Brand New Chapter: Sho Tsuginaga Edits
Sept 21, 2019 1:18:58 GMT
Post by Sho Tsuginaga on Sept 21, 2019 1:18:58 GMT
New Edits for Sho's Evolution Line!
Species: Mihiramon
Appearance:
Attribute: Data
Family: Wind Guardians
Type: Holy Beast
Fighting Style: A flying force of nature that has conquered the skies with it's agility and cunning. With grace it soars without equal and with savagery it devotes itself to its strikes. Every movement it makes is a trick up its sleeves, and if it has its sights set on you, you'd best think fast.
Abilities:
[PASSIVE] Aerial Emperor: Mihiramon won't let anyone challenge his rule over the heavens. In air to air combat, his attacks do more damage than they would on the ground and intimidate those unable to naturally fly.
[PASSIVE] Bao Bang; Scourge of the Skies: Morphing his tail into a three part staff, Mihiramon can adeptly defend against attackers wielding weapons not organically part of their body. If attacked on the ground, he can better defend against the attack, but in the air, he has the chance to counter.
[PASSIVE] Screaming Rift Of The Wind: Mihiramon tears the atmosphere open at supersonic speeds, cleaving apart the wind, and often the eardrums, of those who come too close. Those that Mihiramon performs a named attack against are 25% more susceptible to the Silence and Immobilized status ailments.
[ACTIVE] Afterimage: A staple of Mihiramon's attack pattern- it begins to slow down, splitting apart into separate images as it moves, applying the Afterimage status to itself. For two posts Mihiramon can't be targeted by long range weaponry and can expertly defend against close range attacks as long as it doesn't run away or increase its speed. This negates Screaming Rift of The Wind. Cooldown of three posts.
[ACTIVE] Never-Ever-Afterimage: Mihiramon increases his speed, moving so quickly that his after images disappear and he appears to freeze in midair. He can choose to deflect any projectiles that exceed the speed of a bullet and cause those slower to miss entirely. Or, close range attackers are immediately riddled with thousands of cuts, creating an attack with a wide range of severity depending on how close they were. Mirhamon loses afterimage by using this attack and gains a cooldown as if he'd used it twice. Cooldown of four posts.
[ACTIVE] Raging Gale: Mihiramon begins to encircle a set of three enemies, swirling up a storm of gale force winds that threaten to shred them into bits and bytes, trapping them in place for two posts. Flying creatures can move but take damage over time for the duration. Cooldown of three posts.
[ACTIVE] Loving Zephyr: In a cunning form of deception, Mihiramon literally turns the winds of battle in his favor. With a series of swerves and glides, he can turn an opponent's attack towards any other target they can see while dodging out of the way of the attack himself. Cooldown of two posts.
Digivolves From: Sho w/ Heart of The Beast Totem
Fused Spirit
Species: Kardiamon
Appearance:
A Lucemon with black, bobcut hair where only a single bouncy lock of blonde remains, popping out over the porcelain sculpted mask that covers his face. The mask is in the image of a sleeping peaceful Lucemon, but the Kardiamon's face- with its purple eyes, neat pair of fangs and pale skin is hidden underneath. Its toga has a faded grey shade which grows more ashen and dark towards the edges. The markings on the right side of his body have shifted into a deep maroon, the sharp, arrow-like sections having curved into the shapes of spades. The crescent moon shape on its chest now transfigured into that of a valentine-style heart. The nails it has are longer and sharpened into small, pale claws. The lower set of the Kardiamon's wings appeared to have been dipped in tar, a deep shade of black splotched onto the bottom half of each wing.
Attribute: Virus
Families: Virus Busters, Nightmare Soldiers
Type: Demon Man
Fighting Style: Kardiamon is the Oracle of the battlefield. In its eyes, those who are fighting will do battle as he alone sees fit. It will take possession of who it wishes, move others to their position, and change the strengths and weaknesses of combatants. To Kardiamon, the battle has been decided before a blade is even unsheathed, but it isn't won until the opponents understand each other.
Abilities:
[PASSIVE] Sea of Souls: The mask Kardiamon wears controls its to ability to see into the sea of someone's soul by engaging in direct eye contact from them. This allows him to discern their greatest vice and greatest virtue and sense them with his Karmic Vision. The effects of Soul Summon abilities, Relinquish, and Rend The Spirit are based on this sight.
