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Post by Skye on May 10, 2018 22:19:31 GMT
Adding a Mercenary and an Armor Level:
Armor Champion: Lekismon
Stands 5'3" in height. Looks as pictured, but with the Crest of Responsibility on her chest rather than the moon symbol. Attribute: Data Families: Deep Savers, Virus Busters Type: Beast Crest: Responsibility Fighting Style: In this form, Skye utilizes both ranged and melee combat in a flowing manner - always trying to keep the initiative over her opponent. She tries to chain her attacks with each other, using the momentum of her previous strike to drive into the next. Her attacks are both Ice and Holy element, and she is also able to heal herself and allies (but not as effectively as her main line). Abilities: Passive: Water Breathing - As Lekismon is a Deep Savers/Water Elemental digimon, she has the ability to breathe underwater. She can also swim very well and retains full combat capabilities underwater. Combat Passive: Ice Dancer - As Skye fights, her attacks tend to flow into each other. If Skye uses a melee attack one turn, the strength of her next attack (except healing) increases by 30%. This does not chain more than once and resets after activation. Frozen Javelin - Skye raises her paw over her head, condenses water into a frozen spear of ice, then launches it at the foe. Gatling Blizzard - Skye raises her paws in front of her, then rapidly fires a stream of small sharp icicles in a burst fire motion. Can target a group of opponents. [Cooldown: 1 turn] Moon Night Kick - Skye leaps high into the air, then aims a powerful kick downward directly at the enemy, glowing with holy energy. Aura Halation - Skye focuses inward, then casts a technique that mends a moderate amount of data to herself or one ally. [Cooldown: 2 turns] Frozen Fencer - Similar to her Frozen Javelin, Skye conjures a weapon of ice, but this time, she will use that weapon to stab or slash her opponent. This weapon shatters after it has been used. Digivolves From: Gatomon :
Mercenary #1
Digimon Name: Hickory Default Form: Rookie Gender: Male Alignment: True Neutral Personality: Hickory is a somewhat timid little fellow that really doesn't do well on his own. Thinks of himself as lucky to be alive, as he was born in the Dark Area, but has none of the primal instincts or the predatory evil of most of the other digimon here. While normally good natured, he doesn't think of himself as a hero in the slightest and will always look after his own interests first. He also thinks that he's quite dapper and charming, even if others deny it. He can often come across as a bit of a braggard, trying to seem braver and tougher than he really is. However, he will not lie or betray anyone who has done him a good deed, and will eventually come to rely on Skye to look after him on their adventures, and in return, he does what he can to help her out. And despite his need to come across as meaner and tougher, he really is much more relieved at being able to be honest with others about how things really are. RookieSpecies: Chuumon Appearance: (Original picture credit to here.) Stands 1'2" in height. Often likes to show that he's a civilized digimon from the dark area by wearing the above outfit. Usually is seen riding on Skye's shoulder. Attribute: Virus Families: Nature Spirits, Nightmare Soldiers Type: Beast Fighting Style: Hickory is a digimon that tends to specialize in ranged combat. While normally tends to avoid battle, he'll fight from either Skye's shoulder or use his quick speed and small size as a means of distraction while other, bigger digimon can land the heavy hits. Abilities: Combat Passive: Scarpering Rodent: While timid in terms of attack, Hickory is quite fast on his feet. Slow moving projectiles from other rookies (with no area-of-effect) are easier for him to evade. - Dangerously Cheesy: Conjures a cheese shaped grenade in his hand and hurls it at an opponent, which explodes for small damage. - Mozzarella Surprise: Conjures a different type of cheese and hurls it at the ground at the opponent's feet. Upon impact, it explodes into a sticky mess that will immobilize digimon up to the rookie level for 1 turn. [Cooldown: 3 turns] - Things can Only Get Feta: A means of Hickory to provide some cheerleading for his allies. Shouts words of encouragement that bolster their fighting spirit and increase their attack by 15% for 3 turns. [Cooldown: 3 turns]
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Amelie
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Post by Amelie on May 11, 2018 14:00:49 GMT
—Hickory's personality is a bit on the short side: 129/150
—Mozzarella Surprise: Up the cooldown of this ability to 3 posts.
Everything else is fine!
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Post by Skye on May 11, 2018 16:08:40 GMT
Okay, fixed!
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Amelie
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Also, the person who tends to grade things.
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Post by Amelie on May 11, 2018 16:12:14 GMT
Theeeere you go.
1/2
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Raspberly
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Staffwork now only 4 payments of $19.99 w/ shipping
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Post by Raspberly on May 12, 2018 13:07:53 GMT
And we're good!
2/2
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Post by Skye on Oct 12, 2018 0:30:43 GMT
Adding Ultimate and a second Mercenary.
