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Post by Toki Akiyama on Mar 4, 2018 1:36:54 GMT
Here's the Profile!I mostly want to add a RAM skill to his Rookie Form, which will be listed below. Sprite Spirit Species: Turuiemon Attribute: Data Family: Nature Spirits Type: Animal Abilities: Passive Ability - Stance of the Mountain: During combat, Toki is less likely to be knocked over or otherwise displaced. Knuckle Duster: Toki's fists glow with a white aura, empowering him before proceeding with a one-two combo mixing a running/leaping haymaker with one arm into an uppercut with the other. Strike the Earth: Leaps into the air with his legs tucked in before stomping the ground beneath him which creates a white shockwave around him. [Cooldown: 1 Post] Stone's Dance: A swift series of kicks delivered in fluid, dance-like motions, ending with a heavy dropkick. (RAM Ability) Earth-Splitting Palm: Toki gathers energy around one of his hands and thrusts his palm forward, which sends a ranged wave of energy towards his target with crushing force. ----------------------- Human SpiritSpecies: Antylamon Appearance: Attribute: Data Families: Wind Guardians, Virus Busters, Nightmare Soldiers Type: Exalted Beast Fighting Style: As Antylamon, Toki tries to remain in the fight as much as possible to damage his opponents and support his teammates. Fiercely protective and stalwart in battle, he refuses to stand down if an ally needs his assistance. With more versatile abilities at his disposal, he prefers to approach battle tactically so he may offer sound advice or find ways to outsmart enemies. Abilities: Combat Passive: Grace of the Summit Winds. Recovers quickly from being displaced or affected by moves that hinder movement. Moves that prevent his movements have 1 less turn of effect. Combat Passive: Tranquil Fury. If an enemy has recently damaged an ally, Toki will deal 30% more damage to that enemy this turn. Mochi Mallets: His hands transform into large hammers with which he uses to slam into the opponent of choice. Tectonic Spires: Slams his hammers against the ground, causing spikes to shoot up from the ground in a designated area. Enemies caught within it suffer damage over time for 2 turns. (2 Turn Cooldown) Sand Grasp: Strikes the ground once with his fist. Enemies within the constantly shifting zone around Toki will have their movement hindered for 2 turns. (3 turn cooldown) Sigil of Stone: A small stone plate hovers around an ally. If the ally is attacked, the plate expands to take the blow. Only one can be active at a time and it breaks after taking a single attack. Can block Champion level attacks completely, 50% of an Ultimate's attack, but is bypassed by any stage higher. (2 turn cooldown.) Digivolves From: Turuiemon Digivolves To:
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Amelie
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Post by Amelie on Mar 4, 2018 19:10:22 GMT
Seems good.
1/2
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Spire
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An In-Spire-ation to Us All
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Post by Spire on Mar 8, 2018 7:13:10 GMT
Looks alright!
2/2 approved!
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Post by Toki Akiyama on Apr 9, 2018 0:57:55 GMT
A few changes this time! A basic change is that Toki is now 20 years old. Next up, a couple of Digivolutions for him, starting with his Human Spirit Fragment OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION Human FractionSpecies: Gargomon Appearance: Attribute: Vaccine Families: Nature Spirits, Wind Guardians Type: Animal Fighting Style: Obtained through the desire to have a more varied set of moves at his disposal, Toki focuses more on ranged combat with Gargomon. Armed with the ability to ‘Overheat’ his attacks, Toki is a versatile ranged combatant with a variety of debilitating effects to damage and hinder the opponent with. Abilities: Combat Passive- Overheat: Toki can choose to Overheat an ability to give it an additional effect at the cost of increasing the move’s cooldown by one post. Combat Passive- Disengage: Adept at putting distance between himself and his enemies. Close-range moves have a more difficult time make contact. Gargo Bullets: Fires a volley of rounds from his guns at a single target. Overheat Effect: Can target one additional enemy. (1 Turn Cooldown if Overheat is used.) Tremor Rounds: Plants the barrels of his guns against the ground and fires a burst into it, causing a shockwave that targets multiple enemies. Overheat Effect: Staggers enemies that are successfully hit. (1 Turn Cooldown. 