Adrian Boriker
Mar 25, 2018 20:47:16 GMT
Post by Adrian Boriker on Mar 25, 2018 20:47:16 GMT
Name: Adrian Boriker
Alias: Adri
Age: 21
Gender: Male
Height: 6'2''
Weight: 200 pounds
Alignment: Neutral good - Adrian always tries to do what he believes is right
Birth Date: June 21st
Birth Place: Tokyo, Japan
Skills/Talents: Adrian is very good at observing his surroundings, and he's fairly useful at using computers. Adrian is also very good at singing, playing video games, and making others feel better.
Backpack Contents: Adrian does not keep that much with him in his backpack besides the essentials, such as food and water.
Granted Artifacts:
Digivice: Adrian's Digivice is the D-Arc model from Tamers, primarily a red color.
Personality: Adrian is typically a very laid back kind of guy. He likes to be friendly, and he's very good at making friends. He always tries to do what he believes is the right thing. However, Adrian does have a mild form of autism. When he gets stressed or upset, he tends to lash out at others by them, including his own friends. Ever since eighth grade, he has since mellowed out, and is less inclined to lash out at his friends and other people, but he can still get stressed and upset at times. One thing Adrian has never felt comfortable admitting to others, however, is that he is a huge nerd. He loves video games, anime, movies and superheroes. He gets excited over the latest superhero movie release, and spends almost all of his free time on his favorite video games, so he is a bit socially awkward at times.
Appearance: At a first glance, Adrian is nothing too special. He is six foot two, and weighs 200 pounds due to his fast food diet. He has medium dirty blonde hair that goes down to the middle of his forehead, which he wears silver goggles with red lenses over. He typically wears a grey zipped down hoodie with a red shirt underneath. He prefers to wear either blue jeans or blue jean shorts, and tends to wear light brown sneakers.
FaceClaim:

Personal History: Adrian had a pretty normal and great childhood. His parents were both happily married and had great jobs, and though his older brother Aaron teased him a lot, he and Adrian got along great. Plus he had friends at school, and was doing well there. Things were going well in Adrian's life, until one summer when he was only eight years old. His parents had left town for the weekend, so he and Aaron were being babysat by their parents' friend, who had also brought her son with her, who was Aaron's age. As they were all minding their own business, four strange men with knives came into the house and dragged all four of the occupants to the basement and tied them up in the basement, while they ravaged the house searching for the raise in money that Adrian's father had just recently earned at the time. After the incident, the burglars had made off with all the money, causing Adrian's family to move multiple times, never staying in one place for more than a year, and sometimes less. Adrian had to go to three different elementary schools, and had lost contact with many of people he used to call his friends. Nowadays, Adrian blames himself for the incident, and is less keen on making friends now...
Digimon Name: Shoutmon
Default Form: Shoutmon
Gender: Male
Alignment: Chaotic good - He tries to do the right thing, but has questionable methods of doing so.
Skills/Talents: HE CAN YELL EXTREMELY LOUD! Shoutmon is also good at fighting, anything related to music, and video games.
Inventory: Do NOT touch his microphone or headphones.
Personality: Shoutmon is the very definition of a musician. His passion for music is unmatched by any other Digimon in the Digital World! He has always had a passion for song, dance, and everything the musical world has to offer. His main purpose of singing is to energize others who listen to his songs, or make them feel better if they're down. Shoutmon hates negativity of all kinds, which is why he is always trying to make his partner Adrian happy by any means necessary. However, music isn't the only thing on Shoutmon's mind. Shoutmon is a fighter and loves to fight. Most of the time, he tends to either use his fists or his staff as a first resort for any conflict at all, and has to be kept in line by Adrian. He can be easily manipulated by food though, as Shoutmon possibly has the biggest appetite ever, according to Adrian.
DIGIMON'S INITIAL EVOLUTION LINE
Botamon
Level: Fresh
Species: Botamon
Appearance:

Attribute: None
Family/ies: Nightmare Soldiers
Type: Slime
Fighting Style: Botamon cannot fight. At all.
Abilities:
Bubble Blow: Shoots bubbles at the opponent
Digivolves To: Koromon
Koromon
Level: In-Training
Species: Koromon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar
Type: Lesser
Fighting Style: Koromon usually sends bubbles at his opponents before jumping in to headbutt. Does not work out well...
Abilities:
Bubble Blow: Shoots bubbles at the opponent
Digivolves From: Botamon
Digivolves To: Shoutmon
Shoutmon
Level: Rookie
Species: Shoutmon
Appearance:

Attribute: Unknown
Family/ies: Nature Spirits
Type: Small dragon
Fighting Style: Shoutmon typically likes to jump into battles with his mic in hand. He's fast due to his small nature, and hits hard.
Abilities:
Fiery Fastball: Shoutmon immediately creates a musical note-shaped fireball in his hand and throws it at the target, which travels at a very fast speed. Cooldown is one post.
Bellow Blaster: Shoutmon screams into his mic, which creates a sound-based energy blast that travels right towards his opponent. Cooldown is two posts.
Rock and Roller: Shoutmon charges his mic staff with energy and hits the target with it, doing much more damage than with a typical mic hit. Cooldown is one post.
Rockin' Solo: Shoutmon screams into his microphone staff much like Bellow Blaster, only instead of a singular point, the sound wave emanates from all around him, damaging enemies up to 10m in diameter. Cooldown is two posts.
Digivolves From: Koromon
Digivolves To: SuperShoutmon
SuperShoutmon
Level: Champion
Species: SuperShoutmon
Appearance:

Attribute: Unknown
Family/ies: Dragon's Roar, Nature Spirits, Virus Busters
Type: Dragon Warrior
Fighting Style: SuperShoutmon is fast and nimble, and tends to speed around the arena and use powerful attacks to combat his enemies.
Abilities:
[/u][/i]Enhanced Fastball: A much more powerful version of Fiery Fastball, SuperShoutmon creates a music note shaped fireball in his hands before throwing it at his target. Cooldown is one post.
Beat Baton: SuperShoutmon charges his mic staff up with powerful soul energy before striking at the opponent, doing much more damage than a standard attack. Cooldown is one post.
Mighty Melody: SuperShoutmon yells/sings into his mic stand, sending a blast of musical energy outwards, hitting all enemies in a diameter of 25m. Cooldown is two posts.
Heart's Fire: SuperShoutmon uses his voice and his mic staff to channel all of his energy, passion and emotions into a single concentrated orange energy blast, dealing a sizeable amount of damage to what it hits. Cooldown is two posts.
Molten Armor: SuperShoutmon's arms, feet, chest and V-shaped forehead become covered in hot molten rock, increasing his defense and attack by 30% for three posts. Cooldown is three posts after the effect ends.
Fire Stream: SuperShoutmon breathes out a stream of fire that can lock on to a single opponent. Cooldown is two posts.
Digivolves From: Shoutmon
Digivolves To: OmniShoutmon
OmniShoutmon
Level: Ultimate
Species: OmniShoutmon
Appearance:

Attribute: Unknown
Family/ies: Virus Busters
Type: Dragon Man
Fighting Style: OmniShoutmon is light on his feet, and uses mainly punches and kicks to combat other Digimon.
Abilities:
Flame Cannon: OmniShoutmon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Victorize Banking: OmniShoutmon's head glows gold as he dashes towards the opponent for a headbutt assault. Cooldown is one post.
Doom Drillpress: OmniShoutmon's legs transform into blades before he uses them to slash at the target. Cooldown is one post.
Twin Energy Strike: OmniShoutmon charges his fists with golden aura energy before he punches the target with all his might. Cooldown is one post.
Omni Core Fusion: OmniShoutmon uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Omni Blade: OmniShoutmon's arm forms into a blade of pure energy and slices his opponent with it, dashing into them at high speeds. Cooldown is one post.
Shadow Clone: OmniShoutmon can create up to four clones, however it will take an effect on his damage and speed the more he has on the field. The clones' power reduces by half for each one he makes. So if he makes four clones, they'll each only have 1/4th of the power. And they last until they get hit once or until OmniShoutmon commands them to disappear. Cooldown is four posts.
Digivolves From: OmniShoutmon
Digivolves To: RedMagnamon
RedMagnamon:
Level: Mega
Species: RedMagnamon
Appearance: (Recolor by Doctor Eizer)

Attribute: None
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight; Warrior
Fighting Style: His most powerful form, RedMagnamon is the incarnate of fire itself, and prefers using his great strength to overwhelm his enemies.
Abilities:
Magma Blast: RedMagnamon shoots a blast of pure fire at his opponent.
Magma Punch: RedMagnamon charges his fist with fiery energy before throwing a punch at whatever is in front of him, enemy and obstacle alike. Cooldown is one post.
Magma Kick: RedMagnamon now charges his leg with fire energy before he leaps up and launches down towards his target with that leg extended outward. Cooldown is one post.
Flame Cannon: RedMagnamon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Omni Core Fusion: RedMagnamon uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Flame Punch Flurry: Both of RedMagnamon's fists charge with fire as he charges up and repeatedly punches the target. Cooldown is one post.
Magma Blade: RedMagnamon's arm becomes covered in flames that are shaped like a blade, and uses it to slice the target at high speeds. Similar to OmniShoutmon's Omni Blade. Cooldown is one post.
Dragon Bomb: RedMagnamon's entire body charges with fiery energy. He slams onto the ground, releasing that energy with a devastating explosion up to 100m in diameter. Cooldown is three posts.
Omni Unleash: RedMagnamon's persona, Omni, is unleashed. His fire becomes a bright blue and his attacks and speed are supercharged to incredible levels. However his accuracy takes a hit on account of his rage, forcing him to attack on all turns that this move is active on, whether it be friend or foe alike. Only to be used in dire circumstances. Lasts for three posts, and can only be used once per thread.
Species: Slayerdramon
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon Man
Fighting Style: As a swordsman. Slayerdramon will usually use their sword while they are attacking. However, they can adapt and use other things to fight their opponents, such as their own tail, their claws, feet, or even other objects.
Abilities: [10 Abilities Max]
Digivolves From: RedMagnamon
Armor Champion
Species: KausGammamon
Appearance:

Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: With this form, KausGammamon can take the fight right up to the skies, dashing around in the air at high speeds and delivering physical and wind-based energy attacks right at his opponents.
Abilities:
Clear Mind, Blue Skies (Combat Passive): When using this form, KausGammamon's evasion while in the air is increased by 30%, making attacks less likely to hit him while he's moving.
Lamberta Kick: Utilizing the jets on his knees for maximum efficiency, KausGammamon delivers a solid somersault kick towards his opponent. Cooldown is one post.
High Speed Cutter: With the wind that generates from his knees, KausGammamon manipulates that wind to send ranged wind blades right towards his opponent, doing slashing damage. Cooldown is one post.
Urda Impulse: Using the blade on his nose, KausGammamon locks onto his target and dives in for a ramming attack at full speed towards them. Cooldown is two posts.
Air Vortex: KausGammamon inhales and exhales, releasing a fast and powerful vortex blast of air soaring right towards his target. Cooldown is two posts.
Aero Dome: KausGammamon rapidly dashes around the opponent in circles, trapping them in a wind dome that causes damage to whoever is inside. Cooldown is two posts.
Digivolves From: Shoutmon
Armor Ultimate
Species: Tylomon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Sea Dragon
Fighting Style: When in this form, Tylomon takes to the skies or to the seas, and shoots out mainly projectile-based attacks, but is not shy of getting physical, either.
Abilities:
Shark Fin Blade: Tylomon's fins glow and become as razor sharp as swords, which he then uses to slash his opponents as he flies at them at high speeds.
Hydro Wave: Tylomon unleashes a powerful blast of water from its mouth. Cooldown is one post.
Ice Blast: Tylomon shoots a ray of below freezing ice energy from his mouth, reducing the speed of whatever it hits by one post. Cooldown is one post.
Torpedo Attack: Tylomon launches a torpedo from his mouth that locks onto a target and homes in onto it. If it misses the first time, it has an opportunity to come back around the second time. Cooldown is two posts.
Terror Plankton: Tylomon spits a stream of water that is filled with poisonous plankton at the enemy, causing the enemy to be poisoned, which causes damage and a general ill feeling that lasts for two posts. Cooldown is two posts.
Terror Spiral: Tylomon rapidly spins round and round in mid-air, creating a water tornado with the moisture in the air before sending it flying at the target. Cooldown is three posts.
Eraser Beam: The granddaddy of all water attacks. Tylomon generates as much water energy as he can, or uses various water sources around him, and sends it all flying in the form of a tidal wave right at the opponent, assuredly washing them away in the process. Cooldown is four posts.
Digivolves From: Shoutmon
Champion
Species: Paledramon
Appearance:

Attribute: Data
Family/ies: None
Type: Dragon
Fighting Style: With his new ice form, Paledramon uses his newfound wings to fly around the battlefield and combat his foes, those he is helping out taking the most priority on his "make sure they do not get hurt" list, with himself at the very bottom.
Abilities:
Too Hot! (Combat Passive): Paledramon is in trouble when it comes to fire types! Fire attacks deal 50% more damage to him when hit. But that's okay, because to make up for it, Paledramon is immune to ice-type attacks and debuffs, and can even absorb ice-type attacks and increase his own power by 30% for two turns! (Power boost does not stack with itself.)
Ice Smash: Paledramon slashes at the target with his cold and sharp claws.
Ice Age: Paledramon inhales and fires a beam of sheer cold energy from his mouth at the target. A Digimon hit by this attack will cause their speed to decrease by 30% for one post. Cooldown is one post.
Ice-I-Drill: Paledramon conjures up a huge icicle in front of him, before he causes the icicle to spin rapidly and shoot outward like an arrow. Cooldown is two posts.
Hailstorm: Extending his wings out, Paledramon rapidly creates and fires a shower of sharp icicles that hits all enemies with 25m. Cooldown is two posts.
Meteor Hail: Paledramon dashes up into the sky at great speeds before immediately turning around and crashing into his target at full damage, causing a shockwave that deals half damage to anyone within 15m of the impact. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: CrysPaledramon
Ultimate
Species: CrysPaledramon
Appearance:

Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: As CrysPaledramon, his aura is quite similar to OmniShoutmon's. He's light on his feet and uses his wings to dash around the battlefield, using mostly his claws to deal physical damage.
Abilities:
Stay Cool (Combat Passive): Thanks to his new armor and the icicles implanted on his wings, the power of CrysPaledramon's ice attacks is boosted by 30%.
Sub-Zero: CrysPaledramon fires a beam of pure cold out of his claws towards his target. Cooldown is one post.
Frozen Claw: Using the ice claws on both of his arms, CrysPaledramon slashes at the enemy with these claws, dealing extra damage as the attack freezes the wounds in the process. Cooldown is one post.
Ice Prison: CrysPaledramon encases the target Digimon in a block of ice, still allowing the target to move somewhat, before the ice immediately explodes and deals great damage to the Digimon inside. Cooldown is two posts.
Icy Javelin: CrysPaledramon creates a floating giant ice pillar with a sharp spear-like point in midair. He then immediately shoots it forward at the target at a high speed, doing piercing damage. Cooldown is two posts.
Callous Dimension: CrysPaledramon generates a powerful and cold snowstorm about 50m in diameter, damaging every enemy trapped within it while keeping allies relatively safe from the harmful cold. Cooldown is three posts.
Glacier Break: This attack has three steps. The first step: CrysPaledramon fires a beam at the target to encase them in ice. The second step: he flies around the ice-encased Digimon and repeatedly slashes them with his claws from all angles. The third step: he delivers one final slash that not only breaks the ice encasement, but delivers one more powerful deal of damage to the target. Cooldown is four posts.
Digivolves From: Paledramon
Digivolves To: Hexeblaumon
Mega
Species: Hexeblaumon
Appearance:

Attribute: Data
Family/ies: None
Type: Magic Knight
Fighting Style: Now a master of ice sorcery, Hexeblaumon manipulates the cold and creates weapons and projectiles out of ice to combat his foes.
Abilities:
Frozen Weapons (Combat Passive): Hexeblaumon has the ability to magically create weapons out of ice, and thus he uses them when he attacks. Using these weapons in battle gives his basic attacks the same level of power as a 0-CD named move.
Summon Frost: Hexeblaumon extends his hand out and delivers a blast of sheer cold energy, instantly damaging anyone who happens to get hit by the blast. Cooldown is one post.
Hectoage Blizzard: Hexeblaumon creates an army of ice swords above him and causes them all to fall down like a blizzard, slashing and damaging all enemies within a 100m diameter. Cooldown is two posts.
Piercing Cold: Hexeblaumon creates an extremely sharp ice sword and launches it forward at the target in order to do piercing damage. Cooldown is two posts.
Ice Maker: Hexeblaumon launches an ice attack that can take any form that he so chooses all at one target. The attack does the same amount of damage no matter what form it takes. Cooldown is two posts.
Ice Chains: Cold energy forms itself in the form of chains around the target Digimon's limbs, or whatever the closest thing would count as a limb, before the energy turns into solid ice, immobilizing the target for one post. Cooldown is two posts, starting after the effect ends.
Absolute Blast: The dragon jaws on Hexeblaumon's left shoulder opens up, delivering a far more powerful wave of absolute zero cold energy, doing even more damage than before. Cooldown is three posts.
Ice Barrier: Hexeblaumon quickly conjures a wall of ice in front of him, able to completely block all attacks coming for him for a single post. Cooldown is three posts.
Arctic Meteor: Using all the power that he has available, Hexeblaumon creates a powerful meteor-like chunk of ice in the sky. Before the target has a chance to look at the icy comet and see their life flash before their eyes, Hexeblaumon sends it down onto the planet below right at the target. Cooldown is five posts.
Digivolves From: CrysPaledramon
Digimon Name: Gemma
Alias: Gem
Default Form: Gammamon
Gender:
Alignment: Neutral Good
Skills/Talents
Inventory:
Personality: Gemma, or Gem as he prefers to be called, is the third child of Shoutmon and Skye, and as such he shares some similar traits. Like his father, he's energetic and full of life, and like his mother, he's savvy, curious and caring for others, not tolerating those who seek to give pain towards others. And very much like his family, Gem absolutely adores music.
Gem has a knack for learning new instruments super quickly, and he never forgets the ones he learns how to play, much like riding a bike for him. He loves coming up with new ditties in his head, and writing down those that stick in his journal. He can't help but sing or dance along to whatever music he's currently listening to, and encouraging others to join in as well. Gem is not as flirty and stylish as Rory, or as calm and proper as Luneth, but he has his own charm that he is confident that his family will love about him regardless.
Gem isn't without faults, however. Like Luneth, he's naive about how others should treat each other in the world, only seeing it as a black and white scenario. He's mostly a pacifist, meaning he prefers to use his words to try and end a conflict, even if doing so is close to impossible or just plain old a dumb idea to do. He will let himself be struck first before he lets anyone else he cares about to suffer a similar fate. If he sees someone physically hurt an innocent being, that's when a nerve strikes with him. Thanks to his photon powers, he is very capable of dealing some serious damage depending on his form. Someone will know they screwed up when Gem's eyes start glowing orange.
Gem's not interested in being a fighter. He enjoys sparring as it provides a good workout, but his true passion is writing and playing music, since it's simply just fun to sing and dance. He just wants to share his talent with both the humans and the Digimon of both worlds, while also making his family proud of him at the same time. He doesn't care about becoming famous or anything, just letting others experience all the different emotions that music can bring to anyone is enough to satisfy Gem.
Fresh
Species: Curimon
Appearance:

Attribute: None
Family/ies: None
Type: Slime
Fighting Style: At this stage, the bubbles that Gem produces have some trace of photon energy inside... but literally all it will do in terms of damage is a light burn.
Abilities:
Foh Bubble: Gemma spits out slightly photon-infused bubbles from his mouth.
Digivolves To: Gurimon
In-Training
Species: Gurimon
Appearance:

Attribute: None
Family/ies: None
Type: Lesser
Fighting Style:
Abilities:
Photon Bubble: Gem spits out a fast-moving bubble infused with photon energy. More than in his Fresh stage, but still not enough to do lasting damage.
Digivolves From: Curimon
Digivolves To: Gammamon
Rookie
Species: Gammamon
Appearance:

Attribute: Virus
Family/ies: Virus Busters
Type: Ceratopsian
Fighting Style: Now fully embracing his power, Gem has the ability to channel photon energy and release it in the form of blasts or physical enhancement moves, making his powerset one to be wary of.
Abilities:
Flight (Non-Combat): Unusual for a Rookie stage, Gem uses his photon powers to effortlessly travel through the air, though not as high or as fast as those of a higher level than him can.
Break-Claw: Gem charges his left arm with photon energy, as seen by his red wristband glowing orange, before he strikes the enemy with it. Cooldown is one post.
Photon Blast: Channeling his power into his arms, Gem fires off a blast of photon energy from his claws, dealing a fair amount of damage from afar. Cooldown is one post.
Glowing Rain: Gem fires multiple small photon bullets, hitting everyone within a 10m diameter from where Gem is facing. Cooldown is two posts.
Photon Shot: Gem extends a claw outward, sometimes closing an eye for a better shot. He fires a focused and condensed version of a Photon Blast from that claw, which will do full piercing damage. Cooldown is three posts.
Champion
Species: BetelGammamon
Appearance:

Attribute: Dragon Man
Family/ies: None
Type: Vaccine
Fighting Style: With his now enhanced abilities, Gem will fly around the battlefield at full speed and either use his photon abilities or his pure brute strength to combat his opponents.
Abilities:
Flight (Non-Combat): Like before, Gem uses his photon powers to effortlessly travel through the air, and now he's able to fly much higher and much faster than before!
Star Powered (Combat Passive): Gemma's powers make this BetelGammamon more powerful than he normally would be. He gains a 30% boost in damage when in this form thanks to them.
Lightspeed (Combat Passive): Thanks to his unique powers, Gemma has gotten a massive speed boost of 30% when in this form!
Soul Blow: Gemma charges his hands with photon energy before he punches his target, dealing much more damage than a simple punch. Cooldown is one post.
Soul Shot: Gemma channels his photon energy in his hands before he hurls photon energy spheres at his target. Cooldown is one post.
Stardust Blast: Gemma cups his hands together, channeling his photon power into the palms of his hands before he extends his palms outward, firing a photon blast stream right in front of him and damaging whatever it hits. Cooldown is two posts.
Star Explosion: Gemma's body charges with photon energy before he slams an appendage into the ground, releasing all that energy and attacking everyone within 25m of him. Cooldown is three posts.
Digivolves From: Gammamon
Ultimate
Species: GulusGammamon
Appearance:
Attribute: Virus
Family/ies: None
Type: Dragon Man
Fighting Style: If Gem ends up in this form, you've f***ed up BIG TIME.
Abilities:
Embrace the Darkness (Combat Passive): Gem has fully embraced his dark side and is done being the nice guy by this point. All of Gem's moves have their attack boosted by 50%! To offset this, his evasion is reduced by 20%, as he really doesn't care if he gets hit as long as he can hurt his opponents even more.
Viewtiful Violence (Combat Passive): In this form, violence is definitely the answer. Gem's basic attacks in this form are now given the power of a 0-CD named ability.
Death Demona: Gem conjures up a ball of dark flames in his arms before he shoots it out in the form of a powerful blast. Cooldown is one post.
Dark Pales: Gem charges his arms with the flames of darkness before he dashes forward and crushes his opponent with them. Cooldown is two posts.
Darkness Burst: Gem has had enough of everyone crowding around him! He releases a huge surge of his dark flames all out at once, damaging absolutely everyone and everything within a 25m diameter. Cooldown is two posts.
Dead-End Skewer: When up close and personal, Gem pierces the enemy with the tip of his tail right at what he assumes to be their weak point, doing a massive amount of internal damage. Cooldown is three posts.
Fire Drill: Gem conjures up a spinning drill make out of dark flames before shooting it outward towards his opponent, doing piercing damage. Cooldown is three posts.
Digivolves From: BetelGammamon
Alias: Adri
Age: 21
Gender: Male
Height: 6'2''
Weight: 200 pounds
Alignment: Neutral good - Adrian always tries to do what he believes is right
Birth Date: June 21st
Birth Place: Tokyo, Japan
Skills/Talents: Adrian is very good at observing his surroundings, and he's fairly useful at using computers. Adrian is also very good at singing, playing video games, and making others feel better.
Backpack Contents: Adrian does not keep that much with him in his backpack besides the essentials, such as food and water.
Granted Artifacts:
Electric Fragment (Strong Artifact)
A piece of glass forged from the sands of Folder Desert by Azulongmon's lightning. On use, all attacks gain the 'Electric' element for three posts. Once per thread.
Digivice: Adrian's Digivice is the D-Arc model from Tamers, primarily a red color.
Personality: Adrian is typically a very laid back kind of guy. He likes to be friendly, and he's very good at making friends. He always tries to do what he believes is the right thing. However, Adrian does have a mild form of autism. When he gets stressed or upset, he tends to lash out at others by them, including his own friends. Ever since eighth grade, he has since mellowed out, and is less inclined to lash out at his friends and other people, but he can still get stressed and upset at times. One thing Adrian has never felt comfortable admitting to others, however, is that he is a huge nerd. He loves video games, anime, movies and superheroes. He gets excited over the latest superhero movie release, and spends almost all of his free time on his favorite video games, so he is a bit socially awkward at times.
Appearance: At a first glance, Adrian is nothing too special. He is six foot two, and weighs 200 pounds due to his fast food diet. He has medium dirty blonde hair that goes down to the middle of his forehead, which he wears silver goggles with red lenses over. He typically wears a grey zipped down hoodie with a red shirt underneath. He prefers to wear either blue jeans or blue jean shorts, and tends to wear light brown sneakers.
FaceClaim:

Personal History: Adrian had a pretty normal and great childhood. His parents were both happily married and had great jobs, and though his older brother Aaron teased him a lot, he and Adrian got along great. Plus he had friends at school, and was doing well there. Things were going well in Adrian's life, until one summer when he was only eight years old. His parents had left town for the weekend, so he and Aaron were being babysat by their parents' friend, who had also brought her son with her, who was Aaron's age. As they were all minding their own business, four strange men with knives came into the house and dragged all four of the occupants to the basement and tied them up in the basement, while they ravaged the house searching for the raise in money that Adrian's father had just recently earned at the time. After the incident, the burglars had made off with all the money, causing Adrian's family to move multiple times, never staying in one place for more than a year, and sometimes less. Adrian had to go to three different elementary schools, and had lost contact with many of people he used to call his friends. Nowadays, Adrian blames himself for the incident, and is less keen on making friends now...
Digimon Name: Shoutmon
Default Form: Shoutmon
Gender: Male
Alignment: Chaotic good - He tries to do the right thing, but has questionable methods of doing so.
Skills/Talents: HE CAN YELL EXTREMELY LOUD! Shoutmon is also good at fighting, anything related to music, and video games.
Inventory: Do NOT touch his microphone or headphones.
Personality: Shoutmon is the very definition of a musician. His passion for music is unmatched by any other Digimon in the Digital World! He has always had a passion for song, dance, and everything the musical world has to offer. His main purpose of singing is to energize others who listen to his songs, or make them feel better if they're down. Shoutmon hates negativity of all kinds, which is why he is always trying to make his partner Adrian happy by any means necessary. However, music isn't the only thing on Shoutmon's mind. Shoutmon is a fighter and loves to fight. Most of the time, he tends to either use his fists or his staff as a first resort for any conflict at all, and has to be kept in line by Adrian. He can be easily manipulated by food though, as Shoutmon possibly has the biggest appetite ever, according to Adrian.
DIGIMON'S INITIAL EVOLUTION LINE
Botamon
Level: Fresh
Species: Botamon
Appearance:

Attribute: None
Family/ies: Nightmare Soldiers
Type: Slime
Fighting Style: Botamon cannot fight. At all.
Abilities:
Bubble Blow: Shoots bubbles at the opponent
Digivolves To: Koromon
Koromon
Level: In-Training
Species: Koromon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar
Type: Lesser
Fighting Style: Koromon usually sends bubbles at his opponents before jumping in to headbutt. Does not work out well...
Abilities:
Bubble Blow: Shoots bubbles at the opponent
Digivolves From: Botamon
Digivolves To: Shoutmon
Shoutmon
Level: Rookie
Species: Shoutmon
Appearance:

Attribute: Unknown
Family/ies: Nature Spirits
Type: Small dragon
Fighting Style: Shoutmon typically likes to jump into battles with his mic in hand. He's fast due to his small nature, and hits hard.
Abilities:
Fiery Fastball: Shoutmon immediately creates a musical note-shaped fireball in his hand and throws it at the target, which travels at a very fast speed. Cooldown is one post.
Bellow Blaster: Shoutmon screams into his mic, which creates a sound-based energy blast that travels right towards his opponent. Cooldown is two posts.
Rock and Roller: Shoutmon charges his mic staff with energy and hits the target with it, doing much more damage than with a typical mic hit. Cooldown is one post.
Rockin' Solo: Shoutmon screams into his microphone staff much like Bellow Blaster, only instead of a singular point, the sound wave emanates from all around him, damaging enemies up to 10m in diameter. Cooldown is two posts.
Digivolves From: Koromon
Digivolves To: SuperShoutmon
SuperShoutmon
Level: Champion
Species: SuperShoutmon
Appearance:

Attribute: Unknown
Family/ies: Dragon's Roar, Nature Spirits, Virus Busters
Type: Dragon Warrior
Fighting Style: SuperShoutmon is fast and nimble, and tends to speed around the arena and use powerful attacks to combat his enemies.
Abilities:
[/u][/i]Enhanced Fastball: A much more powerful version of Fiery Fastball, SuperShoutmon creates a music note shaped fireball in his hands before throwing it at his target. Cooldown is one post.
Beat Baton: SuperShoutmon charges his mic staff up with powerful soul energy before striking at the opponent, doing much more damage than a standard attack. Cooldown is one post.
Mighty Melody: SuperShoutmon yells/sings into his mic stand, sending a blast of musical energy outwards, hitting all enemies in a diameter of 25m. Cooldown is two posts.
Heart's Fire: SuperShoutmon uses his voice and his mic staff to channel all of his energy, passion and emotions into a single concentrated orange energy blast, dealing a sizeable amount of damage to what it hits. Cooldown is two posts.
Molten Armor: SuperShoutmon's arms, feet, chest and V-shaped forehead become covered in hot molten rock, increasing his defense and attack by 30% for three posts. Cooldown is three posts after the effect ends.
Fire Stream: SuperShoutmon breathes out a stream of fire that can lock on to a single opponent. Cooldown is two posts.
Digivolves From: Shoutmon
Digivolves To: OmniShoutmon
OmniShoutmon
Level: Ultimate
Species: OmniShoutmon
Appearance:

Attribute: Unknown
Family/ies: Virus Busters
Type: Dragon Man
Fighting Style: OmniShoutmon is light on his feet, and uses mainly punches and kicks to combat other Digimon.
Abilities:
Flame Cannon: OmniShoutmon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Victorize Banking: OmniShoutmon's head glows gold as he dashes towards the opponent for a headbutt assault. Cooldown is one post.
Doom Drillpress: OmniShoutmon's legs transform into blades before he uses them to slash at the target. Cooldown is one post.
Twin Energy Strike: OmniShoutmon charges his fists with golden aura energy before he punches the target with all his might. Cooldown is one post.
Omni Core Fusion: OmniShoutmon uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Omni Blade: OmniShoutmon's arm forms into a blade of pure energy and slices his opponent with it, dashing into them at high speeds. Cooldown is one post.
Shadow Clone: OmniShoutmon can create up to four clones, however it will take an effect on his damage and speed the more he has on the field. The clones' power reduces by half for each one he makes. So if he makes four clones, they'll each only have 1/4th of the power. And they last until they get hit once or until OmniShoutmon commands them to disappear. Cooldown is four posts.
Digivolves From: OmniShoutmon
Digivolves To: RedMagnamon
RedMagnamon:
Level: Mega
Species: RedMagnamon
Appearance: (Recolor by Doctor Eizer)

