filled. Their only attacking move is Piedmon's Trump Sword. This ability can only be activated once per fight.
Ridicule World [Attack]: Hurls a giant sphere of dark energy shaped like a laughing face, hitting multiple opponents for significant damage. This attack gains a 10% increase in power for every time the abilities Demon King's Charisma, Laughing Mad or Clown Trick have been activated during the fight, capping at a 50% increase. Has a 6 turn cooldown.
Digivolves From: Piedmon
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Post by Yuko Himura on Aug 20, 2019 9:55:16 GMT
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION Armor UltimateSpecies: Kabukimon (Virus) Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Mutant Fighting Style: A plant-like Digimon characterized by movements and an appearance that make it more noticeable, and even its behavior is gaudy. When he is behaving excitedly in the middle of battle, his method of striking a pose and treating it as his highlight scene possesses enough beauty to make his adversaries momentarily falter. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Hayagawari [Passive]: A "quick costume change technique" that allows Kabukimon to use a move immediately after Digivolving without having to wait an extra turn. Sakura Fubuki [Attack]: A 2-turn move. Distracts the enemy with a whirl of cherry petals, greatly lowering their accuracy for 1 turn. In the next turn, he shoots powerful beams of light from the faces on his hands, inflicting damage equivalent to an Ultimate-level Digimon. Has a 5 turn cooldown. Renjishi [Attack]: Shoots a storm of razor-sharp cherry petals from his head. Mie [Attack]: Absorbs nutrients by planting both feet firmly in the ground while squatting and assuming a pose, healing himself by a moderate amount. Has a 3 turn cooldown. Hanamichi [Attack]: Generates a strong wind current that can redirect a ranged or projectile-based attack to a different target. Has a higher success rate if Mie has been used in the previous turn. Has a 3 turn cooldown. Oodougu [Attack]: Detaches the faces from his hands, sprouting new ones in their place. For the next 8 turns, the detached hands act as separate entities, floating around the battlefield and attacking enemies by shooting light beams that inflict damage equivalent to a Rookie-level Digimon. Has a 10 turn cooldown.
Digivolves From: Jokermon (with the Digi-Egg of Sincerity) OPTIONAL EVOLUTIONARY STAGES - MODE CHANGES
Mega Mode Change Species: Piedmon: Sadistic Mode Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Man Fighting Style: Unlike regular Piedmon's penchant for illusions and trickery, Piedmon: Sadistic Mode gets much more physical in battle. Known as the "Marquis of Pain", he dishes out beautiful punishment with his bullwhip, while relishing the sweet sound of his opponent's agonized screams. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Dracmon in Leather Pants [Passive]: Clad in a tight leather suit that maximizes mobility, Piedmon: Sadistic Mode is much faster than regular Piedmon, and has higher evasion, at the cost of lower defenses. Marquis of Pain [Passive]: True to his name, Piedmon: Sadistic Mode loves inflicting pain! He gains a 5% boost to his attack power and speed each time the opponent is successfully hit with an attack, capping at a 25% boost to each stat. If the opponent is healed by a significant amount or withdraws from battle, these boosts are reset. Burning Sodom [Attack]: Swiftly lashes the opponent with his whip, which becomes covered in flames. Being struck by it feels abnormally painful. Crying Justine [Attack]: Strikes the opponent with his whip, which becomes imbued with malicious energy, hurting both the opponent's body and spirit. Inflicts a great amount of pain, while also removing up to two of the opponent's buffs. Has a 3 turn cooldown. Laughing Juliette [Attack]: Strikes the opponent with his whip, which becomes imbued with malicious energy, hurting both the opponent's body and spirit. Inflicts a great amount of pain, while also increasing all of the opponent's active cooldowns by 1. Has a 3 turn cooldown. Chevalier Claw [Attack]: Wields his four swords between his fingers and brutally slashes the opponent, inflicting deep wounds that leak data. Has a 2 turn cooldown. Terra Guillotine [Attack]: The user whips the ground so hard, it creates a large fissure directly beneath the opponent, which spews intensely hot flames. Has a 3 turn cooldown. Final Passion [Attack]: Repeatedly and relentlessly assaults the opponent with multiple whippings, each more devastating than the last. Usable only if the boosts from Marquis of Pain are at 25%. Has a 4 turn cooldown. Digivolves From: Piedmon (via Mode Change) Digivolves To: ChaosPiedmon MERCENARIES
