Profile Revamp/Edits
Apr 14, 2017 6:37:28 GMT
Post by Tadashi Tenkuji on Apr 14, 2017 6:37:28 GMT
Alright, going to put the BB code for this in the post below for clarity's sake. Added three new Mercs, my new Xros slots, added passives, that's more-or-less
Item Two Tablet
Item Three Emergency Snacks!
Item Four Collapsible Megaphone
Item Five Two Bottles of Water (Refilled Daily)
Xros Loader:
Add-ons:
Digi-Modify Cards
Steel Drill
Cross Barbee
Kilobyte Blizzard
Agunimon
Grotto Hammer
Growlmon
Mytoismon
KendoGarurumon
ShineGreymon Burst Mode
Ryudamon
Hackmon
Commander's Rifle
Seadramon
Ogremon
Sparrowmon
Cyberdramon
Gigabyte Sanctuary
Hyperparticle
Core Digimon: Flamemon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Fighter!] Flamemon is a skilled hand-to-hand fighter, relying on his speed, agility and ability to make ridiculous leaps to win fights, rather than raw strength.
[Tour Guide!] Flamemon has spent a lot of time wandering the Digital World, meeting all kinds of people and Digimon, and thus has a great deal of knowledge to share with his allies.
Personality: In his Rookie stage, Flamemon has the attitude of a human adolescent. The fire inside his body has him constantly ready for action, and always full of energy. He loves nothing more than to fight against a worthy opponent, except perhaps beating said opponent. In battle, he follows his General's orders as though they were second instinct to him. Outside of battle, however, he will question any decision he disagreed with in previous battles, or just in general. His fiery temper can sometimes lead to these arguments getting out of control.
As BurningGreymon, Flamemon has even less control over his desire to battle. He seems much less inclined to accept a surrender as well. Whilst this can cause friction with his teammates from time to time, nobody can deny his power, something he is very proud of. In any form, however, he would gladly put his life on the line to save any of his teammates, or his General.
Basic Evolution [Rookie]: Flamemon
Appearance:
Type: Demon Man
Family: Nature Spirits
Attribute: Vaccine
Abilities:
[Passive: I'm a Firestarter!] Flamemon is pretty awesome, yo. So awesome that he can resist 15% of the damage from any Fire-based attacks thrown at him.
[Baby Salamander] Flamemon releases a small jet of fire from his mouth, dealing damage to a single enemy at range.
[Pyro Crash] Flamemon shrouds himself in an aura of fire, and rushes at his opponent, tackling them for direct damage.
[Firewall] Flamemon throws up a wall of flames infront of him to intercept attacks. It lasts for only a single turn before it fades entirely, leaving no trace of the fire. The wall is approximately eight feet across, and six feet tall. It requires one turn to recharge after use.
Super Evolution [Ultimate]: BurningGreymon
Appearance:
Type: Dark Dragon
Family: Nature Spirits
Attribute: Vaccine
Abilities:
[Passive: I'm a Firestarter!] BurningGreymon is basically a grown-up Flamemon, and so likewise has his natural resistance to Fire-based attacks, however he can resist 30% of the damage from said attacks.
[Passive: Rage On!] BurningGreymon is a complete lunatic. The more damage he takes, the stronger his attacks become (up to a maximum of a 50% increase whilst on his last legs). Naturally, if he's sufficiently damaged in an area key to a specific attack, this boost isn't going to do anything.
[Pyro Barrage] BurningGreymon opens fire with his arm-mounted 'Rudriya Darpana' weapons, hitting an opponent with a barrage of rapid-fire lasers.
[Wildfire Tsunami] BurningGreymon gathers all of his internal heat and releases it in a forty-five degree wave from his body, dealing high damage over a large area. One turn required to recharge after use.
[Corona Ray] BurningGreymon fires heat rays from the palms of his hands, dealing immediate minor damage, as well as continuous minor damage for two turns afterwards. Requires two turns to recharge after effect ends.
[Volcano Crash] BurningGreymon shrouds himself in an aura of fire and ruses at his opponent, slamming into them for direct damage.
[Sunfire Striker] BurningGreymon creates a sword made entirely of solidified fire to attack his opponent directly.
Second Partner: Mercurymon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Eye for Details!] Very little escapes Mercurymon's notice, due to his obssession with aesthetics. Bizarrely, his love of all things shiny and pretty makes him an excellent anti-stealth unit.
Personality: Mercurymon, as one might expect, is quite vain. He can often be found admiring his own reflection, or polishing his metallic form. His vanity extends beyond that, to a collection of shiny objects he's amassing, most of which are kept in some kind of pocket dimension inside his forearm mirrors. Should his appearance become tarnished, he'll usually stop what he's doing to get revenge on whoever is responsible. Once they're down, Mercurymon will spend a great deal of time trying to get himself back in the 'proper' condition.
Unfortunately, his obssession with appearance also extends to his teammates. He can often be heard suggesting a stylistic change to one of them, or offering to lend his prized wax to them. Fortunately, he usually deems his General to be 'acceptable', and thus will generally follow his orders. He tends to disagree with Duskmon the most, given the latter's lack of interest regarding his own appearance, or that of anyone else. Fortunately, Mercurymon has found a kindred spirit (or so it seems) in Kazemon.
Appearance:
Type: Mutant
Family: Metal Empire
Attribute: Data
Abilities:
[Passive: 'I'm Durable, Not Dense, Thank You!'] Mercurymon is made of a special metal, and is afforded a 15% damage reduction when it comes to physical attacks.
[Mercurial Shield] Mercurymon projects a shield either around himself, or an ally within fifty feet, to block an incoming attack. Lasts for one turn, one turn recharge after effect ends.
[Shimmering Burst] Mercurymon projects a silver beam of energy from his forearm shields, dealing light damage, and blinding an opponent for a single turn.
[Dark Reflection] Mercurymon takes only one quarter of the damage of the attack that's directed against him (from anything up to Champion) reflecting the rest of the damage back to the attacker.
Third Partner Duskmon
Gender: Male
Alignment: Neutral
Skills/Talents:
[Master Duelist!] Duskmon has spent his entire life learning to fight with his swords, making him one of the best swordfighters you'll ever run into.
Personality: Duskmon enjoys his solitude. That's the first thing most people notice about him, that he enjoys spending time by himself. He rarely socializes, living only for battle, in hopes that he might one day redeem himself for some unspoken failure, or atrocity. Unfortunately, most of his teammates don't seem to understand his desires to be alone. This often results in any number of arguments, and even outright fights.
Fortunately, Duskmon's General seems to respect his privacy. This may be one of the big contributing factors to why Duskmon continues to hang around, rather than just leaving. In battle, he's usually the first one in, and the last one out. Despite all appearances, Duskmon is very protective of Kumamon, although refuses to comment on such things. He tends to get on poorly with Mercurymon, believing him to be nothing more than an ego-maniac.
Appearance:
Type: Demon Man
Family: Nightmare Soldiers
Attribute: Virus
Abilities:
[Passive: Devoted Bodyguard] When Tadashi himself is in danger of being directly harmed, Duskmon gains a 25% Speed Boost and a 15% Attack Power Boost.
[Deadly Gaze] Duskmon fires a powerful laser from any of the seven eyes on its body, dealing damage at range to a single opponent.
[Lunar Plasma] Duskmon energizes his blades, and slashes at his opponent to deal enhanced direct damage.
[Shadow Step] Duskmon disappears from sight, teleporting across the battlefield in the blink of an eye!
Fourth Partner: Arbormon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Assessment!] Arbormon has the uncanny ability to instantly size up an opponent, and work out what their strengths and weakness are likely to be.
Personality: Fighting is still relatively new to Arbormon. Originally, he was a construction worker, working on various buildings that might need putting together, or simple repairs. He very much enjoyed his job, and will still often build things to amuse himself. Anything from Lego Bricks to model planes, to dollhouses. Unfortunately, he and his fellow construction workers were attacked one day, and the others were vaporized by the attacking Sunflowmon, leading Arbormon to harbor an intense dislike towards most plant Digimon.
He tends to get along well with most of the team, and often tries to keep the peace between everyone. In order to achieve this, he tries to take an interest in everyone's hobbies. He'll find shiny things for Mercurymon, or build practice dummies for Dukmon. He rarely, if ever complains or asks for anything for himself. A Digimon of simple desires, all he really wants is to prevent 'evil' Digimon from terrorizing communities, as happened with him, and to play with his models.
Appearance:
Type: Cyborg
Family: Nature Spirits
Attribute: Data
Abilities:
[Passive: Engineer] Spending years as a construction worker and architect has given Arbormon an uncanny insight into the weaknesses of other Digimon. Armored Digimon take 15% more damage from his attacks, as he picks out the weakpoints in their frames.
[Roundhouse Punt] Arbormon spins, his leg extending on a long cable in order to kick a distant enemy.
[Gattling Punch] Using the retractable cables in his arms, Arbormon delivers a flurry of blows at range.
[Blockade Seed] Arbormon fires a seed from his mouth, which forms a temporary wall of some strange wood, blocking incoming attacks for one turn. Requires two turns to recharge after effect ends.
Fifth Partner: Kumamon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Ninja!] Due to his small size, Kumamon is excellent at hiding, and often conducts reconaissance in less-dangerous situations.
Personality: Kumamon is a child. And he often behaves as such. He can usually be found playing with toys, or simply making it snow in a small area. He has very simple desires, although is very protective of the toy cars his General bought for him. Despite Mercurymon's efforts to take more 'shinies'...
Kumamon, despite all that, wants to be a warrior. He wants to help people. Whilst his youth, and small size make that seem almost laughable, his spirit certainly matches up with the rest of the teams'. Perhaps it's the fact that his General supports this, that makes Kumamon so unquestioningly loyal. Kumamon finds it very hard to dislike people, and in turn, most people find it very hard to dislike Kumamon. Unless they hate fun. In which case, who cares?
Appearance:
Type: Beast Man
Family: Deep Savers
Attribute: Vaccine
Abilities:
[Passive: Snow Cone] Given his nature as an Ice Elemental, Kumamon takes 15% less damage from Water or Ice-based attacks.
[Crystal Breeze] Kumamon blows cold wind from his mouth, freezing an opponent solid for one turn. Takes one turn to recharge.
[Blizzard Blaster] Kumamon rapidly fires supercooled snowballs from his snowball launcher.
Sixth Partner: Beetlemon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Fighter!] Beetlemon is an expert hand-to-hand fighter, specializing in over-the-top wrestling moves.
[Engineer!] Beetlemon knows a great deal about machines. How to break them, and how to fix them.
[Flight!] Beetlemon can fly. No, seriously. Antigravity and stuff.
Personality: Breaking stuff, of building stuff. That's all it takes to make Beetlemon happy. He tends to be fairly slow to anger, which is probably a good thing, given his bizarre fighting style. He gets along well with most of the team. He follows his General's orders without question.
Overall, he's one of the easiest-to-deal-with members of the team. If it weren't for his habit of disasembling the television, and forgetting how to put to back together, he might be close to perfect. He can get a little defensive of Kumamon and Kazemon sometimes, but not as much so as Duskmon. He shares a little vanity with Mercurymon, being happiest when his metallic carapace is bright and shiny.
