Cheap Tactic To Make Weak Digimon Stronger (Kuu-Elliot DNA)
Sept 2, 2016 4:46:01 GMT
Post by Elliot and Isaac Sunderland on Sept 2, 2016 4:46:01 GMT
Appearance: Tachidramon combines the bestial nature of Reppamon and the draconic nature of Strikedramon. His gait is somewhat hunched, capable of standing on two legs for quick bursts of action but generally preferring to run on all fours. His hind legs are bestial, albeit still bearing a dragon's claws, while his forelimbs are resemble the powerful fists of Strikedramon. A fused symbol is on each hind leg, Strikedramon's chest tattoo serving as a backdrop for a yin-yang symbol. Wooden bands are wrapped around his wrists and ankles. These smaller and more reserved than the large metal shackles that Strikedramon wears. His fur is a relaxing purple color, but are hard and tough like quills. His head resembles that of Strikedramon's, but instead of his shark-like helmet he wears the wooden fox mask of Reppamon. His hair is long and silver, the same color as the embers that seem to occasionally float around him when in an especially intense mood. However, by far his most defining feature is his tail. Combining the long, flexible tail of Strikedramon and the massive scythed tail of Reppamon, the tail is easily longer than Tachidramon is tall. It is surprisingly fast and aerodynamic for its appearance, and is often used by Tachidramon as his primary weapon.
Ultimate DNA: Tachidramon
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Holy Dragon
Passives:
Blessing of Tailwinds: The wild winds surrounding Tachidramon are always pushing at his back, spurring him and his allies on towards glory. Any allies within 30 feet of Tachidramon are given a modest yet noticeable speed boost, which persists for one post after they leave the effect's radius.
Attacks:
Sunset Flip: Tachidramon leaps into the air and flips, lashing out with his long, bladed tail on the way down. The burning sickle on his tail casts an arc of flames as it swings downward.
Typhoon Crasher: Tachidramon cartwheels forward, his hands and feet igniting in a bright blaze. The fox dragon seems to turn into a ring of fire as he careens at his opponents. Can be used twice in one post, but leaves Tachidramon dizzied for the next post.
Spring Breeze: Tachidramon spins his tail, creating warm, soothing winds that wash over his allies. Any nearby allies are healed of minor wounds and relieved of fatigue, inspiring them to get back into the fight. Cooldown: Two Posts.
Rising Sun Strike: Tachidramon cocks his fist, a blade of spiraling flames emerging from his wrist. The blade is used for an uppercut so forceful that it sends Tachidramon rising into the air. Cooldown: One Post.
Monsoon Barrier: Tachidramon controls the winds around him, causing them to intensify to galeforce levels. Their intense spiraling knocks projectiles of Ultimate level or below aimed at Tachidramon off course. Duration: One Post. Cooldown: Two Posts.
Fu-Rin-Ka-Zan: The winds surround Tachidramon closely, then combust to turn him into a silhouette wreathed in flames. Tachidramon moves with a forcefulness nigh-impossible to stop, his attacks quickening and his advance unaffected by slowing or freezing moves.
Digivolves From: Reppamon + Strikedramon (DNA)
Digivolves To: Tenchidramon
~~~~~
Appearance: Compared to Tachidramon, who is around a foot and a half taller than average human size, Tenchidramon is huge. He is far more well-muscled than the gaunt Gargoylemon, bearing a thicker midsection and muscular legs similar to those of Kyukimon. However, he keeps the large arms and hands of Gargoylemon, combining the bulkiest aspects of his constituent parts. However, instead of fingers, Gargoylemon has three small scythes on each hand. While individually they are smaller than Kyukimon's scythe arms, together they form quite the intimidating profile, and seem to bear blades made of jagged sapphire crystals. Most of his body is pink and feels like hard leather to the touch, flexible yet resilient. The red patterns drawn on Kyukimon remain, and on the larger parts of each limb have been warped into the shape of warding circles. His wings remain mostly the same as Gargoylemon's, albeit somewhat tattered and worn. His head resembles that of Kyukimon's, but with the eyes covered up by metal bindings. Whereas Kyukimon has wild blue hair, Tenchidramon has a head of sharp sapphire crystals that echo its shape. His most striking feature, however, is on his wrists. Attached to heavy metal bands are two long blades, shaped like Kyukimon's scythes and pointed outward at the wrist. While usually attached to the arms, a powerful swing of the wrist can send them flying out on a chained tether.