Mercenary #1 Digimon Name: IceDevimon Default Form: Champion Gender: Male Alignment: Chaotic Evil Skills/Talents: Cold as ice, Dancing (so he claims) Personality: Some mon aren’t looking for anything logical, like money. They can’t be bought, bullied, reasoned, or negotiated with. Some mon just want to watch the world burn… or in IceDevimon’s case, freeze over! A killer with an ice-cold heart, both metaphorically and literally, IceDevimon was a Digimon known for its cruelty, torturing his victims, killing them and absorbing their data. The only thing stronger than his hunger for violence is his devotion to Jokermon, whom he served as a loyal underling way back in the day. Ever since he devoured an entire archive of vintage comedy sketches in a ravenous frenzy, his behavior has gotten… weird. He has developed a peculiar speaking pattern, and has become much more eccentric and bizarre. Make no mistake! While he is a more comical character now, he can be just as threatening as he was in the old days. As a side note, IceDevimon is always seen wearing a cowbell around his neck. He doesn’t know why he’s wearing it, he only knows that he needs more of it. DIGIMON'S EVOLUTION LINE ChampionSpecies: IceDevimon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Fallen Angel Fighting Style: IceDevimon takes his time torturing his opponents with ice-based attacks, making them feel the cold grasp of death slowly, but surely taking hold of them. Such cold temperatures might give you a fever, and his only prescription for that is more cowbell! Abilities: Frost Claw [Attack]: Slashes the enemy with his icy claws. Wounds inflicted sting like frost burns, increasing pain and agony as the fight goes on. Zero Freeze [Attack]: Fires a freezing beam from his hand. Can target specific body parts to freeze, lowering the target's mobility. It takes 2 turns for the ice to melt on its own, or 4 turns if they are fighting in a cold area. Has a 3 turn cooldown. Icy Shower [Attack]: Releases a barrage of very sharp icicles from his wings, hitting multiple opponents. Has a 3 turn cooldown. Cold Blood [Attack]: He points at a target and his eyes shine. All of the target's attacks become Water-element for 3 turns. Has a 4 turn cooldown. Cold Breath [Attack]: Blows a freezing breath that drops already cold temperatures way below zero, causing severe damage if the enemy has been afflicted by ice-based moves in the previous turn. Has a 4 turn cooldown. Leather Wing [Attack]: Flaps his wings to summon a dark tornado, hitting multiple opponents. Has a 2 turn cooldown. Digivolves From: ? Digivolves To: ? Mercenary #2 Digimon Name: MarineDevimon Default Form: Ultimate Gender: Male Alignment: Chaotic Neutral Skills/Talents: Swimming, Diving, Surfing Personality: Dude, MarineDevimon might look kinda gnarly, but he’s like a natural born surfer at heart. He gets easily stoked at the thought of hitting the waves with his bros and “hanging loose”. His dream is to become the “Big Kahuna”, the most awesome, most radical surfer in all of the Digital World. That would be hella tight, dude! Unfortunately, when you’re born as a Devimon spawn, it tends to limit your career options. You can’t even “hang loose” when your hand is shaped like a scary claw. That’s a total bummer, man! He has to live a life of crime and mischief with his sworn brother, IceDevimon, and has become bitter and hateful as a result. He has to live in the darkness and anguish of the Dark Area, and the abyssal depths of the sea, when he should be out there, having a tubular time under the bright sun in Whitewater City’s beaches, searching his soul and hanging out with hot babes in bikinis! Man, that’s heavy. DIGIMON'S EVOLUTION LINE UltimateSpecies: MarineDevimon Appearance: Attribute: Virus Family/ies: Dark Area, Deep Savers Type: Aquatic Beast Man Fighting Style: An oddly cheerful member of the Devimon family, who shouts surfer catchphrases like "Cowabunga" and "Duuuuude" during battle, he nevertheless can be as violent and cruel as the rest of his kin, and is not afraid to fight dirty. Abilities: Marine Biology [Passive]: MarineDevimon is normally sluggish on land due to his tentacles, but on water his speed rises to astonishing levels. Even being near a body of water triggers this. Guilty Black [Attack]: Shoot poisonous ink from his mouth that slowly corrodes the enemy Digimon's data, adding a sliver of extra damage each turn. Evil Wind [Attack]: Discharges dark electricity from his mouth, causing damage and making the target's body feel extremely numb and hard to move for 1 turn. Has a 3 turn cooldown. Neck Hanging [Attack]: Chokes the opponent with his tentacles, severely limiting their mobility for 1 turn. Has a 2 turn cooldown. Chaos Slash [Attack]: Attacks the enemy with the claws of his tentacles. Wounds inflicted cause data to leak out, making the Digimon feel intense pain for 1 turn. Has a 3 turn cooldown. Evil Rain [Attack]: Summons a sinister rain cloud above the field. Dark