Post by Dr. Mikemon on Mar 3, 2018 4:32:46 GMT
Default Form: Mikemon
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
- Medical Expert
As far as Digimon and their relations to Tamers, Spirit Wielders, and even Xros Generals, Dr. Mike's knowledge is difficult to match. In addition to having a fair bit of medical knowledge on humans, his work in examining data allows him to see most problems regarding corruption, decay, or even just programming slowness on the drop of a hat. This knowledge of data structure also makes him able to treat various types of injury on a wide variety of Digimon... provided the materials are available.
- Modified Form
His experience in data research isn't restricted to medicine. Through research, trial and error, and a fair bit of willpower, this Mikemon has the ability to access tools from his mega state. As a side-effect, any tools drawn are restricted to the level he's at.
Inventory:
Demon Pill (3)(Available after access to Super Mega. Serves no purpose other than the ability to evolve to Super Mega.)- Medical Supplies, as necessary.
Personality:
Despite his efforts in data research, Mikemon is generally a laid-back personality. He is very results-driven, both in the medical field and his own life. This has given him a reputation like sandpaper, direct with people to a harsh fault, even when delivering bad news. In a field where hope is a precious commodity, this doctor has never told a single lie to his patients, and he doesn't intend to stop now.
But one has to ask, what's this laid-back Mikemon doing as a mercenary, after being content in Whitewater for so long? If anything, he still has a spark, a curiosity to find just what his talents are good for. And though he easily grows content with a simple pattern, he pines to find 'the next step', even if he doesn't know what that is yet. After all, he's anxious: after accomplishing so much, just what else is he capable of?
Oh, but its not just all about the journey! If you manage to catch Mikemon when he's not deep in thought, he has a pretty approachable side. His humor is dry and perhaps a bit dark, but with the right people his personality can really shine. Just don't expect him to play the role of an illustrious hero in battle.
Personal History:
What is it like to be beyond your era?
At this point, the far past is nothing but a faint memory to him. Even so, the doctor still remembers it: those white hands, the long claws that wrapped around his scepter, and the golden mask that adorned the top of his head:
In a bygone age, the current 'Dr. Mikemon' was none other than an nth Demon Lord: the embodiment of greed, Barbamon. Back then, he was a shrewd and clever rule of the Dark Area, preferring to amass an army to himself rather than attempt to rule with an iron fist - though at the start, he wasn't above that. Those behind him were joyful and boisterous in victory, while those who opposed him were ruthlessly run through - even a particular Rapidmon that had just managed to scuff his claw the wrong way!
Over the years, though, the Barbamon felt an odd feeling, one that he wouldn't be able to pin down until several years later: satisfaction. His 'rag-tag group of rebels' had grown on him, and mere material wins of land in the Dark Area, and the small areas beyond, simply didn't mean much for him anymore. And as the signs came that the Royal Knights would soon come to oust him, the demon made a rare choice: to disband his army, and vanish off into the night.
That was over 300 years ago, by Mikemon's own measure. However, in hiding as a Champion and trying to blend in with the developing society of the Digital World, he realized that the mark of 'Greed' would follow him, an undeniable trail that could lead the knights to him at any moment. The once proud demon lord now lived a life of fear, constantly on the move, wondering what eyes in the crowd knew him for what he was...
He had to change it. The Mikemon required knowledge, and his first lessons came from a rather wise Witchmon out in a gnarled wood. From there, the cat picked up as much as he could - taking notes, jobs to afford books, and all of the text he could take in. Over several years, he gained a great deal of knowledge, both in medicine and data - and eventually, he managed it:
A way to change his form, and disguise the fact that he ever was 'The Demon Lord'. But from there, he had already learned a great deal about medicine, and decided to make it his profession: his aptitude in data allowed him to delve deep into research regarding Digivices. Between his own research, properly structured education, and a great deal of wit and grit, the Mikemon finally established himself...
... As the owner of a small medical institution in Whitewater. Finally, he could live a comfortable life...
... Until things set in motion once more...
Fresh
Species: YukimiBotamon
Appearance:

Attribute: Free
Family: N/A
Type: Slime
Fighting Style:
The eyes pierce into your soul. Even the most heartless of monsters wonder what thoughts lie behind that eternal smile.