Perfect Level: DeathAngewomon Appearance: As a digimon who sees the world as neither good or evil but shades of grey, Skye has chosen the path that is neither heaven or hell and evolves to the Ultimate level DeathAngewomon. She resembles Angewomon, but with a change of costume. Still retains the normal face mask and wings, but instead of the usual outfit of Angewomon, Skye obtains a worn, militaristic style outfit. Wears hardy leather boots, along with a khaki tunic and trousers. Her left sleeve is replaced by a half cape, and on her right sleeve is the large sword-and-wheel insignia badge of the 7/71st Recon.
Skye's primary weapon in this form is a Gunbow. Unlike regular Angewomon who conjures the Holy Bow to use her main attack, as DeathAngewomon, Skye uses the "Death Cross", which is something of a magical crossbow. She normally stores it on her back, but can load it on her arm. This weapon can fire either a single precise slow-fire strong shot, or rapidly fire blasts of energy like a gun.
In this form, Skye stands at 5'9". She cannot remove her mask, as it is a part of her body. However, she can see perfectly well through it.
Attribute: Data Families: Virus Busters, Nightmare Soldiers Type: Demon
Fighting Style: In this form, Skye can both fly or fight on the ground if necessary. She prefers to keep her range and attack from a distance, as she has no armor for protection, but is capable of melee combat if the enemy closes in. Skye can also heal, but her main focus in this form is to go on the offensive.
Abilities:
Non-Combat Passive: Flight - Skye has the ability to fly.
Combat Passive: O Daughter of Babylon - In walking the path of one neither good or evil, Skye takes half damage from Light and Dark attacks up to Mega level strength. To offset this, Fire elemental attacks deal 50% more damage to her.
Combat Passive: Soldier's Endurance - If Skye is struck by an ability that also lands a lasting debuff, she has the ability to nullify that effect once per thread. To pay for this, Skye does not make any named attack in the turn where she nullifies the debuff. She still would take damage as normal if applicable.
Light of Hippocrates - Skye focuses inward, then conjures a healing light over herself or one ally to heal moderate damage, or up to 4 of her allies for minor damage. [Cooldown: 2 turns]
Death Cross - Skye aims her magic crossbow, charges it with energy, then fires a powerful, precise shot at the enemy. [Cooldown: 1 turn]
Hell Crossfire - Skye changes the mode of her crossbow, making it fire a rapid burst of energy like a machine gun. Deals area-of-effect damage to those standing within 25m of the target. [Cooldown: 1 turn]
Soul Wither - Skye focuses her power and conjures a wispy grey spell around one opponent, causing their data to shimmer. Under this effect, the target receives 30% more damage from any incoming attack for 2 turns. [Cooldown: 3 turns]
Close and Engage - Skye uses her hand-to-hand combat skills to attack an opponent with her fists and feet, aiming for their pressure points. If she strikes a target that wears no armor, paralyzes them for 1 turn. [Cooldown: 3 turns if this happens. Otherwise, 1 post cooldown].
Mercenary #2:
Digimon Name: Jorge Default Form: Champion Gender: Male
Alignment: Unresolved Personality: Jorge is an energetic, bold and straightforward digimon. The opposite of Hickory, Jorge faces his problems head-on and fears very little. However, the things he does fear and the problems he runs away from are massive, and he is always in search of distractions, whether they be battling, socializing or drowning his sorrows. Jorge often disapproves of Hickory's ideas to stay out of trouble, but, will still care for him as a friend when he's needed. As for Skye, Jorge genuinely respects her and her experience. As a king without a kingdom, Jorge initially settled on hiring her as his "knight", but soon came to think of her as a true companion. Skye taught Jorge the virtues of humility, and, beginning again. It was Skye's efforts that made Shoutmon finally let go of his sunken crown and try again as a new digimon. But still, the memories of his old kingdom still haunt him, as well as all the others that he had failed to protect in the end. Jorge puts up a facade of bravado in public, but in private, he drops it, and genuinely enjoys spending time with his friends, discussing what's on their mind. Even though Shoutmon was once a good ruler, his morals are more uncertain this time around. ChampionSpecies: Shoutmon (King mode) Appearance:
Stands 4'1" in height. Looks mostly as pictured, but without the blocky shoulders, and the white on his front extends to his tail. Attribute: Vaccine Family: Dragon's Roar Type: Dragon
Fighting Style: Jorge is a digimon that isn't afraid to get close and personal if necessary. He can conjure his mic staff at will, which he uses as his main weapon. As a fighter, Jorge uses both ranged and melee attacks to overwhelm and stop an enemy. He can also provide allies with protection if necessary.
