Post by Majin on Jan 8, 2014 2:47:52 GMT
Name: Majin Delune
Nickname: ... Majin.
Age: 25
Height: 5'11''
Weight: 183lbs. Toned Build
Gender: Male
Job Placement Skills: Mercenary
Alignment: Chaotic Neutral
Birth Date: December 1st.
Birth Place: Puerto Rico.
Western Horoscope: Sagittarius.
Eastern Zodiac: Wood Hare.
Skills/Talents:
- Can speak fluent English and Spanish. Can write well in both languages. He can understand Japanese but is not as good at talking and writing it.
- Has practiced martial arts several times in his life. Karate, Tae Kwon Do, Kung Fu Mantis Style, Wing Chun, Ba Gua Chan and Kenpo. Although he's quit every single one pretty early on, except Kenpo. At the very least, they have served to temper some sort of discipline and physical training regime, which has served him well countless times.
Nutshell Likes:
• Lasagna <3
• Seafood
• Flirting
• Roleplaying Games
• Sleeping
• Drinking
• Inventing in the kitchen
• Money
•Strippers Women in general, really
• Control ;3
Nutshell Dislikes:
• Being woken up early
• Being ignored
• Being rushed
• Being bossed around too much
• Bad food when he's hungry
• Being teased near/around women
• Onions, peppers, spicy things
• Amphibians/Reptilians
• Being lied to
• Inept people
• When plans don't go his way
Back Pack:
- Flashlight
- Instant Ramen Shrimp Flavor
- IPhone 4
- First Aid Kit
- Desinfectant Spray
- Bottled Water
Relatives:
Father - Michael 'Majin DarkSide' Delune
Mother - Raine Delune
Older Brother - Zima Delune
Younger Sister - Celine Delune
Personality:
Majin's personality is a true enigma. Some would consider him to be bipolar, some would see his personality as being two-sided, like the faces of a coin... A lighter side and a way darker side... Whatever way they see it, it would undeniably be dangerous to assume what he's thinking, or really, anything else about him.
Usually, Majin adopts a facade of a persona to blend in with others, like a chameleon - observing them, calculating how to deal with them appropiately. Seemingly always sporting a grin on his face, a wacky persona and always being friendly - despite not really liking some people he interacts with, he tolerates them if there's something to be gained... Hiding his true emotions is just part of the game, after all. He maliciously uses his well-honed speech skills - deceit, flattery and other sweet words to manipulate others and have his way. On situations when he has to do things himself, he prefers to be quite stealthy and secretive about it so no one else finds out. He can reveal a really cruel and vicious self when it comes to dealing with others.
He has little value towards the lives of others, unless for some reason he got to genuinely like the person. Even then, although it might make him think twice about what to do, he wouldn't let a friend be an obstacle towards his goals. He's an hypocrite; he hates it when people lie, but he lies quite often - he hates it when people abuse others to an extent, but he has no qualms in dragging someone along the floor if it can serve him some purpose. He usually will speak up his opinion and defend himself no matter what, of course, assuming he is right - he is humble enough to recognize his own errors and acknowledge he is as flawed as anyone else.
While he can be pretty bent on revenge and won't take too kindly to being bossed around or ridiculed, he knows when to growl, bark and bite and when to bite his own tongue. He can be a bit obsessive about things, and a slight perfectionist - he just gets bothered a bit when his plans don't go exactly as he wants them to. Despite his apparent self control and discipline, he sometimes allows his impulses to get the better of him. He also sometimes may act a little cocky and self-centered, he has developed a slight superiority complex/elitism due to personal experiences with other people - he thinks a lot of people are dumb, that they unnecessarily take up space and resources and that most people are generally ill-willed. Clearly, he's not above cheating, lying, and betraying people - even his own teammates. After all, the only side he's on in the end is his own.
DESPITE THIS, he is NOT utterly evil. There may be some people he may genuinely like and care for, particularly people he may feel are pure hearted. He grew up in crime-infested streets, so he's street smart and cunning, able to decently read a person's personality and juggle different situations. His heart is not made of stone either, so he can indeed feel compassion and pity - although rarely - His ambition proves to be more dominating often times. He is a truly caring and good-hearted individual to those he likes, though, and will fiercely defend his loved ones until his last breath.
He lives life by his own accord, not necessarily being an evil person, but simply one that lives life his own way, on his own terms, disregarding general morality and values and just following his own logic.
ALSO, on a side note, Majin fears heights, large bodies of water (not because of drowning, because he can swim, but because of what creatures might be lurking below), small bugs, reptiles and amphibians (Specially on the likely events when they for some reason land on him.) one of his strengths would be he doesn't give up easily and often thinks about what he's doing before he does it, thinking at least half assed strategies. On battle, regarding his Digimon, he will guide it to excel, and will strive to win the battle but all with prudence. He definitely won't sacrifice his Partner for vain things.
Appearance:
[Pic 4]
[Pic 5]
[Pic 6]
Weighting in at around a hundred and eighty pounds and almost six feet tall, Majin's physique is extremely conditioned compared to other people his age. Thanks to regular training on the gym, his body is toned, slightly buff. Snow white, almost waist-long hair contrasts against his body's charming, tan skin pigment. His eye pupils are a unusual blood red. He prefers to dress in darker shades, but isn't limited to them. He likes leather, although something more comfortable and/or simple would easily tempt him. He does like to look stylish, however - he particularly likes wearing long sleeved dress shirts, dress pants and shoes... All in all, fine attire. His ears are pierced - two silver hoop earrings on each ear, on the lower part - and a single hoop earring on the top of his right ear. He also has a piercing on his tongue.
History:
Majin's life had been pretty normal so far, perhaps a bit unsatisfactory according to him. He grew up in a country filled with murder and drugs and corruption. Due to this, his view upon society was greatly degenerated. As a child, he considered himself 'weak minded', due to him being disturbed or emotionally hurt rather easily. Still, being raised up in such a violent environment made him sharpen up in some ways others would be oblivious to on safer areas. He became wary of people and cunning, knowing how to read people and their emotions which was a key ability in order to not fall in traps or make a wrong move and end up being beaten or killed in the streets. He also grew up pretty tough physically, too. His emotional side was something he toughened up on, but never really conquered.
He spent his early years studying, passing high school and proceeding to take two technical courses after that, but not really getting a job in either field. Over time, things kept worsening there, so his family moved over to another country. This was his cue, as he was tired of life here; crime, he himself had some troubles in the streets and the people just plain sucked.
With no friends on the new place, he grew distant and introverted. Not only that, but things had started happening on his new room that would make him think he was either going insane or this new place had something haunting him. It all started one day when a sort of black smoke came off of his computer monitor. He woke up to witness this strange phenomena, but did not bother to look further into it. Over time, the smoke took on bigger, more intricate shapes... It stalked him every night, growing bigger - reaching closer to him. Despite this, he, strangely enough, started to get used to the whole thing. However, this, coupled with the stress of starting anew on a foreign place, trying to make friends, find a job... It really troubled him. One night, he felt the need to stand up from his bed and face this strange thing...
He stared at the monitor to see his own face. Relieved, he sighed, when all of a sudden a shadowed hand reached out to him and grabbed him... His once black hair suddenly turned snow white as he lost consciousness....
Faceclaim: Superbia Squalo - Katekyo Hitman Reborn
Digivice Appearance: Jet Black and Blood Red D-3
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Digimon Partner:
Fresh: Kiimon
Attribute: Data
Type: Slime Digimon
Appearance:
Attacks:
Acid Bubbles: Blows acidic bubbles from his mouth.
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In-Training: Black Yaamon
Attribute: Virus
Type: Lesser
Appearance:
Attacks:
Rolling Black: Forms a small sphere of Darkness Energy and shoots it at the opponent.
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Rookie: BlackImpmon
Attribute: Virus
Type: Small Devil
Appearance:
Attacks:
Infernal Flame: Shadow creates an orb of jet black flames in his hand to then shoot it at an opponent. Likewise, the Black Impmon is able to set things on fire upon touch of his hands.
Fire & Ice: Shadow summons two elemental spirits, one of fire and one of ice. The spirits can be smashed together into a combinated orb for a powerful single energy attack, or manipulated separately as two different elemental attacks. The ice spirit can freeze slightly(1 turn - 1 post cooldown), while the fire spirit can set things on fire.
Necro Fear: Shadow manifests illusions fueled by the victims fears. Although they can't attack they will keep haunting the victim until they realize they're not real. Mainly used as a distraction for stronger attacks. (Lasts 2 posts - 2 post cooldown.)
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Armor Champion: BlackMagnamon, the Darkening Sorrow.
Attribute: Virus
Type: Unholy Knight
Appearance:
Grey body instead of green/blue, and blackened Chrome Digizoid Armor.
Attacks:
Black Explosion: Shoots out powerful orbs of black plasma.
Black Blaster: Fires several missile pods at the enemy.
Maddening Darkness: Unleashes the Dark Digimentals full power as an all out energy wave attack. Incredibly taxing on his energy reserves. Once per fight.
Black Digizoid: His armor will slowly increase in hardness over the course of a battle, to the point where it will enter it's Black Digizoid state in which the armor turns completely black and seems to emanate a darkening aura around it, rendering it invulnerable for a short amount of time.
( 5 post charge, then works for 2 posts after that. Once the 2 posts are over it becomes unusable. Once per battle.)
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Champion: BlackWizardmon
Attribute: Virus
Type: Demon Man
Appearance:
Passive Abilities:
Aura Sense: BlackWizardmon's ability to spread his own aura around him and extend his 'magical sense'. With it, he's able to detect anything near him, regardless if they're hidden by illusions or obscured by the night or other natural obstruction.