Appearance:
Type: Android
Family: Metal Empire
Attribute: Vaccine
Abilities:
[Passive: Big Bad Beetlemon] Beetlemon's heavily armored shell grants him a 15% resistance to physical attacks.
[Passive: Thunderstruck] Beetlemon's nature as a Thunder Elemental grants him a 15% resistance to Electrical Attacks. If hit by an Electrical Attack or exposed to a source of electricity, Beetlemon can use the excess energy to boost the power of his next attack (once per scene) by 15%.
[Thunder Fist] Filling his hand with electricity, Beetlemon punches his opponent.
[Lightning Blitz] Beetlemon fires a powerful bolt of lightning from his horn.
Seventh Partner: Kazemon
Gender: Female
Alignment: Unresolved
Skills/Talents:
[Expert Flight!] Naturally, Kazemon is flight-capable, and since she spends so much time in the air, is an expert at evasive flying, or aerial pusuit.
Personality: Kazemon often seems confused. Not in the sense that she doesn't know what's happening, but in the sense that she doesn't know what she wants. She wants to spar with Duskmon, and play with Kumamon at the same time. She suspects she hasn't found her true calling in life. Although she'd never admit that, not even to the General she serves.
She tends to be happiest in the air. Unfortunately, this is a rarity in the human world. She can't exactly fly where people can see her, leading her to be far less happy in the human world. Fortunately, tiny cakes and chocolate make up for the lack of flight, it turns out. Whatever keeps her happy.
Appearance:
Type: Fairy
Family: Wind Guardians
Attribute: Vaccine
Abilities:
[Passive: You Spin Me Right Round] Kazemon is a Wind Elemental, and takes 15% less damage from Air or Wind-based attacks.
[Hurricane Wave] Kazemon generates long, thin tornadoes from her fingertips, dealing damage to a single opponent.
[Hurried Hurricane] Kazemon quickly spins on the spot, arms above her head, generating a huge tornado around her body capable of damaging any enemies within melee range. Requires one turn to recharge.
[Tempest Twist] Kazemon whirls her arms around, generating enough force to stagger an opponent and stun them for a turn at a distance, with wind. One turn recharge after effect ends.
Eighth Partner: Grumblemon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Look! Down Underground!] Grumblemon is an Earth Elemental, and can tunnel through the dirt as quickly as most quadrupedal Digimon can run just by banging his Grotte Hammer against the ground!
Personality: Grumblemon likes, uh...grumbling. He's rarely content with anything, including the other members of the Sengoku Corps. It's not that he doesn't like them. He just shows his affection in non-traditional ways. Like verbal abuse and beating people with an enormous hammer. Whatever works, really.
He doesn't seem to think much of Tadashi...in fact he's said as much. He's only working with him because so many of the other Legendary Warriors are. Much like the others, he has a desire to see Susanoomon reborn, and knows they'll have to work together for that. So for the time being, he'll wait. All he can do is hope that a more talented General comes along soon.
Appearance:
Type: Ogre
Family: Nature Spirits
Attribute: Virus
Abilities:
[Passive: Dense] Grumblemon's pretty darn sturdy. Physical attacks are reduced in effectiveness by 15% against him.
[Seismic Sledge] Grumblemon smashes his Grotte Hammer into an opponent with immense force.
[Snake Eye Break] Grumblemon whacks an opponent with his Grotte Hammer, coating them in a layer of stone just thick enough to immobilize them for one round. Requires one turn to recharge after the effect ends.
[Terra Twister] Grumblemon spins around at high speed with his Grotte Hammer outstretched, generating a funnel of rapidly-moving dirt. All opponents within melee range are damaged. Requires one turn to recharge.
Ninth Partner: Lobomon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Master Duelist!] Lobo has spent his entire life learning to fight with his swords, making him one of the best swordfighters you'll ever run into.
Personality: Lobomon is the original 'lone wolf'. Much like Duskmon, he prefers to spend his personal time alone practicing his sword skills. Despite their similarities, however, Lobomon and Duskmon do not get along well. Apparently this was not always the case, however. Apparently they used to be friends when Duskmon was someone called 'Loweemon', however Lobomon won't speak of it and Duskmon doesn't remember. Whatever happened, it created a rift between the two of them.
However, Lobomon is a consumate professional and true warrior, following his commander's instructions without even the slightest hesitation. The only exception to that would be if he were asked to fight an unarmed or defenseless opponent. He follows his own warrior's code. One that causes him to prefer single combat, or combat with a force equal in size to his own. Naturally, he prefers not to kill if he can help it.
Appearance:
Type: Warrior
Family: Virus Busters
Attribute: Vaccine
Abilities:
[Passive: Garuru Mail] Lobomon's armor is forged from Garurumon's fur, and is incredibly resistant to harm. Lobomon is afforded a 15% resistance to physical attacks.
[Lobo Kendo] Lobomon slashes at an opponent with his Licht Schwert swords.
[Zwei Sieger] Lobomon connects his two Licht Schwert swords together and spins them to provide a defensive barrier to block incoming attacks for one turn. Requires one turn to recharge.
[Howling Laser] Lobomon fires a powerful laser beam from the weapon on his left wrist.
Tenth Partner: Ranamon
Gender: Female
Alignment: Unresolved
Skills/Talents:
[Swimmer!] Ranamon is unmatched when it comes to swimming. Speed, maneuverability and stealth are all on her side in the water.
Personality: Ranamon is a princess, essentially. She thinks she's one, anyway. She has a very high opinion of herself, and takes a while to warm up to new people. But ultimately she's very kind and generous towards her friends. That doesn't stop the occasional temper tantrum, however. She is, after all, the most child-like other than Kumamon.
She often feigns insult at some imagined offense Tadashi or one of the others has brought against her. And as one might expect of royalty, she has a large 'kingdom'. At least in her head. All the oceans of the Digital World! Why settle for anything less?
Appearance:
Type: Fairy
Family: Deep Savers
Attribute: Vaccine
Abilities:
[Passive: Surf's Up!] Ranamon is a Water Elemental, and therefore resists 15% of all Fire and Water damage.
[Draining Rain] Creates a rainstorm which damages an enemy over the course of two turns, whilst simultaneously restoring Ranamon's own health. Requires two turns to recharge after the rainstorm ends.
[Whipping Waves] Ranamon generates streams of water, manipulating them to whip at a target to deal slashing damage.
[Hydro Jet] Ranamon blasts a high-pressure water stream from her hands to damage her opponent.
Name: Maildramon
Partners involved: Beetlemon, Mercurymon
Appearance:
Type: Cyborg
Attribute: Vaccine
Family: Metal Empire
Abilities:
[Passive: Knightasaurus in Shining Armor...Rex] Maildramon is covered in light armor, reducing the effectiveness of physical attacks against him by 25%.
[Passive: Silent Knight, Holy Knight!] Maildramon emits a holy aura of light at all times, reducing the effectiveness of Dark-based attacks by 30%.
[Iron Press] Maildramon leaps up and crashes down on his opponent, using his significant weight as a weapon.
[ Iron Charge] Maildramon accelerates to full speed and rams his opponent head-on.
[Lightning Spear] Maildramon fires a bolt of lightning from his horn, dealing immediate damage to a single target.
[Wing Gattling] Maildramon fires razor-sharp metal feathers at an opponent from his wings, regenerating said feathers as quickly as they're lost. The feathers scatter over a roughly-thirty foot area and explode. Requires one turn to recharge after use.
Name: ShadowRinkmon
Partners involved: Ranamon, Duskmon
Appearance:
Type: Cyborg
Attribute: Virus
Family: Nightmare Soldiers
Abilities:
[Passive: Edgelord] ShadowRinkmon is like...ninety percent sharp blades. Anyone attacking him physically takes a small amount of damage in return.
[Spinning Cutter] ShadowRinkmon accelerates to high speeds, rapidly moving around the battlefield like a spinning top of death, slicing at his opponents with the blades on his arms.
[Dark Afterimage] ShadowRinkmon dashes around the battlefield with such speed that he leaves three illusionary duplicates of himself scattered around the area. These afterimages can move independently. Lasts for two turns. Requires one turn to recharge after effect ends.
[Quad Speed Stream] ShadowRinkmon rushes past an opponent with such speed that he's able to deliver a number of minor blows in the blink of an eye. Stuns opponent for one post. Requires one turn to recharge after effect ends.
[Nightwave Slicer] ShadowRinkmon spins rapidly on the spot, throwing out purple pulses of energy in every direction, dealing damage over a thirty foot radius. Requires one turn to recharge.
Name: DarkTrailmon
Partners involved: Mercurymon, Duskmon
Appearance:
Type: Machine
Attribute: Data
Family: Metal Empire
Abilities:
[Passive: Cool Running] DarkTrailmon is able to lay temporary rails anywhere, as long as there's solid ground beneath them. They form around forty feet infront of him, and disappear once they're forty feet behind him.
[Emergency Break Spark] DarkTrailmon emits sparks from his wheels, dealing wide-area damage over a fifty foot area. One turn recharge.
[Dark Gaze] DarkTrailmon's 'eyes' each fire purple energy blasts, each of which can hit a different target within forty feet (alternatively, they can converge on the same target). One turn recharge.
[Trail Blazer] DarkTrailmon uses his ability to generate rails to create a piece of metal railing, before superheating it and propelling it at a target. The rail disappears at the end of the turn.
Name: Gorillamon
Partners involved: Kumamon, Beetlemon
Appearance:
Type: Beast Man
Attribute: Data
Family: Nature Spirits
Abilities:
[Passive: Giant Laser Cyborg Gorilla] Gorillamon's cybernetically enhanced body is super-resilient! He has a 20% resistance to Physical Damage.
[Passive: Rage On!] Gorillamon is a complete lunatic. The more damage he takes, the stronger his attacks become (up to a maximum of a 50% increase whilst on his last legs). Naturally, if he's sufficiently damaged in an area key to a specific attack, this boost isn't going to do anything.
[Energy Cannon] Gorillamon fires a single shot of superheated energy from his cannon arm towards a target.
[Power Attack] Gorillamon fills his cannon with energy, before swinging it at an opponent to deliver an energised 'punch'.
[Full Scale Obliteration] Gorillamon bombards an area, up to a radius of fifty feet, with the central point being up to seventy feet away from him. Requires two turns to recharge after use.
[Go Ape!] Gorillamon leaps towards his opponent, and begins to savagely beat them with his powerful arms.
Name: Harpymon
Partners involved: Flamemon, Kazemon
Appearance:
Type: Mythical Animal
Attribute: Data
Family: Wind Guardians
Abilities:
[Passive: Harpy's Grace] When Harpymon uses one of its Wind-based attacks, its movement speed increases by 25% for two turns. Two turn cooldown.
[Wind Seeker] Harpymon flaps its wings, generating crescent-shaped 'pulses' of wind, sharp enough to slice through metal. These pulses can hit a single target at range.
[Hurricane Stream] Harpymon flaps its wings, generating crescent-shaped 'pulses' of wind, sharp enough to slice through metal. These pulses can hit multiple targets within a fifty feet. One turn recharge.