2 with Overheat) Flechette Punch: Rotates the barrel of one of his guns before punching a single target. He proceeds to fire a burst of bullets at point blank into his opponent. Overheat Effect: Causes additional Bleed damage for one turn. (1 turn cooldown with Overheat.) Cylinder Sandstorm: Rapidly spins both barrels and vents out a massive sandstorm from his guns that collide into a single enemy for a large amount of damage. Overheat Effect: Blinds opponent for one turn. (2 Post cooldown. 3 if Overheat is used.) Digivolves From: Turuiemon ------- And his Ultimate since I'm getting close to reaching it. Beast SpiritSpecies: Lagosmon Appearance: A large rabbit-like creature with brown fur coating its body. Its hands are somewhere between beast-like paws and human hands, as they’re large and imposing but have opposable thumbs for more dexterous actions. Bandages are wrapped around his forearms and legs, much like a martial artist’s wrappings. Heavy, grey weights are clasped around its wrists and ankles to both hone its skills and add extra impact to its strikes. It wears the lower part of a martial arts gi colored a light blue and otherwise has no other apparel save for some accessories. Said accessories are dark blue earrings and moon-shaped pendant around its neck. Its eyes are a dark blue and almost always fixed on a rather piercing, serious expression. Its body is broad and toned and it stands at around 8 feet tall. When in motion, they move in a deliberate, purposeful way with each step displaying a semblance of its strength. All in all a rather imposing presence that hides the surprisingly gentle being within. Attribute: Data Families: Nature Spirits Type: Animal Fighting Style: Stalwart and unflinching, Toki uses this ultimate form to act as a shield for his allies and a force to be reckoned with towards his enemies. Armed with various abilities to protect his allies and manipulate the battlefield, enemies will have to find a way navigate his hindering abilities. Even if they manage to gain ground against him, Lagosmon is a fierce combatant in close quarters combat as well. Abilities: Combat Passive- Will of the Mountain King: Very little can keep them from performing their duty. Movement inhibiting abilities have two less turns of duration. In the event it would nullify the restriction, Lagosmon breaks free from the restraint that turn, but cannot attack. Combat Passive- Wrath of the Mountain King: If Lagosmon attacks an enemy that recently attacked an ally, they deal 30% more damage with that attack. Terra Kick: Lagosmon leaps at the enemy and kicks with the force of a landslide with both feet. Dance of the Mountain King: Augments their hands and feet with hard stone and unleashes a barrage of blows against a single target Earthen Bastion: Fortifies an area with a wall of stone that erupts from the ground capable of stopping the full force of an Ultimate level attack. Allies near Lagosmon upon activation of this ability will be protected. Mega attacks are weakened by 50% and anything above bypasses it completely. (3 Turn Cooldown) Sand Shackles: Conjures streams of sand to latch onto foes in an area and weigh them down, substantially hindering their movement for 2 turns. (3 turn cooldown.) Stalagmite Fortress: Upon placing their palms on the ground, an area of their choosing erupts in a barrage of earthen spikes. Enemies caught will be damaged and suffer bleed damage for 2 turns (2 turn cooldown.) Digivolves From: Antylamon Digivolves To: ZenCherubimon
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Apr 10, 2018 14:56:36 GMT
1/2
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Post by Bonetrousled? on Apr 10, 2018 15:53:26 GMT
Approved!
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Post by Toki Akiyama on May 10, 2018 17:34:55 GMT
I bought RAM Upgrade Giga, so here's the ability I had in mind for all of my forms! Meditation Cure: Takes a deep breath to focus his body and mind. The tranquil meditation heals him for a large amount, but it takes quite some time to reach that level of focus again. 4 post cooldown. ------- Also for some reason, the link to my Antylamon image is dead, so here's a new image link for Antylamon's appearance.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 10, 2018 18:52:41 GMT
1/2
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Raspberly
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Staffwork now only 4 payments of $19.99 w/ shipping
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Post by Raspberly on May 11, 2018 12:53:01 GMT
2/2
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Post by Toki Akiyama on May 28, 2018 17:25:27 GMT
I bought a new RAM Upgrade for my Champion Form. Mantra Chant: Antylamon's arm is strengthened to the level of Chrome Digizoid through intense concentration for a single punch capable of dealing extreme damage to a single target. 3 Post Cooldown.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 28, 2018 22:16:45 GMT
Nothing wrong over here.
