Keramon edits
Oct 11, 2019 2:22:06 GMT
Post by Deleted on Oct 11, 2019 2:22:06 GMT
Profile here!
Changing fc from current one to:
Holosuit: Boku no hero Academy - Nejire Hado
Champion
Species: Antylamon
Height: 7 Feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Holy beast
Fighting Style: A physical powerhouse, Antylamon utilizes it's extraordinarily long limbs to create a circle around itself that often more than not people find a difficult time getting past. Many thing that the long arms and legs can't make strikes when people get into their 'guard'. They ill find ways to deal with the point blank attacks that it's capable of.
Abilities: [6 Abilities Max]
Ascend| Combat passive: This digimon is ccapable of using it's long powerful legs to kick off of the air. Allowing it to make single trajectory altering movements rather than the multi directional flight their previous form enjoyed. It's not a proper flier and can't compete with their maneuverability but the force and speed of their alterations often make up for that.
Chained|Combat passive: This digimon is capable of utilizing it's limbs in such a way that allows it's attacks to deal slightly more damage in exchange for lowering its speed. It's slow ponderous movements may be easier to dodge but they pack a whallop!
Tension: For each basic or named attack that Antylamon makes [up to 3] they build up energy within their body. At the cap of 3 this digimon may release a small fifteen foot energy wave/pulse centered on themselves that's highly damaging and capable of extreme knockback. This uses the attack action of the post it's used.
Hammer: This digimon clasps it's hands together, focusing it's energies on their hands. This hardens the exterior of their hands allowing for them to make a single high powered close ranged attack. This attack is capable of punching through barriers, dealing medium damage to those behind it. Coolodwn of 2 posts, If used against a barrier ability it's increased by the moves coolown.
Leg sweep: this digimon uses it's long legs to sweep in a large circle around it. Opponents hit by this medium damaging leg sweep find the holy energies of antylamon sapping their strength, reducing movement by 25% for two posts. Three post cooldown.
Holy light: Holy light is a strange ranged attack that deals more damage the closer a target is to their owner. If one is at point blank range they find the damage to be rather high while if one would be thirty or more feet away they'll find that the soft beams of light don't deal much in the way of damage. One post cooldown.
Closer yet further [RAM UPGRADE]: This digimon uses it's long limbs to wail at a target, dealing a decent amount of damage while also chunking away at a target's armor. Individuals with defensive passives find that their defenses have been lowered by one step for two posts. Three post cooldown.
Digivolves From: Keramon
Digivolves To: Krolimon
Ultimate
Species: Krolimon
Height: 15 feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Holy beast
Fighting Style: A weakling such as antylamon is nothing to the force of nature that Krolimon is capable of. It's sheer raw destructive power in this form is something to be feared. It has little regard for it's personal safety or for collateral damage. It's entire existence is to fight and it's overwhelming capacity for battle is something that even the most venerable would worry about.
Abilities: [7 Abilities Max]
Footwork|Non combat passive: Krolimon's limbs are incredibly strong, so much so that it's capable of treating air as solid ground and may use this to fly. It sometimes gets overzealous in it's pursuit and will even 'break' through the ground making it difficult to fly every three posts.
Peerless|Combat passive: This digimon knows no equal; knows nothing about the capacity of defeat. In it's death this digimon merely failed only to return again. This digimon will not stop until it literally cannot move, is unconscious or blasted apart. Such a mindset increases it's defense by 5% per posting round that it suffers damage. But in a turn that it does not suffer damage this bonus is lost. This defensive buff caps out at 25%
Warmonger|Combat passive: For every blow that this digimon lands on a foe it increases all of it's damage capabilities by 5% capping out at 50%. If it misses this number decreases instead. If an attack is not made this number decreases. If this digimon is attacked and suffers damage from a foe this number increases by 5%.
Overwhelm|Combat passive: This digimon is capable of blasting through defensive passives of digimon up to it's level. It additionally refuses assistance from other sources save for healing which it will begrudgingly allows.
Wrath's Destruction: This digimon uses it's hands to condense a power of pure energy over one of them. Fitting form like a glove, this sheath of energy lasts for two posts. Basic attacks made with this glove explode outward in a 180 foot cone; dealing high damage to those caught in the cone. Three post cooldown.
Gluttony's Obliterate: A kin to Wrath's Destruction, Obliterate is the single ranged ability that Krolimon possess. This energy beam is capable of being fired extreme distances up to a mile away. Defensive moves are destroyed by this move, blowing through them and dealing reduced damage to those behind it. Cooldown of 2 posts base, Plus the cooldown of the defensive move used if one was used.
Sloth's Endurance: Krolimon is one thing. Durable. and rightfully so! For every attack that it suffers it stores a bit of it's energy within itself. At three attacks Krolimon may detonate the force of the attacks around itself dealing the damage that it was dealt to those around it within a hundred feet. This does not differentiate between friend or foe. One post cooldown.