[Silent Symphony] Harpymon's mouth opens, although no sound emerges, seemingly. A subsonic note of some kind freezes an opponent in place for two turns. Two turn recharge after effect ends.
[Hurricane Nail] Harpymon rakes an opponent with its talons, dealing direct damage.
Name: Gigasmon
Partners involved: Grumblemon, Kumamon
Appearance:
Type: Mineral
Attribute: Virus
Family: Nature Spirits
Abilities:
[Passive: Super-Duper Dense] Gigasmon's pretty darn sturdy. Physical attacks are reduced in effectiveness by 25% against him.
[Passive: Gah!] Gigasmon has evolved Grumblemon's ability to dig very quickly, instead able to meld into the dirt itself and travel four times faster than if he were running.
[Quagmire Twister] Gigasmon spins at high speed, releasing dense spheres of mud at any opponents around him. Requires one turn to recharge after use.
[Tectonic Slam] Gigasmon pounds the ground with his fists, stunning nearby enemies for one turn. Requires two turns to recharge after the effect ends.
[Breaking Ground] Gigasmon pummels an opponent with his fists. Yup.
Name: JagerLoweemon
Partners involved: Duskmon, Lobomon
Appearance:
Type: Cyborg
Attribute: Virus
Family: Nature Spirits
Abilities:
[Passive: Jager Plating] A combination of Light and Dark Digimon, JagerLoweemon possesses an innate resistance to attacks from both of those types, granting him a 15% damage resistance to each.
[Passive: Unstoppable Hunter] JagerLoweemon can track opponents over incredible distances, even invisible ones (although he can't see said invisible opponents).
[Passive: Silent Stalker] JagerLoweemon can become invisible. When he does so, his footfalls no longer make any noise, nor does he leave footprints.
[Ebony Blast] JagerLoweemon releases a blast of Dark Energy from his mouth.
[Dark Master] JagerLoweemon enshrouds himself with Dark Energy and slams into his opponent.
[Blaze Black] JagerLoweemon fires a blast of Dark Energy from his mouth, one from each shoulder cannon and one from his tail, either hitting one target multiple times or multiple targets once. Requires one turn to recharge after use.
Name: Deckerdramon
Partners involved: Mercurymon, Beetlemon, Grumblemon
Appearance:
Type: Cyborg
Attribute: Data
Family: Metal Empire
Abilities:
[Passive: Float Mode] Deckerdramon's legs fold into his body, and the launchers on his back fold outwards to become buoyancy aids, allowing him to swim vast distances, and even carry passengers.
[Passive: Guardian's Aegis] Deckerdramon's body is very large and very sturdy, able to negate 30% of the damage from physical attacks with ease.
[Crocodile Cannons] Deckerdramon zooms in on a target and fires a number of missiles from the launchers on his back.
[Full Barrage] Deckerdramon blasts an area, whether in the sky, or on the ground, and rains down destruction on an area with a radius of up to eighty feet. The center can be no more than one hundred feet from Deckerdramon's location. Requires a turn to recharge after use.
[Smokey Fang] Deckerdramon enshrouds an area with a radius of up to fifty feet in smoke using the launchers on his back. This make it near impossible for anyone to see in or out of that area. Smoke lingers for two turns. Requires two turns to recharge after effect ends.
[Cyclone Crusher] Deckerdramon swings his Heavy Tailhook around to crush his opponent.
Name: IceLeomon
Partners involved: Kumamon, Duskmon, Arbormon
Appearance:
Type: Beast Man
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: Frozen King] IceLeomon is a king, and like all kings he has subjects. If one of his allies is directly threatened, his attack power increases by 30% for two turns. Three turn cooldown.
[Passive: Undeterred] IceLeomon is a king with a purpose! He can't be swayed from his original intent by mind control effects, and is also immune to Sleep status conditions.
[Fist of the Frozen King] IceLeomon fires a chilly blue energy construct in the shape of a lion's head from his fist, to deal direct damage to a single target.
[Blizzard Breath] By focusing his energy and exhaling, IceLeomon is able to freeze an opponent solid at a distance of up to forty feet. Effect lasts for one turn, and requires one turn to recharge after the effect ends.
[Reikikou Hazan] IceLeomon's claws become sheathed in freezing blue energy. He charges in and slashes an opponent with them.
[Reikikou Ripper] IceLeomon's claws become sheathed in freezing blue energy. He charges in and slashes an opponent with them, dealing immediate damage, and periodic damage for two turns after the initial attack. Requires one turn to recharge aftr the effect ends.
[King's Cleaver] IceLeomon's charges his sword with freezing blue energy, and slashes an opponent, dealing enormous damage as he focuses all his strength into a single blow. One turn recharge.
Name: Crowmon
Partners involved: Duskmon, Kazemon, Beetlemon
Appearance:
Type: Bewitching Bird
Attribute: Vaccine
Family: Wind Guardians
Abilities:
[Passive: Thunderstruck!] Crowmon's electricity-manipulating nature grants him a 30% resistance to Electrical Attacks. If hit by an Electrical Attack or exposed to a source of electricity, Crowmon can use the excess energy to boost the power of his next attack (once per scene) by 15%.
[Passive: Eagle-Eyes!] What? Crows are kind-of like eagles. Crowmon can see through most conventional forms of invisibility with this special ability, however his eyes emit red rays of light when he's using this power, making it pretty damned obvious.
[Savage Emperor] Crowmon focuses energy in the devices on its wings, and in its foreleg, before firing an exceptionally powerful beam of energy into a single opponent.
[Black Feather] Crowmon creates an area of complete blackness, with a maximum radius of sixty feet. Although Crowmon himself can see quite well in this darkness, nobody else can. This effect lasts for two turns, and requires two turns to recharge after the effect ends.
[Crimson Orb] Crowmon launches a fireball from each of its three legs, dealing damage over a twenty foot radius from the point of impact. One turn recharge required.
[Crimson Claw] Crowmon rakes its opponent with burning talons.
[Dokkosho] The Dokkosho on Crowmon's wings light up, and fire twin beams of superheated sunlight, dealing fire damage to a single opponent.
Name: Shawjamon
Partners involved: Ranamon, Duskmon, Lobomon
Appearance:
Type: Demon Man
Attribute: Virus
Family: Deep Savers
Abilities:
[Passive: Invisibility] Shawjamon can focus his energies inwards and become invisible for an extended period. However, he can't use any of his special attacks whilst invisible, forcing him to make basic strikes instead.
[Passive: Demon Inside] Shawjamon's beads contain a powerful force of darkness. As Shawjamon takes more and more damage, his strength and speed increase, capping at 150% of standard.
[Kouyoujou: Kamon no Jin] By spinning his staff weapon around his head, Shawjamon is able to create a water-spot from nowhere, immobilizing an enemy for two turns. Requires two turns to recharge after use.
[Kouyoujou: Taki no Jin] Shawjamon strikes the ground with his Kouyoujou staff, creating a small portal that blasts an enemy from underneath with a high-pressure water jet, dealing immediate damage. This portal can be summoned up to fifty feet from Shawjamon.
[Crescent Moon Slash] Shawjamon cuts through the air with his Kouyoujou, sending a crescent-shaped, damaging energy pulse towards a target.
[Kouyoujou: Full Burst] Filling the barrels with high-pressured water jets, Shawjamon is able to launch the bullets stored in the Kouyoujou towards an opponent. It takes one turn for new bullets to appear.
[Kouyoujou: Hydro Defender] Shawjamon spins his staff infront of himself, whilst at the same time covering it in a sheath of strange water, enabling him to block attacks for one turn. One turn recharge after effect ends.
Name: Kimeramon
Partners involved: Flamemon, Lobomon, Kazemon
Appearance:
Type: Composition
Attribute: Virus
Family: Nightmare Soldiers
Abilities:
[Passive: Regenerative DNA] Kimeramon was 'grown' from a series of DNA samples, and can use the same techniques that were used to create him in order to rapidly accelerate his own regeneration. Although this forces him to remain immobile, he can fully restore himself within the equivalent of three combat rounds. Recieving damage stops any ongoing regeneration.
[Passive: Built to Survive!] Kimeramon is made up of a whole bunch of super-tough Digimon with protagonist-level powers. As a result, he takes 20% less damage from Energy-based attacks, 20% less damage from Physical attacks and is immune to Mind Control effects.
[Heat Viper] Kimeramon releases a powerful blast of grey/green energy from his mouth, hitting anything within a forty-foot radius of his target zone. Requires one turn to recharge after use.
[Heat Viper] Kimeramon releases a powerful blast of grey/green energy from his mouth, hitting a single target due to a more focused attack.
[Scissor Claw] Kimeramon attempts to crush his opponent with a four-armed 'chop'.
[Poison Wing] Kimeramon emits thin beams of heat energy from all four of his arms, capable of hitting multiple targets at the same time.
[Touch of Darkness] Kimeramon places the tip of one of the fingers of his upper arms on an opponent, attempting to paralyze them for one turn. It requires one turn after use to 'recharge'.
Name: MegaSeadramon
Partners involved: Ranamon, Beetlemon, Duskmon
Appearance:
Type: Aquatic
Attribute: Data
Family: Deep Savers
Abilities:
[Passive: Psycho...kinetic] Lacking arms, MegaSeadramon naturally needs a way to move things around, and so developed a form of telekinesis. It's fairly obvious to any observer, a beam of black energy connecting his horn to whatever he's trying to move. He can't lift anything that weighs more than a ton, give-or-take.
[Passive: One With the Water] MegaSeadramon can become invisible in the water, although he can't use his telekinetic powers or special attacks whilst doing so.
[Passive: Levitation] Yeah, he can fly for some reason. Heck if I know.
[Thunder Javelin] Launches a blast of electrical energy from the horn atop his head.
[Ice Blaster] Releases a storm of razor-sharp ice blades from his mouth, striking multiple enemies within a forty-five degree angle in front of him. Requires one turn to recharge after use.
[Reflector Scale] MegaSeadramon's scale briefly transmutate into Digizoid of some sort, making him impervious to attacks for one turn. Requires one turn to recharge after use.
[Thunder Blade] Electrifies MegaSeadramon's horn. He can then skewer an opponent with his horn, dealing moderate damage and stunning an opponent for one turn. Requires one turn to recharge after the effect ends.
Name: Sakkakumon
Partners involved: Mercurymon, Arbormon, Grumblemon
Appearance:
Type: Mutant
Attribute: Data
Family: Metal Empire
Abilities:
[Non-Combat Passive: WHAT IS HAPPENING?!] Sakkakumon can emit a laser from his mouth, teleporting a number of individuals inside the orb bearing the Crest of Light, allowing Sakkakumon to serve as a horrifying vehicle.
[Passive: Spirit of Metal] Sakkakumon is a Metal Elemental, naturally making him highly resistant to damage. He has a 30% resistance to physical damage, and a 25% resistance to energy damage, making him one of the most resistant Digimon Tadashi has available!
