Silence's edits
Jun 23, 2020 20:10:12 GMT
Post by Deleted on Jun 23, 2020 20:10:12 GMT
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Adding these attacks to GraceRenamon
Atomic Spada|Combat Passive: The claws of GraceRenamon are far more deadly than many of it's counterparts. Able to bypass physical damage resistance up to 20%.
Edens Visor|Combat Passive: This digimon's visor passively blocks blinding and mental domination effects that require the use of eyes.
Spacial Hopper|Combat Passive: This digimon is blindingly fast, able to move at speeds faster than the bare eye can track. It's a little hard to steer and it often more than not crashes into things when it misses.
Blade wings|Passive: When not in use in an attack GraceRenamon's wings function... well as wings! Allowing her to fly with the same manueverability and speed as she can on the ground!
Sliver Claws: This digimon targets the proccessing power of the mon she hits with her next named attack. Increasing the cooldown of their next attack by two posts. Sliver claw's cooldown is 3 posts.
Hyper Graviton Lance: This digimon can form it's blades into a massive lance that it fights very effectively with. Dealing high pinpoint damage and is capable of blasting through defensive moves entirely. Three post duration. Three post cooldown.
Graviton Collapse: This digimon is capable of focusing a massive amount of gravity into their claws. Weighing them down. When striking a target it marks them for a short two post duration. If the target is struck during those two posts they suffer aditional damage from whatever attack landed against them. Dealing damage to their insides rather than out. Three post cooldown.
Blade dance: This digimon whirls it's blades floating behind it, slashing at a target over and over again. Dealing high slashing damage and knocking targets around like they weighed nothing. Two post cooldown. Fifty feet innate knockback.
Mercy's edge: This digimon makes a high powered slashing attack with it's claws. Infecting a target with a debilitating bleed effect; this bleed lasts for three posts and deals high damage throughout. Three post cooldown.
Needle Barrage: This digimon uses it's swords to pin a target down to the ground for a post. Allowing for it to make heavy attacks while the target is pinned. Three post cooldown.
Light Phase: This digimon kicks it's speed up into high gear, allowing for it to basically teleport within one thousand feet of where it was. Three post cooldown.
O.S-SWORD|RAM UPGRADE: GraceRenamon charges the sheath on her belt, breaking apart the warning tape that wraps around it time and time again. At the end of the charging period she draws a simple but mighty blade. This blade cannot be broken even by the most extreme of efforts and with it she makes a single strike. Allowing for it to deal a immense amount of damage to a single target. Knocking it back three hundred feet. Once per thread.
OVERDRIVE|Ultimate|RAM UPGRADE: GraceRenamon pours its energies into it's core, speeding it up over and over and over again. Pumping it into overdrive. Increasing it's speed and damage tables astronomically [30%] while drastically damaging it's stability for the 3 post duration. Suffice to say this makes everything of it's hit harder and makes it harder to dodge. Making for a very dangerous one off ability. After this ability is over, for three posts after it suffers a 30% drop in attack power and speed. Once per thread.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.
Adding these attacks to GraceRenamon
Atomic Spada|Combat Passive: The claws of GraceRenamon are far more deadly than many of it's counterparts. Able to bypass physical damage resistance up to 20%.
Edens Visor|Combat Passive: This digimon's visor passively blocks blinding and mental domination effects that require the use of eyes.
Spacial Hopper|Combat Passive: This digimon is blindingly fast, able to move at speeds faster than the bare eye can track. It's a little hard to steer and it often more than not crashes into things when it misses.
Blade wings|Passive: When not in use in an attack GraceRenamon's wings function... well as wings! Allowing her to fly with the same manueverability and speed as she can on the ground!
Sliver Claws: This digimon targets the proccessing power of the mon she hits with her next named attack. Increasing the cooldown of their next attack by two posts. Sliver claw's cooldown is 3 posts.
Hyper Graviton Lance: This digimon can form it's blades into a massive lance that it fights very effectively with. Dealing high pinpoint damage and is capable of blasting through defensive moves entirely. Three post duration. Three post cooldown.
Graviton Collapse: This digimon is capable of focusing a massive amount of gravity into their claws. Weighing them down. When striking a target it marks them for a short two post duration. If the target is struck during those two posts they suffer aditional damage from whatever attack landed against them. Dealing damage to their insides rather than out. Three post cooldown.
Blade dance: This digimon whirls it's blades floating behind it, slashing at a target over and over again. Dealing high slashing damage and knocking targets around like they weighed nothing. Two post cooldown. Fifty feet innate knockback.
Mercy's edge: This digimon makes a high powered slashing attack with it's claws. Infecting a target with a debilitating bleed effect; this bleed lasts for three posts and deals high damage throughout. Three post cooldown.
Needle Barrage: This digimon uses it's swords to pin a target down to the ground for a post. Allowing for it to make heavy attacks while the target is pinned. Three post cooldown.
Light Phase: This digimon kicks it's speed up into high gear, allowing for it to basically teleport within one thousand feet of where it was. Three post cooldown.
O.S-SWORD|RAM UPGRADE: GraceRenamon charges the sheath on her belt, breaking apart the warning tape that wraps around it time and time again. At the end of the charging period she draws a simple but mighty blade. This blade cannot be broken even by the most extreme of efforts and with it she makes a single strike. Allowing for it to deal a immense amount of damage to a single target. Knocking it back three hundred feet. Once per thread.
OVERDRIVE|Ultimate|RAM UPGRADE: GraceRenamon pours its energies into it's core, speeding it up over and over and over again. Pumping it into overdrive. Increasing it's speed and damage tables astronomically [30%] while drastically damaging it's stability for the 3 post duration. Suffice to say this makes everything of it's hit harder and makes it harder to dodge. Making for a very dangerous one off ability. After this ability is over, for three posts after it suffers a 30% drop in attack power and speed. Once per thread.
Gate of Destiny|Loaded Move: This digimon can summon a massive set of gates, easily large enough to even allow an examon to pass through them with a relative ease. Once the gate's doors are open [during combat] an intense surge of air attempts to draw in any hostile opponent within fifty meters into the gates. Within these gates lay a realm of impossibility, varying time to time. This realm is a black and white grainy staticky mess. Lightning crawls through the clouds, providing the perpetual darkness of the realm with light. Within this realm an opponent finds their form attacked by the very energies of this place. Dealing a large constant amount of damage every post. At the end of the duration individuals still within it will be shunted out to the same location they entered in. Outside of combat this move can be used for transit from place to place using the realm as a midpoint. Those that would be considered an ally or those using this move are not harmed by the energies of the realm they are drawn into. Once per thread. Three post duration. The user of this move must enter if others do, regardless of affiliation.