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Joshua Saros
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Post by Josh Saros on Oct 19, 2014 22:22:28 GMT
"Friendship is a single soul dwelling in two bodies." BASICS Name: Joshua Saros Alias: Josh Age: Twenty nine Gender: Male Height: 6’3” Weight: Unspecified Western Zodiac: (Air) Aquarius Eastern Zodiac: (Wood) Rat Birthstone: Garnet Alignment: Neutral Good Birth Date: January 24th, 1985 Birth Place: Lisbon, Ireland; spent most of his life in the United Kingdom Ethnicity: British Real World Occupation: Mechanic Digital World Occupation: Mechanic/Engineer Theme Song: “Naturally” by Ayumi Hamasaki
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BACKPACK
Josh carries a simple backpack, like the kind you'd take to a college campus. It isn't flashy or downright gaudy in any way, being colored cool, green and brown colors, as it'd draw too much attention to him.
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[/b] A pair of mini-rocket propelled “hover skates”, used for travel purposes. [/ul] Whatever Josh finds in the Digital World he believes is of practical use or value, he will pick it up. Normally, though, he walks by anything he doesn't consider worth bending over to grab. Collected Items:[/font] [/td][/tr][/tbody][/table] RELATIVES Josh, while he lives on his own now, lacks a father figure in his life and therefore cannot necessarily provide enough information regarding him.
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[/i]: Name Unspecified - Age Unspecified Still living in the United Kingdom, she is very much like any dysfunctional mother would ever want to be: scatterbrained and quite awkward to hang around for long periods of time. She calls Josh at least one time a week, but thanks to her absentmindedness, she usually forgets what she called for in the first place. [*] Brother: David Saros - 23 Years Described in one word: “annoying”. Not much else can be said about Josh’s younger brother other than the fact that he has a habit of “borrowing” items without so much as asking for permission first. [/ul] [/font][/td][/tr][/tbody][/table] PERSONALITY Because Josh lacked a defining father or a father figure in his life ever since his biological father left him early in his life, he was expected to become the mature male of the house in his place. While he takes things very seriously, he has a mischievous side to him, possibly as a means of keeping himself attached to the childhood he was never truly able to fully grasp. This manifests itself at times, often in the form of childish behaviour, especially when it comes to playing jokes on those he likes, to their disapproval. For the most part, however, he acts in a serious and concerned manner and will often sacrifice his own time and safety to help those in need. As a mechanic, his job is also his hobby: if there are any form of machines around, you can count on Josh to try and figure out what makes it tick.
Josh is also very notorious for being creative with his work, and is often complimented for his intelligence in regards to specific situations and scenarios. There are times when he spaces out or stares intensely at one spot for long periods of time, but he commonly blames this on lack of sleep or the large piles of work he’s left to do; most of the time, he’s usually daydreaming. He also has a tedious habit of correcting people as well, or attempting to take a logical path of action, running on common sense rather than gut instinct; to some people, this is the biggest gear-grinder on the planet. As a reiteration, he’s always willing to help those he cares for, and shows this on the field of battle, usually taking the role of “tank” or “defender” in regards to his standpoint on how he commands his Digimon: that’s not safe to say that he can’t open up a can of ass-whooping on someone, either.
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APPEARANCE
Josh, being twenty-nine years old, naturally looks more mature than your “average” Tamer. He stands at six feet and an inch, although he refuses to disclose his weight. His hair is dark brown and has grown to the point where it’s naturally scraggly and unkempt, so he prefers to try and brush it backwards. Complimenting his mane is a goatee, often trimmed to provide a sophisticated and well-kept look for Josh, making him presentable to the people; a pair of simple, thin-rimmed glasses are always worn on his face at all times. His choice of clothing is “plain”, as some people would call it, however he chooses durability and practicality over flashiness and vibrancy. He’ll usually wear casual shirts, collared or button-ups, often with an undershirt, and a simple pair of jeans and black work boots.
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His Digital World outfit differs very little from what he would wear in the Human World, though notable changes can be seen. Josh can be seen in a long, gray-colored, short-sleeved jacket or button-up shirt, which is either worn over a gray or a black, long-sleeved undershirt. His jeans are a tad bit more durable now, made of the best denim available, while his boots become steel-toed to provide ample foot protection and durability. Because his hair has grown longer, he’ll have the option of tying it back in a small, but simple, ponytail should he choose to do so. Once again, his clothes are chosen simply out of practicality and comfort, rather than the desire to stand out in a crowd.