[Rumble Blend #1] Sakkakumon can 'permanantly' store an attack that's used against him, storing it in one of his long-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 75%. The duplicated attack can only be 'ejected' between threads. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #2] Sakkakumon can 'permanantly' store an attack that's used against him, storing it in one of his long-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 75% The duplicated attack can only be 'ejected' between threads. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #3] Sakkakumon can 'permanantly' store an attack that's used against him, storing it in one of his long-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 75%. The duplicated attack can only be 'ejected' between threads. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #4] Sakkakumon can temporarily store an attack that's used against him, storing it in one of his short-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 50%. Rumble Blend #4's duplicated attack can only be stored for one thread. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #5] Sakkakumon can temporarily store an attack that's used against him, storing it in one of his short-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 50%. Rumble Blend #4's duplicated attack can only be stored for one thread. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #6] Sakkakumon can temporarily store an attack that's used against him, storing it in one of his short-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 50%. Rumble Blend #4's duplicated attack can only be stored for one thread. All 'Rumble Blend' moves share a two post cooldown after one is used.
Name: EmperorGreymon
Partners involved: Flamemon, Beetlemon, Duskmon, Arbormon
Appearance:
Type: Dragon Warrior
Attribute: Vaccine
Family: Wind Guardians
Abilities:
[Passive: The Dragon's Aegis] EmperorGreymon is a Fire Elemental, and therefore takes 45% less damage from Fire-based attacks. In turn, his armor grants him a 30% resistance to Physical damage.
[Passive: Hot. Do Not Touch.] As a Fire Elemental, EmperorGreymon's armor is scalding hot at all times. Anyone who connects with a physical attack is immediately struck by a moderate amount of heat-based damage in return.
[Dragonfire Crossbow] EmperorGreymon splits his sword in half and fires a powerful bolt of fire from the center, dealing damage to a target up to eighty feet away.
[Pyro Dragons] EmperorGreymon releases eight fiery dragons from his body, and transforms into the ninth dragon himself, delivering a series of powerful blows to the enemy in this form. Two turn recharge.
[Dragon Soul Sword] EmperorGreymon ignites the blade of his sword, and delivers a powerful slash.
[Dragon Crusher] EmperorGreymon absorbs his sword into his armour, taking its power into his body, before driving the spiked edge of his gauntlet into the enemy, dealing extra damage against Dragon-type Digimon. After the attack, his sword reappears. One turn recharge.
[Corona Blaster] EmperorGreymon fires a barrage of incredibly hot energy bullets from his hands.
[Solar Wind Destroyer] EmperorGreymon delivers a mid-level damaging attack, which can be launched up to a hundred and fifty feet away, and deals damage over a hundred foot radius. Two turn recharge.
[Atomic Inferno] EmperorGreymon puts all of his power into a single attack, launching a fireball from either his hands, or sword. One turn recharge, during which EmperorGreymon is completely immobile.
Name: MagnaGarurumon
Partners involved: Lobomon, Mercurymon, Kazemon, Kumamon
Appearance:
Type: Cyborg
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: The Lunar Soldier] MagnaGarurumon's armor is designed specifically to resist energy damage, granting him a 30% resistance to said damage from all sources.
[Passive: Keen Hunter] MagnaGarurumon can track down opponents by scent over a great distance, even those that might be invisible or airborne.
[Magna Rocket] MagnaGarurumon fires a single, high explosive rocket from one of his launchers, dealing damage over a forty foot radius, up to ninety feet away.
[Feral Fire] MagnaGarurumon fires all of the guns on his body at the same time, at a single target, up to a hundred feet away.
[Moonlight Sniper] MagnaGarurumon fires a single, high-powered blast from one of his guns. The shot can penetrate almost any cover, and can hit a target up to a hundred and forty feet away. Requires one turn to recharge after use.
[Starburst Hunter] MagnaGarurumon accelerates to an incredible speed, moving so quickly that he can barely be seen at all. He then proceeds to physically attack a target dozens of times in a single moment. Requires two turns to recharge after use.
[Spirit of the Wolf] MagnaGarurumon releases all of his energy into an enormous blue wolf-like energy construct, which charges at an opponent and deals colossal damage. Three turn recharge. During the first of the three turns needed to recharge, MagnaGarurumon is completely immobile.
Name: Omegamon Zwart
Partners involved: Duskmon, Lobomon, Mercurymon, Beetlemon
Appearance:
Type: Holy Knight
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: Knight's Code] Omegamon Zwart cares deeply about his allies, gaining a 30% attack and speed boost whenever they're in extreme danger.
[Passive: My Life For Yours] If an ally is defeated, Omegamon Zwart can transfer his energy to them, restoring them to full health and reverting him to his component Digimon (who, in turn, cannot Xros again for three combat rounds).
[Supreme Cannon] Omegamon Zwart fires a damaging absolute zero blast from the cannon that is his right hand. Maximum range of a hundred feet.
[Transcendent Sword] Omegamon Zwart slashes at his opponent with the unbreakable sword stored within his left hand.
[Double Shot] Omegamon Zwart fires a blast of fire from his left hand, and a blast of ice from the right. Maximum range of ninety feet.
[Omega Blast] Omegamon Zwart focuses his power into both hands, creating a large 'Omega' symbol in the air, which deals heavy damage across a large area infront of him. It requires two turns before it can be used again. Hits in a ninety degree angle infront of him, for up to sixty feet.
[Sword of Ruin] Omegamon Zwart rends the air with his sword to produce explosions to stun nearby opponents for two turns. Able to produce explosions anywhere within sixty feet.
[Double Torrent] Omegamon Zwart fires successive blasts of ice and fire from his hands, dealing high damage, potentially across a large area. It requires one turn to recharge. Maximum range of eighty feet.
[Brave Shield] Omegamon Zwart enlarges the shield-like construct on the top of his left arm, in an effort to shield himself for the remainder of this round. Requires one turn to recharge after use.
Name: MegaGargomon
Partners involved: Kumamon, Arbormon, Kazemon, Beetlemon
Appearance:
Type: Machine
Attribute: Vaccine
Family: Wind Guardians
Abilities:
[Passive: Iron Giant] MegaGargomon's titanic size grants him enormous physical strength and an innate resistance (of 40%) to physical damage.
[Passive: Lucky Rabbit's Nuke] MegaGargomon is like the Energizer Bunny. He can operate at full-power regardless of how damaged he is, right until the last second when he collapses.
[Power Pummel] MegaGargomon energizes his fist, and delivers a powerful physical blow to his target.
[Mega Twister] MegaGargomon spins rapidly on the spot, creating a wind vortex around himself to block incoming attacks for one turn. One turn recharge after effect ends.
[Mega Barrage] MegaGargomon unleashes a staggering number of missiles, bullets, and lasers from himself, all targeted on a single opponent.
[Gargo Missiles] MegaGargomon fires the two enormous missiles built into its shoulders, devestating a seventy foot area, up to ninety feet away. Requires three turns to recharge.
[Bunny Blaster] MegaGargomon covers a seventy foot area in heavy laser fire. Advanced targetting software means that it can pick out single targets to hit, or avoid hitting, in that area. One turn recharge.
Name:
Partners involved: Four partners max
Appearance: 2 paragraphs minimum, each paragraph containing at least 5 sentences or more.
Type:
Attribute:
Family:
Abilities:
[Nine abilities]
Name: Susanoomon
Partners involved: Flamemon, Mercurymon, Duskmon, Arbormon, Lobomon, Beetlemon, Kumamon, Kazemon, Grumblemon, Ranamon (Flavour Purposes)
Appearance:
Type: God Man
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: Legendary Warrior] As a gestalt being comprised of the Ten Legendary Warriors, Susanoomon possesses a moderate (30%) resistance to attacks comprising of one of his component parts' Elemental types (Fire, Metal, Darkness, Plant, Ice, Water, Light, Electricity, Earth and Wind).
[Passive: To the Tenth Power] Susanoomon can double the power of any one of his attacks, adding an additional two turns to any cooldown it might have.
[Passive: Reset] Susanoomon can repair the world around him through physical contact. Within minutes, he can repair huge craters in the ground, cause grass and trees to grow at an incredible rate, etcetera.
[Legendary Gleam] A beam of damaging energy is sent forth from Susanoomon, striking a target and dealing damage. However, the beam can shift between the Elemental Types of Susanoomon's component Digimon (Fire, Metal, Darkness, Wood, Ice, Water, Light, Electricity, Earth and Wind). It requires one turn to recharge after use, however changing types is a free action.
[Heaven's Thunder] Susanoomon sends a bolt of violet lightning from each hand, striking a single target for enormous damage.
[Celestial Thunderstorm] Susanoomon sends a bolt of violet lightning from each hand into the sky. On the next turn, countless thunderbolts will rain down over a hundred foot radius. Susanoomon has excellent control over this energy, enabling him to avoid hitting chosen individuals within the storm. It lasts two turns, and takes two turns to recharge after the effect ends.
[Celestial Blade] Susanoomon summons a sword made entirely of violet light, which crackles and buzzes with energy, enabling him to engage in melee combat with an opponent.
[Emperor's Blaze] Susanoomon launches an enormous fireball from his right hand, dealing high damage over a thirty foot radius from the impact point.
[Magna Blaster] Susanoomon launches a sphere of blue energy from his left hand, freezing an opponent solid for one turn. one turn recharge after effect ends.
[Final Sanction] Susanoomon releases all of his power into a single lightning bolt, focused in on a single target. Requires five turns to recharge due to sheer energy expenditure.
FaceClaim: CORPSE PARTY • satoshi mochida • Tadashi Tenkuji
Item One Cellphone
Name: Tadashi Tenkuji
Age: 16
Gender: Male
Height: 5'01
Weight: 100 lbs
Alignment: Unresolved
Birth Date: 19/07
Birth Place: Shibuya, Japan
Skills/Talents:
[Musical!] Tadashi is a capable musician, able to handle both an electric guitar, and a bass guitar. Beyond that, he also has quite the singing voice, with a very wide range.
[Dancing!] Tadashi is also an exceptional dancer, trained in ballet, ballroom, and modern dance.
Personality: Tadashi is usually a pretty calm, quiet guy. There's nothing truly exceptional about him, nor does he partake in any ridiculous hobbies. Whilst he isn't the most popular boy in school, his friendly demeanor means that the majority of people in his classes get along well with him. He gets along well with his parents, and even with his younger brother and sister. Overall, the way that most people would describe Tadashi is 'Who, him? Yeah. He's alright. More or less'.
His true passion lies in singing, dancing, and music (although particularly in dancing). If he isn't at home, he can usually be found in a dance studio somewhere, or wandering around singing quietly to himself with a smile on his face. It doesn't take much to keep him happy, just some occasional alone time. He usually has a smile and a kind word for people, but won't roll over for people. He has a fair amount of confidence to back up his resolve.
Appearance:
Tadashi, counter to the rest of his family, is caucasian. He's reasonably short, at just over five feet in height. He maintains a lithe figure due to his dancing. This, combined with his short stature, can often make him appear a little younger than he actually is. He keeps his dark brown hair fairly short, although it's rarely tidy. Alert brown eyes often flicker around whatever room he's in, as he takes in every detail.
