Boss Edits
Jan 2, 2020 3:11:10 GMT
Post by Boss on Jan 2, 2020 3:11:10 GMT
THE SAMURAI DRAGON
Name: Referred to as Boss.
Gender: Male
Default Form: Ryudamon [Child], Tekkenryumon [Perfect]
Faceclaim: Soriz of Granblue Fantasy
Alignment: Chaotic Neutral
Theme Song: At Both Ends - Masayoshi Soken
Skills and Talents:
- [ DRACONIAN STRENGTH ]
[li][ HOLDER OF BEER ]
He's inherited his master's habit and always carries some type of alcohol on him for either momentous occasions or just because he's so damn stressed and needs a moment to relax.
[/li][/ul]
Personality: While still crude and grumpy, Boss has become way less temperamental along the years. He’s far less angry about his life but now mostly grumpy due to his work life balance since being ex CEO of his hotel. He tends to come off as downright rude by the way he speaks, but he usually means well, and becomes a bit more silver tongued when discussing shop. His gruff outside is cycles of time, digital blood and sacrifice of his master that have made him into the man he is today, though he still bears a soft spot for the group he calls his family. He can be almost suffering levels of overprotective if you’ve gotten to know him and always willing to throw hands at the first sign of it since his aggressive nature calls for it, and especially so when he’s drunk.
Even at his age, he still remains a big ol softie to the little ones, always willing to play the old granddad that tells stories and pretend to be the jungle gym, attempting to be the family figure he never had after his master perished. Several things throughout all his time remained the same for him; always be upfront, give a fair fight -fair to him is malleable-, and to not screw over the young ones, be it in the moment or leaving a world that they barely defend themselves in. In all this, Boss also speaks with a sort of deep, brash tone of voice like a sort of street punk would with a drawl to it that he just can't seem to get rid of and gets mildly annoyed when folks point it out.
Background History: Boss was born in the Dragon's Valley, one of the most territorial places in the Digital World. After hatching from his egg, he had no one but the egg scales he came with to call his home. As he wandered around, many dragon Digimon had different reactions. Some would try to eat him, desperate for data, others would use him as a bargaining chip since babies like him are usually born in The Village of Beginnings. After cycles of running, barely eating and fighting for his life, Boss eventually evolved into his Child form. With the assumption that he was powerful enough, Boss attempted to take one of the areas of the Valley as his home. He stumbled upon what seemed like an empty cave and scoured out to find any signs of life. Deep inside the cave lay a massive Digimon who seemed to be asleep. Thinking this would be an easy kill, Boss attempted to slay the dragon only to be kicked out by a swipe of a hidden sword. Boss soon attempted time after time again, only to be kicked out of the cave. One day, the hidden dragon had enough. He stepped out of the cave and struck fear into the poor Child. The dragon had been an Ultimate level, a Gaiomon. However, this sword bearing dragon looked to be very old. he sported a beard white as his hair, scales worn and his armor beaten. While he couldn't contend with many of his own level, children like Boss were easy. The Gaiomon asked why Boss continued to try and take his life. Boss answered that he had nothing for himself and seeked to try and better his own life. From what he experienced in the Valley, that included taking someone's life. Boss never knew if the Gaiomon took pity on him or saw some potential, but the dragon-man took him in as a pupil.
• For the next few cycles, Gaiomon taught Boss everything he knew; how to fight, how to fend for himself and taught him of the world beyond the Valley. The Gaiomon, now called Master, was the only thing in the world that Boss could call family. The cycles were filled with training using the other dragon Digimon in the Valley as a test. Boss made his own territory, regularly visiting Master until one day. That one day had been the worst in Boss' life. The various dragon Digimon in the Valley realized their Master and attacked him. Boss had been training in the Valley during the time and came upon the gruesome scene of his Master being overwhelmed. As much as he fought back, Boss wished to fight. When he tried to step forward, the look in his Master's eyes told him no. Master wished for him to explore the world and make his own life, for him to get out of the Valley and find his own path. That was the last Boss had ever seen his Master before he was slain.
• In a fit of rage, Boss lashed out. He gained his Adult form in the form of many emotions; rage, sadness, despair, and loss. They took the only one he could call a father and he would pay them back. Boss didn't know how long he fought, but it felt like weeks at a time to him. In the end, he somehow deleted every Digimon that had a part in the attack, each kill giving him more and more strength. After that, Boss decided to leave the Valley for the world beyond it. With a tombstone for his Master and nothing but his words, he set out for his life. Part of him wished his master would return, but a Digimon can only reincarnate for so many times before things are lost; memories, forms, etc. Even if he did come back, Boss felt like it still wouldn't be him. In the hundreds of cycles that followed, Boss made a name for himself.
