Profile in questionDoing a complete overhaul of Kan's spirit line as per what happened in one of the plots. His merc will still remain but his entire line will be changed to the following.
SPIRIT USER'S INITIAL EVOLUTION LINE
Primary Spirit Element: Redemption
Secondary Spirit Element: Tenacity
Tertiary Spirit Element: Forgiveness
Sprite SpiritSpecies: MachLeomon
Appearance:
Height: 7 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Man
Fighting Style: TBD
Abilities: [4 Abilities Max]
Rang-Blade[Passive]: This digimon is capable of throwing it's blades like a boomerrang at targets within twenty feet of it. These are not pin point accurate and have a long arc. Any blade that is thrown returns in the following post to the last location of the MachLeomon.
Drunken-Fist[Passive]: This digimon drinks quite often, off of the job, on the job, out of fights, in fights. As combat continues this digimon's intake of liqour also continues increasing; making the digimon hit harder. It often does things that others would consider somewhat risky but there isn't much in this life without pay off right? Increase in attack by 5% per post capping out at 25%, lowers defense by the same amount.
Breath of the Bar King: This digimon takes a swig from it's flask and following suit breathes out a gout of fire from it's mouth. The fire reaches up to twenty feet away, fifteen across and ten feet high. Deals medium damage and sets people alight for a post dealing further damage to them. Cool down of two posts. Smells faintly of liqour.
Crash-Course: Performing a somewhat standard jumping kick where it rotates it's body to apply full spinning force to a target this digimon is capable of sending digimon of simular level sprawling or even flying away from it. Deals high damage. Two post cool down.
Bar-Blades[RAM UPGRADE]: This digimon takes a swig from it's flask, drenches it's blades in the same stuff and blows out a length of fire on either blade. Allowing for it to make flaming attacks at targets with blades that are for the most part literally on fire. Lasts Two posts, cool down of three posts. Deals High damage.
Barrel-Smash[RAM UPGRADE]: This digimon lobs a barrel at a target intent on smashing them with it. Should it colide it breaks apart in an explosive force drenching them with liqour. The next fire based attack deal increased damage to the target within three posts. Three post cool down.
Digivolves From: N/A
Digivolves To: Lowemon
Human SpiritSpecies: Lowemon
Appearance:
Height: 8 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Knight
Fighting Style: TBD
Abilities: [6 Abilities Max]
Lion Buckler This digimon extends it's shield to block a move of equal power to it's current level coming from the front of it. It covers a direct 90 degree portion to it's front and only it's front. Two post cool down. Incapable of blocking moves from higher level digimon.
Armored Body[Passive]: This digimon takes less damage from all sources but is much slower as a result.
Lion Jets[Passive]: Capable of sprouting a jetpack this digimon can fly at a natural if not obnoxiously loud way.
Drill Sweeper: This digimon revs up it's drill like spear and makes a wide swing in front of it, then behind it in a suitable fashion striking at all within reach of it's polearm. Deals medium damage. One post cool down.
Laser Pointer: This digimon points at a target and from it's drill a single beam of energy shoots out with the intent to pierce straight through it. Capable of punching through armor of equal or lower level to it and rendering them moot for a post this move isn't one to be trifled with. Deals high damage. Two post cool down. 120 foot range.
Flame-tongue: This digimon's shield buckles down, spreads out a little bit and shoots a gout of flame in a cone in front of this digimon. The cone is a thirty by thirty range while also reaching fifteen feet high. Capable of switching to a ten by sixty line if the mouth isn't opened the whole way. Two post cool down.
Digivolves From: MachLeomon
Digivolves To: Duftmon-x
Beast SpiritSpecies: Duftmon-x
Appearance:
Height: 10 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Knight
Fighting Style: You would think the source of power would come from the weapon that this digimon possess. You would think that it would stick to simple strikes of a blade that possessed no physical form. But this digimon doesn't just stick to simple blade tricks, it's blade is just an extension of itself a part of it's nasty fist work and terrible nature to get up close and personal.
Abilities: [7 Abilities Max]
Mantle of the Fallen Ones[Passive]: The mantle that this digimon wears is that of it's fore-bearers. For each posting rotation that passes this digimon's combat prowess increases. Allowing it to move faster, think faster and hit harder, but it's defenses suffer in equal regards. Each posting rotation grants a 5% boost [caps out at 30%] while it's defense suffers by 15% per rotation [capping out at 60%].
Undeniable: This ability allows the Lowemon to make one attack with high force. The intent to break through any defensive move used against it. It deals higher than normal damage against barriers to get to those that take cover behind it. Cool down of 3 posts. Requires melee range. Deals medium damage against normal targets.
1000 Thrusts: Using whatever weapon it has in it's grip or it's own bare hands this digimon makes rapid thrusts. Dealing high single target damage to anyone within melee range of it. If it has a weapon equipped this ability can punch through armor. Without a weapon this ability deals less damage but has some severe knock-back. Two post cool down.
Weaves of the Ashen one: Using the large crystals on its shoulders this digimon weaves a barrier wherever it pleases within fifty feet of itself. It's capable of taking a single ultimate attack before crumbling. Three post cool down.
Twister: This digimon emits a powerful torrent of wind from it's gauntlets and directs these torrents using it's swords. Anything of it's level may have a hard time keeping their feet firmly planted on the ground. Making knock-back moves or harder hitting moves more effective. Three post cool down. Deals medium area damage in a fifty foot zone designated within fifty feet of the host digimon.
Quicksilver: This digimon increases it's speed thrice fold, making it incredibly fast but hard to control. Lasts for two posts, three post cool down.
