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[*]Very knowledgeable when it comes to botany and gardening.
[*]She can also produce fruit from within her body. This speeds up her metabolism greatly, however. She also never eats her own produce.
[*]Vetina obtains strength and such from moonlight, and as such generally stronger under the moon's light.
[*]She can also create plant creatures. But this takes time, several days at least for the smallest creature. As such, there are no real combat applications for it.
[*]She can plant herself and heal. This too takes time and cannot be done mid-battle. While this method can heal even lost limbs and heavy damage, Vetina still requires lots of rest.
[*] Her eyes are more sensitive to light. As such, she sees better in low light areas, but a "clear sunny day" would cause Vetina to squint, lowering visibility.
[*] Has decent, but not great, Electric and poison resistance. Obviously, weak against Fire, and cold weather slows her down a bit.
[*] Vetina is fairly skilled at disarming and takedowns due to training in her "past life".
[*]Seamless Steps (Rookie/Arm.Champ/Alt.Ult/Mega)- Vetina is able to, in certain forms, approach an opponent or move around them, able to quickly move in another direction without skipping a beat.
Inventory: Her dress, and several other changes of clothes. Sometimes sunglasses but she tends to lose or break them. So she generally buys cheap ones.
Personality: Unlike the "old" Vetina, she is not so naive, but still a little dim. Due to past events, Vetina's virus is near always active, but since she is not actively fighting against it, the painful effects are largely gone. Whether or not she performs a questionable act or attack someone is unknown even to herself. She is also a bit flirty and vain, and her beauty is not easily marred by external occurances like, say, mud or a broken nail.
Sometimes she comes off as cheery, even a bit ditzy. She also has an odd method of speaking where, in varying degrees, it involves being overly wordy or purple prose. She has no real control over this, though.
While old Vetina did have some sort of "innocence" to her, this one does not. Her morals are at times strange and seems based on what could be a good idea at the time. So she can perform either good or bad acts, depending on when you see her. Overall, she may come across as unpredictable to those who may get to know her well.
History: Jacob was a BlackGabumon X who heard of a Palmon that was able to produce berries that raised a digimon's strength. The digimon in question also had... mental issues, causing her to attack others for no reason. Jacob would put up the act of befriending her, until he got his prize. Unknown to him, he would actually fall in love with her, and she would fall in love with him. Her name was Vetina.
Fearing he lost sight of his mission, he tried to take her berries. Vetina found this out and attacked him. However, Jacob would soon make amends with Vetina, stating that he was sorry and truly loved her. All semed fine for now.
In time, the virus Vetina had, causing her mental anguish and pain, got worse. Eventually, out of mercy, Jacob would kill her. But he wanted... needed his love, and absorbed her data. the virus, plus the trauma of having killed her, caused Jacob to develop a split personality and become a Palmon. The dominant personality was "Vetina", whom believed Jacob had died saving her. The other was Jacob, who Vetina saw as a Ghost. He knew what happened, but he kept the truth from her.
She eventually realized what happened, though, and wanted to seperate her data from Jacob's, letting Jacob have his body back while Vetina took someone else's. But looking for a new host led Vetina to get attacked.
In his unconscious, injured, and mentally taxed state, Jacob realized that he had to let "Vetina", this other personality, go. He could not ever be with his Vetina again, no matter how hard he tried. But... he also wanted to *be* Vetina. Not so much exactly like the old Vetina, but he decided to become this new Vetina. How much of this decision was caused by his insanity/virus/love, he did not know. But he needed a new beginning.
Post by Palmon, The Vetina on Dec 5, 2013 13:59:34 GMT
Appearance: Fresh: Yuramon Attribute: N/A Family/ies: N/A Type: Seed Appearance: In-Training: Tanemon Attribute: Virus Family/ies: Jungle Troopers Type: Bulb Attacks: Carrot Stab: Tries to stab an opponent with a carrot from its mouth. Appearance: Rookie: Palmon Attribute: Virus Family/ies: Jungle Troopers Type: Plant/Lizard Attacks: Ivy Whip: Attacks with her vines to grab or whip an opponent.
Pivy Shuriken: Fires off a number of leaves straight foward, causing cutting damage and leaves rashes on the skin that itches. Lasts for 3 turns, 2 turn cooldown.
Platformist: From her head she creates a thick cloud of purple spores which can block most same level attacks once before fading. It can also be stood on. The cloud moves up for two turns though, and not good for frontal attacks. one turn cooldown. Rise rate varies on environmental conditions.
Post by Palmon, The Vetina on Dec 5, 2013 14:00:47 GMT
Well although a Sunflowmon, Vetina has some variations. Colorwise, she is simply purple tinted compared to a normal Sunflowmon. Physically, there are a few differences too. The eyes are larger and resemble her eyes as rookie. There are alsoa few brown, short thorns on her forearms. Said forearms have thicker, harder skin, good for blocking. Her teeth are also larger and numerous, as well as a wider mouth.