[PASSIVE] Karmic Vision: The ability to see anybody who's been affected by Sea of Souls while blinded or while wearing the Lucemon Mask. Humans appear with their circulatory and nervous system outlined and Digimon appear in bright shades that emanate from their digital core.
[PASSIVE] Hardened Heart: Kardiamon has become jaded in the face of emotional strife, turmoil, or the mental questionings of humanity. Immune to mind reading and gains a 50% resistance to all mental ailments and psychic damage.
[ACTIVE] Desirable Distortion: Imposing the power of his soul upon the battlefield itself, Kardiamon distorts reality to its own ideals, permanently changing one of five characteristics about the battlefield for the thread. Can only be used once per thread.
Commander - Can arrange/regroup enemies to a single position.
Heaven - Can change the environmental situation of the environment to a certain kind of weather.
Earth - Can generate a certain type of ground condition for the battlefield.
Moral Law - Changes one thing about how an environmental element functions, i.e. making rocks bouncy.
Method - Can arrange/regroup allies to a single position.
[ACTIVE] Conceal: The desire to remove loved ones from harm manifests in a wave of energy emanating from a beat of Kardiamon's wings synchronizing with its heartbeat. This prevents those within 10 meters of Kardiamon from being targeted by mental attacks. Cooldown of two posts.
[ACTIVE] Soul Summon - Vice: Kardiamon summons an Avatar that represents one of the Seven Sins to defend itself with unnamed attacks against an enemy. They each give debuffs when Relinquished. The strongest vice on an enemy can only be used up to three times, but has increased effectiveness. Only one Vice can be tethered to someone at a time. Cooldown of a post.
Lust - 25%/50% Less Physical Attack / Charmed by Kardiamon
Sloth - 25%/50% Less Mental Attack / Decreased Speed
Wrath - 25%/50% Less Physical Defense / Deafened By Rage
Pride - 25%/50% Less Mental Defense / Buffs Less Effective
Gluttony - Healing is 25%/50% less effective.
Envy - Can only buff themselves / Doesn't defend allies
Greed - Can only target a certain enemy. / Interrupts Ally's Attack
[ACTIVE] Soul Summon - Virtue: Kardiamon summons an Avatar that represents one of the Seven Virtues to support allies with unnamed blocks, encouragement, and motivation. They give buffs when Relinquished. The strongest Virtue on an ally can only be used three times but with greater effectiveness. Only one Virtue can be tethered to someone at a time. Cooldown of a post.
Prudence - 25%/50% Increase in speed and precision
Patience - 25%/50% More Physical Attack / Increased Counter Effectiveness
Generosity - Gives 25%/50% More Healing/Buff Increase
Temperance - 25%/50% More Mental Attack / Mental Ailments at slight advantage
Diligence - 25%/50% More Physical Defense / Resistant to Taunts
Gratitude - Gives back 25%/50% of healed health to healer / Buff increase to buffer
Humility - 25%/50% More Mental Defense / Resistant to Mental Ailments
[ACTIVE] Relinquish: Kardiamon calls out to the avatars summoned from the sea of souls and forces them to return to their individual oceans, scarring their owners in their sin or lauding them for their virtue. Allies/Enemies hit by Soul Summon receive a buff/debuff depending on the vice or virtue summoned.
[ACTIVE] Rend The Spirit: Kardiamon's one and only direct attack. They charge for a set amount of posts with their mask on, able to absorb any Soul Avatars necessary to fuel their attack and closing those targets off from their Karmic Vision. Once the attack triggers, he becomes like a bullet in flight at Mach 7, towards a single target or a line of targets, assembling a glowing, wispy white lance with two forked prongs. On a hit, the opponent takes damage that increases with each Avatar used for the attack. If the opponent survives, they're inflicted with the debuffs the lance was carrying while Kardiamon takes the buffs. However, the mask has now seared to their face by the impact of the attack, and they're only able to see those in their Karmic Vision. If the opponent was the only one remaining in the vision, Kardiamon is able to clearly focus on their vital areas and strikes for double damage. Cooldown of five posts.