• He traveled the corners of the Digital World with not a bit to his name. He fought, stole, grew stronger, but none of it seemed to fill the hole his master left. He needed some friends, family even. Upon achieving his Ultimate form of Gaiomon from stealing from the wrong people --a royal family who didn't share--, Boss had an idea. In most of his travels, he'd only seen small places where a Digimon could call home. While the idea of a home didn't need to be permanent, what if there were a place you could visit at any place in the world and feel like you never left? That's where the idea of the Dragon's Roar Inn came to be. it started with just one Inn in the Western quadrant of the Digital world. A place you could call home wherever you wanted. All he needed was a way to make that happen.
• After the years passed of growing his company, dealing with expansion, business deals and shady mobsters along his life, Boss had finally done what he wanted and made The Dragon’s Roar a success. The hotel chain continued throughout most of the Digital World, and while he was happy, one thing became certain. He’d gotten incredibly complacent. Boss couldn’t deny that while he kept most tabs on the goings on of the Digital World via one of his informants, the itch to fight and travel called for him. Thus, he decided that something be done about it. At his undetermined age, he decided to leave the company in the hands of a trio of a Shoutmon, Veemon and Monodramon that Boss trusted through thick and thin enough to be called his new family under the promise that if they need something, to simply call him. He trusted them since they were the ones who helped him in starting his business from the ground and maintained a branch themselves, but shared power was now in their grasp while Boss himself decided to scratch his bloodlust, so to speak and regain his traveling legs.
EVOLUTION CHAIN
Baby I
Species: Fufumon
Level: Baby I
Attribute: None
Family: None
Type: None
Next Form: Kyokomon
Attacks:
[ METAL STRAW ] Spits out small metal straws from his mouth at rapid-fire. Little to no damage.
Species: Kyokomon
Level: Baby II
Attribute: Vaccine
Family: Nature Spirits, Jungle Troopers
Type: Lesser
Next Form: Ryudamon
Attacks:
[ METAL STRAW BARRAGE ] Spits out a barrage of sharp tipped metal straws, mostly for distraction.
CHILD
Species: Ryudamon
Level: Child
Attribute: Data
Family: Dragon's Roar
Type:Dragon
Next Form: Dentoryumon
Attacks:
[ HELMET RETURN ] Just as the name says. Uses his helmet like a boomerang to fend as an offensive tool.
[SWORD SPIT] Hacks up a spits out a flaming sword made of Digizoid from his gullet. Can also be used as a rapid fire version to spit out flaming shrapnel.
[STRENGTH OF A THOUSAND DRAGONS] Lasts for three posts, can only be activated when in combat with a Digimon of a higher level, increases his attack power and speed, but sacrifices defense to last longer against Adult levels. Other moves cannot be used in conjunction with this. Afterwards, cannot be used for two posts.
[ GRAVE OF THE FALLEN] A memento to his master. Takes some time to make [1 post], but launches a flaming ball into the air and it explodes into dozens of flaming blades that hit the ground and aim to cut and keep an enemy in place. From there, Boss and his friends use the blades as offensive tools and movement hazards.
Boss's Adult form! The tiny samurai dragon now takes the shape of a dragon man bearing orange and yellow scales, piercing red eyes and a bod to shame any human or mon that hits the gym. At ten feet tall, he tends to look imposing in his non-specific school uniform outfit since he looks dangerously close to flexing out of it. A cape hangs from his massive shoulder caps, the thing constantly flows in the wind for effect. His fists glow with a white hot energy almost constantly that he uses for combat or general purposes. With a bancho's cap to complete the look and a thick, imposing tail, this dragon means business, literally and figuratively. He normally walks around in what seems like black shoes hemmed with gold to keep the professional, yet wild look. When around him, the aura one gets around him can either feel incredibly pressurizing or welcoming, which helps for business meetings. That and the flexing. In this form, Boss is rather no-nonsense and generally uses it for PR. Get a few drinks in this beast and fists (among other things) will go flying.
ADULT
Species: Dentoryumon
Level: Adult
Attribute: Vaccine
Family: Dragon's Roar
Type: Dragon Man
Next Form: Tekkenryumon
Attacks:
[ DRAGONS ALL STAKED IN ] Boss charges up his fist with white energy, or his legs to strike the enemy with a multitude of solid punches or kicks.
[SWORD OF THE SOUL] Focuses and claps his hands together. The same white hot energy from Dragons All Staked In takes form between his hands, forming a sword resembling that of a Gaiomon's, except coated in flames. The sword itself stays for 3 posts, but does not provide any offense boosts. If the 'sword' is knocked from his hands, it instantly disappears. Takes one post to conjure, two posts before it can be used again.
[ WRATH TRIGGER ] Upon reaching a certain threshold of health or mental standing, this move activates. Boss enters a berserk-like state, and for 3 posts, his offense and defense will increase. This rage locks him out of any of his moves and cannot be triggered at will.