(20 feet all around him. If it's within range, no natural obstruction poses a problem. He sees their presence and movements if there's any. ))
Mind Link: BlackWizardmon's ability to talk telepathically with his tamer and no one else. The communication is two-way, and they can transmit visuals to each other as well.
Attacks:
Summon Ignis: Spreading three seals around the battlefield, BlackWizardmon recites an incantation, bringing forth a construct of pure flames - a monstrous, 20 feet high golem of fire. The extremely hot behemoth cannot move out of the area the seals designate, yet it's rapid regeneration makes it nearly immune to damage - only on extreme cases is its self-regeneration overwhelmed and the construct flat out destroyed. The construct lasts for three posts, unless destroyed, the runes are destroyed, or BlackWizardmon is knocked unconscious. 50 feet triangle
Wind Blade: BlackWizardmon points at his opponent, unleashing a barrage of 1 feet long, transparent blades of high pressure winds at the enemy.
Lightning: [RAM Upgrade] Pointing at the opponent, BlackWizardmon unleashes an arc of lightning. The lightning is able to arc towards separate targets if possible.
Ice: [RAM Upgrade] BlackWizardmon unleashes a strong gust of freezing winds coupled with 1 feet long ice spikes towards the opponent.
Smokescreen: [Absorbed] Using Guardromon's data, BlackWizardmon manifests several canisters which unleash a thick smoke on the area. Vision is dramatically reduced, the smoke also causes one to choke. Lasts 2 posts - 1 post cooldown. 30 feet area.
Telekinesis: BlackWizardmon's magic allows him to move objects with his mind. He can grab onto things, push, pull, etc. The power of his Telekinesis is affected by his concentration upon it; Depending on how difficult the task may be, he must concentrate on the object and nothing else while he is using this. Objects he could physically carry himself are moved practically without concentration; a little concentration is needed to lift objects the size of beds or desks. A post of concentration is required to lift heavier objects such as cars. Two posts and he can lift the equivalent of a bus, anything heavier is impossible for him to lift. 1 post cooldown
Magical Barrier: BlackWizardmon is able to generate magical barriers to shield him or his comrades. A spherical barrier is raised around the person, protecting indefinitely from indirect damage such as falling debris, or natural damage such as a natural fire, or water, and is only permeable to oxygen. They can be remotely raised, for example if BlackWizardmon is in one place and his intended target is several feet away. The barrier can withstand one attack from an Ultimate equivalent, two from a Champion equivalent, or four from a Rookie equivalent. Anything higher than Ultimate would just shatter the barrier. As this requires a considerable amount of energy, he has to recharge for three posts before using them again, if they were destroyed. 30 feet away maximum and only one up at a time.They last 3 posts in battle if not destroyed first.
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Ultimate: BlackWisemon
Attribute: Virus
Type: Demon Man
Appearance:
Grey color scheme. In general, his looks is similar to Organization XIII's black trenchcoat, from Kingdom Hearts.
Attacks:
Pandora Dialogue: Preserves opponents attacks within his Time Stones, to immediately play them back. 3 post cooldown.
Unforgiving Time: Time.. It does not wait. With this attack, BlackWisemon sends out a black lightning bolt, and is able to speed up time around a specific object or person caught in the attack. Inanimate objects may feel the effects more dramatically - living beings will not feel hastened in movement, rather, they will feel their energies waste away at a rapid pace. 3 post duration - 2 post cooldown.
Time Attack: Wisemon wills one of his Time Stones to attack the opponent by quickly firing a thin, but concentrated and highly piercing beam of the darkness element.
Gravity Blast: Wisemon wills one of the Time Stones to send out a blast of invisible energy towards the opponent or an object. The opponent or object will feel their weight doubled. *2 post cooldown - last 3 posts*
Dimensional Double Wisemon manifests a double of himself from an alternate dimension. They're exactly alike, except their powers are slightly weaker. Champion Level - Can attack with Time Attack and physical attacks. Disappears after three hits. Last three turns, 2 post cooldown.*
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Mega: BlackBeelzemon
Attribute: Virus
Type: Demon Lord
Appearance:
Passive Abilities:
Demonic Might: BlackBeelzemon boasts a demon's raw power and fighting capability, capable of extreme feats of strength and speed despite his humanoid shape. His battle reflexes are also highly enhanced.
Impure Heart: While he is not totally immune to Dark element attacks, BlackBeelzemon is highly resistant against them. Illusions also have a decreased chance of succeeding.
Attacks:
Darkness Desperado: Rapidly fires his Berenjenas infused with Dark Energy.
Darkness Claw: Attacks the enemy with Dark energy-infused claws. The energy can also be unleashed out as an arc towards the enemy.
Dark Shift: BlackBeelzemon taps into the horrific powers of the demon clan to grant him a drastic increase in speed for several minutes. The speed increase is so great, he appears to blur out of sight.
(Can't be used consecutively.)
Nightmare Field: With a powerful punch to the ground, BlackBeelzemon sends an energy wave around him that quickly covers the surrounding area on a dome of black, negative energy. The field renders sight useless while it lasts, and anyone coming in contact with it aside from BlackBeelzemon suffer the effects.
(Once per battle, and lasts 3 posts.) 100 feet all around dome.
Soul Eater: BlackBeelzemon shoots out several special rounds out of his guns, which upon hitting the opponent release a poison. As soon as the poison touches the skin, it is absorbed into the opponents body and heads for the mind. Once there, the poison begins releasing it's slow effect, making the victims mind process movements and thoughts at a slower rate, temporarily. (Lasts 6 posts - once per thread)
Behemoth: [RAM Upgrade] BlackBeelzemon is capable of calling forth the demonic motorcycle Behemoth to assist him in battle. Once per thread.
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Mode Change: BlackBeelzemon Blast Mode
Attribute: Virus
Type: Demon Lord
Appearance:
Passive Abilities:
Demonic Might: BlackBeelzemon boasts a demon's raw power and battle prowess, capable of extreme feats of strength and speed despite his humanoid shape. His battle reflexes are also highly enhanced.
Impure Heart: While he is not totally immune to Dark element attacks, BlackBeelzemon is highly resistant against them. Illusions also have a decreased chance of succeeding.
Attacks:
Death Slinger: Fires powerful, explosive energy blasts from his cannon.
Corona Destroyer: Creates a pentagram in front of Beelzemon, which he then fires upon, unleashing a amplified, massive beam of darkness at the opponent.
Dark Shift: Tapping into his demonic powers, BlackBeelzemon gains a drastic increase in speed, so much, his body blurs while in movement.
(Can be used twice in a row before needing a cooldown of one post.)
Nightmare Field: With a powerful punch to the ground, BlackBeelzemon sends an energy wave around him that quickly covers the surrounding area on a dome of black, negative energy. The field renders sight useless while it lasts, and anyone coming in contact with it aside from BlackBeelzemon Blast Mode suffer the effects.
(Twice per battle after a 3 post cooldown, lasts 3 posts. 100 feet all around dome.)
Soul Eater: BlackBeelzemon shoots out several special rounds out of his guns, which upon hitting the opponent release a poison. As soon as the poison touches the skin, it is absorbed into the opponents body and heads for the mind. Once there, the poison begins releasing it's slow effect, making the victims mind process movements and thoughts at a slower rate, temporarily. (Lasts 6 posts - once per thread)
Winds of Disaster: Shadow concentrates, as dark energy begins gathering around him, pushing in into his body as he serves as a sort of battery, charging up his whole being as six pentagrams form on the ground around him and a bigger final one forms in the middle, as he then unleashes all the energy he has within himself as a full power area attack around him. The intense stress caused by this technique causes great harm to Shadow, especially his energy reserve.
(Takes 1 post to charge, once per topic and renders Shadow unable to use his other special attacks for the battle. Covers a 100 meter area around BlackBeelzemon.)
Behemoth: [RAM Upgrade] BlackBeelzemon is capable of calling forth the demonic motorcycle Behemoth to assist him in battle. Once per thread.
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Alt. Mega: BlackTactimon
Attribute: Virus
Type: Demon Man
Appearance:
Passive Abilities:
Warrior's Armor: BlackTactimon is completely armored. Attacks in general inflict much less damage.
Battle Master: BlackTactimon's mind is calm - perfectly conditioned for battle. His reflexes/endurance are enhanced, coupled with his physical strength in each precise attack he sends toward his enemies.
Techniques:
Ichi-no-Tachi: Slams his sword down upon the ground, causing an earthquake in the immediate area - 50 feet radius. Alternatively, he can focus the energy and send a shockwave towards the enemy instead.1 post cooldown.
Ni-no-Tachi: Slams his sword down upon the ground twice - awakening dead warriors to fight for him. ( 3 Champion-strength Ghouls, they last for 3 posts before being recalled - 5 posts to recharge after this. )
Shi-no-Tachi: Gathers energy around his sheated sword and slashes with it. He can also send energy arcs towards the enemy.
Tanegashima: BlackTactimon attacks with the cannons on his shoulders, releasing two intense blasts from it. They can be fired from either the front or the back.
Hoshiwari: BlackTactimon's sword is normally in a sealed state. He uses it like this, in it's sheat. On this technique, however, he unseals his sword and draws it out - unleashing massive power equivalent to a Super Mega's . The drawback is that he can only do a single move with it before he has to draw it back. (Once per fight.)
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Biomerge: Azramon
Attribute: Virus
Type: Fallen God
Appearance:
Azramon, the ending result of Majin and Shadow's twisted Biomerge. A corrupted manifestation of their flawed desires, he represents the duo's lust for power. His form represents Majin's body and Shadow's mind in a sense - his exposed chest inscribed with runes which glow when in combat, the rest of his body is covered in scales with a hardness similar to red digizoid. Sporting two sets of wings - a pair of demonic looking ones and a second pair of black feathered ones - the former having the durability akin to that of his scaled body while the latter actually only approaches one similar to Chrome DigiZoid. His pupils are blood red and slitted, while his sclera is completely black. His form is outfitted with big, clawed hands, taloned legs and a long, elegant spiked tail. If he so chooses, the two pairs of wings can be recalled, and they bend and dig into his back if he chooses to remain on the ground - he can shift into a more human body at will.