Vetina also wears an outfit in this form. A blue and white vertically striped shirt with matching shirt. Like her rookie form, is also slightly chubby, but this is less noticable. She also has an odd sort of movement in this form where it seems like her body is hanging from her head. Its subtle, but some may see it. Like her Rookie, she loses weight producing fruit, but gains it back easily. Champion: VileSunflowmon Attribute: Virus Family/ies: Jungle Troopers Type: Plant/Lizard Attacks: Thorn Vine: Attacks enemies with thorny vines from her hands.
Lunar Beam: Fires off a beam from her face. Powers up under moonlight.
Backhand: Backhand with thorny arms
Spore Stream: Fires a stream of spores from her mouth. These have no special effect. But the area will be hard to breathe in for 3 turns. 2 turn cooldown.
Ultimate: LunaticLilamon Attribute: Virus Family/ies: Jungle Troopers Type: Fairy Attacks: Luna Shot: Fires Energy rings from her hands. Strengthened under moonlight.
Lilac Blade: Sprouts a blade from one of her hands for close combat, made from thick vines and sharp thorns.
Mystic Aura: Creates a Lilac colored field around her. While this is active for 2 posts, this can block all moves up to same level. 3 Ultimate attacks is its max, 4 champ. This will break instantly, however, if the same level move has any charge time or cooldown time, and the attack will hit Vetina.
Moves that aren't a standard beam, projectile, or physical attack (i.e. gasses, flashes) are not blocked by this move. Fire attacks automatically takes out the shield and damages Vetina. Purely electric attacks does not take off turns. Two post cooldown.
Serpent Hair: Her hair extends to pierce her opponent. The toxins in her hair will slow down the healing of the wound. Can also be used to whip and grab.
Lilac Rain: Charging for a post, she aims her arms up and fires off an energy sphere that shoots a number of thin energy beams down in a Diameter of 50 feet. Greatly strengthened under moonlight.
There is a booster on her back that doesn't allow for effective flight, but it can aid in air dashing or evasion, or falling slower to the ground. Alternatively she can hover off the ground.
Her skill set is limited, but potent. Even more so under moonlight. This form is also gives Vetina better reaction times and agility.
Unlike other forms, Miagemon has neutral attacks and defenses.
Phaser Pistol: An energy Pistol capable of rapid fire or charge shots and can ricochet off surfaces however she chooses. Stronger than it looks, actually.
Stasis Charge: Charging for a post, she can fire a shot than can stop an enemy for a post with stasis energy.
Rain Shot: Charging for a post, she fires a green shot in the air, which splits off into a number of smaller explosive shots to cover a wide area. Area size and shot density varies on where in the air it explodes. The shot is powerful, especially the initial shot, but it prevents all gun use for 2 turns afterwards.
Cypher Sword: Her energy coated blade can slash away small projectiles or slash through certain attacks as long as it isn't bigger than the sword, and the energy from the blade can extend the length of her sword to double. The sword itself has a side grip, making it resemble a tonfa (or for those who know, Strider Hiryu's sword).
Phantom Blade: Her sword becomes translucent and purple as she charges for a post. For three posts her slashes, while having no cutting power whatsoever, can slash through Digmon, hence the name. But the attack does less damage than normal slashes. The purpose of this is to weaken the structural integrity of armoring of any sort on a digimon. One slash isn't enough to heavily weaken armor, though, but it is based on how many times she can hit the opponent. One post cool down.
Rougetsuzan: Charging for two turns, she performs a circular slash around her. This will break an opponents weapon or shield... or limb. While her Cypher sword is still active, for the next turn it loses its special capabilities.
ARMOR CHAMPION OF ADMIRATION-RANAMON
Type: Fairy Family: Deep Savers Attribute: Data
Swimming/Pressure resistance: Vetina is an excellent swimmer in this form. And her body can withstand a great amount of pressure.
Can stand on mostly calm water, and can stand on ice easily.
Spear: Carries a rounded edge blue spear that can be used as an attack.
Ink Spew: Can blast out a torrent of ink from her mouth. Can blind enemies for a turn. 1 turn cooldown.
Ice Shuriken: Throws up to 8 ice shurikens at a time.
Aquakinesis: Can pull water from her surroundings and use it to attack her opponent, like whips or water shields. Effecive range of 25 feet. Unless she is near water, it takes a turn to gather up any surrounding water, of any. This requires focus, though, and cannot perform any special moves during this, barring use of her spear. In combat, this lasts for 2 turns.
Abilities: Tough vines make her more resistant to physical damage.
Flower Storm: Fires off a number of shuriken-like flower pedals.
Thorn Whip: Whips opponents with a multitude of thorny vines.
Pollen Missile: Fires off two flower missiles from her hands. The Missiles explode, spreading a sweet smelling pollen that causes stiffened joints for one turn. The Missiles themselves cause moderate damage. Pollen quickly fades after the explosion, so only the one it hits will be affected unless others are in close proximity. One turn cooldown.
