B Edits
Sept 23, 2016 20:36:23 GMT
Post by Scout Evans on Sept 23, 2016 20:36:23 GMT
Appearance:
Mega: Samudramon
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dragon Man
Non-Combat Abilities:
[Flight] Samudramon is capable of self-powered flight. Whilst he isn't as fast as many smaller Digimon, he is quite manoeuvrable.
Abilities: [9 Abilities]
[Samurai's Armor] Samudramon's armor reduces the damage he takes from physical and heat-based attacks by 15% each.
[The Ronin] When Scout is knocked out of combat or unable to defend himself, Samudramon gains a 15% bonus to the strength of all of his attacks. This bonus dissipates should Scout become capable of defending himself again.
[Daimyo Defender] Samudramon generates a powerful defensive barrier around himself or an ally within thirty feet. This shield effectively blocks incoming attacks for one turn (or two attacks from a Super Mega level opponent), and requires two turns to recharge before it can be used again.
[Cross Slicer] Samudramon ignites his 'Kikurin' swords with superheated energy and slashes at his opponent. That's all.
[Rinkageki] Samudramon generates streamers of light from all around his opponent to hold them in place for one turn. The turn after, the streamers detonate to deal a decent amount of heat damage. Requires two turns to recharge after detonation.
[Tera Kenjutsu] Samudramon crosses his swords and generates a large sphere of superheated energy between them. He propels this sphere towards a target, dealing a large amount of damage over a small area. Requires three turns to recharge due to energy expenditure.
[Obsidian Masquerade] Samudramon enhances his speed for a brief duration and darts around the battlefield, delivering multiple attacks to a single opponent or striking multiple opponents once. Requires two turns to recharge after use.
[Omega Victorize] Samudramon generates an enormous red and gold flaming effigy of AncientGreymon around himself before racing towards an opponent and crashing into them! The energy expended and the damage dealt only allow this attack to be used once per thread.
[Mastery of Sword] Samudramon fuses his two swords at the hilt and begins to spin them rapidly infront of himself. By doing so, he is able to reflect one attack that is sent his way by a Mega-or-lower level opponent. Requires two turns to recharge after use.
[ For the Merc Section please, below MetalGreymon but above BlackKoromon. If there isn't a divider between the two, please put one in. Code underneath for convenience.]
Mega: Samudramon
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dragon Man
Non-Combat Abilities:
[Flight] Samudramon is capable of self-powered flight. Whilst he isn't as fast as many smaller Digimon, he is quite manoeuvrable.
Abilities: [9 Abilities]
[Samurai's Armor] Samudramon's armor reduces the damage he takes from physical and heat-based attacks by 15% each.
[The Ronin] When Scout is knocked out of combat or unable to defend himself, Samudramon gains a 15% bonus to the strength of all of his attacks. This bonus dissipates should Scout become capable of defending himself again.
[Daimyo Defender] Samudramon generates a powerful defensive barrier around himself or an ally within thirty feet. This shield effectively blocks incoming attacks for one turn (or two attacks from a Super Mega level opponent), and requires two turns to recharge before it can be used again.
[Cross Slicer] Samudramon ignites his 'Kikurin' swords with superheated energy and slashes at his opponent. That's all.
[Rinkageki] Samudramon generates streamers of light from all around his opponent to hold them in place for one turn. The turn after, the streamers detonate to deal a decent amount of heat damage. Requires two turns to recharge after detonation.
[Tera Kenjutsu] Samudramon crosses his swords and generates a large sphere of superheated energy between them. He propels this sphere towards a target, dealing a large amount of damage over a small area. Requires three turns to recharge due to energy expenditure.
[Obsidian Masquerade] Samudramon enhances his speed for a brief duration and darts around the battlefield, delivering multiple attacks to a single opponent or striking multiple opponents once. Requires two turns to recharge after use.
[Omega Victorize] Samudramon generates an enormous red and gold flaming effigy of AncientGreymon around himself before racing towards an opponent and crashing into them! The energy expended and the damage dealt only allow this attack to be used once per thread.
[Mastery of Sword] Samudramon fuses his two swords at the hilt and begins to spin them rapidly infront of himself. By doing so, he is able to reflect one attack that is sent his way by a Mega-or-lower level opponent. Requires two turns to recharge after use.
[ For the Merc Section please, below MetalGreymon but above BlackKoromon. If there isn't a divider between the two, please put one in. Code underneath for convenience.]
[i]Appearance[/i]: [img style="max-width:100%;" width="175" alt="" src="http://vignette2.wikia.nocookie.net/digimon/images/8/81/Samudramon_b.jpg/revision/latest?cb=20090127185701" height="175"]
[i]Mega[/i]: Samudramon
[i]Attribute[/i]: Virus
[i]Family/ies[/i]: Dragon's Roar
[i]Type[/i]: Dragon Man
[i]Non-Combat Abilities[/i]:
[Flight] Samudramon is capable of self-powered flight. Whilst he isn't as fast as many smaller Digimon, he [i]is[/i] quite manoeuvrable.
[i]Abilities[/i]: [9 Abilities]
[Samurai's Armor] Samudramon's armor reduces the damage he takes from physical and heat-based attacks by 15% each.
[The Ronin] When Scout is knocked out of combat or unable to defend himself, Samudramon gains a 15% bonus to the strength of all of his attacks. This bonus dissipates should Scout become capable of defending himself again.
[Daimyo Defender] Samudramon generates a powerful defensive barrier around himself or an ally within thirty feet. This shield effectively blocks incoming attacks for one turn, (or two attacks from a Super Mega level opponent), and requires two turns to recharge before it can be used again.
[Cross Slicer] Samudramon ignites his 'Kikurin' swords with superheated energy and slashes at his opponent. That's all.
[Rinkageki] Samudramon generates streamers of light from all around his opponent to hold them in place for one turn. The turn [i]after[/i], the streamers detonate to deal a decent amount of heat damage. Requires two turns to recharge after detonation.
[Tera Kenjutsu] Samudramon crosses his swords and generates a large sphere of superheated energy between them. He propels this sphere towards a target, dealing a large amount of damage over a small area. Requires three turns to recharge due to energy expenditure.
[Obsidian Masquerade] Samudramon enhances his speed for a brief duration and darts around the battlefield, delivering multiple attacks to a single opponent or striking multiple opponents once. Requires two turns to recharge after use.
[Omega Victorize] Samudramon generates an enormous red and gold flaming effigy of AncientGreymon around himself before racing towards an opponent and crashing into them! The energy expended and the damage dealt only allow this attack to be used once per thread.
[Mastery of Sword] Samudramon fuses his two swords at the hilt and begins to spin them rapidly infront of himself. By doing so, he is able to reflect [i]one[/i] attack that is sent his way by a Mega-or-lower level opponent. Requires two turns to recharge after use.