Passive Abilities;
Demonic Supremacy: Azramon's demonic prowess is matched by only a few. Despite the relatively small, humanoid body, Azramon is capable of horrifying feats of pure strength, endurance, precision and reflexes. To sum it up, he's become quite the fighting machine.
Heart of Madness; An eye in the center of Azramon's forehead renders the Super Mega immune to any type of illusion. Elemental energy attacks are nigh ineffective.
Attacks;
Shadow Weave - Azramon can manipulate his shadow to attack. His shadow is able to rise up from the ground and assume physical form, taking numerous shapes such as tendrils, fists, spikes, etc. to attack, grab/bind and cut enemies. There are also other misc. utilities out of battle, such as to grab onto things, push things, and assume shapes. This ability is limited to a range of approximately 20 feet all around Azramon. His shadow is static, keeping it's size and shape regardless of light in the area or the lack of any lightsource. It's hardness is similar to Chrome Digizoid or less if desired by Azramon. No other attack may be used while Shadow Weave is active.
Zero Shift - Azramon's body turns black as he becomes part of his shadow - gaining similar properties. With this, he is able to split apart to then re-gather nearby, plus other misc. uses.
Dark Impulse - Azramon spreads his wings wide, gathering energy as he then unleashes a rain of beams coming from every feather tip that rapidly close-in on the opponent.
Eternal Spheres - Azramon creates ten orbs of energy which upon manifesting immediately take to hovering around him. The orbs function as a defense mechanism, when Azramon is attacked, a set amount of orbs -depending on the strength of the attack - float over and form a cluster and unleash their energy towards each other, as they connect with each other via the energy links, their center generating an energy barrier with which they block attacks.
When first used, Azramon creates ten orbs.
5 orbs are needed to stop a Biomerge equivalent attack.
4 orbs to stop a Mega.
3 orbs to stop an Ultimate.
2 orbs to stop a Champion.
1 orb to stop a Rookie.
Further, when used, the number of orbs used enter a cooldown mode for 2 posts, after the posts have passed they become useable again. The orbs can be singled out and attacked, if they are they have to enter cooldown once more. Further, if attacked while in cooldown mode they're destroyed and cannot be regenerated until the fight is over.
Negación - Azramon focuses his powers and materializes six black energy orbs. The orbs take to hovering and spread out across the field, as soon as they reach their intended destination they unleash negative energy and consume the whole area, covering said area in a dome of jet black. Several runes appear on the edges of the dome(It says Ignorance.). Inside, opponents find their senses nulled(Sight/Hearing), the opponent instead sees shadow illusions - Azramon's shadowy powers augmented within the field. The illusions are strong and semi-real when believed, able to inflict phantom pain(Since your mind thinks it's real it suffers real trauma.), but they become weak and fade when disbelieved, if the opponent somehow realizes they're just illusions. The dome covers an area of 100 feet, which the opponent is able to come out to avoid the effects, although that would be an incognito to the opponent experiencing this.
(100 feet area dome. The opponent CAN leave the area, but with their senses nulled and seeing illusions in it's place it would be difficult. 3 post duration, 1 post cooldown after that. Illusions can also be disbelieved and rendered useless for the duration of the battle.)
Judgement - Azramon charges in energy, a pentagram forming in front of him as a crimson beam is violently unleashed from it. The beam can perhaps be said to be Azramon's fastest attack, and is able to either be quickly fired or concentrated further to augment it's destructive power. (Can either be fired quickly for default damage or charged 1 post for full power. If charged, it needs 1 posts to cooldown.)
Regeneration: Being a Shadow God, Azramon is capable of rapid-regeneration, including limbs. This, however, does not regenerate his stamina. It is pretty taxing on his reserves instead. Once per thread
Dark Ascension: Tapping deep into his Digicore, Azramon unlocks and goes beyond the power of a Super Mega for a limited amount of time. His speed, reaction time, precision and power are dramatically enhanced, yet, he loses his ability to use Shadow Weave for the rest of the battle. A crimson aura surrounds his form and the runes on his chest light up, signaling his rise in power. *For 3 posts, once per battle.*
Black Soul: Reciting an incantation, Azramon's own shadow is given mild sentience as it joins him on battle. The shadow retains its previous properties and attacks via Shadow Weave. Azramon can't use Shadow Weave while his shadow is in play. Similar to BlackWizardmon's Ignis, Azramon's shadow is capable of rapidly-regenerating itself. Despite its regeneration, it can still be destroyed - but at a Mega's level of power it would be a rather hard task to overwhelm it. The shadow is capable of draining the opponent of their life to transfer to Azramon's upon touch. The construct lasts for 3 posts unless destroyed or Azramon is rendered unconscious. Once per thread. The shadow cannot move farther than 50 feet away from Azramon.
Biomerge: Azramon Fallen Mode
Attribute: Virus
Type: Fallen God
Appearance:
Basically a monochrome version of Azramon.
Passive Abilities:
Switching between the two modes takes 1 post.
Unstoppable Force Mode: In this mode, attacks are nigh effective against Azramon thanks to his special armoring. Ways to attack are limited in exchange for this massive boost to defense. Defense is extremely high. Attack is moderate. Speed is nearly halved.
Irresistible Force Mode: In this mode, Azramon is capable of unleashing all the power absorbed at two times it's normal output with his various attacks. Defense is traded in for massive attack power. Attack is extremely high. Defense is lackluster. Speed is restored.
Overdose Delusion: Renders Azramon immutable to any outside source.
Transcendent - Azramon FM is a shadow, a mere construct of twilight. Due to this, he is no longer bound by the weaknesses or even strengths of his former element. Nothing is particularly strong or weak against him. Cancels any advantages/disadvantages/immunities the enemy may have based on their element.
Attacks:
Shadow Weave - Azramon can manipulate his shadow to attack. His shadow is able to rise up from the ground and assume physical form, taking numerous shapes such as tendrils, fists, spikes, etc. to attack, grab/bind and cut enemies. There are also other misc. utilities out of battle, such as to grab onto things, push things, and assume shapes. This ability is limited to a range of approximately 40 feet all around Azramon. His shadow is static, keeping it's size and shape regardless of light in the area or the lack of any lightsource. It's hardness is similar to Chrome Digizoid or less, as desired by Azramon.
Sorrow - Area of effect attack. A field of pressure develops around Azramon, causing opponent's to lose their focus and doubt their resolve. Cooldowns from attacks are doubled. If no cooldown, add 1 post of cooldown.
Wheel of Karma - A purple aura surrounds Azramon. While this aura is in effect, all damage done to Azramon is instead taken by the attacker/s. Once per thread. Only useable in Irresistible Force Mode.
Nightmare - Azramon unleashes his full power, tapping into and surpassing his current Super Mega power level. The environment starts to decay, and light is seemingly snuffed out. It is in this environment that Azramon's full power is unleashed - his strength, speed, stamina and endurance are all augmented, as is his Shadow Weave. The environment is obscured by a supernatural darkness, rendering natural light useless. Once per thread for 5 posts.
Murder - A black halo forms slightly above Azramon, quickly unleashing supercharged, crimson energy at the opponent.
Oscuras[Ram Upgrade] - Azramon is able to manifest small portals, capable of swallowing attacks into the darkness within. Alternatively, he can open up a second set and redirect the attack. Only useable in Irresistible Force Mode. 1 post cooldown, 3 portals at a time max.
Shadow Mend[Ram Upgrade] - Utilizing a sizable amount of his energy, Azramon is able to near-instantly repair his shadowed body, including limbs. This, however, does not recover his stamina. 2 post cooldown.
Chaos Matrix - Azramon manifests an orb, the blackest of black. The sphere represents Anti-Digivolution, resembling a small, black sun casting twilight upon the battlefield. Any who come in contact with the light have their power downgraded down one stage, so a Super Mega would find himself weakened to a Mega's level of power, a Mega down to an Ultimate's, etc. 1 post charge needed. Once per thread. Sphere glows for a post before fading away. Downgrade lasts for 3 posts.
Cannibalization - Azramon's jaw glows a deep crimson, allowing him to consume data for his own gain. Attacks are consumed, their power added to his own. Weaker digimon may be consumed, stronger ones may have a chunk taken out of their frames due to the data-tearing assault. Full consumption of digimon is subject to player's agreement, unless they are NPCs. Only useable in Unstoppable Force Mode. 1 post cooldown.
Spotless Mind[Ram Upgrade Giga] - A seal manifests under Shadow, enlarges to around 30 feet all around him, and glows brightly. Those caught within it are subject to having a bit of their memory lost. The bit of memory erased is Shadow's choice. Digimon of equal or stronger level than Shadow can make the loss temporary, regaining said memory at the thread's end. Of course, anyone reminding the victim of said memory will instantly bring it back, Shadow can give it back too. Erasure of memory will never comprise more than a post of actions or knowledge. 2 post cool down.
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Partner’s Name: Shadow.
Default Form: Black Wizardmon.
Gender: Male.
Alignment: Chaotic Neutral.
Skills/Talents:
- ...A better cook than Majin.
- Highly analytical and observant.
- A good strategist.
Personality:
Shadow could be considered to be somewhat like his tamer, although perhaps a bit more on the aggressive side. He's not necessarily barbaric, but he does like a good challenge and may from time to time jump the gun and pick a fight for the sake of testing his powers, although he does know when to just simply shut his mouth and back off. He has a slight superiority complex and most often gives little regard to digimon weaker than him - he also is cunning enough to mind his tongue when dealing with stronger beings. He likes power and will attempt to acquire more whenever the opportunity arises but his main priority is the well being of his tamer. He believes in his tamer blindly for some reason, as he feels an intense connection with him.