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HISTORY It was during early childhood Josh had experienced emotional scarring in the form of his father’s walking out of his life. Without a father figure to support him and teach him about the grittier things of life, the young Josh Saros became a loner in school, preferring to watch others from a distance as they laughed and played together. He spent most of his time with his nose buried in mountains of books, studying up on things he was interested in rather than spending time with the other children, playing sports and physical contact play; he had preferred it this way, purposefully keeping distance between himself and the rest of school society.
At the age of ten, his life took a turn for the stranger: a mysterious fog blanketed the playground he had been kicking back on, hearing a distinct, growling noise. The other children naturally were too scared to deal with whatever was making such a frightful noise and fled, but out of curiosity, Josh had went in to investigate the source of the menacing noises. Instead of finding something truly frightening, Josh had discovered something completely opposite of what he expected: a small, red dinosaur-like creature had made the noises. Barely frightened at all, Josh was only able to approach a small distance before it took notice of him. All it said was a small salutation: ”Hi!” The fog eventually swept the weird creature up inside, causing it to vanish without a trace.
During secondary school was when his life took another sharp turn for the stranger. It was on an average, ordinary day that Josh had suddenly vanished off the face of the Earth. For at least one, calendar month, police and investigators; family and friends; even total strangers searched all around the city and country for the missing child. It was almost as suddenly as he had vanished, but it would be out of nowhere that Josh would return amongst humans. He had no recollection of ever leaving Earth, and had no memory of even being reported missing whatsoever. The only thing he would ever recall was that he came back with a new item ⎯ a strange, electronic device that occasionally let off a few beeps.
After leaving the school scene, Josh slowly came out of his shell, able to make newer friends away from the people he was never able to attach himself to. Applying himself in the field of mechanics, he developed his skill in the fine arts of machinery, but even with all of his knowledge, he could not figure out what the weird device was, how it worked, nor why it was linked to his disappearance. All he knew, however, was that people were genuinely worried about him during his absence from Earth; this revelation allowed him to be more openly trusting of those who showed themselves in light.
Around the age of twenty two, he realized that life in the United Kingdom wasn’t cutting the bills. He wasn’t happy with himself there. Choosing to start a new life in the country of Japan, Josh gathered his belongings and opened up a garage there; his brother had tagged along after becoming fed up with living in the area as well. (Most likely to Josh’s slight annoyance.) As of now, he is currently living in the Shibuya District, making his bread and butter off of fixing automobiles and tinkering with various assortments of electronics. His younger brother currently lives with him and works at a nearby shop which specializes in camping equipment.
When he was twenty-seven, he and his digimon became separated, thanks to his capture by Parisimon, Since that time, he has kept out of the digital world, avoiding a similar situation. Until now that is...
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INFORMATION He may not look it, but Josh has experience in the martial art of Tae Kwon Do, and can apply this to properly defending himself if need be; recent events have also provided him with additional muscle strength to the point where he is now able to carry his Digimon partner’s signature blade, Shishiou-Maru, without much difficulty. (Swinging it still becomes a problem at spots.). He is also knowledgeable in the workings of locks and is an adept lockpicker, which explains why he carries a coil of fine wire and a screwdriver. He’s swift and agile as well, having taken gymnastics back in elementary school, which pretty much stuck with him, continuing till now as he utilises it in parkour.
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DIGIVICE
The Digivice in question is a model called the "D-Arc”, considered the “third generation” of Digivices, and only accessible by those who know where and how to get one.
The device Josh possesses is colored a deep, coal black color, possessing a clip attachment which is connected to the top of the device by a deep, crimson red color. The outer ring of the LCD screen, and the two primary buttons, are colored the same red color, while the “power” button is hued lime green.
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[/s] [*] Biomerge Evolution[*] In-Training Stage [*] Rookie Stage [*] Champion Stage [*] Ultimate Stage [*] Mega Stage [*] Mega: Mode Shift[*] Biomerge: First Mode[*] Biomerge: Second Mode[*] Biomerge: Final Mode[/ul] [/font][/td][/tr][/tbody][/table][/div]
D-TERMINAL
Josh also possesses a console-like device called a "D-Terminal", identically similar to the ones other Tamers and special beings called “Spirit Wielders” possess. This handheld device allows for Josh to establish and maintain a list of contacts he encounters within the Digital or Human Worlds, should said contact possess a Digivice of sorts. It possesses all of the standard functions a D-Terminal should possess. This D-Terminal is not modified or personally decorated in any way, colored a simple metallic silver with dark gray grips and a blue “D” logo on the front. Another known fact is that Josh has no recollection of ever even obtaining one, and therefore acts as if he never received it in the first place. Quite in vintage condition, if I may say so. Features:[/font][/sub][/ul][/div]
Credits go to Dartizo for the template layout; credits to Marcus for the profile update.