Attribute: None
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight; Warrior
Fighting Style: His most powerful form, RedMagnamon is the incarnate of fire itself, and prefers using his great strength to overwhelm his enemies.
Abilities:
Magma Blast: RedMagnamon shoots a blast of pure fire at his opponent.
Magma Punch: RedMagnamon charges his fist with fiery energy before throwing a punch at whatever is in front of him, enemy and obstacle alike. Cooldown is one post.
Magma Kick: RedMagnamon now charges his leg with fire energy before he leaps up and launches down towards his target with that leg extended outward. Cooldown is one post.
Flame Cannon: RedMagnamon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Omni Core Fusion: RedMagnamon uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Flame Punch Flurry: Both of RedMagnamon's fists charge with fire as he charges up and repeatedly punches the target. Cooldown is one post.
Magma Blade: RedMagnamon's arm becomes covered in flames that are shaped like a blade, and uses it to slice the target at high speeds. Similar to OmniShoutmon's Omni Blade. Cooldown is one post.
Dragon Bomb: RedMagnamon's entire body charges with fiery energy. He slams onto the ground, releasing that energy with a devastating explosion up to 100m in diameter. Cooldown is three posts.
Omni Unleash: RedMagnamon's persona, Omni, is unleashed. His fire becomes a bright blue and his attacks and speed are supercharged to incredible levels. However his accuracy takes a hit on account of his rage, forcing him to attack on all turns that this move is active on, whether it be friend or foe alike. Only to be used in dire circumstances. Lasts for three posts, and can only be used once per thread.
Digivolves from: OmniShoutmon
~~~~~~~~~~~~~Biomerge~~~~~~~~~~~~~~
Species: Slayerdramon
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon Man
Fighting Style: As a swordsman. Slayerdramon will usually use their sword while they are attacking. However, they can adapt and use other things to fight their opponents, such as their own tail, their claws, feet, or even other objects.
Abilities: [10 Abilities Max]
- Divine Dragon Slash: Slayerdramon spins his sword around and around until it becomes drill-like before stabbing the target, causing damage yet unable to go through the target. Cooldown is two posts.
- Shoryu Slash: Slayerdramon's sword charges with fiery energy from the bottom and climbs up to the top, before Slayerdramon slashes it, unleashing a wave of powerful fiery energy at the opponent. Cooldown is two posts.
- Dash Slash: Slayerdramon uses lightning fast speed to dash right into an opponent that is at least 20 feet away, stabbing it with their sword. Cooldown is two posts.
- Sword Smash: Slayerdramon launches their extendable sword at a target, wrapping it around the target, before lifting it up and slamming it into the ground. Cooldown is two posts.
- Sword Throw: Slayerdramon still launches their sword at a target, only instead of slamming it on the ground, they chuck the opponent into a nearby object. Cooldown is two posts.
- Magna Beam: Slayerdramon points their sword at a target, shooting it with a beam of scolding heat energy. Cooldown is three posts.
- Dragon's Whimper (passive): Slayerdramon is more powerful against members of the Dragon's Roar family.
- Rapid Defense: Slayerdramon spins their sword round and round so it becomes a full circle, capable of blocking one attack from a Super Mega or Mega, two attacks from an Ultimate, three attacks from a Champion, and five attacks from Fresh to Rookie forms. Cooldown is four posts.
- Combustion: Slayerdramon charges this move for two posts, before he releases the energy built up inside on the third post with the force of a powerful bomb. This move can only be used once per thread.
Digivolves From: RedMagnamon
Armor Champion
Species: KausGammamon
Appearance:

Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: With this form, KausGammamon can take the fight right up to the skies, dashing around in the air at high speeds and delivering physical and wind-based energy attacks right at his opponents.
Abilities:
Clear Mind, Blue Skies (Combat Passive): When using this form, KausGammamon's evasion while in the air is increased by 30%, making attacks less likely to hit him while he's moving.
Lamberta Kick: Utilizing the jets on his knees for maximum efficiency, KausGammamon delivers a solid somersault kick towards his opponent. Cooldown is one post.
High Speed Cutter: With the wind that generates from his knees, KausGammamon manipulates that wind to send ranged wind blades right towards his opponent, doing slashing damage. Cooldown is one post.
Urda Impulse: Using the blade on his nose, KausGammamon locks onto his target and dives in for a ramming attack at full speed towards them. Cooldown is two posts.
Air Vortex: KausGammamon inhales and exhales, releasing a fast and powerful vortex blast of air soaring right towards his target. Cooldown is two posts.
Aero Dome: KausGammamon rapidly dashes around the opponent in circles, trapping them in a wind dome that causes damage to whoever is inside. Cooldown is two posts.
Digivolves From: Shoutmon
Armor Ultimate
Species: Tylomon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Sea Dragon
Fighting Style: When in this form, Tylomon takes to the skies or to the seas, and shoots out mainly projectile-based attacks, but is not shy of getting physical, either.
Abilities:
Shark Fin Blade: Tylomon's fins glow and become as razor sharp as swords, which he then uses to slash his opponents as he flies at them at high speeds.
Hydro Wave: Tylomon unleashes a powerful blast of water from its mouth. Cooldown is one post.
Ice Blast: Tylomon shoots a ray of below freezing ice energy from his mouth, reducing the speed of whatever it hits by one post. Cooldown is one post.
Torpedo Attack: Tylomon launches a torpedo from his mouth that locks onto a target and homes in onto it. If it misses the first time, it has an opportunity to come back around the second time. Cooldown is two posts.
Terror Plankton: Tylomon spits a stream of water that is filled with poisonous plankton at the enemy, causing the enemy to be poisoned, which causes damage and a general ill feeling that lasts for two posts. Cooldown is two posts.
Terror Spiral: Tylomon rapidly spins round and round in mid-air, creating a water tornado with the moisture in the air before sending it flying at the target. Cooldown is three posts.
Eraser Beam: The granddaddy of all water attacks. Tylomon generates as much water energy as he can, or uses various water sources around him, and sends it all flying in the form of a tidal wave right at the opponent, assuredly washing them away in the process. Cooldown is four posts.
Digivolves From: Shoutmon
Champion
Species: Paledramon
Appearance:

Attribute: Data
Family/ies: None
Type: Dragon
Fighting Style: With his new ice form, Paledramon uses his newfound wings to fly around the battlefield and combat his foes, those he is helping out taking the most priority on his "make sure they do not get hurt" list, with himself at the very bottom.
Abilities:
Too Hot! (Combat Passive): Paledramon is in trouble when it comes to fire types! Fire attacks deal 50% more damage to him when hit. But that's okay, because to make up for it, Paledramon is immune to ice-type attacks and debuffs, and can even absorb ice-type attacks and increase his own power by 30% for two turns! (Power boost does not stack with itself.)
Ice Smash: Paledramon slashes at the target with his cold and sharp claws.
Ice Age: Paledramon inhales and fires a beam of sheer cold energy from his mouth at the target. A Digimon hit by this attack will cause their speed to decrease by 30% for one post. Cooldown is one post.
Ice-I-Drill: Paledramon conjures up a huge icicle in front of him, before he causes the icicle to spin rapidly and shoot outward like an arrow. Cooldown is two posts.
Hailstorm: Extending his wings out, Paledramon rapidly creates and fires a shower of sharp icicles that hits all enemies with 25m. Cooldown is two posts.
Meteor Hail: Paledramon dashes up into the sky at great speeds before immediately turning around and crashing into his target at full damage, causing a shockwave that deals half damage to anyone within 15m of the impact. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: CrysPaledramon
Ultimate
Species: CrysPaledramon
Appearance:

Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: As CrysPaledramon, his aura is quite similar to OmniShoutmon's. He's light on his feet and uses his wings to dash around the battlefield, using mostly his claws to deal physical damage.
Abilities:
Stay Cool (Combat Passive): Thanks to his new armor and the icicles implanted on his wings, the power of CrysPaledramon's ice attacks is boosted by 30%.
Sub-Zero: CrysPaledramon fires a beam of pure cold out of his claws towards his target. Cooldown is one post.
Frozen Claw: Using the ice claws on both of his arms, CrysPaledramon slashes at the enemy with these claws, dealing extra damage as the attack freezes the wounds in the process. Cooldown is one post.
Ice Prison: CrysPaledramon encases the target Digimon in a block of ice, still allowing the target to move somewhat, before the ice immediately explodes and deals great damage to the Digimon inside. Cooldown is two posts.
Icy Javelin: CrysPaledramon creates a floating giant ice pillar with a sharp spear-like point in midair. He then immediately shoots it forward at the target at a high speed, doing piercing damage. Cooldown is two posts.
Callous Dimension: CrysPaledramon generates a powerful and cold snowstorm about 50m in diameter, damaging every enemy trapped within it while keeping allies relatively safe from the harmful cold. Cooldown is three posts.