Digivolves From: Antylamon
Digivolves To: Cherubimon Virtue
Mega
Species: Cherubimon Virtue
Height: 25 feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Holy beast
Fighting Style: An absolute destructive force on the battlefield. Cherubimon Virtue keeps itself aloof from the mediocrity that is close quarters combat unless it's forced to. It's abilities are harsh and unforgiving as well as it's desire to use them against those that have turned their mind, body or soul away from that of the goodness in the world.
Abilities: [9 Abilities Max]
Virtue nor Vice|Non combat passive: This digimon's power is it's own reward. It need not ingest food, breathe or even sleep.
Flight|Non-Combat-Passive: Cherubimon is capable of multi directional flight with it's magical prowess; Allowing it to travel at speeds a natural flier would be jealous of! Though it's handling at extreme speeds suffers greatly...
Fractured|Combat Passsive: Cherubimon exists in such a way that makes it difficult for it's entire capacity to exist on a single defined plane. While it's body is on the physical realm, it's mind is very much so elsewhere. Making it impossible to affect it with techniques in both negative or positive fashions.
Clarity: Taking it's hands, this digimon may extend out a pair of buzz saw shaped energy discs in either hand after completing a circular motion with them or it's fingers. The size of these discs can range from large [5 foot] to small [2 foot]. It entirely depends on whether or not Cherubimon used their fingers or their hands to do so. The power of the disc does not change on the size and the range of the throw discs doesn't change either. Cherubimon can throw these discs up to a maximum of three hundred feet, punching through solid objects in the way and cutting apart anything weaker than the strongest metals. High base damage.
Beyond the rapture: Cherubimon's power in it's own is vast, gently so. It's capable of creating and maintaining a space separate to that of our own realm. Outside of combat Cherubimon can use this place to live and relax as it sees fit; or even invite friends into the lush fields of it's ilk. Within combat this power is far less stable, allowing for a very brief excursion of itself or a single ally for a posting round. During this posting round whomever Cherubimon sent to this place are healed greatly but during this post the willing target cannot interact with the current combat round what-so-ever. Five post cooldown
Ring of roses: Cherubimon takes their choker and engorges it on the energies of creation. Whispering to it the vast mysteries of what it is to be, what it is to become, and what the simple fact of virtue is. This power is gentle, soft and weighs heavy. After a moment the cherubimon throws the large metal choker and throws it at a target. If hit by it they are bound by the same virtue that the cherubimon was, slowing them down by 50% for 3 posts. 5 post cooldown. Three hundred foot range.
Pleasure to pain: Cherubimon throws a single small needle at a target digimon. If they're hit by this needle they suffer a minor light affliction for three posts, steadily damaging them. At the end of these three posts the needled detonates within the body damaging their body immensely and spreading the effect to enemies within 20 feet of the initial target. Five post cooldown. The duration refreshes if it hits another target and does not start the cooldown until all the durations are finished. This cannot chain more than twice.
Breathless are we: Cherubimon summons a ring of spears around it, these spears are slim in design and when thrown at a single target weigh the energies of the target down; making it harder for them to use their abilities. Increasing the cooldown of their next move by 1. Three post cooldown.
Gentle Reminder: For all of it's grace, all of it's power. For every single thing that it is in all the goodness of the world. There are some that cannot be let to partake in this world and the boons that it offers. This saddens cherubimon greatly that there are some that would rather destroy than live peacefully with those around it. This sadness in itself becomes a mighty weapon, a long thin spear of light that cherubimon may wield with extreme effectiveness. For two posting rounds this empowered weapon graces the cherubimon's being, either by floating around it and making small attacks here or there. Or by the cherubimon's own hands. At the end of these two posts Cherubimon gestures to the spear or throws the spear at a target, dealing a high amount of damage to a single target. Three post cooldown.
Embrace of Virtue: Cherubimon brings their hands up above their head, criss crossing them in a gentle vibrant dancing motion. Slowly they'll drag their hands down their body, keeping in motion with a hum or tune that one cannot hear, cannot see, cannot touch or even think of. Slowly around their body a single ring of energy forms, widening slowly as it travels along with their hands. As this ring approaches their midriff cherubimon starts to spin around on one foot to the next, gently keeping it's motion throughout. Once the ring has reached to the bottom of their body it spins back up to follow it's hands which end at being outstretched in a motion of acceptance, a small somewhat supportive smile creasing the lips of the Cherubimon. Allowing the knowledge that all will be okay for the target.
Upon which calamity itself strikes, a massive pillar of energy bursting from either the ground or sky. This pillar of energy is somewhat cross shaped and deals an absolutely overwhelming amount of damage to a target. Fiercely blasting their body with the holy energies of Virtue. This overwhelming sensation of holy power is deadly to anything that isn't vaccine. Once per thread.
