Panthermon Mega- Updates :-)
Jan 3, 2020 20:46:05 GMT
Post by Zachary "Zaber" Scryer on Jan 3, 2020 20:46:05 GMT
Creating the abilities of my Mega form-- AncientSphinxmon and Burstmode/Biomerge Ultra -- Tezcatlimon. Abilities below are for AncientSphinxmon.
(Under Combat Type, Add Flying due to his wings)
Abilities: (9 abilities)
Dark Blast: Ancient Sphinxmon roars and from his maw, he releases a red laser blast that shoots at an opponent, capable of dealing severe damage on impact. This beam can be either fired from his mouth, eyes or via the gem on his forehead.
Necro Eclipse: Ancient Sphinxmon roars aloud and causes the shadows to ominously gather towards him. An ultimate annihilation technique that envelops the enemy in the darkness of death. It takes 1 of 2 forms to deliver the attack-- either as a mass of darkness which will gather as a huge orb above and between his wings that is 3 times his size, and launches it at the enemy. The other causes shadows to swarm on the ground and dying the ground black, which will shoot up black energy or even consume the target completely. If the attack would destroy the enemy, it would effortlessly be dragged into the darkness and disappear into it without resistance. This attack is dangerously powerful, able to do a maximum of 3 times the normal amount of damage, but requires a great deal of time to reuse. Covers a wide Area of Effect, Cooldown of 3 posts.
Obsidian Digizoid: (Passive) Ancient Sphinxmon body is covered in a form of Digizoid armor that not only is firmly durable, but also is extremely sharp, via the claws or bladed parts of its body. Its attack power and defense are 15% stronger than most.
Nightshade-Wraith: Ancient Sphinxmon blends the darkness close around its body to blend into its own body, masking his form in pitch-black darkness. The shadows blend into its Obsidian Digizoid body on a molecular level, allowing it to change shape and form swiftly. In a sudden bust of speed, Ancient Sphinxmon charges at a target moving at a blur of swirling, slashing shadows. Claws and all, he uses body and shadows to tear at anything in his path, appearing as a violent wraith in the process. The speed of this move is 50% faster than most and can pierce enemy defenses of mega-level or lower. Cooldown of 3 posts.
Pharoh's Sanctuary: Ancient Sphinxmon conjures the darkness around him to create a transparent, solidified form of darkness that eclipse a select area at will-- either around himself, allies, or both. The resulting darkness takes the shape of a pyramid, protecting the targets from all sides (Except for ground level). The barrier can endure up to 1 Mega-Level attack before its spent or can mitigate damage from a super-mega assault briefly. The shield can last for a maximum of 1 posts, the cooldown for this move is 2 posts.
Sphinx's Riddle: Dark magic is cast by the eyes of Ancient Sphinxmon as an ominous, arcane voice fills the minds of those around him. As a creature of ancient knowledge, the creature uses powerful magic that messes with the minds and physics of his surroundings to curse its prey. Their actions ultimately aid in their own undoing.
While Sphinx's Riddle is in effect, AncientSphinxmon's own attacks and abilities except for this one, are cut in half, its focus on maintaining the curse on his enemies. This ability has a range of 50-meter radius from AncientSphinxmon. This ability reverse the effects of any and all abilities an enemy might use. Passive and Active effects are reversed, including ones placed on AncientSphinxmon and allies, able to negate it or make it positive. Example: A power-up would weaken an enemy, a damaging debuff on a target would strengthen them instead, a damage over time effect would heal, ext. Direct non-effect damage does not change. It has a 3 post duration, and can only be used once per thread. AncientSphinxmon can have his Sphinx's Riddle effect himself or his allies if he/they wish to take advantage of the unusual circumstances. Cards used by AncientSphinxmon are not halfed by "Sphinx's Riddle's" Side effect.
Eclipse Cannon: In a rare act of humility, Ancient Sphinxmon yields to the true nature of light and darkness, which allows both to swirl and gather in front of it. After charging a swirling orb of light and darkness, it releases a mighty roar and fires a powerful beam of 'twilight energy' at a target. The Beam can do 2X more damage against Digimon of Light & Darkness (Nightmare Soldier/Dark Area/Virus Buster), and ignore a defensive technique that attempts to stop it. Cooldown of 3 posts.
Shadow-Warp: (Passive) Ancient Sphinxmon is the ruler of all shadow and darkness. Every crevice or sliver of the shadow is his to use. As such, the dark lion Digimon can freely use the existing shadows of an area to jump, disappear and reappear from. While not a 'teleportation', he can freely use shadows to enhance his physical speed and movement by 30%. He can use the shadows to freely hide in wait, even in the shadows of his enemy or even his tamer to surprise enemies. The shadows often reveal a change in shape that is bigger-- or in the shape of AncientSphinxmon itself to show it is there. Its position is easily revealed if exposed to a large amount of light.
