Armored Core: Fladramon
May 29, 2018 5:06:55 GMT
Post by Avatar of Courage on May 29, 2018 5:06:55 GMT
"Money may not be able of buying happiness, but it sure as hell gets you close to it."
Default Form: Fladramon
Gender: Male
Time since last Data Recycling: 33 years.
Alignment: Chaotic Neutral
Skills/Talents:
-Hunter
Fladramon is a veteran bounty hunter, mercenary and occasional contract killer, with a long career set around seeking out and snuffing low to high profile targets. When on the hunt, he knows how to unearth the tracks he needs to find and flush out his target.
-Networking
You don't live for long in the business by only making enemies. Fladramon has a considerable network of... if not allies, at least professional associates to draw from when having a particular need. From the people who direct his clients to him, to information gathering on an unknown target, to a tip off on how likely it is he'll be attacked while sleeping next time he's in town; a network is essential to the longevity of a Bounty Hunter.
-Ambusher
So long as the target is dead or captured, the means by which it is managed don't really matter, do they? Whether it was in a direct one on one fight or an unfair stab to the back, the mission will still be accomplished.
-Mild Actor
What are actors but great liars? Sometimes you need to blend in with the crowd in order to lay an ambush. By nature of his appearance Fladramon hardly stands out; the fact that he's good at acting like just another part of the background is just all the better for him.
Inventory:
-Ancient Luminas Coin: A small gold coin from the city of Luminas that is no longer circulating. Fladramon keeps it close to his person at all times.
Earned artifacts:
Electric Fragment (Strong Artifact)
A piece of glass forged from the sands of Folder Desert by Azulongmon's lightning. On use, all attacks gain the 'Electric' element for three posts. Once per thread.
Personality:
An unscrupulous bounty hunter with a chip on his shoulder.
Fladramon fancies himself an unflappable and coolheaded professional when on the job, in control of the situation and with a boon of experience from 3 decades of dedicated work. The reality is that he's just as reckless now as he was on his first day on the job.
He's always had a tendency to throw himself all in, balls to the wall when engaging a job, caring little for whatever collateral damage he leaves in his wake. The only difference between him and the average reckless, overconfident jackass is the fact that he has somehow managed to survive long enough to become very hard to kill, having learned the tricks of the trade through trial and explosively lethal error.
Though reckless and explosive when on the job, he maintains a languid disposition when off the clock, preferring to laze about in pubs, nursing a drink in one hand while chatting away amicably with the local drunks, always eager to develop his network of contacts and associates. Lively, nonchalant and flirtatious to anything that looks good enough with the right amount of liquid courage in his system, he tends to be a popular if somewhat unremarkable character, passing off as just a regular, lively drunk to the average person.
He is rarely swayed by words or threats alone; more often than not, coin or something of value must be offered before he shows any interest on a subject, with exceptions very few and far between. Fladramon places a lot of worth in money; he does not demand anything less than premium for his services, and does not pay anything less than what a job deserves either.
He sees people who claim to work or put their life on the line for free as the least deserving of trust, as there is nothing in place to ensure these claims.
Fladramon is not one to be cheap or stingy, usually inclined to always pay for products and services at their full price. Despite this, he seems to be trying to save enough money to achieve something, though exactly what that is is anyone's guess.
As a Digimon chosen by the digimental of courage, Fladramon seemingly embraces both the good and bad aspects of his virtue, both his confidence and recklessness being born from a deep inability to truly experience fear.
About the chip on his shoulder mentioned earlier; Fladramon does not particularly like humans. He sees them as a nuisance and a threat to his earnings, as they tend to interfere with his work. He finds their tendency to end high profile targets before bounties reach their apex to be less than helpful to his livelihood, and has found himself dealing with a cancelled contract due to the threat getting destroyed by a passing by human and their haxxed super lap dogs before he could get to it on more than one occasion.
The fact that they don't even belong to the digital world, but their presence and consistent interference has managed to greatly lower the number of available bounties and mercenary work in the past couple of years does not help at all.
However, if the pay is good enough, it doesn't matter what the client is; Digimon, human, hero, villain. Coin is coin; it is good no matter where it comes from.
There might be more to the dragon man than just a money hungry alcoholic of a Bounty Hunter. Or perhaps not.
Personal History:
A Fladramon born and raised in the streets of Terminus City. His life before he became a mercenary is a complete mystery, but considering he's spent more than 90% of his life working as a mercenary, it's probably more accurate to say nothing interesting happened before he became one.
