Silence [Solo Digimon]
Aug 6, 2017 10:36:00 GMT
Post by Deleted on Aug 6, 2017 10:36:00 GMT
Digimon Name: Silence
Default Form: Shutmon
Gender: Female
Alignment: Lawful Good
Skills/Talents:
Warrior: Silence is a warrior through and through. Unlike her previous iteration she was never anything but one. Her body is honed for battle, her mind is steeled for it. It is her element and it is where she is most alive.
Lead From the front: Silence is not one to stay in the back to issue commands. She is the one in front of every battle, in front of everyone proving that she has the right to lead them. She will lead by example and push people as hard as she pushes herself.
Pattern Recognition/Perceptive: Silence is good at seeing patterns in things. Whether it comes from those that fight her or those that she works with she's pretty good at breaking down what's going to happen where. She's not super good at the long game yet but that comes with practice...
Mentor: Something left over from her past iteration. She's fairly well versed in teaching individuals what they need to know. Coping mechanisms, combat varieties, physical improvements, or psychological improvements. Just because she's good at teaching this sort of stuff doesn't mean she isn't above learning new things herself.
Soldier/medic: Something left over from her past life, she vaguely remembers that she served in some kind of digital army as a soldier and then eventually a medic but the skills that were pushed into her remained as such...
Inventory:
-A crumpled mess of papers
-Some strange currency
-Knick Knacks
-Water Canteen
-Sword sharpening Kit
-a broken radio
-an old Journal
Personality:
Loud: Suffice to say, Silence as ironic is it is. Is a loudmouth, she speaks loud, acts loud and is honestly a little overbearing with it. She's very forthright when it comes to things and will not back down when she's addressed something. Even further she'll go out of her way to make sure that those that need to hear things hear them even when it'd be better for these things to remain hidden.
Boisterous: She's done a lot in her past life. More than most can say that they've done in many many lives. So why not flaunt that fact? Why not push the fact that she was a knight? Why not push that she was a warrior for all that was good in the world? That she was one of the best fighters? Well suffice to say she doesn't have a problem pushing this forward, doesn't mind sharing her old fight stories or the like that she can remember. There are times and places for it however and the battlefield is not one of them.
Proud: Silence is an extremely proud individual, her previous life lived an honorable life. Led a pure life, did what was right. She takes from that that she must too and the fact that they didn't steal or lie as they didn't see a reason for it put's silence into the same sort of mindset. Except that she won't consider stealing or lying; there won't even be a moment that she does.
Understanding: Not everyone can fight evil where it lives or where it breeds. Not everyone can be in the front, not everyone can be a warrior and not everyone is the sort to be like her. She isn't above helping those that need it nor does she mind it. There is very little thank to her prior iteration that she doesn't know about this world, even if it's a little foggy.
Friendly: Silence is abundantly friendly, the sort to clap you on the back. Sing a song, drink a few [dozen] pints with you and make it seem like you've been friends for longer than a day. She isn't above getting friendly with those she'd rather not but it honestly doesn't hurt to put yourself in places that you need to.
Personal History:
Silence like all digimon was born into the village of beginnings.
Though she never hatched there, she simply was just an egg for the week or more that she was there for. She didn't hatch because it wasn't time for her to emerge simply put. She needed to bide her time, to reform and to be right again. Her body from the last iteration had taken so much damage, been screwed up so badly that even in her new one it was having trouble starting off.
Just what had happened honestly? A question that burned in the half lucid mind of her creation. Her half lucid memories that went through her told her she was a knight, not a Knight mind you but one that was self proclaimed. One that fought against the worlds taking out the threats. Taking out Evil as she saw it. Though she seemed to be weak in a sense when it came to personal connections, the twisting vines of love forced their way into her heart. Pushing her to...
Pushing her beyond anything that Silence had every seen in her fledgling moments of life. She could feel the sheer amount of love radiating from each major memory she was gifted with. It was something that she couldn't... fully understand. Not as she was. So perhaps maybe once she was finished reformatting she could...
Find out what made this emotion so powerful, why it worked the way it did. She was immensely curious in her state, so much so that perhaps she'd even g o further to find out about the children. Find out more about this husband of hers. Find out about her former friends.
They all seemed like good people. Every single one of them pushed her in one way or another to be better than she was and if the world was in a sorry state she could help fix it. By doing what her previous iteration desired.
To protect the digital world from threats.
Threats like the wisemon. Like the D-reaper. Like the Towers. Like the Demonlords... and any further threats that may emerge. These being seeped in evil.
Her disapproval of how one of the countries treated one type of mon over another started to flow and she could already feel her past iteration being grateful from the bits of data she could gleam from them...
Was it time to open her eyes yet...?
K's Personal History:
K's Site/interaction History: WARNING, Sizable spoiler, If on phone refrain from clicking as it can lag you out.
Holosuit: LAST STORY- Mirania
General Line Appearance:
All forms share several traits.
-Stark white fur[or scales]
-White/lighter armor
-Light blue energy much like her speech color
-Jesmon cape
-A bite scar on her neck
-A nasty red blotch that covers most of her chest
-A massive line scar that goes up and down her back
-Any symbol that would be normally on her forms are replaced by Jesmon's.
-All forms have black Sclera
-All forms have Ice blue eyes
-Any forms with fur have thicker fur than their normal cousins.
Appearance:
Fresh: Relemon
Attribute: Data
Family/ies: Virus Buster
Type: Beast man
Abilities: [1 Ability]
Fox-Spark: This digimon may attempt to shoot a small burst of fire from it's mouth. The damage is low and it can't set anything on fire.
Digivolves To: Viximon
Appearance:
In-Training: Viximon
Attribute: Data
Family/ies: Virus Buster
Type: Beast Man
Abilities: [2 Abilities]
Skitter: This digimon may attempt to increase it's movement speed in order to flee or chase after someone. It's not a drastic increase but it certainly helps. This ability last for two posts and has a cool down of one.
Fox-Flame: Setting itself ablaze this digimon may tackle an opponent in attempts to damage it. This may set flammable objects ablaze.
Digivolves To: Renamon
[RAM UPGRADE GIGA]The Seventh Key: A Gift from her last iteration, for unlocking the potential that she was capable of. This ability is naturally represented by digital coding on various parts of her body, one on each of her arms, legs[Dragon, Space, Sword, Silence] and a seven pronged key on her chest in light blue Luminescent pattern. This ability allows her to draw forth a saberk unlike any other, one that bleeds into others of it's kind to strengthen them if they are present while also allowing a blade of it's own use if she deigns so. This saberk is capable of being any weapon, capable of shooting out energy waves or projectiles and lasts until broken or dismissed. To enhance a present saberk she must invoke this ability separately. The range on the energy blasts/waves differs level to level for melee 15/50/150/300/1000 and ranged weapons 30/100/300/600/N/A respectively [Measurements done in feet]. Additionally if a physical weapon is present on a form this saberk variant may empower them instead.
Appearance:
Rookie: Renamon
Attribute: Data
Family/ies: Virus Buster
Type: Beast Man
Fighting Style: TBD
Abilities: [4 Abilities]
Fox-Lightning: This digimon is capable of summoning up three little orbs of electricity that follow her around for two posts. These orbs shoot towards the nearest enemy dealing a decent amount of damage each and a heavy amount of damage over all if all three hit. Does not require use of hands to summon the orbs. Additionally outside of combat these little orbs are harmless representations of K's self. Having little fox ears and a tail, they're fairly playful and tingly! Cooldown of two posts.
Displacement: This digimon may do a short range teleport. Up to but not limited to fifteen feet. Cool down is a post.
Ice-Wave: This digimon cups her hands together and makes a wide slashing gesture. Out of her hands leaps a torrent of ice intent on slamming into the nearest target, breaking through any blocking ability that may be present dealing medium damage to those behind it. The block ability's cool down is not triggered if this is used. Three post cool down. Can be used in tandem with Saberk. This move is capable of freezing water and in a pinch objects that it hits instead of an enemy. Outside of combat this move doesn't have a cool down.
Aura: This digimon has a limited healing ability; it may focus it's energy onto itself or others for a small healing surge. Best suited for minor wounds. Has a two post cool down.
RAM UPGRADE - Saberk: Placing her two "pointer" fingers together this digimon draws energy from within and places them at their fingertips. Extending either hand outwards a blade is summoned from the pure energy of the creature. This blade can come in many shapes or sizes. But in the end the power of the blade doesn't change. It may even be two handed or one handed. This blade can shoot out small energy projection from along it's length, usually in an arc following a slash. While the distance of the energy can only reach out to about fifteen feet this allows for a limited use of projectiles from the blade itself. It's certainly strong enough to cut through steel, but anything stronger than that? The blade can shatter.
RAM UPGRADE - [Galaxy-Projection: Cupping it's hands together this digimon can summon up the tiniest fraction of power that could be considered the big bang. Using this she is able to make one powerful sweeping strike either with her hands or with a saberk if it is present to highly damage an enemy, knocking them back thirty feet and shattering her blade if present. Three post cool down.
Appearance:[Braided ponytail, No mane, more feminine]
Champion: Leomon-X
Height: 8'0
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Man
Fighting Style: TBD
Abilities: [6 Abilities]
Oathsworn: Any Virus Type 15% less damage to this digimon.
Vector Slice: Using their sword, this digimon may attempt attacks at a medium/long range. It forms a directional arc of energy from point to point directed with the sword. It may reach up to 150 feet in total. One post cool down.
Silver Crane: An offensive stance, allows increased damage at the cost of less defense. It de-activates the passive Oathsworn for as long as this is up. two post cool down, three post duration.
Eternity Blade: Focusing it's energies into the blade; this digimon may enlarge it's sword for a heavier variant or make the blade smaller for a lighter variant. The heavier sword deals more damage but is considered slow attacking, The smaller blade is faster but deals less damage. Once picked you must wait two posts before being able to use this again.
Lion's Fist: Bathing it's fist in fire this digimon may make a close ranged attack against a single target. High damage and a three post cool down.
Curative Blade: Switching it's blade's offensive energy to a healing one, this digimon may attack whom ever it chooses and rather than dealing damage this sword will instead heal them. It's stronger than the previous evolution's healing ability, but may not target more than one person a post. Has a two post cool down.
Digivolves To: Meicrackmon Vicious mode
Alternate-Champion
Species: Sangloupmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: DemonBeast
Abilities: [6 Abilities Max]
Oathbreaker: Vaccine types takes increased damage from this digimon.
Shadow Step: This digimon may step into a shadow, and from connecting shadows move within seventy feet of where it had been. It must exit from a shadow however, if it does not by the end of it's turn it is forcefully ejected from the location it went in from. It may take up to two others with it. Two post cool down.
Dark-Fire-Dance: This digimon inhales deeply, hopping from foot to foot as it stores a massive amount of fire in it's gullet. It may release this fire out of it's mouth: forming shapes of digimon. [It most commonly uses itself]. The fire digimon last for two posts, chasing a target until it's either dealt with or collides with something. This move has a two post cool down after the fire digimon's duration.
Dark Lance: This digimon may shoot a concentrated lance of dark composite energy along a location. This lance reaches out to about one hundred feet and deals damage along that line. It's trajectory can be altered, but that cuts the distance in half. This ability can be used every other post.
Blade Rush: This digimon may make a dashing attack using it's many blade like protrusions in an effort to deal damage. It can rebound off of surfaces [slicing them in the process] and can bounce off of surfaces up to three times. It may strike up to three targets but deals progressively less damage with each. Two post cool down.
Dark Fire: This digimon inhales deeply, storing up a massive amount of fire in it's gullet. It may release this fire in a dozen different ways. A fire orb, a line of fire, a cone of fire, or whatever you can imagine!. Any way you go about it, the damage is what you would expect from a champion tier digimon. No cool down is needed.
Digivolves From: Renamon
Digivolves To: Shutmon
Alternate-Champion No. 2
Champion
Species: Reppamon
Height: 7'5 at the shoulder
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Beast
Fighting Style: Finicky, flicky. It's hard to pin this digimon down to one place. It uses trickery and subtly to confuse and exhaust it's opponents before closing in for the 'kill'. Slow and ponderous are not it's forte...
Abilities: [6 Abilities Max]
Combat passive| Mobility: Outside of combat this digimon moves quicker than most allowing it to traverse locations in a speedy fashion. Within combat this boost is but a mere medium boost to it's 'speed' while also making it somewhat less durable than it's normal counterparts.
Combat passive| Regeneration: This digimon regenerates a light amount of health per posting round. This does not stack with other regeneration abilities and if a healing move is used the regeneration stalls out for that post.
Mirror Image: This digimon creates two body doubles that perform alternate actions other than itself. These body doubles cannot do anything other than move or speak as though their host. They can absorb one armor champion level attack before shattering into pieces. Two post cool down, two post duration.
Eye of a thousandfold: This digimon shoots out a beam of light in a straight line up to a hundred feet. After a post that line detonates dealing heavy damage to any caught in the ten foot blast. One post cool down.
Watchman: This digimon can designate a single ally to be under it's watch for the combat. This target cannot change once designated. This allows this digimon to know it's 'designated' status at all times. [Health and applied status effects]. Once per thread.
Blink: This digimon can teleport freely when outside of combat up to a hundred feet. Inside of combat this is halved to fifty feet and can be used every other post. If used to dodge an attack the cool down does not change but the reppamon simply takes half the intended damage instead.
Digivolves From: Renamon
Digivolves To: Kyukimon
Ultimate
Species: Shutmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Tool
Abilities: [8 Abilities Max][7+1 RAM]
Oathbreaker: Vaccine types take increased damage from this digimon.
Bound: Using it's powerful legs, this digimon may treat even air as solid ground. Allowing it to basically "fly".
Blade-Storm: As the name implies, this attack allows the digimon to make a few high powered attacks with it's large forearm mounted swords. The edges of the blades are sharp enough to cut through most metals. This move may be used consecutively.
InScissor: Using it's scissors this digimon may attempt to cut into a target. It is strong enough to cut through most metals and can be highly damaging if allowed to do so on a target. This requires Shutmon to actually pull out the scissors however and attack with them rather than the blades on it's arms. This move does not have a cool down but does require a transition between the two.
Buster beam: This digimon may shoot a beam from it's mouth, which upon contact of a solid surface explode, showering down several smaller beams in a small ring around it. The initial explosion is fifty feet in radius, while the smaller ones are ten feet in radius. This main explosion is much stronger than the smaller ones, while trivial to some can quickly add up if not careful. This move may be used every three posts.
Spinning-Sickle: Performing a wide range sweep of it's blades this digimon releases a high powered stream of energy in a horizontal ring. Damaging everything around it, this slices through most materials with ease and is high damaging to those caught by it. This radius is fifty feet, and the cool down is two posts.
Lightning-Blade:This digimon may charge it's blades with lightning, allowing it to make shocking high damaging strikes for two posts. This may electrocute some bodies of water and deal spread damage within. This move has a two post cool down.
[RAM UPGRADE] Invoke the Mausoleum: Using the giant sword on her back as a catalyst this digimon can summon a bow made primarily of ice. It's easily bigger than most digimon stand tall and requires to be shot at some sort of angle rather than a standard long-bowman pose. This weapon can be formed immediately after switching weapons thankfully. This certainly allows the digimon to keep her mobility while also allowing them to attack with ice arrows formed from the digimon's energy pool. It takes not but a moment to do so and the arrows are large enough on their own to be used as a close quarters weapon. However because of the way the bow must be held any other weapons that this digimon has can't be used in fear of breaking the bow itself. Lastly, when struck by these arrows they slow a target considerably. If struck consecutively the target digimon is frozen for a single post and then cannot be affected by this again for another three posts limiting the power of the bow in the mean time. This bow may fire incredible distances but requires a proper sight line to use correctly; as blind firing this bow is incredibly dangerous.
[RAM UPGRADE] Breath of the Mausoleum: This digimon may breathe out an cone of ice. The cone is Thirty feet long, Fifteen feet wide and fifteen feet tall. If a digimon is struck by this move, ice condenses and freezes parts of their body, dealing medium damage and hampers their movement for a single post. The cool down of this move is Two posts, but a digimon cannot be hampered by the movement affecting portion of the attack twice in a row. This attack deals more damage to targets already affected by a ice type move or if they are in a body of water. This move is strong enough to freeze large chunks of water. Outside of combat this move can be used indefinitely, but runs the risk of freezing the host digimon solid for three posts rendering them completely unable to do anything. A constant effect when not in use is the cloud of frosty air she breathes out. This particular effect deals no damage but indicates when the move can be used again.
Digivolves From: Sangloupmon/Leomon-X
Digivolves To: CresGarurumon
Alternative Ultimate
Species: Meicrackmon Vicious mode
Appearance:
General Appearance: This meicrackmon rather than having orangish fur has blackish fur. The blackish twisted spirals on it's scarves and tail are instead a similar purple to the markings on her body.
Height: 8'0
Attribute: Virus
Family/ies: Unknown
Type: Unidentified
Fighting Style: Very much so unlike any of K's usual forms. This one has no real tactics fighting as though a feral animal would. Acting as though a Feral Animal would. If you are weaker than it and within it's turf it will strike; if it is hungry it will feed.