He generally wears a blue vest or tank top, underneath a white button shirt. His student ID is usually affixed to the right side of his chest. Black dress pants and black Converse All-Stars finish out his usual wardrobe. Outside, he'll wear a simple black jacket, although not unless the temperature is so low that the roads are freezing, and death is raining from the skies, generally. He's rarely seen without his plain black satchel bag.
Personal History:
Tadashi Tenkuji was born to a Danish couple who were in the middle of moving to Tokyo. Not being able to cope with an unexpected child, the pair put him up for adoption as soon as he was born. He was adopted almost immediately by Hinako and Nagi Tenkuji, and quickly found himself with an older sister, and two brothers his own age (Kasumi, Ryuusei, and Takeshi respectively). His childhood was unremarkable for the most part, spent learning to play various musical instruments and dance as a way to express himself. His feelings towards his adoptive family have never been anything but warm, despite occasional disagreements, and he's never considered himself to be an outsider (nor did his parents ever try to hide that he was adopted).
His desire to sing didn't come along until he was eleven or twelve, when a minor speech impediment from his childhood began to get worse. Speech therapy was first on the list, of course, however Tadashi finds that he doesn't stammer at all when he's singing (and besides which, it's another way to express himself. Loudly.). As he got older, he decided to learn more about his origins, picking up a little of the Danish language as he went. Eventually he found and arranged to meet his birth parents, travelling out there with his sister to meet them. To his surprise and eternal gratitude, the meeting went well, and they stay in touch to this day as friends, of a sort.Backpack Contents:
Item Two Tablet
Item Three Emergency Snacks!
Item Four Collapsible Megaphone
Item Five Two Bottles of Water (Refilled Daily)
Xros Loader:
Add-ons:
- D-Arc (Digi-Modify System)
Digi-Modify Cards
Steel Drill
Cross Barbee
Kilobyte Blizzard
Agunimon
Grotto Hammer
Growlmon
Mytoismon
KendoGarurumon
ShineGreymon Burst Mode
Ryudamon
Hackmon
Commander's Rifle
Seadramon
Ogremon
Sparrowmon
Cyberdramon
Gigabyte Sanctuary
Hyperparticle
XROS Digimon
Core Digimon: Flamemon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Fighter!] Flamemon is a skilled hand-to-hand fighter, relying on his speed, agility and ability to make ridiculous leaps to win fights, rather than raw strength.
[Tour Guide!] Flamemon has spent a lot of time wandering the Digital World, meeting all kinds of people and Digimon, and thus has a great deal of knowledge to share with his allies.
Personality: In his Rookie stage, Flamemon has the attitude of a human adolescent. The fire inside his body has him constantly ready for action, and always full of energy. He loves nothing more than to fight against a worthy opponent, except perhaps beating said opponent. In battle, he follows his General's orders as though they were second instinct to him. Outside of battle, however, he will question any decision he disagreed with in previous battles, or just in general. His fiery temper can sometimes lead to these arguments getting out of control.
As BurningGreymon, Flamemon has even less control over his desire to battle. He seems much less inclined to accept a surrender as well. Whilst this can cause friction with his teammates from time to time, nobody can deny his power, something he is very proud of. In any form, however, he would gladly put his life on the line to save any of his teammates, or his General.
Basic Evolution [Rookie]: Flamemon
Appearance:
Type: Demon Man
Family: Nature Spirits
Attribute: Vaccine
Abilities:
[Passive: I'm a Firestarter!] Flamemon is pretty awesome, yo. So awesome that he can resist 15% of the damage from any Fire-based attacks thrown at him.
[Baby Salamander] Flamemon releases a small jet of fire from his mouth, dealing damage to a single enemy at range.
[Pyro Crash] Flamemon shrouds himself in an aura of fire, and rushes at his opponent, tackling them for direct damage.
[Firewall] Flamemon throws up a wall of flames infront of him to intercept attacks. It lasts for only a single turn before it fades entirely, leaving no trace of the fire. The wall is approximately eight feet across, and six feet tall. It requires one turn to recharge after use.
Super Evolution [Ultimate]: BurningGreymon
Appearance:
Type: Dark Dragon
Family: Nature Spirits
Attribute: Vaccine
Abilities:
[Passive: I'm a Firestarter!] BurningGreymon is basically a grown-up Flamemon, and so likewise has his natural resistance to Fire-based attacks, however he can resist 30% of the damage from said attacks.
[Passive: Rage On!] BurningGreymon is a complete lunatic. The more damage he takes, the stronger his attacks become (up to a maximum of a 50% increase whilst on his last legs). Naturally, if he's sufficiently damaged in an area key to a specific attack, this boost isn't going to do anything.
[Pyro Barrage] BurningGreymon opens fire with his arm-mounted 'Rudriya Darpana' weapons, hitting an opponent with a barrage of rapid-fire lasers.
[Wildfire Tsunami] BurningGreymon gathers all of his internal heat and releases it in a forty-five degree wave from his body, dealing high damage over a large area. One turn required to recharge after use.
[Corona Ray] BurningGreymon fires heat rays from the palms of his hands, dealing immediate minor damage, as well as continuous minor damage for two turns afterwards. Requires two turns to recharge after effect ends.
[Volcano Crash] BurningGreymon shrouds himself in an aura of fire and ruses at his opponent, slamming into them for direct damage.
[Sunfire Striker] BurningGreymon creates a sword made entirely of solidified fire to attack his opponent directly.
Second Partner: Mercurymon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Eye for Details!] Very little escapes Mercurymon's notice, due to his obssession with aesthetics. Bizarrely, his love of all things shiny and pretty makes him an excellent anti-stealth unit.
Personality: Mercurymon, as one might expect, is quite vain. He can often be found admiring his own reflection, or polishing his metallic form. His vanity extends beyond that, to a collection of shiny objects he's amassing, most of which are kept in some kind of pocket dimension inside his forearm mirrors. Should his appearance become tarnished, he'll usually stop what he's doing to get revenge on whoever is responsible. Once they're down, Mercurymon will spend a great deal of time trying to get himself back in the 'proper' condition.
Unfortunately, his obssession with appearance also extends to his teammates. He can often be heard suggesting a stylistic change to one of them, or offering to lend his prized wax to them. Fortunately, he usually deems his General to be 'acceptable', and thus will generally follow his orders. He tends to disagree with Duskmon the most, given the latter's lack of interest regarding his own appearance, or that of anyone else. Fortunately, Mercurymon has found a kindred spirit (or so it seems) in Kazemon.
Appearance:
Type: Mutant
Family: Metal Empire
Attribute: Data
Abilities:
[Passive: 'I'm Durable, Not Dense, Thank You!'] Mercurymon is made of a special metal, and is afforded a 15% damage reduction when it comes to physical attacks.
[Mercurial Shield] Mercurymon projects a shield either around himself, or an ally within fifty feet, to block an incoming attack. Lasts for one turn, one turn recharge after effect ends.
[Shimmering Burst] Mercurymon projects a silver beam of energy from his forearm shields, dealing light damage, and blinding an opponent for a single turn.
[Dark Reflection] Mercurymon takes only one quarter of the damage of the attack that's directed against him (from anything up to Champion) reflecting the rest of the damage back to the attacker.
Third Partner Duskmon
Gender: Male
Alignment: Neutral
Skills/Talents:
[Master Duelist!] Duskmon has spent his entire life learning to fight with his swords, making him one of the best swordfighters you'll ever run into.
Personality: Duskmon enjoys his solitude. That's the first thing most people notice about him, that he enjoys spending time by himself. He rarely socializes, living only for battle, in hopes that he might one day redeem himself for some unspoken failure, or atrocity. Unfortunately, most of his teammates don't seem to understand his desires to be alone. This often results in any number of arguments, and even outright fights.
Fortunately, Duskmon's General seems to respect his privacy. This may be one of the big contributing factors to why Duskmon continues to hang around, rather than just leaving. In battle, he's usually the first one in, and the last one out. Despite all appearances, Duskmon is very protective of Kumamon, although refuses to comment on such things. He tends to get on poorly with Mercurymon, believing him to be nothing more than an ego-maniac.
Appearance:
Type: Demon Man
Family: Nightmare Soldiers
Attribute: Virus
Abilities:
[Passive: Devoted Bodyguard] When Tadashi himself is in danger of being directly harmed, Duskmon gains a 25% Speed Boost and a 15% Attack Power Boost.
[Deadly Gaze] Duskmon fires a powerful laser from any of the seven eyes on its body, dealing damage at range to a single opponent.
[Lunar Plasma] Duskmon energizes his blades, and slashes at his opponent to deal enhanced direct damage.
[Shadow Step] Duskmon disappears from sight, teleporting across the battlefield in the blink of an eye!
Fourth Partner: Arbormon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Assessment!] Arbormon has the uncanny ability to instantly size up an opponent, and work out what their strengths and weakness are likely to be.
Personality: Fighting is still relatively new to Arbormon. Originally, he was a construction worker, working on various buildings that might need putting together, or simple repairs. He very much enjoyed his job, and will still often build things to amuse himself. Anything from Lego Bricks to model planes, to dollhouses. Unfortunately, he and his fellow construction workers were attacked one day, and the others were vaporized by the attacking Sunflowmon, leading Arbormon to harbor an intense dislike towards most plant Digimon.
He tends to get along well with most of the team, and often tries to keep the peace between everyone. In order to achieve this, he tries to take an interest in everyone's hobbies. He'll find shiny things for Mercurymon, or build practice dummies for Dukmon. He rarely, if ever complains or asks for anything for himself. A Digimon of simple desires, all he really wants is to prevent 'evil' Digimon from terrorizing communities, as happened with him, and to play with his models.
Appearance:
Type: Cyborg
Family: Nature Spirits
Attribute: Data
Abilities:
[Passive: Engineer] Spending years as a construction worker and architect has given Arbormon an uncanny insight into the weaknesses of other Digimon. Armored Digimon take 15% more damage from his attacks, as he picks out the weakpoints in their frames.
[Roundhouse Punt] Arbormon spins, his leg extending on a long cable in order to kick a distant enemy.
[Gattling Punch] Using the retractable cables in his arms, Arbormon delivers a flurry of blows at range.
[Blockade Seed] Arbormon fires a seed from his mouth, which forms a temporary wall of some strange wood, blocking incoming attacks for one turn. Requires two turns to recharge after effect ends.
Fifth Partner: Kumamon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Ninja!] Due to his small size, Kumamon is excellent at hiding, and often conducts reconaissance in less-dangerous situations.
Personality: Kumamon is a child. And he often behaves as such. He can usually be found playing with toys, or simply making it snow in a small area. He has very simple desires, although is very protective of the toy cars his General bought for him. Despite Mercurymon's efforts to take more 'shinies'...
Kumamon, despite all that, wants to be a warrior. He wants to help people. Whilst his youth, and small size make that seem almost laughable, his spirit certainly matches up with the rest of the teams'. Perhaps it's the fact that his General supports this, that makes Kumamon so unquestioningly loyal. Kumamon finds it very hard to dislike people, and in turn, most people find it very hard to dislike Kumamon. Unless they hate fun. In which case, who cares?
