Aya and Her Cool Rabbit or something
Nov 7, 2016 6:03:18 GMT
Post by Ayaka and Coolmon on Nov 7, 2016 6:03:18 GMT
Name: Maeda, Ayaka
Alias: Aya
Age: 20
Gender: Female
Height: 5’9
Weight: 145 lbs
Alignment: Lawful Neutral
Birth Date: 12-26
Birth Place: Shibuya, Japan
Skills/Talents:
Physical Therapy: Aya, while still just a student, possesses a good bit of know-how when it comes to this specific field of business.
Quick On The Draw: Aya’s pretty much capable of giving a situation a glance over and giving an educated guess on what’s going on/if a problem’s presented itself and how to rectify it.
Backpack Contents:
Digivice: A D-3 with a pink grip. Pink like a particular Cutemon...
Personality: The hippocratic oath goes as follows: Do no harm. Ayaka Maeda likes to imagine she follows this oath as closely as she can. The young lady is gentle and caring, oftentimes to a fault. In fact? She wouldn't hurt a fly if she could help it. Another key characteristic to note with this person is that she's pretty humble. Not one to brag or boast about her accomplishments, nor one to take her failures pretty harshly. Or, so she tries. She thinks that boasting a bunch is for people with a big ego. A big ego is something she doesn't have. She's also not very forceful, though she can grow a spine when needed and adamantly refuse on her life to do something if she thinks it appropriate.
She's a bit of a coward, too. Like most humans can be. Aya, despite her background, is pretty superstitious, and easily cowers under the idea of ghosts and/or ghost stories. Despite this glaring shortcoming, Aya's still able to push forward in life. She's basically a pretty normal person. Well, as normal as normal can be, really. Can she be faulted for wanting to help the people around her?
Appearance:
Standing at about 5’10, Aya’s a pretty darn tall young lady! She’s got a clean face, lilac-colored hair (it’s dyed), and lavender eyes. When it comes to how she dresses, she’s usually found wearing a button-up shirt, leggings, a skirt, and some simple shoes. A tie might sometimes be found amongst the ensemble, as well as a coat.
The Digital World, however, changes Aya’s outfit to a set of black armor. Complete with gloves and boots. Pretty easy to move in, and it offers her a limited amount of protection. Oh, and it turns her glasses into contacts.
FaceClaim: Fate/Grand Order • Shielder/Mashu Kyrielight • Aya Maeda
Personal History:
It's said that family's incredibly important. That they're the only ones you'll be stuck with throughout your life. For Aya, this was actually pretty much how it was. Born to two parents that simply adored her, she was more or less compared to a pretty flower as she was growing up. At the age of 4, the Maedas had been blessed (or, as the parents later put it, cursed) with their secondborn, Kiyoshi. Aya was pretty ecstatic at being a big sister, though as both children grew older it was clear that their parents viewed the elder as a blossom, and the younger as a wilted flower that paled when compared to the blossom.
It didn't necessarily stop Aya from trying her hardest to support her little brother where her parents would not. Though, she soon found herself having to focus more on her own problems as she got into med school. She had wanted to become a doctor, and found that physical therapy was pretty much her ballpark to learn in. Oh, right. Jobs. That was another source of division when it came to what Aya's parents supported. Her brother wanted to be a singer. She wanted to be a doctor. You do the math.
That's more or less how she's been spending the first few years she's had out of high school. It's a tough road ahead but she feels like she can stomach it.
Alias: Aya
Age: 20
Gender: Female
Height: 5’9
Weight: 145 lbs
Alignment: Lawful Neutral
Birth Date: 12-26
Birth Place: Shibuya, Japan
Skills/Talents:
Physical Therapy: Aya, while still just a student, possesses a good bit of know-how when it comes to this specific field of business.
Quick On The Draw: Aya’s pretty much capable of giving a situation a glance over and giving an educated guess on what’s going on/if a problem’s presented itself and how to rectify it.
Backpack Contents:
- A book. Never know when you're going to need something to read.
- A water bottle. Hydration's important.
Digivice: A D-3 with a pink grip. Pink like a particular Cutemon...