Sin Slayer: A powerful technique specifically used in fighting enemies of light and darkness attributes. When targeted or attacked by a light or darkness ability (something non-melee related), Ancient Sphinxmon inhales deeply and is able to actually EAT the incoming assault. The light, darkness, or both combined, energy is inhaled and he eats the energy as if it was a food source. Once consumed, the attack or effect is negated, and he regains health based on the damage or effect the enemy attack caused. Cooldown for this defensive ability is 3 posts.
Pharoh's Gate: (Non-combative) As a guardian of the netherworld, Ancient Sphinxmon has the innate ability to manipulate darkness as a form of dimensional manipulation. Through this, so long as he has a clear idea of where he wishes to go, he can create stable portals for which he, and his allies, can travel through. It functions similar to a 'Digi-Port γ' (If owner has the same item in possession) in which it can be controlled and let people through at whim. It can also be used to bridge portals from other places in the Digital World, to other Digital-Related Realms (So long he has knowledge of where it's from), and even to the Real World. He must have a general idea of where he wishes to go and have seen or been there to open the portals. IF to the Real World, he is automatically reverted back to lower forms once he exits portal and it closes behind him.
Sphinx's Riddle: (Non-combative) Similar to the psychic-curse of Sphinx's Riddle, Ancient Sphinxmon can communicate telepathically to others around him, allowing him to reach people at long distance within an area, or speak with his tamer regardless of the chaos of battle.
Biomerge/Burst Mode
Species: Tezcatlimon
Appearance: A God-Man Digimon Born of the Night, created by data from the darker lore of Aztec and South-American Mythology. He holds dominion over the night sky, winds, sorcery, discord/chaos, jaguars, divination, the underworld and war. He is shown to be a large, muscular Digimon covered in dark violet leathers and the pelts of a black jaguar-Digimon with golden stripes. It's head is covered by the pelt as a helm.
Said to be a rival of Plutomon who holds dominion over the darkened realm, and while a fearsome Digimon with a grizzly and terrifying reputation, he maintains order among the netherworld. While rumored to demand ritual sacrifices and thirst for bloody combat, at his core he seeks balance in the Digital World, and holds honor in all his endeavors. His most cherished relic is a special obsidian mirror located on his chest, which is said to also act as a gateway to another dimension. It also shares the same weapon "Aztec" knife, same as Merukimon.
(Art done by Eizer, COncept original but based off Merukimon as below for 'better version'
Attribute: Variable
Family/ies: Nightmare Soldier, Nature Spirits, Unknown
Type: God-Man Digimon
Fighting Style: Spell-casting, Melee, Defense,
Abilities: [10 Abilities Max]
Digivolves From: AncientSphinxmon, Gaioumon, ?
(Under Combat Type, Add Flying due to his wings)
Abilities: (9 abilities)
Dark Blast: Ancient Sphinxmon roars and from his maw, he releases a red laser blast that shoots at an opponent, capable of dealing severe damage on impact. This beam can be either fired from his mouth, eyes or via the gem on his forehead.
Necro Eclipse: Ancient Sphinxmon roars aloud and causes the shadows to ominously gather towards him. An ultimate annihilation technique that envelops the enemy in the darkness of death. It takes 1 of 2 forms to deliver the attack-- either as a mass of darkness which will gather as a huge orb above and between his wings that is 3 times his size, and launches it at the enemy. The other causes shadows to swarm on the ground and dying the ground black, which will shoot up black energy or even consume the target completely. If the attack would destroy the enemy, it would effortlessly be dragged into the darkness and disappear into it without resistance. This attack is dangerously powerful, able to do a maximum of 3 times the normal amount of damage, but requires a great deal of time to reuse. Covers a wide Area of Effect, Cooldown of 3 posts.
Obsidian Digizoid: (Passive) Ancient Sphinxmon body is covered in a form of Digizoid armor that not only is firmly durable, but also is extremely sharp, via the claws or bladed parts of its body. Its attack power and defense are 15% stronger than most.
Nightshade-Wraith: Ancient Sphinxmon blends the darkness close around its body to blend into its own body, masking his form in pitch-black darkness. The shadows blend into its Obsidian Digizoid body on a molecular level, allowing it to change shape and form swiftly. In a sudden bust of speed, Ancient Sphinxmon charges at a target moving at a blur of swirling, slashing shadows. Claws and all, he uses body and shadows to tear at anything in his path, appearing as a violent wraith in the process. The speed of this move is 50% faster than most and can pierce enemy defenses of mega-level or lower. Cooldown of 3 posts.
Pharoh's Sanctuary: Ancient Sphinxmon conjures the darkness around him to create a transparent, solidified form of darkness that eclipse a select area at will-- either around himself, allies, or both. The resulting darkness takes the shape of a pyramid, protecting the targets from all sides (Except for ground level). The barrier can endure up to 1 Mega-Level attack before its spent or can mitigate damage from a super-mega assault briefly. The shield can last for a maximum of 1 posts, the cooldown for this move is 2 posts.
