Luke Destro
Dec 5, 2013 3:42:38 GMT
Post by darkblade on Dec 5, 2013 3:42:38 GMT
Name: Luke Destro[/spoiler]
Alias: N/A
Age: 20
Gender: Male
Height: 6'2"
Weight: 174 lb
Alignment: Neutral
Birth Date: October 24
Birth Place: Shibuya
Western Horoscope: Scorpio
Eastern Zodiac: Virgo
Skills/Talents:
-Due to a history of playing Tennis, Luke has better-than-average cardio when compared to his peers. He can run fast and for long periods of time (incomparable to Digimon, but still!).
-Luke also has a fascination for taking things apart due to his college studies; if its a machine and there's a way it works, given time, Luke can figure it out.
Personality:
-Luke has all of the personality traits of a typical outgoing college student. He's generally polite to others and has an easy time talking to people and making friends. Luke's also capable of shutting out said people to focus solely on homework assignments for hours at a time... though this eventually gets very tiring. He's about as fond of school as the average person. In his free time, he usually settles for racquetball or tennis.
In the supposed situation that Luke were to somehow be thrust in another dimension or meet some odd creature from said dimension, his reaction would be twofold. For one, he would be frightened out of his wits; two, he would be fascinated by this outcome. Luke is not much to believe in the unbelievable without proof, but he has a curious mind to see things to the end. That said, in battle he would be more likely to be reliant on his 'partner'. If anything, conflict is the last thing this kid wants.
Appearance:
On the surface, there is nothing especially 'significant' about Luke: he's just another boy at college. Standing at the aforementioned height and weight, he is of a fair, slightly-muscular build. His hair is black, short cut with spikes, accompanied by blue eyes. He varies between wearing contacts and glasses, though his eyesight is on the fair margin that he often goes without either. When he wears glasses, they are rimless with a black trim over the top.
Regardless of the weather, Luke always wears (at minimum) a long-sleeve shirt, usually a button-down or a polo. This is usually accompanied by a pair of jeans and tennis shoes, though these may vary depending on the situation. However, he always wears (both in the human world and eventually the digital world) brown leather gloves over both of his hands. These are tucked under his shirt to keep with symmetry.
The reason for this circumstance is simple: Luke's left hand is a replacement. Constructed of a simple metal and connected to the wrist via a 'cuff', the hand is connected to inner muscle tendons that allow the fingers (as a set) to open and close. The material of this metal is MORE FRAGILE than bone, and the hand cannot make a fist. So no Mr. Android here, just a more-than-minimal replacement.
Personal History:
Luke's generic story before this setting begins with his birth in Western Shibuya. His father and mother were both working, both pencil pushers at the office. As such, he spent more time around other people than his parents, causing him to be more involved in sports and less with his parent's activities. This isn't to say that his parents never spent time with him or that he didn't respect his parents; its just how their life played out. Anyway, his education in primary and secondary school went smoothly, you know, an A-and-B kid. Like any respectable teenager, he got a partial scholarship to a University in Shibuya, partially through a Tennis scholarship.
College started relatively normally; teary-eyed parents seeing their 'baby' go away and all that. His first semesters consisted of the average required classes for all students, and one of his teachers demanded a paper be researched through books instead of through the internet (old-fashioned jerk!). If you've read the bio above, you may have been curious as to why his hand is fake; well, here's the reason: by a freak accident while working on this paper, a bookshelf tipped over as Luke tripped, smashing his left hand near the wrist. The nerve damage was immense, and so Luke was force to part with this appendage. He missed a semester of class in hospital and rehab, but came out of it just as good as he was before.
Which brings him up to now: typical college student, minus a hand.
Backpack Contents:
[/ul]
Digivice:
Partner’s Name: Iko
Default Form: Rookie; Champion
Gender: Male
Alignment: Neutral
Skills/Talents:
-Iko has excellent outdoor survival skills.
-Iko is exceptional at using his 'bladed' attacks.
Personality:
-Iko is a rather calm, cool, and collective Digimon who is hard to rattle with either emotion or threats. In a battle situation, his next thought is always what he should do, unopposed by any outside sources, ally or otherwise. This gives him a generally 'lone wolf' style of fighting, and a preference to fight one-on-one. If he does fight in or against a group, he will generally be up-front, and focus on a single target rather than think of using an AoE attack. Further, he is not above taking damage if it can get him to his goal faster.
