Corrupted Water (A-Rank) [5/5] [FINISHED]
Oct 28, 2017 23:05:01 GMT
Post by Doyle Brothers on Oct 28, 2017 23:05:01 GMT
Name of Mission: Corrupted Water
Member Count: 5
Rank: A
Client: Scopemon
Levels Needed: N/A
Requirements: At least one player should be capable of swimming (don't worry if you can't swim though, just be more careful). Also at least 1 human with a Digivice/D-Arc/D-Tector/Xros Loader.
Plot Description: The Macro Ocean has many dangers to the passing traveller. Freak storms, monstrous territorial digimon, but very recently, a threat like no other has appeared on the sea. One day, a large patch of black data appeared on the surface. Initially it was thought it was an oil spill, but it turned out to be much worse than that.
The sea digimon that entered the black water were gradually filled with pain as it slowly ate away at their data, forcing them to evacuate and avoid the murky liquid. And furthermore, to their horror, the black water seemed to be spreading.
Eventually, it was found that a ship was sailing around on the dark sea, firing upon anything that approaches from sea and air with long-range cannons. And worse, the ship seems to be protected by a shimmering dark shield that can withstand even a strike from a Super Mega level. If left to its own devices, the corruption could spread across the entire sea. That leads to the conclusion - the ship must be boarded and investigated.
The digimon of Whitewater made their plans, enlisting assistance and recon, but it was found that the only way to approach the ship would be on a fast, small vessel. And the only volunteer for this was a brave and slightly crazy Scopemon who had "acquired" a vessel fast enough to make the journey. Of course, Scopemon would require assistance. And who better to ask than all those humans entering the digital world? A generous fee would be provided, of course.
Mission Description:
- Embarking the S.S. Chutzpah at Whitewater, you'll be riding out to sea with Scopemon and a small crew of Rookies to the ship in question. The way will be dangerous, with a known armed enemy ship, but, little else has been known to work.
- It is highly likely that you will engage in combat with enemy digimon aboard the enemy ship. However, levels will be irrelevant, as a known effect of the corruption is that it seems to reduce damage launched from digimon that are a higher level.
- Upon the enemy ship, you must discover the source of the corruption, and then remove it.
Objective Summary:
- Gather at Whitewater and meet Scopemon for briefing.
- Travel out to the corrupted sea.
- Protect the S.S. Chutzpah from enemy fire as it approaches the ship.
- Pass through the corrupted barrier.
- Board the ship and secure it.
- Find a way to deal with the source of the Corruption.
Grace Period: 5 days
Reward Offered: 30 posts and 20,000 bits
Member Count: 5
Rank: A
Client: Scopemon
Levels Needed: N/A
Requirements: At least one player should be capable of swimming (don't worry if you can't swim though, just be more careful). Also at least 1 human with a Digivice/D-Arc/D-Tector/Xros Loader.
Plot Description: The Macro Ocean has many dangers to the passing traveller. Freak storms, monstrous territorial digimon, but very recently, a threat like no other has appeared on the sea. One day, a large patch of black data appeared on the surface. Initially it was thought it was an oil spill, but it turned out to be much worse than that.
The sea digimon that entered the black water were gradually filled with pain as it slowly ate away at their data, forcing them to evacuate and avoid the murky liquid. And furthermore, to their horror, the black water seemed to be spreading.
Eventually, it was found that a ship was sailing around on the dark sea, firing upon anything that approaches from sea and air with long-range cannons. And worse, the ship seems to be protected by a shimmering dark shield that can withstand even a strike from a Super Mega level. If left to its own devices, the corruption could spread across the entire sea. That leads to the conclusion - the ship must be boarded and investigated.
The digimon of Whitewater made their plans, enlisting assistance and recon, but it was found that the only way to approach the ship would be on a fast, small vessel. And the only volunteer for this was a brave and slightly crazy Scopemon who had "acquired" a vessel fast enough to make the journey. Of course, Scopemon would require assistance. And who better to ask than all those humans entering the digital world? A generous fee would be provided, of course.
Mission Description:
- Embarking the S.S. Chutzpah at Whitewater, you'll be riding out to sea with Scopemon and a small crew of Rookies to the ship in question. The way will be dangerous, with a known armed enemy ship, but, little else has been known to work.
- It is highly likely that you will engage in combat with enemy digimon aboard the enemy ship. However, levels will be irrelevant, as a known effect of the corruption is that it seems to reduce damage launched from digimon that are a higher level.
- Upon the enemy ship, you must discover the source of the corruption, and then remove it.
Objective Summary:
- Gather at Whitewater and meet Scopemon for briefing.
- Travel out to the corrupted sea.
- Protect the S.S. Chutzpah from enemy fire as it approaches the ship.
- Pass through the corrupted barrier.
- Board the ship and secure it.
- Find a way to deal with the source of the Corruption.
Grace Period: 5 days
Reward Offered: 30 posts and 20,000 bits