Sphinx's Riddle: Dark magic is cast by the eyes of Ancient Sphinxmon as an ominous, arcane voice fills the minds of those around him. As a creature of ancient knowledge, the creature uses powerful magic that messes with the minds and physics of his surroundings to curse its prey. Their actions ultimately aid in their own undoing.
While Sphinx's Riddle is in effect, AncientSphinxmon's own attacks and abilities except for this one, are cut in half, its focus on maintaining the curse on his enemies. This ability has a range of 50-meter radius from AncientSphinxmon. This ability reverse the effects of any and all abilities an enemy might use. Passive and Active effects are reversed, including ones placed on AncientSphinxmon and allies, able to negate it or make it positive. Example: A power-up would weaken an enemy, a damaging debuff on a target would strengthen them instead, a damage over time effect would heal, ext. Direct non-effect damage does not change. It has a 3 post duration, and can only be used once per thread. AncientSphinxmon can have his Sphinx's Riddle effect himself or his allies if he/they wish to take advantage of the unusual circumstances. Cards used by AncientSphinxmon are not halfed by "Sphinx's Riddle's" Side effect.
Eclipse Cannon: In a rare act of humility, Ancient Sphinxmon yields to the true nature of light and darkness, which allows both to swirl and gather in front of it. After charging a swirling orb of light and darkness, it releases a mighty roar and fires a powerful beam of 'twilight energy' at a target. The Beam can do 2X more damage against Digimon of Light & Darkness (Nightmare Soldier/Dark Area/Virus Buster), and ignore a defensive technique that attempts to stop it. Cooldown of 3 posts.
Shadow-Warp: (Passive) Ancient Sphinxmon is the ruler of all shadow and darkness. Every crevice or sliver of the shadow is his to use. As such, the dark lion Digimon can freely use the existing shadows of an area to jump, disappear and reappear from. While not a 'teleportation', he can freely use shadows to enhance his physical speed and movement by 30%. He can use the shadows to freely hide in wait, even in the shadows of his enemy or even his tamer to surprise enemies. The shadows often reveal a change in shape that is bigger-- or in the shape of AncientSphinxmon itself to show it is there. Its position is easily revealed if exposed to a large amount of light.
Sin Slayer: A powerful technique specifically used in fighting enemies of light and darkness attributes. When targeted or attacked by a light or darkness ability (something non-melee related), Ancient Sphinxmon inhales deeply and is able to actually EAT the incoming assault. The light, darkness, or both combined, energy is inhaled and he eats the energy as if it was a food source. Once consumed, the attack or effect is negated, and he regains health based on the damage or effect the enemy attack caused. Cooldown for this defensive ability is 3 posts.
Pharoh's Gate: (Non-combative) As a guardian of the netherworld, Ancient Sphinxmon has the innate ability to manipulate darkness as a form of dimensional manipulation. Through this, so long as he has a clear idea of where he wishes to go, he can create stable portals for which he, and his allies, can travel through. It functions similar to a 'Digi-Port γ' (If owner has the same item in possession) in which it can be controlled and let people through at whim. It can also be used to bridge portals from other places in the Digital World, to other Digital-Related Realms (So long he has knowledge of where it's from), and even to the Real World. He must have a general idea of where he wishes to go and have seen or been there to open the portals. IF to the Real World, he is automatically reverted back to lower forms once he exits portal and it closes behind him.
Sphinx's Riddle: (Non-combative) Similar to the psychic-curse of Sphinx's Riddle, Ancient Sphinxmon can communicate telepathically to others around him, allowing him to reach people at long distance within an area, or speak with his tamer regardless of the chaos of battle.
Biomerge/Burst Mode
Species: Tezcatlimon
Appearance: A God-Man Digimon Born of the Night, created by data from the darker lore of Aztec and South-American Mythology. He holds dominion over the night sky, winds, sorcery, discord/chaos, jaguars, divination, the underworld and war. He is shown to be a large, muscular Digimon covered in dark violet leathers and the pelts of a black jaguar-Digimon with golden stripes. It's head is covered by the pelt as a helm.
Said to be a rival of Plutomon who holds dominion over the darkened realm, and while a fearsome Digimon with a grizzly and terrifying reputation, he maintains order among the netherworld. While rumored to demand ritual sacrifices and thirst for bloody combat, at his core he seeks balance in the Digital World, and holds honor in all his endeavors. His most cherished relic is a special obsidian mirror located on his chest, which is said to also act as a gateway to another dimension. It also shares the same weapon "Aztec" knife, same as Merukimon.
(Art done by Eizer, COncept original but based off Merukimon as below for 'better version'
Attribute: Variable
Family/ies: Nightmare Soldier, Nature Spirits, Unknown
Type: God-Man Digimon
Fighting Style: Spell-casting, Melee, Defense,
Abilities: [10 Abilities Max]
Digivolves From: AncientSphinxmon, Gaioumon, ?