Glacier Break: This attack has three steps. The first step: CrysPaledramon fires a beam at the target to encase them in ice. The second step: he flies around the ice-encased Digimon and repeatedly slashes them with his claws from all angles. The third step: he delivers one final slash that not only breaks the ice encasement, but delivers one more powerful deal of damage to the target. Cooldown is four posts.
Digivolves From: Paledramon
Digivolves To: Hexeblaumon
Mega
Species: Hexeblaumon
Appearance:

Attribute: Data
Family/ies: None
Type: Magic Knight
Fighting Style: Now a master of ice sorcery, Hexeblaumon manipulates the cold and creates weapons and projectiles out of ice to combat his foes.
Abilities:
Frozen Weapons (Combat Passive): Hexeblaumon has the ability to magically create weapons out of ice, and thus he uses them when he attacks. Using these weapons in battle gives his basic attacks the same level of power as a 0-CD named move.
Summon Frost: Hexeblaumon extends his hand out and delivers a blast of sheer cold energy, instantly damaging anyone who happens to get hit by the blast. Cooldown is one post.
Hectoage Blizzard: Hexeblaumon creates an army of ice swords above him and causes them all to fall down like a blizzard, slashing and damaging all enemies within a 100m diameter. Cooldown is two posts.
Piercing Cold: Hexeblaumon creates an extremely sharp ice sword and launches it forward at the target in order to do piercing damage. Cooldown is two posts.
Ice Maker: Hexeblaumon launches an ice attack that can take any form that he so chooses all at one target. The attack does the same amount of damage no matter what form it takes. Cooldown is two posts.
Ice Chains: Cold energy forms itself in the form of chains around the target Digimon's limbs, or whatever the closest thing would count as a limb, before the energy turns into solid ice, immobilizing the target for one post. Cooldown is two posts, starting after the effect ends.
Absolute Blast: The dragon jaws on Hexeblaumon's left shoulder opens up, delivering a far more powerful wave of absolute zero cold energy, doing even more damage than before. Cooldown is three posts.
Ice Barrier: Hexeblaumon quickly conjures a wall of ice in front of him, able to completely block all attacks coming for him for a single post. Cooldown is three posts.
Arctic Meteor: Using all the power that he has available, Hexeblaumon creates a powerful meteor-like chunk of ice in the sky. Before the target has a chance to look at the icy comet and see their life flash before their eyes, Hexeblaumon sends it down onto the planet below right at the target. Cooldown is five posts.
Digivolves From: CrysPaledramon
Digimon Name: Gemma
Alias: Gem
Default Form: Gammamon
Gender:
Alignment: Neutral Good
Skills/Talents
- Singing
- Playing Instruments
- Writing
- Destruction
- Dancing
Inventory:
- Journal/Song book
- Ocarina
- Ukulele
Personality: Gemma, or Gem as he prefers to be called, is the third child of Shoutmon and Skye, and as such he shares some similar traits. Like his father, he's energetic and full of life, and like his mother, he's savvy, curious and caring for others, not tolerating those who seek to give pain towards others. And very much like his family, Gem absolutely adores music.
Gem has a knack for learning new instruments super quickly, and he never forgets the ones he learns how to play, much like riding a bike for him. He loves coming up with new ditties in his head, and writing down those that stick in his journal. He can't help but sing or dance along to whatever music he's currently listening to, and encouraging others to join in as well. Gem is not as flirty and stylish as Rory, or as calm and proper as Luneth, but he has his own charm that he is confident that his family will love about him regardless.
Gem isn't without faults, however. Like Luneth, he's naive about how others should treat each other in the world, only seeing it as a black and white scenario. He's mostly a pacifist, meaning he prefers to use his words to try and end a conflict, even if doing so is close to impossible or just plain old a dumb idea to do. He will let himself be struck first before he lets anyone else he cares about to suffer a similar fate. If he sees someone physically hurt an innocent being, that's when a nerve strikes with him. Thanks to his photon powers, he is very capable of dealing some serious damage depending on his form. Someone will know they screwed up when Gem's eyes start glowing orange.
Gem's not interested in being a fighter. He enjoys sparring as it provides a good workout, but his true passion is writing and playing music, since it's simply just fun to sing and dance. He just wants to share his talent with both the humans and the Digimon of both worlds, while also making his family proud of him at the same time. He doesn't care about becoming famous or anything, just letting others experience all the different emotions that music can bring to anyone is enough to satisfy Gem.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Curimon
Appearance:

Attribute: None
Family/ies: None
Type: Slime
Fighting Style: At this stage, the bubbles that Gem produces have some trace of photon energy inside... but literally all it will do in terms of damage is a light burn.
Abilities:
Foh Bubble: Gemma spits out slightly photon-infused bubbles from his mouth.
Digivolves To: Gurimon
In-Training
Species: Gurimon
Appearance:

Attribute: None
Family/ies: None
Type: Lesser
Fighting Style:
Abilities:
Photon Bubble: Gem spits out a fast-moving bubble infused with photon energy. More than in his Fresh stage, but still not enough to do lasting damage.
Digivolves From: Curimon
Digivolves To: Gammamon
Rookie
Species: Gammamon
Appearance:

Attribute: Virus
Family/ies: Virus Busters
Type: Ceratopsian
Fighting Style: Now fully embracing his power, Gem has the ability to channel photon energy and release it in the form of blasts or physical enhancement moves, making his powerset one to be wary of.
Abilities:
Flight (Non-Combat): Unusual for a Rookie stage, Gem uses his photon powers to effortlessly travel through the air, though not as high or as fast as those of a higher level than him can.
Break-Claw: Gem charges his left arm with photon energy, as seen by his red wristband glowing orange, before he strikes the enemy with it. Cooldown is one post.
Photon Blast: Channeling his power into his arms, Gem fires off a blast of photon energy from his claws, dealing a fair amount of damage from afar. Cooldown is one post.
Glowing Rain: Gem fires multiple small photon bullets, hitting everyone within a 10m diameter from where Gem is facing. Cooldown is two posts.
Photon Shot: Gem extends a claw outward, sometimes closing an eye for a better shot. He fires a focused and condensed version of a Photon Blast from that claw, which will do full piercing damage. Cooldown is three posts.
Champion
Species: BetelGammamon
Appearance:

Attribute: Dragon Man
Family/ies: None
Type: Vaccine
Fighting Style: With his now enhanced abilities, Gem will fly around the battlefield at full speed and either use his photon abilities or his pure brute strength to combat his opponents.
Abilities:
Flight (Non-Combat): Like before, Gem uses his photon powers to effortlessly travel through the air, and now he's able to fly much higher and much faster than before!
Star Powered (Combat Passive): Gemma's powers make this BetelGammamon more powerful than he normally would be. He gains a 30% boost in damage when in this form thanks to them.
Lightspeed (Combat Passive): Thanks to his unique powers, Gemma has gotten a massive speed boost of 30% when in this form!
Soul Blow: Gemma charges his hands with photon energy before he punches his target, dealing much more damage than a simple punch. Cooldown is one post.
Soul Shot: Gemma channels his photon energy in his hands before he hurls photon energy spheres at his target. Cooldown is one post.
Stardust Blast: Gemma cups his hands together, channeling his photon power into the palms of his hands before he extends his palms outward, firing a photon blast stream right in front of him and damaging whatever it hits. Cooldown is two posts.
Star Explosion: Gemma's body charges with photon energy before he slams an appendage into the ground, releasing all that energy and attacking everyone within 25m of him. Cooldown is three posts.
Digivolves From: Gammamon
Ultimate
Species: GulusGammamon
Appearance:

Attribute: Virus
Family/ies: None
Type: Dragon Man
Fighting Style: If Gem ends up in this form, you've f***ed up BIG TIME.
Abilities:
Embrace the Darkness (Combat Passive): Gem has fully embraced his dark side and is done being the nice guy by this point. All of Gem's moves have their attack boosted by 50%! To offset this, his evasion is reduced by 20%, as he really doesn't care if he gets hit as long as he can hurt his opponents even more.
Viewtiful Violence (Combat Passive): In this form, violence is definitely the answer. Gem's basic attacks in this form are now given the power of a 0-CD named ability.
Death Demona: Gem conjures up a ball of dark flames in his arms before he shoots it out in the form of a powerful blast. Cooldown is one post.
Dark Pales: Gem charges his arms with the flames of darkness before he dashes forward and crushes his opponent with them. Cooldown is two posts.
Darkness Burst: Gem has had enough of everyone crowding around him! He releases a huge surge of his dark flames all out at once, damaging absolutely everyone and everything within a 25m diameter. Cooldown is two posts.
Dead-End Skewer: When up close and personal, Gem pierces the enemy with the tip of his tail right at what he assumes to be their weak point, doing a massive amount of internal damage. Cooldown is three posts.
Fire Drill: Gem conjures up a spinning drill make out of dark flames before shooting it outward towards his opponent, doing piercing damage. Cooldown is three posts.
Digivolves From: BetelGammamon