[ DRAGON THUNDER ] Raises his fist high and strikes it downward. Instead of the normal white, his fist is covered in yellow. In the general area that he strikes, a bolt of thunder drops from the sky, but has limited range.
[ DRAGONIC DETERMINATION ] Upon entry of close range, Boss will attempt to block the next move of his level or less with a burst of wind caused from his fists faster than most can see. Cannot be used in succession (2 posts) and only works for close range or melee attacks. Cannot be used after or before GOLDEN DRAGON IRON WALL
[ GOLDEN DRAGON IRON WALL ] Boss conjures what he calls his "youth's fighting spirit" into an aura that surrounds him in an attempt to block an attack of his level or lower. The action itself is simply a flex of his upper body, shredding his uniform. Cannot be used in succession and before or after DRAGONIC DETERMINATION (2 posts).
Boss's Perfect form! It seems like the professional look has given way to the wild years of this old lizard. Looking as bulky as before with orange, yellow and white scales, he now sports a small cap that ends where his flowing yellow mane begins. The strands of his headband flow alongside it, giving a bit of a wild look to him. He sports a dark blue button up vest with the sleeves busted out no thanks to his massive arms and two large shoulder blades. The vest is popped at the collar and barely buttoned for a v-neck effect to show off the gains. Along his bulging scaled arms, he has orange and blue plates covering his fists to the point they look absurdly large.And yes, they hurt hard. He has white straps covering his arms and fists, presumably for prior wounds and cuts. Coupled with a pair of what seems like pants (the orange scars say otherwise) and wooden geta (clogs), he makes a very intimidating foe. At thirteen feet, the dragon has a habit of looming around most humans and some Digimon, but packs a punch.
PERFECT
PERFECT
Species: Tekkenryumon
Level: Perfect
Attribute: Vaccine
Family: Dragon's Roar, Nature Spirits
Type: Dragon Man
Next Form: Gaiomon
Attacks:
[MANLINESS SPIRIT SHIELD] Raises up his fist and conjures up a burning shield emblazoned with his own face to block off an enemy attack. Can only be done for one move of his own level, and at least two for lower levels. Cannot be used in succession once cast (1 turn for effect, 2 turns it can't be used)
[ UNYIELDING DRAGON] Takes a defensive stance, and upon being attacked by an enemy of his own level or lower, he will brunt the damage and unleash either a glowing fist or an energy blast shaped in the form of his head towards the opponent. Does not negate any damage done and takes one post to charge, cannot be done in succession.
[ BRAWLING DRAGONS ] Charges at the enemy, fists blazing to land a repetition of punches that deal scorching or fiery hits upon contact.
[ DRAGON AND STRONG ] Like UNYIELDING DRAGON, Boss takes a defensive stance to take the brunt of an enemy move. The difference is that upon the last moment, Boss begins to absorb the energy from the attack as a way of healing minor wounds and dodge out of the way in what is only known as a blur of his form. Takes one post to charge and cannot be used for two posts afterwards.
[ DRAGON SPLITTER ] Focuses his energy, this time into his feet and the glowing sandals that he has and lands a mighty stomp onto the ground. In response, massive ground spike conjure in front of him towards the enemy if within range of a 30 feet.
[ DRAGON'S TEMPER ] His body glows with a bright, fiery aura, fists clad with fire. This move will increase the power/effect of Boss's next attack by a moderate amount (30%), or any of his counter moves. Effects fade upon usage of next move, and if not used, last 3 turns.
[ DRACONIAN GLARE ] A piercing glare that spawns two bright lasers from his eyes in a straight line.
ULTIMATE
Species: Gaiomon
Level: Ultimate
Attribute: Vaccine
Family: Dragon's Roar, Nature Spirits,
Type: Dragon Man
Next Form: Gyakkyoumon
Attacks:
[ RINKAZAN ] Charges up his swords with a white hot fire and either slashes them in an X motion to strike an opponent from afar or use them up close to scorch the enemy and attempt to slice at them.
[ RINKAGEKI ] Conjures the same white hot fire as with RINKAZAN, except his uses his sword as a bow and the fire as an arrow to strike at long range. When struck with this arrow, it causes a burn like effect that does damage for the next 3 turns and cannot be used for 3 turns.
[ DRAGON PRUDENCE] Upon being attacked, Boss emits a powerful roar enough to conjure winds and kick up earth to make a horizontal tornado, blocking off one attack of his level upon usage or several attacks of lower levels at a time. Cannot be used in succession (1 post) if an Ultimate level attack is blocked or if this move was used as a response to it.
[DIVINE DRAGON CREATION] Gaiomon raises his blade for a moment and swipes it downward. In response, a crackle of lighting falls down near the opponent's vicinity in an attempt to electrocute them, as if someone had struck from above at his beck and call. Takes one post to focus and cant be taken out of it if hit.