Abilities: [7 Abilities Max]
Abbhorrant Stealth 'Passive': This digimon is difficult to detect; even keen senses are considered dull when in comparison. This makes the digimon an excellent hunter as most won't notice her until too late. For every five foot incriment she's away from someone she's treated as being twenty from them. This makes it very difficult to track her even if she's nearby.
Twisted Scent 'Passive': This ability allows this digimon to detect approach individuals, smell out hidden individuals and track by sense of smell. On a still day they may 'sense' individuals by scent within thirty feet. If one is upwind that range increases to Sixty feet, if downwind it drops to fifteen. Strong scents increase the range by twice this number while overpowering ones do it by triple. Either of these scent types however will be difficult to deal with in close range making it hard for this digimon to make attacks to them for too long. Too many scents in one location disorientate this digimon and make it act sluggish as a result.
Corrupting Touch 'Combat Passive': Any individual that would have some form of damage reduction has this reduction lowered by one stage when under attack from Meicrackmon. [Other digimon do not gain the benefit of the damage reduction being nulled.]
Warped Data 'Combat Passive': It is rather difficult to stop this digimon from doing as it pleases. Any crowd control effect that limits it's movement or stops it's movement fails however their cool down does not proc. However any move that would buff this digimon in any way also fails but their cool down does proc.
Garbled Miasma: This digimon secretes a poison for three posts; adding a poison to any individuals struck by it's natural attacks. This poison makes a target hallucinate for two posts when struck making it difficult to fight. This can affect multiple targets if struck but the cool down increases for each one struck by a single post. Base line cool down is three posts after the poison has worn off. This poison cannot be refreshed even if a new dose is administered during the three post duration of the secretion.
Blistering Wounds: This digimon charges it's claws with an acid compound of some terrible bubbling sort. When struck by these claws a target is unable to heal any wounds inflicted by the digimon in question for three posts. Cool down is two posts.
Succulent Vitality: This digimon sinks it's fangs into a target digimon transferring their vitality to the attacking digimon. This heals the attacking digimon for half of the damage inflicted per round. This requires the digimon to grapple a target in the first post. The second post if the grapple continues allows the digimon to bite it's target. For every post that it continues this grapple it deals a medium amount of damage to it's target and heals for half.
Alternate Ultimate 2
Ultimate
Species: Kyukimon
Height: 15 feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Bewitching beast
Fighting Style: Close combat would seem it's forte, but this digimon has an unreasonable amount of medium to long range abilities to make up for it's 'shortcomings'...
Abilities: [7 Abilities Max]
Combat Passive| Beast Dance: This digimon moves at unreasonable speeds; faster than it's cousins by a large margin this digimon is also largely frailer than it's cousins.
Combat Passive| Simple and Clean: This digimon is unsurprisingly simple in it's methods. What can one do with hands made literally out of blades? For this simplicity any melee/physical attack receive a medium boost in power while it's defense is reduced by a medium amount.
Sector Slice: This digimon slashes out at a target with it's claws. Through the data streams it's blades go and make a swipe at the target for up to a range of a hundred feet. These blades spring up from thin air and act as though a melee attack at range. One post cool down.
Guardian Wheel: This digimon summon's a wheel of blades in front of it before launching this wheel at targets at range. Counts as a ranged attack and is not subject to Beast dance's boost. Deals medium damage up to two hundred feet. Two post cool down
Sliver Breath: This digimon spits out a large cone of blades in front of it engulfing anyone within a 30 x 30 cone in silver needles. These needles irritate the skin and work their way into the digimon trying to lock up their movements for a post. Three post cool down. Deals light damage.
Heckler: This digimon designates a target harshly lowering it's attack power for three posts but raising it's defense sharply for the same duration. Two post cool down. Must be aware of a target to designate them.
Shimmer Step: This digimon can teleport up to four hundred feet away out of combat without cool down. While within combat it is restricted to just a fourth of that distance [100 feet] while also being at a cool down of two posts.
Digivolves From: Reppamon
Digivolves To: Haunglongmon
Appearance:Mega: CresGarurumon
Height 10'0
Attribute: Vaccine
Family/ies: Virus Buster
Type: Holy Beast Knight
Fighting Style: TBD
Abilities: [9 Abilities]
Soul-Bound|combat passive: Rather than wielding the stereotypical glaive that cresgarurumon's are known for. This digimon instead wields a powerful set of swords. This swords are naturally imbued with energy of the digimon's data. Rather than being a physical sort of damage, these swords deal energy damage and are not affected by reduction that would affect normal blades.
Full Metal|Combat Passive: This digimon's body looks to be heavily armored but in fact is simply metal given form; reducing all incoming damage by 10% without reducing it's speed.
Blade of Ether: This digimon is capable of generating a powerful amount of energy. So much so that it can direct this energy to their back, creating a swath of energy limbs. Each limb comes with it's own blade and there's enough of them where when still it looks almost cape like. While in motion these blades and limbs are like a vortex, cutting at anything in melee range that the digimon has designated hostile. When active, this ability attacks on it's own. Dealing 75% damage of a basic attack. Inside of combat this ability lasts for two posts. Cooldown of three posts. Outside of combat this ability has no cooldown and may be used in a various manner to assist the digimon in endevours.
Wolf Flash Fang: This digimon sheathes either of it's swords into their respective scabbards. After a moment the digimon leaps towards a target at a speed that's hard to track with the naked eye. At this instant it draws both of it's blades in a vicious slash, aiming at the target's chest. The concussive force of these blades are immense and the damage from this attack follows suit. Target must be within a hundred feet for this attack to be usable. Five post cooldown.
Rising Breath: This digimon twists both of it's blades into a reverse grip. The next moment it makes a rising attack with both of it's blades. Trailing energy and detonating this energy in the same width of time dealing high damage to unarmored targets and Medium damage to armored ones. Two post cooldown.
Falling Breath: Meant to be a follow up to Rising breath, falling breath has the digimon grip the swords normally at the end of rising breath. The digimon spins around and slashes back down at the target if still within range. This return stroke's detonation is far more powerful than Rising breath's and applies a sundered debuff to any struck by it. The sundered debuff reduces the target's damage reduction by half for three posts. In the event of the target not having a damage reduction, it lowers their defense by 25% instead. Five post cooldown.
Maelstrom: This digimon takes a moment to condense it's energy into it's two blades. Spinning around several times to create a massive Maelstrom of energy around it. Spiraling upwards into the sky and creating a dizzying amount of energy projectiles from it. The energy projectiles carry on the wind created by this massive spiral of energy. Reaching out in various points to three hundred feet. While the maelstrom itself reaches up to the cloud cover before dissipating properly, making this a very powerful anti flier move when used from the ground. Five post cooldown. The maelstrom itself surrounds the digimon completely for the post it's used and stepping into the maelstrom deals high damage.
Eden's Edge: This digimon condenses all of it's blades, all of it's energy into a single one. This shimmering, jittery blade itself is neigh unbreakable and very powerful. This digimon may use this blade to empower it's next attack, doubling it's effectiveness and cooldown. This blade looks somewhat similar to that of Omegashutmon's however it's far more slender and lacks any sort of ornaments on it's hilt. Five post cooldown.
Crescent Moon: This digimon is capable of projecting a long thin line of energy on their blade. Once projected, the next basic attack that this digimon makes it may make at range in the form of a long thin crescent like shape. Dealing high damage in place of the basic attack's own. Two post cool down. Six hundred foot range.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Digivolves To: Jesmon
Alternate Mega
Mega
Species: Huanglongmon
Appearance: 30 foot at the shoulder
Attribute: NONE
Family/ies: Virus Busters/Dragon's Roar
Type: God Beast/Holy Dragon
Fighting Style: Brutal without a doubt, overpowering without a doubt. This digimon uses it's size and abilities to simply overwhelm targets. It's wild unbridled nature make this digimon a terror on the battlefield.
Abilities: [9 Abilities Max]
Combat Passive|Abandoned Scales: This digimon takes reduced damage from all sources and reduces damage dealt of allies standing within fifty feet of this digimon by a light amount.
Combat Passive|Pale Horse: This digimon moves quicker than most of it's cousins; enjoying a large boost to it's speed but lowered attack power.
Holy Fire: this digimon spits out a massive cone of fire bred in it's holy gullet. This deals medium damage to any digimon not of the Virus nature and deals heavy damage to any digimon of Virus nature. 90 x 90 cone of fire, 3 post cool down.
Seven Stars: This digimon designates an ally, for three posts they are granted medium regeneration. This regeneration is capable of restoring limbs and other harsh injuries. Three post cool down.
Crystal Dance: This digimon uses the many faucets on it's body to shoot out beams in many different directions. Each beam travels for one hundred feet unless striking something; each beam deals a large amount of damage but is wildly inaccurate. Two post cool down.
Crush: This digimon makes a heavy attack against a single target intending on crushing it underneath the used limb. No cool down but requires it to be within melee.
Reckoning: This digimon lets out a massive roar; warning all allies within two hundred feet of it of the coming doomsday. This sharply raises their movement speed for two posts. Two post cool down.
Absolution: Reckoning must be used prior to this move. This digimon draws in a massive amount of energy from the surrounding area. Withering plants, the earth. Stripping the air of it's moisture and energy; crippling any movements near it for a single post. At the end of this charge period it unleashes hell. Any still within the two hundred feet of it are subject to an absolute inferno dealing massive damage and destroying any physical objects within that range. The earth itself finds itself under attack and caves in drawing the massive digimon into itself. Three post cool down.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Digivolves From: Kyukimon
Digivolves To: Examon
Alternate Mega No. 2
Species: Raguelmon
Appearance: Credit to Eizer for the edit!
Attribute: Unknown
Family/ies: Unknown
Type: Fallen Angel
Height: 10'00
Fighting Style: Brutal in origin, graceful in practice. This digimon has a healthy mix of Ranged and melee. It's self sustaining abilities make it difficult to restrict and it's constant barrage of lightning makes it equally as difficult to keep in melee.
Abilities: [9 Abilities Max]
Charge: For each empowered basic attack or Lightning based move, this digimon builds up a stack of charge. Upon three charges this digimon may release an explosive bolt of lightning dealing high damage to a single target. While there is no cool down on this move it requires others to operate. A target must be within a hundred feet. This digimon doesn't lose charge but must hit a digimon to gain charge.
Voltic Core: This digimon can absorb electricity that it hasn't produced to heal itself. Whether from environment or from moves; moves that would damage it heal it by half instead while the environment if given a constant surge heals it by a medium amount per turn until fully healed.
Sabetour-De-force: This digimon charges it's claws with lightning; empowering it's basic attacks for three posts. If striking soaked individual the damage is doubled, if striking a large body of water the first individual that the lightning would come into contact with is also doubled. Three post cool down.
El-Thor: This digimon slams it's fists into the ground sending out a super nova of lightning all around it. This lightning bounces and twists through metal objects; conducting through them rending their forms in twain. Metal wearing individuals will find their items super hot and burning at the touch. Robotic digimon, armor clad digimon or those with metallic weapons will find the damage to them is immense. This move can be negated through grounding oneself in some fashion or another. Three post cool down. Range of 50 feet.
Volt Blink: In combat this digimon can turn it's entire body into lightning allowing it to move at unprecedented speeds. It can move along conductive items almost instantly in short distances. Two post cool down. Outside of combat this move can be used indefinitely. This move short circuits if introduced into a large enough body of water.
Lightning Javelin: This digimon cups it's hands together and draws out a long thin Javelin made of it's own energy. It can throw this projectile accurately up to a mile away if it has line of sight of it's target. Deals high single target damage and can cause burns to uncovered flesh. Three post cool down.
Warp-Gate: This digimon can use it's electrical power to leap great distances with up to three other people that are touching it. Out of combat this has no cool down but takes a massive amount of energy to accomplish. Inside of combat this move can be used only when the digimon has at least one charge. For each level of charge it has this digimon can leap an additional 50 feet. Upon exiting the gate a small localized wave of electrical energy is discharged dealing light damage to those within 20 feet. Two post cool down regardless of how much charge this individual had.
Chain-Blitz: This digimon empowers it's claws with lightning much like Sabetour-De-force. But where that move requires the individual to be within melee range for striking for the most part. This does not. This allows it to make empowered basic attacks at range within 50 feet. Three post duration two post cool down.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Super-Mega
Species: Jesmon
Size: 20 feet tall
Appearance:
Attribute: [REDACTED]
Family/ies: Virus Buster
Type: Holy Knight
Fighting Style: TBD
Abilities: [10 Abilities Max][+2 RAM]
Valhalla's Regeneration 'Passive': Each post this Digimon regenerates a medium amount of health. When struck by damage, this healing factor increases to a large amount for three posts and goes on cool down for an equal cool down of whatever move was used on the host. If the move was a once per thread move, a cool down of six posts will be implemented instead.
OathSworn: Any Virus Type deals 30% less damage to this digimon. .
Blades of The Faithful, Odin's Flock: This attack summons up what could be considered at the most a thousand or so of tiny blades, represented by petals of a blue hue. Without direction these blades do nothing but circle around their host. It can be considered dangerous to touch them without being the host itself as they are sharp beyond belief. This move itself does not have a cool down, but the blades cannot operate outside of a fifty foot radius. Naturally they cannot fill this whole space and are usually spread out to avoid too much trouble.
Blades of the Faithful, Valhalla's Covenant: This move orders the blades to attack anyone that may be within the fifty foot radius of the host. For each successive attack they get a little faster, but they get harder to control and spread out. Making them deal less damage.
Blades Of The Faithful, Valhalla's Aegis: This move orders the blades to Defend anyone within a fifty foot radius of the host. They may defend the target for up to three posts, easily deflecting any attack Ultimate and lower. Mega attacks may remove chunks of blades while Super mega's may Blast swaths of blades away. After the three posts this move cannot be used for four.
Blades of the Faithful, Valhalla's Heart: This move orders the blades to depart their energy to a target within One hundred and fifty feet of the host. Healing them for a large percent for each post they stay within the blades of the Faithful's range. This move removes portions of blades for each post that it is used to heal up to three. It then has a cool down of three posts and requires another Blades of the Faithful to be summoned. This move cannot be used on the host when another healing move is being used, or it's regeneration is active.
Saberk of Time and Space: A blade considered most holy, may strike where the host deigns. It may leap great distances as both travel time and space between doesn't matter. Sight of a target is required to strike. May be used Indefinitely but while in use... Blades of the Faithful can only be used as an Aegis. The damage of Saberk-OTAS is incredibly high when close and loses much power when used to strike at afar.
Jormungand's Fang: To be used in conjunction with Saberk-OTAS, Saberk may launch waves of energy from it's blade. Dealing a great amount of damage from range and may strike multiple targets at once. With each 'wave' Saberk's form diminishes and eventually sputters out forcing the host to summon up it's energies again.
Valhalla's Coridor: This digimon may teleport great distances out of combat as well as near infinitely. Within Combat the concentration required is much higher, making it able to only manage up to One hundred feet and only every two posts regardless if it had taken damage or not. Blades of the Faithful Dissipate and must be re-summoned if the host teleports out of their range.
Heart of Jormungand: A power up in essence, the host is subject to a massive increase of damage output for a short duration. Empowering any attacks it uses, tripling their effectiveness for two posts. At the end of these two posts the user is exhausted, suffering a drop in power for two posts. All attacks are considered three times as weak. Constant use of this move will force the host out of Super Mega.
RAM UPGRADE- Odin's Judgement: A massive strike, capable of destroying mountains, splitting seas and cutting the very clouds apart within the sky. The damage from this ability is Immense. Hard to wield and incredible unstable. This attack has a one post wind up, a one post strike and a cool down of four posts. Any attack made after Odin's Judgement is weaker for up until Odin's Judgement's cooldown is finished.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Super Mega Mode Change
Species: Omega-Shutmon
Height: 8'0 [96 Inches or 2.4 Meters]
Appearance:
Attribute: Unknown
Family/ies: Unknown/Beast/Metal Empire
Type: Seventh Key, Greek, Silence
Fighting Style: TBD
Abilities: [10 Abilities Max]
Silence of the Abstained: This digimon naturally produces no sound and cannot speak normally. Additionally within 150 feet of this Digimon there is no sound at all; nothing travels through it and any sound based moves are voided completely when within this space.
Knight of the Mausoleum: This digimon's body is freezing to the touch and the digimon itself leaves behind frozen tracks as though it had flash frozen each step. Additionally this digimon is unaffected by the cold itself making Cold based moves ineffective against it.
Ice Age: This digimon reduces the temperature in the area harshly. This sudden temperature change is enough to freeze the ground; any vegetation and even change the weather to that of the frozen north... mid blizzard. This affects a thousand foot radius centered on the digimon and lasts for three posts; has a cool down of five.
Mausoleum Cross: Using the physical blade that it carries as a catalyst this digimon may make slashing attacks at a range. These energy waves are freezing to the touch and if struck by them cleanly run the risk of freezing over the affected limb. Deals light damage on their own. Each hit slows a digimon down by a small amount and caps out at a large reduction. One post cool down between waves. Slow lasts for three posts and does not refresh until the next grouping.