Digivolves From: Krolimon
Changing fc from current one to:
Holosuit: Boku no hero Academy - Nejire Hado
Champion
Species: Antylamon
Height: 7 Feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Holy beast
Fighting Style: A physical powerhouse, Antylamon utilizes it's extraordinarily long limbs to create a circle around itself that often more than not people find a difficult time getting past. Many thing that the long arms and legs can't make strikes when people get into their 'guard'. They ill find ways to deal with the point blank attacks that it's capable of.
Abilities: [6 Abilities Max]
Ascend| Combat passive: This digimon is ccapable of using it's long powerful legs to kick off of the air. Allowing it to make single trajectory altering movements rather than the multi directional flight their previous form enjoyed. It's not a proper flier and can't compete with their maneuverability but the force and speed of their alterations often make up for that.
Chained|Combat passive: This digimon is capable of utilizing it's limbs in such a way that allows it's attacks to deal slightly more damage in exchange for lowering its speed. It's slow ponderous movements may be easier to dodge but they pack a whallop!
Tension: For each basic or named attack that Antylamon makes [up to 3] they build up energy within their body. At the cap of 3 this digimon may release a small fifteen foot energy wave/pulse centered on themselves that's highly damaging and capable of extreme knockback. This uses the attack action of the post it's used.
Hammer: This digimon clasps it's hands together, focusing it's energies on their hands. This hardens the exterior of their hands allowing for them to make a single high powered close ranged attack. This attack is capable of punching through barriers, dealing medium damage to those behind it. Coolodwn of 2 posts, If used against a barrier ability it's increased by the moves coolown.
Leg sweep: this digimon uses it's long legs to sweep in a large circle around it. Opponents hit by this medium damaging leg sweep find the holy energies of antylamon sapping their strength, reducing movement by 25% for two posts. Three post cooldown.
Holy light: Holy light is a strange ranged attack that deals more damage the closer a target is to their owner. If one is at point blank range they find the damage to be rather high while if one would be thirty or more feet away they'll find that the soft beams of light don't deal much in the way of damage. One post cooldown.
Closer yet further [RAM UPGRADE]: This digimon uses it's long limbs to wail at a target, dealing a decent amount of damage while also chunking away at a target's armor. Individuals with defensive passives find that their defenses have been lowered by one step for two posts. Three post cooldown.
Digivolves From: Keramon
Digivolves To: Krolimon
Ultimate
Species: Krolimon
Height: 15 feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Holy beast
Fighting Style: A weakling such as antylamon is nothing to the force of nature that Krolimon is capable of. It's sheer raw destructive power in this form is something to be feared. It has little regard for it's personal safety or for collateral damage. It's entire existence is to fight and it's overwhelming capacity for battle is something that even the most venerable would worry about.
Abilities: [7 Abilities Max]
Footwork|Non combat passive: Krolimon's limbs are incredibly strong, so much so that it's capable of treating air as solid ground and may use this to fly. It sometimes gets overzealous in it's pursuit and will even 'break' through the ground making it difficult to fly every three posts.
Peerless|Combat passive: This digimon knows no equal; knows nothing about the capacity of defeat. In it's death this digimon merely failed only to return again. This digimon will not stop until it literally cannot move, is unconscious or blasted apart. Such a mindset increases it's defense by 5% per posting round that it suffers damage. But in a turn that it does not suffer damage this bonus is lost. This defensive buff caps out at 25%
Warmonger|Combat passive: For every blow that this digimon lands on a foe it increases all of it's damage capabilities by 5% capping out at 50%. If it misses this number decreases instead. If an attack is not made this number decreases. If this digimon is attacked and suffers damage from a foe this number increases by 5%.
Overwhelm|Combat passive: This digimon is capable of blasting through defensive passives of digimon up to it's level. It additionally refuses assistance from other sources save for healing which it will begrudgingly allows.
Wrath's Destruction: This digimon uses it's hands to condense a power of pure energy over one of them. Fitting form like a glove, this sheath of energy lasts for two posts. Basic attacks made with this glove explode outward in a 180 foot cone; dealing high damage to those caught in the cone. Three post cooldown.
Gluttony's Obliterate: A kin to Wrath's Destruction, Obliterate is the single ranged ability that Krolimon possess. This energy beam is capable of being fired extreme distances up to a mile away. Defensive moves are destroyed by this move, blowing through them and dealing reduced damage to those behind it. Cooldown of 2 posts base, Plus the cooldown of the defensive move used if one was used.
Sloth's Endurance: Krolimon is one thing. Durable. and rightfully so! For every attack that it suffers it stores a bit of it's energy within itself. At three attacks Krolimon may detonate the force of the attacks around itself dealing the damage that it was dealt to those around it within a hundred feet. This does not differentiate between friend or foe. One post cooldown.
