Possibly Final Major Timothy Edits
Jan 5, 2020 19:09:42 GMT
Post by vating on Jan 5, 2020 19:09:42 GMT
Age: 18
DNA Biomerge
Species: Valkyrimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Warrior
Fighting Style: Valkyrimon fights with a focus on speed and rapid strikes. Their defense is entirely dependent on not getting hit a lot, though as a Super Mega, they can still take a fair amount of strikes before starting to weaken.
Abilities: [10 Abilities Max]Fenrir Sword (A powerful sword slash that comes with the bonus of freezing a target upon contact for one turns, three turn cooldown)
Lightning Arrow (Fires off an arrow from their bow at the speed of a lightning bolt)
Laser Javelin (Summons forth a javelin with an explosive tip and launches it at an area to cause an explosion capable of hitting many foes in an area, two turn cooldown)
Sanction Storm (Summons forth a large storm in the area with lots of wind going off in different directions making it hard for an opponent to move around while they are capable of moving through it with ease, lasts four turns, four turn cooldown after the storm ends)
Hawk Inferno (Ignites themselves in flames and begins applying burning effects to all their attacks for three turns, two turn cooldown after effect ends)
Aurvandil's Arrow (An incredibly powerful and dangerous arrow shot that takes a turn to charge, if it collides with a foe, it will deal significant damage and leave a mark on the opponent that can be targeted to apply more pain to a foe, four turn cooldown)
Fenrir's Fury (A flurry of stabbing attacks from Valkyrimon's blade, Each stab moves in at terrifying speeds intent of causing nothing fatal individually, but will quickly add up in damage over time, two turn cooldown)
Twin's Might (Bibi and Faluo follow Timothy's guidance from within this body and they ues it to give it a temporary strength and speed boost, it comes at the cost of wearing the two out and Timothy having to control this by himself, so it is only used as a last resort. 25% speed and strength boost, only usable on last legs, and once per thread)
Freyja's Gaze (Passive, Valkyrimon's golden bird, Freyja, will watch a fight from above or Valkyrimon's back and will telepathically alert the warrior if an attack comes from their blind spot)
Aerial Growth (Passive, Air currents are not a problem in the eyes of Valkyrimon. In fact, they actually make him even faster in stronger. While inside of a heavy air current, Valkyrimon gets a 10% boost speed and strength)
Digivolves From: Biyomon & Falcomon
Note: Pretty sure one or two of these will need edits, it's been over a year (possibly almost two years) since I've done one of these given that Timothy is still 16.
Also, in hindsight, until I finally decide Faluo can come back to life, I can't use this, but I'm almost to unlocking it anyways so might as well have it ready.
DNA Biomerge
Species: Valkyrimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Warrior
Fighting Style: Valkyrimon fights with a focus on speed and rapid strikes. Their defense is entirely dependent on not getting hit a lot, though as a Super Mega, they can still take a fair amount of strikes before starting to weaken.
Abilities: [10 Abilities Max]Fenrir Sword (A powerful sword slash that comes with the bonus of freezing a target upon contact for one turns, three turn cooldown)
Lightning Arrow (Fires off an arrow from their bow at the speed of a lightning bolt)
Laser Javelin (Summons forth a javelin with an explosive tip and launches it at an area to cause an explosion capable of hitting many foes in an area, two turn cooldown)
Sanction Storm (Summons forth a large storm in the area with lots of wind going off in different directions making it hard for an opponent to move around while they are capable of moving through it with ease, lasts four turns, four turn cooldown after the storm ends)
Hawk Inferno (Ignites themselves in flames and begins applying burning effects to all their attacks for three turns, two turn cooldown after effect ends)
Aurvandil's Arrow (An incredibly powerful and dangerous arrow shot that takes a turn to charge, if it collides with a foe, it will deal significant damage and leave a mark on the opponent that can be targeted to apply more pain to a foe, four turn cooldown)
Fenrir's Fury (A flurry of stabbing attacks from Valkyrimon's blade, Each stab moves in at terrifying speeds intent of causing nothing fatal individually, but will quickly add up in damage over time, two turn cooldown)
Twin's Might (Bibi and Faluo follow Timothy's guidance from within this body and they ues it to give it a temporary strength and speed boost, it comes at the cost of wearing the two out and Timothy having to control this by himself, so it is only used as a last resort. 25% speed and strength boost, only usable on last legs, and once per thread)
Freyja's Gaze (Passive, Valkyrimon's golden bird, Freyja, will watch a fight from above or Valkyrimon's back and will telepathically alert the warrior if an attack comes from their blind spot)
Aerial Growth (Passive, Air currents are not a problem in the eyes of Valkyrimon. In fact, they actually make him even faster in stronger. While inside of a heavy air current, Valkyrimon gets a 10% boost speed and strength)
Digivolves From: Biyomon & Falcomon
Note: Pretty sure one or two of these will need edits, it's been over a year (possibly almost two years) since I've done one of these given that Timothy is still 16.
Also, in hindsight, until I finally decide Faluo can come back to life, I can't use this, but I'm almost to unlocking it anyways so might as well have it ready.