Personality: The hippocratic oath goes as follows: Do no harm. Ayaka Maeda likes to imagine she follows this oath as closely as she can. The young lady is gentle and caring, oftentimes to a fault. In fact? She wouldn't hurt a fly if she could help it. Another key characteristic to note with this person is that she's pretty humble. Not one to brag or boast about her accomplishments, nor one to take her failures pretty harshly. Or, so she tries. She thinks that boasting a bunch is for people with a big ego. A big ego is something she doesn't have. She's also not very forceful, though she can grow a spine when needed and adamantly refuse on her life to do something if she thinks it appropriate.
She's a bit of a coward, too. Like most humans can be. Aya, despite her background, is pretty superstitious, and easily cowers under the idea of ghosts and/or ghost stories. Despite this glaring shortcoming, Aya's still able to push forward in life. She's basically a pretty normal person. Well, as normal as normal can be, really. Can she be faulted for wanting to help the people around her?
Appearance:

The Digital World, however, changes Aya’s outfit to a set of black armor. Complete with gloves and boots. Pretty easy to move in, and it offers her a limited amount of protection. Oh, and it turns her glasses into contacts.
FaceClaim: Fate/Grand Order • Shielder/Mashu Kyrielight • Aya Maeda
Personal History:
It's said that family's incredibly important. That they're the only ones you'll be stuck with throughout your life. For Aya, this was actually pretty much how it was. Born to two parents that simply adored her, she was more or less compared to a pretty flower as she was growing up. At the age of 4, the Maedas had been blessed (or, as the parents later put it, cursed) with their secondborn, Kiyoshi. Aya was pretty ecstatic at being a big sister, though as both children grew older it was clear that their parents viewed the elder as a blossom, and the younger as a wilted flower that paled when compared to the blossom.
It didn't necessarily stop Aya from trying her hardest to support her little brother where her parents would not. Though, she soon found herself having to focus more on her own problems as she got into med school. She had wanted to become a doctor, and found that physical therapy was pretty much her ballpark to learn in. Oh, right. Jobs. That was another source of division when it came to what Aya's parents supported. Her brother wanted to be a singer. She wanted to be a doctor. You do the math.
That's more or less how she's been spending the first few years she's had out of high school. It's a tough road ahead but she feels like she can stomach it.
Digimon Name: This Cutemon calls itself Coolmon a lot for some reason. She’ll respond to either name, however.
Default Form: Gender: Female
Alignment: Lawful Sassy (Lawful Neutral)
Skills/Talents:
Flair for the Dramatic: Cutemon is a darned master of the art of drama, be it acting or impersonation. This usually translates to being able to strike the sickest of poses and/or act in a re-enactment of a certain opera scene from a certain RPG.
Impeccable Sense of Fashion: ...It’s a Cutemon that’s trying to look cool. Of course she’s gonna think she has this! It’s...uh. Debatable, though.
Inventory:
A Cool Darn Scarf: A brown scarf that makes Cutemon look like she’s walking through a desert or something.

Faceclaim: Revolutionary Girl Utena • Tenjou Utena • Coolmon
Personality: The Cutemon that calls itself Coolmon is a rather odd case of a Digimon. Namely because she’s trying to go against her nature to be impossibly cute but also trying to be exactly the opposite of cute. Which is cool. She’s basically one of two things, she’s either impossibly sweet/would do anything to aid you or your buddies...Or the absolute angriest Rookie this side of Commandramon.
That’s not to say she’s a bad person. She’s just very moody. Do let it be known however that Coolmon would not actually do any harm to an innocent Digimon...If they didn't actually piss her off first. That's another thing to note. Coolmon won't actually do much to you unless you actively provoke her into doing so. Otherwise, she's...generally a good person. Or tries to be. Remember, she's trying her best to be cool. She takes -great- amounts of...well...pride in this.
Personal History: The Cutemon that Refers To Itself As Coolmon For Some Weird Reason began her life as any other Digimon would.
In Primary Village. Truth be told it was really average. Just meandering along with everyone else and making the odd buddy here and there. Except Cutemon, a Punimon, had heard numerous stories about people growing up and going off to do great things.
So she too wanted to go do great things. Even after she evolved from Punimon to Motimon to Cutemon, she wanted to do great things. So she went up and left. The stories she had heard as a kid however left her with the fixation of having to be cool to do great things. Hence why she picked up a brown scarf and started calling herself Coolmon.