Pillar of Babylon: This digimon thrusts a hand into the ground flexing it's power through it's frame. Around it a massive beam of light springs forth bringing with it a massive torrent of energy. This torrent splits and targets a digimon within three hundred feet of it. If the target digimon is struck by this move they find their body slowing. Deals high damage. Reduces movement of target by half for three posts. Once per thread.
Digivolves From: Lowemon
Digivolves To: BanchoLeomon
Fused SpiritSpecies: BanchoLeomon
Appearance:
Height: 10 feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast King
Fighting Style: TBD
Abilities: [9 Abilities Max]
Singing Swordsman[combat passive]: This digimon's blade hums when it cuts through the air. When striking a hard surface like rock or metal it'll slice straight through. The same could be said of armor. This digimon ignores any damage reduction that a foe may have.
Benevolence: This digimon is capable of healing a single target by a large amount. All it requires is a simple touch and an ample amount of light in the area. Three post cool down.
Light-Step: This ability allows the digimon to turn it's body into light for the purpose of movement. It's capable of extreme blindlingly fast speeds both airborne or otherwise. During this 'form' it's incapable of interacting with physical objects and has to switch back out of it to interact at all. Striking this digimon while in this form damages it normally. This ability has no duration limit or cooldown out of combat. Inside of combat this lasts for 1 post and has a cool down of 2.
Light-Blade: This digimon extends it's blade with a beam of light, making a wide swing in front of it. Cutting everything and anything that stands in the sweeping range of the thirty foot blade. Deals high slashing damage and capable of cutting cleanly through most metals. Three post cool down.
Light-Axe: This digimon swings it's blade viciously at a target turning the length of the blade into a large axe head. This move is capable of punching straight through any defensive move of it's level and blasting back opponants that it hits normally. Three post cool down, high damage. Knockback of thirty feet [increses based on level difference]
Brilliant Jewel: this digimon extends its hands in some fashion or another and blasts out many pellets of light that upon contact of anything physical detonate for a small bit of damage. Good for sweeping and clearing an area or finding hidden targets. One hundred foot cone, light damage, one post cool down.
Flash Kick: This digimon flings itself forward turning itself partially into light in order to increase its speed. Once at a target this digimon kicks with a vicious and explosive force intent on sending the target flying through the air. Deals high pinpoint damage. Range of three hundred feet. Knock back of fifty. Cool down of three posts.
Light net: this digimon flings out a large net of light from it's fingers intent on wrapping up a target to reduce movement harshly for two posts. This net detonates at the end of the two posts dealing high damage but may be destroyed by an attack of equal level to the host digimon. Four post cool down.
Blade of the Gods: This digimon extends it's blade a thousand time over, enlarging it and making it far larger than it reasonably should be. It's reach caps out a roughly two hundred feet; and for a sword made of pure light for this moment that ought to be enough. In a large ussually overhead fashion this digimon brings down this massive blade onto a target dealing a huge amount of damage. Capable of cutting straight through just about anything. This ability is very draining and reduces the physical prowess of the digimon by half for the rest of the digivolution[Attack/defense/speed/ETC]. Once per thread.
Digivolves From: Duftmon-x
Digivolves To: Gankoomon
Transcendent SpiritSpecies: Gankoomon
Appearance:
Height: 10 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: God King
Fighting Style: An apostle known only to some as the Fist of the Gods. A digimon that served with the highest power it had only to seek more and fall. To those that know it's lore this spirit is powerful and relies on close quarters combat but does not suffer from the natural range impediment some of it's kind has. Capable of dealing high consistent damage this digimon is a fighter first and foremost; it likes it's opponents within normal striking range of it but won't mind attacking at long ranges.
Abilities: [10 Abilities Max]
47 Palms[Passive]: This digimon rely's purely on it's fists for it's destructive powers. Capable of making melee attacks at medium ranges while making empowered ones up close this digimon is not one to be trifled with. If this digimon strikes any deemed 'innocent' a great destructive wrath is inflicted upon it.
Apostle of the Sovereigns[Passive]: Paying respect to those in higher power than it this digimon enjoys some natural empowerment of it's own. Dealing higher damage than normal while suffering from a dramatic speed decrease this digimon is ponderous but deadly.
Spirit Walker[Passive]: This digimon is able to treat the air itself as though solid ground basically allowing it to fly. It allows it additionally pass through solid objects but may not use it to dodge attacks.
Empty Palm: This digimon marks a target with a strike; any attacks from itself or allies deals increased damage for three posts. Three post cool down.
Shatter: This digimon strikes at the air; cracking it as though you would glass. A few moments later a massive shockwave erupts forth sending smaller foes flying and dealing high damage to those caught in this hundred foot cone. Cool down of three posts.
Bestow: This digimon touches a digimon and imparts a large quantity of healing aura into it. Regenerating lost flesh in mere instances while also curing any and all status ailments. Cool down of five posts.
99 Palms: This digimon amps up it's abilities past it's normal threshold. Allowing it to deal increased damage for three posts while suffering from a large speed decrease. Each strike is capable of shattering the air sending out small concentrated bursts of air in a fifty foot line. Cool down of three posts.
Bitter Mercy: This digimon closes it's fists, making a single high powered strike. The air itself is turned into a massive pillar striking a foe within a thousand feet of itself. Must have an active line of sight; capable of shattering trees and punching clean through most metals this move is not to be trifled with. Three post cool down.
Open Palm: A purely defensive technique, this ability allows this digimon to redirect an attack away from itself or allies. Cool down of three posts. This ability cannot reflect attacks only turn them aside.
One Palm: An absolutely ultimate attack, this digimon turns off it's natural limiters to make on single devastating blow. Capable of blasting away any and all standing around it within it's level, the target of this strike is subject to incredibly high damage Lowering it's defense for the rest of the fight. Upon use this halves all of Gankoomon's abilities and attack's power. Once per thread.
Digivolves From: BanchoLeomon