[DRAGONS RULE SUPREME] A space altering move. Gaiomon covers himself in flames, flames hot enough that that they're hard to see through from a massive orb he conjures in his hands. Upon slamming it down onto the ground, a massive ring of fire (100 ft in radius) appears, trapping himself and any number of opponents in close range. While in this space, damage done from long range moves are reduced by 50%, and Gaiomon's attack power is increased by 50% leaving the only ways out to tank it out or beat him in close range combat. Takes two posts to conjure and lasts and recharges for 3 posts.
[DRAGON AGAINST THOUSANDS] Boss's swords begin to glow with a white hot fire. Instead of forming an X, he begins to spin around in place, conjuring large swaths of fire in a circular direction at least 60 feet in radius to combat large numbers or for overwhelming enemies. This move has a charge time of 2 turns and leaves the land around him crackling with fire.
[DRAGON BLESSING] Gaiomon clasps his hands together and begins to focus a sort of white hot energy that floods his entire frame, healing mild wounds and cuts for himself. Recharge time is 2 turns.
A culmination of Boss’s history and personality. This dark orange scaled dragon man clocks in at thirteen feet tall, built to the brim with muscles hardened by decades of battle, displayed by a crisp and clean short sleeve gakuran to display his burly forearms and hands. The exposed parts of his skin are covered with pink scars of varying kinds, either clean cuts or cross shaped scars. The gakuran itself has the collar propped down, an unusual act with most Digimon that don this material. Down near his waist, the jacket has two large, gold chains tying it together, but keeps most of his torso exposed to the elements. To complete the outfit, he sports a pair of clean-cut pants and a pair of obsidian clogs with red strappings for his clawed toes. Accessory wise, this dragon man sports bandages over his forearms alongside with two sets of bead bracelets that look large and hefty enough to knock someone cold if the force of his punch didn’t do the job. Facial wise, he similarly looks like a Gaiomon species Digimon with bright yellow eyes, and a mane of flowing white hair tied into a ponytail that goes past his broad shoulders, his face clear of any scars, but with a few aged scales due to the march of time. He also carries what seems to be a broken sword sheathed on his hip, but he rarely ever uses it if at all and is more of an accessory than a weapon.
SUPER ULTIMATE
Species: Gyakkyoumon
Level: Super Ultimate
Attribute: Vaccine
Family: Dragon's Roar, Nature Spirits
Type: Dragon Man
Attacks:
[ MUZZLED FURY ] Takes a deep breath and becomes enveloped with a layer of flames and enters a state of forced anger that increases his attack and defense, but locks him out of using any attack moves other than hand to hand combat for 2 turns. Attack boost is equivalent to a 50% for both attack and defense.
[ STURDY DRAGON STRIKE ] Charges at the enemy, fists blazing to land a repetition of punches that deal scorching or fiery hits upon contact. Causes a burn over time effect for 3 turns, cannot be used again in that time.
[ WHEELING THRUST ] Slices his broken sword in the air to release two massive cleaves of wind to attack from afar to mostly achieve the effect of slicing and dicing as even with just the wind, this attack can cleave through trees and rock with ease as well as cause major cuts on the body at close range.
[ A DRAGON’S WILL ] Blocks an incoming attack by crossing his arms. What happens is a flurry of fists not visible to the naked eye conjuring a massive tornado that kicks up chunks of earth to essentially block an attack of his level and cannot be used in succession if done so. 3 turn cooldown.
[ STRENGTH OF A MILLION DRAGONS ] Takes a defensive stance to take the brunt of an enemy move. Uses the damage dealt from this to absorb for a resounding counterattack in the form of a physical punch or a long-range dragon head erupting from his fists with extra damage piled on top of it, equivalent to a 50% increase. Does not negate damage dealt to the user. Cannot be used for 2 turns afterwards.
[ DRACONIAN DIVINITY ] Snaps his fingers to call down a massive bolts of lightning from above. These bolts can pierce through most materials and the general striking range he can achieve is close to a 140 foot radius around him and has the potential to strike multiple targets (max is 5). Cannot be used for 3 turns after.
[ FANG AND CLAW ] Uses his obsidian digizoid clogs to stomp the ground, conjuring a straight line of ground spikes toward the opponent. The ground spikes go about 80 feet ahead of him and the spikes themselves reach about 50 feet high. Cannot be used for 2 turns afterwards.
[ DRACONIAN RAPTURE ] Focuses his energy and clamps his fist into the palm of his hand, and spreads this energy to heal moderate damage to him and his allies in a circular radius of 30 feet. Cannot be used for 2 turns after.
Added a Super Mega Form for review. Also added Holosuit Faceclaim, Alignment, added an extra paragraph to history and revamped Personality as well as another Skill/Talent for fluff.