...Is it any secret that this is literally just a kid trying to do her best?
DIGIMON'S INITIAL EVOLUTION LINE
Fresh: Punimon
Appearance:

Attribute: Free
Family/ies: N/A
Type: Slime
Abilities:
Bubble Blow: MY EYEESSSSSSSS. An acidic bunch of bubbles strategically blown at an opponent's face.
Digivolves To: Motimon
Appearance:

In-Training: Motimon
Attribute: None
Family/ies: Metal Empire
Type: Lesser
Abilities:
Elastic Bubbles: Motimon can fire bubbles that are meant to hamper the enemy's movement by getting EVERYWHERE.
Unfortunately she has to take a turn to rear back and fire the bubbles every time.
Call The Opponent Uncool And Run Away: ...This is the greatest escape plan of all time. Motimon insults the opponent's man/womanhood and runs away.
...Given she's running away, I don't know how long this lasts.
Digivolves To: Cutemon
Rookie: Cutemon
Appearance:

Attribute: None
Family/ies:Virus Busters
Type: Fairy
Abilities:
Light Heal: Cutemon heals an ally. That's literally it. How much this heals for is...heavily debatable based off a number of factors that may or may not always be the same. This is, hence, best used after battle or behind cover. Two post cooldown here.
Cool Rush: Cutemon suddenly balls up her fist and runs at her opponent to try punching them. It's a rather surprising thing for something so cute/cool to do something like that.
You Too Are Cool, Friend: Words of encouragement from Coolmon. Anyone hearing this somehow gets the will to fight harder. This amps up attack by 1.5x for two rounds and also coincidentally has a cooldown of two rounds.
Ultrasonic Wave: Cutemon SCREAMS. So loudly that it has the chance of damaging anything that hears it without proper protection. The worst part is that the closer Cutemon is to her target? The more damaging this scream is.
3 post cooldown.
Digivolves To: Pucchimon
Species: Pucchimon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits
Type: Fairy
Fighting Style: As a Champion, Coolmon’s gotten a lot...spunkier. She now acts like a shining beacon of justice, tough love, and...also a bit more like an adult. Kind of. This carries over into her fighting style, where she becomes way more strategic with her moves and how they synergize with any allies she might be fighting with.
Abilities: [6 Abilities Max]
Faerie Dancing (Passive:) Pucchiemon emits an aura that causes her allies to feel a little more light on their feet. This is a speed boosting aura. 15% faster! Woo!
Above Average Coolness [Passive RAM Upgrade]: Coolmon exudes so much raw coolness that attacks just don't do as much damage as they should. 20% damage reduction, baby!
Buster Knuckle: A high-powered punch filled to the brim with willpower and power! It even makes Coolmon’s knuckle glow. This is also very literally just a really, really hard punch.
Pep Talk V2: Hey Now, You’re a Rock Star: Coolmon offers some...words of encouragement for her ally, and they in turn are motivated to fight harder for some turns. This is a 20% attack power buff that lasts for two turns and...recharges for two turns.
Pucchie Pulse: Coolmon rushes to her ally to apply a much more focused burst of healing energies than in her Rookie form. 3 post cooldown.
Hypersonic Wave: Coolmon retains her screaming ability from Rookie form. But, it has a twist to it! Coolmon’s screech can now disorient rookies for three, champion levels for two turns, and those above for one! There’s a two post cooldown for this. Disorient here means leaving the ears ringing. Which isn't very conducive in a fight. Allies are mysteriously unaffected if they so wish.
Faerie Barrier: Coolmon’s best move in this form is to form a barrier in front of her and two allies. This barrier is like a wall. A wall to bounce attacks back with. Unfortunately this only works for certain with Rookies. With Champion levels, it'll hold for a single attack and nothing more. With Ultimate? The shield can tank a single hit before breaking. Above? You’re screwed. 3 post cooldown. The barrier itself lasts for as long as Coolmon can hold it up, which is a post.
Special Beam Cannon [RAM Upgrade]: Coolmon puts two fingers to her forehead and briefly charges up a beam of light before she puts those fingers forward and fires it, the beam threatening to pierce through shields! Two turn cooldown.