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Post by Josh Saros on Oct 19, 2014 23:03:02 GMT
_DIGIMON_PARTNER_ ::THE KING OF BEASTS::
Leomon. A Digimon who is as courageous, noble, and righteous as the animal he signifies. This species of Digimon is a firm believer that everyone in life, friend or enemy, has their own personal destiny to live out to their fullest, and should stick to what their heart believes in. In the eyes of evil, he is a ruthless bounty hunter, unwilling to let chaos and discord overcome the best of the world, and will brandish his sword, Shishiou-Maru, against all denizens of darkness. A strong practitioner of many secret styles of martial arts, he has acquired the ability to filter his energy and summon it to any point of his body to increase the amount of damage he does to his skills. ________________________________________
Josh’s partner changes personality depending on which form he is predominately occupying, which will either be Rookie, Champion, or Mega, primarily the two latter options, as he is capable of conserving energy in his higher forms if he remains physically inactive in combat. As Leomon, he displays the benevolent and calm persona that is often present on his species, willing to cooperate with many more people he can trust. He’s also strictly protective of Josh or Belph in this state, and will see to it that no harm comes his way.
As his Mega form, BanchouLeomon, his personality slightly takes a bit of a one eighty. Being stronger in this state, and noticeably wiser, it goes to say this turns him into a bit of an ego-freak, acting like a know-it-all whenever he thinks he does, and strongly dislikes being overshadowed in any way. He’s not hair-brained by any means; as naive and cocky as he is, he knows his limitations and can determine if a situation is impossible to overcome⎯he’s also quite snarky, too, often exploiting an insignificant weak spot in a person who’s more prone to emotional fits, most likely for laughs and giggles. This doesn’t mean he holds no sense of honor, however: honor is literally what this Digimon’s all about in most fights, as he hates Digimon who resort to cheap, dirty tactics to steal a win, preferring to beat down a foe with his own, brute strength and skill. In this form, BanchouLeomon is more likely to act first and ask questions later, acting as the polar opposite to the rational Josh. As he is a Digimon, he barely knows of the Human World and what it’s like, often getting his Tamer into various sorts of hijinks as the human haplessly tries to keep him hidden ⎯ this applies vice versa, too, as Josh himself has to be constantly saved by the lion Digimon whenever he gets into trouble.
He views Josh as a younger brother figure: annoying and troublesome to look out for all the time, yet someone who can definitely be trusted and relied upon. He has a soft spot for fast food, specifically pizza, and sodas.
Side Note: When utilizing a disguise, “Leo” has the ability to equip a special, cybernetically enhanced bracer which allows him to take on the form of a human. Unfortunately, he looks more like a delinquent in this form than he does his Digimon form...
Disguise
In-Training Stage: OBTAINED
Rookie Stage: OBTAINED
Champion Stage OBTAINED
Ultimate Stage: OBTAINED
Mega Stage: OBTAINED
Mega Stage - Mode Shift: NOT OBTAINED
Biomerge Stage (First Form): NOT OBTAINED
Biomerge Stage (Second Form): NOT OBTAINED
Biomerge Stage (Final Form): NOT OBTAINED
(Note, that obtained forms may not match currently usable forms due to inactivity from the digital world.)
DIGITIZED
Species: Punimon Attribute: Data Type: Slime Digimon Family: N/A Level: Fresh | Baby I Attacks:
• Bubble Blow - A frothy foam is spewed from Punimon’s mouth, used as a deterrent.
STABILIZED

Species: Tsunomon Attribute: Data Type: Lesser Digimon Family: N/A Level: In-Training | Baby II Attacks:
• Bubble Blow - A frothy foam is spewed from Tsunomon’s mouth, used as a deterrent.
REALIZED

Species: Elecmon Attribute: Data Type: Mammal Digimon Family: Nature Spirits, Deep Savers Level: Rookie | Child Attacks:
• Cutter Fin - Elecmon will slice at the foe with his numerous tails in an attempt to cause small lacerations. • Lightning Knife - Elecmon will charge the foe and swipe at them with a paw super-charged with an electric current. • FINISHER Super Thunder Strike - Elecmon will charge his fur with copious amounts of electricity before letting loose a powerful blast of lightning from the tips of his tails. (Requires a cooldown of two posts before it can be used again while he recharges)
CATALYZED

(Yes, I did draw this. Old younger pic of Josh too.)