Appearance:
Type: Beast Man
Family: Deep Savers
Attribute: Vaccine
Abilities:
[Passive: Snow Cone] Given his nature as an Ice Elemental, Kumamon takes 15% less damage from Water or Ice-based attacks.
[Crystal Breeze] Kumamon blows cold wind from his mouth, freezing an opponent solid for one turn. Takes one turn to recharge.
[Blizzard Blaster] Kumamon rapidly fires supercooled snowballs from his snowball launcher.
Sixth Partner: Beetlemon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Fighter!] Beetlemon is an expert hand-to-hand fighter, specializing in over-the-top wrestling moves.
[Engineer!] Beetlemon knows a great deal about machines. How to break them, and how to fix them.
[Flight!] Beetlemon can fly. No, seriously. Antigravity and stuff.
Personality: Breaking stuff, of building stuff. That's all it takes to make Beetlemon happy. He tends to be fairly slow to anger, which is probably a good thing, given his bizarre fighting style. He gets along well with most of the team. He follows his General's orders without question.
Overall, he's one of the easiest-to-deal-with members of the team. If it weren't for his habit of disasembling the television, and forgetting how to put to back together, he might be close to perfect. He can get a little defensive of Kumamon and Kazemon sometimes, but not as much so as Duskmon. He shares a little vanity with Mercurymon, being happiest when his metallic carapace is bright and shiny.
Appearance:
Type: Android
Family: Metal Empire
Attribute: Vaccine
Abilities:
[Passive: Big Bad Beetlemon] Beetlemon's heavily armored shell grants him a 15% resistance to physical attacks.
[Passive: Thunderstruck] Beetlemon's nature as a Thunder Elemental grants him a 15% resistance to Electrical Attacks. If hit by an Electrical Attack or exposed to a source of electricity, Beetlemon can use the excess energy to boost the power of his next attack (once per scene) by 15%.
[Thunder Fist] Filling his hand with electricity, Beetlemon punches his opponent.
[Lightning Blitz] Beetlemon fires a powerful bolt of lightning from his horn.
Seventh Partner: Kazemon
Gender: Female
Alignment: Unresolved
Skills/Talents:
[Expert Flight!] Naturally, Kazemon is flight-capable, and since she spends so much time in the air, is an expert at evasive flying, or aerial pusuit.
Personality: Kazemon often seems confused. Not in the sense that she doesn't know what's happening, but in the sense that she doesn't know what she wants. She wants to spar with Duskmon, and play with Kumamon at the same time. She suspects she hasn't found her true calling in life. Although she'd never admit that, not even to the General she serves.
She tends to be happiest in the air. Unfortunately, this is a rarity in the human world. She can't exactly fly where people can see her, leading her to be far less happy in the human world. Fortunately, tiny cakes and chocolate make up for the lack of flight, it turns out. Whatever keeps her happy.
Appearance:
Type: Fairy
Family: Wind Guardians
Attribute: Vaccine
Abilities:
[Passive: You Spin Me Right Round] Kazemon is a Wind Elemental, and takes 15% less damage from Air or Wind-based attacks.
[Hurricane Wave] Kazemon generates long, thin tornadoes from her fingertips, dealing damage to a single opponent.
[Hurried Hurricane] Kazemon quickly spins on the spot, arms above her head, generating a huge tornado around her body capable of damaging any enemies within melee range. Requires one turn to recharge.
[Tempest Twist] Kazemon whirls her arms around, generating enough force to stagger an opponent and stun them for a turn at a distance, with wind. One turn recharge after effect ends.
Mercenary Digimon
Eighth Partner: Grumblemon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Look! Down Underground!] Grumblemon is an Earth Elemental, and can tunnel through the dirt as quickly as most quadrupedal Digimon can run just by banging his Grotte Hammer against the ground!
Personality: Grumblemon likes, uh...grumbling. He's rarely content with anything, including the other members of the Sengoku Corps. It's not that he doesn't like them. He just shows his affection in non-traditional ways. Like verbal abuse and beating people with an enormous hammer. Whatever works, really.
He doesn't seem to think much of Tadashi...in fact he's said as much. He's only working with him because so many of the other Legendary Warriors are. Much like the others, he has a desire to see Susanoomon reborn, and knows they'll have to work together for that. So for the time being, he'll wait. All he can do is hope that a more talented General comes along soon.
Appearance:
Type: Ogre
Family: Nature Spirits
Attribute: Virus
Abilities:
[Passive: Dense] Grumblemon's pretty darn sturdy. Physical attacks are reduced in effectiveness by 15% against him.
[Seismic Sledge] Grumblemon smashes his Grotte Hammer into an opponent with immense force.
[Snake Eye Break] Grumblemon whacks an opponent with his Grotte Hammer, coating them in a layer of stone just thick enough to immobilize them for one round. Requires one turn to recharge after the effect ends.
[Terra Twister] Grumblemon spins around at high speed with his Grotte Hammer outstretched, generating a funnel of rapidly-moving dirt. All opponents within melee range are damaged. Requires one turn to recharge.
Ninth Partner: Lobomon
Gender: Male
Alignment: Unresolved
Skills/Talents:
[Master Duelist!] Lobo has spent his entire life learning to fight with his swords, making him one of the best swordfighters you'll ever run into.
Personality: Lobomon is the original 'lone wolf'. Much like Duskmon, he prefers to spend his personal time alone practicing his sword skills. Despite their similarities, however, Lobomon and Duskmon do not get along well. Apparently this was not always the case, however. Apparently they used to be friends when Duskmon was someone called 'Loweemon', however Lobomon won't speak of it and Duskmon doesn't remember. Whatever happened, it created a rift between the two of them.
However, Lobomon is a consumate professional and true warrior, following his commander's instructions without even the slightest hesitation. The only exception to that would be if he were asked to fight an unarmed or defenseless opponent. He follows his own warrior's code. One that causes him to prefer single combat, or combat with a force equal in size to his own. Naturally, he prefers not to kill if he can help it.
Appearance:
Type: Warrior
Family: Virus Busters
Attribute: Vaccine
Abilities:
[Passive: Garuru Mail] Lobomon's armor is forged from Garurumon's fur, and is incredibly resistant to harm. Lobomon is afforded a 15% resistance to physical attacks.
[Lobo Kendo] Lobomon slashes at an opponent with his Licht Schwert swords.
[Zwei Sieger] Lobomon connects his two Licht Schwert swords together and spins them to provide a defensive barrier to block incoming attacks for one turn. Requires one turn to recharge.
[Howling Laser] Lobomon fires a powerful laser beam from the weapon on his left wrist.
Tenth Partner: Ranamon
Gender: Female
Alignment: Unresolved
Skills/Talents:
[Swimmer!] Ranamon is unmatched when it comes to swimming. Speed, maneuverability and stealth are all on her side in the water.
Personality: Ranamon is a princess, essentially. She thinks she's one, anyway. She has a very high opinion of herself, and takes a while to warm up to new people. But ultimately she's very kind and generous towards her friends. That doesn't stop the occasional temper tantrum, however. She is, after all, the most child-like other than Kumamon.
She often feigns insult at some imagined offense Tadashi or one of the others has brought against her. And as one might expect of royalty, she has a large 'kingdom'. At least in her head. All the oceans of the Digital World! Why settle for anything less?
Appearance:
Type: Fairy
Family: Deep Savers
Attribute: Vaccine
Abilities:
[Passive: Surf's Up!] Ranamon is a Water Elemental, and therefore resists 15% of all Fire and Water damage.
[Draining Rain] Creates a rainstorm which damages an enemy over the course of two turns, whilst simultaneously restoring Ranamon's own health. Requires two turns to recharge after the rainstorm ends.
[Whipping Waves] Ranamon generates streams of water, manipulating them to whip at a target to deal slashing damage.
[Hydro Jet] Ranamon blasts a high-pressure water stream from her hands to damage her opponent.
XROS Combinations
Xros Level 1: Champion
Name: Maildramon
Partners involved: Beetlemon, Mercurymon
Appearance:
Type: Cyborg
Attribute: Vaccine
Family: Metal Empire
Abilities:
[Passive: Knightasaurus in Shining Armor...Rex] Maildramon is covered in light armor, reducing the effectiveness of physical attacks against him by 25%.
[Passive: Silent Knight, Holy Knight!] Maildramon emits a holy aura of light at all times, reducing the effectiveness of Dark-based attacks by 30%.
[Iron Press] Maildramon leaps up and crashes down on his opponent, using his significant weight as a weapon.
[ Iron Charge] Maildramon accelerates to full speed and rams his opponent head-on.
[Lightning Spear] Maildramon fires a bolt of lightning from his horn, dealing immediate damage to a single target.
[Wing Gattling] Maildramon fires razor-sharp metal feathers at an opponent from his wings, regenerating said feathers as quickly as they're lost. The feathers scatter over a roughly-thirty foot area and explode. Requires one turn to recharge after use.
Name: ShadowRinkmon
Partners involved: Ranamon, Duskmon
Appearance:
Type: Cyborg
Attribute: Virus
Family: Nightmare Soldiers
Abilities:
[Passive: Edgelord] ShadowRinkmon is like...ninety percent sharp blades. Anyone attacking him physically takes a small amount of damage in return.
[Spinning Cutter] ShadowRinkmon accelerates to high speeds, rapidly moving around the battlefield like a spinning top of death, slicing at his opponents with the blades on his arms.
[Dark Afterimage] ShadowRinkmon dashes around the battlefield with such speed that he leaves three illusionary duplicates of himself scattered around the area. These afterimages can move independently. Lasts for two turns. Requires one turn to recharge after effect ends.
[Quad Speed Stream] ShadowRinkmon rushes past an opponent with such speed that he's able to deliver a number of minor blows in the blink of an eye. Stuns opponent for one post. Requires one turn to recharge after effect ends.
[Nightwave Slicer] ShadowRinkmon spins rapidly on the spot, throwing out purple pulses of energy in every direction, dealing damage over a thirty foot radius. Requires one turn to recharge.
Name: DarkTrailmon
Partners involved: Mercurymon, Duskmon
Appearance:
Type: Machine
Attribute: Data
Family: Metal Empire
Abilities:
[Passive: Cool Running] DarkTrailmon is able to lay temporary rails anywhere, as long as there's solid ground beneath them. They form around forty feet infront of him, and disappear once they're forty feet behind him.
[Emergency Break Spark] DarkTrailmon emits sparks from his wheels, dealing wide-area damage over a fifty foot area. One turn recharge.
[Dark Gaze] DarkTrailmon's 'eyes' each fire purple energy blasts, each of which can hit a different target within forty feet (alternatively, they can converge on the same target). One turn recharge.
[Trail Blazer] DarkTrailmon uses his ability to generate rails to create a piece of metal railing, before superheating it and propelling it at a target. The rail disappears at the end of the turn.
Name: Gorillamon
Partners involved: Kumamon, Beetlemon
Appearance:
Type: Beast Man
Attribute: Data
Family: Nature Spirits
Abilities:
[Passive: Giant Laser Cyborg Gorilla] Gorillamon's cybernetically enhanced body is super-resilient! He has a 20% resistance to Physical Damage.
