Spooder Edits! [Alejandra Leblanc]
Dec 16, 2019 19:59:38 GMT
Post by Alejandra Leblanc on Dec 16, 2019 19:59:38 GMT
Here's the edit thread for your favourite web spinner.
First, I'd like to update the Element from Silk to Weaving. It makes a lot more sense.
Second, her H-Spirit digivolution:
Human Spirit
Species: Athenamon
Appearance:
Her skin is tan, while her hair color is a gradient that goes from brown to purple to white. The primary colors of her scheme are mauve and light gray; the lines are in a lighter purple. The blades on her arms and limbs glow ice blue, as do her threads.
Attribute: Variable
Family/ies: Jungle Troopers, Metal Empire
Type: Insect Man
Fighting Style: Goddess of Weaving
Athenamon's fighting style revolves around moves that incapacitate, block or otherwise limit the opponent's movements by forcing them into makeshift traps or using their momentum against them. Her primary weapon is her web which, however, is not spun from an organ of her body; light is harnessed and weaved as if it were a set of strings. The resulting light condensate can be woven into a fairly resistant fabric or braided into a strong thread.
At the same time, Athenamon uses her agility to stay on the move, typically circling around her opponent and using the environment to her advantage. She is not stranger to ambushes and traps, and she is known to carefully plan her attacks.
Abilities
Goddess of Weaving: Athenamon can harness individual light rays and control them, being able to weave solid threads of light or fabric. With this ability she can generate a wide variety of objects, from braided ropes to drapes, by simply extracting them from an illuminated area; her constructs cannot protect from attacks or deal enough impact damage to be considered dangerous, but they have almost infinite resistance to traction and torsion. [Noncombat Passive]
GoW - Whip of Neith: by producing long, braided hard-light filaments with her hands Athenamon can summon a whip (max 25m long) sturdy enough to deliver a powerful hit before it comes loose. [Mid Range Melee Attack]
GoW - "Will you walk into my Parlour?": Athenamon's signature move. She can create a dense "sphere" of radius 25m by weaving individual rays in every direction. Each strand is woven in such a way that if any creature is caught in the web, they are immediately tangled in it and immobilized. [1 Post Duration][3 Posts Cooldown]
GoW - Divine Snare: Athenamon weaves a whole trap out of light rays; the shape of the trap might change depending on the situation (trapdoor, net, snare, leg-hold, etc...). The trap is inactive during the first turn it is created, and activated at the start of the next turn. Once activated, the trap becomes almost invisible; it is still definitely possible for a creature to identify the trap if they are looking for it or if they possess heightened senses. Once the trap is set off, the creature is immobilized for 1 Turn. [3 Posts Cooldown]
GoW - The Veil: Athenamon tangles together the light rays coming off of her, making it impossible for them to reach the eyes of the opponents. This effectively turns her completely invisible for the duration of the ability. [2 Posts Duration][2 Posts Cooldown]
Exoskeleton: Athenamon is incredibly agile and gracious; this allows her to move much faster than the average Digimon her level and maneuver much more easily around obstacles or in the air. [Combat Passive]
Exoskeleton - Hydraulic Arms: Athenamon possesses four additional metallic limbs that can exert the same force as her own. [Noncombat Passive]
Exoskeleton - Hydraulic Boost: Using the full potential of her eight limbs, Athenamon is able to further boost her speed for the rest of the turn. [1 Post Duration][2 Posts Cooldown]
Digivolves From: Alejandra Leblanc + H-Spirit of Weaving
Digivolves To: VenomArachnemon (+ B-Spirit of Weaving)
I'm ready for a ton of corrections on the abilities, so come at me ya gobs
First, I'd like to update the Element from Silk to Weaving. It makes a lot more sense.
Second, her H-Spirit digivolution:
Human Spirit
Species: Athenamon
Appearance:
Her skin is tan, while her hair color is a gradient that goes from brown to purple to white. The primary colors of her scheme are mauve and light gray; the lines are in a lighter purple. The blades on her arms and limbs glow ice blue, as do her threads.
Attribute: Variable
Family/ies: Jungle Troopers, Metal Empire
Type: Insect Man
Fighting Style: Goddess of Weaving
Athenamon's fighting style revolves around moves that incapacitate, block or otherwise limit the opponent's movements by forcing them into makeshift traps or using their momentum against them. Her primary weapon is her web which, however, is not spun from an organ of her body; light is harnessed and weaved as if it were a set of strings. The resulting light condensate can be woven into a fairly resistant fabric or braided into a strong thread.
At the same time, Athenamon uses her agility to stay on the move, typically circling around her opponent and using the environment to her advantage. She is not stranger to ambushes and traps, and she is known to carefully plan her attacks.