Arctic Whisper: This digimon may breath out a cone of ice. The cone is two hundred feet long, fifty feet wide and fifty feet tall. If a digimon is struck by this move the ice condenses and freezes a part of their body dealing high damage and hampers their movement for a single post. The cool down of this move is two posts. This attack deals more damage to targets already affected by an ice type move or if they are in a body of water. This move is strong enough on it's own to flash freeze immense chunks of water. Outside of combat this move can be used indefinitely. A constant effect when not in use is the cloud of frosty air she breathes out. This particular effect deals no damage but indicates when the move can be used again.
Northern Light: This digimon lowers it's visor and opens it's mouth slightly. From it's eyes a massive recreation of the northern lights themselves are made; from it's mouth wisps of ice trail upward with the lights. Allies within sight of the Northern lights feel themselves overtaken by a strange sense of calm. Wisps seek out these individuals and pass on energy to them healing them exceptionally or empowering their attack power if at full health for two posts. Three post cool down and a range of five hundred feet. Maximum of five targets.
Guardian of a thousandfold: This move allows the digimon to protect those that have been affected by northern light up to four people. This absorbs damage, negates falling damage and protects the individuals from the cold for two posts. Five post cool down
Ice-Fang-Dragon: This move summons up an ice dragon that overlaps the digimon's body for three posts. This adds a freezing burning effect to all attacks made regardless if normal attacks or moves. Additionally it allows for the digimon to fly at a faster speed than normal. Cool down of five posts.
Fortress of the Frozen Lords: This move summons up a massive barrier of ice in front of the Digimon up to fifty feet away. This wall is well over a thousand feet high and twice as long while being about fifty feet thick. This massive ice wall lasts for two posts and can only be used once per thread. It's a strong defensive type move that weakens quickly but allows for a massive range of cover. Even so it's only capable of blocking a single super mega attack before a large portion of it crumbles away. Outside of combat and within a frozen biome this move can be used rather often but if used outside of combat it cannot be used within combat in the same thread.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Digivolves From: Jesmon
Alternate Super Mega Form No. 3
Appearance:
Super Mega: GraceNovamon
Height:: 20 feet
Attribute: Vaccine
Family/ies: Virus Buster
Type: Galaxy
Fighting Style: TBD
Abilities: [10 Abilities]
OathSworn: Any Virus Type deals 30% less damage to this digimon. .
Aura of Rejuvenation: This digimon passively heals itself and those around it for a light amount amount. Within 20 feet.
Star blades: Using the blades hovering around it this digimon may strike at a target multiple times dealing a high amount of damage overall.
Central Gravity: Making itself a focal point of the local gravity this digimon can make the area no longer follow the local laws of gravity as they were normally. The direction down is changed to the digimon in question, while up is away. This has a one post duration and a two post cool down. It has a limited range of 30 feet.
Black Hole: This digimon may throw balls of condensed gravitational energy. This balls implode rather than explode, drawing in everything around it from a decent distance [30 feet from where the balls had landed]. This may be used every other post.
Echo: This digimon may form a second or even third specter of itself in places it has already been during the fight. It recalls any attack it made at a small percent of damage; any moves it made and any positions it was in. This digimon may switch out with one of these echos. This can be used every two posts. Echo lasts for a single post and may be destroyed with minimal effort if targeted though each one requires some form of effort to destroy.
Dimension Step: This digimon may cross up to one hundred feet in a single step. It ignores all terrain, any enemies and allies. It cannot be hit by anything during the use of this ability since the to and from simply does not exist. However this means it also cannot make any attacks. This may be used as often as it pleases HOWEVER it cannot make any form of attack during the post it was used. If used to dodge any form of attack the cool down is two posts.
Fury of the Endless: This digimon may inspire those around it with a bountiful fury. Increasing their damage and attack speed incredibly. This has a three post duration and a two post cool down.
SuperNova: Drawing in all energy around it regardless of typing this digimon attempts to recreate an actual supernova at a much lower power scale. This ability requires a single post charge and has a two post cool down once the damage is dealt. This ability bypasses all forms of terrain and deals damage accordingly to people around it. This ability does not dictate friend from foe and it has a basic range of 75 feet in all directions.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Super Mega Mode Change
Species: GraceRenamon
Appearance:
Height: 6'0
Attribute: 3Rr0R
Family/ies: Lost Ones
Type: Collapsing Star
Fighting Style: An absolute monster in melee, lacking any actual ability to do ranged attacks. She's a monster in specialization and there's nothing stopping her from getting to her target. Flavor wise, she is an unstoppable berserker that is most comparable to some of the toughest juggernauts out there.
Abilities: [10 Abilities Max]
Digivolves From: GraceNovamon
Alternative Super-Mega No.2
Species: Examon
Size: 75'0 FT Tall, 150 FT Wingspan [75 for the smaller wings], 150 FT long tail
Appearance:
Attribute: [REDACTED]
Family/ies: Dragon's Roar
Type: Holy Knight/Dragon Emperor
Fighting Style: TBD
Abilities: [10 Abilities Max]
Scale-Skin: This digimon receives less damage from all attacks but is slower as a result.
Flight: This digimon even as large as they are is capable of flight with their wings.
Juggernaut|Combat Passive:[RAM UPGRADE] Battle is what Examon is made for, bred for, they sink deep into it like most would a bath or into their sofas. She is at her best within battle. Those that strike or harm Examon find that her body reacts a bit differently from the damage. Yes she is subject to pain and all the leves of it but her core burns a little brighter. A little hotter. For each enemy attack that damages [limited to one per posting round] her combat prowess increases by a small 5% capping out at 30%. In a turn where Examon does not take damage, her combat prowess decreases by 5%, but not below the amount gained by this buff.
Sky-Break: This digimon shoots a single round from it's massive cannon into the air. Upon breaking cloud cover the shell explodes and spreads out like a flower in all directions raining the smaller shells in a large area. Dealing moderate damage in the afflicted zone. Two post cool down.
Mac-Shot: Lining up her massive cannon this digimon may shoot several rounds in a direction or target. The longer the distance the stronger the round is, but the less accurate it is. Upon striking something these rounds immediately detonate in a massive explosion, dealing anywhere from light to medium damage based on where the individual struck by such an attack is standing. Requires a post to reload the weapon before being able to be fired again.
Nihil: Deals an heavy amount of damage upon touching an opponent for a elongated period of time [two posts]. Capable of eliminating obstacles without issue and practically erases anything if not careful. It is unable to erase digimon; as their data isn't set in finality and is constantly changing.
Wings of Ragnarok: Flapping their wings several times this digimon can turn a 500 foot location for a short amount of time into an absolute hell-scape. Reaching temperatures of over several hundred degrees. This deals an heavy amount of damage to all within and at the end of the duration [2 posts] and has a cool down of four posts.
Eclipse: This attack blots out the sun or moon, leaving the area in perpetual darkness for three posts. This attack has a cool down of four. During this time any attacks that rely on positive energy are halved while those that rely on negative energy have their effectiveness doubled.
Dawn of the Third Day: This attack allows the digimon to drop a single fifty foot in size meteor on a location dealing an immense amount of damage to any caught in it. It cannot be used in the human world or in underground locations. This attack is a once per thread move.
Cataclysm: This attack allows the digimon to shoot several compact meteors from it's massive cannon, basically acting as anti armor rounds. Each shot takes a post to prepare and has a cool down of two before it can be reloaded.
Megido: This attack allows the digimon to shoot out what could be considered a miniature sun. This sun acts much like a projectile and explodes when colliding with anything melting just about anything it touches. It deals an heavy amount of damage and can only be used once every three posts.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Armor Champion
Species: magnamon x
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters/Metal Empire
Type: Armored Dragon
Fighting Style: TBD
Abilities: [6 Abilities Max]
Mantra: This digimon takes less damage from all sources but deals less damage as a result.
Ascended: This digimon does not need to eat, sleep or breathe.
Black Blade: This digimon may summon up what amounts to a blacked version of Saberk. It's range and damage is increased and her available weapons increases to include bows that fire energy projectiles rather than an arcing energy wave. twenty-five foot range for the energy slashes, Fifty for the energy projectiles.
Flash Step: This digimon has a medium range teleport. Up to but not limited to Fifty feet. Cool down is a post, two if used to dodge an attack. Outside of combat there is no cool down.
Crusher: Using their claws this digimon can make a slashing or crushing attack dealing heavy damage. Knock back may occur. This move has a single post cool down.
Whisper: Using a gentle soothing light this digimon may heal any target that it is touching for a medium healing surge. It may re-attach limbs and upon multiple uses as well as even regenerate missing ones. Has a three post cool down
Digivolves From: Renamon
Armor Ultimate
Species: Kuzuhamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: God Man
Height: 8'0
Fighting Style: Using it's staff primarily as a weapon this digimon engages at a comfortable range. It will rotate between physical and ranged attacks as it sees fit and will assist those within it's range as best as it is able. It falls easily into a more supportive role looking to aid others rather than inflict direct damage to targets. But this doesn't stop it from getting very aggressive if on it's own or in smaller groups.
Abilities: [7 Abilities Max]
Oathsworn:Any Virus Type Deals less damage to this digimon.
Talisman Rush: This digimon throws out a trio of explosive talismans from it's hands in an arc. Upon contact with it's intended target they explode dealing a medium amount of damage. If they miss the talismans last for a post until detonating on their own regardless of whom is around. Two post cool down. Each Talisman has a five foot explosive radius.
Blink: This digimon can snap out of existence and re-appear up to a hundred feet away. Two post cool down.
Carbon Copy: This digimon creates a copy of an ally for a single post, absorbing a medium amount of damage that was intended for them. Three post cool down and must be within twenty feet of the allied digimon. This Can be used on Kuzuhamon but is less effective than on their allies.
Deviant-Buster-Beam: This digimon may shoot out a beam from it's staff, which upon contact of a solid surface explodes. Showering smaller beams in a small radius around it. The initial explosion is Thirty feet in radius, while the smaller ones are five feet in radius. The main explosion is much stronger than the smaller ones, while trivial can add up quickly if not careful. This move may be used every two posts.
Alter Whisper: using a Gentle Soothing light, this digimon may heal a target that it is touching for a medium healing surge. It may attach limbs and upon even a single use can regenerate missing ones. Though if a limb was regenerated that is all the healing the individual receives and the damage on it's body remains. Has a three post cool down.
Tend Thy Suffering: This digimon taps an individual, removing all negative physical or mental effects it is under. This doesn't remove affects such as the elemental orbs Reduction of power for example, or a tower's suppression field on an individual. The cool down of this move is equal the remaining duration of removed effects.
DNA Mega
Name: Kio
Species: Mephistomon
Height: 18 ft
Appearance:
Attribute: UNKNOWN
Family/ies: UNKNOWN
Type: UNKNOWN
Fighting Style: Being a fusion of K and Dio, this fighter is somewhat varied. Brutish, unrefined, but elegant and thoughtful. It's strange mish mash of style seems strange at first but yield a deadly absolute. It's devastatingly powerful in close ranged while also managing to keep medium and even distant enemies on their toes with their varied abilities. All shall fear their combined might.
Abilities: [10 Abilities Max]
Regeneration: This digimon regenerates a medium amount of health per posting round during combat. Outside of combat it's capable of regenerating at a much quicker pace but eats up energy much faster. Severed limbs are re-attachable or able to grow back in a short time. This regeneration can be stalled out by DOT effects or healing moves that are used on it.
Thick Hide: This digimon is fairly tougher than it's average cousin; suffering less damage from all sources but being far more ponderous in it's movements as a result.
Red Buster: This digimon fires a long ranged Red Energy beam from their eyes. This attack is fairly powerful, able to pierce through armor of it's same level and below. The beam is innately explosive and once it has pierced something will explode five feet behind it dealing medium damage in a twenty five foot radius. Three post cool down.
Wretched Energy: This digimon throws out a trio of waves, thirty feet wide and thirty feet tall that run along surfaces damaging them as they go. These Waves wrap around objects or people and upon doing so detonate with an explosive force dealing high damage to those caught within. Getting caught within multiple waves multiplies the damage. These waves travel up to a hundred feet away. Three post cool down.
Storm Claw: Charging their claws with varied energies this digimon dashes forward slashing in front of them leaving a small bit of energy behind with each slash. Each slash does medium damage and is capable of cutting through most metals with ease. If an enemy is struck by this attack, this energy bursts into data and flies toward an ally, increasing their damage by 50% for one turn. Three post cool down.
Mephisto's Key: Placing their two hands together this digimon draws energy from within and places them at their palms. Extending either hand outwards seven small orbs are summoned from the energy of the creature. These seven orbs when not in use rotate behind the host digimon. One orb can be drawn forward at a time and each orb must be fashioned into a weapon to be used. These weapons can shoot out a small energy projection from along it's length, usually in an arc following a slash or even a stabbing motion. While the distance of the arc is limited to just under 150 feet this still allows for limited use of projectiles. If the orbs are transformed into ranged weapons it double the distance of said arc.
The weapons are strong enough to cut through just about any metal; but if it meets something strong than it the blade shatters and that orb is lost. If all orbs are lost the ability must be cast again. Each orb can switch into a weapon that the wielder desires but in order to switch between them this digimon must take an attack action to do so. Deals medium damage and is a channeled effect.
Faustian Warp: This digimon blinks out of existence with a loud snap of energy. Outside of combat this digimon can teleport long distances [up to a mile] and within combat up to 1000 feet. Upon arrival this move releases an energy discharge slowing those within fifty feet of it for a medium amount for one post. Three post cool down.
Devil's Three: This move allows this digimon to grace allies around it [within 50 feet] with a portion of it's regenerative prowess. Healing them over the course of two posts. It's split directly between the members and removes this digimon's regenerative powers for the duration. Three post cool down. Limit of three allies.
Energy Barrier: This move summons up a wall of energy in front of the digimon fifty feet high and fifty feet wide, up to fifty feet away from it. Lasts up to one post and it can block one mega tier attack before shattering. Three post cool down.
Blackheart: This digimon lets out an enraging bellow, two allies within earshot [up to two hundred feet away] enjoy a sharp increase to their damage and speed but also lowers their defense for 3 posts. This ability also affects the host digimon but lowers it's defense further than it's allies. Cool down of three posts.
Digivolves From: Shutmon + NeoDevimon
DNA Mega
Species: Anubismon
Appearance:
Attribute: Free
Family: Virus Busters
Type: God Man
Fighting Style: Adept at long range encounters and support, Anubismon prefers to keep their distance and control the enemy's movements through Final Mausoleum and attacking through various abilities conjured through their staff, Wisdom. They are not defenseless in close quarters either, as their sword, Prowess, grants them the ability to recover damage through successful strikes.
Abilities:
Wisdom [Passive]: The name of the staff it carries. Through the abilities that incorporate the staff, which are Ammit, Pyramid Power, and Judgment Rays, Wisdom marks a chosen opponent damaged by it. In the case of Judgment Rays, only one enemy in the area of effect may be marked. Marked enemies take 30% more damage from the next source of ability damage from any Digimon. If the marked enemy is not damaged within 2 turns, the mark's effect ends.
Prowess [Passive]: The sword Anubismon carries is shaped like an Egyptian khopesh. Through martial mastery and meditation, damage dealt with either Requiem Dance or Banishment Blade heal Anubismon a portion of health based on damage dealt. Health recovered stacks with Wisdom's bonus damage against a marked opponent.
Ammit: A blinding ball of light manifests around their staff, Wisdom, and fires it in the shape of a beam towards an enemy.
Pyramid Power:Using its staff, Wisdom, Anubismon creates a prismatic pyramid around an opponent and fires a beam of energy into it. The energy reflects off the interior surfaces of the pyramid, rebounding multiple times against the trapped opponent. (2 turn Cooldown.)
Judgment Rays: Takes their staff, Wisdom, and raises it into the air in one hand. Then, they point towards the area of their choosing. Several beams of light rain down, searing the area and enemies caught in its radius. If used on Final Mausoleum’s area, damage is increased due to heating the sands. (3 turn cooldown.)
Otherworldly Blessing: Large scales appear behind Anubismon and a spectral flame representing their allies is weighed against a feather. As the feather is heavier, the worldly pains of allies in an area are alleviated, healing them for moderate damage. (3 turn Cooldown.)
Banishing Blade: Anubismon’s sword, Prowess, glows with an ethereal light that phases through the opponent, seemingly doing no damage. When the glow fades, all cuts made against the enemy slice into them at once. This ability bypasses defensive buffs but can still be avoided or parried. (2 turn cooldown.)
Requiem Dance: Performs a skillful yet deadly series of slashes against an opponent with its sword. Each movement and swing is masterful and calculated and the resulting clash against a skilled opponent is like a marvelous dance.
Final Mausoleum: Taps their staff against the ground and the space beneath an area begins to warp and shift into a swirling whirlpool of desert sands. Enemies caught in it are slowly pulled towards the center. Upon the end of its duration, a massive pyramid rises from the center, damaging enemies still caught in the sands. When used on this area, Judgment Rays’ attack power is increased due to heating the sand. (2 post Duration, 3 post cooldown.)