Although he can be pretty aggressive when it comes to battles, out of battle he tends to be somewhat quiet and aloof. He harbors a somewhat caring side, as he looks out for his tamer, and even worries about the well being of his friends. He doesn't believe in alignments or types, it's just different people/digimon fighting for their beliefs and needs. In a twisted kind of way he wishes to achieve great power so he can eradicate every being who threatens the existence of the digital world and his own. He often finds himself examining the possibility of him and his partner ever going out of control, what would he do?
Face Claim: KATEKYO HITMAN REBORN - Superbi Squalo
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Rookie Mercenary: BlackCommandramon
Attribute: Virus
Type: Corrupted Cyborg
Appearance:
Attacks:
Rapid-fire: BlackCommandramon unleashes a burst of rapid fire from his M16 assault rifle.
Incendiary Grenade: BlackCommandramon hurls an explosive, incendiary grenade towards the enemy from his rifle.
Plastic Explosives: BlackCommandramon is able to set up highly destructive explosives on the ground, or with enough time stick them on walls to later detonate them remotely. Can only set up 3 explosives at a time.
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Champion Mercenary:
BlackGuardromon
Attribute: Virus
Type: Corrupted Machine
Appearance:
Passive Abilities:
Special Optics: His mechanical eyes are able to switch between normal view to night vision, heat vision, darkened vision to deal with intense lights, etc.
Life Support System: BlackGuardromon is completely equipped to support a living being within its cockpit. The cockpit is insulated and completely sealable as well as capable of delivering oxygen.
Attacks:
Autocannon: BlackGuardromon shoots out several explosive rounds up into the air, which arc down back to the ground scattering shrapnel upon exploding.
Micro Missiles: BlackGuardromon's shoulder armor pops open - revealing row upon row of small explosive missiles which immediately launch towards the opponent.
Energy Field: BlackGuardromon uses his own Digi-Core to supply power to a potent energy barrier around himself. The barrier can withstand two attacks from an Ultimate equivalent, three from a Champion equivalent, or five from a Rookie equivalent. Anything higher than Ultimate would just shatter the barrier. As this requires a considerable amount of energy, he has to recharge for three posts before using them again, if they were destroyed. They last 3 posts in battle if not destroyed first.
Black Barrage: BlackGuardromon unleashes a barrage of bullets at the enemy with his twin Gatling guns located on his hands.
Flash Grenade: [RAM Upgrade] BlackGuardromon unleashes a flash grenade upon the battlefield, stunning, blinding and deafening nearby enemies. 2 post duration - 2 post cooldown
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Ultimate Mercenary: BlackMatadormon
Attribute: Virus
Type: Undead Digimon
Passive Abilities;
Burudoggu; A unique style of martial arts that Matadormon has become a master of. His movements are fluid, as if he was dancing - due to this and his vampiric lineage, his movements are extremely fast and nimble, trailed by after images when he intends it to do so, making it difficult to accurately target and effectively hit him.
Attacks:
Thousand Swords: Matadormon's flowing garment hides his primary weapons; a stockpile of uncountable rapiers that he can unleash out as a barrage at high speeds or opt to skillfully and precisely throw them one at a time.
Blade Storm: Matadormon spins like a top, letting go a big amount of rapiers out as his spin creates a cyclone, the blade storm heading towards the enemy intent on engulfing it with the flying projectiles.
Burudoggu Style #1 - Thunder Javelin: Matadormon throws six rapiers at lightning speeds towards his opponent - one immediately after the other. The row of extremely fast projectiles become surrounded by crackling electricity as they rapidly approach the opponent, fully intent on piercing through. Regardless of the outcome, the electric shock leaves the opponent paralyzed for a post. The other rapiers are hidden directly behind each other, so the opponent would only see one rapier heading towards them in their line of sight, making this attack somewhat difficult to block.
Burudoggu Style #2 - Raging Inferno: Similar to Thunder Javelin, six rapiers are thrown at the enemy, but this time Matadormon throws them slightly apart so they make an hexagonal shape in the middle . When they are close enough to the enemy, they all glow red and the inner area of their hexagon violently explodes.
Burudoggu Style #3 - Grimtooth: Matadormon kicks or punches the ground, releasing a burst of big blades protruding from the ground. The burst can extend forward along the ground towards a target.
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Mega Mercenary: BlackKuzuhamon
Attribute: Virus
Type: Demon Man Digimon
Passive Abilities;
Kuda-Gitsune: BlackKuzuhamon carries four pipes hanging from his waist, which harbor the spirits of four Kuda-Gitsune (Fox Spirits) inside. Each represent a element; Fire, Water, Wind and Thunder. The Fox Spirits are used primarily for Recon and other out of battle uses, but can be used to attack. (Attack below)
Prohibition Seal: Kuzuhamon spreads seals all over the battlefield, canceling out any abilities while they're up, even his own.
Attacks:
Black Seal: BlackKuzuhamon uses his Ofuda to attack his opponents. The seals, once attached, explode violently. There are other out of battle uses. And the seals can be left stuck and remotely set off.
Cursed Seal: BlackKuzuhamon takes out cursed seals to inflict status ailments upon the enemy. Once attached, the opponent's body partially turns to stone. The effects last 1 posts for a Mega/Super Mega, 2 for an Ultimate, 3 for a Champion and 4 for a Rookie. 3 post cooldown
Spirit Spite: BlackKuzuhamon sends out his Kuda-Gitsune to attack. Their attack can range from biting, clawing, or lunging at the opponent as a blast of their respective element. They can be attacked; the Fox Spirits - beings of energy - break apart when attacked and have to reform in the pipe for a post if this happens.
Dark Kekkai: BlackKuzuhamon manifests a dark spiritual barrier around himself or others. It can withstand 2 Mega attacks, 4 Ultimate attacks, 8 Champion attacks and can easily withstand Rookie attacks. Of course, once he has blocked 2 Mega attacks he would be unable to block any more until he rests - likewise, if he blocks 2 Ultimate attacks he could only block 1 Mega attack, etc. Only one barrier can be raised at a time, and it lasts 3 posts unless destroyed first. 3 post cooldown to recover.
Onyx Wind: BlackKuzuhamon manifests and guides a gale of black, extremely sharp petals which he uses to attack and overwhelm his opponents.
Kimontonkou(Demonic Gates, Hidden Armor): BlackKuzuhamon takes out several Ofuda, that seemingly out of sheer will fly off and stick themselves to nearby walls/trees/structures or the ground. Once they stick to something, they glow bright, each one connecting with the other to form a circular area around BlackKuzuhamon. Inside the field, which extends to about a hundred feet in every direction, BlackKuzuhamon can freely manipulate his illusions - which can take the forms of inanimate objects or living beings - capable of attacking and inflicting phantom pain. (for 2 posts - 1 post cooldown)
Nickname: ... Majin.
Age: 25
Height: 5'11''
Weight: 183lbs. Toned Build
Gender: Male
Job Placement Skills: Mercenary
Alignment: Chaotic Neutral
Birth Date: December 1st.
Birth Place: Puerto Rico.
Western Horoscope: Sagittarius.
Eastern Zodiac: Wood Hare.
Skills/Talents:
- Can speak fluent English and Spanish. Can write well in both languages. He can understand Japanese but is not as good at talking and writing it.
- Has practiced martial arts several times in his life. Karate, Tae Kwon Do, Kung Fu Mantis Style, Wing Chun, Ba Gua Chan and Kenpo. Although he's quit every single one pretty early on, except Kenpo. At the very least, they have served to temper some sort of discipline and physical training regime, which has served him well countless times.
Nutshell Likes:
• Lasagna <3
• Seafood
• Flirting
• Roleplaying Games
• Sleeping
• Drinking
• Inventing in the kitchen
• Money
•
• Control ;3
Nutshell Dislikes:
• Being woken up early
• Being ignored
• Being rushed
• Being bossed around too much
• Bad food when he's hungry
• Being teased near/around women
• Onions, peppers, spicy things
• Amphibians/Reptilians
• Being lied to
• Inept people
• When plans don't go his way
Back Pack:
- Flashlight
- Instant Ramen Shrimp Flavor
- IPhone 4
- First Aid Kit
- Desinfectant Spray
- Bottled Water
Relatives:
Father - Michael 'Majin DarkSide' Delune
Mother - Raine Delune
Older Brother - Zima Delune
Younger Sister - Celine Delune
Personality:
Majin's personality is a true enigma. Some would consider him to be bipolar, some would see his personality as being two-sided, like the faces of a coin... A lighter side and a way darker side... Whatever way they see it, it would undeniably be dangerous to assume what he's thinking, or really, anything else about him.
Usually, Majin adopts a facade of a persona to blend in with others, like a chameleon - observing them, calculating how to deal with them appropiately. Seemingly always sporting a grin on his face, a wacky persona and always being friendly - despite not really liking some people he interacts with, he tolerates them if there's something to be gained... Hiding his true emotions is just part of the game, after all. He maliciously uses his well-honed speech skills - deceit, flattery and other sweet words to manipulate others and have his way. On situations when he has to do things himself, he prefers to be quite stealthy and secretive about it so no one else finds out. He can reveal a really cruel and vicious self when it comes to dealing with others.
He has little value towards the lives of others, unless for some reason he got to genuinely like the person. Even then, although it might make him think twice about what to do, he wouldn't let a friend be an obstacle towards his goals. He's an hypocrite; he hates it when people lie, but he lies quite often - he hates it when people abuse others to an extent, but he has no qualms in dragging someone along the floor if it can serve him some purpose. He usually will speak up his opinion and defend himself no matter what, of course, assuming he is right - he is humble enough to recognize his own errors and acknowledge he is as flawed as anyone else.