Ultimate
Species: Antylamon
Appearance:

Attribute: Data
Family/ies: Wind Guardians, Virus Busters, Nightmare Soldiers
Type: Holy Beast
Fighting Style: Antylamon is a very serious combatant, preferring not to mince words and to seal the deal with action. Compared to the rest of Coolmon’s forms, this one is very bloodthirsty and relentless when provoked into combat, as is befitting it’s nature. This scares Coolmon. But, she can maintain enough control of herself to tell friend from foe.
Abilities: [7 Abilities Max]
Killer Queen: Every round of combat that passes grants Antylamon a stack of this. See, every stack gives her a 10% increase in speed and power. The stacks max out at three, capping at a 30 percent increase in power during a prolonged battle.
Qi Manipulation: Antylamon can manipulate the data within it’s body so it can move flexibly, or take blows as if it were made of iron. 10% speed increase, 10% defense increase.
Arm Bomber: Antylamon hardens her body to the level of chrome digizoid for one post. As a result? She can’t do anything for this post. The next post, however, has her unleash a MONSTROUS blow, dealing 170% damage to her target, should she hit. Three turn cooldown!
Bao Fu - Treasure Axes: Antylamon converts the data in her hands into that of axes and attempts to slice her opponent up! They’re just slices. Don’t really do much aside from chop chop.
Bao Fu - The Devil’s Dance: However. Antylamon can lunge for an opponent and attempt to very much chop them into ribbons by doing a deadly and coordinated dervish of the whirling variety with her Bao Fu arms. Two post cooldown.
Mantra Chant: Antylamon takes a moment to focus before purging the body of impurities like damage and stuff. A 30% heal for herself that has a 3 post cooldown.
War Song: The next evolution of the Pep Talk. Antylamon yells out some words that somehow constitute a song. She and her allies gain a 25% increase in offensive power for three turns! With a three post cooldown. This also only really counts for people in earshot.
Red Mode I - Red Layer(Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Fingerguns [RAM Upgrade]: Antylamon points her arms forward and fires a salvo of energy bullets towards an enemy. They're electrical in appearance, but otherwise don't really lean anywhere in terms of what element they'd fall under. One post cooldown.
Rabbit Bullet [RAM Upgrade] Antylamon leaps high into the air before she dives down, headfirst into a foe as she hardens into Chrome Digizoid as though she were preparing her Arm Bomber. This can and WILL go through shields and damage reduction if it hits! Three turn cooldown.
Rabbit Bullet [RAM Upgrade] Antylamon leaps high into the air before she dives down, headfirst into a foe as she hardens into Chrome Digizoid as though she were preparing her Arm Bomber. This can and WILL go through shields and damage reduction if it hits! Three turn cooldown.
Digivolves From: Pucchiemon!
Digivolves To: Justimon
Species: Justimon
Appearance:

Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Wind Guardians
Type: Cyborg
Fighting Style: Coolmon tries to make the most use of this form’s power and the various arms it offers to take her opponent down. It’s much easier to handle than Antylamon, thankfully, and it’s worst comes out in bursts.
Abilities: [9 Abilities Max]
One for All: Justimon is inspired to fight harder based on how many allies she has present with her. She gains a 20% power increase for every ally of hers present in a battle. This caps out at 50%, three allies. Increases in increments of 12>12>13>13. Twins count as one singular entity, and mercenaries are exempt from this.
I am Here: Justimon is immune to fear-based effects. Why? Because there’s nothing to fear when she’s there.
Heroine: Justimon is -JUSTICE ITSELF.- Do you think it’s easy to break? FOOL! Coolmon gets a 30% flat damage reduction in this form!
Buster Punch/Kick: The final form of Coolmon’s signature punch from her champion level. Now in kick flavor, too!
Memoria!: Justimon draws upon the memories of her friends and loved ones. They drive her to keep fighting. Justimon gains three turns of enhanced attack and defense, in the form of a renewed spirit, as well as an immediate heal of 20%. Five turn cooldown.
Pep Talk IV - Please Don’t Give Up: The assumedly final stage of Coolmon’s Pep Talk. Justimon attempts to rouse her allies into giving their all. Two allies get to reduce a cooldown of their choice by two turns. Coolmon cannot target herself with this. Five turn cooldown.