Abilities:
Combat Passive: Fiery Heart - Jorge utilizes his full power as a dragon digimon. This power protects him from the effects of heat and reduces incoming fire damage from Ultimates and lower by 50%. To offset this, water attacks deal 50% more damage to him.
Combat Passive: Burden of the Crown - If one of Jorge's allies is damaged in this turn, his attack strength increases by 5%. This stacks for the rest of the battle until it hits a cap of 30%. He may only receive 1 increase per turn.
Soul Crusher - Jorge conjures his mic staff and gives a fearsome roar, casting a blast of fire at an opponent. Range is 50 meters.
Rowdy Rocker - Jorge conjures his mic staff and aims to bash the opponent with it, dealing melee damage.
Hard Rock Spirit - Jorge conjures a fireball in the shape of a musical note in his hand, then hurls it at the opponent or a place nearby. The fireball explodes on impact, causing area-of-effect damage with a radius of 10 meters. [Cooldown: 1 turn]
Soul Force - The song of Jorge's soul spills forth and imbues himself and 3 allies with a protective aura. For 3 turns, they are protected from any debuffing effects. [Cooldown: 3 turns]
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Raspberly
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Staffwork now only 4 payments of $19.99 w/ shipping
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Post by Raspberly on Oct 14, 2018 16:08:07 GMT
1/2
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Amelie
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Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Oct 14, 2018 22:11:07 GMT
Let's begin!
—Skye O Daughter of Babylon: Fire attacks should deal 50% more damage to her. Light of Hippocrates: The second effect needs a maximum number of targets. Close and Engage: Give this one a cooldown of 1 post if it misses.
—Jorge Fiery Heart: Water attacks should deal 50% more damage to him.
That should be all.
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Post by Skye on Oct 14, 2018 23:59:51 GMT
Alrighty, changes done.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
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Post by Amelie on Oct 15, 2018 0:12:10 GMT
Approved.
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Post by Skye on Jan 29, 2020 9:33:47 GMT
Adding a Mega today.
Mega level: Ofanimon Falldown Mode Attribute: Vaccine Families: Virus Busters, Dark Area Type: Fallen Angel Abilities:Passive: Flight - Skye has the ability to fly in this form. Combat Passive: Daughter of Babylon - Relying on neither the forces of good or evil, Skye takes 50% less damage from Holy and Shadow elemental attacks, but 50% more damage from Fire attacks. Combat Passive: Eyes of Providence - For every move Skye makes in combat, a glowing, spectral eye appears above her, glowing with spiritual energy. These eyes constantly focus on one that she has marked as her foe. A maximum of 5 eyes can be present. At any time Skye chooses, she can have any of the eyes fire a near-instantaneous beam of energy at the foe they are focusing on - whether it be one or multiple. The power of each beam is about 1/3 the strength of a Mega level basic attack. After firing its beam, the eyes disappear. The only way they can be banished otherwise is if Skye is defeated. Flaming Hellscythe - Skye lunges at the opponent with her scythe. If it strikes, it inflicts terrible burns that increases the cooldown of the opponent's next attack by 1 post. If they do not use a named attack, the burns will wear off and they can attack as normal. [Cooldown: 1 turn] Demon's Crystal - Skye conjures a shower of smoky grey crystal shards and hurls them at the opponent, aiming for an area-of-effect of about 50m. If the crystals hit an enemy, they embed themselves into the enemy for 2 turns, absorbing any healing energy directed at them, preventing their wounds from being healed, as well as causing terrible pain. [Cooldown: 3 turns] Cruel Angel's Penance - Skye focuses inward so that she can use her powers for healing rather than destruction for this move. She conjures an aurora-like curtain of healing light over up to 4 allies, healing them for moderate damage. Alternatively, she can heal 1 target for major damage and decrease the cooldown for 1 of their attacks by 1 post. [Cooldown: 3 turns] Hellfire Wheel - Skye slashes her scythe toward the enemy, conjuring a wheel of hellfire that launches itself at an enemy. It tracks their movements, increasing accuracy. If the wheel hits, it explodes with concussive force that increases the cooldown of the opponent's last used attack by 1 post. [Cooldown: 2 turns] Dark Starfire - Skye focuses and bursts forth an aura of grey flames over her body that lingers for 3 turns. Not only does this fire cleanse her of any debuffs that are active, but the power of her attacks are increased by 30%. [Cooldown: 3 turns] Blessings Render - Skye conjures a spell that fulminates below the foe, surrounding them with light after a short delay. The light surrounds their body, then is summoned back toward Skye. This ability removes any active buffs that the enemy has, and transfers them to Skye instead for the rest of their duration. [Cooldown: 4 turns] Heaven Divide - Skye aims a slash with her scythe, delivering a quick blade of energy that will cause damage to the enemy if it hits. No further effects, no cooldown. Evolves from: DeathAngewomon Evolves To: Ofanimon-X Falldown Mode
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 12, 2020 22:14:00 GMT
1/2
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Maia
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Post by Maia on Feb 28, 2020 6:28:33 GMT
2/2!