Digivolves From: Antylamon
Digivolves To: Cherubimon Virtue
Mega
Species: Cherubimon Virtue
Height: 25 feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Holy beast
Fighting Style: An absolute destructive force on the battlefield. Cherubimon Virtue keeps itself aloof from the mediocrity that is close quarters combat unless it's forced to. It's abilities are harsh and unforgiving as well as it's desire to use them against those that have turned their mind, body or soul away from that of the goodness in the world.
Abilities: [9 Abilities Max]
Virtue nor Vice|Non combat passive: This digimon's power is it's own reward. It need not ingest food, breathe or even sleep.
Flight|Non-Combat-Passive: Cherubimon is capable of multi directional flight with it's magical prowess; Allowing it to travel at speeds a natural flier would be jealous of! Though it's handling at extreme speeds suffers greatly...
Fractured|Combat Passsive: Cherubimon exists in such a way that makes it difficult for it's entire capacity to exist on a single defined plane. While it's body is on the physical realm, it's mind is very much so elsewhere. Making it impossible to affect it with techniques in both negative or positive fashions.
Clarity: Taking it's hands, this digimon may extend out a pair of buzz saw shaped energy discs in either hand after completing a circular motion with them or it's fingers. The size of these discs can range from large [5 foot] to small [2 foot]. It entirely depends on whether or not Cherubimon used their fingers or their hands to do so. The power of the disc does not change on the size and the range of the throw discs doesn't change either. Cherubimon can throw these discs up to a maximum of three hundred feet, punching through solid objects in the way and cutting apart anything weaker than the strongest metals. High base damage.
Beyond the rapture: Cherubimon's power in it's own is vast, gently so. It's capable of creating and maintaining a space separate to that of our own realm. Outside of combat Cherubimon can use this place to live and relax as it sees fit; or even invite friends into the lush fields of it's ilk. Within combat this power is far less stable, allowing for a very brief excursion of itself or a single ally for a posting round. During this posting round whomever Cherubimon sent to this place are healed greatly but during this post the willing target cannot interact with the current combat round what-so-ever. Five post cooldown
Ring of roses: Cherubimon takes their choker and engorges it on the energies of creation. Whispering to it the vast mysteries of what it is to be, what it is to become, and what the simple fact of virtue is. This power is gentle, soft and weighs heavy. After a moment the cherubimon throws the large metal choker and throws it at a target. If hit by it they are bound by the same virtue that the cherubimon was, slowing them down by 50% for 3 posts. 5 post cooldown. Three hundred foot range.
Pleasure to pain: Cherubimon throws a single small needle at a target digimon. If they're hit by this needle they suffer a minor light affliction for three posts, steadily damaging them. At the end of these three posts the needled detonates within the body damaging their body immensely and spreading the effect to enemies within 20 feet of the initial target. Five post cooldown. The duration refreshes if it hits another target and does not start the cooldown until all the durations are finished. This cannot chain more than twice.
Breathless are we: Cherubimon summons a ring of spears around it, these spears are slim in design and when thrown at a single target weigh the energies of the target down; making it harder for them to use their abilities. Increasing the cooldown of their next move by 1. Three post cooldown.
Gentle Reminder: For all of it's grace, all of it's power. For every single thing that it is in all the goodness of the world. There are some that cannot be let to partake in this world and the boons that it offers. This saddens cherubimon greatly that there are some that would rather destroy than live peacefully with those around it. This sadness in itself becomes a mighty weapon, a long thin spear of light that cherubimon may wield with extreme effectiveness. For two posting rounds this empowered weapon graces the cherubimon's being, either by floating around it and making small attacks here or there. Or by the cherubimon's own hands. At the end of these two posts Cherubimon gestures to the spear or throws the spear at a target, dealing a high amount of damage to a single target. Three post cooldown.
Embrace of Virtue: Cherubimon brings their hands up above their head, criss crossing them in a gentle vibrant dancing motion. Slowly they'll drag their hands down their body, keeping in motion with a hum or tune that one cannot hear, cannot see, cannot touch or even think of. Slowly around their body a single ring of energy forms, widening slowly as it travels along with their hands. As this ring approaches their midriff cherubimon starts to spin around on one foot to the next, gently keeping it's motion throughout. Once the ring has reached to the bottom of their body it spins back up to follow it's hands which end at being outstretched in a motion of acceptance, a small somewhat supportive smile creasing the lips of the Cherubimon. Allowing the knowledge that all will be okay for the target.
Upon which calamity itself strikes, a massive pillar of energy bursting from either the ground or sky. This pillar of energy is somewhat cross shaped and deals an absolutely overwhelming amount of damage to a target. Fiercely blasting their body with the holy energies of Virtue. This overwhelming sensation of holy power is deadly to anything that isn't vaccine. Once per thread.
Digivolves From: Krolimon