Remembrance: Calls upon the data of heroic Digimon to form a small army of digital specters to charge into an enemy group, dealing massive damage and judging those of evil intent in a glorious showdown. (Once Per Thread]
Digivolves From: Lagosmon (Toki), Shutmon (Silence)
Digivolves To:
Digimon Name: Joseph
Default Form: Guilmon
General Appearance of forms: Black scales with yellow highlights.
Gender: Male
Alignment: Lawful Neutral
Skills/Talents: Is fairly good at remembering faces and names. Can generally figure out it's location if it's night time. Can cook rather well.
Inventory: A necklace with many different keys on it, there is a broken digivice as the "centerpiece" of it.
Fighting Style: Joseph is what you could call a rather... solid fighter. His tactics are plain and simple, he doesn't use many different tactics. He's straight forward as all hell and it's worked for him this far. so why wouldn't it work now? He's good at following directions and does what he is told in combat.
Personality:
Timid: Joseph isn't very good at approaching people, he's one to run or hide when accosted in an unfriendly manner. Often hiding behind someone he's with if talking to someone he doesn't know.
Friendly: Once he's comfortable with someone he's fairly friendly, easy to get along with if not a little goofy. He's good with small groups and generally doesn't mind interacting with them if he knows more than one person in it.
Possessive: Joseph likes his things, he likes his things very much. He likes keeping his things, and even though he's fairly timid he doesn't hesitate to defend his things or things that he thinks are his...
Rookie
Species: Guilmon X
Appearance:Attribute: Virus
Family/ies: Spirit Dragon
Type: Demon Dragon
Abilities: [4 Abilities Max]
Light sphere: Condensing the light between his claws this digimon can create a perfect sphere made out of the stuff. After a short period he throws this light sphere, which explodes on contact of anything physical. This move deals no damage but may blind instead. The blindness lasts for a single post, and light sphere may be used every two posts after the blind has ended.
Pierce: Using it's claws, this digimon may make a stabbing attack. Deals decent damage and can punch into most metals.
Light-Dash: This digimon may dash in a direction of it's choosing. The distance that it dashes is ten or so feet, and can be done every other post. It doesn't have a physical form while dashing and may pass through objects as it desires with it. Outside of combat this does not have a cool down.
Eye-Beam: This digimon may shoot beams out of it's eyes, this beams deal a decent amount of damage and can be reflected by reflective surfaces.
Digivolves From: N/A
Digivolves To: Growlmon X
Champion
Species: Growlmon X
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar
Type: Demon Dragon
Abilities: [6 Abilities Max]
Light Breath: Inhaling deeply this digimon gathers light in it's gullet and sprays it out in either a cone of 30 by 30 by 30, or a line of 60 by 10 by 10. all measurements are in feet.
Ground Slam: This digimon slams it's "fists" into the ground creating a localized shock wave. Champion digimon may become staggered, rookie digimon are flung around like sacks of potatoes and anything higher than champion could easily laugh this off. One post cool down.
Tail Swipe: This digimon may use it's tail to try to trip a target. Deals moderate damage if the trip fails.
Spectrum: This digimon trails a light spectrum behind it while it moves, the energy that it pours out allowing it to move at a faster pace. This can be rather draining and at the end of three posts this digimon must turn it off or risk devolving. The cool down of this is two posts.
Light Knife: This digimon can throw an array of knives at a target. These blades are sharp and can dig into just about anything that they hit. Deals moderate damage and can break reflective surfaces rather than bounce off of them.
Light Switch: Something like active camouflage. This digimon isn't hit by light directly and can be invisible for two posts in combat and a cool down of two posts. Outside of combat this move has no duration limit or cool down.
Digivolves From: Guilmon X
Digivolves To: Wargrowlmon X
Ultimate
Species: Wargrowlmon X
Appearance:Attribute: Virus
Family/ies: Metal Empire/Dragon's Roar
Type: Cyborg
Abilities: [7 Abilities Max]
Light barrage: This digimon launches a line of beams from either portion of it's chassis. These beams pierce through most materials with ease and cease to be after one hundred and twenty feet. This move has a two post cool down.
Spectrum Jaunt: This digimon can remove itself from all spectrums of detection. It cannot be touched, heard, seen or sensed in any manner. It cannot interact with anything; this ability lasts for two posts in combat and has a cool down of two posts.
White Noise: This digimon may release a loud scream, that drowns out all noise in an area. This move affects anyone that hears it [within sixty feet] and removes their ability to hear for two posts. This move has a three post cool down after the two posts.
Pitch Black: This digimon can remove the light from an area for a short time. It creates a perfect darkness that can be eased out of by use of a item that projects light. This "darkness" dissipates after two posts.
Slash: This digimon attacks with either arm and deals a high amount of damage with the blades on them.
Jump Jets: This digimon may fly.
Sliver: This digimon can condense a spear of light along a blade before launching it up to Ninety feet away. This spear can pierce through objects but is stopped by stronger reflective surfaces.
Digivolves From: Growlmon
Default Form: Shutmon
Gender: Female
Alignment: Lawful Good
Skills/Talents:
Warrior: Silence is a warrior through and through. Unlike her previous iteration she was never anything but one. Her body is honed for battle, her mind is steeled for it. It is her element and it is where she is most alive.
Lead From the front: Silence is not one to stay in the back to issue commands. She is the one in front of every battle, in front of everyone proving that she has the right to lead them. She will lead by example and push people as hard as she pushes herself.
Pattern Recognition/Perceptive: Silence is good at seeing patterns in things. Whether it comes from those that fight her or those that she works with she's pretty good at breaking down what's going to happen where. She's not super good at the long game yet but that comes with practice...
Mentor: Something left over from her past iteration. She's fairly well versed in teaching individuals what they need to know. Coping mechanisms, combat varieties, physical improvements, or psychological improvements. Just because she's good at teaching this sort of stuff doesn't mean she isn't above learning new things herself.
Soldier/medic: Something left over from her past life, she vaguely remembers that she served in some kind of digital army as a soldier and then eventually a medic but the skills that were pushed into her remained as such...
Inventory:
-A crumpled mess of papers
-Some strange currency
-Knick Knacks
-Water Canteen
-Sword sharpening Kit
-a broken radio
-an old Journal
Personality:
Loud: Suffice to say, Silence as ironic is it is. Is a loudmouth, she speaks loud, acts loud and is honestly a little overbearing with it. She's very forthright when it comes to things and will not back down when she's addressed something. Even further she'll go out of her way to make sure that those that need to hear things hear them even when it'd be better for these things to remain hidden.
Boisterous: She's done a lot in her past life. More than most can say that they've done in many many lives. So why not flaunt that fact? Why not push the fact that she was a knight? Why not push that she was a warrior for all that was good in the world? That she was one of the best fighters? Well suffice to say she doesn't have a problem pushing this forward, doesn't mind sharing her old fight stories or the like that she can remember. There are times and places for it however and the battlefield is not one of them.
Proud: Silence is an extremely proud individual, her previous life lived an honorable life. Led a pure life, did what was right. She takes from that that she must too and the fact that they didn't steal or lie as they didn't see a reason for it put's silence into the same sort of mindset. Except that she won't consider stealing or lying; there won't even be a moment that she does.
Understanding: Not everyone can fight evil where it lives or where it breeds. Not everyone can be in the front, not everyone can be a warrior and not everyone is the sort to be like her. She isn't above helping those that need it nor does she mind it. There is very little thank to her prior iteration that she doesn't know about this world, even if it's a little foggy.
Friendly: Silence is abundantly friendly, the sort to clap you on the back. Sing a song, drink a few [dozen] pints with you and make it seem like you've been friends for longer than a day. She isn't above getting friendly with those she'd rather not but it honestly doesn't hurt to put yourself in places that you need to.
Personal History:
Silence like all digimon was born into the village of beginnings.
Though she never hatched there, she simply was just an egg for the week or more that she was there for. She didn't hatch because it wasn't time for her to emerge simply put. She needed to bide her time, to reform and to be right again. Her body from the last iteration had taken so much damage, been screwed up so badly that even in her new one it was having trouble starting off.
Just what had happened honestly? A question that burned in the half lucid mind of her creation. Her half lucid memories that went through her told her she was a knight, not a Knight mind you but one that was self proclaimed. One that fought against the worlds taking out the threats. Taking out Evil as she saw it. Though she seemed to be weak in a sense when it came to personal connections, the twisting vines of love forced their way into her heart. Pushing her to...
Pushing her beyond anything that Silence had every seen in her fledgling moments of life. She could feel the sheer amount of love radiating from each major memory she was gifted with. It was something that she couldn't... fully understand. Not as she was. So perhaps maybe once she was finished reformatting she could...
Find out what made this emotion so powerful, why it worked the way it did. She was immensely curious in her state, so much so that perhaps she'd even g o further to find out about the children. Find out more about this husband of hers. Find out about her former friends.
They all seemed like good people. Every single one of them pushed her in one way or another to be better than she was and if the world was in a sorry state she could help fix it. By doing what her previous iteration desired.
To protect the digital world from threats.
Threats like the wisemon. Like the D-reaper. Like the Towers. Like the Demonlords... and any further threats that may emerge. These being seeped in evil.
Her disapproval of how one of the countries treated one type of mon over another started to flow and she could already feel her past iteration being grateful from the bits of data she could gleam from them...
Was it time to open her eyes yet...?
K's Personal History:
K was born in the wilds of the digital north, her parents were a renamon and weregarurumon. They taught her how to live, how to fight and how to work with others. It was a simple and good life. It lasted for an incredibly long time, though once her parents passed she was left for a loop as to what to do.
She eventually found herself wandering into the southern reaches where she stumbled upon a hard going conflict between what she perceived to be holy and unholy digimon doing battle. The former won out after a few hours and her keeping watch nervously from a nearby tree.
K had thought that she was hiding well, but not well enough from the holy digimon apparently. The holy digimon initially thought her a spy but after some assurance and explanations she was able to convince them that she was indeed not a spy. Though this left her in a bit of a pickle, if she was not a spy and not an ally? What was she? She didn't really know the answer to that one.
She was given the option of joining the holy digimon in what they believed their quest to be. Having such a survivalist on their side would only make traversing the wilds. During her time helping the holy digimon she learned a large set of combat and medical skills. So much so that they sent her in for formal training.
It took a few good months of formal training on both halves, they didn't want her to just be a helper; they wanted her to be much more than that. It didn't much matter near the end as she had started to head back someone informed her of the massive losses the group had suffered. The survivors barely able to make it back to terminus.
From there she really wasn't sure what she was supposed to do. She found herself wandering for a time before more conflicts of course drew her in. She found herself helping all sorts of people. It didn't matter to her as much as just easing the suffering. After one particular intense conflict she found herself satisfied with everything in that manner.
Taking the large amount of bits she had earned from her long service the digimon decided to build an Inn in one of the first locations she had been in with her first group. Seeing as the memories were the best there. It was hard to get things going in the timberlands at first, but once people got word out of her inn she started getting visitors from all over...
She eventually found herself wandering into the southern reaches where she stumbled upon a hard going conflict between what she perceived to be holy and unholy digimon doing battle. The former won out after a few hours and her keeping watch nervously from a nearby tree.
K had thought that she was hiding well, but not well enough from the holy digimon apparently. The holy digimon initially thought her a spy but after some assurance and explanations she was able to convince them that she was indeed not a spy. Though this left her in a bit of a pickle, if she was not a spy and not an ally? What was she? She didn't really know the answer to that one.
She was given the option of joining the holy digimon in what they believed their quest to be. Having such a survivalist on their side would only make traversing the wilds. During her time helping the holy digimon she learned a large set of combat and medical skills. So much so that they sent her in for formal training.
It took a few good months of formal training on both halves, they didn't want her to just be a helper; they wanted her to be much more than that. It didn't much matter near the end as she had started to head back someone informed her of the massive losses the group had suffered. The survivors barely able to make it back to terminus.
From there she really wasn't sure what she was supposed to do. She found herself wandering for a time before more conflicts of course drew her in. She found herself helping all sorts of people. It didn't matter to her as much as just easing the suffering. After one particular intense conflict she found herself satisfied with everything in that manner.
Taking the large amount of bits she had earned from her long service the digimon decided to build an Inn in one of the first locations she had been in with her first group. Seeing as the memories were the best there. It was hard to get things going in the timberlands at first, but once people got word out of her inn she started getting visitors from all over...
K's Site/interaction History: WARNING, Sizable spoiler, If on phone refrain from clicking as it can lag you out.
One K's adventure started. It was hard to stop.
Little steps at first, meeting a few different humans changed her perspective on them as a whole. They were just like digimon; they had different stages of life and were quite adaptable. Most certainly the first few that she had come across were within the tender care of her inn.
Dante and Unica were the first two humans she met. One being so much older than the other their perspective was interesting but nothing that was life changing for her. The latter was much like a fresh or in-training digimon. Ripe for growth and hopeful for the future.
K's next step in her adventure was quite a surprising one. A passing doctor was able to uncover that some of the locals had been planting some kind of fungus that had taken over a particular spider type digimon. It wasn't terribly convoluted and was dealt with accordingly. She was able to make quick friends with the mikemon as well.
Then came the discovery of a spire; along with it a request for multiple individuals to partake in an experiment with the spires. It felt wrong in every aspect, changed her view of herself quite drastically and even ended up with her digivolving into sangloupmon. Proof that she still had room to grow. Even if the spire and the wisemon that partook in the experiment are no where to be found. This would be the second time she had met the Mikemon doctor that had visited her town as well.
Upon a trip back from terminus to order supplies, the trailmon she had boarded was attacked and the only other passenger was another renamon that went by the name of Eva. The two of them fought off some strange looking digimon wearing hazmat suits and used a variety of different weapons. It was harrowing and told her that she had gotten soft.
After managing to warn another trailmon she headed back to terminus to warn them of this danger alongside of Eva. She spent a little bit of time in the hospital there before meeting another human by the name of Asher. She learned much more about their community and the human's backstory than she had thought she would.
Once she had recovered enough she headed back to her inn properly; avoiding use of the trailmon's for the time being. She managed to make it back and life quickly returned to normal even with the nagging for adventure.
But it really wasn't meant to be, the renamon was quickly yanked out of her motions by the digital world deciding she needed to understand the humans another step further. Her top most floor's suite room rather than leading to the actual location it was supposed to took her to the human world. Before she was able to react she had found herself at odds with the leves of the human world.
This is where she happened upon a human by the name of Alexa, whom was trying to interact with a digimon that had broken into a store in a peaceful manner. This is where K found her ability to digivolve once more; it was prim and proper this time around... A leomon-x. She used this newfound power to assist Alexa, saving them from the digimon as it had attacked them twice already. She quickly became friends with them...
And upon going to their home unlocked the fact that she could digivolve even further into Shutmon. Though while her form was remarkably stable she figured at the level she was at this would only bring danger to the human she had helped. So she left for some time.
There was a small span where she had managed to regress into a renamon and once more she met another human. Properly this time. One by the name of Amelie. They had been part of the tower investigation but they hadn't been introduced due to some circumstances at the time. They quickly became friends after some very wonderful interactions and K later promised that they would meet again. Even though the human had offered her a room there if she needed it.
The renamon was quickly forced to becoming shutmon again. Her data and energy too much for her renamon form to actively suppress so she was forced to keep it level with the shutmon's digivolution.
While this meant she was able to move around the human world this also meant that she was noticeable. She quickly had to deal with humans reacting to her in a very negative manner and went into hiding the best she could in a more abandoned part of the city.
This is where a group known as AEGIS, lead by a human by the name of Sophie and her leomon partner found her. After some discussion she was properly invited to learn about the human society... And even was invited to AEGIS as a digimon Liaison agent. Of course she accepted as she wouldn't likely of been welcome in such a fascinating place.
She takes some time to adventure around in the human world, meeting new ones and interacting with many different types of people. Eventually she found a Guilimon by the name of Joseph that she took under her wing as he had been abandoned by his tamer and left to the leves of a world not for him.
She headed back to the digital world afterwards, bringing joseph along so that he could potentially become more comfortable with the idea of long term travel. It was at this point that they met a twin tamer by the name of Takeshi.
She assisted him in getting out of dragon valley before moving on herself to another location. Eventually ending up in whitewater instead of her actual destination of her Inn.
She ends up staying there for a little bit, interacting with the lcoale to better understand such a large town for later. This is when she ran into EVA again who agreed to take her to her home to play catch up and perhaps have a few drinks.
This is when she learned a horrid secret.
This is when her home was taken from her, when they arrived at her town. It was nothing but ashes and dust. The place of a vicious fire and fights. There was very little left and her inn was destroyed absolutely, only small bits and pieces left of it. She enraged and digivolved to CresGarurumon for the first time. During that span of time Eva left and she was left to her sorrows; trying to piece together what had happened.