Of course, battle isn't everything; even so, Iko isn't exactly a social butterfly. He will rarely be the one to start a conversation, and if talked to, he will stay on the speaker's topic. It takes a good amount of time to really warm up to this digimon. Once this barrier is taken away, he can be a good friend who will fight alongside the other digimon. However, getting on his bad side first will generally make a permanent impression that Iko has on the other Digimon. (In short, he's easily annoyed. >.>)
DIGIMON'S INITIAL EVOLUTION LINE
Fresh/Baby I: Komamon
Appearance: A whitish slime with yellow eyes, roughly the size of a baseball.
Attribute: Vaccine
Family/ies: N/A
Type: Slime
Attacks: None
Digivolves To: Shadoumon
In-Training/Baby II: Shadoumon
Appearance: More defined, Shadoumon is a roughly basket-ball sized ball-type Digimon. Um... yellow irises, white eyes, and a definite mouth. Short white fur covers this digimon.
Attribute: Vaccine
Family/ies: Nature Spirit
Type: Darkness
Attacks:
-Darkness Bubble: Blows black bubbles. Burns slightly to touch. Really not all that damaging...
Digivolves To:
Rookie/Child: Kinezumon
Appearance:
-As Kinezumon, Iko takes the form of a slightly-larger-than-average squirrel. A quadrupedal Digimon, Kinezumon has white fur at the length of an animal's winter coat. His main body is about a foot-and-a-half long, its tail equaling the length of its body.
From the top of the head to the tip of the tail of Kinezumon is a green 'line' of fur. It runs along Iko's spine, about a half-an-inch in width (though its pointed at both endpoints). Thought the line of fur is rather 'clean', the rest of the tail's fur is slightly frayed. In the darkness, Iko's eyes glow a faint yellow like a cat's. The squirrel's claws are jet-black, and its fangs are slightly pointed. At a distance, though, Kinezumon doesn't look that much different from a normal albino squirrel. This makes this Digimon pass of conceivably well as a plushie.
Attribute: Vaccine
Family/ies: Nature Spirit
Type: Darkness
Field Ability: Piercing vision: Iko's eyesight is supernatural; he is unable to be blinded by light changes.
Attacks:
-Spiked Tail: Spiking the fur on his tail, Iko uses the appendage as a powerful club.
-Crescent Blade: By combining his own energy with the darkness and light around him, Iko creates an energy-blade emitting from the green line on its back. The blade is slightly curved and the length of its body, capable of doing cutting damage. In this form, however, the blade only lasts for one hit.
-Burning darkness: Iko covers himself in surrounding darkness (provided by his shadow, other shadows, et cetera), and changes its trait so that direct contact with these contorted shadows causes burning damage to the opponent. These burns are akin to 'curse burns', meaning fireproof digimon are not immune from the 'burning sensation'. This move is meant to punish direct physical endeavors.
Digivolves To: Ankomon
Champion/Adult: Ankomon
Appearance:
-As Ankomon, Iko takes the shape of a wolf-man.
Unless otherwise noted, the body is covered in white fur. All of Iko's fur is short-hair fur, not long or thick enough to be of 'soft' quality.
Iko's face is similar to that of the Egyptian Deity Anubis, without the exagerated hair and with shorter ears. The ears look and function much like a cat's, the fur on the ears a dark blue in color. The 'bill' of the mouth is the same dark blue, a black-colored nose at the end. Iko's eyes are yellow, and above the eyes, in the center of the 'forehead' is a small crecent moon, green in color.
Iko's torso is shorter than that of a normal human's, but of relatively the same build. His arms are slightly larger in diameter than a normal human's. Its hands can be described as a cross between a human bone structure and a wolf bone structure: the hand is able to function as a human hand, but the bone and flesh around each finger is wider, each of the fingers of each hand having retractable black claws. A one-inch line of green fur goes from the wrist to the elbow of the outside of each arm. This line is slightly curved to match the shape of the arm.
Iko's thighs are slightly more wide than a human's, the area having a large amount of muscle. His lower legs are of about the same build of a human's, perhaps slightly thinner. Iko's feet are much like that of a wolf's feet, being padded on the underside like a dog's paw, small black claws pertruding from each of the toes. The feet are covered in the same color dark blue fur as the ears.