It can be assumed that as a young baby and child digimon, the importance of money was impressed upon him, considering it appears to be the sole driving force behind him. Every action that has lead up to his current life has been taken with the express intention of making cash.
Fladramon's life can be shortly surmised as someone desperately seeking riches to fill some sort of void, someone who perhaps wished to achieve something only unspeakable amounts of cash could ever manage.
He is currently part of a front Mercenary company named 'Armored Core'; a rank-B mercenary firm with an incredibly low amount of members and 100% completion rate of extremely bland jobs.
As a rank B firm, the amount of jobs, as well as the kind of jobs their firm can take is limited. Escort services, caravan protection, culling bandits' activity around an area, helping buff the local militia of small towns; these kind of low risk, low reward jobs are the norm for them.
The attention completing these kind of jobs brings from the public is minuscule. They are not famous enough that the media is following their every step, and they've been in the business long enough for it to be obvious that they are not the next hotshot group that will rise through the ranks. They blend in with the background as yet another average mercenary company in the rankings.
Considering the kind of work they do under the table, this sits just fine with them.
DIGIMON'S INITIAL EVOLUTION LINE
Armor (Fresh)
Species: Chicomon
Appearance:
Attribute: Free
Family/ies: -
Type: Slime
Abilities:
- Acid Bubbles: Harmless bubbles that may be irritating to people's eyes or something.
Armor (In-Training)
Species: Chibimon
Appearance:
Attribute: Free
Family/ies: -
Type: Baby Dragon
Fighting Style: Is flailing his tiny, fingerless arms a fighting style.
Abilities:
- Acid Bubbles: Harmless bubbles that may be irritating to people's eyes or something.
- Boop: Ineffective attack using its tiny arms.
[2 Abilities Max]
Digivolves From: Chicomon
Digivolves To: Veemon
Armor (Rookie)
Species: Veemon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Small Dragon
Fighting Style:
Combo: Martial Arts moves mixed in with some ranged skills in order to unleash techniques in quick succession.
Abilities: [4 Abilities Max + 2 RAM UPGRADES + 1 RAM UPGRADE PLUS]
Passives
- [RAM UPGRADE PLUS] Lone Ranger
When engaged in battle with more than one opponent of equal or superior strength without support, his combat capacity increases by 50%.
- C- C- Combo!
Veemon can mix and match 3 of his moves every 2 turns to unleash a secret move with different effects and properties depending on the mixed moves. Moves utilized have their cool downs activated.
Actives
- V-shot: Fires a small energy blast from its mouth or limbs at the enemy. Can be charged for one post to increase size and damage, gaining a [1 post cooldown] if charged. Adds range to the secret move.
- Hopping Kick: Leaps forwards to unleash a flurry of kicks on an enemy. Adds to the quantity of the secret move.
- Head Slam: Attacks with an intense, precise headbutt charge. Adds accuracy to the secret move.
- [RAM UPGRADE] V-mon Knockout: A swift, spinning uppercut that can knock the opponent off their feet. Adds power to the secret move.
- [RAM UPGRADE] Victory Punch: Slides rapidly forward for a knockout punch. Adds speed to the secret move.[1 cooldown post]
Digivolves From: Chibimon
Digivolves To: Fladramon
Armor (Champion)
Species: Fladramon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire
Type: Dragon Man
Height: 175 cm (5' 9")
Fighting Style: Flaming Fist
A mixture of light footed martial arts and Grappling mixed in with the fact that the user is on fucking fire and likes winning by cheating even more than just winning.
Non-Combat Passives
- Level: Armor
For the purpose of all analyzing, scanning or power sensing tech/abilities, Fladramon and all of his forms always read as 'Armor' level, with a seemingly nonfluctuating energy signature matching that of the average armor-adult digimon. Attacks are randomly selected from a pool of standard fladramon attacks. When scanned for information with an improved scanner, his complex coding will supplant the information with:
Name: Fladramon
Attribute: Vaccine
Type: Dragon Man
Family: Dragon's Roar
Quick description: V-mon's Armour evolved form with the Digimental of Courage. It specialises in grappling battles, and trifles with the enemy using its sharp claws and swift movements.
Signature moves: Its Signature Moves are Knuckle Fire, in which it drives its fiery fists into the enemy, and Fire Rocket in which it charges its entire body into a flaming rocket, and pulverizes the enemy.