Species: Leomon Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Virus Busters Level: Champion | Adult Attacks:
• Beast Kick - Leomon will set his foot alight with his powerful energy and leap at the foe, delivering a powerful and graceful whirlwind kick that may potentially send the foe flying backwards if it strikes hard enough. • Gauntlets of the Beast King - By channeling his inner power into both of his fists in a manner similar to his finishing move, Leomon will set both of his hands alight with burning power. As the flames rage on, it will boost his physical striking power, allowing him to deal additional damage to enemies. The energy will not harm anyone he deems unfit to be harmed by it, such as himself or any allies, and the effects of the attack lasts for three posts. (Requires a two post cooldown after use to avoid injuries to himself ) • Beast Sword - Leomon will draw and brandish his signature weapon, Shishiou-Maru, to use against the enemy.
• FINISHER Fist of the Beast King - Leomon will summon a large quantity of his inner power into his fist and thrust it at either his foe or the air. The power, akin to what flames look like, will take on the form of a lion’s head letting out a roar as this attacks’ unleashed. (Requires a two post cooldown to build up the energy needed within his body to perform this move.)
ENERGIZED

Species: GrapLeomon Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Nightmare Soldiers Level: Ultimate | Perfect Attacks:
• Lion Cyclone Leg - GrapLeomon will grind the turbines on his legs at high speeds as he throws himself to his hands, spreading his legs apart as he spins himself around in a breakdance-like fashion, whipping up a whirlwind to either damage enemies who get too close to him, or to protect him from ranged or energy-based attacks. (Will only protect against one heavy attack as that will halt his movement. Requires one full post to activate, and a gap of one post before he can use it again. Note that he can only attack OR defend, not both.) • Turbine Kick - GrapLeomon will rush the enemy as he spins one of his legs’ turbines at high speeds before launching himself at his target, performing a powerful spinning whirlwind kick that will not only be painful, but deal grinding damage due to the turbine’s high number of revolutions, potentially sending the opponent flying in the direction of the turbine’s spin. • FINISHER Lion Beast-Wave Chop - GrapLeomon will spin the turbines on his arms at maximum speeds before he steps forward, slicing both arms across as he releases a devastating wave of power and wind towards the enemy. Using this attack consumes a large portion of his energy, and may potentially de-Digivolve him to a lower stage if used too often.(Requires 3 posts to recharge. A second use will de-digivolve him)
SYNCHRONIZED

(Art by the awesome Leomon32) Species: BanchouLeomon Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Virus Busters Level: Mega | Ultimate Attacks:
• Flash Banchou Punch - BanchouLeomon will summon a large quantity of his power, dubbed “Chivalrous Spirit”, into his fist in a manner similar to “The Fist of the Beast King”, and releases it as a flaming projectile. This attack is nearly triple the speed and power of its predecessor, but consumes more energy to perform. • Lion King Sword - BanchouLeomon brandishes his tantō blade, “The Man’s Soul”, and wields it against the opponent. • Dojo Shield - A technique originally developed for training with the goal of avoiding collateral damage, BanchouLeomon will generate a complex chain of hand seals before summoning a tessellated honeycomb barrier around any allies standing near his location. The barrier is strong enough to block nearly any kind of attack (Three same level attacks, or one higher level attack), but will shatter if struck with a sustained move, a move that can overpower the shield itself, or at BanchouLeomon’s will. The shield takes at least one full post to generate, and will be cast on the second post. Lasts for up to three rounds, during which he cannot attack. Has an eight meter radius. • Gang Leader’s Glare - BanchouLeomon will shoot a stern and cold stare at the opponent of his choice, inducing fear in the enemy and immobilizing them out of sheer terror. This fear lasts until BanchouLeomon’s next post, and prevents the user from attacking on the turn this move was used. (one use per opponent per battle. If an opponent is hit with the ability, they are able to shrug it off if he uses it again) • Telekinesis - A rare skill learned by BanchouLeomon after extensive and torturous physical training had unlocked the power of his mind, as well as his body. Originally used for fighting training dummies, he will use the power of his mind to telekinetically lift objects of his size or smaller at will and use them to either defend himself or psychically throw them at the enemy. The attack consumes a large portion of his mental stamina, and will drain his power if continuously used. This attack is only called upon unless BanchouLeomon deems the situation impossible to win under normal circumstances. • Vortex Eruption - BanchouLeomon envelops both hands in his Chivalrous Spirit, spinning rapidly as he “becomes” a whirling dervish of blazing power. He will perform one of two methods with this after he accumulates enough power: o ”Fists of Fury” - BanchouLeomon will simply stop spinning after all of the power he accumulates is ready to be used and will channel the power throughout his entire body, taking on the appearance of a man on fire. This will boost the power of his physical striking moves and deal additional “burn damage” if the attacks connect. This lasts for two posts, until BanchouLeomon’s second post. o ”Purge of Soul” - BanchouLeomon will release the accumulated amount of energy at the enemy as a raging whirlwind of blazing spirit and power, which will possibly entrap the foe inside of the eye of the vortex for that turn, dealing a fair amount of damage as it hits. As they remain inside the eye of the storm, they are unable to perform attacks as long as the flames remain in effect. Should they attempt to escape, the flames will deal tremendous damage to them, possibly inflicting severe burns. BanchouLeomon cannot unleash any attacks as long as the vortex remains for its duration, or until the flames are prematurely quenched.
