Mikazuki Nakamura (Mika)/Lopmon (Lop-Chan) - Edits
Sept 8, 2019 18:09:34 GMT
Post by Mikazuki Nakamura on Sept 8, 2019 18:09:34 GMT
Link to the Original Profile
Edits
Level: Ultimate
Species: Andiramon (Good)
(Using Japanese name instead of the dub name)
Appearance:
Attribute: Data
Family/ies: Wind Guardians; Virus Busters; Nightmare Soldiers
Type: Holy Beast
Fighting Style: Maintaining Attributes from its previous forms but improved, Antylamon prefers a more long-term approach to battle, being able to use a wider array of defensive techniques to its advantage while hitting much harder.
Abilities:
Asipatravana: Turns his hands into the Bao Fu (Treasure Axes) and delivers a series of spinning blows with them. Deals High damage to 1 enemy or moderate damage to up to 3 enemies. 2-turn Cooldown.
Can be used as a counter, moderately increasing Andiramon's chance of dodging attacks.
Meditation Cure: Undoes 1 debuff to Andiramon and regenerates a huge portion of health. 3-turn Cooldown.
Mantra Chant: Hardens its body to the hardness of Chrome Digizoid, greatly increasing its defense for 4 turns. 3-turn cooldown.
Pashupata: Spins around with the Bao Fu to create a tornado that sucks opponents in. Deals moderate damage to any enemy caught in it, with a moderate chance to stun enemies. 3-Turn cooldown.
Mahatma Sutra: Utilizing its incredible speed, Andiramon responds to an attack by moving out of its trajectory so fast that it seems like it suddenly teleported. Fully evades 1 attack. 3 -Turn Cooldown.
Vedic Rite: Drains enemy data onto itself. Deals Moderate damage to the enemy and heal Andiramon by the same amount. 2-turn cooldown.
Lopservation (passive): After an attack is used against Andiramon, Moderately increases dodge chance whenever that attack is used again
Digivolves From: Turuiemon
Digivolves To: Cherubimon (Virtue)
______________________________________________________________________
Level: Mega
Species: Cherubimon
Appearance:
Attribute:
Vaccine
Family/ies:
Wind Guardians, Virus Busters
Type:
Cherub/Angel
Fighting Style: Returned to his full power, this archangel Digimon foregoes its nimble melee style for a much more range-based arsenal, wielding the heavenly lightning and the mystic arts with devastating prowess. Besides powerful attacks that can clear out legions of Digimon in one blow, however, it restrains itself until its tamer is in need of its true power, which rivals even a Super Mega.
Abilities:
Heaven’s Judgment: Summons a gigantic thundercloud, which rains down lightning on all foes. Deals Massive damage to all enemies with moderately increased hit ratio. 3-Turn Cooldown.
Lightning Spear: Cherubimon conjures a single, enormous thunderbolt and hurls it like a spear, dealing massive damage to a single enemy. This attack cannot be blocked. 2-Turn Cooldown
Heaven’s Verdict: Summons forth various thunderbolts from Cherubimon's fingertips, which form a cage of lightning, trapping the enemies inside and immobilizing them as long as Cherubimon is focusing his complete attention on maintaining it. Affects a cone area of the mid-to-long range. For the next post of each target inside, attempts to move or use techniques inside the cage have an almost-certain chance to cancel attacks and deal moderate damage to enemies trapped inside. Cherubimon is immobilized while using this attack. Can only be used once per thread.
Divine Grasp: Cherubimon uses telekinesis to lift chunks of the ground and tosses them at the enemy. Deals high damage and has a moderate chance of blocking projectile-based attacks. Cooldown 3 turns. It can be used as a counter.
Holy Word: Fires a ball of lightning from Cherubimon's mouth. Deals High damage and has a high chance to stun enemies. If used point-blank, this attack has a higher chance of hitting and stunning a foe. Cooldown 4 turns. It can be used as a counter.
Revelation: Cherubimon unleashes his divine aura, temporarily unleashing a greater portion of his aura. Boosts all of Cherubimon's stats for 4 turns. Can only be used once per battle.
Divine Barrier: Cherubimon conjures a barrier that deflects any attacks for 1 round. Can be used as a counter. 3-Turn Cooldown.
Divine Eyes (passive): If a technique is used against Cherubimon, the effects of that technique are greatly weakened upon further castings against Cherubimon. Doesn’t cumulate.