While he can be pretty bent on revenge and won't take too kindly to being bossed around or ridiculed, he knows when to growl, bark and bite and when to bite his own tongue. He can be a bit obsessive about things, and a slight perfectionist - he just gets bothered a bit when his plans don't go exactly as he wants them to. Despite his apparent self control and discipline, he sometimes allows his impulses to get the better of him. He also sometimes may act a little cocky and self-centered, he has developed a slight superiority complex/elitism due to personal experiences with other people - he thinks a lot of people are dumb, that they unnecessarily take up space and resources and that most people are generally ill-willed. Clearly, he's not above cheating, lying, and betraying people - even his own teammates. After all, the only side he's on in the end is his own.
DESPITE THIS, he is NOT utterly evil. There may be some people he may genuinely like and care for, particularly people he may feel are pure hearted. He grew up in crime-infested streets, so he's street smart and cunning, able to decently read a person's personality and juggle different situations. His heart is not made of stone either, so he can indeed feel compassion and pity - although rarely - His ambition proves to be more dominating often times. He is a truly caring and good-hearted individual to those he likes, though, and will fiercely defend his loved ones until his last breath.
He lives life by his own accord, not necessarily being an evil person, but simply one that lives life his own way, on his own terms, disregarding general morality and values and just following his own logic.
ALSO, on a side note, Majin fears heights, large bodies of water (not because of drowning, because he can swim, but because of what creatures might be lurking below), small bugs, reptiles and amphibians (Specially on the likely events when they for some reason land on him.) one of his strengths would be he doesn't give up easily and often thinks about what he's doing before he does it, thinking at least half assed strategies. On battle, regarding his Digimon, he will guide it to excel, and will strive to win the battle but all with prudence. He definitely won't sacrifice his Partner for vain things.
Appearance:
[Pic 4]
[Pic 5]
[Pic 6]
Weighting in at around a hundred and eighty pounds and almost six feet tall, Majin's physique is extremely conditioned compared to other people his age. Thanks to regular training on the gym, his body is toned, slightly buff. Snow white, almost waist-long hair contrasts against his body's charming, tan skin pigment. His eye pupils are a unusual blood red. He prefers to dress in darker shades, but isn't limited to them. He likes leather, although something more comfortable and/or simple would easily tempt him. He does like to look stylish, however - he particularly likes wearing long sleeved dress shirts, dress pants and shoes... All in all, fine attire. His ears are pierced - two silver hoop earrings on each ear, on the lower part - and a single hoop earring on the top of his right ear. He also has a piercing on his tongue.
History:
Majin's life had been pretty normal so far, perhaps a bit unsatisfactory according to him. He grew up in a country filled with murder and drugs and corruption. Due to this, his view upon society was greatly degenerated. As a child, he considered himself 'weak minded', due to him being disturbed or emotionally hurt rather easily. Still, being raised up in such a violent environment made him sharpen up in some ways others would be oblivious to on safer areas. He became wary of people and cunning, knowing how to read people and their emotions which was a key ability in order to not fall in traps or make a wrong move and end up being beaten or killed in the streets. He also grew up pretty tough physically, too. His emotional side was something he toughened up on, but never really conquered.
He spent his early years studying, passing high school and proceeding to take two technical courses after that, but not really getting a job in either field. Over time, things kept worsening there, so his family moved over to another country. This was his cue, as he was tired of life here; crime, he himself had some troubles in the streets and the people just plain sucked.
With no friends on the new place, he grew distant and introverted. Not only that, but things had started happening on his new room that would make him think he was either going insane or this new place had something haunting him. It all started one day when a sort of black smoke came off of his computer monitor. He woke up to witness this strange phenomena, but did not bother to look further into it. Over time, the smoke took on bigger, more intricate shapes... It stalked him every night, growing bigger - reaching closer to him. Despite this, he, strangely enough, started to get used to the whole thing. However, this, coupled with the stress of starting anew on a foreign place, trying to make friends, find a job... It really troubled him. One night, he felt the need to stand up from his bed and face this strange thing...
He stared at the monitor to see his own face. Relieved, he sighed, when all of a sudden a shadowed hand reached out to him and grabbed him... His once black hair suddenly turned snow white as he lost consciousness....
Faceclaim: Superbia Squalo - Katekyo Hitman Reborn
Digivice Appearance: Jet Black and Blood Red D-3
Purchased/Gained Upgrades:
Processor Upgrade γ • Grants the Digimon an additional Mega form.
Processor Upgrade δ • Grants the Digimon an additional Super Mega form.
Overdrive Sequence • Allows the Digimon to gain access to "Mode Shift" while in Mega form. Mode change form is equal in power to mega form and can be accessed when you have reached post requirements for mega.
8xRAM Upgrade • Increases the amount of attacks a Digimon Form can have access to by one.
Ram Upgrade Giga
Grants the digimon an additional move that is to be shared between all forms, Rookie -Super Mega. This includes DNA'S, Xrosing, Alternate forms, and armor forms. Can be used alongside normal RAM Upgrades and RAM Upgrade Slider, but *not* RAM Upgrade Plus.
Digimon Identifier • This nifty accessory allows you to access more information concerning a Digimon and their attacks, attribute, and a small blurb of it's species.
Digi-Port α • An installed function that allows the Digivice to temporarily open up a Digi-Port directly before the Digivice's owner. The Digi-Port will only remain open long enough to support the Digivice's owner and their Digimon partner, if any, and will close upon entry, leaving them in Terminus Trailmon Station Station.
Digi-Port β • An upgraded "Digi-Port" function. It allows the Digivice to create a Digi-Port wherever the owner of the Digivice specifies, done so by pointing the Digivice in the direction the owner of the Digivices wishes for it to materialize. The Digi-Port will only remain open long enough to support whoever enters the Digi-Port first, be it the Digivice's owner or another entity, and will close upon entry, leaving the user anywhere in the Digital Core. To install and use this portal, you must have Portal α installed first.
Digi-Port γ • A second upgrade of the "Digi-Port" function. It allows the Digivice to create a Digi-Port big enough for up to five people or one, large individual to enter through. It will remain open until the fifth individual enters, or until a large individual enters, and will close upon entry, leaving the user anywhere in the Digital World. To install this portal, you must have Portal(s) α and β installed first.
SOS Signal • Another nifty function. Your Digivice gives out a signal asking for assistance to any tamer in the given area. The receiving signal shall appear on another tamer's Digivice with the words "S.O.S" on the screen.
Walkie-Talkie • An accessory function that can be installed into the Digivice. It allows the owner to communicate with other people within a certain distance using the Digivice, so long as the Digivices are on the same frequency.
Mercenary Contract α • Bestows the buyer with a Non-Player Character Digimon at Rookie stage.
Mercenary Contract β • Bestows the buyer with a Non-Player Character Digimon at Champion stage.
Mercenary Contract γ • Bestows the buyer with a Non-Player Character Digimon at Ultimate stage.
Mercenary Contract δ • Bestows the buyer with a Non-Player Character Digimon at Mega stage.
Aqua Edge: A six inch, magical short sword capable of manifesting the water element for an attack. It gives this attack to any form capable of handling it - Torrente: Pointing Aqua Edge's tip towards the opponent, a magical seal manifests, unleashing a thick, highly pressurized stream of water at the enemy.
Processor Upgrade γ • Grants the Digimon an additional Mega form.
Processor Upgrade δ • Grants the Digimon an additional Super Mega form.
Overdrive Sequence • Allows the Digimon to gain access to "Mode Shift" while in Mega form. Mode change form is equal in power to mega form and can be accessed when you have reached post requirements for mega.
8xRAM Upgrade • Increases the amount of attacks a Digimon Form can have access to by one.
Ram Upgrade Giga
Grants the digimon an additional move that is to be shared between all forms, Rookie -Super Mega. This includes DNA'S, Xrosing, Alternate forms, and armor forms. Can be used alongside normal RAM Upgrades and RAM Upgrade Slider, but *not* RAM Upgrade Plus.
Digimon Identifier • This nifty accessory allows you to access more information concerning a Digimon and their attacks, attribute, and a small blurb of it's species.
Digi-Port α • An installed function that allows the Digivice to temporarily open up a Digi-Port directly before the Digivice's owner. The Digi-Port will only remain open long enough to support the Digivice's owner and their Digimon partner, if any, and will close upon entry, leaving them in Terminus Trailmon Station Station.
Digi-Port β • An upgraded "Digi-Port" function. It allows the Digivice to create a Digi-Port wherever the owner of the Digivice specifies, done so by pointing the Digivice in the direction the owner of the Digivices wishes for it to materialize. The Digi-Port will only remain open long enough to support whoever enters the Digi-Port first, be it the Digivice's owner or another entity, and will close upon entry, leaving the user anywhere in the Digital Core. To install and use this portal, you must have Portal α installed first.
Digi-Port γ • A second upgrade of the "Digi-Port" function. It allows the Digivice to create a Digi-Port big enough for up to five people or one, large individual to enter through. It will remain open until the fifth individual enters, or until a large individual enters, and will close upon entry, leaving the user anywhere in the Digital World. To install this portal, you must have Portal(s) α and β installed first.
SOS Signal • Another nifty function. Your Digivice gives out a signal asking for assistance to any tamer in the given area. The receiving signal shall appear on another tamer's Digivice with the words "S.O.S" on the screen.
Walkie-Talkie • An accessory function that can be installed into the Digivice. It allows the owner to communicate with other people within a certain distance using the Digivice, so long as the Digivices are on the same frequency.
Mercenary Contract α • Bestows the buyer with a Non-Player Character Digimon at Rookie stage.
Mercenary Contract β • Bestows the buyer with a Non-Player Character Digimon at Champion stage.
Mercenary Contract γ • Bestows the buyer with a Non-Player Character Digimon at Ultimate stage.