(Bear in mind, both versions of vortex eruption requires three posts between use before he can attempt either one again.)
• Minefield Arc - BanchouLeomon will let loose a large quantity of supercharged orbs, composed of electrified plasma, which will be scattered around the battlefield at random. The orbs will be constantly charged, occasionally releasing arcs of energy and thunder along each other at random intervals. Anyone who directly touches these spheres will be filled with a tremendous surge of lightning. Digimon who are either larger, airborne, or of a metallic composition are more likely to be hit. (Lasts four posts, and can only be used once per day/battle, whichever comes last. This move is mainly to slow an enemy down, and will not specifically target them)
(Locked untill purchased) • FINISHER Magma Sphere - BanchouLeomon will summon a sphere of condensed magma about three meters across between the palms of his hands, pouring energy into the ball to make it expand in size and heat until it becomes white hot. He will perform one of two actions with the generated sphere:
o ”Sunburst Grenade” - BanchouLeomon will hurl his fist into the ball of energy, causing it to shatter and spray any and all enemies in front of him with a combination of his own power and super-hot magma in the form of lava bullets. o ”Terra Bomb”- BanchouLeomon will hurl the sphere itself at the nearest enemy, which will then deal a tremendous amount of damage to the Digimon it hits. The magma that composes the base of the sphere will coat the Digimon that was hit and deal “burn damage” for three continuous turns before it cools off and falls off of the Digimon.
Regardless of this attack’s success, it consumes a rather large portion of BanchouLeomon’s total energy upon use and may force him to either de-Digivolve to a lower stage or withdraw from the battle to conserve the last of his strength. If he doesn't de-digivolve, it will still take 4 posts for him to be able to use the move again.
MAXIMIZED

Species: BanchouLeomon: Burst Mode Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Virus Busters Level: Mega: Mode Shift | Ultimate: Mode Shift Attacks:
• Burning Banchou Punch - BanchouLeomon will summon a large quantity of his power, dubbed “Chivalrous Spirit”, into his fist in a manner similar to “The Fist of the Beast King”, and releases it as a flaming projectile. This attack, while relatively the same as its weaker version, is twice as strong as “Flash Banchou Punch”, and has a wider area of attack. • Lion King Sword - BanchouLeomon brandishes his tantō blade, “The Man’s Soul”, and wields it against the opponent. • Dojo Shield - A technique originally developed for training with the goal of avoiding collateral damage, BanchouLeomon will generate a complex chain of hand seals before summoning a tessellated honeycomb barrier around any allies standing near his location. The barrier is strong enough to block nearly any kind of attack (Three same level attacks, or one higher level attack), but will shatter if struck with a sustained move, a move that can overpower the shield itself, or at BanchouLeomon’s will. The shield takes at least one full post to generate, and will be cast on the second post. Lasts for up to three rounds, during which he cannot attack. Has an eight meter radius. • Gang Leader’s Glare - BanchouLeomon will shoot a stern and cold stare at the opponent of his choice, inducing fear in the enemy and immobilizing them out of sheer terror. This fear lasts until BanchouLeomon’s next post, and prevents the user from attacking on the turn this move was used. (Two uses per opponent per battle, must have a gap of at least three posts after the initial glare. If an opponent is hit with the ability, they are able to shrug it off if he uses it a third time). • Telekinesis - A rare skill learned by BanchouLeomon after extensive and torturous physical training had unlocked the power of his mind, as well as his body. Originally used for fighting training dummies, he will use the power of his mind to telekinetically lift objects of his size or smaller at will and use them to either defend himself or psychically throw them at the enemy. The attack consumes a large portion of his mental stamina, and will drain his power if continuously used. This attack is only called upon unless BanchouLeomon deems the situation impossible to win under normal circumstances. • Vortex Eruption - BanchouLeomon envelops both hands in his Chivalrous Spirit, spinning rapidly as he “becomes” a whirling dervish of blazing power. He will perform one of two methods with this after he accumulates enough power: o ”Fists of Fury” - BanchouLeomon will simply stop spinning after all of the power he accumulates is ready to be used and will channel the power throughout his entire body, taking on the appearance of a man on fire. This will boost the power of his physical striking moves and deal additional “burn damage” if the attacks connect. This lasts for two posts, until BanchouLeomon’s second post. o ”Purge of Soul” - BanchouLeomon will release the accumulated amount of energy at the enemy as a raging whirlwind of blazing spirit and power, which will possibly entrap the foe inside of the eye of the vortex for that turn, dealing a fair amount of damage as it hits. As they remain inside the eye of the storm, they are unable to perform attacks as long as the flames remain in effect. Should they attempt to escape, the flames will deal tremendous damage to them, possibly inflicting severe burns. BanchouLeomon cannot unleash any attacks as long as the vortex remains for its duration, or until the flames are prematurely quenched.