Trinity Arm: Blitz Massacre: Justimon switches to the Blitz Arm and fires a hail of electric spheres. She has two options from here. She can either cause them to rain down akin to a rain of fire or arrows, or she can leave them floating for three rounds of combat, leaving her opponent...in a haphazardous situation. Either way, should they find purchase, they pack quite a wallop in terms of electric volts. Three turn cooldown.
Trinity Arm: Smash!: An enhanced Buster Punch powered entirely by the Accel Arm. It hits with enough force to possibly send an opponent flying or plummeting to the ground as well as make a sizable dent in armor. Two turn cooldown.
Trinity Arm: Beyond Infinity: Justimon summons forth all of the power she has, and converts her trinity arm into the Accel Arm configuration. She attempts to then focus every ounce of power into her fist and hit her opponent with it, resulting in an blow that is empowered to the point where it’s capable of leveling the surrounding area if not used carefully. Once per thread.
Red Mode I - Red Layer(Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digizoid Barrier [RAM Upgrade]: A nonconventional form of the Trinity Arm, Justimon brings the arm forward as it expands into a shield that is capable of reflecting one Mega or lower level move back at an opponent, and tanking other moves quite well! Three turn cooldown.
Justice Saber [RAM Upgrade]: Justimon converts the Trinity Arm into it's Critical Arm form, before she rushes an opponent down in an attempt to slice them with a blade made of white hot plasma, coming out of the end of the arm. One turn cooldown.
Justice Saber [RAM Upgrade]: Justimon converts the Trinity Arm into it's Critical Arm form, before she rushes an opponent down in an attempt to slice them with a blade made of white hot plasma, coming out of the end of the arm. One turn cooldown.
Digivolves From: Antylamon
Digivolves To: LordKnightmon X.
Super Mega - Biomerge
Species: LordKnightmon X
Appearance:

Attribute: Virus
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: The union of a student and a cool rabbit produces what might be viewed as a stereotypical paladin. It is, in fact, not a paladin it at all. LordKnightmon does not smite things, nor does she lay a gentle hand upon anything. LordKnightmon slices her foes to shreds with a blade and her shield, and in addition has a rather frightening knowledge of the battlefield thanks to her helm.
Abilities:
Winged Herald [Passive]: Clad head to toe in pristine, and absolutely durable Digizoid armor, LordKnightmon X takes 30% reduced damage from all sources, unless they pierce through active shields. In which case, they deal full damage.
Millennium Eye [Passive]: The red crystal on LordKnightmon X’s helmet enables it to analyze the battlefield around her, as well as the opponent she is currently engaged with. In terms of tangible, and/or toggleable effects? When toggled, it enables the knight’s next attack to strike in such a way that it ignores -everything.- Passive resistances, active shields, etc. When Millennium Eye is applied to an attack that already has piercing properties, it instead doubles some aspect of the attack that will be mentioned there. Of course, Coolmon and Aya can only do this once every three turns.
Remnant Lance: LordKnightmon X raises her blade aloft, the gem at the hilt glowing briefly before she fires forth a spear of light from said gem. Her target’s currently active cooldowns are all increased by two should this rather forlorn-looking wave of light strike, or worse, pierce through them. Three turn cooldown.
Mirror Force: LordKnightmon X attempts to utilize her shield to stop an attack dead in its tracks. Melee attackers are halted entirely, and ranged attacks are deflected back at their sources. Debuffs -will- activate, but only last a turn. Should Mirror Force come into contact with an ability that bears a once-per-thread duration, the damage and/or debuff durations will be halved, and the cooldown on Mirror Force will increase to six turns. Also, you...really can't apply Millennium Eye to this. Four turn cooldown.
Lord of Fraternity: LordKnightmon X’s wings, as well as her sashblades extend and reveal that they’re in fact razor sharp, before they whip and slash the area surrounding her, in an attempt to carve any three nearby foes into ribbons. This attack will pierce through any active forms of damage reduction/nullification, and will deal double damage if Millennium Eye is applied to it. If so, the attack tries to strike for whatever weak points an opponent might hold, or in the absence of those? MAKE a weak point. Four turn cooldown.
Noblesse of Rouge: LordKnightmon X unleashes a hail of petals towards her opponent, the petals themselves carrying the risk of slowing her opponent down some, before she closes whatever gaps there may be between them, and unleashing a fierce blow from her blade. Two turn cooldown.