1/2
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Raspberly
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Post by Raspberly on May 29, 2018 18:24:24 GMT
2/2
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Post by Toki Akiyama on Oct 30, 2018 3:12:54 GMT
Alright! So this is the DNA Mega I'm going to have with Deathfrye's character, K. OPTIONAL EVOLUTIONARY STAGES - DNA DIGIVOLUTION DNA MegaSpecies: Anubismon Appearance: Attribute: Free Family: Virus Busters Type: God Man Fighting Style: Adept at long range encounters and support, Anubismon prefers to keep their distance and control the enemy's movements through Final Mausoleum and attacking through various abilities conjured through their staff, Wisdom. They are not defenseless in close quarters either, as their sword, Prowess, grants them the ability to recover damage through successful strikes. Abilities: Wisdom [Passive]: The name of the staff it carries. Through the abilities that incorporate the staff, which are Ammit, Pyramid Power, and Judgment Rays, Wisdom marks a chosen opponent damaged by it. In the case of Judgment Rays, only one enemy in the area of effect may be marked. Marked enemies take 30% more damage from the next source of ability damage from any Digimon. If the marked enemy is not damaged within 2 turns, the mark's effect ends. Prowess [Passive]: The sword Anubismon carries is shaped like an Egyptian khopesh. Through martial mastery and meditation, damage dealt with either Requiem Dance or Banishment Blade heal Anubismon a portion of health based on damage dealt. Health recovered stacks with Wisdom's bonus damage against a marked opponent. Ammit: A blinding ball of light manifests around their staff, Wisdom, and fires it in the shape of a beam towards an enemy. Pyramid Power: Using its staff, Wisdom, Anubismon creates a prismatic pyramid around an opponent and fires a beam of energy into it. The energy reflects off the interior surfaces of the pyramid, rebounding multiple times against the trapped opponent. (2 turn Cooldown.) Judgment Rays: Takes their staff, Wisdom, and raises it into the air in one hand. Then, they point towards the area of their choosing. Several beams of light rain down, searing the area and enemies caught in its radius. If used on Final Mausoleum’s area, damage is increased due to heating the sands. (3 turn cooldown.) Otherworldly Blessing: Large scales appear behind Anubismon and a spectral flame representing their allies is weighed against a feather. As the feather is heavier, the worldly pains of allies in an area are alleviated, healing them for moderate damage. (3 turn Cooldown.) Banishing Blade: Anubismon’s sword, Prowess, glows with an ethereal light that phases through the opponent, seemingly doing no damage. When the glow fades, all cuts made against the enemy slice into them at once. This ability bypasses defensive buffs but can still be avoided or parried. (2 turn cooldown.) Requiem Dance: Performs a skillful yet deadly series of slashes against an opponent with its sword. Each movement and swing is masterful and calculated and the resulting clash against a skilled opponent is like a marvelous dance. Final Mausoleum: Taps their staff against the ground and the space beneath an area begins to warp and shift into a swirling whirlpool of desert sands. Enemies caught in it are slowly pulled towards the center. Upon the end of its duration, a massive pyramid rises from the center, damaging enemies still caught in the sands. When used on this area, Judgment Rays’ attack power is increased due to heating the sand. (2 post Duration, 3 post cooldown.) Remembrance: Calls upon the data of heroic Digimon to form a small army of digital specters to charge into an enemy group, dealing massive damage and judging those of evil intent in a glorious showdown. (Once Per Thread] Digivolves From: Lagosmon (Toki), Shutmon (K) Digivolves To:
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Raspberly
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Post by Raspberly on Oct 31, 2018 11:35:07 GMT
Wisdom - Wisdom should fall off after two turns of of not being damaged by one of these abilities.
[EDIT} - Alright, all is good. 1/2
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Post by Bonetrousled? on Nov 6, 2018 3:26:37 GMT
Approved! 2/2
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