Let's be real, if Mikemon's here, something went VERY wrong.
Abilities:
[N/A]
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:

Attribute: Free
Family: Nature Spirits
Type: Lesser
Fighting Style:
Mikemon will only access this form when heavily damaged.
Abilities:
[N/A]
Digivolves From: YukimiBotamon
Digivolves To: Salamon
Rookie
Species: Salamon
Appearance:

Attribute: Data
Family: Nature Spirits
Type: Holy Beast
Fighting Style:
Mikemon is extraordinarily weak in Rookie, and will only enter his Salamon form if forced by damage or other circumstances. Unlike in-training, he does have at least one move at his disposal.
Abilities:
- Puppy Howl
Salamon lets out a high-pitched bark, enough to pierce the ears of anyone nearby. Rookies experience sharp pain and are deafened for one post; the effect is reduced against higher levels. One post cooldown.
Digivolves From: Nyaromon
Digivolves To: Mikemon
Champion
Species: Mikemon
Appearance:

Attribute: Data
Family: Nature Spirits
Type: Demon Beast
Fighting Style:
By far the doctor's most comfortable form, Mikemon takes a 'run-in, run-out' approach in his Champion form. He prefers not to fight alone unless he has the advantage - he's more suited to a support role. With Mikemon's only ranged option for damage being a loaded move, if pressed to fight, he'll move in close range and fight with a surprising amount of physical force.
Abilities: [6 Abilities Max]
- Barbamon's Transcendence (Passive)
As noted above, Mikemon has the talent to reach into certain aspects of his higher form. In this case, he is able to summon forth Barbamon's crystal - a red, crystal sphere about the size of a baseball - from a dark portal. Should the crystal shatter, it will dissolve into dark energy and repair itself over time - a duration long enough that it would be unavailable for the fight at hand. Note that this does not impede the ability to enter 'Ascent Mode', though both forms would be without the crystal.
By itself, the sphere acts as a lens: Mikemon can look through the sphere and see through layers of data. Provided he's using this "lens", the doctor can see through illusions and disguises, and spot corruption and data illness. The spherical shape, though, contorts the vision, and its less useful to rely on in battle. More interesting is that it can be focused through a few of his other moves, not to increase power, but to increase precision. On using this, the Mikemon cannot act use a move offensively during his next action.
- Shadow Stitching
On use, a dark aura radiates around one of Mikemon's paws. Striking a target will cause a dark patch of data to stick to their skin, spreading out into several dark needles to stab through the surface. Deals corrosive, dark, and virus damage.
Duration: 2 Posts
Cooldown: 1 Post
Barbamon's Transcendence: Viewing through the sphere, Shadow Stitching gains medical precision, able to seal up intense wounds. Damage is removed from the ability and the duration remains as long as Mikemon keeps focus: upon ending, Shadow Stitching mimics the data of the surface of the target and seamlessly vanishes.
- Radiated Healing
On use, Mikemon's paws glow green. Held over most wounds, this technique heals wounds and lessens pain over time, generally taxing Mikemon's stamina.
Barbamon's Transcendence: Instead, the light is focused through the sphere and focused on a target. Grave wounds are healed over a short time, allowing this to more effectively act as a battle-heal. 1 post cooldown.
- Cat Eye Hypnotism
On use, his eyes give a short flash: anyone - ultimate level or below - who sees this flash, feels themselves greatly disoriented, usually allowing for a quick follow-up strike by the Mikemon or an ally.
Duration: 1 Post
Cooldown: 1 Post
Barbamon's Transcendence: Instead, the gaze is cast through the ball, blinding targets who see the amplified glow out of the glass sphere, allowing for escape.
- Lightning Paw
He's a Mikemon, right? Tensing a forearm, he lets forth a powerful right hook or a slash. The sudden movement can make the strike come from a wild angle.
- Terriermon's Blazing Fire
A loaded ability, Mikemon can let forth a hot bullet of energy from his mouth, giving him some option in ranged combat. He calls this 'fireball'.