Attribute: Vaccine
Family/ies: Nature Spirit
Type: Darkness
Field ability: Piercing vision: Iko's eyesight is supernatural; he is unable to be blinded by light changes.
Attacks:
- Crescent Blades: Similar to the rookie move, Iko constructs an energy blade the length of his arm, a blade made from both wrists. Unlike the rookie version of this attack, the blades can last longer than a hit (but can still be broken with a sufficient enough strike).
- Roar: A powerful sound-based attack is released from Iko's mouth in the form of a primal roar. This attack irritates humans and Digimon alike, damaging sensitive Digimon as well as removing all 'focus' from moves of Digimon not braced for this move (of equal or lower level). During this attack, Iko cannot have Crescent Blades or any other move active.
- Solid Darkness: In this state, Iko can further condense darkness (derived from his/nearby shadows, et cetera) into the form of a blade or a projectile, that can cause actual cutting damage. As a blade, this is in the form of a simple four-inch dark 'dagger'; as a projectile, a 'needle' of the same length. Note that Iko must physically launch these attacks; he cannot launch his attacks straight from the shadows.
- Burning Darkness II: Alternatively, Iko can snake his shadows towards the enemy with a similar burning energy as his rookie form. The range depends on the shadows he uses; the total area of the shadow must remain constant.
Digivolves To: Shaininmon
Ultimate/Perfect: Shaininmon
Appearance:
-As Shaininmon, Iko's ultimate form takes on the appearance of an armored Digimon. His inner appearance takes on two key differences: one, the symbol on his forehead now represents a half-moon. Two, the green lines on his arms now extend to the middle of his palms.
His armor, however, supersedes these two small changes in appearance. Adorning his head is a helmet, constructed of a gold-plated, digizoid-steel alloy, designed to be heat-resistant and lightweight. The helmet contains a black visor, which can only be viewed through by one side. His torso and legs are covered by like armor, only leaving his feet exposed. Further, armor does cover his arms up to the wrist. However, a 'slit' is left open on each arm, leaving the green line visible to the outside. In this form, his claws are slightly more rigid, a sheer jet black devoid of any impurity.
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Darkness
Field Abilities -Piercing vision: Iko's eyesight is supernatural; he is unable to be blinded by light changes.
-Darkness Wings: With specific focus, Shaininmon can construct 'wings' made of darkness derived from shadow, et cetera, which allows him to fly until a light-based attack interrupts the focus.
Attacks:
-Armor weapon- An unconventional attack, Iko can fragment pieces of his armor, and fire them out a little faster than the speed of a bullet. This armor cannot be regenerated; hence, anything fired leaves Iko exposed.
-Crescent Whip- Iko's ace move: Iko can now make multiple crescent blades, at the rate of about three blades per post to a maximum of fifteen blades. Each created blade comes to the palm, and connects to the end of the next sword. Able to manipulate this whip through careful movement of the arm and partial control of the darkness in the weapon, Iko can trap enemies, attack around cover at long range, or lacerate foes with an attack that is literally faster than the speed of sound, if the whip is long enough.
-Dark Tendrils: Manipulating darkness directly from shadows, Iko can contort solid dark energy towards the opponent in the form of tendrils. If these strike the enemy, the tendrils can powerfully constrict around the opponent for ~3 posts with a combination of 'burning' and constricting damage. The shadows used for this attack are made from his own shadow, as well as any shadows intersecting his shadow. One post cooldown.
-Lunar Ray: A slit opens in Iko's helmet, revealing the half-moon, energy briefly charging before being sent out as a white ray of energy. Simple, effective ranged attack.
-Burning Darkness III: Iko can cover himself or his armor with dark energy, severely burning opponents that touch him directly. Can only be used once a battle, for three posts.
Digivolves To: ChaosAnkomon
Mega: ChaosAnkomon
Appearance:
As ChaosAnkomon, Iko's mega form fully sheds the armor of Shaininmon. His 'inner' appearance takes on two key differences: one, the symbol on his forehead now represents a full-moon. Two, the green lines on his arms extend to the middle of his palms, as well as around his back, meeting at the middle.