• Minefield Arc - BanchouLeomon will let loose a large quantity of supercharged orbs, composed of electrified plasma, which will be scattered around the battlefield at random. The orbs will be constantly charged, occasionally releasing arcs of energy and thunder along each other at random intervals. Anyone who directly touches these spheres will be filled with a tremendous surge of lightning. Digimon who are either larger, airborne, or of a metallic composition are more likely to be hit. • FINISHER Magma Sphere - BanchouLeomon will summon a sphere of condensed magma about three meters across between the palms of his hands, pouring energy into the ball to make it expand in size and heat until it becomes white hot. He will perform one of two actions with the generated sphere:
o ”Sunburst Grenade” - BanchouLeomon will hurl his fist into the ball of energy, causing it to shatter and spray any and all enemies in front of him with a combination of his own power and super-hot magma in the form of lava bullets. (Locked until purchased) o ”Terra Bomb” - BanchouLeomon will hurl the sphere itself at the nearest enemy, which will then deal a tremendous amount of damage to the Digimon it hits. The magma that composes the base of the sphere will coat the Digimon that was hit and deal “burn damage” for three continuous turns before it cools off and falls off of the Digimon.
Regardless of this attack’s success, it consumes a rather large portion of BanchouLeomon’s total energy upon use and may force him to either de-Digivolve to a lower stage or withdraw from the battle to conserve the last of his strength.
TOTALIZED

Species: ScarLeomon (Locked) Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Virus Busters Level: Biomerge: First Form | Matrix Evolution: First Form Attacks:
• Flare Claw - ScarLeomon will summon blazing amounts of energy to his hands, increasing their temperature to extreme levels. He will then leap towards his enemy with his arms outstretched as he spins rapidly, to deal as much damage to the foe as possible in a whirling dervish of death. • Bonds of Friendship - Josh and Leomon align their spirits with each other in perfect resonance, thereby calming their minds and easing their souls to properly focus in battle, increasing ScarLeomon’s speed and agility for three posts. (2 posts needed to recharge) • Flare Reversal - ScarLeomon will take a hit from an energy or elemental-based attack, taking the full brunt of damage as well, before converting the energy that hit him into an orbiting arc of flame by channeling his own energy into the projectile, overriding the enemy’s data and “assimilating” the energy as his own for a temporary period of time. The arc of flame will encircle ScarLeomon or be manipulated to where he wishes, but can go no further than three feet from his current location, and can only deal half as much damage as the attack that had previously hit him had done. The arc of flame is dispelled after three posts. (requires a gap of a post between uses to avoid damage) • FINISHER Solar Flare Vortex - By standing in place, ScarLeomon accumulates a large portion of energy, mixed with the energy from the sun, and gathers it in between the palms of his hands. After he acquires the desired amount of power, he will fire the energy he has gathered as a powerful, condensed beam of energy at the foe of choice. The skill takes one full post minimum to charge, followed by an additional post for each turn spent gathering power; and requires two posts of cooldown before ScarLeomon can use it again; cooldown is increased by two more turns based on how many turns ScarLeomon has spent charging the attack. The more turns spent charging, the more powerful the end result will be.