Mercenary Contract δ • Bestows the buyer with a Non-Player Character Digimon at Mega stage.
Aqua Edge: A six inch, magical short sword capable of manifesting the water element for an attack. It gives this attack to any form capable of handling it - Torrente: Pointing Aqua Edge's tip towards the opponent, a magical seal manifests, unleashing a thick, highly pressurized stream of water at the enemy.
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Digimon Partner:
Fresh: Kiimon
Attribute: Data
Type: Slime Digimon
Appearance:
Attacks:
Acid Bubbles: Blows acidic bubbles from his mouth.
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In-Training: Black Yaamon
Attribute: Virus
Type: Lesser
Appearance:
Attacks:
Rolling Black: Forms a small sphere of Darkness Energy and shoots it at the opponent.
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Rookie: BlackImpmon
Attribute: Virus
Type: Small Devil
Appearance:
Attacks:
Infernal Flame: Shadow creates an orb of jet black flames in his hand to then shoot it at an opponent. Likewise, the Black Impmon is able to set things on fire upon touch of his hands.
Fire & Ice: Shadow summons two elemental spirits, one of fire and one of ice. The spirits can be smashed together into a combinated orb for a powerful single energy attack, or manipulated separately as two different elemental attacks. The ice spirit can freeze slightly(1 turn - 1 post cooldown), while the fire spirit can set things on fire.
Necro Fear: Shadow manifests illusions fueled by the victims fears. Although they can't attack they will keep haunting the victim until they realize they're not real. Mainly used as a distraction for stronger attacks. (Lasts 2 posts - 2 post cooldown.)
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Armor Champion: BlackMagnamon, the Darkening Sorrow.
Attribute: Virus
Type: Unholy Knight
Appearance:
Grey body instead of green/blue, and blackened Chrome Digizoid Armor.
Attacks:
Black Explosion: Shoots out powerful orbs of black plasma.
Black Blaster: Fires several missile pods at the enemy.
Maddening Darkness: Unleashes the Dark Digimentals full power as an all out energy wave attack. Incredibly taxing on his energy reserves. Once per fight.
Black Digizoid: His armor will slowly increase in hardness over the course of a battle, to the point where it will enter it's Black Digizoid state in which the armor turns completely black and seems to emanate a darkening aura around it, rendering it invulnerable for a short amount of time.
( 5 post charge, then works for 2 posts after that. Once the 2 posts are over it becomes unusable. Once per battle.)
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Champion: BlackWizardmon
Attribute: Virus
Type: Demon Man
Appearance:
Passive Abilities:
Aura Sense: BlackWizardmon's ability to spread his own aura around him and extend his 'magical sense'. With it, he's able to detect anything near him, regardless if they're hidden by illusions or obscured by the night or other natural obstruction.
(20 feet all around him. If it's within range, no natural obstruction poses a problem. He sees their presence and movements if there's any. ))
Mind Link: BlackWizardmon's ability to talk telepathically with his tamer and no one else. The communication is two-way, and they can transmit visuals to each other as well.
Attacks:
Summon Ignis: Spreading three seals around the battlefield, BlackWizardmon recites an incantation, bringing forth a construct of pure flames - a monstrous, 20 feet high golem of fire. The extremely hot behemoth cannot move out of the area the seals designate, yet it's rapid regeneration makes it nearly immune to damage - only on extreme cases is its self-regeneration overwhelmed and the construct flat out destroyed. The construct lasts for three posts, unless destroyed, the runes are destroyed, or BlackWizardmon is knocked unconscious. 50 feet triangle
Wind Blade: BlackWizardmon points at his opponent, unleashing a barrage of 1 feet long, transparent blades of high pressure winds at the enemy.
Lightning: [RAM Upgrade] Pointing at the opponent, BlackWizardmon unleashes an arc of lightning. The lightning is able to arc towards separate targets if possible.
Ice: [RAM Upgrade] BlackWizardmon unleashes a strong gust of freezing winds coupled with 1 feet long ice spikes towards the opponent.
Smokescreen: [Absorbed] Using Guardromon's data, BlackWizardmon manifests several canisters which unleash a thick smoke on the area. Vision is dramatically reduced, the smoke also causes one to choke. Lasts 2 posts - 1 post cooldown. 30 feet area.
Telekinesis: BlackWizardmon's magic allows him to move objects with his mind. He can grab onto things, push, pull, etc. The power of his Telekinesis is affected by his concentration upon it; Depending on how difficult the task may be, he must concentrate on the object and nothing else while he is using this. Objects he could physically carry himself are moved practically without concentration; a little concentration is needed to lift objects the size of beds or desks. A post of concentration is required to lift heavier objects such as cars. Two posts and he can lift the equivalent of a bus, anything heavier is impossible for him to lift. 1 post cooldown
Magical Barrier: BlackWizardmon is able to generate magical barriers to shield him or his comrades. A spherical barrier is raised around the person, protecting indefinitely from indirect damage such as falling debris, or natural damage such as a natural fire, or water, and is only permeable to oxygen. They can be remotely raised, for example if BlackWizardmon is in one place and his intended target is several feet away. The barrier can withstand one attack from an Ultimate equivalent, two from a Champion equivalent, or four from a Rookie equivalent. Anything higher than Ultimate would just shatter the barrier. As this requires a considerable amount of energy, he has to recharge for three posts before using them again, if they were destroyed. 30 feet away maximum and only one up at a time.They last 3 posts in battle if not destroyed first.
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Ultimate: BlackWisemon
Attribute: Virus
Type: Demon Man
Appearance:
Grey color scheme. In general, his looks is similar to Organization XIII's black trenchcoat, from Kingdom Hearts.
Attacks:
Pandora Dialogue: Preserves opponents attacks within his Time Stones, to immediately play them back. 3 post cooldown.
Unforgiving Time: Time.. It does not wait. With this attack, BlackWisemon sends out a black lightning bolt, and is able to speed up time around a specific object or person caught in the attack. Inanimate objects may feel the effects more dramatically - living beings will not feel hastened in movement, rather, they will feel their energies waste away at a rapid pace. 3 post duration - 2 post cooldown.
Time Attack: Wisemon wills one of his Time Stones to attack the opponent by quickly firing a thin, but concentrated and highly piercing beam of the darkness element.
Gravity Blast: Wisemon wills one of the Time Stones to send out a blast of invisible energy towards the opponent or an object. The opponent or object will feel their weight doubled. *2 post cooldown - last 3 posts*
Dimensional Double Wisemon manifests a double of himself from an alternate dimension. They're exactly alike, except their powers are slightly weaker. Champion Level - Can attack with Time Attack and physical attacks. Disappears after three hits. Last three turns, 2 post cooldown.*
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Mega: BlackBeelzemon
Attribute: Virus
Type: Demon Lord
Appearance:
Passive Abilities:
Demonic Might: BlackBeelzemon boasts a demon's raw power and fighting capability, capable of extreme feats of strength and speed despite his humanoid shape. His battle reflexes are also highly enhanced.
Impure Heart: While he is not totally immune to Dark element attacks, BlackBeelzemon is highly resistant against them. Illusions also have a decreased chance of succeeding.
Attacks:
Darkness Desperado: Rapidly fires his Berenjenas infused with Dark Energy.
Darkness Claw: Attacks the enemy with Dark energy-infused claws. The energy can also be unleashed out as an arc towards the enemy.
Dark Shift: BlackBeelzemon taps into the horrific powers of the demon clan to grant him a drastic increase in speed for several minutes. The speed increase is so great, he appears to blur out of sight.
(Can't be used consecutively.)
Nightmare Field: With a powerful punch to the ground, BlackBeelzemon sends an energy wave around him that quickly covers the surrounding area on a dome of black, negative energy. The field renders sight useless while it lasts, and anyone coming in contact with it aside from BlackBeelzemon suffer the effects.
(Once per battle, and lasts 3 posts.) 100 feet all around dome.
Soul Eater: BlackBeelzemon shoots out several special rounds out of his guns, which upon hitting the opponent release a poison. As soon as the poison touches the skin, it is absorbed into the opponents body and heads for the mind. Once there, the poison begins releasing it's slow effect, making the victims mind process movements and thoughts at a slower rate, temporarily. (Lasts 6 posts - once per thread)
Behemoth: [RAM Upgrade] BlackBeelzemon is capable of calling forth the demonic motorcycle Behemoth to assist him in battle. Once per thread.
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Mode Change: BlackBeelzemon Blast Mode
Attribute: Virus
Type: Demon Lord
Appearance:
Passive Abilities:
Demonic Might: BlackBeelzemon boasts a demon's raw power and battle prowess, capable of extreme feats of strength and speed despite his humanoid shape. His battle reflexes are also highly enhanced.
Impure Heart: While he is not totally immune to Dark element attacks, BlackBeelzemon is highly resistant against them. Illusions also have a decreased chance of succeeding.
Attacks:
Death Slinger: Fires powerful, explosive energy blasts from his cannon.
Corona Destroyer: Creates a pentagram in front of Beelzemon, which he then fires upon, unleashing a amplified, massive beam of darkness at the opponent.
Dark Shift: Tapping into his demonic powers, BlackBeelzemon gains a drastic increase in speed, so much, his body blurs while in movement.
(Can be used twice in a row before needing a cooldown of one post.)
Nightmare Field: With a powerful punch to the ground, BlackBeelzemon sends an energy wave around him that quickly covers the surrounding area on a dome of black, negative energy. The field renders sight useless while it lasts, and anyone coming in contact with it aside from BlackBeelzemon Blast Mode suffer the effects.
(Twice per battle after a 3 post cooldown, lasts 3 posts. 100 feet all around dome.)