Not even three days later, the mikemon doctor had come to look at the progress of the fungus in the location only to find that the town had been destroyed. Along with finding K still in mega, still in sorrow. He was quick to invite her back to whitewater for a check up and she was quick to accept. She would de-digovlve into Shutmon to take them both back to whitewater.
Upon investigation of her data and a general check up she learned a plethora of things about herself that she didn't know. Her inn hadn't been there for just ten digital years. It had been there for roughly a thousand digital years.
That was the least of the most startling information. Rather than having a single core, K had not two.. but three cores. Stuck in a loop with another exchanging data almost endlessly. Creating a powerful bleed-off that had resulted in her appearance over a thousand years ago.
Mikemon was able to identify the three cores in some fashion, but they were quickly approached by the GraceNovamon core. Who told them what would happen if K went super mega without stabilizing herself first. Along with the identities of the other two cores.
K had some time to think about what had been said, about what to do. Mikemon told her about a solution and even sent her off to a Reppamon name Guru to talk to the cores properly.
She spoke with two of them, learning that the GraceNovamon had forcibly created the link between the three super mega tier cores. A jesmon core that was arguably one of the strongest digimon back when he still roamed and a Examon who claimed to be the apex of digimon kind and someone that could protect K from the leves of the digital world. They both had soft spots for their host and with the assistance of Guru she was able to pick the core that she wanted to use the solution with.
Jesmon would be her core, would function as her core.
Then she found that the mikemon had found a proper core for the core she chose to feed the other core to without killing a digimon and taking it. But the problem was it was in an Luminas prison. There was an alternative core of a powerful core that mikemon was in possession of but both would take time to work with.
Deciding that out of the two that the Prison was the more likely to be successful they plan to get the mission guild to post something to attract attention and k is forced to wait.
Somewhere between this; her and the mikemon decided that they should in earnest try their hands in a relationship. She was very hesitant at first; but slowly and firmly did she warm up to the idea. It along with several other factors made her realize that life even as long as she had lived it was fleeting.. Making her understand the risks of opening her heart to someone else. It was a small timeframe before... it started.
Luckily she didn't have to wait all too long for the prison; a small group of individuals were able to help her and mikemon get into the prison. Extract the core and get out after a hellish fight with some of the guardians. Proving that this was worth it in a wonderful degree. But even after the fact she still had to wait for Mikemon to work on the core to allow it to serve the purpose of stabilizing her.
Alas; what occured next was part of what made her into what she is today. Thinking the dark area a good place to check on her contacts K made her first foray into that area only to find someone she hadn't expected to see again. She called him friend, a WereGarurumon by the name of Sebastian [who later would be revealed to her as her father]. Accosted by an D-reaper infected individual by the Name of Guru [the one and the same that helped her pick which of the individuals would serve as her core] as well as some strange D-reaper creature. After a fierce and somewhat harrowing fight where Sebastian was forced to flee K was on her back and neck was in the maw of the Infected Reppamon. It was a painful lesson; one that cost her her life. Were it not for the Jesmon core's intervention she would of been permanently digitized then and there.
A few days after the incident she appeared near whitewater; badly injured and her data structure failing. The jesmon had put it into her mind to go and seek out the doctor in hopes he had made headway with the core. When she arrived it didn't take long for GraceNovamon to break free; sending K in a downward spiral of digivolution that would of killed her again. But thankfully the mikemon had worked on the core and gotten it to the point of where it could be absorbed without adversely affecting her.
The fix was quick; her body followed a certain degree of the Jesmon's build. A Crimson mantle, a floating sigil, stark white fur [across all forms] and light blue markings were her lot in appearance. Something that set her aside from her standard sort. It took her a little bit of time to adjust; a little bit of time to get herself sorted out.
During a small span of thought the renamon decided that she should meditate for several months. Outside of whitewater so she could let her pressure and power slowly stabilize. And stabilize they did.
During her meditation she met several individuals. Dio and Carlos, a pair that she eventually took under her wing as students understanding that they needed guidance. Tawna and Haru; a surprisingly strong pair of individuals both that K could see the good in. Who additionally agreed to be her Disciples much like the former pair. Then there was Toki whom she met under the moon once more. Mikemon even visited her for a passionate meeting one that was endearing as it was relaxing.
Vicktor and Gensis once more stepped into the limelight allowing her to strengthen her mind and body. A strange union that followed afterwards that likely yielded as strange results...
During this timeframe she discovered, understood and mastered something called "The Keys of digivolution". Something that would allow her to understand herself; understand who she was, what she was and where she was going along with those powers that she was able to muster. Forms such as Jesmon and Examon made themselves known to her.
A third. Powerful form took root in her heart; known as omegashutmon. A being of undeniable power one that would shake the foundations of her cores. Something that would without a doubt let her do something that she wished beyond doubt. Protect the human and digital world.
During this period she had also been attacked by a Dokugamon and nearly killed; Stolen away from her meditation and forced for a week time frame to guard a obelisk in the north as well as handle several other threats that were made known to her.
So now does she journey across the land; protecting those she is able, helping those that she is able. Ultimately she desires to become a knight herself; one that will serve the people always and continually. For her life has always been about serving others in one capacity or another.
Little steps at first, meeting a few different humans changed her perspective on them as a whole. They were just like digimon; they had different stages of life and were quite adaptable. Most certainly the first few that she had come across were within the tender care of her inn.
Dante and Unica were the first two humans she met. One being so much older than the other their perspective was interesting but nothing that was life changing for her. The latter was much like a fresh or in-training digimon. Ripe for growth and hopeful for the future.
K's next step in her adventure was quite a surprising one. A passing doctor was able to uncover that some of the locals had been planting some kind of fungus that had taken over a particular spider type digimon. It wasn't terribly convoluted and was dealt with accordingly. She was able to make quick friends with the mikemon as well.
Then came the discovery of a spire; along with it a request for multiple individuals to partake in an experiment with the spires. It felt wrong in every aspect, changed her view of herself quite drastically and even ended up with her digivolving into sangloupmon. Proof that she still had room to grow. Even if the spire and the wisemon that partook in the experiment are no where to be found. This would be the second time she had met the Mikemon doctor that had visited her town as well.
Upon a trip back from terminus to order supplies, the trailmon she had boarded was attacked and the only other passenger was another renamon that went by the name of Eva. The two of them fought off some strange looking digimon wearing hazmat suits and used a variety of different weapons. It was harrowing and told her that she had gotten soft.
After managing to warn another trailmon she headed back to terminus to warn them of this danger alongside of Eva. She spent a little bit of time in the hospital there before meeting another human by the name of Asher. She learned much more about their community and the human's backstory than she had thought she would.
Once she had recovered enough she headed back to her inn properly; avoiding use of the trailmon's for the time being. She managed to make it back and life quickly returned to normal even with the nagging for adventure.
But it really wasn't meant to be, the renamon was quickly yanked out of her motions by the digital world deciding she needed to understand the humans another step further. Her top most floor's suite room rather than leading to the actual location it was supposed to took her to the human world. Before she was able to react she had found herself at odds with the leves of the human world.
This is where she happened upon a human by the name of Alexa, whom was trying to interact with a digimon that had broken into a store in a peaceful manner. This is where K found her ability to digivolve once more; it was prim and proper this time around... A leomon-x. She used this newfound power to assist Alexa, saving them from the digimon as it had attacked them twice already. She quickly became friends with them...
And upon going to their home unlocked the fact that she could digivolve even further into Shutmon. Though while her form was remarkably stable she figured at the level she was at this would only bring danger to the human she had helped. So she left for some time.
There was a small span where she had managed to regress into a renamon and once more she met another human. Properly this time. One by the name of Amelie. They had been part of the tower investigation but they hadn't been introduced due to some circumstances at the time. They quickly became friends after some very wonderful interactions and K later promised that they would meet again. Even though the human had offered her a room there if she needed it.
The renamon was quickly forced to becoming shutmon again. Her data and energy too much for her renamon form to actively suppress so she was forced to keep it level with the shutmon's digivolution.
While this meant she was able to move around the human world this also meant that she was noticeable. She quickly had to deal with humans reacting to her in a very negative manner and went into hiding the best she could in a more abandoned part of the city.
This is where a group known as AEGIS, lead by a human by the name of Sophie and her leomon partner found her. After some discussion she was properly invited to learn about the human society... And even was invited to AEGIS as a digimon Liaison agent. Of course she accepted as she wouldn't likely of been welcome in such a fascinating place.
She takes some time to adventure around in the human world, meeting new ones and interacting with many different types of people. Eventually she found a Guilimon by the name of Joseph that she took under her wing as he had been abandoned by his tamer and left to the leves of a world not for him.
She headed back to the digital world afterwards, bringing joseph along so that he could potentially become more comfortable with the idea of long term travel. It was at this point that they met a twin tamer by the name of Takeshi.
She assisted him in getting out of dragon valley before moving on herself to another location. Eventually ending up in whitewater instead of her actual destination of her Inn.
She ends up staying there for a little bit, interacting with the lcoale to better understand such a large town for later. This is when she ran into EVA again who agreed to take her to her home to play catch up and perhaps have a few drinks.
This is when she learned a horrid secret.
This is when her home was taken from her, when they arrived at her town. It was nothing but ashes and dust. The place of a vicious fire and fights. There was very little left and her inn was destroyed absolutely, only small bits and pieces left of it. She enraged and digivolved to CresGarurumon for the first time. During that span of time Eva left and she was left to her sorrows; trying to piece together what had happened.
Not even three days later, the mikemon doctor had come to look at the progress of the fungus in the location only to find that the town had been destroyed. Along with finding K still in mega, still in sorrow. He was quick to invite her back to whitewater for a check up and she was quick to accept. She would de-digovlve into Shutmon to take them both back to whitewater.
Upon investigation of her data and a general check up she learned a plethora of things about herself that she didn't know. Her inn hadn't been there for just ten digital years. It had been there for roughly a thousand digital years.
That was the least of the most startling information. Rather than having a single core, K had not two.. but three cores. Stuck in a loop with another exchanging data almost endlessly. Creating a powerful bleed-off that had resulted in her appearance over a thousand years ago.
Mikemon was able to identify the three cores in some fashion, but they were quickly approached by the GraceNovamon core. Who told them what would happen if K went super mega without stabilizing herself first. Along with the identities of the other two cores.
K had some time to think about what had been said, about what to do. Mikemon told her about a solution and even sent her off to a Reppamon name Guru to talk to the cores properly.
She spoke with two of them, learning that the GraceNovamon had forcibly created the link between the three super mega tier cores. A jesmon core that was arguably one of the strongest digimon back when he still roamed and a Examon who claimed to be the apex of digimon kind and someone that could protect K from the leves of the digital world. They both had soft spots for their host and with the assistance of Guru she was able to pick the core that she wanted to use the solution with.
Jesmon would be her core, would function as her core.
Then she found that the mikemon had found a proper core for the core she chose to feed the other core to without killing a digimon and taking it. But the problem was it was in an Luminas prison. There was an alternative core of a powerful core that mikemon was in possession of but both would take time to work with.
Deciding that out of the two that the Prison was the more likely to be successful they plan to get the mission guild to post something to attract attention and k is forced to wait.
Somewhere between this; her and the mikemon decided that they should in earnest try their hands in a relationship. She was very hesitant at first; but slowly and firmly did she warm up to the idea. It along with several other factors made her realize that life even as long as she had lived it was fleeting.. Making her understand the risks of opening her heart to someone else. It was a small timeframe before... it started.
Luckily she didn't have to wait all too long for the prison; a small group of individuals were able to help her and mikemon get into the prison. Extract the core and get out after a hellish fight with some of the guardians. Proving that this was worth it in a wonderful degree. But even after the fact she still had to wait for Mikemon to work on the core to allow it to serve the purpose of stabilizing her.
Alas; what occured next was part of what made her into what she is today. Thinking the dark area a good place to check on her contacts K made her first foray into that area only to find someone she hadn't expected to see again. She called him friend, a WereGarurumon by the name of Sebastian [who later would be revealed to her as her father]. Accosted by an D-reaper infected individual by the Name of Guru [the one and the same that helped her pick which of the individuals would serve as her core] as well as some strange D-reaper creature. After a fierce and somewhat harrowing fight where Sebastian was forced to flee K was on her back and neck was in the maw of the Infected Reppamon. It was a painful lesson; one that cost her her life. Were it not for the Jesmon core's intervention she would of been permanently digitized then and there.
A few days after the incident she appeared near whitewater; badly injured and her data structure failing. The jesmon had put it into her mind to go and seek out the doctor in hopes he had made headway with the core. When she arrived it didn't take long for GraceNovamon to break free; sending K in a downward spiral of digivolution that would of killed her again. But thankfully the mikemon had worked on the core and gotten it to the point of where it could be absorbed without adversely affecting her.
The fix was quick; her body followed a certain degree of the Jesmon's build. A Crimson mantle, a floating sigil, stark white fur [across all forms] and light blue markings were her lot in appearance. Something that set her aside from her standard sort. It took her a little bit of time to adjust; a little bit of time to get herself sorted out.
During a small span of thought the renamon decided that she should meditate for several months. Outside of whitewater so she could let her pressure and power slowly stabilize. And stabilize they did.
During her meditation she met several individuals. Dio and Carlos, a pair that she eventually took under her wing as students understanding that they needed guidance. Tawna and Haru; a surprisingly strong pair of individuals both that K could see the good in. Who additionally agreed to be her Disciples much like the former pair. Then there was Toki whom she met under the moon once more. Mikemon even visited her for a passionate meeting one that was endearing as it was relaxing.
Vicktor and Gensis once more stepped into the limelight allowing her to strengthen her mind and body. A strange union that followed afterwards that likely yielded as strange results...
During this timeframe she discovered, understood and mastered something called "The Keys of digivolution". Something that would allow her to understand herself; understand who she was, what she was and where she was going along with those powers that she was able to muster. Forms such as Jesmon and Examon made themselves known to her.
A third. Powerful form took root in her heart; known as omegashutmon. A being of undeniable power one that would shake the foundations of her cores. Something that would without a doubt let her do something that she wished beyond doubt. Protect the human and digital world.
During this period she had also been attacked by a Dokugamon and nearly killed; Stolen away from her meditation and forced for a week time frame to guard a obelisk in the north as well as handle several other threats that were made known to her.
So now does she journey across the land; protecting those she is able, helping those that she is able. Ultimately she desires to become a knight herself; one that will serve the people always and continually. For her life has always been about serving others in one capacity or another.
Holosuit: LAST STORY- Mirania
DIGIMON'S INITIAL EVOLUTION LINE
General Line Appearance:
All forms share several traits.
-Stark white fur[or scales]
-White/lighter armor
-Light blue energy much like her speech color
-Jesmon cape
-A bite scar on her neck
-A nasty red blotch that covers most of her chest
-A massive line scar that goes up and down her back
-Any symbol that would be normally on her forms are replaced by Jesmon's.
-All forms have black Sclera
-All forms have Ice blue eyes
-Any forms with fur have thicker fur than their normal cousins.
Appearance:
Fresh: Relemon
Attribute: Data
Family/ies: Virus Buster
Type: Beast man
Abilities: [1 Ability]
Fox-Spark: This digimon may attempt to shoot a small burst of fire from it's mouth. The damage is low and it can't set anything on fire.
Digivolves To: Viximon
Appearance:
In-Training: Viximon
Attribute: Data
Family/ies: Virus Buster
Type: Beast Man
Abilities: [2 Abilities]
Skitter: This digimon may attempt to increase it's movement speed in order to flee or chase after someone. It's not a drastic increase but it certainly helps. This ability last for two posts and has a cool down of one.
Fox-Flame: Setting itself ablaze this digimon may tackle an opponent in attempts to damage it. This may set flammable objects ablaze.
Digivolves To: Renamon
[RAM UPGRADE GIGA]The Seventh Key: A Gift from her last iteration, for unlocking the potential that she was capable of. This ability is naturally represented by digital coding on various parts of her body, one on each of her arms, legs[Dragon, Space, Sword, Silence] and a seven pronged key on her chest in light blue Luminescent pattern. This ability allows her to draw forth a saberk unlike any other, one that bleeds into others of it's kind to strengthen them if they are present while also allowing a blade of it's own use if she deigns so. This saberk is capable of being any weapon, capable of shooting out energy waves or projectiles and lasts until broken or dismissed. To enhance a present saberk she must invoke this ability separately. The range on the energy blasts/waves differs level to level for melee 15/50/150/300/1000 and ranged weapons 30/100/300/600/N/A respectively [Measurements done in feet]. Additionally if a physical weapon is present on a form this saberk variant may empower them instead.
Appearance:
Rookie: Renamon
Attribute: Data
Family/ies: Virus Buster
Type: Beast Man
Fighting Style: TBD
Abilities: [4 Abilities]
Fox-Lightning: This digimon is capable of summoning up three little orbs of electricity that follow her around for two posts. These orbs shoot towards the nearest enemy dealing a decent amount of damage each and a heavy amount of damage over all if all three hit. Does not require use of hands to summon the orbs. Additionally outside of combat these little orbs are harmless representations of K's self. Having little fox ears and a tail, they're fairly playful and tingly! Cooldown of two posts.
