Coleson "Cole" Archer 2.0 (READY!)
Apr 15, 2018 11:17:12 GMT
Post by Cole Archer on Apr 15, 2018 11:17:12 GMT

Name: Coleson "Cole" Archer
Alias: N/A
Age: 25
Gender: Male
Height: 6'2"
Weight: 186lbs
Alignment: Chaotic good
Birth Date: May 31st
Birth Place: Cincinnati, Ohio
Skills/Talents:
-Musician--Cole has spent the better part of the past decade with a guitar in his hands, he's not bad--maybe not a new age Jimi Hendrix, but not a novice either.
-Photographer--While not having done this as long as he played guitar, he has for around 6 years taken to photography. He always was the creative type. While one would call him a hobbyist at this, his skills are on par with a professional--you just won't find his photos on the covers of magazines or in a Gallery.
-Silver Tongue--While generally anti-social, the man knows how to speak, a silver tongue that can help get him out of situations,
-Gamer--While something that became less a thing in the later half of his life, Cole grew up as an avid gamer, and while some will say skills in gaming will give no advantage to the real world...those people have never seen the Digital world.
-Partially Bi-Lingual--While by no means fluent, Cole can understand and speak enough Japanese to get through day to day interactions in Japan, but can not hold a conversation in Japanese. English is clearly his native language, and he still can't read or write any Japanese besides a couple simple Kanji.
-Tracker--Having spent time around a skilled tracker for a bit now, Cole has picked up on some of these skills. By no means a master, but he can pick up on environmental clues to help track someone.
Backpack Contents:
- High-end Camera w/Multiple lens, filters, a small expandable tripod, and other accessories
- Acoustic Guitar w/Shoulder strap and pick.
- D-Ring Keychain w/Small Compass, LED Flashlight, Swiss Army Knife/Multi-tool,
and House Key. - Swiss Army Knife/Multi-Tool contents: Small knife blade, small saw-edge blade, small file, corkscrew, assortment of 3 small hex keys, small Phillips and flathead screwdrivers.
- Pocket Watch w/Chain to belt
- Azure Crystal Pendant (image in appearance)
- Cell phone
- Roll of Duct Tape
- Roll of Electrical Tape
- Zippo Lighter
- Lighter Fluid
- Honey n' Oats Snack bars
- Bandages x2
- Bottled Water x2
- Sleeping Bag x3
Digivice: D-3 Digivice.