Mega DNA: Tenchidramon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Bewitching Beast
Passive:
Hell's Seal: Tenchidramon's unstable power is mostly kept in check through the binding seals on its body. When Tenchidramon is significantly injured the seals fade away, hugely increasing strength and speed but forcing him into a berserker rage. If by some miracle Tenchidramon goes for an entire post without being injured, the seals return so Tenchidramon can regain control.
Crystal Guard: Tenchidramon's has a guarded reaction against physical force, anything more than a human's touch causing sapphire crystals to erupt from its skin. Physical attacks on Tenchidramon are met very shortly after with impalement, causing trouble for unarmored and slow opponents.
Attack:
Piercing Roar: Tenchidramon hunkers down and roars, launching blades of wind from its mouth all the while. The blades can be heard, but not seen, and obviously come from the direction that Tenchidramon is roaring in.
Earthen Wrath: Tenchidramon pounds the ground with a fist, causing it to quake beneath his opponents' feet. Shortly thereafter, a ring of towering earthen spikes erupts around them. A single good hit can break the spikes, but standing on them when they raise is a dangerous idea. Duration: Three Posts. Cooldown: One Post.
Get Over Here: Tenchidramon releases one of his wrist scythes from its binding, launching with the intent to stick it into an enemy. If successful he retracts the chain, either pulling the enemy to him or pulling himself towards the enemy. Cooldown: One Post.
Havoc Blades: Tenchidramon unbinds both wrists scythes, allowing him to attack from a significantly greater range than usual. While attacks with these swinging blades are slower, they build up some serious momentum during a swing. Duration: Three Posts. Cooldown: Two Posts.
Crystal Spark: Tenchidramon forms three ball of luminous blue powder, which surround the enemy while glowing brightly. Between their warmth, their dustiness, and their brightness, they distract many of an opponent's senses at once. Duration: Two Posts. Cooldown: Two Posts.
Critical Lunge: Tenchidramon charges forward in a fly-by attack, relying on the jagged blades on his wrists and hands to slice the opponent as he passes. While powerful on a direct hit, better preserves momentum when barely scraping past.
Purification: Tenchidramon launches a blast of bright blue light from his mouth. The light sears like flame, bypassing guards due to its immaterial nature but possessing no physical force for knocking enemies away. Cooldown: One Post.
Digivolves From: Gargoylemon + Kyukimon (DNA), Tachidramon (Digivolution)
Digivolves To: ??
Ultimate DNA: Tachidramon
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Holy Dragon
Passives:
Blessing of Tailwinds: The wild winds surrounding Tachidramon are always pushing at his back, spurring him and his allies on towards glory. Any allies within 30 feet of Tachidramon are given a modest yet noticeable speed boost, which persists for one post after they leave the effect's radius.
Attacks:
Sunset Flip: Tachidramon leaps into the air and flips, lashing out with his long, bladed tail on the way down. The burning sickle on his tail casts an arc of flames as it swings downward.
Typhoon Crasher: Tachidramon cartwheels forward, his hands and feet igniting in a bright blaze. The fox dragon seems to turn into a ring of fire as he careens at his opponents. Can be used twice in one post, but leaves Tachidramon dizzied for the next post.
Spring Breeze: Tachidramon spins his tail, creating warm, soothing winds that wash over his allies. Any nearby allies are healed of minor wounds and relieved of fatigue, inspiring them to get back into the fight. Cooldown: Two Posts.
Rising Sun Strike: Tachidramon cocks his fist, a blade of spiraling flames emerging from his wrist. The blade is used for an uppercut so forceful that it sends Tachidramon rising into the air. Cooldown: One Post.
Monsoon Barrier: Tachidramon controls the winds around him, causing them to intensify to galeforce levels. Their intense spiraling knocks projectiles of Ultimate level or below aimed at Tachidramon off course. Duration: One Post. Cooldown: Two Posts.