Displacement: This digimon may do a short range teleport. Up to but not limited to fifteen feet. Cool down is a post.
Ice-Wave: This digimon cups her hands together and makes a wide slashing gesture. Out of her hands leaps a torrent of ice intent on slamming into the nearest target, breaking through any blocking ability that may be present dealing medium damage to those behind it. The block ability's cool down is not triggered if this is used. Three post cool down. Can be used in tandem with Saberk. This move is capable of freezing water and in a pinch objects that it hits instead of an enemy. Outside of combat this move doesn't have a cool down.
Aura: This digimon has a limited healing ability; it may focus it's energy onto itself or others for a small healing surge. Best suited for minor wounds. Has a two post cool down.
RAM UPGRADE - Saberk: Placing her two "pointer" fingers together this digimon draws energy from within and places them at their fingertips. Extending either hand outwards a blade is summoned from the pure energy of the creature. This blade can come in many shapes or sizes. But in the end the power of the blade doesn't change. It may even be two handed or one handed. This blade can shoot out small energy projection from along it's length, usually in an arc following a slash. While the distance of the energy can only reach out to about fifteen feet this allows for a limited use of projectiles from the blade itself. It's certainly strong enough to cut through steel, but anything stronger than that? The blade can shatter.
RAM UPGRADE - [Galaxy-Projection: Cupping it's hands together this digimon can summon up the tiniest fraction of power that could be considered the big bang. Using this she is able to make one powerful sweeping strike either with her hands or with a saberk if it is present to highly damage an enemy, knocking them back thirty feet and shattering her blade if present. Three post cool down.
Appearance:[Braided ponytail, No mane, more feminine]
Champion: Leomon-X
Height: 8'0
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Man
Fighting Style: TBD
Abilities: [6 Abilities]
Oathsworn: Any Virus Type 15% less damage to this digimon.
Vector Slice: Using their sword, this digimon may attempt attacks at a medium/long range. It forms a directional arc of energy from point to point directed with the sword. It may reach up to 150 feet in total. One post cool down.
Silver Crane: An offensive stance, allows increased damage at the cost of less defense. It de-activates the passive Oathsworn for as long as this is up. two post cool down, three post duration.
Eternity Blade: Focusing it's energies into the blade; this digimon may enlarge it's sword for a heavier variant or make the blade smaller for a lighter variant. The heavier sword deals more damage but is considered slow attacking, The smaller blade is faster but deals less damage. Once picked you must wait two posts before being able to use this again.
Lion's Fist: Bathing it's fist in fire this digimon may make a close ranged attack against a single target. High damage and a three post cool down.
Curative Blade: Switching it's blade's offensive energy to a healing one, this digimon may attack whom ever it chooses and rather than dealing damage this sword will instead heal them. It's stronger than the previous evolution's healing ability, but may not target more than one person a post. Has a two post cool down.
Digivolves To: Meicrackmon Vicious mode
Alternate-Champion
Species: Sangloupmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: DemonBeast
Abilities: [6 Abilities Max]
Oathbreaker: Vaccine types takes increased damage from this digimon.
Shadow Step: This digimon may step into a shadow, and from connecting shadows move within seventy feet of where it had been. It must exit from a shadow however, if it does not by the end of it's turn it is forcefully ejected from the location it went in from. It may take up to two others with it. Two post cool down.
Dark-Fire-Dance: This digimon inhales deeply, hopping from foot to foot as it stores a massive amount of fire in it's gullet. It may release this fire out of it's mouth: forming shapes of digimon. [It most commonly uses itself]. The fire digimon last for two posts, chasing a target until it's either dealt with or collides with something. This move has a two post cool down after the fire digimon's duration.
Dark Lance: This digimon may shoot a concentrated lance of dark composite energy along a location. This lance reaches out to about one hundred feet and deals damage along that line. It's trajectory can be altered, but that cuts the distance in half. This ability can be used every other post.
Blade Rush: This digimon may make a dashing attack using it's many blade like protrusions in an effort to deal damage. It can rebound off of surfaces [slicing them in the process] and can bounce off of surfaces up to three times. It may strike up to three targets but deals progressively less damage with each. Two post cool down.
Dark Fire: This digimon inhales deeply, storing up a massive amount of fire in it's gullet. It may release this fire in a dozen different ways. A fire orb, a line of fire, a cone of fire, or whatever you can imagine!. Any way you go about it, the damage is what you would expect from a champion tier digimon. No cool down is needed.
Digivolves From: Renamon
Digivolves To: Shutmon
Alternate-Champion No. 2
Champion
Species: Reppamon
Height: 7'5 at the shoulder
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Beast
Fighting Style: Finicky, flicky. It's hard to pin this digimon down to one place. It uses trickery and subtly to confuse and exhaust it's opponents before closing in for the 'kill'. Slow and ponderous are not it's forte...
Abilities: [6 Abilities Max]
Combat passive| Mobility: Outside of combat this digimon moves quicker than most allowing it to traverse locations in a speedy fashion. Within combat this boost is but a mere medium boost to it's 'speed' while also making it somewhat less durable than it's normal counterparts.
Combat passive| Regeneration: This digimon regenerates a light amount of health per posting round. This does not stack with other regeneration abilities and if a healing move is used the regeneration stalls out for that post.
Mirror Image: This digimon creates two body doubles that perform alternate actions other than itself. These body doubles cannot do anything other than move or speak as though their host. They can absorb one armor champion level attack before shattering into pieces. Two post cool down, two post duration.
Eye of a thousandfold: This digimon shoots out a beam of light in a straight line up to a hundred feet. After a post that line detonates dealing heavy damage to any caught in the ten foot blast. One post cool down.
Watchman: This digimon can designate a single ally to be under it's watch for the combat. This target cannot change once designated. This allows this digimon to know it's 'designated' status at all times. [Health and applied status effects]. Once per thread.
Blink: This digimon can teleport freely when outside of combat up to a hundred feet. Inside of combat this is halved to fifty feet and can be used every other post. If used to dodge an attack the cool down does not change but the reppamon simply takes half the intended damage instead.
Digivolves From: Renamon
Digivolves To: Kyukimon
Ultimate
Species: Shutmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Tool
Abilities: [8 Abilities Max][7+1 RAM]
Oathbreaker: Vaccine types take increased damage from this digimon.
Bound: Using it's powerful legs, this digimon may treat even air as solid ground. Allowing it to basically "fly".
Blade-Storm: As the name implies, this attack allows the digimon to make a few high powered attacks with it's large forearm mounted swords. The edges of the blades are sharp enough to cut through most metals. This move may be used consecutively.
InScissor: Using it's scissors this digimon may attempt to cut into a target. It is strong enough to cut through most metals and can be highly damaging if allowed to do so on a target. This requires Shutmon to actually pull out the scissors however and attack with them rather than the blades on it's arms. This move does not have a cool down but does require a transition between the two.
Buster beam: This digimon may shoot a beam from it's mouth, which upon contact of a solid surface explode, showering down several smaller beams in a small ring around it. The initial explosion is fifty feet in radius, while the smaller ones are ten feet in radius. This main explosion is much stronger than the smaller ones, while trivial to some can quickly add up if not careful. This move may be used every three posts.
Spinning-Sickle: Performing a wide range sweep of it's blades this digimon releases a high powered stream of energy in a horizontal ring. Damaging everything around it, this slices through most materials with ease and is high damaging to those caught by it. This radius is fifty feet, and the cool down is two posts.
Lightning-Blade:This digimon may charge it's blades with lightning, allowing it to make shocking high damaging strikes for two posts. This may electrocute some bodies of water and deal spread damage within. This move has a two post cool down.
[RAM UPGRADE] Invoke the Mausoleum: Using the giant sword on her back as a catalyst this digimon can summon a bow made primarily of ice. It's easily bigger than most digimon stand tall and requires to be shot at some sort of angle rather than a standard long-bowman pose. This weapon can be formed immediately after switching weapons thankfully. This certainly allows the digimon to keep her mobility while also allowing them to attack with ice arrows formed from the digimon's energy pool. It takes not but a moment to do so and the arrows are large enough on their own to be used as a close quarters weapon. However because of the way the bow must be held any other weapons that this digimon has can't be used in fear of breaking the bow itself. Lastly, when struck by these arrows they slow a target considerably. If struck consecutively the target digimon is frozen for a single post and then cannot be affected by this again for another three posts limiting the power of the bow in the mean time. This bow may fire incredible distances but requires a proper sight line to use correctly; as blind firing this bow is incredibly dangerous.
[RAM UPGRADE] Breath of the Mausoleum: This digimon may breathe out an cone of ice. The cone is Thirty feet long, Fifteen feet wide and fifteen feet tall. If a digimon is struck by this move, ice condenses and freezes parts of their body, dealing medium damage and hampers their movement for a single post. The cool down of this move is Two posts, but a digimon cannot be hampered by the movement affecting portion of the attack twice in a row. This attack deals more damage to targets already affected by a ice type move or if they are in a body of water. This move is strong enough to freeze large chunks of water. Outside of combat this move can be used indefinitely, but runs the risk of freezing the host digimon solid for three posts rendering them completely unable to do anything. A constant effect when not in use is the cloud of frosty air she breathes out. This particular effect deals no damage but indicates when the move can be used again.
Digivolves From: Sangloupmon/Leomon-X
Digivolves To: CresGarurumon
Alternative Ultimate
Species: Meicrackmon Vicious mode
Appearance:
General Appearance: This meicrackmon rather than having orangish fur has blackish fur. The blackish twisted spirals on it's scarves and tail are instead a similar purple to the markings on her body.
Height: 8'0
Attribute: Virus
Family/ies: Unknown
Type: Unidentified
Fighting Style: Very much so unlike any of K's usual forms. This one has no real tactics fighting as though a feral animal would. Acting as though a Feral Animal would. If you are weaker than it and within it's turf it will strike; if it is hungry it will feed.
Abilities: [7 Abilities Max]
Abbhorrant Stealth 'Passive': This digimon is difficult to detect; even keen senses are considered dull when in comparison. This makes the digimon an excellent hunter as most won't notice her until too late. For every five foot incriment she's away from someone she's treated as being twenty from them. This makes it very difficult to track her even if she's nearby.
Twisted Scent 'Passive': This ability allows this digimon to detect approach individuals, smell out hidden individuals and track by sense of smell. On a still day they may 'sense' individuals by scent within thirty feet. If one is upwind that range increases to Sixty feet, if downwind it drops to fifteen. Strong scents increase the range by twice this number while overpowering ones do it by triple. Either of these scent types however will be difficult to deal with in close range making it hard for this digimon to make attacks to them for too long. Too many scents in one location disorientate this digimon and make it act sluggish as a result.
Corrupting Touch 'Combat Passive': Any individual that would have some form of damage reduction has this reduction lowered by one stage when under attack from Meicrackmon. [Other digimon do not gain the benefit of the damage reduction being nulled.]
Warped Data 'Combat Passive': It is rather difficult to stop this digimon from doing as it pleases. Any crowd control effect that limits it's movement or stops it's movement fails however their cool down does not proc. However any move that would buff this digimon in any way also fails but their cool down does proc.
Garbled Miasma: This digimon secretes a poison for three posts; adding a poison to any individuals struck by it's natural attacks. This poison makes a target hallucinate for two posts when struck making it difficult to fight. This can affect multiple targets if struck but the cool down increases for each one struck by a single post. Base line cool down is three posts after the poison has worn off. This poison cannot be refreshed even if a new dose is administered during the three post duration of the secretion.
Blistering Wounds: This digimon charges it's claws with an acid compound of some terrible bubbling sort. When struck by these claws a target is unable to heal any wounds inflicted by the digimon in question for three posts. Cool down is two posts.
Succulent Vitality: This digimon sinks it's fangs into a target digimon transferring their vitality to the attacking digimon. This heals the attacking digimon for half of the damage inflicted per round. This requires the digimon to grapple a target in the first post. The second post if the grapple continues allows the digimon to bite it's target. For every post that it continues this grapple it deals a medium amount of damage to it's target and heals for half.
Alternate Ultimate 2
Ultimate
Species: Kyukimon
Height: 15 feet
Appearance:
Attribute: Vaccine
Family/ies: Unknown
Type: Bewitching beast
Fighting Style: Close combat would seem it's forte, but this digimon has an unreasonable amount of medium to long range abilities to make up for it's 'shortcomings'...
Abilities: [7 Abilities Max]
Combat Passive| Beast Dance: This digimon moves at unreasonable speeds; faster than it's cousins by a large margin this digimon is also largely frailer than it's cousins.
Combat Passive| Simple and Clean: This digimon is unsurprisingly simple in it's methods. What can one do with hands made literally out of blades? For this simplicity any melee/physical attack receive a medium boost in power while it's defense is reduced by a medium amount.
Sector Slice: This digimon slashes out at a target with it's claws. Through the data streams it's blades go and make a swipe at the target for up to a range of a hundred feet. These blades spring up from thin air and act as though a melee attack at range. One post cool down.
Guardian Wheel: This digimon summon's a wheel of blades in front of it before launching this wheel at targets at range. Counts as a ranged attack and is not subject to Beast dance's boost. Deals medium damage up to two hundred feet. Two post cool down
Sliver Breath: This digimon spits out a large cone of blades in front of it engulfing anyone within a 30 x 30 cone in silver needles. These needles irritate the skin and work their way into the digimon trying to lock up their movements for a post. Three post cool down. Deals light damage.
Heckler: This digimon designates a target harshly lowering it's attack power for three posts but raising it's defense sharply for the same duration. Two post cool down. Must be aware of a target to designate them.
Shimmer Step: This digimon can teleport up to four hundred feet away out of combat without cool down. While within combat it is restricted to just a fourth of that distance [100 feet] while also being at a cool down of two posts.
Digivolves From: Reppamon
Digivolves To: Haunglongmon
Appearance:Mega: CresGarurumon
Height 10'0
Attribute: Vaccine
Family/ies: Virus Buster
Type: Holy Beast Knight
Fighting Style: TBD
Abilities: [9 Abilities]
Soul-Bound|combat passive: Rather than wielding the stereotypical glaive that cresgarurumon's are known for. This digimon instead wields a powerful set of swords. This swords are naturally imbued with energy of the digimon's data. Rather than being a physical sort of damage, these swords deal energy damage and are not affected by reduction that would affect normal blades.
Full Metal|Combat Passive: This digimon's body looks to be heavily armored but in fact is simply metal given form; reducing all incoming damage by 10% without reducing it's speed.
Blade of Ether: This digimon is capable of generating a powerful amount of energy. So much so that it can direct this energy to their back, creating a swath of energy limbs. Each limb comes with it's own blade and there's enough of them where when still it looks almost cape like. While in motion these blades and limbs are like a vortex, cutting at anything in melee range that the digimon has designated hostile. When active, this ability attacks on it's own. Dealing 75% damage of a basic attack. Inside of combat this ability lasts for two posts. Cooldown of three posts. Outside of combat this ability has no cooldown and may be used in a various manner to assist the digimon in endevours.
Wolf Flash Fang: This digimon sheathes either of it's swords into their respective scabbards. After a moment the digimon leaps towards a target at a speed that's hard to track with the naked eye. At this instant it draws both of it's blades in a vicious slash, aiming at the target's chest. The concussive force of these blades are immense and the damage from this attack follows suit. Target must be within a hundred feet for this attack to be usable. Five post cooldown.
Rising Breath: This digimon twists both of it's blades into a reverse grip. The next moment it makes a rising attack with both of it's blades. Trailing energy and detonating this energy in the same width of time dealing high damage to unarmored targets and Medium damage to armored ones. Two post cooldown.
Falling Breath: Meant to be a follow up to Rising breath, falling breath has the digimon grip the swords normally at the end of rising breath. The digimon spins around and slashes back down at the target if still within range. This return stroke's detonation is far more powerful than Rising breath's and applies a sundered debuff to any struck by it. The sundered debuff reduces the target's damage reduction by half for three posts. In the event of the target not having a damage reduction, it lowers their defense by 25% instead. Five post cooldown.
Maelstrom: This digimon takes a moment to condense it's energy into it's two blades. Spinning around several times to create a massive Maelstrom of energy around it. Spiraling upwards into the sky and creating a dizzying amount of energy projectiles from it. The energy projectiles carry on the wind created by this massive spiral of energy. Reaching out in various points to three hundred feet. While the maelstrom itself reaches up to the cloud cover before dissipating properly, making this a very powerful anti flier move when used from the ground. Five post cooldown. The maelstrom itself surrounds the digimon completely for the post it's used and stepping into the maelstrom deals high damage.
Eden's Edge: This digimon condenses all of it's blades, all of it's energy into a single one. This shimmering, jittery blade itself is neigh unbreakable and very powerful. This digimon may use this blade to empower it's next attack, doubling it's effectiveness and cooldown. This blade looks somewhat similar to that of Omegashutmon's however it's far more slender and lacks any sort of ornaments on it's hilt. Five post cooldown.