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Post by Skye on Mar 20, 2020 9:41:53 GMT
Mercenary #3 Digimon Name: Rory Default Form: Rookie Gender: Male Alignment: Neutral Good Personality: Rory is the second and youngest son of Skye and her romantic partner Shoutmon. Like his mother, Rory is savvy and streetwise, and like his father, he's energetic, full of life and something of a hothead. Rory's passion is music, and he loves singing and learning how to play musical instruments. He also has something of a stylish flair, always wanting to look cool while in the midst of battle, using his feline agility to always attempt to come out on top. Rory is also something of a romantic, attempting to use his charms and good looks to flirt with would-be foes, with the aim of psyching them out with the power of love, or, maybe just deep down, he's inherited his mother's pacifism and hopes to avoid having to fight all-out for something and simply settle with winning hearts and minds. Rory loves and trusts his parents. While not yet used to his big brother Luneth, Rory hopes to at least get to know him better. And furthermore, Rory has a great sense of curiosity about the world around him, eager to learn of it and its secrets, illuminating places in the dark so to say. Lastly, due to his fire elemental properties, Rory does dismally in water. Not only can he not swim, but water elemental attacks weaken his fighting ability. Rookie Species: Coronamon Appearance:Like a normal Coronamon, standing 3'8" in height. In addition, he has a holy ring on his tail like Skye, and a white front like Shoutmon. He also has inherited the blue eyes of his parents. Attribute: Vaccine Family: Dragon's Roar, Nature Spirits Type: Beast Abilities:Combat Passive: Burning Soul - Rory embraces and relishes being fire elemental. Reduces damage he takes from Rookie level fire attacks by 75%. In addition, being hit by a rookie level fire attack will increase the power of his next attack by 50%. The downside of this is that he takes 50% more damage from water elemental attacks, and if struck, his attack power is reduced by 50% in the next turn by the dampness. CoroKnuckle: Rory's fists burn with fire and he lunges at the enemy to deliver powerful punches. A fiery melee attack that aims to set the foe ablaze. Unless they have a means to prevent it, this attack will continue to deal damage for another turn. [Cooldown: 1 post] Fiery Fastball: Inherited from Shoutmon. Rory creates a musical note-shaped fireball in his hand and throws it at the target, which travels at a very fast speed. Life Prism: Inherited from Skye. Rory presses his paws together, which glow with an aurora-like blue-green light, then sends a pulse of healing energy around him. This energy can be focused to heal one ally or himself moderately, or multiple allies for slight health restoration. [Cooldown: 2 posts]. Digivolves to: Firamon Champion
Species: Firamon Appearance:
Has a similar scheme to his rookie level, with a white underside and a holy ring on his tail. Attribute: Vaccine Families: Dragon's Roar, Nature Spirits Type: Beast Abilities:Non-Combat Passive: Flight - Rory has the ability to fly in this form. Combat Passive: Burning Soul - Rory embraces and relishes being fire elemental. Reduces damage he takes from Champion and lower level fire attacks by 75%. In addition, being hit by a champion and lower level fire attack will increase the power of his next attack by 50%. The downside of this is that he takes 50% more damage from water elemental attacks, and if struck by a water attack at least Champion level, his attack power is reduced by 50% in the next turn by the dampness. Combat Passive: Light Shining in Darkness - With the flames on his body, Rory can cast light wherever it is dark. This ability illuminates dark places such as caves and places at night. It also has the ability to override enemy abilities that utilize darkness to their advantage, but only for 1 turn before it requires a 3-turn cooldown. Flame Dive: Rory ignites his body with fire, then charges down the opponent, aiming to set them on fire. If this attack hits, the flames will continue to cause damage for another turn. [Cooldown: 1 turn] Overblaze: Rory focuses his energy to cause his fires to burn twice as strong. Not only does this increase his attack power for 3 turns, but it also removes any negative debuffs that he is suffering. [Cooldown: 4 turns] Fire Stream: An attack inherited from his father. Rory breathes out a stream of fire that can lock on to a single opponent, increasing its accuracy. [Cooldown: 1 turn] Life Weaver: An attack inherited from his mother. Rory focuses his energy to his Holy Ring, then his mane glows with blue-white healing energy. This light will heal 1 ally moderately, or multiple allies for less intense power. [Cooldown: 2 turns]
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 24, 2020 21:33:32 GMT
1/2
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