-It also possesses Express Claw, in which it drives its heated claw into the enemy, and Fire Shot, in which it blasts the enemy with a large fireball.
Prior form: Veemon
Next form: None (Armor)
Llamas a mi!Jet Propulsion
Fladramon can achieve high speed flight in a manner akin to a renown comic book superhero from the human world, by utilizing the flames he can generate from any part of his body to propel himself across the sky.
- Pyrokinesis
- Self-Explanatory. Fladramon can both generate and manipulate fire.
Abilities: [6 Abilities + 1 RAM UPGRADE PLUS]
Passive Abilities
- [RAM UPGRADE PLUS] Lone Ranger
When engaged in battle with more than one opponent of equal or superior strength without support, his combat capacity increases by 50%. - [The Yellow Star]
When exerting some of his force, Fladramon's flames can reach temperatures on the 5,500 °K range, equal to the surface of a yellow star, making them dangerous weapons. The searing heat of these flames makes passive forms of damage reduction completely ineffective against them. - The gloves are off.
When a situation goes to crap it's necessary to be able to instantly switch into highgear. Fladramon has fucked up and/or been set up quite a few times before, so he's gotten quite good at immediately going full throttle when shit hits the fan. Fladramon can freely switch to any of his upper 'forms' without wasting an attacking turn.
Active Abilities
- Fire Rocket
Fladramon's signature move. Superheating his entire armor until the air around him shimmers and twists and the stone underneath him turns to magma, Fladramon blasts towards the enemy while coated in a swath of flames, the single horn at the end of his helm pointed at the enemy with the intent of piercing right through them.[3 Post Cooldown]
- Express Claw
It gets damn tiresome when the enemy just refuses to go down. Much as he enjoys the thrill of battle, Fladramon doesn't care for battles that overstay their welcome. This move is a work in progress for him, in his eternal quest to rob his soon to be victims the ability to ever recover from their grievous wounds. For now, it is a superheated slash that leaves the wounds it causes supercharged with kinetic energy. If whoever was injured by this would receive healing within the next 3 turns, the kinetic energy will detonate, turning whatever amount was healed into pure damage. [2 Post Cooldown] - Knuckle Fire
Fladramon's bread and butter. Encompasses any fire charged physical or ranged move he might go for. Can be as simple as a fire punch, as numerous as a flurry of fireballs, and as brutal as grabbing someone by the face and superheating his palms until their face burns right off.
- Fire Shot
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Armor (Ultimate)
Species: Fladramon
Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire
Type: Dragon Man
Abilities: [7 Abilities Max + 2 RAM UPGRADES + 1 RAM UPGRADE PLUS]
Passive Abilities
- [RAM UPGRADE PLUS] Lone Ranger
When engaged in battle with more than one opponent of equal or superior strength without support, his combat capacity increases by 50%.
- [Beta Orionis]
When exerting some of his force, Fladramon's flames can reach temperatures on the 12,100 °K range, temperatures that somewhat range on the low end of a the surface tempt of a blue-white supergiant, making them dangerous weapons. The searing heat of these flames makes passive forms of damage reduction completely ineffective against them.
- Engines of War
Like a rusty war machine, Fladramon requires a few tests rounds before bringing himself fully up to speed. As the fight rages on and on, his flames burn hotter and his reflexes grow sharper. Once every post, Fladramon's attacking power grows by 1/10 should he take offensive action, stacking up to 5 times for a 50% maximum increase. Once he gets the engine going, he cannot stop until the battle is over, for if even a single post is spent not attacking, the stacks are dropped immediately and must be started from zero.
- Afterburner
A component used to increase thrust for supersonic flight on Military Supersonic Aircrafts. Also a cool way to refer to Fladramon's ability to utilize jet propulsion to move around the battlefield in bursts of supersonic speed, granting him impressive mobility when in battle. That is merely the low end of his Afterburner ability, however; when in danger or in need of greater speed, he can exceed his limit. It can be utilized to allow Fladramon a swift, explosive and short lived burst of hypersonic speeds, instantly closing distances in the blink of an eye. 2 posts must pass between each activation of Afterburner. Cannot be activated at the same time as C- C- Combo!
- C- C- Combo!
