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Post by Junjo Natsuki on Jun 16, 2017 12:46:28 GMT
Just updating Junjo's Spirit Line with its next form~ ----- Appearance: H-Hybrid Spirit: Kimorimon Attribute: Variable/Data Family/ies: Nature Spirits/Wind Guardians Type: Fairy Abilities: Non-Combat: Ride The Wave- Kimorimon's large wings allow it to float from place to place and even use the air currents around it to glide medium distances and slow the speed at which it falls. - Combat Passive: Fairy Sight- Kimorimon's visor grants it night vision and infrared sight. Iron Bark-If Kimorimon falls below 20% health or is critically hit this triggers his Iron Bark, boosting his defense by 40% for 2 turns, 2 post cool down. - Willow Drop-Kimorimon delivers a powerful ax kick with its oak adorned leg. Thorn Bomb: Kimorimon summons a bright green ball of energy and then surrounds it with spiky thorns. Upon impact with the enemy or an object the orb explodes, firing its thorns outwards. Cooldown: 1 post Razor Flora: A storm of sharp leaves and petals swarms 2-3 enemies, Dealing moderate damage over time. Duration 2 posts, cool down 3 posts. Fairy Flurry: Kimorimon dashes towards a single opponent, throwing a flurry of 6 punches or kicks. Cooldown 1 post Digivolves To: Shrinemon
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Post by Bonetrousled? on Jun 17, 2017 3:47:08 GMT
Just one quick question! I notice there's a pretty lengthy cooldown on Iron Bark. Can it be triggered at will, or is that just in case Kimorimon is healed above 20% and then hit again?
You can increase the move's duration to 2 or 3 posts and lower its cooldown to 2, I'd say, if only so it can be relied on a bit more. Other than that, really awesome custom!
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Post by Bonetrousled? on Jun 17, 2017 4:38:24 GMT
Approved!
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Post by Junjo Natsuki on Jun 17, 2017 4:59:14 GMT
Okay, updated.
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Post by Junjo Natsuki on Jan 25, 2022 5:55:05 GMT
Updating Junjo's Ultimate/B-Spirit so that I can go a huntin' for it. (I realized I don't have enough posts quite yet, that's my bad @_@) - Appearance: (Drawn by Junjo) Beast SpiritSpecies: Dark Beast Attribute: Virus/Variable Family/ies: Nature Spirits/Wind Guardians Type: Fairy Fighting Style: Wild and brute force focused. Abilities: Non-Combat: Eerie Glide - Shrinemon's wings allow it to drift and fly around. - Combat Passive: Protector's Gaze - Shrinemon's eyes are especially accustomed to the darkness and energies of the forest, granting it night vision as well as infrared sight. Natural Energy - While fighting in its element (woodland, forest, or swampland) it gradually builds energy within its body over time, granting it a 30% boost to speed. - Forest Aegis - Shrinemon wraps its body in gnarled and twisted bark that increases its defense stat by 15% and then rushes wildly at the target, smashing into them. 1 post duration, 1 post cooldown. Wild Oaks - Shrinemon summons forth sturdy vines and roots from the ground around them by raising it's arms out in front of it. Then with a forward gesture of its hands the vines and roots reach out to slap or jab at the opponent. Guardian's Rage - Shrinemon encases itself in a bright green aura and takes the brunt of a single physical attack. The attack is absorbed and Shrinemon's aura changes to crimson red. The Digimon points at the target, firing back the attack as a wave of red energy with equal force of the attack that was absorbed. 4 post cooldown. Corruption Prison - Furious at those whom would harm the forest, Shrinemon holds its hands out in front of him and forms a triangle symbol. Beneath 2-3 enemies red triangles are drawn from energy on the ground. From these triangles shoots up walls of energy, trapping the enemies in place. This can also be used on the self to protect from incoming (physical) attacks. The barrier is breakable by strong attacks (from a stronger ultimate or mega level attack). The barrier can also be cancelled if the enemy targets Shrinemon's focus or attacks it's mind. Otherwise the barrier will dissolve on its own after 2 posts. It has a 4 post cooldown. Agitated Swarm - In its hands Shrinemon summons a silver flute and begins playing an ominous yet beautiful tune. The air begins to come alive with dark fairies, glowing in black and dark purples, blues, and reds. The fairies swarm 1-4 enemies cutting them with their sharp wings and claws as they lift the targets off of the ground. 2 post duration. 3 post cooldown. Digivolves From: Kimorimon Digivolves To: Priest-Shrinemon
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Post by Junjo Natsuki on Jan 30, 2022 20:24:10 GMT
Hello! I'd like to update Junjo's profile image (with art done by me) The image I'd like to replace the original with is this one: URL: imgur.com/uYGdxb8
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Post by Junjo Natsuki on Jan 30, 2022 23:04:56 GMT
And while I'm at it I'd like to update some moves as I've purchased Ram upgrades. The moves I'd like reviewed are as follows:
***[RAM Upgrade GIGA]: Ancestral Ward: As a wood element their connection with the spirits of the forest is strong. This connection allows them to build up spiritual energy over time and store it within their code. The digimon can release this energy in the form of a teal colored aura that fully restores HP and cleanses negative status conditions. It can be used at the digimon's discretion, otherwise it will trigger in a situation where the user would be downed. Once Per Thread. (Only for self use.)
(For Sprixiemon specifically) * [Ram Upgrade]: Fae Knuckle: Sprixiemon coats it's hand in glittering, pink energy and then punches the target, dealing damage in a low-moderate range and recovering hp for the amount of damage dealt. 1 post duration, 2 post cooldown.
(For Kimorimon specifically) * [Ram Upgrade] Combat Passive: Spiteful Sprites: If an enemy bypasses or halts healing or cleansing that would be done to Kimorimon, this ability triggers; Fairy orbs(in random colors) will swarm the enemy that bypasses the heal/cleanse, dealing moderate damage to the target. 1 post cooldown.
*[Ram Upgrade]: Tree Medicine: Kimorimon is able to call upon the spirits of the forest (green and blue will-o-wisps) to cleanse himself of up to 2 debuffs. 2 post cooldown.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Feb 4, 2022 23:13:25 GMT
Okay, since you're not at the level just yet, I'm not gonna grade anything to do with the ultimate-level stuff. Just resubmit it when you get up there.
However, I took care of the image, and I'll move on to grading the ram upgrades.
All of them look good except for this one...
Spiteful Sprites - This move needs to have a cooldown of 1 or higher.
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Post by Junjo Natsuki on Feb 16, 2022 0:43:04 GMT
Okay sounds good, I updated the move to have a one post cooldown.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Feb 16, 2022 4:34:55 GMT
Okay, that's a 1/2 for the RAMs from me, then
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 18, 2022 22:47:36 GMT
Approved.
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