However, that speaks only for his inner appearance: in this form, the shadowflame that made up Iko's previous attacks now completely surrounds him, giving him a jet-black appearance. The fire dances from his shoulders, head, and tail, leaving a blackish-purplish vapor off his body. Corresponding with the markings underneath, glowing white-blue lines pierce through where the green lines are on his body, with a similar color on his head for the mark of the full moon. The color is stark black elsewhere: the only other change are red 'eyes', showing in eerie, perfect circles, which leave a light trail as the shadow-beast moves. On occasion, this is accompanied with a similar, glowing 'smile' at the end of his muzzle. Held in his left hand is a gnarled dagger, barely six inches in length. Iko is a littlle more 'hunched' in this form, adopting for a more 'feral' style of battle.
Attribute: Vaccine
Families: Nature Spirit; Nightmare Soldier
Type: Darkness
Attacks:
-Darkness Wings II: With specific focus, ChaosAnkomon can construct 'wings' made of darkness derived from shadow, et cetera, which allows him to fly until a light-based attack interrupts the focus.
-Roar II: A powerful sound-based attack is released from Iko's mouth in the form of a primal roar. This attack irritates humans and Digimon alike, damaging sensitive Digimon as well as removing all 'focus' from moves of Digimon not braced for this move (of equal or lower level). During this attack, Iko cannot have any move active, except for the passive of Burning Darkness IV.
-Dark Tendrils II: Manipulating darkness directly from shadows, Iko can contort solid dark energy towards the opponent in the form of tendrils. If these strike the enemy, the tendrils can powerfully constrict around the opponent for ~3 posts with a combination of 'burning' and constricting damage. The shadows used for this attack are made from his own shadow, as well as any shadows intersecting his shadow, and additionally his own coat of shadows. One post cooldown.
-Burning Darkness IV (a): Passively, Iko is continuously surrounded by Shadowflame, similar to a Meramon, burning to others on touch.
-Burning Darkness IV (b): Actively, Iko can now freely breathe shadowfire, after a short inhale of breath. It has a short range, extending about three meters, but has a wide spread and inflicts cursed-fire damage.
-Burning Darkness IV (c): Actively, Iko can intensify this range, the cursed fire and resulting heat extending out a great range, creating a 'pulse' ten meters in diameter. This can only be used once per thread, but causes massive damage to his surroundings.
-Lunar Ray II: A light builds up from one or both of Iko's palms, energy briefly charging before being sent out as a white ray of energy. Simple, effective, and fast ranged attack.
-Full Moon Blade: From the glowing mark on his arms and back, Iko can now make a circular ring of the same construct as his 'Crescent Blades'. He is able to use it as a standing weapon, or it can be thrown: upon throwing, Iko can manipulate its arc and trajectory for five seconds, before it flies off in the direction it is set in.
-Ragnarok: Iko's short blade. It can be imbued with shadow energy or light energy from Iko's own abilities. Though short, this brutal dagger pierces Chrome Digizoid, and can parry attacks of the same quality of metal or less.
Appearance:
Mega:
Attribute:
Family/ies:
Type:
Attacks: [6 attacks]
Digivolves To:
Biomerge
Species: Dakuferamon
Appearance:
In taking Dakuferamon's appearance, the lunar insignia on Iko's head entirely vanishes, taking the moniker of 'Wolf of the New Moon'. That said, Iko's appearance takes a much more drastic change than that: standing thirty feet tall and at a length of roughly thirty seven feet, the Digimon now takes the appearance of a proper wolf. Longer fur covers his body than his other forms, but his coloration is consistent with Ankomon: his ears still stand upright, dark blue in color, and the muzzle remains the same dark blue. His yellow eyes return to sight, noticeably more fierce in tone.
The green lines that once resided on the outside of his arms now rest like cuffs above his ankles, each giving a consistent green glow. Change in stature aside, perhaps the most noticeable change is with the weapon 'Ragnarok': once a gnarled dagger, the dark blade now takes the shape of a curved sword, ten feet in length, a consistent stream of black fire roaring from its blade. Its dilapidated hilt is constantly clenched between the wolf's powerful fangs, words only escaping his throat with guttural growls.