Digivolves From: Salamon
Digivolves To: Mikemon - Ascent Mode
Ultimate
Species: Beastmon
Appearance:

Attribute: Virus
Families: Nature Spirit; Nightmare Soldier
Type: Demon Beast
- Hypnotic Gaze:
Duration: 1 Post
Cooldown: 1 Post
- Embodiment of Shadow:
- Serrated Claw
- Full Strike
- Greedy Bullet
- [Ultimate] - Strike of Barbamon
- [Passive] - Dancer's Balance
Digivolves From: Mikemon
Digivolves To: Mikemon - Ascent Mode
Mega
Species: Mikemon - Ascent Mode
Appearance:
Because of his work in data manipulation, Mikemon does not traditionally Digivolve - to do so would likely damage his stability and altered data as a Mikemon. Instead, Dr. Mikemon takes on more of a mode-change, though the change in appearance is more in movement. For one, the crystal sphere is always drawn, and is floating, always within grabbing distance of the Mikemon, now glowing when he has a grip on it. And with a continuous blaze of dark energy from his feet, the Mikemon can glide for short distances in the sky.
Attribute: Free (Body)/Virus (Sphere)
Families: Nature Spirits/Nightmare Soldier
Type: Demon Beast
Fighting Style:
As opposed to the limited role in his Champion form, Mikemon - Ascent Form allows the doctor to perform as an effective jack of all trades (but ace of none). By effectively manipulating his crystal as a more versatile tool, he's best suited for mid-and-close range combat, while also being able to tend to wounds effectively during battle.
Abilities:
- Barbamon's Transcendence (Passive)
As in his prior form, Mikemon has access to Barbamon's crystal, though its more mobile now. It holds all the traits of the prior form, except now the crystal can be used as an origin point for a few techniques.
- Crystal Shield
Pointing his palm to the crystal, the gem expands outward in a lattice pattern, creating a floating, circular shield able to block damage from one side, even able to take one direct hit from a super mega. The turn after its used, the central crystal leaves the shield's shell, allowing Mikemon to use it as a razor-sharp bladed frisbee.
Duration: 1 Post, then 1 attack available
Cooldown: 1 Post
Barbamon's Transcendence:
The crystal shield glows, the light of 'Cat Eye Hypnotism' creating a bright flash in the area. Allows for escape.- Controlled flight (Passive)
Mikemon is capable of flexible, agile, three-dimensional movement without wings.
- Shadow Stitching
This time, Dr. Mikemon isn't restricted to direct contact: a pulse of dark energy can be shot from his paw, and on impact, the blast explodes outward for several meters. Anyone caught in the radius will feel dark patches over their surface, spreading into several dark needles to pierce through the surface. This has the ability to pierce Digizoid, and deals dark, corrosive, and virus damage.
Duration: 3 Posts
Cooldown: 2 Posts
Barbamon's Transcendence: Viewing through the sphere, Shadow Stitching gains surgical precision, even from range. Its able to seal up intense wounds and is delicate enough to, at close range and focus, even heal internal injury. Damage is removed from the ability and the duration remains as long as Mikemon keeps focus: upon ending, Shadow Stitching mimics the data of the surface of the target - even organ tissue - and seamlessly vanishes.
- Radiated Healing
On use, Mikemon's paws glow green. Held over most wounds, this technique heals wounds and lessens pain over time, generally taxing Mikemon's stamina.
Barbamon's Transcendence: Instead, the light is focused through the sphere and focused on a target. Grave wounds are healed over a short time, allowing this to more effectively act as a battle-heal. 2 post cooldown.
- Crystal Storm
On use, the crystal gem glows, and lets forth a fast blast of crystal shards in a shotgun pattern. This is especially effective at close range, and even middle-range while manipulating the sphere.
- Digizoid Will
Dr. Mikemon grabs hold of the sphere, the red crystal enveloping a shell over the arm like a gauntlet, with the durability of red Digzoid. During the duration, he can use 'Flight', 'Lightning Paw', or shatter the gauntlet with 'Crystal Storm'.
Duration: Three Posts
Cooldown: Two Posts
- Lightning Paw
Hilariously enough, he's still a Mikemon. This is a fast-acting jab that can be used from surprising range, with his ability to fly.