He hasn't completely forgotten his old days as a Veemon, though these days he's a little less style, a lot more substance about his approach. Mixing and matching tricks is fun and all, but two heavy blows in quick succession make for a far more effective tactics. Every two post, Fladramon can realize two attack actions. Cannot be activated at the same time as Afterburner!
- Fire Rocket
Fladramon's signature move. Superheating his entire armor until the air around him shimmers and twists and the stone underneath him turns to magma, Fladramon blasts towards the enemy while coated in a swath of flames, the single horn at the end of his helm pointed at the enemy with the intent of piercing right through them. A incredibly powerful move in its own right, when utilized just as Afterburner is activated, it receives massive boost in power and speed, but also has Afterburner's cooldown added to its own. [3 Post Cooldown normally, 5 Post Cooldown with Afterburner.] - Express Claw
It gets damn tiresome when the enemy just refuses to go down. Much as he enjoys the thrill of battle, Fladramon doesn't care for battles that overstay their welcome. This move is a work in progress for him, in his eternal quest to rob his soon to be victims the ability to ever recover from their grievous wounds. For now, it is a superheated slash that leaves the wounds it causes supercharged with kinetic energy. If whoever was injured by this would receive healing within the next 3 turns, the kinetic energy will detonate, turning whatever amount was healed into pure damage. [2 Post Cooldown] - Knuckle Fire
Fladramon's bread and butter. Encompasses any fire charged physical or ranged move he might go for. Can be as simple as a fire punch, as numerous as a flurry of fireballs, and as brutal as grabbing someone by the face and superheating his palms until their face burns right off. If it fails to hit the intended target, the cooldown is ignored. [1 cooldown] - Blade Drive
A brutal attack intended to cleave through everything in its path like a hot knife through butter. Superheating his claws until they achieve temperatures above 20,000 °K, over twice the amount that he passively exerts, and a little under the maximum temperature of constricted plasma, Fladramon can turn his claws into what is essentially a lightsaber, allowing him to cleave through defensive measures without letting them affect his attack's destructive power. The superheat exerted by the claws allows the pressure of his swing to travel meters past the reach of Fladramon's claws, cleaving through whatever they find in their path. [2 Post Cooldown] - Flame Shield
When going full throttle in battle, Fladramon is generally covered in flames, his armor pieces passively expelling swathes of flames all around him. It looks cool, but it doesn't really serve much of a function, does it? Well, not unless Fladramon wills it, that is. Utilizing the flames as a barrier, this dude can withstand a single attack without suffering any ill effects from it. [2 Post cooldown]
Armor (Mega)
Species: Fladramon
Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire
Type: Dragon Man
Abilities: [9 Abilities Max + 2 RAM UPGRADES + 1 RAM UPGRADE PLUS]
Passive Abilities
- [RAM UPGRADE PLUS] Lone Ranger
Though not a stranger to working in short lived strike teams, Fladramon for the most part functions as a contract killer on his own. When engaged in battle with more than one opponent of equal or superior strength without support, his combat capacity increases by 50%.
- [Epsilon Orionis]
When exerting his full strength, Fladramon's flames can reach temperatures above 20,000 °K, equal to the surface of a blue supergiant star, effectively making them weapons of mass destruction. The searing heat of these flames makes even preternatural resistances to damage completely ineffective against them, making passive forms of damage reduction completely ineffective against them.
- Engines of War
Like a rusty war machine, Fladramon requires a few tests rounds before bringing himself fully up to speed. As the fight rages on and on, his flames burn hotter and his reflexes grow sharper. Once every post, Fladramon's attacking power grows by 1/10 should he take offensive action, stacking up to 5 times for a 50% maximum increase. Once he gets the engine going, he cannot stop until the battle is over, for if even a single post is spent not attacking, the stacks are dropped immediately and must be started from zero.
- Afterburner
A component used to increase thrust for supersonic flight on Military Supersonic Aircrafts. Also a cool way to refer to Fladramon's ability to utilize jet propulsion to move around the battlefield in bursts of hypersonic speed, granting him impressive mobility when in battle. That is merely the low end of his Afterburner ability, however; when in danger or in need of greater speed, he can exceed his limit. It can be utilized to allow Fladramon a swift, explosive and short lived burst of speed matching that of a spacecraft on re-entry speeds, instantly closing distances in the blink of an eye. 2 posts must pass between each activation of Afterburner. Cannot be activated at the same time as C- C- Combo! - C- C- Combo!