Attribute: Vaccine
Families: Nature Spirit; Nightmare Soldier
Type: Darkness
Abilities:
- Hunting Vision [Passive]: Iko's eyesight is supernatural, and he is unable to be blinded by changes in light. Further, his senses have overall improved, able to pierce through illusory techniques.
- Ragnarok [Passive]: Iko's sword, clenched between his fangs. At all times, this blade is surrounded by Shadowflame, similar to a Meramon, burning others on touch. This brutal sword pierces Chrome Digizoid, and the metal of the blade is durable enough to withstand blows of the same quality.
- Roar III: A powerful sound-based attack is released from Iko's mouth in the form of a primal roar. This attack irritates humans and Digimon alike, damaging sensitive Digimon as well as removing all 'focus' from moves of Digimon not braced for this move (of equal or lower level). During this attack, Iko cannot have any move active, except for his passive abilities.
- Dark Tendrils III: Manipulating darkness directly from shadows, Iko can contort solid dark energy towards the opponent in the form of tendrils. If these strike the enemy, the tendrils can powerfully constrict around the opponent for ~3 posts with a combination of 'burning' and constricting damage. The shadows used for this attack are made from his own shadow, as well as any shadows intersecting his shadow, and additionally the Shadowflame coating Ragnarok. One post cooldown.
- Burning Darkness V (a): Iko can now freely breathe ShadowFlame, after a short inhale of breath. From his taller frame the range is extended to about fifteen meters, and is cast in a wide spread. This inflicts cursed-fire damage.
- Burning Darkness V (b): Clenching his fangs around Ragnarok, he can intensify the range of the shadowfire coating the blade, creating a 'pulse' sixty meters in diameter, causing heavy damage to his surroundings. This does NOT distinguish enemy from ally. Three post cooldown.
- Lunar Ray III: A light builds up from the center of Dakuferamon's head, where the moon insignia used to be, energy briefly charging before being sent out as a white ray of energy. Simple, effective, and fast ranged attack.
- New Moon Blade: An attack that covers Dakuferamon's flanks, New Moon activates by two of Iko's feet giving a glow. Light arcs and links at the two joints, before sending out a wide blade of energy in the enemy's direction.
- Spiked Cloak: For two posts, Dakuferamon's fur takes on a spiky texture, hardening and becoming stone-like to the touch. Can be used defensively, or as an effort to siege or overwhelm the enemy with brute force. One post cooldown.
- Chaos Cloak [Ultimate]: The Shadowflame disappears around Ragnarok, as Dakuferamon's entire body erupts in flame, a dichromatic black and white in color, massively burning targets that touch him directly. During this duration, all instances of 'Burning Darkness' are replaced with 'Chaos Flame', greatly increasing the damage done by his abilities. 'Chaos Flame' cannot be nullified by Darkness, Light, Flame, or Water. Three post duration. Once per thread.
Digivolves From:
OPTIONAL EVOLUTIONARY STAGES
Armor Champion: SubDivermon
Appearance:
Born of an armor egg of belief, Subdivermon's physical shape looks very similar to Ankomon's... though, really, the shape is where the similarities end. For, instead of fur, Iko's body is covered in thin white fish scales, which quickly dry out above the water. In place of his trademark yellow eyes, SubDivermon's eyes are black throughout to better absorb the sparse light below the surface. Instead of using air to breathe, SubDivermon has lungs at the sides of its neck. And, instead of claws, Iko's hands and feet are webbed, to allow ease of movement underwater. The only 'weapon' kept from the Ankomon state is his fangs, incisors sharp and shown in a slight overbite, similar to a Saber-Tooth Tiger's (Or a walrus, really).
The namesake of this form comes from the fighting style the Digimon emulates: Divermon. Much like the ultimate form, SubDivermon is equipped with a harpoon and rope, kept affixed by a waterproof sash across the Digimon's chest. The weapon can be wielded individually, or fired from a red-colored 'cannon' placed upon the Digimon's back. As with the ultimate's weapon, the cannon has a turbine that can be used to traverse water; useful if trying to keep other people in tow.
Attribute: Vaccine
Family: Deep Savers
Type: Armed Aquatic Digimon
Field ability: Piercing vision: Iko's eyesight is supernatural; he is unable to be blinded by light changes.