- Rapidmon's TriBeam
Cooldown: 1 Post
Digivolves From: Mikemon
Digivolves To:
Super Mega
Species: Barbamon
Appearance:

Attribute: Virus
Family: Dark Area; Nightmare Soldier
Type: The Former Demon Lord
Fighting Style:
Dr. Mikemon's most limited form comes with a massive focus on casting and attack power, able to deal massive damage from range. His close-range options are relatively limited - he prefers to fight from at least middle range, or as a mage in a powerful group.
Abilities:
- [Passive] - Staff of Greed
- [Passive] - Controlled Flight
- Shadow Massacre
- Crystal Storm
- Arcane Barrier
- Death Lure
- Dark Inferno
- Greedy Hand
Duration: 2 Posts
Cooldown: 3 Posts
- Golden Rapidmon's "Full Onslaught"
- [Ultimate] - Pandemonium Lost
Mikemon - Ascent Mode
Super Mega [Alt]
Species: Golden Rapidmon
Appearance:

Attribute: Free
Family: Metal Empire
Type: Holy Warrior
Fighting Style:
Golden Rapidmon is primarily a mid-range fighter, preferring to overwhelm the opponent with an oppressive amount of blasting power before they can get close!
Abilities:
Controlled Flight (Passive)
GoldenRapidmon is capable of flexible, agile, three-dimensional movement, defying normal limitations and direction of flight.
Amped Up!
Already one of the fastest species in the Digital World, 'Amped Up' doubles Golden Rapidmon's speed for the duration, making him relatively tricky to pin down.
Duration: Three Posts
Cooldown: Three Posts
Rapid Fire
From both cannons and from its back, explosive ordinance is fired out in the area in front of Golden Rapidmon, leaving the ground scorched in its wake. It can be used in a wide area in front of the target or focused on a single target within a hundred yards of the user. The wild angles that the missiles are fired at make them difficult to predict or block fully - though they can be evaded.
Cooldown: Three Posts
Tri-Beam
Positioning his feet together and extending his arms outward, an emerald triangle is drawn, firing out a straightforward, steady beam to a target. Penetrates shields, due to the massive amount of energy behind the attack, able to drill through most defenses.
Cooldown: Three Posts
Golden Kick
A glorified roundhouse kick, performed in midair. Whereas the arms are difficult to use as striking weapons, the feet can be used to gain some space when push comes to shove. Low damage, but high knockback.
[Ultimate] Magna Explosion
A massive golden light builds up and surrounds Golden Rapidmon, letting forth a massive golden surge of energy in all directions, covering a fifty yard area. Does immense damage to everything in range.
Once per thread. After use, devolve to Rookie or lower.
Digivolves From: Mikemon Ascent Mode
DNA Super Mega
Species: Raguelmon - Crimson
Appearance:
Raguelmon – Crimson holds the same general shape as Tawna’s proper Raguelmon form. As the form would suggest, the Crimson Form boasts a blood-red metal instead of Raguelmon’s own gold, and the nails, previously violet, now hold a dark-gray color.
Raguelmon’s wings are also missing their normal purple gems – instead, in a short range around the DNA form, two crystal balls (one emerald and one amethyst) orbit around, freely controlled by the beast in a thirty-foot radius. Additionally, Raguelmon now boasts a second set of sharp, red wings, similar to that of Barabamon’s own (X).
As Raguelmon is a rather vicious, direct fighter, Raguelmon-Crimson wears Barbamon’s mask on her head, tilted up so they can keep a full view of the battlefield. There is the option to wear it ‘properly’, though this more serves as a remnant of a Demon Lord’s data than anything else.
Attribute: Free (Body)/Virus (Crystal)
Family: Virus Buster, Nightmare Soldiers
Type: Armored Corruption Beast
Height: 17’10”
Digivolves From: Raguelmon + Mikemon – Ascent Mode (DNA)
Fighting Style:
Raguelmon – Crimson retains Raguelmon’s base form, and thus maintains a rather brutal, aggressive fighting style. This is tempered somewhat by Mikemon’s addition, occasionally giving this beast a more ‘opportunistic’ style of approach.
Abilities:
[Passive] – Echoes of Ordinemon
This is an upgraded version of Mikemon’s passive, ‘Barbamon’s Transcendence’. Rather than having the orbs embedded in her wings, Raguelmon’s crystal balls – one green in color, and one purple – can float freely within a thirty-foot range of the beast.