OPTIMIZED

Species: RiotLeomon (Locked) Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Virus Busters Level: Biomerge: Second Form | Matrix Evolution: Second Form Attacks:
• Twin Beast Shot - RiotLeomon unsheathes a special pair of Magnum pistols, code named “Vengeance” and “Justice”, and begins to rapidly fire at the enemy of choice. The bullets themselves are made out of ultra-durable Digi-Chromazoid, are capable of piercing armor if the weapons sustain fire at a designated spot, and deal additional burn damage upon impact. • Close Quarters Combat - RiotLeomon is a brutal expert of close quarters combat, acquiring extensive knowledge of humanoid anatomy and the body’s pressure point systems. Anyone who is foolish enough to let down their guard will be dealt severe, physical damage by RiotLeomon’s attacks, as he attacks the nervous weak spots of an enemy, dealing significant damage. • Phase Shift - An evasive maneuver, RiotLeomon will evade the opponent’s attack so fast, it will look as if though it has literally passed right through him; in truth, the maneuver occurs in a split second. The move can only be used once per post, and must be recharged in two due to the high amounts of power and stamina it requires to perform. • FINISHER Guerilla Warfare - RiotLeomon will hurl a flashbang grenade to the ground, temporarily blinding his opponents before he begins to encircle his target of choice as they remain blinded. The moment they recover their vision, they will encounter six, blue afterimages of RiotLeomon at equidistant points, encircling them at equivalent speeds. All six afterimages will then converge on the foe and strike for massive damage, but will leave RiotLeomon severely weakened and exposed for attack, due to the stamina it took to perform this move. (Takes at least two posts to recover enough to attempt again)
FINALIZED

Species: AegisLeomon Attribute: Vaccine Type: Beast Man Digimon Family: Nature Spirits, Virus Busters Level: Biomerge: Perfect Form | Matrix Evolution: Perfect Form Attacks:
• Instinct of the King - AegisLeomon’s mind will sharpen intensely until both instinct and his natural senses reach their maximum levels, which will allow him to pinpoint enemies even in the most extreme conditions, such as total darkness, fog, mist, or even in mid-air. This buff lasts for two posts, and ends at the end of AegisLeomon’s second post. • Blade of Vulcan - AegisLeomon swings his personal sword, named “Augustus”, at the opponent. The sword itself, being forged of an unknown metallic substance and enchanted with the power of a fire deity, has the ability to melt rock and any foreign metals inferior to Digi-Chromazoid it touches, allowing him to cut into the earth and launch melted debris at the foe. The arc of the sword’s path is akin to an eruption of gas, molten rock, and dust. • Pride of Lions - AegisLeomon summons multiple clones of himself from his own energy (up to five), divvying it up amongst the clones as they take the form of burning versions of himself. The clones are semi-tangible, and will be able to deal very small portions of damage on their own. Attacking the clones will disrupt their energy composition, causing them to grow unstable and explode in a fiery wave. Any clone that is destroyed by the opponent starts a chain reaction, causing the other clones to explode as well, dealing damage to the attacker if they d not react fast enough. This attack cannot be performed more than three times, as it consumes massive quantities of energy to distribute amongst each clone. (It will take three posts before he can do this a second time) • Shield of Aegis - A thickened coat of molten Black Digi-Chromazoid will envelop AegisLeomon, coating him until he appears to be a solid blackened statue of himself. The attack will ramp up his defense against outside attacks tremendously, but because his entire body is coated in the substance, it will dramatically reduce his speed to nothing more than a crawl. The armor lasts for three posts. (Needs a gap of two posts to prevent over-exertion from when the armor fades to resummoning it) • FINISHER Rage of the Emperor - AegisLeomon will summon his full power and ignite his body in searing flames, powered by his fighting spirit. The flames themselves, being an extension of his will, do no damage to himself, but will severely burn anyone who approaches at least ten feet within his general vicinity. The flames, as an extension of his fighting will, will dramatically increase his speed and his ability to defend against attacks dealt to him, but as he is literally pouring all of his power outward all at once, he is unable to use any special attacks for the remainder of the move’s duration, which is three posts. At the end of the third post, AegisLeomon will be completely exhausted of his energy reserves, and the Biomerge will be dispersed.
Credits go to Dartizo for the template layout, and Marcus for the profile update.
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Post by Josh Saros on Oct 19, 2014 23:21:11 GMT
Digimon's Name: Belph
Gender: Male
Personality: Belph was originally a very helpful digimon, always very upbeat and carefree. However, once his brother was destroyed, his personality became less upbeat. He still tries to be helpful to others, but his time spent in the dark area corrupted him, making him feared by other digimon and the subject of attack by several who think he will attack them because of his form. Because of this, he has become a bit of a loner, prefering to stay away from large groups of digimon and even shying away from tamers in his smaller forms. As bearmon, he still retains some of his fun loving previous self, although his fear of others is still apparent as he shys away from large groups. As Porcupamon, he becomes extremely agoraphobic, becoming a target for many digimon due to his appearence. Though his personality has changed little in this form, he finds his true appearance hideous, and refuses to remove the protective suit. As Astamon, he becomes far more confident, prefering to show off, especially to tamers as he feels a need to prove his worth. As Belphemon, he is less inclined to care about anyone elses feelings, instead focusing on the utter annihialation of his opponent. He still retains enough self control to prevent aiming for his friends, but he can't fully control himself.