Soul Eater: BlackBeelzemon shoots out several special rounds out of his guns, which upon hitting the opponent release a poison. As soon as the poison touches the skin, it is absorbed into the opponents body and heads for the mind. Once there, the poison begins releasing it's slow effect, making the victims mind process movements and thoughts at a slower rate, temporarily. (Lasts 6 posts - once per thread)
Winds of Disaster: Shadow concentrates, as dark energy begins gathering around him, pushing in into his body as he serves as a sort of battery, charging up his whole being as six pentagrams form on the ground around him and a bigger final one forms in the middle, as he then unleashes all the energy he has within himself as a full power area attack around him. The intense stress caused by this technique causes great harm to Shadow, especially his energy reserve.
(Takes 1 post to charge, once per topic and renders Shadow unable to use his other special attacks for the battle. Covers a 100 meter area around BlackBeelzemon.)
Behemoth: [RAM Upgrade] BlackBeelzemon is capable of calling forth the demonic motorcycle Behemoth to assist him in battle. Once per thread.
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Alt. Mega: BlackTactimon
Attribute: Virus
Type: Demon Man
Appearance:
Passive Abilities:
Warrior's Armor: BlackTactimon is completely armored. Attacks in general inflict much less damage.
Battle Master: BlackTactimon's mind is calm - perfectly conditioned for battle. His reflexes/endurance are enhanced, coupled with his physical strength in each precise attack he sends toward his enemies.
Techniques:
Ichi-no-Tachi: Slams his sword down upon the ground, causing an earthquake in the immediate area - 50 feet radius. Alternatively, he can focus the energy and send a shockwave towards the enemy instead.1 post cooldown.
Ni-no-Tachi: Slams his sword down upon the ground twice - awakening dead warriors to fight for him. ( 3 Champion-strength Ghouls, they last for 3 posts before being recalled - 5 posts to recharge after this. )
Shi-no-Tachi: Gathers energy around his sheated sword and slashes with it. He can also send energy arcs towards the enemy.
Tanegashima: BlackTactimon attacks with the cannons on his shoulders, releasing two intense blasts from it. They can be fired from either the front or the back.
Hoshiwari: BlackTactimon's sword is normally in a sealed state. He uses it like this, in it's sheat. On this technique, however, he unseals his sword and draws it out - unleashing massive power equivalent to a Super Mega's . The drawback is that he can only do a single move with it before he has to draw it back. (Once per fight.)
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Biomerge: Azramon
Attribute: Virus
Type: Fallen God
Appearance:
Azramon, the ending result of Majin and Shadow's twisted Biomerge. A corrupted manifestation of their flawed desires, he represents the duo's lust for power. His form represents Majin's body and Shadow's mind in a sense - his exposed chest inscribed with runes which glow when in combat, the rest of his body is covered in scales with a hardness similar to red digizoid. Sporting two sets of wings - a pair of demonic looking ones and a second pair of black feathered ones - the former having the durability akin to that of his scaled body while the latter actually only approaches one similar to Chrome DigiZoid. His pupils are blood red and slitted, while his sclera is completely black. His form is outfitted with big, clawed hands, taloned legs and a long, elegant spiked tail. If he so chooses, the two pairs of wings can be recalled, and they bend and dig into his back if he chooses to remain on the ground - he can shift into a more human body at will.
Passive Abilities;
Demonic Supremacy: Azramon's demonic prowess is matched by only a few. Despite the relatively small, humanoid body, Azramon is capable of horrifying feats of pure strength, endurance, precision and reflexes. To sum it up, he's become quite the fighting machine.
Heart of Madness; An eye in the center of Azramon's forehead renders the Super Mega immune to any type of illusion. Elemental energy attacks are nigh ineffective.
Attacks;
Shadow Weave - Azramon can manipulate his shadow to attack. His shadow is able to rise up from the ground and assume physical form, taking numerous shapes such as tendrils, fists, spikes, etc. to attack, grab/bind and cut enemies. There are also other misc. utilities out of battle, such as to grab onto things, push things, and assume shapes. This ability is limited to a range of approximately 20 feet all around Azramon. His shadow is static, keeping it's size and shape regardless of light in the area or the lack of any lightsource. It's hardness is similar to Chrome Digizoid or less if desired by Azramon. No other attack may be used while Shadow Weave is active.
Zero Shift - Azramon's body turns black as he becomes part of his shadow - gaining similar properties. With this, he is able to split apart to then re-gather nearby, plus other misc. uses.
Dark Impulse - Azramon spreads his wings wide, gathering energy as he then unleashes a rain of beams coming from every feather tip that rapidly close-in on the opponent.
Eternal Spheres - Azramon creates ten orbs of energy which upon manifesting immediately take to hovering around him. The orbs function as a defense mechanism, when Azramon is attacked, a set amount of orbs -depending on the strength of the attack - float over and form a cluster and unleash their energy towards each other, as they connect with each other via the energy links, their center generating an energy barrier with which they block attacks.
When first used, Azramon creates ten orbs.
5 orbs are needed to stop a Biomerge equivalent attack.
4 orbs to stop a Mega.
3 orbs to stop an Ultimate.
2 orbs to stop a Champion.
1 orb to stop a Rookie.
Further, when used, the number of orbs used enter a cooldown mode for 2 posts, after the posts have passed they become useable again. The orbs can be singled out and attacked, if they are they have to enter cooldown once more. Further, if attacked while in cooldown mode they're destroyed and cannot be regenerated until the fight is over.
Negación - Azramon focuses his powers and materializes six black energy orbs. The orbs take to hovering and spread out across the field, as soon as they reach their intended destination they unleash negative energy and consume the whole area, covering said area in a dome of jet black. Several runes appear on the edges of the dome(It says Ignorance.). Inside, opponents find their senses nulled(Sight/Hearing), the opponent instead sees shadow illusions - Azramon's shadowy powers augmented within the field. The illusions are strong and semi-real when believed, able to inflict phantom pain(Since your mind thinks it's real it suffers real trauma.), but they become weak and fade when disbelieved, if the opponent somehow realizes they're just illusions. The dome covers an area of 100 feet, which the opponent is able to come out to avoid the effects, although that would be an incognito to the opponent experiencing this.
(100 feet area dome. The opponent CAN leave the area, but with their senses nulled and seeing illusions in it's place it would be difficult. 3 post duration, 1 post cooldown after that. Illusions can also be disbelieved and rendered useless for the duration of the battle.)
Judgement - Azramon charges in energy, a pentagram forming in front of him as a crimson beam is violently unleashed from it. The beam can perhaps be said to be Azramon's fastest attack, and is able to either be quickly fired or concentrated further to augment it's destructive power. (Can either be fired quickly for default damage or charged 1 post for full power. If charged, it needs 1 posts to cooldown.)
Regeneration: Being a Shadow God, Azramon is capable of rapid-regeneration, including limbs. This, however, does not regenerate his stamina. It is pretty taxing on his reserves instead. Once per thread
Dark Ascension: Tapping deep into his Digicore, Azramon unlocks and goes beyond the power of a Super Mega for a limited amount of time. His speed, reaction time, precision and power are dramatically enhanced, yet, he loses his ability to use Shadow Weave for the rest of the battle. A crimson aura surrounds his form and the runes on his chest light up, signaling his rise in power. *For 3 posts, once per battle.*
Black Soul: Reciting an incantation, Azramon's own shadow is given mild sentience as it joins him on battle. The shadow retains its previous properties and attacks via Shadow Weave. Azramon can't use Shadow Weave while his shadow is in play. Similar to BlackWizardmon's Ignis, Azramon's shadow is capable of rapidly-regenerating itself. Despite its regeneration, it can still be destroyed - but at a Mega's level of power it would be a rather hard task to overwhelm it. The shadow is capable of draining the opponent of their life to transfer to Azramon's upon touch. The construct lasts for 3 posts unless destroyed or Azramon is rendered unconscious. Once per thread. The shadow cannot move farther than 50 feet away from Azramon.
Biomerge: Azramon Fallen Mode
Attribute: Virus
Type: Fallen God
Appearance:
Basically a monochrome version of Azramon.
Passive Abilities:
Switching between the two modes takes 1 post.
Unstoppable Force Mode: In this mode, attacks are nigh effective against Azramon thanks to his special armoring. Ways to attack are limited in exchange for this massive boost to defense. Defense is extremely high. Attack is moderate. Speed is nearly halved.
Irresistible Force Mode: In this mode, Azramon is capable of unleashing all the power absorbed at two times it's normal output with his various attacks. Defense is traded in for massive attack power. Attack is extremely high. Defense is lackluster. Speed is restored.
Overdose Delusion: Renders Azramon immutable to any outside source.
Transcendent - Azramon FM is a shadow, a mere construct of twilight. Due to this, he is no longer bound by the weaknesses or even strengths of his former element. Nothing is particularly strong or weak against him. Cancels any advantages/disadvantages/immunities the enemy may have based on their element.
Attacks:
Shadow Weave - Azramon can manipulate his shadow to attack. His shadow is able to rise up from the ground and assume physical form, taking numerous shapes such as tendrils, fists, spikes, etc. to attack, grab/bind and cut enemies. There are also other misc. utilities out of battle, such as to grab onto things, push things, and assume shapes. This ability is limited to a range of approximately 40 feet all around Azramon. His shadow is static, keeping it's size and shape regardless of light in the area or the lack of any lightsource. It's hardness is similar to Chrome Digizoid or less, as desired by Azramon.
Sorrow - Area of effect attack. A field of pressure develops around Azramon, causing opponent's to lose their focus and doubt their resolve. Cooldowns from attacks are doubled. If no cooldown, add 1 post of cooldown.
Wheel of Karma - A purple aura surrounds Azramon. While this aura is in effect, all damage done to Azramon is instead taken by the attacker/s. Once per thread. Only useable in Irresistible Force Mode.