Personality: Cole is a man of duality, there are two different sides to Cole that are in almost constant conflict with each other--and somewhere in between all of it is where Cole lies--torn between these two worlds as they reflect off each other. On one hand you have a stoic, stern and jaded man, he can be cold, he can be an outright jerk--sometimes he can be a sarcastic jerk. This side of Cole is distant, preferring to be left alone, putting up defensive walls and bottling up his emotions--the issue is despite this want to bottle them away, Cole is a very emotional man. This causes him to be unstable, he pins up his feelings until the point the walls burst and he has the potential to snap. His fuse is a lot shorter when in this state, he lacks his usual patience. This is the conflict that keeps encounters with Cole a bit spicy, it could be a mixed bag as to what you'll get with the man.
On the other hand you have this man with a heart of gold, trying to hide behind that stoic and bit of a jerk attitude. Deep down Cole is overall a good guy, he is a bit of a loose cannon but he'll in the end do what is right--what is 'good'. He'll disregard his own safety if it means saving someone else, even a stranger. He'll be reluctant to go out of his way to help someone, but something inside him seems to guide the man to do this anyways--something instinctual. This comes from Cole's more emotional side, even if in his mind he thinks he shouldn't care, his heart tells him otherwise. This is the emotionally driven side of Cole, he will face every challenge thrown in front of him with bravery...its not that he's not scared, no, he knows fear, but he also knows bravery isn't standing in the face of opposition without fear, but standing in the face of opposition full well knowing what could happen but doing it if it is the right thing to do. This is the more honorable side of the man, but also lands him in over his head a lot.
The duality between these two sides conflict with each other, and sometimes this conflict extends outside himself. He may lash out at those who don't deserve it at times, but once he cools down the man will apologize. He is honest to a fault, he'll give it to you how he sees it, not sugarcoat things--but turn around and be just as brutally honest with himself, point out his mistakes and regrets..the cracks in the 'perfect' mask. He seems to be very hard on himself, he expects himself to be perfect--but he's only human, and he knows that. It tears at him, further driving the instability.
Say you get through to him, get the man to open up, make him know he has a friend he can share experiences with? Or land more on his good side? Then what? Cole is actually rather kind and polite if you get past his rough shell, he's still got a heart of gold deep down inside, and every now and then the gold shines. He can joke around a bit, relax and get comfy around someone...this can even lead to him having moments of comedic obliviousness, even be sort of goofy--unintentionally of course..He isn't easy to fluster but its not impossible, one couldn't say he's exactly the shy type but sometimes he may struggle to express himself if he is in this flustered state. All and all Cole is a complex soul, and for one to even scratch the surface of understanding him, they simply need to spend a good amount of time with him...
Appearance: Standing an impressive 6'2", Cole is a tall but fairly thin man. Any of his weight is likely a mix of his height and a fair amount of muscle, the man was no football player, but still the muscle showed in tone throughout his arms and core, he's still physically intimidating. Sporting fairly long dark brown locks, hair down to just past his shoulders--ending at his collar bone., its usually fairly wild and untamed, only bangs pushed to the side to reveal his eyes and face. His features are a mix of soft and manly, keeping him looking young, but clearly no teen either. Bright green hues peer from under the dark brown threads, sharp with a vast history behind them--one glance into the man's eyes shows a story of pain and coping. His skin tone is somewhat pale, not unhealthy appearing, just clearly he'd not spent much time tanning.
His usual outfit consists of a white sleeveless tank, layered over by a dark gray button up shirt. This shirt is left open, unbuttoned--and with the long sleeves rolled back to his elbows. He wears a pair of well fitting blue jeans, they seem very worn but without holes, the jeans are held up by a simple black leather belt. A chain hangs from this belt, looping down and back up to the stash pocket on the right pocket of the jeans, a pocket watch residing there. Around the back when he wants to carry more items then just pockets allows, he has a set of small black pouches where he keeps extra stuff. Who said fanny packs wasn't cool? Cole's shoes are a simple pair of black high tops--Converse of course. He can sometimes be found with a pair of biker goggles hung around his neck, as well as a black and white bandanna. Finishing off his outfit is a rather strange addition, a necklace he keeps hung from his neck but the pendant hidden under his shirt--there is of course a deeper meaning behind this pendant, and he'll fight to the death for it without hesitation.
At first glance, when in his typical clothes, one would think he has no tattoos. But the man has a lot of ink hidden beneath layers of clothing. His left arm has a half sleeve, a portrait of an armored Samurai standing among a battlefield of broken arrows, grounded blades with the handles stuck up, and shadowed lumps meant to show the fallen. This vivid black and white image is framed by colorful branches provided by a Sakura tree in bloom. Pink constrasts sharply with the dark blacks of the samurai, these branches lead up his arm and over his shoulder, originating from a grand image on the canvas that is Cole's back. A bright and detailed image of a Sakura tree clinging to a grassy cliffside--over the cliff was a vast ocean that faded to the edge of his back. Over this ocean, overlapped by branches of the tree, among a mostly bright blue and colorful sky is that of a dark storm cloud, a shroud overlooking the glory that is the rest of the imagery, a bolt cast in the direction of the tree. Disconnected from this grand mural upon Cole's skin was one more tattoo, from the front it appeared to be that of a raven head, but at the right angle, the full image would come to life, revealing itself curled around his right side, from his hip too just before his armpit.
FaceClaim: Original art. I do not claim it to be mine, I sadly could not find the original artist's name to give them proper credit--but thank them for their amazing work. If any leads on the original artist are found, let me know please. Or if this is found to without doubt be a character fanart from a series I am just unaware of, also let me know.
Personal History:
Chapter 1 | Humble Beginnings
Coleson "Cole" Archer was born the 2nd child of a loving couple, living in an apartment on the Northern side of Cincinnati Ohio. Cole lived a fairly normal childhood when he was really young, growing up a rather regular way along side his older sister Scarlet--whom was 3 years older then him. From an early age Cole showed signs of having a very creative mind, he loved to draw--and while his art was very poor quality, the concepts behind the doodles usually was unique and creative for a kid his age. He'd never be an artist but this creativity would shift focus over the course of his life. In elementary school Cole did a bit above average, he didn't get straight A+s but a good mix of A, B, maybe the off C grade kept him above the curve. He showed many signs of being a lot more intelligent then he put out, but seemed to lack motivation to apply himself, something lots of kids deal with at that age.
Cole was a pretty cheery kid, friendly even, its almost hard to believe such a loving child would turn into this cold man full of negativity. But his friendly nature usually lead to him getting hurt, bullying in school started when he was around 8 years old, he tried to not let it get to him and still remain as cheery as ever, but some days was harder then others. The bullying wasn't that bad, just simple taking advantage of Cole's kindness, harmless name calling, maybe picked last for a team cause no one wanted him on their team--but nothing ever physical. Not yet anyways.
As Cole was getting older, about age 10, he seemed to give up on drawing, maybe it was the taunting by others, or just lack of progression, but he dropped it and lost a creative outlet. His older sister tried to suggest new ways to get his creativity out, but he rejected them, starting to become more recluse to his room, going outside less, spending more time gaming alone. But even while his cheery and social personality was slowly devolving, the young Cole begun noticing something. His sister seemed to regularly be going out more, staying the night at a friend's she'd say, sometimes even tell them her friends was taking her on trips that could be as long as a week. He originally payed no attention to it, but as the years went on he became curious, he'd ask girls he knew was friends with Scarlet and they claim she's never stayed the night at any of their houses. Was she hiding something? Maybe going to some secret boyfriends?...Maybe, at this point she was 16 and Cole 13. Scar was old enough to have a boyfriend she'd wanna hide. He'd find her in her room more often, even hear her whispering through the walls, but to who...herself? He could never hear a response, catch her stuffing things into her back quickly upon him appearing as if to hide it. Cole thought it strange and asked, but all Scarlet would answer with was dismissive or tried to change the subject. Every time--and every time Cole would just sigh and let it go, going back to his own sanctuary of his room.
Chapter 2 | Forming Fissures
A couple more years passed, Cole was still doing the same he'd done before in Elementary school, now in High School, decent grades, keeping up on his classes but not to the best he could...at times just tossing out work and simply ignoring it. This is what kept his grades from being all A's. His sister Scarlet kept her regular habits, at this point Cole wanted to know what his sister was doing...maybe it wasn't his business, frankly wasn't, but he was her little brother, he cared about his sister, she was his best friend when he had none. He'd knock upon her door one afternoon and heard a small scramble before she'd open the door. "Scar can we talk?" "Whats up Cole?"--Cole would step into Scarlets room after she'd made sure to hold him up at the door a moment, and with an annoyed sigh Scarlet sat upon her bed, littered with a number of stuffed animals. "Come on bro what did you wanna talk about..." she asked--Cole was standing by the window at this point. "Why do you always disappear for days on end..." "I told you, I spend the night with my friends. Sometimes we go on trips, their parents love trave--" she was cut off by Cole turning to look at her. "No you're not, you're hiding something!" the young teen cried. Scarlet's typical cheery smile faded and she stood up from her bed, walking over and curling her arms around her little brother, embracing Cole.
"Look....maybe one day I'll let you know...but for now you gotta keep quiet for your big sister ok?" said the young woman as she hugged Coleson--at this point Cole was nearly crying. But he nodded. Scarlet let go of him and smiled at Cole, before stepping over to a wall an plucking an item hung from it. This was a guitar. She stepped back over too Cole and handed it to him. "Here...I know you stopped drawing but I don't want your creative mind going to waste...I'm no good with this, but maybe you can make use of it." she said while presenting it to him. Cole looked at the Acoustic guitar, then to his sister's smile...a small smile came back to his features as he accepted her present. After a few moments Cole would return to his room, leaving Scarlet be. Scarlet shut her door and wiped her brow, plopping back onto her bed and shutting her eyes with a quiet 'Phew.'.."Phew is right, he's on to us Scar..." quietly hummed from the array of stuffed animals. One shifted, moving, stretching. "I almost didn't get in place in time....Did you have to drag that out? You know how hard it is to remain still for like 10 minutes?" the 'stuffed animal' muttered with a hint of sass, brushing itself off...this was a Digimon, and the secret Scarlet held...was one of her Destiny--as a Digidestined. But Cole remained none-the-wiser.
Chapter 3 | The Broken Mask
Another year had passed, Cole was now 16, and he'd been plucking around on that guitar gifted to him by Scarlet a lot in that time, he wasn't bad at this point, but still had much to learn. It gave the teen something to do, and a way to let his creative mind flourish. The teen would spend most his days after school playing that guitar--sometimes Scarlet would come listen, either secretly through the door, or openly sitting in the room with him. She enjoyed the music he played, even if it wasn't amazing just yet. But Cole was a fast learner. Scarlet would return to her room after one of these listening sessions with her brother, packing her bag as she would when she was gonna leave again. Cole still had no idea where she'd go...but Scarlet was an adult at this point, so leaving was natural and much easier for their parents to handle. The girl did as she would when she'd leave, packing her bag and accompanied by her partner, she'd slip out fairly late this night, later then usual, without even saying anything. She figured she'd be back by the morning, there was no need...as she ran off, this was the last time she'd see home.
The next day Cole and his parents found she'd left, at first it was nothing, her leaving without a word was odd but she was 19, she could handle herself. A few more days passed and they begun getting a bit more worried, making an attempt to call her cell, but it went straight to voicemail. They begun calling some of her friends, but no one had seen Scarlet Archer anywhere. A couple more days passed, it'd been a week now, and at this point Cole was worried sick...what happened to her, this was not like the other times. He went into his sister's room, looking around...he couldn't see much out of the norm, but two things...one of her favorite stuffed animals was gone, and a necklace Scarlet was never seen without sat upon her desk. She'd only take it off to shower...remembering the night he seen Scarlet last, he remembered smelling the wet-sweet scent of a fresh shower that night, he'd skipped his and his parents usually took theirs in the morning before work...that must be why she took it off thought the teen. He sighed, looking out the window. "...Where are you Scar." he said to himself.
It was the next day Cole's parents filed a missing persons report, and an official search for Scarlet begun. By now it'd been 8 days...the Police wasn't very optimistic, saying maybe she simply ran away, but Cole insisted she wouldn't do that without saying anything. After numerous pleas the police agree'd to do searches for the missing girl. Hours went by, then days, soon enough it'd been a couple weeks, longer then she'd ever gone, still no contact from her, still no answer to their calls to her cell...Cole was facing the reality something happened to her. The police had officially ended searching, no clues left it a cold trail and they didn't want to waste any more manpower on the case. Cole was distraught, but he wasn't alone, this clearly was getting to his parents, they seemed to be loosing it at the thought of loosing their daughter. It'd been a month, and everyone was loosing all hope...and the following months would see no change. Cole had to return to school for the first time that fall since Scarlet disappeared, the usually cheery and friendly boy who'd left that very school only 3 months prior was replaced by a quiet, secluded teenager, refusing to socialize, barely applying himself at all. He was torn apart and everyone knew it, by now word has spread about Scar's disappearance--some felt sympathy for Cole, but found themselves only pushed away upon any attempt to reach Coleson. Other...less moral classmates found ammunition to fire at Cole.
His grades had been failing, dropping to D's and F's, clearly he was failing to even try anymore, he seemed empty, a hollow teen talking the halls...but as he walked the hall a particular day he found himself being approached by another guy known to bully Cole among others. Cole's head was hung and he didn't even see the approaching bully, who smirked at seeing the sulking Cole. "Sup Coleson. I'd say tell Scarlet I said hi but that might be hard huh?" the teen said as he walked past Cole, snickering to himself. Cole's head picked up and his eyes lit ablaze it seemed, before the guy had finished snickering he was tackled from behind by Cole, brought to the floor and turned around to face Cole. Cole's hands balled into fists as he begun pounding on the other teen's face. This of course was met with a growing crowd and chants of 'Fight fight fight!', as typical of High Schoolers...Cole was flipped back over by the bigger bully, who while shorter then Cole, was still stronger. This guy lifted Cole and slammed him against a locker, instantly cracking a number of Cole's ribs as he bounced off the metal--bent under the force of his weight slamming against it--and hit the ground. It was about this time the PE and wrestling coach snatched up the bully--whom had a nice shiner and bloodied lip from Cole's punches--and put him in check as Cole would lay on the ground, groans of pain as he held the side of his torso. A moment later someone offered to help him up but their hand was slapped away, Cole pushing himself to his feet and limping down the hall, and right out the closest exit...he got suspended for fighting but this was the last time he'd see this school.
Cole returned home and refused hospital treatment, despite a number of concerned classmates saying he should, as well as a call from the school getting his parents involved. This would spark a fight between the Archers. Tension between Cole's parents had been building over the past few months since Scarlet's disappearance, and seeing their only remaining child beat up set this tension off. After what seemed like forever of yelling it ended with a phrase no kid wants to hear their parents say. 'I want a divorce'. Cole simply returned to his room and cried, as well as rested, his injuries paining the teen. A few weeks passed and his ribs had been healing well, but Cole just stayed in his room, only coming out to take care of his basic human needs for food, drink, and cleanliness...just to promptly return to his cell of solitude. His parents was still going through with what was said, and with Cole's age he was able to choose which parent he wanted to stay with. His father was going to move away to Japan, he'd spent time there during time in the Service before Cole or Scar was born. Cole's mother was taking everything the worse, had begun drinking more, and while still caring, seemed...off. Cole decided to go with his father....maybe leaving Ohio would help leave the recent past behind. Sadly as life experience will show, you can't run away from your past. The night before he was to leave, Cole propped open the door to Scarlet's room...it was still unchanged from before...right down to her forgotten necklace. Cole stepped over to the desk and looked at the necklace, tears welling up in his eyes before he fought it off--this would be the beginning of him trying to shut out his emotions, something he'd become better at later in life, however bad that is. He gripped the necklace and slipped it around his neck, tucking it under his shirt...before returning to his room.
Chapter 4 | A Hollow Routine
Moving to Japan with his father, Cole would finally return to school...although that came at a cost, a language barrier made education hard...luckily Cole was a rather intelligent boy and made do. After moving he found himself doing the same thing he did back in the U.S....sitting in his room. He finally picked the guitar back up, he'd stopped when Scarlet disappeared, hadn't played in a while...the first time or two he'd pick it up, he'd get barely into playing and emotion would try to rip through him, causing the boy to toss the guitar aside...but eventually he mustered enough in him to begin playing again...after knocking the rust off, one could hear something new in his music...it'd changed...it was hard to describe...but the emotions Cole was suppressing came out with every note he played, and his skills was improving rapidly. This would go on for the next couple years, after finishing school Cole would find himself in a used electronics shop one morning, empty eyes peering from under long brown hair as he glanced over an assortment of used stuff. He found something...a camera...he plucked it from the shelf and looked about the camera, it was a mid-range model from a few years ago, came with an extra lens...Cole couldn't tell you himself what compelled him to buy it, but he left the store with the camera in hand that day, and started taking photos with it shortly after.
These creative outlets would be what Cole used for the following years too cope, but his personality was forever burned by the experience. He was reclusive, anti-social, zero motivation to do anything other then play the guitar and take photos--learning each skill side by side. He got pretty good with both, more with photography, able to capture perfectly exposed and focused--of course creative--photos with the push of a button, but his ability to play a soothing tune was undeniable too. His music was always sorrowful though, never cheery...slow melodies with somber tones. He was getting older at this point though, he couldn't sit in his room in his dad's apartment his whole life...so out of some hint of a drive Cole would start going out, seeing what Japan had to offer, and finding himself a job. It was basic, but it earned him enough to fund his own tiny apartment within a few months. He'd provide entertainment at parties playing song covers on weekends, and during the week worked in a small photo store within a larger store, doing basic photography for families, school, and other things. He even had enough extra after every week that he saved up to get some tattoos he wanted.
The empty shell of a man known as Coleson would settle into a pattern...never breaking it, failing to get out there and make friends--socialize--find someone to confide in...something Cole desperately needed but refused to see, a mentality that showing emotion was weak had taken over the damaged mind of the man. It made him hollow...a shell. He was becoming cynical and jaded with the world, tired of it all. Day in, day out...work...guitar....photos...sleep....repeat. This pattern would go on for a number of years, but just recently Cole found himself in another situation. He'd learned some Japanese but wasn't great with it, and misunderstood a request by a customer at his photography job. Unhappy with the results due to the misunderstanding, Cole was quickly outed as a failure to his boss, and found himself at the end of a dagger when it came to how his boss took it. Unable to defend himself properly, Cole was fired...this left him feeling more empty then ever, after what he'd been through, his daily pattern was now broken, he was out of work over a misunderstanding and couldn't even do one of the two things he did to escape reality; Cole was struggling now just to keep afloat...He had to find new work, taking a job sitting at a desk, crunching numbers and typing up emails...he wasn't social but this oddly built up some amazing speaking skills in the otherwise quiet Cole, but he clearly still lived life a ghost, empty, every night returning to being alone in his home.
He'd lay upon his bed, pulling the pendant from under his shirt and looking at it, watching the moonlight pass through the azure crystal coming through the window of his one-room apartment. With a sad sigh Cole would put it back under his shirt and turn over, going to sleep. The next morning he had a day off...something he wasn't used too with his last job, he'd dropped his 2nd job playing music for parties after getting the new job, as it did pay more, but still left Cole with no creative outlet besides home alone in his room. The 25 year old would head out and take a walk, deciding to explore more of the city...he hadn't walked this district before, the young man walking with hands in pockets as he strolled the streets and alleyways of Shibuya...Little did he know the events about to unfold in his life would mark a new chapter, a divide between the real world and digital approached, and intended to reveal the secrets they held--a new reason for a hollow life--hope. For destiny is about to pick Cole, just as it did Scarlet years before.
Chapter 5 | Crossing the Divide
To be continued in roleplay...
Digimon Name - Partner #1: Tsukihikari "Tsuki" ("Moonlight", "Moon")
Default Form: BlackGabumon
Gender: Female
Alignment: Lawful Good
Skills/Talents:
-Wise; One would think she is old, as she is a very wise Digimon, wealthy in knowledge of the Digital World, as well as general life experience. This comes with going through a couple life cycles before this current one.
-Tracking; With a good nose in most of her forms, Tsukihikari is a remarkable tracker, sniffing out scents and following tracks or trails with impressive results.
-Singing; While a quirky skill for a Digimon, if in presence of a good melody, she may burst into a hum or even flat out singing. In her more Wolf-y forms this may be a harmonizing howl.
-Motherly; While odd, she seem a bit the motherly type, good at soothing those pained almost like a loving mother could.
Inventory: N/A (
Personality: Unlike her partner, Tsukihikari isn't very complex. This isn't to say she lacks depth, just that she's pretty easy to understand. She's is a kind soul, wishing to help others simply because she can have the power to do it and feels its the right thing to do, be it protecting them, or just giving an ear to listen and
Personal History: One could say her life--or lives perhaps--has not been exactly remarkable. She is in a third cycle of life, having lived two previous lives before being reborn anew again. She retains a lot of her past experiences, making her rather wise--this is something she has shared with her twin, they both had lived such lives. Simply living lives through different times offers lots of new experienced to absorb over the years. Only a few recent happenings are worth mentioning. Tsukihikari for the past few years has looked over a group of In-Training form Digimon in a small village, acting as a mother-figure for them while protecting the village. But a number of years ago she met someone...a human girl...and her partner--a Digidestined if one will. This girl and her digimon partner stayed a while in the village but soon left, only leaving fun memories of their interesting visitor--and a name; Scarlet. Tsukihikari has yet to see another human sense, but something tells us this will change soon...someone shall soon cross the divide, and Tsukihikari will be called upon to aid this person.
Digimon Name - Partner #2: Kokuyuseki "Kuyo" ("Obsidian")
Default Form: BlackAgumon
Gender: Male
Alignment: Neutral Good
Skills/Talents:
Sense of Smell: In Rookie and Champion forms, Kuyo can
Inventory: N/A
Personality: A born adventurer, this wandering warrior lives for the fight. He can't stay anywhere too long, getting bored easily--he'd rather charge head first into battle. This usually lands Kuyo in a sticky situations, sometimes he bites off more then he can chew, but usually he manages to pull through somehow. Infinitely more confident in battle then his sister, he could be described as brave, or foolhardy depending on how you look at it.He can come off distant, but thats just due to his wandering nature--hard to keep friends when on the move, its not that isn't friendly, in fact he is very friendly and polite--but he doesn't try to establish connections unless they are important to him.
Personal History: Kokuyuseki is a bit like his sister, and a lot not like her. But every life cycle they seem forever sync'd...But every time they tend to go separate ways. Kuyo always liked to wander, he never could stay somewhere to long--he got bored. A born adventurer, unlike Tsuki who took up settled down protecting a village. Kuyo goes where he wants, wanders the Digital World, with that he knows his way around--and has a good grasp on knowledge of the Digital world through his travels. Essentially a wandering warrior, his life revolves around just that...travel and battle. Along the way he's made and lost friends, but thats life. He tries not to let much get under his skin and just moves on.
FIRST DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Punimon
Appearance:

Attribute: (None found)
Family/ies: (None found)
Type: Slime
Fighting Style: Punimon is truly not what one would say is built for battle, its mostly defenseless, only able to blow acidic bubbles at an aggressor.
Abilities:
-Acidic Bubble: Punimon inhales a deep breath, expanding its tiny body a bit, before blowing out a stream of bubbles. Though seemingly harmless, one is in for a surprise when each bubble begins burning, and have mercy on one's soul if this got in their eyes...But besides at best burning and blinding, this is not something that could 'take out' another Digimon, or even human. Possible permanent damage, sure, but death, no.
Digivolves To: BlackTsunomon
In-Training
Species: BlackTsunomon
Appearance:

Tsukihikari's eyes are blue starting in this form, shared throughout all forms after this point. Her 'fur' is black instead of the normal orange.
Attribute: Data
Family/ies: Nature Spirits
Type: Lesser
Fighting Style: While not significantly stronger then the last form, this form does actually present some danger to its foes. More agile, able to bounce around faster and with more force then before, and now bearing a rather large horn--easily doubling the height of the body of BlackTsunomon. Retaining the ability to blow acidic bubbles from its prior Punimon form, BlackTsunomon can unleash a more powerful stream of these bubbles, as well as perform a physical tackle with the spike upon its body.
Abilities:
-Acid Bubble: Same as Punimon's ability, but the bubbles come out quicker then before, and there is more of them. Still by no means lethal, but surely more then an annoyance.
-Tackle: Simple in nature, this is a basic tackle. Tsunomon bounces at its target, aiming to gore them with the large spike atop it's body. This could potentially lead to devastating injury to softer targets
Digivolves From: Punimon
Digivolves To: BlackGabumon
Rookie
Species: BlackGabumon
Appearance:

While otherwise appearing normal, the design on Tsuki's BlackGabumon's stomach is the same blue as Cole's Digivice, as well as her eyes as stated for all her following forms.
Attribute: Virus
Family/ies: Nature Spirits
Type: Reptile
Fighting Style: BlackGabumon is a good step above its last form, finally looking like somewhat of a fighter. Now with legs and arms--teeth and claws--BlackGabumon focuses on close range attacking, but also packs a ranged ability when getting up close and personal isn't best. Much more agile then before, this is used to BlackGabumon's advantage.
Abilities:
-Frost Cutter: The long claws on BlackGabumon's paws shift to a frosty icey tone, hardening and sharpening them, as well as giving a freezing effect to the strike. At that point its used to slash with, contact causing hyper-cooling of the part(s) of the body it made contact with.
-Freeze Fang: This is almost the same as Frost Cutter, but the effects now applied to the BlackGabumon's teeth. Once active BlackGabumon will attempt to crunch down with its rather impressive jaw strength onto the target, applying enough force to break bones and still applying the same freezing effect.
-Azure Fire: An odd shift from the cold melee moves, this move has BlackGabumon create and condense a ball of blue flames within their mouth, before releasing it at the target. The move flies at a moderate speed, not too fast, not too slow, and if it hits it'll leave a nasty burn, and this burning continues for some time even after the fire itself has dissipated.
-Enhanced Agility: A more natural passive trait, with a tail to help balance and strong legs, the agility of BlackGabumon is impressive, dipping and dodging, making impressive leaps, these are are all made possible in this form.
Digivolves From: BlackTsunomon
Digivolves To: BlackGarurumon (Digivolve), BlackRaidramon (Champion Armor), GoldenGigaSeadramon (Ultimate Golden Armor), AngeSakuyamon (Warp Evo), Omnimon Zwart (DNA Warp Digivolve w/BlackAgumon), Omegamon Merciful Mode (DNA BioWarp Digivolve w/BlackAgumon and Cole)
Champion
Species: BlackGarurumon
Appearance:

Attribute: Virus
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Beast
Fighting Style: Finally looking more like a mythical Wolf of Legend and battle, and not something someone might wanna use as a pillow to cuddle with at night, BlackGarurumon is much stronger, faster, and intimidating then any of the previous forms. It uses this speed and strength to great effect, running through opponents with quick and powerful hit and run tactics, as while offense has skyrocketed comparatively to before, BlackGarurumon can't take too many solid hits, preferring to try to evade them.
Abilities:
-Freeze Fang: This is much like the previous form's ability, an icey covering comes to BlackGarurumon's fangs, hardening, sharpening them, giving the same freezing effect as before--but now even worse. More area is effected and the freezing is to a more serious degree. This has the potential for a very devastating bite from the large Wolf.
-Arctic Cannon: Forming a sharpened bolt of ice within the jaw, this bolt once finished pokes out the mouth of BlackGarurumon, before being shot out at impressive speed. This is aiming to do pure piercing damage, the sharp point able to cut through even decent defenses. This has a 1 post cooldown.
-Azure Blast: An advanced version of BlackGabumon's Azure Fire, BlackGarurumon forming a more intense and powerful ball of blue flames within the mouth before releasing it with impressive force, crossing a battlefield rather quickly. Upon contact it'll spread, the burst trying to cause a larger area of effect for the nasty burn this will give the target. This has a 1 post cooldown.
-Rising Thunder: Considered the most devastating of the trio of ranged attacks, lightning begins to spark and crackle from the body of BlackGarurumon, the blue lightning crossing from every part of he Wolf Digimon's body and collecting just in front of BlackGarurumon's snout, the lightning being focused into a tiny sphere, before finally lashing out with a powerful arc of lightning sparking out from this focused sphere, able to rip through the ground and cause considerable injury to anyone who happens to be struck by this arc of Lightning. This takes time to charge up, while not impractical, it usually requires at least a few seconds after activation before the attack strikes, giving ample warning. It then has a cooldown time, not able to be used again until charged up. Recharge takes 1 post.
-Wings of Hermes: While not exactly wings, BlackGarurumon will form a pad of light energy under it'd paw, giving BlackGarurumon a surface to step upon even when there is non, effectively giving it the ability to 'fly' by running upon these pads of light energy. (Ram Upgrade)
-Speed/Agility: Being much like a Wolf, BlackGarurumon is extremely agile on all 4 paws, the speed they can achieve even with a rider or two on it back could keep up with cars, while easily shifting position even in full sprints, leaps with impressive distance--height--and accuracy, finished a keen sense of balance.
-Strength: Much stronger then before, this Wolf is all fit muscle. Jaws that could tear through thinner metal with ease, paws that can crash down with intense force, and a body check that could send a digimon twice its size to the ground.
Digivolves From: BlackGabumon
Digivolves To: KendoGarurumon
Ultimate
Species: KendoGarurumon
Appearance:

Attribute: Variable
Family/ies: Nature Spirits
Type: Andriod
Fighting Style: Almost like a direct upgrade from the previous form, KendoGarurumon retains the speed, agility, and strength of its last form, but now has even more offensive potential and much tougher defenses, being encased in multiple pieces of essentially natural armor. Still preferring to use the speed and agility to perform destructive hit and run tactics, if that fails now KendoGarurumon has the defenses to go head to head with other Digimon. Using its built-in wheels on the ankles of its paws, it can reach very high speeds in a straight line. A tendency to howl as a means to intimidate an opponent is favored by the Wolf of Light.
Abilities:
-Moonlight's Howl: Pure light energy is stored and condensed within the jaw of KendoGarurumon, before being released in a powerful and focused laser beam, speeding across the battlefield with extreme precision, able to hit an ant on a post from 300 yards out--which just happens to be its max range. This laser is more likely then not to pierce straight through a target due to the focused energy of this laser beam, only the better of defensive beasts can take a direct hit without major injury. If this was to hit a vital spot, it'd likely cause death--if missing any vital areas, living through being hit is easy enough, but have fun with the hole through yourself. This has a 1 post cooldown.
-Rising Thunder: This is almost exactly as it was with BlackGarurumon, with only two differences. When activated, KendoGarurumon extends its blades up and out to either side, and the new focus point is between these two blades in place of the user's snout. As before, Azure Lightning bolts arc and crackle across the body of the user--this time intense enough that touching KendoGarurumon at this point will result in a heafty shock to your system--the Lightning collecting in a larger sphere then previously between the two extended blades over KendoGarurumon's back, before the violent full powered arc of lightning is unleashed, ripping its was too and hopefully through anything in its way. This is a considerable amount more powerful then BlackGarurumon's weakened version. Not to say that version is weak by any means, just expect a more violent result with this one. This still has the 1 post cooldown.
-Ace of Blades: Extending its blades out to the sides, and the ankle-wheels coming down, KendoGarurumon will charge forward with a burst of high speed towards an opponent, aiming to slice them with the built in blades the Armored Wolf wields. This same catapulting tactic can be used without the blades as well to get to full speed quickly, if one was to be riding KendoGarurumon they best hold on, as they will experience G forces comparable to those a Fighter Jet Pilot experiences when launched from an Aircraft Carrier's catapult system..
-Apollo's Spear: Keeping one blade folded to it's back, KendoGarurumon extends the remaining blade out and forwards. At this point Light energy is focused along the edge and tip of the blade, shining a bright azure and even crackling with what appears to be small arcs of lightning. At this point it can be wielded and used in battle, the edge able to slice stone and metal with ease, and the tip able to piece even the toughest armors. Alternatively, this can be used in conjunction with the ankle-wheels system for a sudden and very lethal jab with the blade. This lasts for up to 3 posts, a cooldown between uses dependent on the number of turns active. 1 for 1, 2 for 2, and 3 for 3.
-Athena's Shield: Both blades are quickly extended forward, and light energy is condensed into a round shield in front of KendoGarurumon, the shield is rather durable but repeated abuse could result in it shattering. This has a 1 post cooldown.
-Wings of Hermes: Much like before, wings isn't the right word--but the ability to fly is the name of the game. Manipulating light energy the Android-like Digimon turns them into particle thrusters, giving KendoGarurumon the ability to fly. Using its blades as wings its is actually the most agile in the air of all this lines form's that can fly, able to cut through the air more like a jet, rather then the way AncientGarurumon supermans' about and BlackGarurumon runs on pads of light energy. In flight KendoGarurumon can reach speed of up to mach 1, faster then either other form in this line. With a human on board KendoGarurumon can use its head to shield them from the air at high speeds, but its limited regardless to about 3/4ths its top speed. (Ram upgrade)
-Speed/Agility: This almost goes without saying, Wolf-like creatures are naturally agile and KendoGarurumon loves to take it a step further, and adding to this agility is the new ankle-wheels system, able to catapult KendoGarurumon to full speed nearly instantly--and that speed is impressive, giving race cars a run for their money.
-Strength: The outright physical power KendoGarurumon can exhibit is a wonder, strikes from it's blade can bring enemies to their knees, paws able to strike with furious force, and a straight body-check no one wants to be on the receiving end of.
Digivolves From: BlackGarurumon
Digivolves To: AngeSakuyamon
Mega
Species: Arashimon
Appearance: Standing at 5'5", Arashimon is about the size of an average human female. She has Wolf-Like feet, the fur on them dark in color, but the fur shifts to a gingery pale brown color as it covers the rest of her form, almost attempting but not quite making it to human skin color. Her figure is covered in dark gray clothing, loose and ready for battle, easy to move in. Akin to Angewomon, Arashimon has a sash floating about her form, sky blue in color. Tsuki's eyes of course remain sky blue in this form as with her others. Achieving a sense of balance, a couple Yin-Yang can be seen upon her body and outfit. Arashimon can sport a pair of wings, one pure white--one a dark black. When the wings are out this (link) is what it looks like.

Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians
Type: Angel
Fighting Style: Arashimon mixes a blend of melee, ranged, and supportive abilities, sort of a jack of all trades and master of none, but don't let that make you underestimate this Digimon's power. Graceful movement aided by their wings that may sprout from Arashimon's shoulder blades, with acrobatic skills to aid in a rather strange fighting style.
Abilities:
-Artemis's Howl: This is an advanced form of KendoGarurumon's Moonlight's Howl, a considerable amount of Light energy is gathered at the palm of Arashimon, before being released in a powerful blast. This beam has much more energy behind it but is also more spread out, not meant to pierce, but simply blast the entirety of the target with the pure light energy, causing heavy damage with a direct hit.
-Athena's Protection: This is an advanced form of Athena's Shield. Arashimon will raise a hand up and a kite shield of pure light energy will form, it is incredibly durable, extremely hard to break down Due to being made of pure light, this shield is nigh weightless, making moving it the same as moving one's arm and hand, an effective defense. This lasts for up to 3 posts, and has a cool down equal to the duration used.
-Borea's Breeze: Coming face to face with its thread, Arashimon will let out a misty breath, this breath is so intensely cold its nigh Absolute Zero--it will form a cloud 15 by 15 feet and anything caught in this cloud shall be frozen. This has a 5 post cool down, and the target used against is effected for 1 post if successful.
-Haste of Hermes: An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position a short distance in any direction nigh instantaneously--at the speed of light. Arashimon has see the attack coming to have enough time to mentally react in time to activate the defensive measure. To perform this feat, Arashimon turns its own data into pure light for the absolute most minuscule moment in time, enough time for said light to travel a short distance, before reforming back to it's natural from. To an outside observer, this would happen instantaneously. It can't be used for attacking, only evading. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
-Kick of the Olympians: Either taking form of a upwards, or downwards kick, this kick has an extreme amount of raw physical power in it, easily sending much larger targets then Arashimon flying upwards, or slammed down into the ground below with savage brutality. Arashimon will either perform a backflip to send the kick upwards, or raise their foot high above, before slamming it down. This has a 1 post cool down.
-Tornado Palm: Arashimon will seemingly punch their fist forward, but then the fist will open to show Arashimon's open palm. Starting from the band on Arashimon's wrist, a powerful twister of wind will lash out in the direction the palm is aiming. This appears to be a tornado coming right off of Arashi's hand, and will blast anything in its way with extremely powerful winds, easily sending targets flying and spinning all at the same time. This has a 2 post cool down.
-Eye of the Storm: Raising both palms open to the skies above, Arashimon will summon a storm cloud above rather quickly, stirring up a storm. This storm has a number of environmental effects. First comes rain, then wind, finally lightning. All these effects ramp up, the winds pushing harshly against enemies, consistently making sure to blow against enemies to slow them down. Random lightning bolts have the potential to rain down from the storm cloud, possibly striking at enemies to shock them harshly. Being the master of this storm, Arashimon can fly freely within the storm, and the winds will aid Arashimon in giving them an extra speed boost when desired. This battlefield effect lasts 3 posts, before needing a 3 post cool down.
-Dueling Wolves: While also having a specific ability to go with it, when broken down this is the general martial arts style that Arashimon employs, made up of very graceful and agile movements matched with very brutal and powerful strikes with fists and feet, lots of fluid movements, seemingly a never-ending motion. While the style itself is a naturally present ability, this does have a specialty to it. Holding their fists clutched to their sides, Arashimon will channel lightning energy into their fists, surrounding them in a aura of lightning energy that takes the shape of two Garuru heads, making each strike during this ability's duration hit twice as hard, while also giving the target a shock that will hurt and slow them down momentarily. This has a maximum duration of 3 posts being active, with a cool down equal to the duration used. No other abilties may be used while active. (Inspired by "The Gentle Step Twin Lion Fists" employed by Hinata Hyuuga in the Naruto series. Just nothing about Arashimon is "gentle". For a video example--search youtube for "Hinata VS Pain", it'll be obvious.)
-Intangibility; Being part angel, as a Holy Spirit Arashimon can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Arashimon in this state, nullifying the intangibility and hitting Arashimon.
Digivolves From: KendoGarurumon, BlackGabumon (Warp Digivolve)
Digivolves To: Mastemon
Biomerge / Burst Mode
Species: Mastemon
Appearance:

Attribute: Vaccine
Family/ies: N/A
Type: Angel
Fighting Style: Possessing extremely high intelligence, this makes her a tactical genius on the battlefield. A wide array of abilities, Mastemon prefers to fight from afar using the Bow of Artemis--her main weapon. Able to coordinate tactics while laying down abilities, this makes Tsuki an extremely hard threat to handle on a battlefield in this form.
Abilities:
-Bow of Artemis: A bow of pure light energy will form from Mastemon's left hand, and from it's right, an arrow will materialize. This is a rapid fire ability, able to fire 2 arrows a second with deadly accuracy. The damage from one isn't great, but once taking 10, 20, it stacks up. After every 25 shots there is a 3 post cool down to 'refill the quiver'.
-Zeus's Revenge: Using the Bow of Artemis, Mastemon will form an arrow of pure lightning. Taking aim and releasing the arrow, it travels quicker then the Light Energy arrows, traveling at the speed of the down stroke of a Lightning bolt--1/3rd the speed of light. It has considerable damage potential, comparable to being hit by 10 normal Light Energy arrows at once. This requires a 5 post cool down for Zeus's Revenge, and 3 post cool down before the bow of Artemis can be used again as well.
-Apollo's Gift: Mastemon's hands will come together in a clap--almost as if praying...but this was no prayer, but a gift. Upon opening their palms, an intense bright light beyond that of 10 suns is shined in the direction the palms are facing, instantly blinding anyone unlucky enough to catch a glimpse of this bright light. It only lasts a split moment, no permanent blindness is caused, but those effected will be temporally blinded for 2 posts. This has a 5 post cooldown.
-Boreas's Breeze: Attempting to get up close and personal with the target, Mastemon will breathe out a frosty mist that brings anything within it to Absolute Zero--a perfect freeze. This covers a larger area then when used by AngeSakuyamon. covering an area up to 30 by 30 feet. This has a 3 post cool down, and the target effected is frozen for 1 post.
-Aphrodite's Affection: Landing on the round, Mastemon will reach out to either side, and a seal will form around the digimon. Mastemon must remain like this to keep the seal active, leaving the 'mon open for possible attack if allies don't cover Mastemon. Anyone within a 25 yard radius will be within this seal--and begin healing, slowly regenerating health. Up to 3 allies can be healed at once within the seal, but enemies may also sap health off this if they enter the area of effect--healing up to 3 enemies as well as allies at maximum. This doesn't recover Mastemon's health. The amount recovered depends on how long it goes on. Each post is 15% of allies health recovered, 4 posts maximum--followed by a 3 post cool down regardless of how many posts the ability was active.
-Gravity of Olympus: Mastemon flies up high above the intended target(s), firing two arrows to either side of the target(s) using the Bow of Artemis, a triangle formed between Mastemon and its two arrows now stuck in the ground--with those this is meant for at the base of this Triangle. The digimon's hands stretch out, one up at the 12 o'clock position, one down at 6 o'clock. The hands do a quarter turn, mirroring each other, going from 12 too 3 and from 6 too 9, before the hands come together and fingers interlace. At this moment the technique is activated, and anything found at the base of this theoretical triangle will find themselves under a mountain of weight, making movement nigh impossible for even the strongest of enemies, and having the potential to straight crush those unable to bare the weight. This can be held as long as Mastemon remains like this and pouring endless amounts of energy towards the ability, which even at this extreme level of power will fairly quickly drain energy from the 'mon. 1 Post will drain 1/3rd of the Digimon's energy, 2 draining 2/3rds, and mid way through the 3rd post if this was still trying to be held, it'll be released and Mastemon will instantly regress to its In-Training form (BlackTsunomon). This has a 10 post cool down if only used up too 2 posts and not regressing the user.
-Haste of Hermes: Literally the exact same as when used by AngeSakuyamon, "Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position up to 5 yards to either the left or right nigh instantaneously--at the speed of light."--this follows all the rules established by Sakuyamon, but now shifts up too 15 yards in place of 5.
-Light Particle Cannon: This technique is akin to GoldenGigaSeadramon's Charged Particle Cannon (See Tsuki's Armor Ultimate form), with only a few differences. Mastemon holds their hands out in front, and a Cannon will materialize. This Cannon will start taking in pure light particles from the surrounding ambient light, meaning it will be weak in the dark, and be most powerful under bright sunlight. This will charge for 1 post, before its easy to be fired. The shot comes in the form of a beam the size of the barrel of the cannon, much more focused then the similar move. This beam has such power anything hit by it will likely have it pass right through them. This beam can extend for up to 1 mile from Mastemon's position. Takes 1 post to charge, 1 post to fire, and 5 posts as a cool down.
-Intangibility: As a Holy Spirit, Mastemon gains a rather unique ability. The Digimon is able to make their form intangible for brief moments, meaning anything will pass through them just as if they was a ghost. This lasts for only 10 seconds, and can only be used once every 3 posts.
-Tactically Savvy: Much like AngeSakuyamon, this form has an extremely high intelligence and is extremely tactically savvy.
Digivolves From: AngeSakuyamon (Burst Mode)
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Botamon
Appearance:

Attribute: None
Family/ies: Nightmare Soldiers
Type: Slime
Fighting Style: Basically defenseless, Botamon can really only try to intimidate any threats.
Abilities:
-Bubble Blow: As the name implies, Botamon blows out a flow of mostly harmless bubbles.
Digivolves To: BlackKoromon
In-Training
Species: BlackKoromon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar
Type: Lesser
Fighting Style: Still rather weak, Koromon isn't defenseless at least. Able to bounce around and tackle and bite a threat.
Abilities:
-Tacke: As it sounds, nothing fancy--a straight body check.
-Bite: Just as it sounds again, simply biting a threat.
Digivolves From: Botamon
Digivolves To: BlackAgumon
Rookie
Species: BlackAgumon
Appearance:

Attribute: Virus
Family/ies: Nature Spirits
Type: Reptile
Fighting Style: Finally, fangs--claws--and a bit of power. Kuyo prefers close range combat here, using his claws a lot, but also packs a ranged ability.
Abilities:
-Claw of Obsidian: BlackAgumon's claws glow and quickly turn into extremely hard and sharp obsidian. This extends the claws length by one foot, and they are rather durable and again, extremely sharp.
-Blazing Slash: BlackAgumon's claws become engulfed in flame, before charging for a slashing attack. This obviously does burning damage ontop of the normal slash.
-Azure Fire: BlackAgumon will create and condense a ball of blue flames within their mouth, before releasing it at the target. The move flies at a moderate speed, not too fast, not too slow, and if it hits it'll leave a nasty burn, and this burning continues for some time even after the fire itself has dissipated.
-Agile: BlackAgumon is naturally agile, able to duck--dodge--and dip attacks better then most. They are not any faster then another Agumon.
Digivolves From: BlackKoromon
Digivolves To: GeoGreymon (Champion), BlackFlamedramon (Champion Armor), Samudramon (Ultimate Armor), Omnimon Zwart (DNA Warp Digivolve w/BlackGabumon), Omegamon Merciful Mode (DNA BioWarp Digivolve w/BlackGabumon and Cole)
Champion
Species:
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Dinosaur
Fighting Style: Packing a lot more strength and durability then prior forms, GeoGreymon is a warrior, taking advantage of its strength to perform brutal attacks, trying to overpower its enemies. There is something very primal about its fighting style--and if that doesn't work, there are other abilities to fall back on.
Abilities:
-Noble Blaze: Taking in a deep breath, the GeoGreymon will lean forward and unleash a flamethrower of intense flames. The longer one is exposed to it, the more damage it does. Its range is only 20 yards though. This has a 2 post cool down.
-Azure Blast: An advanced version of BlackAgumon's Azure Fire, GeoGreymon starts by forming a more intense and powerful ball of blue flames within the mouth before releasing it with impressive force, crossing a battlefield rather quickly. Upon contact it'll spread, the burst trying to cause a larger area of effect for the nasty burn this will give the target. This has a 1 post cool down.
-Lava Shot: Pulling it from deep in GeoGreymon's stomach, the Digimon launches out a shot of lava. This shot doesn't travel amazingly fast, but a direct hit is going to do tons of damage. This has a 3 post cool down.
-Hyper Claw: Charging it's claws with energy, GeoGreymon will try to slash or dig into a target with these claws, their increased piercing power much better then it'd naturally be.
-Sense of Smell: Being essentially a T-Rex, a Dinosaur with a sense of smell equal to 1000 bloodhounds, its easy to say GeoGreymon's sense of smell is nearly unrivaled. Able to pick up even the most faint scents from long distances, as well as differentiate between Digimon n' Human.
-Strength: Something primal, GeoGreymon's outright strength is impressive to say the least.
Digivolves From: BlackAgumon
Digivolves To:
Ultimate
Species: RizeGreymon
Appearance:

Attribute: Vaccine
Family/ies: Dragon Roar, Metal Empire
Type: Cyborg
Fighting Style: RizeGreymon has earned upgrades to the typical Greymon formula, the left arm has been turned into a large revolver, which packs more then a powerful punch, while also gaining mechanical wings to allow RizeGreymon to take its gun-slinging to the skies above. This form tends to try to stay at medium range, but isn't afraid to get up close and personal either, using the large gun that is RizeGreymon's left arm as a blunt weapon, as well as its tail, teeth, and claws, still being a savage brawler.
Abilities:
-Charged Particle Cannon: Taking aim with the revolver that is RizeGreymon's left arm, and bracing it with the right arm's claws, particles will begin to be gathered within the cylinder of the revolver, the barrel beginning to glow brightly as this happens, the cylinders open to the air on either side of the revolver acting as induction vents for these particles. After a moment to charge, unable to be performed in time sensative situations, this charged particle beam can be fired, dealing decent damage to an opponent if struct. Even a missed shot may blast opponents with a mighty shockwave of wind as it passes by. This has a 2 post cool down.
-Lightning Shot: Taking aim with the massive revolver that is RizeGreymon's left arm, Lightning Energy is charged into the slot of the cylinder behind the barrel. This only take a moment to charge before it can be fired, releasing a bullet of pure lightning that travels at the speed of a lightning bolt. Upon impact it'll do a good bit of damage, as well as intensely shock the struct target, halving their speed for 1 post. This has a 2 post cool down.
-Lava Shot: Spinning the barrel of it's revolver and spitting some lava into a slot, before slamming it into place, RizeGreymon will take aim with this specialized 'bullet' before firing it. This bullet is made of Lava and travels much faster then in RizeGreymon's previous form. Upon impact the bullet of Lava will spread, dealing massive burn damage to any unlucky enough to be hit. This has a 2 post cool down.
-Gravity Shot: A Titanium bullet is formed in the shape of a bolt, and the cylinder and barrel of the revolver charge up with magnetic forces, the alternating magnetic current propelling the titanium bolt to extreme speeds nigh instantly, sending it at mach speed towards the opponent. If it hits, the force of the impact is intense, able to blast straight through champion and under Digimon, stick into Ultimate Tier still dealing significant damage, and while not able to pierce Mega and up, still does considerable damage to them. This has a 3 post cool down.
-Thunder Shot: Happening instantly as compared to the small prep time required for the other 'shot' abilities, this will turn one of RizeGreymon's natural bullets it can shoot to pure sound energy, releasing a powerful directional shockwave. This shockwave only travels a medium distance but packs a powerful force behind it, blasting the target(s) with an intense concussive force and potentially blasting them back. This has a 3 post cool down.
-Storm of the Pantheon: Requiring a post to charge up, which can be done fairly discreetly, after this prep post, RizeGreymon will lift their left revolver appendage and take aim. In rapid succession, RizeGreymon will fire a single shot of every ability marked as 'shot' above, one after another in an all out full power assault. This has a 5 post cool down, as well as activating the cool downs of all 4 shots used--although it can still be used if these are already on cool down, simply resetting it. They fire in the order listed, Lightning-Lava-Gravity-Thunder.
-Primal Rage: While not exactly an 'ability' in the sense of being able to activate it like most abilities, this is more of a mental state RizeGreymon may enter during the heat of battle, if the Digimon becomes enraged enough they will enter this state. The wings on RizeGreymon's back light up with a bright red aura, as do their eyes, signaling this has become active. For the next 3 posts, RizeGreymon takes only half damage from attacks, and deals double damage with it's own attacks. The drawback is RizeGreymon is blinded by rage and will not dodge or block any oncoming attacks, fighting with only blind rage, and may even lash out towards allies if they are in the Digimon's warpath, This may only happen once per battle, and must have some sort of 'trigger' for the rage, although depending on moods an tension this may also cause this.
----------------
Natural/Non-Combat abilities
-Flight: With it's mechanical wings, RizeGreymon is able to take its battles to the skies.
-Revolver: While nothing special in itself, it can fire a round a second, doing average damage upon hitting, with no special effects. This also doubles as a nice blunt weapon to smash opponents with.
-Smell: Being a dragon dinosaur like Digimon, RizeGreymon has an extreme sense of smell, equal to that of 1000 bloodhounds.
Digivolves From: GeoGreymon
Digivolves To: Gallantmon, Omnimon Zwart (DNA Digivolve w/KendoGarurumon)
Mega
Species: Gallantmon
Appearance:

Attribute: Virus
Family/ies: Virus Busters
, Wind Guardians
, Metal Empire
Type: Holy Knight
Fighting Style: With its lance and shield by its side, Gallantmon loves to take the fight to close range, but also has some medium ranged moves as well. A natural ability to fly even without wings helps this Digimon take its battles to the skies. A skillful combatant, this is surely a Digimon you should fear getting to close too.
Abilities:
-Lance of Zeus: While naturally an amazing weapon, activating this ability Gallantmon will raise it's Lance towards the skies--and a Lighting Bolt will rain down from seemingly no where no matter the conditions, striking the lance and empowering it with the full power of the Lightning bolt, buffing its attacking power with the addition of shocking those hit by it--acting much like a taser. This lasts for up to 2 posts, with a 2 post cool down regardless of duration used.
-Zeus's Fury: An additional ability that can be used when starting the Lance of Zeus ability, in place of letting the lightning absorb and empower Gallantmon's Lance, Gallantmon will channel the lightning bolt through the lance and direct it towards the target, sending the lightning bolt blasting their way. This has much more power then a normal Lightning Attack by a Digimon, as this is a Natural full power Lightning Bolt--not one created with their own power. Of course this can only be used when starting the same prep for Lance of Zeus, starting it's cool down afterwords, this using up its power and not giving the lance the buff it'd normally get.
-Stormbreaker: Positioning the lance in essentially a jousting position, at the ready, Gallantmon hovering just off the ground if not in the air when this is started. Once in position, Gallantmon can shoot forward at their target with lightning speed, aiming to ram the lance through them as they pass at high speed. This has a 3 post cool down.
-Lightning Step: For a short time, Gallantmon's speed will significantly rise, allowing the Digimon to move so quickly in front of and around their opponent that it'll appear as if there is multiple of them, after images, but only one is doing this, just moving at this incredible pace about the target. Looking for an opening, Gallantmon will charge in with this extreme speed, attempting to strike the target with it's Lance. The movement lasts for 1 post, and the strike comes in the 2nd post, afterwords needing a 2 post cool down. (Based on like...100 different anime that use this? Bleach and Naruto being good examples.)
-Apollo Rising: Gallantmon will fly up into the air, very high, before back flipping into a dive, shield put first into the fall. As Gallantmon speeds towards its target, the shield start glowing much like a space shuttle upon re-entry's heat shield would. Coming in like a literal meteor Gallantmon will aim to slam into their target with as much force as possible, easily creating a blast and crater if hitting the ground with this force. This has a 3 post cool down.
-The King's Shield: Wielding a round shield in the left hand is made of a special Digizoid, this material absorbs all physical impacts and vibration that is transferred into it, not letting it transfer the energy to the wielder, making it an extremely formidable shield when used correctly. This still has a weakness to non-physical attacks, energy blasts--fire--ect. (Inspired by Captain America's Vibranium shield from Marvel comics and films.)
-Storm Surfer: While not possessing the weather abilities of it's twin's Mega, if Arashimon was to activate Eye of the Storm, Gallantmon also receives the wind boosts to it'd speed much like Arashimon would, able to ride the wind in the same way with its aid. This of course only happens when 'Eye of the Storm' is activated by Gallantmon's twin Arashimon.
-Intangibility: As a Holy Knight Gallantmon can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Gallantmon in this state, nullifying the intangibility and hitting Gallantmon.
-Knight's Armor: Covered head to toe in what could only be described as a full plate armor set akin to a Knight's, this being the natural body of Gallantmon, its extremely durable, buffing Gallantmon's defenses considerably.
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Natural/Non-Combat abilities
-Flight: While having no wings, Gallantmon can still fly, this seems to just be a natural power, using energy to propel themselves through the air. (Akin to the way Goku or Superman can fly.)
Digivolves From: RizeGreymon, BlackAgumon (Warp Digivolve)
Digivolves To: Alphamon
Burst Mode
Species: Alphamon
Appearance:

Attribute:
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Abilities: [10 Abilities Max]
Digivolves From:
TWIN DNA DIGIVOLUTION LINE
Rookie
Species:
Appearance:
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Abilities: [4 Abilities Max]
Digivolves From:
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Champion
Species:
Appearance:
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Abilities: [6 Abilities Max]
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Ultimate
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Abilities: [7 Abilities Max]
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Mega
Species: Omegamon Zwart
Appearance:

Attribute: Vaccine
Family/ies: N/A
Type: Holy Knight
Fighting Style: Natural flight, speed, and power, this is not a Digimon you want to face. Omegamon Zwart packs two legendary weapons, sprouting from the Greymon and Garurumon heads that make up Omegamon's hands. The left harbors the Grey Sword, while the right harnesses the Garuru Cannon. These weapons mixed with tactics from Tsuki, bravery from Kuyo, and an array of abilities, makes Omegamon Zwart a hard threat to deal with on the battlefield.
Abilities:
-Grey Sword: This legendary blade and be extended from the left appendage--housed within the Greymon head that is Omegamon Zwart's left hand--blood red in color. Using the sword normally does not require any cool down, but it does have a special ability linked to it. Activating this will heat up the edge of the blade, becoming blazing red in the process. When in this state, the blade can melt through even the toughest metals and defenses, making it deal heavy damage no matter the defense buffs, passive or active, that the target may have. This state lasts from 1 to 3 posts, then has a cool down equal to the duration used.
-Garuru Cannon: With a fire rate of 1 round a second, the Garuru Cannon fires bright blue lightning energy orbs, these fly with decent speed, but upon impact or will of the user, these orbs explode, sending out a shockwave of lightning energy for a 5 yard radius from the shot, this area of effect shocking anything caught in it. The shock does some damage, while also slowing targets down for a moment after being struck. Direct hits obviously do more damage. 25 shots my be fired before requiring a 1 post cool down.
-Transcendent Barrage: Omegamon will lift the Grey Sword up over their shoulder, before making a large slash through the air with it, releasing 1000s of small bright blue energy blasts that spread out over a wide area of effect. Each one causes a small explosion upon impact, not great in power, but the sheer number can be overwhelming. This has a 3 post cool down. (Literally a blue color'd version of what Omnimon/Omegamon does in the Digimon Movie/ the Our War Game short, as seen [here].)
-Zeus Cannon: Taking aim with the Garuru Cannon, Omegamon will focus lightning energy within the barrel, it beginning to glow and spark with bright blue lightning as it charges up. This takes a moment, making it unable to be performed in a time sensitive moment, but easily prepared with some space. Once charged it can fire, launching an intense beam of Lightning Energy, blasting across the battlefield with extreme speed and pinpoint accuracy. This beam has potential to cause massive damage to those struck by it. This has a 3 post cool down.
-Garuru Edge: The normal cannon packed within the right Garuru arm of Omegamon is 'swallowed' by the head, and as the jaw opens again, a sword exactly like the one used by the left Grey arm, only difference being color--this one taking on a sky blue shade, as opposed to the Grey Sword's crimson appearance. This has no special effect other then giving Omegamon a 2nd blade to work with for close quarters combat, requiring no cool down, able to switch freely between the Garuru Cannon and Garuru Edge.
-Stormbreaker: Requiring the Grey Sword and Garuru Edge to be out, needing both blades, Omegamon will cross the blades in an X formation and lower their stance. Both blades will begin to glow with their respective colors, an aura of crimson about the Grey Sword, and an aura of Azure about the Garuru Edge, before slashing the blades out to either side--ready. The blade's cutting potential becomes double during this state, and like that, Omegamon will launch towards their opponent with lightning speed, attempting to slash them with both blades as they fly past the target. This has a 3 post cool down.
-Gravity of Olympus: Flying high above the target, Omegamon Zwart will take aim with the Garuru Cannon towards the target, although aim isn't amazingly important. Shooting, the bullet look like a pure black marble, tiny, and darker then the darkest night...this is a small singularity, and it'll fly towards the target before upon calling it's name, halting and freezing right where it is. At this moment the technique is activated, and anything within a 20 yard radius will find themselves under a mountain of weight, making movement nigh impossible for even the strongest of enemies, and having the potential to straight crush those unable to bare the weight. This only lasts for 1 post, before the singularity fades out, and has a 3 post cool down.
-Haste of Hermes: An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position a short distance in any direction nigh instantaneously--at the speed of light. Omegamon Zwart has see the attack coming to have enough time to mentally react in time to activate the defensive measure. To perform this feat, Omegamon Zwart turns its own data into pure light for the absolute most minuscule moment in time, enough time for said light to travel a short distance, before reforming back to it's natural from. To an outside observer, this would happen instantaneously. It can't be used for attacking, only evading. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
-Intangibility: As a Holy Knight Omegamon Zwart can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Omegamon Zwart in this state, nullifying the intangibility and hitting Omegamon Zwart.
Digivolves From: RizeGreymon and KendoGarurumon (DNA Digivolve), BlackAgumon and BlackGabumon (DNA Warp Digivolve)
Digivolves To: Omegamon Merciful Mode
Biomerge
Species: Omegamon Merciful Mode
Appearance:

Attribute:
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Abilities: [10 Abilities Max]
Digivolves From: Gallantmon Crimson Mode and Mastemon (DNA Digivolve + Biomerge w/Cole), BlackGabumon and BlackAgumon (DNA BioWarp Digivolve w/Cole)
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Digimon #1 - Tsukihikari
Armor Champion (Digimental of Honor)
Species: BlackRaidramon
Appearance:

Attribute: Free, Vaccine, Data
Family/ies: Nature Spirits, Metal Empire
Type: Beast
Fighting Style: Using its speed, agility, durability, and array of abilities, BlackRaidramon is a brutal brawler, ready for a fight from afar or up close with its powerful body, but able to switch it up to hit and run tactics that are just as effective. With its armor its well defended and can take a few more hits then one may think. BlackRaidramon has a number of abilities, mostly revolving about Lightning and Storms.
Abilities:
-Poseidon's Storm: Giving a mighty howl to the skies, BlackRaidramon rapidly summons storm clouds to cover the area above, met with rain, wind, and most importantly--Lightning. After the storm has formed the first Lightning Bolt comes down and strike's the horn of BlackRaidramon, the Lightning energy is directed through it's body and absorbed by the wing-blade like appendages from BlackRaidramon's back. This turns them into sharp, hardened, and electrified blades with potent cutting power. The Storm overhead continues to rage, casting bolts of Lightning from the skies down towards the targets--and BlackRaidramon skillfully navigates the fury of Lightning, knowing where it'll strike to know where not to be, as he attacks its enemy with these blades. This lasts for 2 posts, then needs a 5 post cool down.
-Tears of Hades: Charging up azure fire within the mouth of the Digimon, BlackRaidramon arcs its head back, howling to the skies and releasing this fire above. It travels about 300 feet into the air before stopping--finally coming back down from the sky in rain drops of this blue fire, each one burning and hitting with 200psi of force each as it rains down focused on the target. This has a 3 post cool down.
-Azure Blitz: Charging up Lightning energy within the horn on its head and appendages from its back, BlackRaidramon will discharge powerful bolts of bright blue lightning towards its enemy. Its able to fire up to 5 of these bolts out before needing a 3 post cool down.
-Ares's Lance: Charging the Lightning Bolt-Shaped horn on BlackRaidramon's head, it'll glow with a blue electrical energy as BlackRaidramon charges forwards, essentially moving to ram the energy buffed horn through its target, the energy giving it the power to pierce through even tough armor, and do extensive lightning damage at close range. This has a 1 post cool down.
-Sleek Design: One look at BlackRaidramon's body tells someone this sleek Digimon is quick on its feet, muscular legs propel the Digimon up to impressive speeds. At full tilt BlackRaidramon is able to out run most cars for long distances--even longer when at a brisk but not full sprint pace, and with a shift of the foot the direction can change, muscles and claws digging into the ground to give the Digimon impressive agility to boot. The shape of its torso makes it near perfect for up to two human or smaller digimon riders, making this a valuable option for travel.
-Armored: As the name 'Armor Digivolution' implies, BlackRaidramon is is covered in armor on multiple parts of its body, the Digimon has considerable defenses and durability due to this.
Digivolves From: BlackGabumon
Armor Ultimate (Golden Digimental of Humility)
Species: GoldenGigaSeadramon
Appearance:

Attribute: Data
Family/ies: Deep Savers
Type: Android
Fighting Style: Using her extreme size in this form, as well as the ability to 'swim' through the air, Tsuki likes to swoop in at high speed and use her size to try to overpower a threat, but also utilizing a slew of abilities in a potent combination of a fighting style.
Abilities:
-Charged Particle Cannon: GoldenGigaSeadramon will take aim and open its mouth, and the induction vents on the sides of its head and along its body begin gathering particles, charging them, gathering and condensing them within the large cannon built into the throat of the Digimon. Finally once charged, this attack is released, a focused but large blast of high energy particles. The speed of which this travels is frightening, as well as its destructive power--the range isn't bad either, up too 3 miles. Anything caught by this intense blast will suffer heavy damage, potentially even reverting Champion tier Digimon to their In-Training forms from the damaged caused. Essentially no one can simply shrug off this move--as its the full potential of GoldenGigaSeadramon's power in one shot. Anything that is missed but within 20 yards of the blast will be slammed with 300MPH winds as it shoots past them. This takes 1 post to charge up, 1 post to fire, then takes 8 posts as a cool down. Due to its charge time, targets have plenty of warning to try to attempt escape or perform a well timed dodge. (Click here for literally exactly what this is and does.)
-Zeus's Havoc: Opening its mouth, GoldenGigaSeadramon will blast out a number of Lightning Bolts. Each goes ok damage, its after being hit by a number of these strikes that the damage starts really stacking up--as well as the chance to stun the target. Up to 8 of these can be fired before requiring a 3 post cool down.
-Aerial Ace: Rising high into the air or water, GoldenGigaSeadramon will charge electrical energy into its fins/blades/horn, sparking them to life with lightning energy--before making a swift dive bomb run, attempting to slam these charged weapons into its target. This buff lasts 2 posts--then requires 3 posts as a cool down. (Name lifted from Pokemon; not hiding it.)
-Ancient Tempest: GoldenGigaSeadramon will fly straight up into the air, straightening out the full length of it's body, before beginning to roll, slowly at first but building quickly, and before one knows it--a large twister will form around it's body. Once its created there is no control over it--the creator of the ability flies up and out the eye of the storm, letting it go. This lasts for 2 posts, and has a 5 post cool down.
-Poseidon's Javelin: While underwater, GoldenGigaSeadramon can launch a pair of torpedoes from it's mouth, the torpedoes tracking the target. Once close enough they explode, not needing direct contact--the explosion will instantly freeze a 15 yard diameter area of the water, hopfully freezing the target inside it--before slowly floating to the surface. This has a 3 post cool down, and any target effected is frozen for 1 post.
-Golden Armored: Sporting an array of Golden armor plating, GoldenGigaSeadramon is heavily defended, likely one of the highest defenses among its Ultimate tier. Part of this also comes with its naturally large size.
-Swimming in the Sky: This seems common among Seadramon-types, GoldenGigaSeadramon is able to swiftly 'swim' and 'dive' through the air as if it was water. The speed of this can match up to a passenger jet's cruising speed, but going fast drastically limits maneuverability--which is much better at lower speeds.
Digivolves From: BlackGabumon
Digimon #2 - Kokuyoseki
Armor Champion (Digimental of Compassion)
Species: BlackFlamedramon
Appearance:

Attribute: Data, Vaccine, Free
Family/ies: Nature Spirits
, Metal Empire, Nightmare Soldiers
, Dragon's Roar
Type: Dragon Man
Fighting Style: Loving to get up, close, and personal with a target, Kuyo will use a mixture of straight physical combat with his abilities in this form, having an array of fire-based abilities to back up his fighting style. He likes to hit hard and fast, no time for messing around.
Abilities:
-Flare Jab: This will coat the claws of the desired hand of BlackFlamedramon in fire, the flames burning so hot they are blue in color. Once done--which happens quickly--BlackFlamedramon will shove these claws at their opponent in a quick jab, both jabbing and burning them upon impact. 1 Post cool down.
-Flare Rocket: Essentially using the exact same setup as Flare Jab, BlackFlamedramon coats their claws in fire so hot its blue, before launching it at their target at throwing speed. This does more burning damage, the burn lingering even after the fire is gone for 2 posts. 1 Post cool down.
-Blazing Blitz: BlackFlamedramon will attempt to grab their target and jump high into the air with them. As they rise up both BlackFlamedramon and the target are coated in black flames, these flames burn the target badly as BlackFlamedramon then goes for a spinning body slam into the ground with this fire remaining on the target for the remainder of their post. Has a 3 post cool down.
-Tears of Hades: Charging up azure fire within the mouth of the Digimon, BlackFlamedramon arcs its head back, roaring to the skies and releasing this fire above. It travels about 300 feet into the air before stopping--finally coming back down from the sky in rain drops of this blue fire, each one burning and hitting with 200psi of force each as it rains down focused on the target. This has a 3 post cool down.
-Azure Blitz: Charging up Lightning energy within the horn on its head, BlackFlamedramon will discharge powerful bolts of bright blue lightning towards its enemy. Its able to fire up to 5 of these bolts out before needing a 3 post cool down.
-Armored: As an Armor Digivolution, its understandable that there is a natural higher defense due to this armor.
Digivolves From: BlackAgumon
:
Armor Ultimate (Golden Digimental of Valor)
Species: GoldenSamudramon
Appearance:

Attribute: Virus
Family/ies: Nature Spirits, Dragon's Roar
Type: Dragon Man
Fighting Style: Wielding two blades, 'Artemis's Crescent' and 'Apollo's Edge', GoldenSamudramon fights like a samurai full of honor and valor, facing his opponent without any sneaky tactics, ready for a great battle without fear. Most of GoldenSamudramon's abilities revolve around powering up his blades.
Abilities:
-Artemis's Crescent: Wielded in the right hand, this blade embodies the power of Light. Able to channel Light Energy through the blade, the edge will light up brightly with an azure glow, increasing its cutting abilities to equal that of the sharpest blades in existence. The buff can activate at will, and lasts 3 posts, then has a 3 post cool down.
-Apollo's Edge: Wielded in the left hand, this blade embodies the power of Fire. Channeling Fire Energy through the blade, it begins to glow red hot at the edge, and will after do serious burning damage to anything the blade comes in contact with--even able to melt most metals. The buff can activate at will, and lasts 3 posts, then has a 3 post cool down.
-Energy Crescents: During the period either blade's natural ability is active, GoldenSamudramon can slash either blade through the air, and release a powerful crescent of energy based upon which sword was used to create it. Up to 15 of these can be created during the 3 posts Artemis's Crescent or Apollo's Edge is active.
-Stormbreaker: GoldenSamudramon will flip it's blades around, holding them backhanded--knelling down into a position akin to a runner at a starting line of a sprint race. Both blade's power's activate, and when the moment seems right, GoldenSamudramon will rush forward with lightning speed, attempting to make a slash across their opponent with both blades at this high rate of speed. They will fly past the target before stopping in another knell, before standing and turning to see if the attack was successful. This must be done when both sword's abilities are not active at the start of this technique, nor is it effected by Artemis's Crescent or Apollo's Edge's cool downs.This has a 5 post cool down.
-Haste of Hermes: Taking a note from its twin, GoldenSamudramon has learned this effective dodge technique. 'An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position up to 15 yards to either the left, right, or backwards nigh instantaneously--at the speed of light.' In order for this to work GoldenSamudramon must see the attack coming and have enough time to activate the technique--and it can only be used evasively, not able to attack using it. It has a 2 post cool down, and a maximum of 3 uses per battle.
-Wings of Hermes: Literally sprouting wings from its form, these wings are large, 5 wings to each side for a total of 10, taking on a more sinister look. These allow GoldenSamudramon to fly quickly and with impressive agility.
-Golden Armored: Covered in Samurai-esk Golden Armor, GoldenSamudramon's defenses are extremely high.
Digivolves From: BlackAgumon