Attacks:
Appearance:
Armor II:
Attribute:
Family/ies:
Type:
Attacks: [4 attacks]
Digivolves To:
Appearance:
Ultimate DNA: SkullSatamon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Passive:
Tattered Cape (Noncombat): SkullSatamon's wings may be tattered, but they are more than capable of holding his bony wings aloft. They offer surprisingly good mobility, helping him dart through the air without losing focus on his opponent.
Attacks:
Bone Blaster: SkullSatamon extends his staff, firing a wispy blast of energy from the orb at the tip. A standard blasting attack that painfully sears the opponent's data.
Grasping Shadows: SkullSatamon slams his staff into the ground, sending shadowy tendrils stretching from its base in all directions. They snake through the ground and walls and slip past barriers in their way, dealing corrupting burns to any who contact them.
Cooldown: One Post.
Shadow Rend: SkullSatamon creates a crescent-like blade of shadow around the hooked part of his staff, changing it into a scythe-like form. While only good for one slash, it hits with explosive force.
Bonestorm!: SkullSatamon explodes into a whirlwind of bones, his core safely hidden within the maelstrom. Those on the outskirts of the attack aren't hurt much, but those near its epicenter are left in excruciating pain. It can also be used as an unreliable dodge in a pinch.
Cooldown: Two Posts.
Tantalization: The orb on SkullSatamon's staff shines, reflecting the innermost desires of any who look into its golden facets. How the target chooses to react to these temptations is up to them, but SkullSatamon's words can be very tempting. Naturally, if the staff is being used to attack, these visions are way harder to keep track of, so keeping it held still is of great benefit to SkullSatamon.
Duration: Four Posts.
Cooldown: Two Posts.
Fel Lightning: SkullSatamon draws a sigil in the air, violet lightning crackling within its borders. Within one post of being drawn, the sigil launches a blast of black and crimson lightning towards the nearest Digimon.
"Charge": One Post.
Cooldown: One Post.
Heart of Darkness: SkullSatamon ignites himself and his staff in shadowy flame, only a red glow from his core, orb, and eye socket shining through the darkness. He grows faster and stronger, and leaves a nasty shadow burn on anything it makes direct contact with. However, the attack causes SkullSatamon great pain throughout its duration.
Magnitude: 2x boost to strength and attack speed.
Duration: Three Posts.
Cooldown: Two Posts.
Red Layer (Mission Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Magnitude: 50% damage reduction.
Duration: Three Posts.
Cooldown: Once per Thread
Digivolves From: NeoDevimon + Ankomon (DNA)
Digivolves To: Anubismon
Appearance:
Mega DNA: Anubismon
Attribute: Vaccine
Family/ies: Nightmare Soldiers
Type: God Man
Passive:
Heart's Feather (Noncombat): Anubismon's large, feathered wings allow it to take a lot of air at once, flying with enough grace to look absolutely effortless. However, these wings are much more suited to stable glides than quick, desperate maneuvers.
Luminous Whip: Anubismon can extend a quintet of crescent blades from its staff, turning it into a whip-like form. While this mode of attack is quicker, stronger, and longer ranged than using his staff as-is, it makes the staff too cumbersome to harness for magical attacks.
Attacks:
Twilit Ray: Anubismon fires a pair of beams from his hands, one of light and one of darkness. While weak on their own, the two have an explosive reaction at their point of contact.
Gilded Flechette: Anubismon calls forth a storm of feathers from his wings, each sharpened to a deadly point. An immensely powerful attack up close, but the spread makes it less impactful at range.
Obsidian Chains: Anubismon slams his staff into the ground, chains of black glass erupting around a nearby opponent. They lash out in an attempt at constricting the opponent, dealing burns of light and shadow for as long as they keep contact. The tendrils can grapple for up to three posts before having to retract, but can be broken free of sooner.
Duration: Three Posts.
Cooldown: Two Posts.
Tranquility: Anubismon eases a target's heart, dulling any sense of pain that they might feel for but a single post. This can be used to help an ally push through the pain for a critical comeback or cause an enemy to misjudge the amount of damage that they are about to take.
Duration: One Post.
Cooldown: Two Posts.
Enbalming Stike: Anubismon strikes his opponent with the sharpened point of his staff, cursed energy radiating through the targeted body part. Whichever section Anubismon hits becomes incapable of any sort of movement.