By itself, the sphere acts as a lens: Raguelmon can look through the sphere and see through layers of data. Provided they’re using this "lens", the Digimon can see through illusions and disguises, and spot corruption and data illness. Additionally, these spheres act as both materials and tools for a few of Raguelmon’s other techniques.
[Passive] - Corruption-Eater - [RAM UPGRADE GIGA from Tawna] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on them, in fact healing them for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to them.
Cosmic Journey
A variant of Brane Jumper, Raguelmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that they can only rip about two holes a turn, one entry hole and one exit hole.
Cooldown: 2 Posts
Shadow Stitching
A pulse of dark energy can be shot from Raguelmon’s claw or , and on impact, the blast explodes outward for several meters. Anyone caught in the radius will feel dark patches over their surface, spreading into several dark needles to pierce through the surface. This has the ability to pierce Digizoid, and deals dark, corrosive, and virus damage.
Duration: 3 Posts
Cooldown: 2 Posts
Echoes of Ordinemon Viewing through the sphere, Shadow Stitching gains surgical precision, even from range. Its able to seal up intense wounds and is delicate enough to, at close range and focus, even heal internal injury. Damage is removed from the ability and the duration remains as long as Raguelmon keeps focus: upon ending, Shadow Stitching mimics the data of the surface of the target - even organ tissue - and seamlessly vanishes.
Crystal Shield
On use, both of Raguelmon’s crystal spheres expand outward in a lattice pattern, creating a floating, circular shield able to block damage from one side, able to take a direct hit from a super mega. The turn after its used, the central crystals leave the shell of the shields, allowing Raguelmon to use the ‘shells’ as razor-bladed frisbees.
Duration: 1 Post, then 1 attack available
Cooldown: 2 Posts
Crystal Storm
On use, one of the gems clothes, and lets forth a fast blast of crystal shards in a shotgun pattern. This is especially effective at close range, and even middle-range while manipulating the sphere. Both spheres can fire at once – but if used in this manner, the move incurs a one-post cooldown.
Digizoid Will
Raguelmon grabs hold of the sphere, the red crystal enveloping a shell over the arm like a gauntlet, with the durability of red Digzoid. During the duration, Raguelmon can use any moves that do not involve the crystals as a conduit (meaning they can still use them as physical augments), or they can fire and shatter the gauntlets out through ‘Crystal Storm’.
Duration: Three Posts
Cooldown: Two Posts
Form Taranis Alpha
Raguelmon uses earth-shattering brute force to batter, slice, and stab her foes anyway possible in a attempt to mutiliate them. While not a flashy attack, its vicious brutality and close-range strength makes defending against it is a challenging task once they have managed to get near you – and under the effect of Digizoid Will, armor might not last long against the assault.
Form Taranis Omega
A variant of her Form Taranis attack with an emphasis towards her stinger tail. Aiming to stab into her target with it, Raguelmon injects a lethal, highly acidic venom into the foe that threatens to eat at them from the inside even. A foe damaged by this attack is poisoned for three turns and is incapable of being healed during this time.
Cooldown: 3 Posts
Area Eater
A highly-dangerous technique, Raguelmon's swipes at the foe or air with her left hand, it distorting and devouring space itself. A physical blow from this attack deals catastrophic damage as it shreds through practically anything in its path as it deletes those objects from existence. Even should it not hit anything, it will erase the space between Raguelmon and and behind a target foe or object, bringing EVERYTHING between those two points directly to her (other characters, objects, attacks I.E). A swipe at the air allows for Raguelmon to immediately attempt one more blow with the attack at whatever is brought close to her.
Cooldown: 3 Posts
Greedy Hand
An ability afforded to Raguelmon through Barbamon’s influence, Raguelmon’s nails turn to a brilliant topaz color. During the duration, any shield or armor these claws come into contact with are turned from their base material into a (usually) much softer gold. This transformation lasts permanently on shields and inanimate objects and up to two posts on a Digimon’s own armor (like a Machinedramon’s shell). Against rookies and severely weakened targets, this can also outright turn the opponent into gold, Raguelmon loading the data from within.