Crescent Moon: This digimon is capable of projecting a long thin line of energy on their blade. Once projected, the next basic attack that this digimon makes it may make at range in the form of a long thin crescent like shape. Dealing high damage in place of the basic attack's own. Two post cool down. Six hundred foot range.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Digivolves To: Jesmon
Alternate Mega
Mega
Species: Huanglongmon
Appearance: 30 foot at the shoulder
Attribute: NONE
Family/ies: Virus Busters/Dragon's Roar
Type: God Beast/Holy Dragon
Fighting Style: Brutal without a doubt, overpowering without a doubt. This digimon uses it's size and abilities to simply overwhelm targets. It's wild unbridled nature make this digimon a terror on the battlefield.
Abilities: [9 Abilities Max]
Combat Passive|Abandoned Scales: This digimon takes reduced damage from all sources and reduces damage dealt of allies standing within fifty feet of this digimon by a light amount.
Combat Passive|Pale Horse: This digimon moves quicker than most of it's cousins; enjoying a large boost to it's speed but lowered attack power.
Holy Fire: this digimon spits out a massive cone of fire bred in it's holy gullet. This deals medium damage to any digimon not of the Virus nature and deals heavy damage to any digimon of Virus nature. 90 x 90 cone of fire, 3 post cool down.
Seven Stars: This digimon designates an ally, for three posts they are granted medium regeneration. This regeneration is capable of restoring limbs and other harsh injuries. Three post cool down.
Crystal Dance: This digimon uses the many faucets on it's body to shoot out beams in many different directions. Each beam travels for one hundred feet unless striking something; each beam deals a large amount of damage but is wildly inaccurate. Two post cool down.
Crush: This digimon makes a heavy attack against a single target intending on crushing it underneath the used limb. No cool down but requires it to be within melee.
Reckoning: This digimon lets out a massive roar; warning all allies within two hundred feet of it of the coming doomsday. This sharply raises their movement speed for two posts. Two post cool down.
Absolution: Reckoning must be used prior to this move. This digimon draws in a massive amount of energy from the surrounding area. Withering plants, the earth. Stripping the air of it's moisture and energy; crippling any movements near it for a single post. At the end of this charge period it unleashes hell. Any still within the two hundred feet of it are subject to an absolute inferno dealing massive damage and destroying any physical objects within that range. The earth itself finds itself under attack and caves in drawing the massive digimon into itself. Three post cool down.
Judgement: Must of used Absolution prior to this move. This digimon bleeds off energy that it had not used in the prior attack as it steps out from the earth that had drawn it in. Any enemies within fifty feet still standing find themselves slowed slightly for two posts. At the end of these two posts, if they are still within fifty feet of the Huanglongmon they cannot move but are still able to attack. Any attacks that they use deal a small amount of damage to their host. Once Per thread.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Digivolves From: Kyukimon
Digivolves To: Examon
Alternate Mega No. 2
Species: Raguelmon
Appearance: Credit to Eizer for the edit!
Attribute: Unknown
Family/ies: Unknown
Type: Fallen Angel
Height: 10'00
Fighting Style: Brutal in origin, graceful in practice. This digimon has a healthy mix of Ranged and melee. It's self sustaining abilities make it difficult to restrict and it's constant barrage of lightning makes it equally as difficult to keep in melee.
Abilities: [9 Abilities Max]
Charge: For each empowered basic attack or Lightning based move, this digimon builds up a stack of charge. Upon three charges this digimon may release an explosive bolt of lightning dealing high damage to a single target. While there is no cool down on this move it requires others to operate. A target must be within a hundred feet. This digimon doesn't lose charge but must hit a digimon to gain charge.
Voltic Core: This digimon can absorb electricity that it hasn't produced to heal itself. Whether from environment or from moves; moves that would damage it heal it by half instead while the environment if given a constant surge heals it by a medium amount per turn until fully healed.
Sabetour-De-force: This digimon charges it's claws with lightning; empowering it's basic attacks for three posts. If striking soaked individual the damage is doubled, if striking a large body of water the first individual that the lightning would come into contact with is also doubled. Three post cool down.
El-Thor: This digimon slams it's fists into the ground sending out a super nova of lightning all around it. This lightning bounces and twists through metal objects; conducting through them rending their forms in twain. Metal wearing individuals will find their items super hot and burning at the touch. Robotic digimon, armor clad digimon or those with metallic weapons will find the damage to them is immense. This move can be negated through grounding oneself in some fashion or another. Three post cool down. Range of 50 feet.
Volt Blink: In combat this digimon can turn it's entire body into lightning allowing it to move at unprecedented speeds. It can move along conductive items almost instantly in short distances. Two post cool down. Outside of combat this move can be used indefinitely. This move short circuits if introduced into a large enough body of water.
Lightning Javelin: This digimon cups it's hands together and draws out a long thin Javelin made of it's own energy. It can throw this projectile accurately up to a mile away if it has line of sight of it's target. Deals high single target damage and can cause burns to uncovered flesh. Three post cool down.
Warp-Gate: This digimon can use it's electrical power to leap great distances with up to three other people that are touching it. Out of combat this has no cool down but takes a massive amount of energy to accomplish. Inside of combat this move can be used only when the digimon has at least one charge. For each level of charge it has this digimon can leap an additional 50 feet. Upon exiting the gate a small localized wave of electrical energy is discharged dealing light damage to those within 20 feet. Two post cool down regardless of how much charge this individual had.
Chain-Blitz: This digimon empowers it's claws with lightning much like Sabetour-De-force. But where that move requires the individual to be within melee range for striking for the most part. This does not. This allows it to make empowered basic attacks at range within 50 feet. Three post duration two post cool down.
Cloak of Judgement: This digimon gathers a massive amount of energy within itself for a single post. This makes its body erratic and jittery as electrical energy arcs off of it. At the end of this charging period this digimon has a cloak of energy around it's entire form. This allows it to move faster, hit harder and any attacks that miss rebound back to the owner providing half of a charge. This ability lasts for three posts and has a cool down of three posts. Can only be used three times in a thread.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Super-Mega
Species: Jesmon
Size: 20 feet tall
Appearance:
Attribute: [REDACTED]
Family/ies: Virus Buster
Type: Holy Knight
Fighting Style: TBD
Abilities: [10 Abilities Max][+2 RAM]
Valhalla's Regeneration 'Passive': Each post this Digimon regenerates a medium amount of health. When struck by damage, this healing factor increases to a large amount for three posts and goes on cool down for an equal cool down of whatever move was used on the host. If the move was a once per thread move, a cool down of six posts will be implemented instead.
OathSworn: Any Virus Type deals 30% less damage to this digimon. .
Blades of The Faithful, Odin's Flock: This attack summons up what could be considered at the most a thousand or so of tiny blades, represented by petals of a blue hue. Without direction these blades do nothing but circle around their host. It can be considered dangerous to touch them without being the host itself as they are sharp beyond belief. This move itself does not have a cool down, but the blades cannot operate outside of a fifty foot radius. Naturally they cannot fill this whole space and are usually spread out to avoid too much trouble.
Blades of the Faithful, Valhalla's Covenant: This move orders the blades to attack anyone that may be within the fifty foot radius of the host. For each successive attack they get a little faster, but they get harder to control and spread out. Making them deal less damage.
Blades Of The Faithful, Valhalla's Aegis: This move orders the blades to Defend anyone within a fifty foot radius of the host. They may defend the target for up to three posts, easily deflecting any attack Ultimate and lower. Mega attacks may remove chunks of blades while Super mega's may Blast swaths of blades away. After the three posts this move cannot be used for four.
Blades of the Faithful, Valhalla's Heart: This move orders the blades to depart their energy to a target within One hundred and fifty feet of the host. Healing them for a large percent for each post they stay within the blades of the Faithful's range. This move removes portions of blades for each post that it is used to heal up to three. It then has a cool down of three posts and requires another Blades of the Faithful to be summoned. This move cannot be used on the host when another healing move is being used, or it's regeneration is active.
Saberk of Time and Space: A blade considered most holy, may strike where the host deigns. It may leap great distances as both travel time and space between doesn't matter. Sight of a target is required to strike. May be used Indefinitely but while in use... Blades of the Faithful can only be used as an Aegis. The damage of Saberk-OTAS is incredibly high when close and loses much power when used to strike at afar.
Jormungand's Fang: To be used in conjunction with Saberk-OTAS, Saberk may launch waves of energy from it's blade. Dealing a great amount of damage from range and may strike multiple targets at once. With each 'wave' Saberk's form diminishes and eventually sputters out forcing the host to summon up it's energies again.
Valhalla's Coridor: This digimon may teleport great distances out of combat as well as near infinitely. Within Combat the concentration required is much higher, making it able to only manage up to One hundred feet and only every two posts regardless if it had taken damage or not. Blades of the Faithful Dissipate and must be re-summoned if the host teleports out of their range.
Heart of Jormungand: A power up in essence, the host is subject to a massive increase of damage output for a short duration. Empowering any attacks it uses, tripling their effectiveness for two posts. At the end of these two posts the user is exhausted, suffering a drop in power for two posts. All attacks are considered three times as weak. Constant use of this move will force the host out of Super Mega.
RAM UPGRADE- Odin's Judgement: A massive strike, capable of destroying mountains, splitting seas and cutting the very clouds apart within the sky. The damage from this ability is Immense. Hard to wield and incredible unstable. This attack has a one post wind up, a one post strike and a cool down of four posts. Any attack made after Odin's Judgement is weaker for up until Odin's Judgement's cooldown is finished.
RAM UPGRADE Hero's Mantle: While worn this digimon takes less damage than normal. This cloak can be given to other individuals and they are granted the same boon. When removed The host takes damage as normal. For the first post that this cloak is given, the one that is granted this boon cannot be damage in any way but also cannot do anything that would impart damage, status effects or mobility uses. However this effect cannot be given to the host itself as their body is acclimated to the cloak.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Super Mega Mode Change
Species: Omega-Shutmon
Height: 8'0 [96 Inches or 2.4 Meters]
Appearance:
Attribute: Unknown
Family/ies: Unknown/Beast/Metal Empire
Type: Seventh Key, Greek, Silence
Fighting Style: TBD
Abilities: [10 Abilities Max]
Silence of the Abstained: This digimon naturally produces no sound and cannot speak normally. Additionally within 150 feet of this Digimon there is no sound at all; nothing travels through it and any sound based moves are voided completely when within this space.
Knight of the Mausoleum: This digimon's body is freezing to the touch and the digimon itself leaves behind frozen tracks as though it had flash frozen each step. Additionally this digimon is unaffected by the cold itself making Cold based moves ineffective against it.
Ice Age: This digimon reduces the temperature in the area harshly. This sudden temperature change is enough to freeze the ground; any vegetation and even change the weather to that of the frozen north... mid blizzard. This affects a thousand foot radius centered on the digimon and lasts for three posts; has a cool down of five.
Mausoleum Cross: Using the physical blade that it carries as a catalyst this digimon may make slashing attacks at a range. These energy waves are freezing to the touch and if struck by them cleanly run the risk of freezing over the affected limb. Deals light damage on their own. Each hit slows a digimon down by a small amount and caps out at a large reduction. One post cool down between waves. Slow lasts for three posts and does not refresh until the next grouping.
Arctic Whisper: This digimon may breath out a cone of ice. The cone is two hundred feet long, fifty feet wide and fifty feet tall. If a digimon is struck by this move the ice condenses and freezes a part of their body dealing high damage and hampers their movement for a single post. The cool down of this move is two posts. This attack deals more damage to targets already affected by an ice type move or if they are in a body of water. This move is strong enough on it's own to flash freeze immense chunks of water. Outside of combat this move can be used indefinitely. A constant effect when not in use is the cloud of frosty air she breathes out. This particular effect deals no damage but indicates when the move can be used again.
Northern Light: This digimon lowers it's visor and opens it's mouth slightly. From it's eyes a massive recreation of the northern lights themselves are made; from it's mouth wisps of ice trail upward with the lights. Allies within sight of the Northern lights feel themselves overtaken by a strange sense of calm. Wisps seek out these individuals and pass on energy to them healing them exceptionally or empowering their attack power if at full health for two posts. Three post cool down and a range of five hundred feet. Maximum of five targets.
Guardian of a thousandfold: This move allows the digimon to protect those that have been affected by northern light up to four people. This absorbs damage, negates falling damage and protects the individuals from the cold for two posts. Five post cool down
Ice-Fang-Dragon: This move summons up an ice dragon that overlaps the digimon's body for three posts. This adds a freezing burning effect to all attacks made regardless if normal attacks or moves. Additionally it allows for the digimon to fly at a faster speed than normal. Cool down of five posts.
Fortress of the Frozen Lords: This move summons up a massive barrier of ice in front of the Digimon up to fifty feet away. This wall is well over a thousand feet high and twice as long while being about fifty feet thick. This massive ice wall lasts for two posts and can only be used once per thread. It's a strong defensive type move that weakens quickly but allows for a massive range of cover. Even so it's only capable of blocking a single super mega attack before a large portion of it crumbles away. Outside of combat and within a frozen biome this move can be used rather often but if used outside of combat it cannot be used within combat in the same thread.
Absolute Zero: This digimon snaps it's fingers on one hand and on the other extends it's palm outwards. Immediately a blast of such intense ice is launched that it blasts back anyone standing nearby it from the sheer force. In a line from it's palm shoots out a heavy line of ice particles immediately flash freezing things it comes in contact with dealing heavy damage and slowing targets considerably. Two post cool down.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Digivolves From: Jesmon
Alternate Super Mega Form No. 3
Appearance:
Super Mega: GraceNovamon
Height:: 20 feet
Attribute: Vaccine
Family/ies: Virus Buster
Type: Galaxy
Fighting Style: TBD
Abilities: [10 Abilities]
OathSworn: Any Virus Type deals 30% less damage to this digimon. .
Aura of Rejuvenation: This digimon passively heals itself and those around it for a light amount amount. Within 20 feet.
Star blades: Using the blades hovering around it this digimon may strike at a target multiple times dealing a high amount of damage overall.
Central Gravity: Making itself a focal point of the local gravity this digimon can make the area no longer follow the local laws of gravity as they were normally. The direction down is changed to the digimon in question, while up is away. This has a one post duration and a two post cool down. It has a limited range of 30 feet.
Black Hole: This digimon may throw balls of condensed gravitational energy. This balls implode rather than explode, drawing in everything around it from a decent distance [30 feet from where the balls had landed]. This may be used every other post.
Echo: This digimon may form a second or even third specter of itself in places it has already been during the fight. It recalls any attack it made at a small percent of damage; any moves it made and any positions it was in. This digimon may switch out with one of these echos. This can be used every two posts. Echo lasts for a single post and may be destroyed with minimal effort if targeted though each one requires some form of effort to destroy.
Dimension Step: This digimon may cross up to one hundred feet in a single step. It ignores all terrain, any enemies and allies. It cannot be hit by anything during the use of this ability since the to and from simply does not exist. However this means it also cannot make any attacks. This may be used as often as it pleases HOWEVER it cannot make any form of attack during the post it was used. If used to dodge any form of attack the cool down is two posts.
Fury of the Endless: This digimon may inspire those around it with a bountiful fury. Increasing their damage and attack speed incredibly. This has a three post duration and a two post cool down.
SuperNova: Drawing in all energy around it regardless of typing this digimon attempts to recreate an actual supernova at a much lower power scale. This ability requires a single post charge and has a two post cool down once the damage is dealt. This ability bypasses all forms of terrain and deals damage accordingly to people around it. This ability does not dictate friend from foe and it has a basic range of 75 feet in all directions.
Silence Of The Vaccum: In space there is an abundance of nothing and like space if one ventures too close to the digimon there simply isn't even anything. There is no air, no heat, no sound. This digimon is not affected by this ability but may not be effected by things that require sound, air or heat. Anything that enters into the area of space around it is subject to all the levies of space. Even the ground is not safe and is subject to the freezing temperatures; anything that enters the Thirty five foot aura is subject to a harsh 60% slowing effect.This lasts For three posts and has a cool down of an additional three posts after the duration has finished.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Super Mega Mode Change
Species: GraceRenamon
Appearance:
Height: 6'0
Attribute: 3Rr0R
Family/ies: Lost Ones
Type: Collapsing Star
Fighting Style: An absolute monster in melee, lacking any actual ability to do ranged attacks. She's a monster in specialization and there's nothing stopping her from getting to her target. Flavor wise, she is an unstoppable berserker that is most comparable to some of the toughest juggernauts out there.
Abilities: [10 Abilities Max]
Digivolves From: GraceNovamon
Alternative Super-Mega No.2
Species: Examon
Size: 75'0 FT Tall, 150 FT Wingspan [75 for the smaller wings], 150 FT long tail
Appearance:
Attribute: [REDACTED]
Family/ies: Dragon's Roar
Type: Holy Knight/Dragon Emperor
Fighting Style: TBD
Abilities: [10 Abilities Max]
Scale-Skin: This digimon receives less damage from all attacks but is slower as a result.
Flight: This digimon even as large as they are is capable of flight with their wings.