History: Belph was a twin digimon, and got on well with his brother. He acted as the younger of the two, looking up to his more charismatic brother. This changed when his brother and he encountered a human in the digital world back when he was a grizzlymon. The three of them had a month of fun together untill his brother was defeated in a sneak attack by an ogremon. Belph and the human were in shock, but the ogremon left without absorbing his brothers data. The human was in no fit state to do anything at that point, and Belph was forced to take charge, something he hates. He half dragged half pulled the human away, but grabbed hold of a small portion of his brother's data for safe keeping. He eventually found a working portal and pushed the human through to keep him safe, but this was on the edge of the dark area. As the human vanished, the young belph was hit from behind and knocked unconcious. Belph awoke in a dark cave, feeling groggy. As he tried to get to his feet, he realised he was bound with ropes and was back in his bearmon form. Looking around, he spotted several demidevimon acting strangely. One of them approached, and he pretended to be unconcious. He felt a sharp pain but waited until the bat digimon was heading back before looking. The demidevimon was holding a large syringe in its claw, and it had used it to take some of his data. He realised they were stealing his data and attempted to change back into grizzlymon, but no longer had enough to change form. Instead, he focused on cutting through his bindings, which didn't take to long as the demi devimon were too busy arguing over whose turn it was to have some data from their victim. Belph escaped outside, looking around. He was in the dark area, and he could already feel its influence changing him. He fled, clutching his chest in pain. It took several days of sneaking around before he eventually escaped the dark area and began to wander the digital world, searching for his brother's egg, returning to the primary village many times over the years. The two eventually met up several years into Josh's first trip into the digital world, and the group has been together since.

In-Training: Tsunomon Attribute: Data Type: Lesser Digimon Appearance: Attacks:
Bubble Blow: Tsunomon blows bubbles at the enemy. It does little damage.

Rookie: Bearmon Attribute: Vaccine Type: Beast Digimon Appearance: Attacks:
Bear Fist: Bearmon punches his opponent as hard as he can with his left fist. Bear claw: Bearmon swipes at his opponent with his right claw. Bear roll : Bearmon rapidly dodges out the way of an attack, rolling to keep his speed up.

Champion: Porcupamon Attribute: Virus Type: Puppet Digimon Appearance: Attacks:
Madness Brooch: Porcupamon slashes at his opponent up to four times with his bladed claws.
Slap and Rip: Porcupamon hits out, attemping to smash an enemy, his sharp spikes doing extra damage
Bladed twister: Porcupamon spins rapidly, his numerous spikes slicing into an opponent if he can connect.
Bear hug: Porcupamon attempts to gab an opponent in a bear hug, impaling it on the numerous sharp parts of its body.

Ultimate: Astamon Attribute: Virus Type: Demon Man Digimon Appearance: Attacks:
Hellfire: Astamon empties the magazine of his gun at a foe, dealing flame damage with each hit.
Maverick: Performs a powerfull kick as he focuses his power to his foot.
Double cross: Astamon fires five bullets in quick succession from his gun in a cross shape. As they reach the target, they explode, throwing the enemy backwards.
Backstab: Astamon throws a small knife up into the air. Two posts will pass before it falls and astamon shoots it, ricocheting is at the enemy for a surprise attack.
Deal breaker: If an enemy gets too close, Astamon will swing his gun, hitting his opponent with the butt of the gun, before shooting the enemy point blank.

Mega: Belphemon Attribute: Virus Type: Demon Lord Digimon Appearance: Attacks:
Lampranthus: Named for the way that Belphemon's chains seem to flower as the attack starts, powerful flames shooting from them. He controls several chains, aiming to hit the opponent with either the chains themselves of the powerful flames eminating from them.
Lightning horn: Belphemon's horns crackle with energy, electricity coursing along them. He can fire this at something in front of him, or headbutt them.
Gift of Darkness: Belphemon fires a ray of darkness at a foe. This attack is extremely powerfull, but requires 2 posts before he can use it again.
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 15
OOC Name: Spiraga™
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Post by Spire on Jan 23, 2018 22:19:16 GMT
Approving 1/2.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jan 23, 2018 23:33:15 GMT
Approved
Welcome back.
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