Chemical Vomit: Vomits out a red liquid that causes one's skin to feel pained and raw, making it hurt to even move (But not to the point of immobility), as well a producing a strong, vapor-y smell. This lasts for the rest of the thread. It's a short ranged attack, however, and can do it twice a thread.
Snuggles: Spending 2 turns hugging and licking someone, they will regain some lost stamina, plus heightened physical defense for the next 3 seperate attacks. 5 turn cooldown.
Alternate Ultimate: LeviaRanamon Type: Fairy Family: Deep Savers Attribute: Data
Breathe under water.
Can walk on water.
Body can sustain great amount of pressure.
She has a cloak to hide in, which renders her near invisible to sight. Not a combat technique.
Spearhead Shot: Fires the tip of her spear into an opponent before it explodes. Has more force than damage and can knock down opponents. The spearhead immediently reforms after one is shot.
Ink Spew: Can blast out a torrent of ink from her mouth. Can blind enemies for a turn. 1 turn cooldown.
Ice Shuriken: Throws up to 8 ice shurikens at a time.
Moon Blade: A hard hitting 1-2 slash with her dagger and spear. An opponent cannot perform any special melee attacks for 3 attacks after being hit by this. Two turn cool down.
Aquakinesis: Can pull water from her surroundings and use it to attack her opponent, like whips or water shields, and can flash freeze water. Effecive range of 50 feet. This requires focus, though, and cannot perform any special moves during this, barring use of her spear. In combat, this lasts for 2 turns, two turn cool down.
Alt-Mega Name: Splashmon of Marsh Type: Beast Family: Deep Savers Attribute: Virus
Aquakinesis (Will onto Life...): She can summon up water from within herself, as well as gather water from around her. This leads to a few variations... ---(...Given to Dance): Vetina can easily manipulate the water around her to aid in attacks or movement. So much so that doing this will not prohibit her from performing other attacks. Still, megas generally can withstand water attacks of this type with little trouble... ---(...Changing Formless): She becomes able to compact water a bit, use as a pressurized stream, and as well flash freezing it. This require a bit of concentration, but acts as a move on its own. ---(...Still Moves): This allows Vetina to control large amounts of Ice of any sort around her for up to 3 turns, 2 turn cooldown.
Poison Bolting, Bewaring for Staggered : Fires off 10 or so long, thin needles foward, poisoning (illness, weariness, lower balance) for 3 turns. 2 turn cooldown.
Swamp of Blades, Gashing Lagoon: Vetina hacks out a swampy ball that, upon connect, produces a massive number of Water/Ice/Plant type blades around the opponent to cut them.
Thriving Winter, Fridged Rending.: Attacks with ice coated thorny whips from her back.
Hail Deadly, Summon of Storm: Summons 10 large spiked ice balls around her. She can fire them, or charge 1-2 additional turns, each turn adding 10 additional balls, for up to 30.
Terrible Rain, Pouring and Finding: Spews out an acidic ink like substance. The burning sensation lasts a while but otherwise offers no detrimental effects for combat. It does, however, lowers vision for 4 turns, each turn with lesser effect, from blinded to(mildly obscured. 3 turn cooldown.
Her blue flames are not easily doused by water as long as she has it summoned/weilded (projectiles not included)
While her fire is potent, her stamina for it is less than standard, and constant use drains her quickly. She also is more effected by status effects by an extra turn.
Flame Bash: Summons a flaming field around her before bashing into enemies, blocking projectiles. 2 turn cool down.
Cinder Shot: Fires burning shots
Fire attack: Her hands and feet are covered in flames to produce extra damage.
Inferno: Breathes out a flame thrower, reaching 10 feet. 1 turn cool down.
Type: Dragon Man Family: Wind Guardian Attribute: vaccine
Burning Desperado- Rapid fires from her energy cannons. Fire elemental.
Flame Bash- Summons a flaming field around her before bashing into enemies, blocking projectiles. 1 turn cool down.
Spire Flash- Fires off an electrical spike that sends opponents flying backwards. There are two versions, a projectile and close range version that sends opponents back farther.
Burning Vigor- For 3 turns, her physical attacks will do considerable amounts additional fire damage. 2 turn cooldown.
Shock Trooper- For 3 turns, any projectile she is hit with does slightly less damage, and physically attacking her causes a damaging jolt of electricity. Also, Burning Desperado stuns slightly (not long enough to give a turn limit). 2 turn cooldown.
Everything's good, but for your own aesthetic purposes, as V5 doesn't support the V4 version of lists, you may want to change the list format into: [ul] [li]List item one[/li] [li]List item two[/li] [li]List item three[/li][/ul]
I suggest you bring it up to Word for a find & replace function. If you're done/don't care, I'll 2/2 this.
But since you're on the phone, I can help you with replacing it if you want.