The Shine of God (Passive): Greatly Improves Cherubimon’s power (damage only) and moderately improves defense (only lowering damage) against virus-type Digimon.
Edits
Level: Ultimate
Species: Andiramon (Good)
(Using Japanese name instead of the dub name)
Appearance:
Attribute: Data
Family/ies: Wind Guardians; Virus Busters; Nightmare Soldiers
Type: Holy Beast
Fighting Style: Maintaining Attributes from its previous forms but improved, Antylamon prefers a more long-term approach to battle, being able to use a wider array of defensive techniques to its advantage while hitting much harder.
Abilities:
Asipatravana: Turns his hands into the Bao Fu (Treasure Axes) and delivers a series of spinning blows with them. Deals High damage to 1 enemy or moderate damage to up to 3 enemies. 2-turn Cooldown.
Can be used as a counter, moderately increasing Andiramon's chance of dodging attacks.
Meditation Cure: Undoes 1 debuff to Andiramon and regenerates a huge portion of health. 3-turn Cooldown.
Mantra Chant: Hardens its body to the hardness of Chrome Digizoid, greatly increasing its defense for 4 turns. 3-turn cooldown.
Pashupata: Spins around with the Bao Fu to create a tornado that sucks opponents in. Deals moderate damage to any enemy caught in it, with a moderate chance to stun enemies. 3-Turn cooldown.
Mahatma Sutra: Utilizing its incredible speed, Andiramon responds to an attack by moving out of its trajectory so fast that it seems like it suddenly teleported. Fully evades 1 attack. 3 -Turn Cooldown.
Vedic Rite: Drains enemy data onto itself. Deals Moderate damage to the enemy and heal Andiramon by the same amount. 2-turn cooldown.
Lopservation (passive): After an attack is used against Andiramon, Moderately increases dodge chance whenever that attack is used again
Digivolves From: Turuiemon
Digivolves To: Cherubimon (Virtue)
______________________________________________________________________
Level: Mega
Species: Cherubimon
Appearance:
Attribute:
Vaccine
Family/ies:
Wind Guardians, Virus Busters
Type:
Cherub/Angel
Fighting Style: Returned to his full power, this archangel Digimon foregoes its nimble melee style for a much more range-based arsenal, wielding the heavenly lightning and the mystic arts with devastating prowess. Besides powerful attacks that can clear out legions of Digimon in one blow, however, it restrains itself until its tamer is in need of its true power, which rivals even a Super Mega.
Abilities:
Heaven’s Judgment: Summons a gigantic thundercloud, which rains down lightning on all foes. Deals Massive damage to all enemies with moderately increased hit ratio. 3-Turn Cooldown.
Lightning Spear: Cherubimon conjures a single, enormous thunderbolt and hurls it like a spear, dealing massive damage to a single enemy. This attack cannot be blocked. 2-Turn Cooldown
Heaven’s Verdict: Summons forth various thunderbolts from Cherubimon's fingertips, which form a cage of lightning, trapping the enemies inside and immobilizing them as long as Cherubimon is focusing his complete attention on maintaining it. Affects a cone area of the mid-to-long range. For the next post of each target inside, attempts to move or use techniques inside the cage have an almost-certain chance to cancel attacks and deal moderate damage to enemies trapped inside. Cherubimon is immobilized while using this attack. Can only be used once per thread.
Divine Grasp: Cherubimon uses telekinesis to lift chunks of the ground and tosses them at the enemy. Deals high damage and has a moderate chance of blocking projectile-based attacks. Cooldown 3 turns. It can be used as a counter.
Holy Word: Fires a ball of lightning from Cherubimon's mouth. Deals High damage and has a high chance to stun enemies. If used point-blank, this attack has a higher chance of hitting and stunning a foe. Cooldown 4 turns. It can be used as a counter.
Revelation: Cherubimon unleashes his divine aura, temporarily unleashing a greater portion of his aura. Boosts all of Cherubimon's stats for 4 turns. Can only be used once per battle.
Divine Barrier: Cherubimon conjures a barrier that deflects any attacks for 1 round. Can be used as a counter. 3-Turn Cooldown.
Divine Eyes (passive): If a technique is used against Cherubimon, the effects of that technique are greatly weakened upon further castings against Cherubimon. Doesn’t cumulate.
The Shine of God (Passive): Greatly Improves Cherubimon’s power (damage only) and moderately improves defense (only lowering damage) against virus-type Digimon.