Fu-Rin-Ka-Zan: The winds surround Tachidramon closely, then combust to turn him into a silhouette wreathed in flames. Tachidramon moves with a forcefulness nigh-impossible to stop, his attacks quickening and his advance unaffected by slowing or freezing moves.
Digivolves From: Reppamon + Strikedramon (DNA)
Digivolves To: Tenchidramon
~~~~~
Appearance: Compared to Tachidramon, who is around a foot and a half taller than average human size, Tenchidramon is huge. He is far more well-muscled than the gaunt Gargoylemon, bearing a thicker midsection and muscular legs similar to those of Kyukimon. However, he keeps the large arms and hands of Gargoylemon, combining the bulkiest aspects of his constituent parts. However, instead of fingers, Gargoylemon has three small scythes on each hand. While individually they are smaller than Kyukimon's scythe arms, together they form quite the intimidating profile, and seem to bear blades made of jagged sapphire crystals. Most of his body is pink and feels like hard leather to the touch, flexible yet resilient. The red patterns drawn on Kyukimon remain, and on the larger parts of each limb have been warped into the shape of warding circles. His wings remain mostly the same as Gargoylemon's, albeit somewhat tattered and worn. His head resembles that of Kyukimon's, but with the eyes covered up by metal bindings. Whereas Kyukimon has wild blue hair, Tenchidramon has a head of sharp sapphire crystals that echo its shape. His most striking feature, however, is on his wrists. Attached to heavy metal bands are two long blades, shaped like Kyukimon's scythes and pointed outward at the wrist. While usually attached to the arms, a powerful swing of the wrist can send them flying out on a chained tether.
Mega DNA: Tenchidramon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Bewitching Beast
Passive:
Hell's Seal: Tenchidramon's unstable power is mostly kept in check through the binding seals on its body. When Tenchidramon is significantly injured the seals fade away, hugely increasing strength and speed but forcing him into a berserker rage. If by some miracle Tenchidramon goes for an entire post without being injured, the seals return so Tenchidramon can regain control.
Crystal Guard: Tenchidramon's has a guarded reaction against physical force, anything more than a human's touch causing sapphire crystals to erupt from its skin. Physical attacks on Tenchidramon are met very shortly after with impalement, causing trouble for unarmored and slow opponents.
Attack:
Piercing Roar: Tenchidramon hunkers down and roars, launching blades of wind from its mouth all the while. The blades can be heard, but not seen, and obviously come from the direction that Tenchidramon is roaring in.
Earthen Wrath: Tenchidramon pounds the ground with a fist, causing it to quake beneath his opponents' feet. Shortly thereafter, a ring of towering earthen spikes erupts around them. A single good hit can break the spikes, but standing on them when they raise is a dangerous idea. Duration: Three Posts. Cooldown: One Post.
Get Over Here: Tenchidramon releases one of his wrist scythes from its binding, launching with the intent to stick it into an enemy. If successful he retracts the chain, either pulling the enemy to him or pulling himself towards the enemy. Cooldown: One Post.
Havoc Blades: Tenchidramon unbinds both wrists scythes, allowing him to attack from a significantly greater range than usual. While attacks with these swinging blades are slower, they build up some serious momentum during a swing. Duration: Three Posts. Cooldown: Two Posts.
Crystal Spark: Tenchidramon forms three ball of luminous blue powder, which surround the enemy while glowing brightly. Between their warmth, their dustiness, and their brightness, they distract many of an opponent's senses at once. Duration: Two Posts. Cooldown: Two Posts.
Critical Lunge: Tenchidramon charges forward in a fly-by attack, relying on the jagged blades on his wrists and hands to slice the opponent as he passes. While powerful on a direct hit, better preserves momentum when barely scraping past.
Purification: Tenchidramon launches a blast of bright blue light from his mouth. The light sears like flame, bypassing guards due to its immaterial nature but possessing no physical force for knocking enemies away. Cooldown: One Post.
Digivolves From: Gargoylemon + Kyukimon (DNA), Tachidramon (Digivolution)
Digivolves To: ??