Juggernaut|Combat Passive:[RAM UPGRADE] Battle is what Examon is made for, bred for, they sink deep into it like most would a bath or into their sofas. She is at her best within battle. Those that strike or harm Examon find that her body reacts a bit differently from the damage. Yes she is subject to pain and all the leves of it but her core burns a little brighter. A little hotter. For each enemy attack that damages [limited to one per posting round] her combat prowess increases by a small 5% capping out at 30%. In a turn where Examon does not take damage, her combat prowess decreases by 5%, but not below the amount gained by this buff.
Sky-Break: This digimon shoots a single round from it's massive cannon into the air. Upon breaking cloud cover the shell explodes and spreads out like a flower in all directions raining the smaller shells in a large area. Dealing moderate damage in the afflicted zone. Two post cool down.
Mac-Shot: Lining up her massive cannon this digimon may shoot several rounds in a direction or target. The longer the distance the stronger the round is, but the less accurate it is. Upon striking something these rounds immediately detonate in a massive explosion, dealing anywhere from light to medium damage based on where the individual struck by such an attack is standing. Requires a post to reload the weapon before being able to be fired again.
Nihil: Deals an heavy amount of damage upon touching an opponent for a elongated period of time [two posts]. Capable of eliminating obstacles without issue and practically erases anything if not careful. It is unable to erase digimon; as their data isn't set in finality and is constantly changing.
Wings of Ragnarok: Flapping their wings several times this digimon can turn a 500 foot location for a short amount of time into an absolute hell-scape. Reaching temperatures of over several hundred degrees. This deals an heavy amount of damage to all within and at the end of the duration [2 posts] and has a cool down of four posts.
Eclipse: This attack blots out the sun or moon, leaving the area in perpetual darkness for three posts. This attack has a cool down of four. During this time any attacks that rely on positive energy are halved while those that rely on negative energy have their effectiveness doubled.
Dawn of the Third Day: This attack allows the digimon to drop a single fifty foot in size meteor on a location dealing an immense amount of damage to any caught in it. It cannot be used in the human world or in underground locations. This attack is a once per thread move.
Cataclysm: This attack allows the digimon to shoot several compact meteors from it's massive cannon, basically acting as anti armor rounds. Each shot takes a post to prepare and has a cool down of two before it can be reloaded.
Megido: This attack allows the digimon to shoot out what could be considered a miniature sun. This sun acts much like a projectile and explodes when colliding with anything melting just about anything it touches. It deals an heavy amount of damage and can only be used once every three posts.
Overclock [For Glory Reward]: This move doesn't use an attack action for the post. Examon gains a massive damage bonus (300%) for one post. Once per thread.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: magnamon x
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters/Metal Empire
Type: Armored Dragon
Fighting Style: TBD
Abilities: [6 Abilities Max]
Mantra: This digimon takes less damage from all sources but deals less damage as a result.
Ascended: This digimon does not need to eat, sleep or breathe.
Black Blade: This digimon may summon up what amounts to a blacked version of Saberk. It's range and damage is increased and her available weapons increases to include bows that fire energy projectiles rather than an arcing energy wave. twenty-five foot range for the energy slashes, Fifty for the energy projectiles.
Flash Step: This digimon has a medium range teleport. Up to but not limited to Fifty feet. Cool down is a post, two if used to dodge an attack. Outside of combat there is no cool down.
Crusher: Using their claws this digimon can make a slashing or crushing attack dealing heavy damage. Knock back may occur. This move has a single post cool down.
Whisper: Using a gentle soothing light this digimon may heal any target that it is touching for a medium healing surge. It may re-attach limbs and upon multiple uses as well as even regenerate missing ones. Has a three post cool down
Digivolves From: Renamon
Armor Ultimate
Species: Kuzuhamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: God Man
Height: 8'0
Fighting Style: Using it's staff primarily as a weapon this digimon engages at a comfortable range. It will rotate between physical and ranged attacks as it sees fit and will assist those within it's range as best as it is able. It falls easily into a more supportive role looking to aid others rather than inflict direct damage to targets. But this doesn't stop it from getting very aggressive if on it's own or in smaller groups.
Abilities: [7 Abilities Max]
Oathsworn:Any Virus Type Deals less damage to this digimon.
Talisman Rush: This digimon throws out a trio of explosive talismans from it's hands in an arc. Upon contact with it's intended target they explode dealing a medium amount of damage. If they miss the talismans last for a post until detonating on their own regardless of whom is around. Two post cool down. Each Talisman has a five foot explosive radius.
Blink: This digimon can snap out of existence and re-appear up to a hundred feet away. Two post cool down.
Carbon Copy: This digimon creates a copy of an ally for a single post, absorbing a medium amount of damage that was intended for them. Three post cool down and must be within twenty feet of the allied digimon. This Can be used on Kuzuhamon but is less effective than on their allies.
Deviant-Buster-Beam: This digimon may shoot out a beam from it's staff, which upon contact of a solid surface explodes. Showering smaller beams in a small radius around it. The initial explosion is Thirty feet in radius, while the smaller ones are five feet in radius. The main explosion is much stronger than the smaller ones, while trivial can add up quickly if not careful. This move may be used every two posts.
Alter Whisper: using a Gentle Soothing light, this digimon may heal a target that it is touching for a medium healing surge. It may attach limbs and upon even a single use can regenerate missing ones. Though if a limb was regenerated that is all the healing the individual receives and the damage on it's body remains. Has a three post cool down.
Tend Thy Suffering: This digimon taps an individual, removing all negative physical or mental effects it is under. This doesn't remove affects such as the elemental orbs Reduction of power for example, or a tower's suppression field on an individual. The cool down of this move is equal the remaining duration of removed effects.
OPTIONAL EVOLUTIONARY STAGES-DNA DIGIVOLUTIONS
DNA Mega
Name: Kio
Species: Mephistomon
Height: 18 ft
Appearance:
Attribute: UNKNOWN
Family/ies: UNKNOWN
Type: UNKNOWN
Fighting Style: Being a fusion of K and Dio, this fighter is somewhat varied. Brutish, unrefined, but elegant and thoughtful. It's strange mish mash of style seems strange at first but yield a deadly absolute. It's devastatingly powerful in close ranged while also managing to keep medium and even distant enemies on their toes with their varied abilities. All shall fear their combined might.
Abilities: [10 Abilities Max]
Regeneration: This digimon regenerates a medium amount of health per posting round during combat. Outside of combat it's capable of regenerating at a much quicker pace but eats up energy much faster. Severed limbs are re-attachable or able to grow back in a short time. This regeneration can be stalled out by DOT effects or healing moves that are used on it.
Thick Hide: This digimon is fairly tougher than it's average cousin; suffering less damage from all sources but being far more ponderous in it's movements as a result.
Red Buster: This digimon fires a long ranged Red Energy beam from their eyes. This attack is fairly powerful, able to pierce through armor of it's same level and below. The beam is innately explosive and once it has pierced something will explode five feet behind it dealing medium damage in a twenty five foot radius. Three post cool down.
Wretched Energy: This digimon throws out a trio of waves, thirty feet wide and thirty feet tall that run along surfaces damaging them as they go. These Waves wrap around objects or people and upon doing so detonate with an explosive force dealing high damage to those caught within. Getting caught within multiple waves multiplies the damage. These waves travel up to a hundred feet away. Three post cool down.
Storm Claw: Charging their claws with varied energies this digimon dashes forward slashing in front of them leaving a small bit of energy behind with each slash. Each slash does medium damage and is capable of cutting through most metals with ease. If an enemy is struck by this attack, this energy bursts into data and flies toward an ally, increasing their damage by 50% for one turn. Three post cool down.
Mephisto's Key: Placing their two hands together this digimon draws energy from within and places them at their palms. Extending either hand outwards seven small orbs are summoned from the energy of the creature. These seven orbs when not in use rotate behind the host digimon. One orb can be drawn forward at a time and each orb must be fashioned into a weapon to be used. These weapons can shoot out a small energy projection from along it's length, usually in an arc following a slash or even a stabbing motion. While the distance of the arc is limited to just under 150 feet this still allows for limited use of projectiles. If the orbs are transformed into ranged weapons it double the distance of said arc.
The weapons are strong enough to cut through just about any metal; but if it meets something strong than it the blade shatters and that orb is lost. If all orbs are lost the ability must be cast again. Each orb can switch into a weapon that the wielder desires but in order to switch between them this digimon must take an attack action to do so. Deals medium damage and is a channeled effect.
Faustian Warp: This digimon blinks out of existence with a loud snap of energy. Outside of combat this digimon can teleport long distances [up to a mile] and within combat up to 1000 feet. Upon arrival this move releases an energy discharge slowing those within fifty feet of it for a medium amount for one post. Three post cool down.
Devil's Three: This move allows this digimon to grace allies around it [within 50 feet] with a portion of it's regenerative prowess. Healing them over the course of two posts. It's split directly between the members and removes this digimon's regenerative powers for the duration. Three post cool down. Limit of three allies.
Energy Barrier: This move summons up a wall of energy in front of the digimon fifty feet high and fifty feet wide, up to fifty feet away from it. Lasts up to one post and it can block one mega tier attack before shattering. Three post cool down.
Blackheart: This digimon lets out an enraging bellow, two allies within earshot [up to two hundred feet away] enjoy a sharp increase to their damage and speed but also lowers their defense for 3 posts. This ability also affects the host digimon but lowers it's defense further than it's allies. Cool down of three posts.
Digivolves From: Shutmon + NeoDevimon
OPTIONAL EVOLUTIONARY STAGES - DNA DIGIVOLUTION
DNA Mega
Species: Anubismon
Appearance:
Attribute: Free
Family: Virus Busters
Type: God Man
Fighting Style: Adept at long range encounters and support, Anubismon prefers to keep their distance and control the enemy's movements through Final Mausoleum and attacking through various abilities conjured through their staff, Wisdom. They are not defenseless in close quarters either, as their sword, Prowess, grants them the ability to recover damage through successful strikes.
Abilities:
Wisdom [Passive]: The name of the staff it carries. Through the abilities that incorporate the staff, which are Ammit, Pyramid Power, and Judgment Rays, Wisdom marks a chosen opponent damaged by it. In the case of Judgment Rays, only one enemy in the area of effect may be marked. Marked enemies take 30% more damage from the next source of ability damage from any Digimon. If the marked enemy is not damaged within 2 turns, the mark's effect ends.
Prowess [Passive]: The sword Anubismon carries is shaped like an Egyptian khopesh. Through martial mastery and meditation, damage dealt with either Requiem Dance or Banishment Blade heal Anubismon a portion of health based on damage dealt. Health recovered stacks with Wisdom's bonus damage against a marked opponent.
Ammit: A blinding ball of light manifests around their staff, Wisdom, and fires it in the shape of a beam towards an enemy.
Pyramid Power:Using its staff, Wisdom, Anubismon creates a prismatic pyramid around an opponent and fires a beam of energy into it. The energy reflects off the interior surfaces of the pyramid, rebounding multiple times against the trapped opponent. (2 turn Cooldown.)
Judgment Rays: Takes their staff, Wisdom, and raises it into the air in one hand. Then, they point towards the area of their choosing. Several beams of light rain down, searing the area and enemies caught in its radius. If used on Final Mausoleum’s area, damage is increased due to heating the sands. (3 turn cooldown.)
Otherworldly Blessing: Large scales appear behind Anubismon and a spectral flame representing their allies is weighed against a feather. As the feather is heavier, the worldly pains of allies in an area are alleviated, healing them for moderate damage. (3 turn Cooldown.)
Banishing Blade: Anubismon’s sword, Prowess, glows with an ethereal light that phases through the opponent, seemingly doing no damage. When the glow fades, all cuts made against the enemy slice into them at once. This ability bypasses defensive buffs but can still be avoided or parried. (2 turn cooldown.)
Requiem Dance: Performs a skillful yet deadly series of slashes against an opponent with its sword. Each movement and swing is masterful and calculated and the resulting clash against a skilled opponent is like a marvelous dance.
Final Mausoleum: Taps their staff against the ground and the space beneath an area begins to warp and shift into a swirling whirlpool of desert sands. Enemies caught in it are slowly pulled towards the center. Upon the end of its duration, a massive pyramid rises from the center, damaging enemies still caught in the sands. When used on this area, Judgment Rays’ attack power is increased due to heating the sand. (2 post Duration, 3 post cooldown.)
Remembrance: Calls upon the data of heroic Digimon to form a small army of digital specters to charge into an enemy group, dealing massive damage and judging those of evil intent in a glorious showdown. (Once Per Thread]
Digivolves From: Lagosmon (Toki), Shutmon (Silence)
Digivolves To:
Mercenary
Digimon Name: Joseph
Default Form: Guilmon
General Appearance of forms: Black scales with yellow highlights.
Gender: Male
Alignment: Lawful Neutral
Skills/Talents: Is fairly good at remembering faces and names. Can generally figure out it's location if it's night time. Can cook rather well.
Inventory: A necklace with many different keys on it, there is a broken digivice as the "centerpiece" of it.
Fighting Style: Joseph is what you could call a rather... solid fighter. His tactics are plain and simple, he doesn't use many different tactics. He's straight forward as all hell and it's worked for him this far. so why wouldn't it work now? He's good at following directions and does what he is told in combat.
Personality:
Timid: Joseph isn't very good at approaching people, he's one to run or hide when accosted in an unfriendly manner. Often hiding behind someone he's with if talking to someone he doesn't know.
Friendly: Once he's comfortable with someone he's fairly friendly, easy to get along with if not a little goofy. He's good with small groups and generally doesn't mind interacting with them if he knows more than one person in it.
Possessive: Joseph likes his things, he likes his things very much. He likes keeping his things, and even though he's fairly timid he doesn't hesitate to defend his things or things that he thinks are his...
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Guilmon X
Appearance:Attribute: Virus
Family/ies: Spirit Dragon
Type: Demon Dragon
Abilities: [4 Abilities Max]
Light sphere: Condensing the light between his claws this digimon can create a perfect sphere made out of the stuff. After a short period he throws this light sphere, which explodes on contact of anything physical. This move deals no damage but may blind instead. The blindness lasts for a single post, and light sphere may be used every two posts after the blind has ended.
Pierce: Using it's claws, this digimon may make a stabbing attack. Deals decent damage and can punch into most metals.
Light-Dash: This digimon may dash in a direction of it's choosing. The distance that it dashes is ten or so feet, and can be done every other post. It doesn't have a physical form while dashing and may pass through objects as it desires with it. Outside of combat this does not have a cool down.
Eye-Beam: This digimon may shoot beams out of it's eyes, this beams deal a decent amount of damage and can be reflected by reflective surfaces.
Digivolves From: N/A
Digivolves To: Growlmon X
Champion
Species: Growlmon X
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar
Type: Demon Dragon
Abilities: [6 Abilities Max]
Light Breath: Inhaling deeply this digimon gathers light in it's gullet and sprays it out in either a cone of 30 by 30 by 30, or a line of 60 by 10 by 10. all measurements are in feet.
Ground Slam: This digimon slams it's "fists" into the ground creating a localized shock wave. Champion digimon may become staggered, rookie digimon are flung around like sacks of potatoes and anything higher than champion could easily laugh this off. One post cool down.
Tail Swipe: This digimon may use it's tail to try to trip a target. Deals moderate damage if the trip fails.
Spectrum: This digimon trails a light spectrum behind it while it moves, the energy that it pours out allowing it to move at a faster pace. This can be rather draining and at the end of three posts this digimon must turn it off or risk devolving. The cool down of this is two posts.
Light Knife: This digimon can throw an array of knives at a target. These blades are sharp and can dig into just about anything that they hit. Deals moderate damage and can break reflective surfaces rather than bounce off of them.
Light Switch: Something like active camouflage. This digimon isn't hit by light directly and can be invisible for two posts in combat and a cool down of two posts. Outside of combat this move has no duration limit or cool down.
Digivolves From: Guilmon X
Digivolves To: Wargrowlmon X
Ultimate
Species: Wargrowlmon X
Appearance:Attribute: Virus
Family/ies: Metal Empire/Dragon's Roar
Type: Cyborg
Abilities: [7 Abilities Max]
Light barrage: This digimon launches a line of beams from either portion of it's chassis. These beams pierce through most materials with ease and cease to be after one hundred and twenty feet. This move has a two post cool down.
Spectrum Jaunt: This digimon can remove itself from all spectrums of detection. It cannot be touched, heard, seen or sensed in any manner. It cannot interact with anything; this ability lasts for two posts in combat and has a cool down of two posts.
White Noise: This digimon may release a loud scream, that drowns out all noise in an area. This move affects anyone that hears it [within sixty feet] and removes their ability to hear for two posts. This move has a three post cool down after the two posts.
Pitch Black: This digimon can remove the light from an area for a short time. It creates a perfect darkness that can be eased out of by use of a item that projects light. This "darkness" dissipates after two posts.
Slash: This digimon attacks with either arm and deals a high amount of damage with the blades on them.
Jump Jets: This digimon may fly.
Sliver: This digimon can condense a spear of light along a blade before launching it up to Ninety feet away. This spear can pierce through objects but is stopped by stronger reflective surfaces.
Digivolves From: Growlmon