[Passive: Rage On!] Gorillamon is a complete lunatic. The more damage he takes, the stronger his attacks become (up to a maximum of a 50% increase whilst on his last legs). Naturally, if he's sufficiently damaged in an area key to a specific attack, this boost isn't going to do anything.
[Energy Cannon] Gorillamon fires a single shot of superheated energy from his cannon arm towards a target.
[Power Attack] Gorillamon fills his cannon with energy, before swinging it at an opponent to deliver an energised 'punch'.
[Full Scale Obliteration] Gorillamon bombards an area, up to a radius of fifty feet, with the central point being up to seventy feet away from him. Requires two turns to recharge after use.
[Go Ape!] Gorillamon leaps towards his opponent, and begins to savagely beat them with his powerful arms.
Name: Harpymon
Partners involved: Flamemon, Kazemon
Appearance:
Type: Mythical Animal
Attribute: Data
Family: Wind Guardians
Abilities:
[Passive: Harpy's Grace] When Harpymon uses one of its Wind-based attacks, its movement speed increases by 25% for two turns. Two turn cooldown.
[Wind Seeker] Harpymon flaps its wings, generating crescent-shaped 'pulses' of wind, sharp enough to slice through metal. These pulses can hit a single target at range.
[Hurricane Stream] Harpymon flaps its wings, generating crescent-shaped 'pulses' of wind, sharp enough to slice through metal. These pulses can hit multiple targets within a fifty feet. One turn recharge.
[Silent Symphony] Harpymon's mouth opens, although no sound emerges, seemingly. A subsonic note of some kind freezes an opponent in place for two turns. Two turn recharge after effect ends.
[Hurricane Nail] Harpymon rakes an opponent with its talons, dealing direct damage.
Name: Gigasmon
Partners involved: Grumblemon, Kumamon
Appearance:
Type: Mineral
Attribute: Virus
Family: Nature Spirits
Abilities:
[Passive: Super-Duper Dense] Gigasmon's pretty darn sturdy. Physical attacks are reduced in effectiveness by 25% against him.
[Passive: Gah!] Gigasmon has evolved Grumblemon's ability to dig very quickly, instead able to meld into the dirt itself and travel four times faster than if he were running.
[Quagmire Twister] Gigasmon spins at high speed, releasing dense spheres of mud at any opponents around him. Requires one turn to recharge after use.
[Tectonic Slam] Gigasmon pounds the ground with his fists, stunning nearby enemies for one turn. Requires two turns to recharge after the effect ends.
[Breaking Ground] Gigasmon pummels an opponent with his fists. Yup.
Name: JagerLoweemon
Partners involved: Duskmon, Lobomon
Appearance:
Type: Cyborg
Attribute: Virus
Family: Nature Spirits
Abilities:
[Passive: Jager Plating] A combination of Light and Dark Digimon, JagerLoweemon possesses an innate resistance to attacks from both of those types, granting him a 15% damage resistance to each.
[Passive: Unstoppable Hunter] JagerLoweemon can track opponents over incredible distances, even invisible ones (although he can't see said invisible opponents).
[Passive: Silent Stalker] JagerLoweemon can become invisible. When he does so, his footfalls no longer make any noise, nor does he leave footprints.
[Ebony Blast] JagerLoweemon releases a blast of Dark Energy from his mouth.
[Dark Master] JagerLoweemon enshrouds himself with Dark Energy and slams into his opponent.
[Blaze Black] JagerLoweemon fires a blast of Dark Energy from his mouth, one from each shoulder cannon and one from his tail, either hitting one target multiple times or multiple targets once. Requires one turn to recharge after use.
Xros level 2: Ultimate
Name: Deckerdramon
Partners involved: Mercurymon, Beetlemon, Grumblemon
Appearance:
Type: Cyborg
Attribute: Data
Family: Metal Empire
Abilities:
[Passive: Float Mode] Deckerdramon's legs fold into his body, and the launchers on his back fold outwards to become buoyancy aids, allowing him to swim vast distances, and even carry passengers.
[Passive: Guardian's Aegis] Deckerdramon's body is very large and very sturdy, able to negate 30% of the damage from physical attacks with ease.
[Crocodile Cannons] Deckerdramon zooms in on a target and fires a number of missiles from the launchers on his back.
[Full Barrage] Deckerdramon blasts an area, whether in the sky, or on the ground, and rains down destruction on an area with a radius of up to eighty feet. The center can be no more than one hundred feet from Deckerdramon's location. Requires a turn to recharge after use.
[Smokey Fang] Deckerdramon enshrouds an area with a radius of up to fifty feet in smoke using the launchers on his back. This make it near impossible for anyone to see in or out of that area. Smoke lingers for two turns. Requires two turns to recharge after effect ends.
[Cyclone Crusher] Deckerdramon swings his Heavy Tailhook around to crush his opponent.
Name: IceLeomon
Partners involved: Kumamon, Duskmon, Arbormon
Appearance:
Type: Beast Man
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: Frozen King] IceLeomon is a king, and like all kings he has subjects. If one of his allies is directly threatened, his attack power increases by 30% for two turns. Three turn cooldown.
[Passive: Undeterred] IceLeomon is a king with a purpose! He can't be swayed from his original intent by mind control effects, and is also immune to Sleep status conditions.
[Fist of the Frozen King] IceLeomon fires a chilly blue energy construct in the shape of a lion's head from his fist, to deal direct damage to a single target.
[Blizzard Breath] By focusing his energy and exhaling, IceLeomon is able to freeze an opponent solid at a distance of up to forty feet. Effect lasts for one turn, and requires one turn to recharge after the effect ends.
[Reikikou Hazan] IceLeomon's claws become sheathed in freezing blue energy. He charges in and slashes an opponent with them.
[Reikikou Ripper] IceLeomon's claws become sheathed in freezing blue energy. He charges in and slashes an opponent with them, dealing immediate damage, and periodic damage for two turns after the initial attack. Requires one turn to recharge aftr the effect ends.
[King's Cleaver] IceLeomon's charges his sword with freezing blue energy, and slashes an opponent, dealing enormous damage as he focuses all his strength into a single blow. One turn recharge.
Name: Crowmon
Partners involved: Duskmon, Kazemon, Beetlemon
Appearance:
Type: Bewitching Bird
Attribute: Vaccine
Family: Wind Guardians
Abilities:
[Passive: Thunderstruck!] Crowmon's electricity-manipulating nature grants him a 30% resistance to Electrical Attacks. If hit by an Electrical Attack or exposed to a source of electricity, Crowmon can use the excess energy to boost the power of his next attack (once per scene) by 15%.
[Passive: Eagle-Eyes!] What? Crows are kind-of like eagles. Crowmon can see through most conventional forms of invisibility with this special ability, however his eyes emit red rays of light when he's using this power, making it pretty damned obvious.
[Savage Emperor] Crowmon focuses energy in the devices on its wings, and in its foreleg, before firing an exceptionally powerful beam of energy into a single opponent.
[Black Feather] Crowmon creates an area of complete blackness, with a maximum radius of sixty feet. Although Crowmon himself can see quite well in this darkness, nobody else can. This effect lasts for two turns, and requires two turns to recharge after the effect ends.
[Crimson Orb] Crowmon launches a fireball from each of its three legs, dealing damage over a twenty foot radius from the point of impact. One turn recharge required.
[Crimson Claw] Crowmon rakes its opponent with burning talons.
[Dokkosho] The Dokkosho on Crowmon's wings light up, and fire twin beams of superheated sunlight, dealing fire damage to a single opponent.
Name: Shawjamon
Partners involved: Ranamon, Duskmon, Lobomon
Appearance:
Type: Demon Man
Attribute: Virus
Family: Deep Savers
Abilities:
[Passive: Invisibility] Shawjamon can focus his energies inwards and become invisible for an extended period. However, he can't use any of his special attacks whilst invisible, forcing him to make basic strikes instead.
[Passive: Demon Inside] Shawjamon's beads contain a powerful force of darkness. As Shawjamon takes more and more damage, his strength and speed increase, capping at 150% of standard.
[Kouyoujou: Kamon no Jin] By spinning his staff weapon around his head, Shawjamon is able to create a water-spot from nowhere, immobilizing an enemy for two turns. Requires two turns to recharge after use.
[Kouyoujou: Taki no Jin] Shawjamon strikes the ground with his Kouyoujou staff, creating a small portal that blasts an enemy from underneath with a high-pressure water jet, dealing immediate damage. This portal can be summoned up to fifty feet from Shawjamon.
[Crescent Moon Slash] Shawjamon cuts through the air with his Kouyoujou, sending a crescent-shaped, damaging energy pulse towards a target.
[Kouyoujou: Full Burst] Filling the barrels with high-pressured water jets, Shawjamon is able to launch the bullets stored in the Kouyoujou towards an opponent. It takes one turn for new bullets to appear.
[Kouyoujou: Hydro Defender] Shawjamon spins his staff infront of himself, whilst at the same time covering it in a sheath of strange water, enabling him to block attacks for one turn. One turn recharge after effect ends.
Name: Kimeramon
Partners involved: Flamemon, Lobomon, Kazemon
Appearance:
Type: Composition
Attribute: Virus
Family: Nightmare Soldiers
Abilities:
[Passive: Regenerative DNA] Kimeramon was 'grown' from a series of DNA samples, and can use the same techniques that were used to create him in order to rapidly accelerate his own regeneration. Although this forces him to remain immobile, he can fully restore himself within the equivalent of three combat rounds. Recieving damage stops any ongoing regeneration.
[Passive: Built to Survive!] Kimeramon is made up of a whole bunch of super-tough Digimon with protagonist-level powers. As a result, he takes 20% less damage from Energy-based attacks, 20% less damage from Physical attacks and is immune to Mind Control effects.
[Heat Viper] Kimeramon releases a powerful blast of grey/green energy from his mouth, hitting anything within a forty-foot radius of his target zone. Requires one turn to recharge after use.
[Heat Viper] Kimeramon releases a powerful blast of grey/green energy from his mouth, hitting a single target due to a more focused attack.
[Scissor Claw] Kimeramon attempts to crush his opponent with a four-armed 'chop'.
[Poison Wing] Kimeramon emits thin beams of heat energy from all four of his arms, capable of hitting multiple targets at the same time.
[Touch of Darkness] Kimeramon places the tip of one of the fingers of his upper arms on an opponent, attempting to paralyze them for one turn. It requires one turn after use to 'recharge'.
Name: MegaSeadramon
Partners involved: Ranamon, Beetlemon, Duskmon
Appearance:
Type: Aquatic
Attribute: Data
Family: Deep Savers
Abilities:
[Passive: Psycho...kinetic] Lacking arms, MegaSeadramon naturally needs a way to move things around, and so developed a form of telekinesis. It's fairly obvious to any observer, a beam of black energy connecting his horn to whatever he's trying to move. He can't lift anything that weighs more than a ton, give-or-take.
[Passive: One With the Water] MegaSeadramon can become invisible in the water, although he can't use his telekinetic powers or special attacks whilst doing so.
[Passive: Levitation] Yeah, he can fly for some reason. Heck if I know.
[Thunder Javelin] Launches a blast of electrical energy from the horn atop his head.