Nightmare - Azramon unleashes his full power, tapping into and surpassing his current Super Mega power level. The environment starts to decay, and light is seemingly snuffed out. It is in this environment that Azramon's full power is unleashed - his strength, speed, stamina and endurance are all augmented, as is his Shadow Weave. The environment is obscured by a supernatural darkness, rendering natural light useless. Once per thread for 5 posts.
Murder - A black halo forms slightly above Azramon, quickly unleashing supercharged, crimson energy at the opponent.
Oscuras[Ram Upgrade] - Azramon is able to manifest small portals, capable of swallowing attacks into the darkness within. Alternatively, he can open up a second set and redirect the attack. Only useable in Irresistible Force Mode. 1 post cooldown, 3 portals at a time max.
Shadow Mend[Ram Upgrade] - Utilizing a sizable amount of his energy, Azramon is able to near-instantly repair his shadowed body, including limbs. This, however, does not recover his stamina. 2 post cooldown.
Chaos Matrix - Azramon manifests an orb, the blackest of black. The sphere represents Anti-Digivolution, resembling a small, black sun casting twilight upon the battlefield. Any who come in contact with the light have their power downgraded down one stage, so a Super Mega would find himself weakened to a Mega's level of power, a Mega down to an Ultimate's, etc. 1 post charge needed. Once per thread. Sphere glows for a post before fading away. Downgrade lasts for 3 posts.
Cannibalization - Azramon's jaw glows a deep crimson, allowing him to consume data for his own gain. Attacks are consumed, their power added to his own. Weaker digimon may be consumed, stronger ones may have a chunk taken out of their frames due to the data-tearing assault. Full consumption of digimon is subject to player's agreement, unless they are NPCs. Only useable in Unstoppable Force Mode. 1 post cooldown.
Spotless Mind[Ram Upgrade Giga] - A seal manifests under Shadow, enlarges to around 30 feet all around him, and glows brightly. Those caught within it are subject to having a bit of their memory lost. The bit of memory erased is Shadow's choice. Digimon of equal or stronger level than Shadow can make the loss temporary, regaining said memory at the thread's end. Of course, anyone reminding the victim of said memory will instantly bring it back, Shadow can give it back too. Erasure of memory will never comprise more than a post of actions or knowledge. 2 post cool down.
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Partner’s Name: Shadow.
Default Form: Black Wizardmon.
Gender: Male.
Alignment: Chaotic Neutral.
Skills/Talents:
- ...A better cook than Majin.
- Highly analytical and observant.
- A good strategist.
Personality:
Shadow could be considered to be somewhat like his tamer, although perhaps a bit more on the aggressive side. He's not necessarily barbaric, but he does like a good challenge and may from time to time jump the gun and pick a fight for the sake of testing his powers, although he does know when to just simply shut his mouth and back off. He has a slight superiority complex and most often gives little regard to digimon weaker than him - he also is cunning enough to mind his tongue when dealing with stronger beings. He likes power and will attempt to acquire more whenever the opportunity arises but his main priority is the well being of his tamer. He believes in his tamer blindly for some reason, as he feels an intense connection with him.
Although he can be pretty aggressive when it comes to battles, out of battle he tends to be somewhat quiet and aloof. He harbors a somewhat caring side, as he looks out for his tamer, and even worries about the well being of his friends. He doesn't believe in alignments or types, it's just different people/digimon fighting for their beliefs and needs. In a twisted kind of way he wishes to achieve great power so he can eradicate every being who threatens the existence of the digital world and his own. He often finds himself examining the possibility of him and his partner ever going out of control, what would he do?
Face Claim: KATEKYO HITMAN REBORN - Superbi Squalo
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-Mercenaries-
Rookie Mercenary: BlackCommandramon
Attribute: Virus
Type: Corrupted Cyborg
Appearance:
Attacks:
Rapid-fire: BlackCommandramon unleashes a burst of rapid fire from his M16 assault rifle.
Incendiary Grenade: BlackCommandramon hurls an explosive, incendiary grenade towards the enemy from his rifle.
Plastic Explosives: BlackCommandramon is able to set up highly destructive explosives on the ground, or with enough time stick them on walls to later detonate them remotely. Can only set up 3 explosives at a time.
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Champion Mercenary:
BlackGuardromon
Attribute: Virus
Type: Corrupted Machine
Appearance:
Passive Abilities:
Special Optics: His mechanical eyes are able to switch between normal view to night vision, heat vision, darkened vision to deal with intense lights, etc.
Life Support System: BlackGuardromon is completely equipped to support a living being within its cockpit. The cockpit is insulated and completely sealable as well as capable of delivering oxygen.
Attacks:
Autocannon: BlackGuardromon shoots out several explosive rounds up into the air, which arc down back to the ground scattering shrapnel upon exploding.
Micro Missiles: BlackGuardromon's shoulder armor pops open - revealing row upon row of small explosive missiles which immediately launch towards the opponent.
Energy Field: BlackGuardromon uses his own Digi-Core to supply power to a potent energy barrier around himself. The barrier can withstand two attacks from an Ultimate equivalent, three from a Champion equivalent, or five from a Rookie equivalent. Anything higher than Ultimate would just shatter the barrier. As this requires a considerable amount of energy, he has to recharge for three posts before using them again, if they were destroyed. They last 3 posts in battle if not destroyed first.
Black Barrage: BlackGuardromon unleashes a barrage of bullets at the enemy with his twin Gatling guns located on his hands.
Flash Grenade: [RAM Upgrade] BlackGuardromon unleashes a flash grenade upon the battlefield, stunning, blinding and deafening nearby enemies. 2 post duration - 2 post cooldown
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Ultimate Mercenary: BlackMatadormon
Attribute: Virus
Type: Undead Digimon
Passive Abilities;
Burudoggu; A unique style of martial arts that Matadormon has become a master of. His movements are fluid, as if he was dancing - due to this and his vampiric lineage, his movements are extremely fast and nimble, trailed by after images when he intends it to do so, making it difficult to accurately target and effectively hit him.
Attacks:
Thousand Swords: Matadormon's flowing garment hides his primary weapons; a stockpile of uncountable rapiers that he can unleash out as a barrage at high speeds or opt to skillfully and precisely throw them one at a time.
Blade Storm: Matadormon spins like a top, letting go a big amount of rapiers out as his spin creates a cyclone, the blade storm heading towards the enemy intent on engulfing it with the flying projectiles.
Burudoggu Style #1 - Thunder Javelin: Matadormon throws six rapiers at lightning speeds towards his opponent - one immediately after the other. The row of extremely fast projectiles become surrounded by crackling electricity as they rapidly approach the opponent, fully intent on piercing through. Regardless of the outcome, the electric shock leaves the opponent paralyzed for a post. The other rapiers are hidden directly behind each other, so the opponent would only see one rapier heading towards them in their line of sight, making this attack somewhat difficult to block.
Burudoggu Style #2 - Raging Inferno: Similar to Thunder Javelin, six rapiers are thrown at the enemy, but this time Matadormon throws them slightly apart so they make an hexagonal shape in the middle . When they are close enough to the enemy, they all glow red and the inner area of their hexagon violently explodes.
Burudoggu Style #3 - Grimtooth: Matadormon kicks or punches the ground, releasing a burst of big blades protruding from the ground. The burst can extend forward along the ground towards a target.
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Mega Mercenary: BlackKuzuhamon
Attribute: Virus
Type: Demon Man Digimon
Passive Abilities;
Kuda-Gitsune: BlackKuzuhamon carries four pipes hanging from his waist, which harbor the spirits of four Kuda-Gitsune (Fox Spirits) inside. Each represent a element; Fire, Water, Wind and Thunder. The Fox Spirits are used primarily for Recon and other out of battle uses, but can be used to attack. (Attack below)
Prohibition Seal: Kuzuhamon spreads seals all over the battlefield, canceling out any abilities while they're up, even his own.
Attacks:
Black Seal: BlackKuzuhamon uses his Ofuda to attack his opponents. The seals, once attached, explode violently. There are other out of battle uses. And the seals can be left stuck and remotely set off.
Cursed Seal: BlackKuzuhamon takes out cursed seals to inflict status ailments upon the enemy. Once attached, the opponent's body partially turns to stone. The effects last 1 posts for a Mega/Super Mega, 2 for an Ultimate, 3 for a Champion and 4 for a Rookie. 3 post cooldown
Spirit Spite: BlackKuzuhamon sends out his Kuda-Gitsune to attack. Their attack can range from biting, clawing, or lunging at the opponent as a blast of their respective element. They can be attacked; the Fox Spirits - beings of energy - break apart when attacked and have to reform in the pipe for a post if this happens.
Dark Kekkai: BlackKuzuhamon manifests a dark spiritual barrier around himself or others. It can withstand 2 Mega attacks, 4 Ultimate attacks, 8 Champion attacks and can easily withstand Rookie attacks. Of course, once he has blocked 2 Mega attacks he would be unable to block any more until he rests - likewise, if he blocks 2 Ultimate attacks he could only block 1 Mega attack, etc. Only one barrier can be raised at a time, and it lasts 3 posts unless destroyed first. 3 post cooldown to recover.
Onyx Wind: BlackKuzuhamon manifests and guides a gale of black, extremely sharp petals which he uses to attack and overwhelm his opponents.
Kimontonkou(Demonic Gates, Hidden Armor): BlackKuzuhamon takes out several Ofuda, that seemingly out of sheer will fly off and stick themselves to nearby walls/trees/structures or the ground. Once they stick to something, they glow bright, each one connecting with the other to form a circular area around BlackKuzuhamon. Inside the field, which extends to about a hundred feet in every direction, BlackKuzuhamon can freely manipulate his illusions - which can take the forms of inanimate objects or living beings - capable of attacking and inflicting phantom pain. (for 2 posts - 1 post cooldown)