He hasn't completely forgotten his old days as a Veemon, you know? Though these days he's a little less style, a lot more substance about his approach. Mixing and matching tricks is fun and all, but two heavy blows in quick succession make for a far more effective tactic. This ability allows Fladramon to realize two attack actions. 2 posts must pass between each activation of C- C- Combo! Cannot be activated at the same time as Afterburner.
Active Abilities
- Knuckle Fire
Fladramon's bread and butter. Encompasses any fire charged physical or ranged move he might go for. Can be as simple as a fire punch, as numerous as a flurry of fireballs, and as brutal as grabbing someone by the face and superheating his palms until their face burns right off. If it fails to hit the intended target, the cooldown is ignored. [1 Post cooldown] - Express Claw
It gets damn tiresome when the enemy just refuses to go down. Much as he enjoys the thrill of battle, Fladramon doesn't care for battles that overstay their welcome. This move is a work in progress for him, in his eternal quest to rob his soon to be victims the ability to ever recover from their grievous wounds. For now, it is a superheated slash that leaves the wounds it causes supercharged with kinetic energy. If whoever was injured by this would receive healing within the next 3 turns, the kinetic energy will detonate, turning whatever amount was healed into pure damage. [2 Post Cooldown] - Flame Shield
When going full throttle in battle, Fladramon is generally covered in flames, his armor pieces passively expelling swathes of flames all around him. It looks cool, but it doesn't really serve much of a function, does it? Well, not unless Fladramon wills it, that is. Utilizing the flames as a barrier, this dude can withstand a single attack without suffering any ill effects from it. [2 Post cooldown] - Blade Drive
A brutal attack intended to cleave through everything in its path like a hot knife through butter. Superheating his claws until they achieve temperatures above 40,000 °K, over twice the amount that he passively exerts, and well over the maximum temperature of constricted plasma, Fladramon can turn his claws into what is essentially a super-lightsaber, allowing him to cleave through defensive measures without letting them affect his attack's destructive power. The superheat exerted by the claws allows the pressure of his swing to travel meters past the reach of Fladramon's claws, cleaving through whatever they find in their path. [2 Post Cooldown] - Fire Rocket
Fladramon's signature move. Superheating his entire armor until the air around him shimmers and twists and the stone underneath him turns to magma, Fladramon blasts towards the enemy while coated in a swath of flames, the single horn at the end of his helm pointed at the enemy with the intent of piercing right through them. A incredibly powerful move in its own right, when utilized just as Afterburner is activated, it receives massive boost in power and speed, but also has Afterburner's cooldown added to its own. [3 Post Cooldown normally, 5 Post Cooldown with Afterburner.]
- [RAM UPGRADE] Scorched Earth
A destructive move that highlights Fladramon's unscrupulous nature. Sparks crackle between his claws as kinetic energy builds up in his fist before it is unleashed in the form of a massive blast of searing flames. It unforgivingly consumes everything within its reach, turning the landscape into a lifeless Ground Zero. The reach of this explosion can effectively alter the landscape, but those closest to it will feel the effect most severely. Utilizing it's surroundings to fuel its own reach, this explosion consumes all effects within a 100 meters radius of its point of detonation. The duration of all Buffs, Debuffs, field effects, shields is terminated effectively immediately. [3 Post Cooldown] - [RAM UPGRADE] Ground Zero
A move that can only be activated in a landscape that has been destroyed by Scorched Earth. Gathering the kinetic energy left in the wake of the previous blast, Fladramon turns his direct surroundings into a hellzone comparable to a volcanic caldera due to the sheer temperature around him, before releasing all the energy into a massive explosion with temperatures comparable to those of a Nuclear Detonation. 200 meters radius for full damage; past 200 meters, damage is done solely to the landscape, destroying it and all nature in a 1km radius around the point of the explosion, with varying degrees of collateral damage past that. The Thermal radiation left in the explosion's wake makes the entire area unable sustain organic life. If he chooses to, Fladramon may charge Ground Zero for a post, increasing the damage by 50%. It also causes Fireworks to go off while the mushroom cloud rises over the horizon. [Once per thread].
[PLOT GRANTED] Radiant Surge
When used, 'Radiant Surge' modifies the next move that creates fire to, instead, create a blinding light. All non-direct damage is cut down in intensity by 30%, but instead does light damage and can easily blind targets via retinal damage. This does not use the move for the turn, but instead modifies the following technique. [2 Post Cooldown]