[Ice Blaster] Releases a storm of razor-sharp ice blades from his mouth, striking multiple enemies within a forty-five degree angle in front of him. Requires one turn to recharge after use.
[Reflector Scale] MegaSeadramon's scale briefly transmutate into Digizoid of some sort, making him impervious to attacks for one turn. Requires one turn to recharge after use.
[Thunder Blade] Electrifies MegaSeadramon's horn. He can then skewer an opponent with his horn, dealing moderate damage and stunning an opponent for one turn. Requires one turn to recharge after the effect ends.
Name: Sakkakumon
Partners involved: Mercurymon, Arbormon, Grumblemon
Appearance:
Type: Mutant
Attribute: Data
Family: Metal Empire
Abilities:
[Non-Combat Passive: WHAT IS HAPPENING?!] Sakkakumon can emit a laser from his mouth, teleporting a number of individuals inside the orb bearing the Crest of Light, allowing Sakkakumon to serve as a horrifying vehicle.
[Passive: Spirit of Metal] Sakkakumon is a Metal Elemental, naturally making him highly resistant to damage. He has a 30% resistance to physical damage, and a 25% resistance to energy damage, making him one of the most resistant Digimon Tadashi has available!
[Rumble Blend #1] Sakkakumon can 'permanantly' store an attack that's used against him, storing it in one of his long-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 75%. The duplicated attack can only be 'ejected' between threads. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #2] Sakkakumon can 'permanantly' store an attack that's used against him, storing it in one of his long-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 75% The duplicated attack can only be 'ejected' between threads. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #3] Sakkakumon can 'permanantly' store an attack that's used against him, storing it in one of his long-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 75%. The duplicated attack can only be 'ejected' between threads. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #4] Sakkakumon can temporarily store an attack that's used against him, storing it in one of his short-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 50%. Rumble Blend #4's duplicated attack can only be stored for one thread. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #5] Sakkakumon can temporarily store an attack that's used against him, storing it in one of his short-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 50%. Rumble Blend #4's duplicated attack can only be stored for one thread. All 'Rumble Blend' moves share a two post cooldown after one is used.
[Rumble Blend #6] Sakkakumon can temporarily store an attack that's used against him, storing it in one of his short-term memory files for later use. When absorbing the attack, Sakkakumon reduces the intensity of any incoming damage by 50%. Rumble Blend #4's duplicated attack can only be stored for one thread. All 'Rumble Blend' moves share a two post cooldown after one is used.
Xros Level 3: Mega
Name: EmperorGreymon
Partners involved: Flamemon, Beetlemon, Duskmon, Arbormon
Appearance:
Type: Dragon Warrior
Attribute: Vaccine
Family: Wind Guardians
Abilities:
[Passive: The Dragon's Aegis] EmperorGreymon is a Fire Elemental, and therefore takes 45% less damage from Fire-based attacks. In turn, his armor grants him a 30% resistance to Physical damage.
[Passive: Hot. Do Not Touch.] As a Fire Elemental, EmperorGreymon's armor is scalding hot at all times. Anyone who connects with a physical attack is immediately struck by a moderate amount of heat-based damage in return.
[Dragonfire Crossbow] EmperorGreymon splits his sword in half and fires a powerful bolt of fire from the center, dealing damage to a target up to eighty feet away.
[Pyro Dragons] EmperorGreymon releases eight fiery dragons from his body, and transforms into the ninth dragon himself, delivering a series of powerful blows to the enemy in this form. Two turn recharge.
[Dragon Soul Sword] EmperorGreymon ignites the blade of his sword, and delivers a powerful slash.
[Dragon Crusher] EmperorGreymon absorbs his sword into his armour, taking its power into his body, before driving the spiked edge of his gauntlet into the enemy, dealing extra damage against Dragon-type Digimon. After the attack, his sword reappears. One turn recharge.
[Corona Blaster] EmperorGreymon fires a barrage of incredibly hot energy bullets from his hands.
[Solar Wind Destroyer] EmperorGreymon delivers a mid-level damaging attack, which can be launched up to a hundred and fifty feet away, and deals damage over a hundred foot radius. Two turn recharge.
[Atomic Inferno] EmperorGreymon puts all of his power into a single attack, launching a fireball from either his hands, or sword. One turn recharge, during which EmperorGreymon is completely immobile.
Name: MagnaGarurumon
Partners involved: Lobomon, Mercurymon, Kazemon, Kumamon
Appearance:
Type: Cyborg
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: The Lunar Soldier] MagnaGarurumon's armor is designed specifically to resist energy damage, granting him a 30% resistance to said damage from all sources.
[Passive: Keen Hunter] MagnaGarurumon can track down opponents by scent over a great distance, even those that might be invisible or airborne.
[Magna Rocket] MagnaGarurumon fires a single, high explosive rocket from one of his launchers, dealing damage over a forty foot radius, up to ninety feet away.
[Feral Fire] MagnaGarurumon fires all of the guns on his body at the same time, at a single target, up to a hundred feet away.
[Moonlight Sniper] MagnaGarurumon fires a single, high-powered blast from one of his guns. The shot can penetrate almost any cover, and can hit a target up to a hundred and forty feet away. Requires one turn to recharge after use.
[Starburst Hunter] MagnaGarurumon accelerates to an incredible speed, moving so quickly that he can barely be seen at all. He then proceeds to physically attack a target dozens of times in a single moment. Requires two turns to recharge after use.
[Spirit of the Wolf] MagnaGarurumon releases all of his energy into an enormous blue wolf-like energy construct, which charges at an opponent and deals colossal damage. Three turn recharge. During the first of the three turns needed to recharge, MagnaGarurumon is completely immobile.
Name: Omegamon Zwart
Partners involved: Duskmon, Lobomon, Mercurymon, Beetlemon
Appearance:
Type: Holy Knight
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: Knight's Code] Omegamon Zwart cares deeply about his allies, gaining a 30% attack and speed boost whenever they're in extreme danger.
[Passive: My Life For Yours] If an ally is defeated, Omegamon Zwart can transfer his energy to them, restoring them to full health and reverting him to his component Digimon (who, in turn, cannot Xros again for three combat rounds).
[Supreme Cannon] Omegamon Zwart fires a damaging absolute zero blast from the cannon that is his right hand. Maximum range of a hundred feet.
[Transcendent Sword] Omegamon Zwart slashes at his opponent with the unbreakable sword stored within his left hand.
[Double Shot] Omegamon Zwart fires a blast of fire from his left hand, and a blast of ice from the right. Maximum range of ninety feet.
[Omega Blast] Omegamon Zwart focuses his power into both hands, creating a large 'Omega' symbol in the air, which deals heavy damage across a large area infront of him. It requires two turns before it can be used again. Hits in a ninety degree angle infront of him, for up to sixty feet.
[Sword of Ruin] Omegamon Zwart rends the air with his sword to produce explosions to stun nearby opponents for two turns. Able to produce explosions anywhere within sixty feet.
[Double Torrent] Omegamon Zwart fires successive blasts of ice and fire from his hands, dealing high damage, potentially across a large area. It requires one turn to recharge. Maximum range of eighty feet.
[Brave Shield] Omegamon Zwart enlarges the shield-like construct on the top of his left arm, in an effort to shield himself for the remainder of this round. Requires one turn to recharge after use.
Name: MegaGargomon
Partners involved: Kumamon, Arbormon, Kazemon, Beetlemon
Appearance:
Type: Machine
Attribute: Vaccine
Family: Wind Guardians
Abilities:
[Passive: Iron Giant] MegaGargomon's titanic size grants him enormous physical strength and an innate resistance (of 40%) to physical damage.
[Passive: Lucky Rabbit's Nuke] MegaGargomon is like the Energizer Bunny. He can operate at full-power regardless of how damaged he is, right until the last second when he collapses.
[Power Pummel] MegaGargomon energizes his fist, and delivers a powerful physical blow to his target.
[Mega Twister] MegaGargomon spins rapidly on the spot, creating a wind vortex around himself to block incoming attacks for one turn. One turn recharge after effect ends.
[Mega Barrage] MegaGargomon unleashes a staggering number of missiles, bullets, and lasers from himself, all targeted on a single opponent.
[Gargo Missiles] MegaGargomon fires the two enormous missiles built into its shoulders, devestating a seventy foot area, up to ninety feet away. Requires three turns to recharge.
[Bunny Blaster] MegaGargomon covers a seventy foot area in heavy laser fire. Advanced targetting software means that it can pick out single targets to hit, or avoid hitting, in that area. One turn recharge.
Name:
Partners involved: Four partners max
Appearance: 2 paragraphs minimum, each paragraph containing at least 5 sentences or more.
Type:
Attribute:
Family:
Abilities:
[Nine abilities]
Xros Level 4: Super Mega
Name: Susanoomon
Partners involved: Flamemon, Mercurymon, Duskmon, Arbormon, Lobomon, Beetlemon, Kumamon, Kazemon, Grumblemon, Ranamon (Flavour Purposes)
Appearance:
Type: God Man
Attribute: Vaccine
Family: Virus Busters
Abilities:
[Passive: Legendary Warrior] As a gestalt being comprised of the Ten Legendary Warriors, Susanoomon possesses a moderate (30%) resistance to attacks comprising of one of his component parts' Elemental types (Fire, Metal, Darkness, Plant, Ice, Water, Light, Electricity, Earth and Wind).
[Passive: To the Tenth Power] Susanoomon can double the power of any one of his attacks, adding an additional two turns to any cooldown it might have.
[Passive: Reset] Susanoomon can repair the world around him through physical contact. Within minutes, he can repair huge craters in the ground, cause grass and trees to grow at an incredible rate, etcetera.
[Legendary Gleam] A beam of damaging energy is sent forth from Susanoomon, striking a target and dealing damage. However, the beam can shift between the Elemental Types of Susanoomon's component Digimon (Fire, Metal, Darkness, Wood, Ice, Water, Light, Electricity, Earth and Wind). It requires one turn to recharge after use, however changing types is a free action.
[Heaven's Thunder] Susanoomon sends a bolt of violet lightning from each hand, striking a single target for enormous damage.
[Celestial Thunderstorm] Susanoomon sends a bolt of violet lightning from each hand into the sky. On the next turn, countless thunderbolts will rain down over a hundred foot radius. Susanoomon has excellent control over this energy, enabling him to avoid hitting chosen individuals within the storm. It lasts two turns, and takes two turns to recharge after the effect ends.
[Celestial Blade] Susanoomon summons a sword made entirely of violet light, which crackles and buzzes with energy, enabling him to engage in melee combat with an opponent.
[Emperor's Blaze] Susanoomon launches an enormous fireball from his right hand, dealing high damage over a thirty foot radius from the impact point.
[Magna Blaster] Susanoomon launches a sphere of blue energy from his left hand, freezing an opponent solid for one turn. one turn recharge after effect ends.
[Final Sanction] Susanoomon releases all of his power into a single lightning bolt, focused in on a single target. Requires five turns to recharge due to sheer energy expenditure.
FaceClaim: CORPSE PARTY • satoshi mochida • Tadashi Tenkuji