Abilities
Goddess of Weaving: Athenamon can harness individual light rays and control them, being able to weave solid threads of light or fabric. With this ability she can generate a wide variety of objects, from braided ropes to drapes, by simply extracting them from an illuminated area; her constructs cannot protect from attacks or deal enough impact damage to be considered dangerous, but they have almost infinite resistance to traction and torsion. [Noncombat Passive]
GoW - Whip of Neith: by producing long, braided hard-light filaments with her hands Athenamon can summon a whip (max 25m long) sturdy enough to deliver a powerful hit before it comes loose. [Mid Range Melee Attack]
GoW - "Will you walk into my Parlour?": Athenamon's signature move. She can create a dense "sphere" of radius 25m by weaving individual rays in every direction. Each strand is woven in such a way that if any creature is caught in the web, they are immediately tangled in it and immobilized. [1 Post Duration][3 Posts Cooldown]
GoW - Divine Snare: Athenamon weaves a whole trap out of light rays; the shape of the trap might change depending on the situation (trapdoor, net, snare, leg-hold, etc...). The trap is inactive during the first turn it is created, and activated at the start of the next turn. Once activated, the trap becomes almost invisible; it is still definitely possible for a creature to identify the trap if they are looking for it or if they possess heightened senses. Once the trap is set off, the creature is immobilized for 1 Turn. [3 Posts Cooldown]
GoW - The Veil: Athenamon tangles together the light rays coming off of her, making it impossible for them to reach the eyes of the opponents. This effectively turns her completely invisible for the duration of the ability. [2 Posts Duration][2 Posts Cooldown]
Exoskeleton: Athenamon is incredibly agile and gracious; this allows her to move much faster than the average Digimon her level and maneuver much more easily around obstacles or in the air. [Combat Passive]
Exoskeleton - Hydraulic Arms: Athenamon possesses four additional metallic limbs that can exert the same force as her own. [Noncombat Passive]
Exoskeleton - Hydraulic Boost: Using the full potential of her eight limbs, Athenamon is able to further boost her speed for the rest of the turn. [1 Post Duration][2 Posts Cooldown]
Digivolves From: Alejandra Leblanc + H-Spirit of Weaving
Digivolves To: VenomArachnemon (+ B-Spirit of Weaving)
[hr]
[b]Human Spirit[/b]
[b]Species[/b]: Athenamon
[b]Appearance[/b]: [spoiler][img alt=" " src="https://i.gyazo.com/7dd48590a6765c76c669807757837401.png" style="max-width:100%;"][/spoiler]
Her skin is tan, while her hair color is a gradient that goes from brown to purple to white. The primary colors of her scheme are mauve and light gray; the lines are in a lighter purple. The blades on her arms and limbs glow ice blue, as do her threads.
[b]Attribute[/b]: Variable
[b]Family/ies[/b]: Jungle Troopers, Metal Empire
[b]Type[/b]: Insect Man
[b]Fighting Style: Goddess of Weaving[/b]
Athenamon's fighting style revolves around moves that incapacitate, block or otherwise limit the opponent's movements by forcing them into makeshift traps or using their momentum against them. Her primary weapon is her web which, however, is not spun from an organ of her body; light is harnessed and weaved as if it were a set of strings. The resulting light condensate can be woven into a fairly resistant fabric or braided into a strong thread.
At the same time, Athenamon uses her agility to stay on the move, typically circling around her opponent and using the environment to her advantage. She is not stranger to ambushes and traps, and she is known to carefully plan her attacks.
[b]Abilities[/b]
Goddess of Weaving: Athenamon can harness individual light rays and control them, being able to weave solid threads of light or fabric. With this ability she can generate a wide variety of objects, from braided ropes to drapes, by simply extracting them from an illuminated area; her constructs cannot protect from attacks or deal enough impact damage to be considered dangerous, but they have almost infinite resistance to traction and torsion. [Noncombat Passive]
GoW - Whip of Neith: by producing long, braided hard-light filaments with her hands Athenamon can summon a whip (max 25m long) sturdy enough to deliver a powerful hit before it comes loose. [Mid Range Melee Attack]
GoW - "Will you walk into my Parlour?": Athenamon's signature move. She can create a dense "sphere" of radius 25m by weaving individual rays in every direction. Each strand is woven in such a way that if any creature is caught in the web, they are immediately tangled in it and immobilized. [1 Post Duration][3 Posts Cooldown]
GoW - Divine Snare: Athenamon weaves a whole trap out of light rays; the shape of the trap might change depending on the situation (trapdoor, net, snare, leg-hold, etc...). The trap is inactive during the first turn it is created, and activated at the start of the next turn. Once activated, the trap becomes almost invisible; it is still definitely possible for a creature to identify the trap if they are looking for it or if they possess heightened senses. Once the trap is set off, the creature is immobilized for 1 Turn. [3 Posts Cooldown]
GoW - The Veil: Athenamon tangles together the light rays coming off of her, making it impossible for them to reach the eyes of the opponents. This effectively turns her completely invisible for the duration of the ability. [2 Posts Duration][2 Posts Cooldown]
Exoskeleton: Athenamon is incredibly agile and gracious; this allows her to move much faster than the average Digimon her level and maneuver much more easily around obstacles or in the air. [Combat Passive]
Exoskeleton - Hydraulic Arms: Athenamon possesses four additional metallic limbs that can exert the same force as her own. [Noncombat Passive]
Exoskeleton - Hydraulic Boost: Using the full potential of her eight limbs, Athenamon is able to further boost her speed for the rest of the turn. [1 Post Duration][2 Posts Cooldown]
[b]Digivolves From[/b]: Alejandra Leblanc + H-Spirit of Weaving
[b]Digivolves To[/b]: VenomArachnemon (+ B-Spirit of Weaving)
I'm ready for a ton of corrections on the abilities, so come at me ya gobs