and Water-element moves get a decent boost for 3 turns. Has a 5 turn cooldown. Big Kahuna Lament [Attack]: Usable only near a large body of water. The user rides a monstrous wave that crashes down on enemies, causing large-scale destruction. Has a 6 turn cooldown. Digivolves From: ? Digivolves To: ? Mercenary #3 Digimon Name: The Vilemon Troop Default Form: Champion Gender: Variable Alignment: Variable (mostly Chaotic Evil) Skills/Talents: Nothing in particular Personality: A troop consisted of twelve Vilemon conveniently nicknamed after the Malebranche, a group of minor demons from Dante’s Divine Comedy. These are Alichino, Barbariccia, Cagnazzo, Calcabrina, Ciriatto, Draghignazzo, Farfarello, Graffiacane, Libicocco, Rubicante, Scarmiglione, and last but not least, Malacoda, the only female Vilemon and the Alpha of their pack. Like most Vilemon, they are rotten and wicked to the core. They are also very cowardly, following Jokah-sama’s lead purely out of fear, as opposed to his other allies, most of whom have developed an odd sense of camaraderie with the Clown Prince of the Dark Area. Every proper villain needs his bumbling, abusable mooks, and these poor Vilemon fulfill exactly that role, being the butts of every joke and the fodder of every cannon. As their species name suggests, they are almost exclusively evil, but a few of them like Barbariccia and Graffiacane secretly wish they could become good, make friends and find true love. Of course, such a thing is impossible. I mean, just look at their faces! SWARM VARIATIONS RookieSpecies: Vilemon (x1) Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Small Devil Fighting Style: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets. Abilities: Vile Deeds Done Dirt Cheap [Passive]: Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. 1 Vilemon has power equivalent to a Rookie-level Mercenary. Vileforcements [Attack]: Calls 1 more Vilemon to help them out, allowing the swarm to fight at the full capacity of a Rookie-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn. Nightmare Shocker [Attack]: Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown. Demon Darts [Attack]: Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown. ChampionSpecies: Vilemon (x6) Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Small Devil Fighting Style: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets. Abilities: Vile Deeds Done Dirt Cheap [Passive]: Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. A swarm of 6 Vilemon has power equivalent to a Champion-level Mercenary. Vileforcements [Attack]: Calls 2 more Vilemon to help them out, allowing the swarm to fight at the full capacity of a Champion-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn. Nightmare Shocker [Attack]: Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown. Demon Darts [Attack]: Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown. Dogpile [Attack]: The entire swarm of Vilemon pile up on the enemy, severely limiting their mobility for 1 turn. Has a 3 turn cooldown. Meatshield [Attack]: The entire swarm of Vilemon form a wall in front of an ally to shield them from an attack, blocking a Champion-level attack or lower, while reducing the impact from an Ultimate-level attack. Has a 3 turn cooldown. UltimateSpecies: Vilemon (x11) Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Small Devil Fighting Style: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets. Abilities: Vile Deeds Done Dirt Cheap [Passive]: Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. A swarm of 11 Vilemon has power equivalent to an Ultimate-level Mercenary. Strength in Numbers [Passive]: Vilemon are usually cowardly, but when they are all together, they feel like they can defeat any opponent! Whether that is true or not is iffy, but while all 12 Vilemon are gathered (making it necessary to have used Vileforcements beforehand) their attack power is moderately boosted when fighting against a stronger opponent. Vileforcements [Attack]: Calls 1 more Vilemon to help them out - the Alpha of the pack, called Malacoda - allowing the swarm to fight at the full capacity of an Ultimate-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn. Nightmare Shocker [Attack]: Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown. Demon Darts [Attack]: Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown. Dogpile [Attack]: The entire swarm of Vilemon pile up on the enemy, severely limiting their mobility for 1 turn. Has a 3 turn cooldown. Meatshield [Attack]: The entire swarm of Vilemon form a wall in front of an ally to shield them from an attack, blocking an Ultimate-level attack or lower, while reducing the impact from a Mega-level attack. Has a 3 turn cooldown. Mercenary #4 Digimon Name: Snooze the Phascomon Default Form: Rookie Gender: Male Alignment: Neutral Evil Skills/Talents: Sleeping, Infiltration, Sleeping