Armor of Thorns: The jewels on LordKnightmon X’s entire body turn a bloody red rather than a brilliant green as the knight gains a boon most insidious for three turns. All damage that LordKnightmon X suffers from melee attacks during these three turns will be reflected back towards her opponent, spikes erupting from wherever she may be struck to ensure this. The spikes themselves deal half the damage that LordKnightmon X suffered in that turn. Three turn cooldown.
Rose’s Lash: A far more simplistic attack, LordKnightmon X strikes out with her Rose Fencer to deal a moderate amount of damage to her target.
Flare of the Just: LordKnightmon swings her blade to fire forth a quick blast of light for a foe that sears upon the slightest touch. One post cooldown.
Red Mode I - Red Layer (Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digivolves from: Maeda Ayaka + Any of Coolmon's Prior Forms
Alternate Champion
Species: Lekismon
Appearance:

Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Fighting Style: This entity does not seem to enjoy fighting all that much, despite actually being a pretty skilled fighter. She'd rather prefer diplomacy but sometimes you must do what you must do. Lekismon is capable of both close quarters and ranged combat, though she's not that capable of healing people...yet.
Abilities: [6 Abilities Max]
Lonely Moonchild: Every turn, two people of Lekismon’s choice are healed for 5%.
Buster Punch: A high-powered blow! WHAPOW! She has this move in her Pucchiemon form, too, so it’s still just a really hard punch.
Moon Night Kick: Lekismon leaps high into the air and descends down upon her foe with a kick that pierces through shields for 120% damage. Two turn cooldown.
Tear Arrow: Lekismon takes one of the growths from her back off and chucks it at a foe. One turn for the arrow to regenerate. She can throw more than one arrow, up to three. The cooldown increases by one post per arrow she throws.
Moon Night Bomb: Lekismon makes a sphere of moonlight and throws it to an enemy to blind them! Two post duration and three turn cooldown.
Lunatic Red Eyes: Lekismon’s eyes glow red, take warning, and she gains a dramatic increase in speed for three rounds, with a cooldown of three turns beginning immediately after it ends. It’s like the opponent’s seeing double.
Digivolves From: Cutemon
Digivolves To: Crescemon
Alt. Ultimate
Species: Crescemon
Appearance:

Attribute: Data
Family/ies: Deep Savers
Type: Demon Man
Fighting Style: A sentinel of the night that fights evil by moonlight, and wins love by daylight. She will never turn her back on a friend. She is always there to defend.
Abilities: [7 Abilities Max]
Passives:
Lonely Moonchild: Every turn, a single combatant of Crescemon's choice receives a 5% heal.
Sentinel of the Night: Every three turns, Crescemon’s able to pump one of her moves with moonlight in order to increase the damage done twofold. This is mainly to draw the attention of her foe.
Lunatic Dance: A bewitching dance is performed by Crescemon, often maneuvering around the opponent before she attempts to assault them with her Nova Luna.
Stardust Archery: Crescemon combines the two Nova Luna at her disposal into a bowgun and fires a salvo of dark arrows. They feel especially cold to the touch and seem to rend at an opponent’s very soul rather than just their data. Two turn cooldown
Siege Mode - Luna Piercer: Crescemon forms her bowgun and fires a -distinctively- high powered arrow of darkness at a foe. This pierces through all shields and barriers for a three turn cooldown.
Crescent Mirror: Crescemon employs her shield to create a barrier of moonlight that reflects one move of ultimate level before it breaks. Three turn cooldown.
The Huntress, Selene: Crescemon’s eyes glow a bright red as she primes herself to attack her foe with all of her might, increasing her attacking power by 30% for three turns. Three turn cooldown.
Moonbeam [RAM Upgrade]: A wave of moonlight fired from a slash of the Nova Luna, this attack heals one ally of Crescemon's choosing if it hits by 12%. Yes, this includes herself. Two turn cooldown.
Saint's Charge [RAM Upgrade]: Crescemon jumps at her foe in an attempt to topple them over/charge at them with her Nova Luna. This move deals 130% damage and has a three turn cooldown.
And before I forget,
Red Mode I - Red Layer (Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digivolves From: Lekismon
Digivolves To: Dianamon