Duration: 2 Posts
Cooldown: 3 Posts
Transient Form
On use, Raguelmon – Crimson gains a translucent appearance, as both Mikemon and Tawna – in Ultimate Form or above – appear from the current location of the two gems, surrounded by purple aura, and connected together by a purple energy ‘tether’. During this duration, the ‘main form’ is intangible and vanishes after a few seconds, though the two participants can still be damaged. In this span, both Mikemon and Tawna can use one technique from their Ultimate or Mega forms, effectiveness scaled up to Super Mega in level (This cannot include once-per-thread abilities). After use, in the following post, both Mikemon and Tawna snap back together and re-form Raguelmon – Crimson at the mid-point between them.
Duration: 1 Post
Once Per Thread
Digivolves From: Mikemon + Tawna
Name: Stingmon
Default Form: Stingmon
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
- Secretary
Don't turn your nose up too much at this: despite his lax personality, Stingmon is capable of sifting through an incredible amount of information in a short amount of time, finding exactly that one document you thought you saw six months ago and need RIGHT NOW.
- Medical Proficiency
Though he lacks proper healing moves, Stingmon is capable of handling his own on a medical front, and in severe need often acts as Dr. Mikemon's assistant.
Personality:
There's a sense of loyalty to the cat that's not obvious at first glance, as it doesn't appear to relate to his title or any sense of respect to the feline as a 'person'. Rather, he's there as if to fulfill an old promise, or perhaps to 'fit his current role'. Outside the office, he's still not the most sociable person - but he is reliable. He's not afraid to get his hands dirty or throw in when he needs to be, but...
Well. He's a secretary. Professional is as professional does.
Champion: Stingmon
Appearance:

Attribute: Data
Family: Nature Spirits
Type: Insectoid
Abilities:
- Spiking Strike
- Moon Blast
- Twin Sword
- Echoed Interference
- Insectoid Vision (Passive)
Stingmon's eyesight is more akin to that of a fruit fly than a normal eye, meaning he sees through several refractive lenses at once. Visual illusions, whether natural or supernatural, are entirely ignored by Stingmon.
- Reinforced Carapace (Passive)
Digimon Name: Calumon
Default Form: Calumon
Alignment: Good
Personality:
Mega
Species: Calumon

Attribute: Free
Family: Virus Buster
Type: Holy Beast
Fighting Style:
Abilities:
- Bounding Leap [PASSIVE]: A movement technique. Calumon is able to freely use his ears to either glide or 'float' towards an intended target. As such, he's incapable of practical flight, but can stay at the same height in midair for quite a while.
- Peaceful Posture [Passive]: Calumon's voice carries a surprising amount of weight. Amidst an argument or discussion, if the frustration mounts, he can give a loud cry outward, generally drawing the attention of those around him - generally to listen to what he has to say.
- Personal Bubble: Holy energy surrounds the Calumon in a tight bubble, creating a personal shield. This can absorb one Super-Mega level attack or lower, before popping. One post duration; two post cooldown after popping
- Radiant Cheer: Holy energy surrounds Calumon as he encourages an allied target. The target can either ignore any current mental ailments for one post, or be permanently cured of one mental ailment. One post cooldown
- Bounding Dash: The Calumon gains a kick to his step, gaining a sizeable boost in speed as he utilizes 'Bounding Leap' to get out of danger! The flaw, of course, is that the travel is in a straight, predictable line.
- Shining Heal: A radiant white light surrounds Calumon. All targets (Max 4) within a few feet of the Calumon are healed over several seconds, with the effect doubled with any Digimon in direct contact with Calumon. Three Post Cooldown
- Giga Power: The red light upon Calumon's head shines on one ally. For the next three turns, their physical power increases by a fair margin. Three post duration; Three post cooldown
- Shining Power: The red light upon Calumon's head shines on one mega or super-mega level ally. All active cooldowns of the target are reduced by one. Once per thread
- Calumon's Prayer [ULTIMATE]: The red light upon Calumon's head flashes out in a red pulse over a wide area - enough to encompass an entire building. This eliminates all weather effects and detrimental parts of the area (fire, poison, airborne projectiles, etc.) against both sides. Once per thread.