Personality: Some Demon Beast Digimon are based on alpha predators, like ferocious wolves or giant spiders… and some are based on a koala - the single most worthless animal on Earth. Being given the nickname “Snooze” due to his extreme laziness, this young Phascomon has no interest whatsoever in fighting or Digivolving, and would rather loaf around and sleep all day long. In fact, even in a situation where he is forced to fight, he is quite bad at it. Yet, his cute appearance and ability to convincingly pass off as a stuffed toy in the human world makes him surprisingly adept at manipulating gullible people - especially humans who are susceptible to cuteness - or infiltrating places unnoticed. If not for his laziness, he might have been one of the Demon King’s best assets as a top spy. D’awww, look at that cute face, though. How can you stay mad at him? This little guy is doing his best! DIGIMON'S EVOLUTION LINE RookieSpecies: Phascomon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Beast Fighting Style: Does not fight unless he absolutely has to. Even when he fights, he is rather weak and prone to falling asleep mid-battle. Abilities: Eucalyptus Claw [Attack]: Attacks with its sharp claws containing paralyzing venom. If struck, the opponent's body feels very numb for 1 turn. Has a 6 turn cooldown. Evil Snore [Attack]: Emits sleep waves from its sleepy-looking eyes. The opponent feels very sleepy for 1 turn. Has a 6 turn cooldown. Evil Snore [Non-Combat]: Uses the sleep waves emitted from its eyes to make a person temporarily fall asleep. Requires OOC permission from the involved player. Zzzzzzz [Attack]: The user falls asleep. That's literally it. Can be woken up if hit by an attack. Digivolves From: ? Digivolves To: ? Mercenary #5 Digimon Name: DarkSukamon Default Form: Mega Gender: Male Alignment: Chaotic Evil Skills/Talents: Being gross, Doing gross things Personality: DarkSukamon is a wicked Mutant Digimon that proudly claims to be the master of everything gross and foul. Because his personality is so rotten, even other Sukamon and Numemon subspecies feel too uncomfortable hanging out with him, thus he has been exiled to the Dark Area for many, many years. He acts like a great soprano - being gifted with a deep, crystal clear singing voice - and a cultured individual with his camp mannerisms and cockney British accent. In reality, he is anything but cultured. He genuinely takes pride in how ugly he looks, how awful he smells and how disgusting he is capable of being, burping in public and chewing with his mouth open. One could say that he has managed to turn grossness itself into some twisted form of art! He frequently encourages other people to be as gross as they want without worrying what others think of them, which funnily enough makes him get along great with the Vilemon Troop. DIGIMON'S EVOLUTION LINE MegaSpecies: DarkSukamon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Mutant Fighting Style: DarkSukamon boasts incredible physical strength thanks to his big, beefy arms, but he mainly enjoys tormenting the opponent with how gross he can be, and slowly breaking their mind with his very camp musical number. Abilities: Repulsive Anatomy [Passive]: Because DarkSukamon's entire body is made of thick, viscous sludge, physical attacks are only half as effective on him, doing far less damage. On the other hand, his lack of feet makes him very slow, relying on his strong hands to move his body around. Dark Party Time [Attack]: Throws several piles of red-colored sludge at the opponent. Those hit by them feel utterly disgusted for some reason. Dark Party Bomber [Attack]: Throws a single, very large pile of red-colored sludge at the opponent, which explodes upon impact. Has a 3 turn cooldown. No Flush Punch [Attack]: Uppercuts the opponent with a powerful fist, making the opponent feel very dizzy for 1 turn. Has a 2 turn cooldown. Sinister Belch [Attack]: The user creates a powerful wind shockwave with his extremely loud burping, capable of knocking multiple enemies over. Has a 3 turn cooldown. Toxic Flatulence [Attack]: The user emits a cloud of foul-smelling, poisonous smoke from somewhere behind his body, damaging any enemies who inhale it. Has a 3 turn cooldown. Proposal of Darkness: Act 1 [Passive]: The user performs a musical number that praises the joys of gross things. This is a mental attack that affects all enemies who hear the song. Act 1 can make them feel extremely disturbed, but no physical symptoms manifest yet (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle. Proposal of Darkness: Act 2 [Passive]: Usable only if Act 1 has been used in a previous turn. Act 2 can make the opponent(s) feel genuinely sick, manifesting minor physical symptoms associated with nausea (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle. Proposal of Darkness: Final Act [Passive]: Usable only if Act 1 and Act 2 have been used in previous turns. The Final Act can make the opponent(s) feel extremely nauseated, manifesting physical symptoms that hurt their body and their performance in battle (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle. Digivolves From: ? Digivolves To: ? Mercenary #6 Digimon Name: DoneDevimon Default Form: Mega Gender: Male Alignment: Chaotic Mad Skills/Talents: Raging, Malding, Seething Personality: DoneDevimon has a serious problem. Namely, he has extreme anger management issues that cause him to get enraged over the most trivial of things. The reason behind his incredibly short fuse is yet unknown. Perhaps he had a rough upbringing as a Dark Area resident, or maybe his species is just naturally prone to throwing such tantrums. To make matters worse, his recent discovery of the internet has led him to fall down the toxic rabbit hole known as social media, starting pedantic arguments with strangers online and spouting cuss words that are too explicit for this forum and as such will never be mentioned. With all that being said, DoneDevimon claims that he has started going to therapy in order to work out his issues in an honest attempt to become a better person. Attempt being the keyword, of course. The moment he enters his berserk state, all of his therapist’s advice gets thrown out the window! DIGIMON'S EVOLUTION LINE MegaSpecies: DoneDevimon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Fallen Angel Fighting Style: A form of Devimon that took in negative data to its limit and became a Mega. Its mental state is between normal and abnormal, and once it is angered, its intelligence vanishes, and it attacks in a ferocious manner. Digimon that are attacked by a berserk DoneDevimon disappear without a trace. Abilities: Berserker [Passive]: Every time DoneDevimon is hit by an attack or one of his own attacks gets evaded by the opponent, he gets angrier and gains a 5% attack boost, capping at 30% (if both of those things happen in the same turn, he only gains the boost once for that turn). However, his ability to make rational thoughts is also reduced. If a turn passes without DoneDevimon being hit by any attacks, he loses one boost as he slightly calms down. Miasma [Passive]: DoneDevimon’s body is overflowing with negative data in the form of a dark, evil miasma. If an opponent hits DoneDevimon with an attack that makes physical contact, they will get partially infected by it. While it does not affect the opponent’s stats, it makes them progressively angrier and more violent for a duration of 3 turns. Destroy Claw [Attack]: Pierces the opponent’s body with an elongated arm. Ultimate Flare [Attack]: A destructive energy wave emitted from DoneDevimon’s mouth. This attack ignores defensive buffs, and guarding against it will still deal half the damage to the opponent. Has a 4 turn cooldown. Mias-spew [Attack]: Materializes two giant fists made of miasma and crushes the opponent. If it connects, it counts as the opponent being affected by DoneDevimon’s Miasma passive ability. Has a 3 turn cooldown. Destroy Wing [Attack]: Transforms his cape into a pair of wings and flaps them to summon a powerful dark tornado, hitting multiple opponents. Has a 2 turn cooldown. Protective Cape [Attack]: Wraps his cape around himself to block a single attack of Mega level or below, or halve the damage taken from an attack of higher level. Cannot be used if DoneDevimon has gained the maximum amount of boosts from his Berserker ability, since by that point he is too mad to care about self-preservation. Has a 3 turn cooldown. Done Devour [Attack]: Crawls on all fours like a spider and gnaws at the opponent with his teeth. Has a 3 turn cooldown. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!! [Attack]: Contorts his body and elongates his limbs to repeatedly and relentlessly assault the enemy from all sides with a barrage of punches from his real hands, as well as his miasma-made fists. This attack’s power is scaled as if the user was a Mega-level partner Digimon instead of a Mercenary. Usable only if DoneDevimon has gained the maximum amount of boosts from his Berserker ability. Has a 5 turn cooldown. Digivolves From: ? Digivolves To: ?
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 20, 2019 23:02:53 GMT
Seems good!
1/2
EDIT: Still 1/2
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 22, 2019 23:22:42 GMT
Hate to do this after a 1/2, but all "dice" and "random" effects here need revised to remove the dice or random elements.
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Post by Yuko Himura on Aug 23, 2019 8:16:48 GMT
"Old Timer's Knowledge" and "Passing Trump" have been revised to remove all references to dice and randomness.
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 23, 2019 21:42:17 GMT
2/2
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