Duration: Three Posts.
Cooldown: Two Posts.
Sunshadow: Anubismon generates a small sun between his hands, holding it aloft as his shadow snakes towards nearby opponents. Like many of Iko's moves, the corrupting shadows leave burns on any they touch. However, the presence of a large light source gives the move far more reach than Iko's shadow manipulation usually has.
Cooldown: One Post.
Pyramid of Light: Anubismon summons a pyramid-shaped prism on the battlefield. He is capable of moving the pyramid with his mind instead of attacking for as long as it is summoned. Any projectiles that hit the pyramid are absorbed, then reflected through each of its four sides.
Duration: Four Posts.
Cooldown: One Post.
Ammut: Anubismon strikes at the opponent's chest as his claw glows a bright gold. The target feels the pain of their every misdeed, each successive misdeed amplifying the other. For those weighed down by a lot of sins, this attack can leave them in critical condition.
Cooldown: Three Posts.
Red Layer II (Mission Reward):
An upgrade of "Red Layer", usable once per thread and lasting for four posts. On use, the user's surface glows red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents. Generally more damaging than 'Red Layer'.
Digivolves From: SkullSatamon, Pteramon + Shaininmon (DNA)
Digivolves To: Plutomon
Appearance:
Super Mega DNA: Plutomon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: God Man
Passive:
Malice Ascent (Noncombat): Plutomon hovers through the air entirely through the power of magic, a dark miasma hovering beneath its cape. Quick, precise, and able to change direction on a dime, it is an absolute menace in the air.
Hungry like the Wolf: Plutomon is very skilled at manipulating shadowy constructs, often conjuring them up to do his dirty work for him in battle. Instead of attacking Plutomon can deliver basic melee attacks at terrifyingly far ranges, often in the form of gnashing jaws or swiping claws.
Hellfire: So much of Plutomon's code is made of shadowflame that the substance perpetually surrounds him. Any direct contact with Plutomon leaves searing burns behind. The longer contact is made for, the more severe these burns hurt.
Attacks:
Hell's Howling: Plutomon roars, the two mouths on his shoulders joining in to amplify the sound. It causes great pain to the ears of those unprepared and disrupts the focus of any Digimon trying to prepare a move at the moment, but causes no actual damage.
Cooldown: One Post.
Shadow Grasp: Plutomon launches shadowy tendrils from his hands, grasping at and impaling the enemy to try and entangle them. The tendrils can grapple for up to four posts before having to retract, during which Plutomon can drag the opponent closer, keep them at bay, or even slam them into other targets, but can be broken free of sooner.
Duration: Four Posts.
Cooldown: Three Posts.
Firestorm: Plutomon holds his hands high, pooling shadowy flame between them. As he slams them together the flame rains down on the battlefield, unpredictably scattering in every direction around Plutomon.
Shadowcraft: Plutomon forges the shadows around himself into a weapon. Due to its shadowy nature it can slice through any guard or barrier, making trying to block it a foolish endeavor.
Duration: Four Posts.
Cooldown: Two Posts.
Ragnarok Claw: Plutomon lunges forward in a vicious claw strike, blood red talons extending from his hands. A direct hit from this move can cause some nasty pain, but even a glancing blow hits far more weakly.
Hot Pursuit: Plutomon disappears into the ether, only shadowy motes an indication that he was there in the first place. After warping away he returns through a hellish portal, flinging himself at his opponent in a full-body tackle.
Cooldown: One Post.
Brimstone: Plutomon fires a blood-red beam of energy from the mouth on his chest, dealing heavy damage to any who are hit. This move can be charged for up to three posts. The first charge adds two beams firing from Plutomon's shoulders. The second adds two more beams from his hips. The final charge fuses the five together into a massive, immensely damaging blast.
Charge Time: Up to Three Posts.
Cooldown: One Post.
Shadow Puppets: Plutomon raises the shadows of those around him to do his bidding, images friends and foes alike falling under his thrall. The shadows are only as strong as their host and are capable of using their host's moves, but are dispelled after being hit a single time. This move can only make up to five shadow puppets at a single time.
Duration: Five Posts.
Cooldown: Four Posts.
Digivolves From: Anubismon, Beelzemon 2010 + ChaosAnkomon (DNA)
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