Digivolves From: Sho w/ Fused Spirit of Heart Totem
Species: Mihiramon
Appearance:
Attribute: Data
Family: Wind Guardians
Type: Holy Beast
Fighting Style: A flying force of nature that has conquered the skies with it's agility and cunning. With grace it soars without equal and with savagery it devotes itself to its strikes. Every movement it makes is a trick up its sleeves, and if it has its sights set on you, you'd best think fast.
Abilities:
[PASSIVE] Aerial Emperor: Mihiramon won't let anyone challenge his rule over the heavens. In air to air combat, his attacks do more damage than they would on the ground and intimidate those unable to naturally fly.
[PASSIVE] Bao Bang; Scourge of the Skies: Morphing his tail into a three part staff, Mihiramon can adeptly defend against attackers wielding weapons not organically part of their body. If attacked on the ground, he can better defend against the attack, but in the air, he has the chance to counter.
[PASSIVE] Screaming Rift Of The Wind: Mihiramon tears the atmosphere open at supersonic speeds, cleaving apart the wind, and often the eardrums, of those who come too close. Those that Mihiramon performs a named attack against are 25% more susceptible to the Silence and Immobilized status ailments.
[ACTIVE] Afterimage: A staple of Mihiramon's attack pattern- it begins to slow down, splitting apart into separate images as it moves, applying the Afterimage status to itself. For two posts Mihiramon can't be targeted by long range weaponry and can expertly defend against close range attacks as long as it doesn't run away or increase its speed. This negates Screaming Rift of The Wind. Cooldown of three posts.
[ACTIVE] Never-Ever-Afterimage: Mihiramon increases his speed, moving so quickly that his after images disappear and he appears to freeze in midair. He can choose to deflect any projectiles that exceed the speed of a bullet and cause those slower to miss entirely. Or, close range attackers are immediately riddled with thousands of cuts, creating an attack with a wide range of severity depending on how close they were. Mirhamon loses afterimage by using this attack and gains a cooldown as if he'd used it twice. Cooldown of four posts.
[ACTIVE] Raging Gale: Mihiramon begins to encircle a set of three enemies, swirling up a storm of gale force winds that threaten to shred them into bits and bytes, trapping them in place for two posts. Flying creatures can move but take damage over time for the duration. Cooldown of three posts.
[ACTIVE] Loving Zephyr: In a cunning form of deception, Mihiramon literally turns the winds of battle in his favor. With a series of swerves and glides, he can turn an opponent's attack towards any other target they can see while dodging out of the way of the attack himself. Cooldown of two posts.
Digivolves From: Sho w/ Heart of The Beast Totem
Fused Spirit
Species: Kardiamon
Appearance:
A Lucemon with black, bobcut hair where only a single bouncy lock of blonde remains, popping out over the porcelain sculpted mask that covers his face. The mask is in the image of a sleeping peaceful Lucemon, but the Kardiamon's face- with its purple eyes, neat pair of fangs and pale skin is hidden underneath. Its toga has a faded grey shade which grows more ashen and dark towards the edges. The markings on the right side of his body have shifted into a deep maroon, the sharp, arrow-like sections having curved into the shapes of spades. The crescent moon shape on its chest now transfigured into that of a valentine-style heart. The nails it has are longer and sharpened into small, pale claws. The lower set of the Kardiamon's wings appeared to have been dipped in tar, a deep shade of black splotched onto the bottom half of each wing.
Attribute: Virus
Families: Virus Busters, Nightmare Soldiers
Type: Demon Man
Fighting Style: Kardiamon is the Oracle of the battlefield. In its eyes, those who are fighting will do battle as he alone sees fit. It will take possession of who it wishes, move others to their position, and change the strengths and weaknesses of combatants. To Kardiamon, the battle has been decided before a blade is even unsheathed, but it isn't won until the opponents understand each other.
Abilities:
[PASSIVE] Sea of Souls: The mask Kardiamon wears controls its to ability to see into the sea of someone's soul by engaging in direct eye contact from them. This allows him to discern their greatest vice and greatest virtue and sense them with his Karmic Vision. The effects of Soul Summon abilities, Relinquish, and Rend The Spirit are based on this sight.
[PASSIVE] Karmic Vision: The ability to see anybody who's been affected by Sea of Souls while blinded or while wearing the Lucemon Mask. Humans appear with their circulatory and nervous system outlined and Digimon appear in bright shades that emanate from their digital core.
[PASSIVE] Hardened Heart: Kardiamon has become jaded in the face of emotional strife, turmoil, or the mental questionings of humanity. Immune to mind reading and gains a 50% resistance to all mental ailments and psychic damage.
[ACTIVE] Desirable Distortion: Imposing the power of his soul upon the battlefield itself, Kardiamon distorts reality to its own ideals, permanently changing one of five characteristics about the battlefield for the thread. Can only be used once per thread.
Commander - Can arrange/regroup enemies to a single position.
Heaven - Can change the environmental situation of the environment to a certain kind of weather.
Earth - Can generate a certain type of ground condition for the battlefield.
Moral Law - Changes one thing about how an environmental element functions, i.e. making rocks bouncy.
Method - Can arrange/regroup allies to a single position.
[ACTIVE] Conceal: The desire to remove loved ones from harm manifests in a wave of energy emanating from a beat of Kardiamon's wings synchronizing with its heartbeat. This prevents those within 10 meters of Kardiamon from being targeted by mental attacks. Cooldown of two posts.
[ACTIVE] Soul Summon - Vice: Kardiamon summons an Avatar that represents one of the Seven Sins to defend itself with unnamed attacks against an enemy. They each give debuffs when Relinquished. The strongest vice on an enemy can only be used up to three times, but has increased effectiveness. Only one Vice can be tethered to someone at a time. Cooldown of a post.
Lust - 25%/50% Less Physical Attack / Charmed by Kardiamon
Sloth - 25%/50% Less Mental Attack / Decreased Speed
Wrath - 25%/50% Less Physical Defense / Deafened By Rage
Pride - 25%/50% Less Mental Defense / Buffs Less Effective
Gluttony - Healing is 25%/50% less effective.
Envy - Can only buff themselves / Doesn't defend allies
Greed - Can only target a certain enemy. / Interrupts Ally's Attack
[ACTIVE] Soul Summon - Virtue: Kardiamon summons an Avatar that represents one of the Seven Virtues to support allies with unnamed blocks, encouragement, and motivation. They give buffs when Relinquished. The strongest Virtue on an ally can only be used three times but with greater effectiveness. Only one Virtue can be tethered to someone at a time. Cooldown of a post.
Prudence - 25%/50% Increase in speed and precision
Patience - 25%/50% More Physical Attack / Increased Counter Effectiveness
Generosity - Gives 25%/50% More Healing/Buff Increase
Temperance - 25%/50% More Mental Attack / Mental Ailments at slight advantage
Diligence - 25%/50% More Physical Defense / Resistant to Taunts
Gratitude - Gives back 25%/50% of healed health to healer / Buff increase to buffer
Humility - 25%/50% More Mental Defense / Resistant to Mental Ailments
[ACTIVE] Relinquish: Kardiamon calls out to the avatars summoned from the sea of souls and forces them to return to their individual oceans, scarring their owners in their sin or lauding them for their virtue. Allies/Enemies hit by Soul Summon receive a buff/debuff depending on the vice or virtue summoned.
[ACTIVE] Rend The Spirit: Kardiamon's one and only direct attack. They charge for a set amount of posts with their mask on, able to absorb any Soul Avatars necessary to fuel their attack and closing those targets off from their Karmic Vision. Once the attack triggers, he becomes like a bullet in flight at Mach 7, towards a single target or a line of targets, assembling a glowing, wispy white lance with two forked prongs. On a hit, the opponent takes damage that increases with each Avatar used for the attack. If the opponent survives, they're inflicted with the debuffs the lance was carrying while Kardiamon takes the buffs. However, the mask has now seared to their face by the impact of the attack, and they're only able to see those in their Karmic Vision. If the opponent was the only one remaining in the vision, Kardiamon is able to clearly focus on their vital areas and strikes for double damage. Cooldown of five posts.
Digivolves From: Sho w/ Fused Spirit of Heart Totem