Johan Walker & Dokamon
Jun 18, 2018 2:24:29 GMT
Post by Johan Walker on Jun 18, 2018 2:24:29 GMT
Name: Johan Walker
Alias: Righty
Age: 17
Gender: Male
Height: 5'7''
Weight: 140 lbs
Alignment: Neutral Good
Birth Date: October 12th
Birth Place: Minneapolis, USA
Skills/Talents:
Inventing - Johan is a genius, as he has a photographic memory, which allows him to remember things better than anyone else, which makes him an incredibly gifted student, likely for great things.
Intellect - Johan is smart, and can't easily fall for tricks unless they're INCREDIBLY well initiated.
Craftsman - Johan likes to make little trinkets and handy items, either for fun or in case he needs to MacGyver something together in a short amount of time.
Backpack Contents:
Digivice: Johan's Digivice is the typical D-3 model, with the main color being a light blue, the same blue as Dokamon's design.
Personality: Johan is the very definition of pure. Having been born with his left arm missing, Johan has had to learn to live life with just a right arm until his parents could afford a very simplistic prosthetic arm when he was ten years old. Johan is incredibly intelligent, especially for a fourteen year old boy due to his photographic memory. Crafting things, solving problems, memorization, organization and schoolwork just came naturally to him throughout his life. Even though he was a shut-in nerd, he didn't have too many problems making friends, either. Johan is a very likeable young man, and he would do anything for a good friend of his, though kids often did ignore him since he was more interested in schoolwork than actually making friends. It just doesn't feel right for him to be a jerk, and would easily tell other jerks exactly what he thought of them.
Appearance: Despite being a small and weak fourteen year old, Johan is actually fairly good-looking. His hair is usually all over the place in a brown color, with hopeful green eyes at all times. His outfit varies, but it usually consists of a puffer vest with either a long sleeve or short sleeve T-Shirt underneath. He always wears his Holographic Phone-Watch that he invented himself, along with a pair of olive green khaki pants and brown boots.
FaceClaim
:
Personal History: Johan has had a great childhood. His family, the Walkers, originally come from Kensington in England, before his mother and father moved away to Minneapolis, Minnesota, before he was born. Until he was fourteen, he lived in Minneapolis with his mother and father, and his younger sisters Ruby, who was four years younger than Johan, and Sophia, who was seven years younger. They lived in a nice neighborhood house, and everything seemed to be alright. However, tragedy struck in 2015, when Johan was only eleven years old. He and his family had gone on a family trip to Valley Fair, and Johan wanted to ride The Wild Thing. Ruby didn't want to ride it, but Johan convinced her to anyways, so they both got on. Ruby's seatbelt malfunctioned, and she didn't notice it until the coaster began to move. She yelled and screamed bloody murder, but Johan didn't think anything of it. Then, that first drop came. The first thing he saw what his seven year old sister flying out of her seat... and hit the support beam, head first.
The following funeral was awful for his entire family. It hurt Johan to even look at her sister's old room anymore. Eventually, Johan signed up for the transfer student program, and is now on his way for a fresh start in Japan...
Digimon Name: Dokamon
Default Form: Rookie
Gender: Male
Alignment: Neutral
Skills/Talents:
Fighting Prowess
Takes No Nonsense
Able to control his emotions
Understands human technology
Personality: Unlike other Digimon, Dokamon isn't that much of the happy go lucky type. He much prefers to just head straight into action, or formulate a proper plan, or do something that he considers to be actually useful. He usually spends his time with his arms crossed and his eyes shut, usually thinking to himself about a plan, or just trying to ignore a bunch of so called "idiots." However, he does have several soft spots to him. For example, he has an irrational fear of forks. One sight of a fork, and Dokamon goes from stoic badass to blubbering crybaby, much to his embarrassment. Plus, when he gets attached to someone, he will fight to the death for that person, Johan in particular. Yeah, he loves Johan, though he doesn't show it very often. When he does show it, that love and compassion is truly overflowing.
Fresh
Species: MetalKoromon
Appearance:

Attribute: None
Family/ies: Metal Empire
Type: Machine
Fighting Style: MetalKoromon can give small electrical shocks with his tail, but otherwise cannot fight on its own.
Abilities: [1 Ability Max]
Jamming Powder: Uses electricity to confuse the opponent. Effect lasts one post, and cooldown is three posts.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:

Attribute: None
Family/ies: Metal Empire
Type: Lesser
Fighting Style: Kapurimon headbutts potential opponents with the horns, but still cannot fight properly.
Abilities: [2 Abilities Max]
Howling Blow: Creates a wave of energy which can paralyze a Digimon up to Champion level, for up to one post. Cooldown is three posts.
Digivolves From: MetalKoromon
Digivolves To: Dokamon
Rookie
Species: Dokamon
Appearance:

Attribute: Action
Family/ies: Metal Empire
Type: Game
Fighting Style: Now in his ready-for-combat form, Dokamon overwhelms his enemies with a flurry of punches and swift moves!
Abilities:
Doka-Strength (RAM Upgrade): Dokamon has a boost of 30% towards his attack power, as he is physically stronger than most rookies.
Dokadoka Rush: Dokamon launches straight forward at the target as he delivers a flurry of fast punches towards it. Cooldown is one post.
Dokkan Punch: Dokamon charges his fist with energy that greatly increases his strength as he punches an enemy. Cooldown is two posts.
Dokkan Rocket: Dokamon's fist shoots out of his arm and flies towards a target, being able to cover at least 20 feet away from Dokamon before flying back to the arm. Cooldown is one post.
Dokadoka Blast: Dokamon's fists charge with blue energy before he fires a blast of that blue energy right at the target. Cooldown is one post.
Digivolves From: Kapurimon
Digivolves To: Ballistamon
Champion
Species: Ballistamon
Appearance:

Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: Big and bulky, Ballistamon can fire sonic blasts and energy blasts, as well as deliver solid punches. However, he is not very fast, which his opponents can use as an advantage.
Abilities:
Heavy Speaker: Ballistamon fires a destructive sound wave from the speaker in his belly, harming a specific target and also potentially being very loud. Cooldown is one post.
Horn Breaker: From the tip of his horn, Ballistamon gathers red energy and fires a blast of that energy right towards his opponent. Cooldown is one post.
Arm Bunker: Ballistamon charges his arm with energy before he punches the target with an explosive punch. Cooldown is two posts.
Electro-Web: Ballistamon shoots a web of red lightning at a target, which will encase it and zap the target with electricity. Cooldown is two posts.
Firewall: Ballistamon literally conjures a wall of fire to protect himself and/or his allies for one post. Cooldown is three posts.
Ultimate Speaker: In the case of too many Digimon to fight against, Ballistamon amplifies the power of his belly speaker and emits a sonic wave that affects everyone in a 25m diameter. Cooldown is three posts.
Digivolves From: Dokamon
Digivolves To: AtlurBallistamon
Ultimate
Species: AtlurBallistamon
Appearance:

Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: As AtlurBallistamon, he is much more strategical as well as powerful, observing his enemy's fight patterns, and learning how to counter them.
Abilities:
Tough Skin (Combat Passive): AtlurBallistamon's body is entirely made of strong metal. While that does contribute to a 20% decrease in speed, the 50% increase in defense makes it all worth it.
Thunderblast: AtlurBallistamon blasts pure electricity out of his hands towards a target. Cooldown is one post.
Thunder Blade: AtlurBallistamon's hand transforms into an electricity-conducting blade before he slashes at the opponent. Cooldown is one post.
Rocket Bunker: AtlurBallistamon extends his arm to wherever his target is, and then punches the target with said arm. Cooldown is one post.
Gattling Arm: AtlurBallistamon's right arm changes into a gattling gun, which he then uses to fire rapid-fire blue energy bullets at his target. Cooldown is two posts.
Plasma Crack: Bolts of lightning are unleashed from the claws on AtlurBallisamon's back, colliding to a single point before that electricity is shot forward at great speed and force. Cooldown is two posts.
Atlur Cannon: The cannon on AtlurBallistamon's chest charges with blue energy before a powerful shot is fired from it, causing great damage. Cooldown is three posts.
Digivolves From: Ballistamon
Digivolves To: Justimon
Mega
Species: Justimon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians, Metal Empire
Type: Android
Fighting Style: Fights similarly to Andromon, but much less strategic and more to-the-point, as well as much more fast and powerful.
Abilities:
Flight (Non-Combat Passive)
Trinity Arm: This acts as four separate moves. Justimon transforms his right arm into one of four forms for different attacks:
Justice Flurry: Justimon delivers a fast flurry of punches towards an opponent. Cooldown is one post.
Justice Kick: Justimon charges his leg with energy before he kicks the target with a powerful kick. Cooldown is one post.
Justice Blast: Justimon fires a stream of electricity from his hands towards his opponents. Cooldown is one post.
Power Shield: Justimon summons an energy shield which he then throws offensively at a target like Captain America. Cooldown is two posts.
Trinity Shield: Justimon summons an energy shield with his right arm that he uses to protect his allies from all attacks for one post. Cooldown is three posts.
Digivolves From: Andromon
Digivolves To: Cranimon
Biomerge
Species: Craniummon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: A combination of both Johan and Dokamon, their two elements are combined: Intelligence and strength. His combat prowess is matched only by other Super Megas, and he is light on his feet AND powerful!
Abilities:
Sharp Ringer: Craniummon spins his spear rapidly, which sends a powerful sonic wave attack at a target.
Avalon: Craniummon summons his left-arm shield Avalon to protect himself from damage from any direction. Cooldown is three posts.
Kinetic Charge: Craniummon charges his spear with electricity before striking an opponent with it. Cooldown is one post.
Royal Shock: Craniummon shoots a bolt of lightning from the end of his spear at a target. Cooldown is one post.
Data Bubble: Cranniummon creates a bubble dome comprised of data to protect allies from an danger. Cooldown is three posts.
Thunderball: An electric ball forms on the end of Craniummon's spear, and is then thrown at a target for more power than the Kinetic Charge attack. Cooldown is two posts.
Javelin Bolt: Craniummon's spear is charged with electricity before thrown right at a target. Cooldown is two posts.
Strike from Above: Craniummon summons lightning to come down from the sky and strike a target. Cooldown is three posts.
Overcharge: Craniummon can zap another Digimon with non-damaging electricity, which will then increase any electric or lightning based attacks they have for one post. Cooldown is four posts.
(Passive) Flight
Digivolves From: HiAndromon
[/b][/b][/span][/div]
Digimon Name: Zero (This is a mercenary)
Default Form: AppHackmon
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
Inventory:
Personality: Once glance at the hacking 'mon and you might think "Okay, this guy looks scary, shady and intimidating all at the same time and I better avoid him as best as I can." If you were someone who thought that, then congratulations: Zero has officially fooled you. Look at him, he's grinning underneath his hood.
On the outside, Zero the AppHackmon is definitely pretty shady. He does wear a dark blue cloak with a hood that darkens his entire face, after all. And only one of his eyes is ever seen through that hood, why would you trust him? And for his enemies, you really shouldn't. He has the ability to effortlessly hack most electronics and even certain aspects of the Digital World itself, and he can even hack into other Digimon in order to learn certain things, such as the information of the Digimon he hacked, gain access to certain files that the Digimon may have within them.
Peel back the frightful layers and you'll find a giant dork laying underneath. While he mostly likes to keep up the aloof act he's been building up, there are times where he feels comfortable dropping it and showing his true colors. The little guy likes making jokes and pulling pranks, or just messing with other people and Digimon. He mostly likes to spend his time either eating, training, hanging with friends or doing fun things with electronics... well fun for him and maybe fun for anyone around, unless he does something dumb like accidentally break or explode the object. He both takes well to embarrassing moments and doesn't take well to them at the same time; he's a good sport at the end of the day, but in the moment you could almost see his hidden face turn red.
Despite his dorkiness and fun side though, when he's focused on something he is FOCUSED. He won't stop or give up until his assigned job is complete, and then some. He is very serious about his work or the things he does. And despite him wanting to hide that side of him, he has a kind heart and is always wishing for the best to work out for everyone. Of course you never heard that from him.
And if you did, he'll fry your electronics.
Rookie
Species: AppHackmon
Appearance:

Attribute: Virus
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Hacking
Fighting Style: Zero will prefer to use his hacking abilities to give the enemies a pretty hard time, but if he has to he can use his size-changing claws and his world-hacking abilities to give himself an edge combat-wise in fights.
Abilities:
Virus Injection: The hacking wires on Zero's claws pop out and attach to the Digimon. After a few moments, they retract. The target Digimon is now infected with a temporary virus, decreasing their defense by 30% for three posts. Cooldown is three posts, starting after the effect ends.
Vanquish Claw: Zero's claw enlarges, glowing and sparking with a nasty energy before he slashes at the opponent.
Trap Hack: Zero digs his claws into the ground. Suddenly the ground below the target Digimon's feet begin to morph around and covers their legs, snaring them and taking away their movement for a single post. Cooldown is two posts.
Hack the Planet: Zero digs his claws into the ground below him. Suddenly a Hackmon claw made out of whatever the ground is at the time shoots out right next to the target before smacking them. Cooldown is one post.
Digivolves To: Raidramon
Champion
Species: Raidramon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: System
Fighting Style: In this form, Zero's combat skill and hacking abilities have been amplified. He still prefers to use his stronger hacking to deal a big blow to the enemies, but he can still use his claws and wings to fight back if he needs to.
Abilities:
Barrage Jack: Zero digs his red claws into the ground, causing spikes in the shape of his claws to sprout out from the ground and rush towards the target in a line. Cooldown is two posts.
Glitch Slash: Zero's claws start glowing bright red with digital energy before he slashes right at a target, causing damage. But suddenly the affected target's tail is on their forehead, and their arm is on their leg. The Digimon hit with this attack glitches out in random ways, degrading their defense by 30% for two posts. Cooldown is three posts, starting after the effect ends.. Cooldown is two posts.
Degrading Blast: Zero fires a red sphere-shaped blast of red energy at a target. The target hit by this will suddenly find that something isn't quite right with them, causing their accuracy to be reduced by 30% for two posts. Cooldown is two posts.
Cracking Key: Hacking wires come out of Zero's claws and attaches to an ally Digimon for a few moments. That Digimon in question has their moves' damage boosted by 30% for three posts. Cooldown is three posts after the effect ends.
Strange Hack: Hacking wires come out from Zero's claws and attach themselves to a target for a few moments before retreating. Now the Digimon in question will find that one of their moves has been deleted for the remainder of the thread. Can only be used once per thread, and cannot be used on Digimon higher than the champion level. If this move is refreshed or restored in any way, the affected move will be restored as well. Zero must be aware that this move exists somehow beforehand.
Lock Out: Zero's hacking wires come out of his claws and attaches to an enemy for a few moments. Now the Digimon in question will find that none of their attacks will function at all for a post. Cooldown is three posts.
Digivolves From: AppHackmon
Alias: Righty
Age: 17
Gender: Male
Height: 5'7''
Weight: 140 lbs
Alignment: Neutral Good
Birth Date: October 12th
Birth Place: Minneapolis, USA
Skills/Talents:
Inventing - Johan is a genius, as he has a photographic memory, which allows him to remember things better than anyone else, which makes him an incredibly gifted student, likely for great things.
Intellect - Johan is smart, and can't easily fall for tricks unless they're INCREDIBLY well initiated.
Craftsman - Johan likes to make little trinkets and handy items, either for fun or in case he needs to MacGyver something together in a short amount of time.
Backpack Contents:
- Journal
- Compass
- Pocket Knife
- Books
Digivice: Johan's Digivice is the typical D-3 model, with the main color being a light blue, the same blue as Dokamon's design.
Personality: Johan is the very definition of pure. Having been born with his left arm missing, Johan has had to learn to live life with just a right arm until his parents could afford a very simplistic prosthetic arm when he was ten years old. Johan is incredibly intelligent, especially for a fourteen year old boy due to his photographic memory. Crafting things, solving problems, memorization, organization and schoolwork just came naturally to him throughout his life. Even though he was a shut-in nerd, he didn't have too many problems making friends, either. Johan is a very likeable young man, and he would do anything for a good friend of his, though kids often did ignore him since he was more interested in schoolwork than actually making friends. It just doesn't feel right for him to be a jerk, and would easily tell other jerks exactly what he thought of them.
Appearance: Despite being a small and weak fourteen year old, Johan is actually fairly good-looking. His hair is usually all over the place in a brown color, with hopeful green eyes at all times. His outfit varies, but it usually consists of a puffer vest with either a long sleeve or short sleeve T-Shirt underneath. He always wears his Holographic Phone-Watch that he invented himself, along with a pair of olive green khaki pants and brown boots.
FaceClaim
:

Personal History: Johan has had a great childhood. His family, the Walkers, originally come from Kensington in England, before his mother and father moved away to Minneapolis, Minnesota, before he was born. Until he was fourteen, he lived in Minneapolis with his mother and father, and his younger sisters Ruby, who was four years younger than Johan, and Sophia, who was seven years younger. They lived in a nice neighborhood house, and everything seemed to be alright. However, tragedy struck in 2015, when Johan was only eleven years old. He and his family had gone on a family trip to Valley Fair, and Johan wanted to ride The Wild Thing. Ruby didn't want to ride it, but Johan convinced her to anyways, so they both got on. Ruby's seatbelt malfunctioned, and she didn't notice it until the coaster began to move. She yelled and screamed bloody murder, but Johan didn't think anything of it. Then, that first drop came. The first thing he saw what his seven year old sister flying out of her seat... and hit the support beam, head first.
The following funeral was awful for his entire family. It hurt Johan to even look at her sister's old room anymore. Eventually, Johan signed up for the transfer student program, and is now on his way for a fresh start in Japan...
Digimon Name: Dokamon
Default Form: Rookie
Gender: Male
Alignment: Neutral
Skills/Talents:
Fighting Prowess
Takes No Nonsense
Able to control his emotions
Understands human technology
Personality: Unlike other Digimon, Dokamon isn't that much of the happy go lucky type. He much prefers to just head straight into action, or formulate a proper plan, or do something that he considers to be actually useful. He usually spends his time with his arms crossed and his eyes shut, usually thinking to himself about a plan, or just trying to ignore a bunch of so called "idiots." However, he does have several soft spots to him. For example, he has an irrational fear of forks. One sight of a fork, and Dokamon goes from stoic badass to blubbering crybaby, much to his embarrassment. Plus, when he gets attached to someone, he will fight to the death for that person, Johan in particular. Yeah, he loves Johan, though he doesn't show it very often. When he does show it, that love and compassion is truly overflowing.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: MetalKoromon
Appearance:

Attribute: None
Family/ies: Metal Empire
Type: Machine
Fighting Style: MetalKoromon can give small electrical shocks with his tail, but otherwise cannot fight on its own.
Abilities: [1 Ability Max]
Jamming Powder: Uses electricity to confuse the opponent. Effect lasts one post, and cooldown is three posts.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:

Attribute: None
Family/ies: Metal Empire
Type: Lesser
Fighting Style: Kapurimon headbutts potential opponents with the horns, but still cannot fight properly.
Abilities: [2 Abilities Max]
Howling Blow: Creates a wave of energy which can paralyze a Digimon up to Champion level, for up to one post. Cooldown is three posts.
Digivolves From: MetalKoromon
Digivolves To: Dokamon
Rookie
Species: Dokamon
Appearance:

Attribute: Action
Family/ies: Metal Empire
Type: Game
Fighting Style: Now in his ready-for-combat form, Dokamon overwhelms his enemies with a flurry of punches and swift moves!
Abilities:
Doka-Strength (RAM Upgrade): Dokamon has a boost of 30% towards his attack power, as he is physically stronger than most rookies.
Dokadoka Rush: Dokamon launches straight forward at the target as he delivers a flurry of fast punches towards it. Cooldown is one post.
Dokkan Punch: Dokamon charges his fist with energy that greatly increases his strength as he punches an enemy. Cooldown is two posts.
Dokkan Rocket: Dokamon's fist shoots out of his arm and flies towards a target, being able to cover at least 20 feet away from Dokamon before flying back to the arm. Cooldown is one post.
Dokadoka Blast: Dokamon's fists charge with blue energy before he fires a blast of that blue energy right at the target. Cooldown is one post.
Digivolves From: Kapurimon
Digivolves To: Ballistamon
Champion
Species: Ballistamon
Appearance:

Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: Big and bulky, Ballistamon can fire sonic blasts and energy blasts, as well as deliver solid punches. However, he is not very fast, which his opponents can use as an advantage.
Abilities:
Heavy Speaker: Ballistamon fires a destructive sound wave from the speaker in his belly, harming a specific target and also potentially being very loud. Cooldown is one post.
Horn Breaker: From the tip of his horn, Ballistamon gathers red energy and fires a blast of that energy right towards his opponent. Cooldown is one post.
Arm Bunker: Ballistamon charges his arm with energy before he punches the target with an explosive punch. Cooldown is two posts.
Electro-Web: Ballistamon shoots a web of red lightning at a target, which will encase it and zap the target with electricity. Cooldown is two posts.
Firewall: Ballistamon literally conjures a wall of fire to protect himself and/or his allies for one post. Cooldown is three posts.
Ultimate Speaker: In the case of too many Digimon to fight against, Ballistamon amplifies the power of his belly speaker and emits a sonic wave that affects everyone in a 25m diameter. Cooldown is three posts.
Digivolves From: Dokamon
Digivolves To: AtlurBallistamon
Ultimate
Species: AtlurBallistamon
Appearance:

Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: As AtlurBallistamon, he is much more strategical as well as powerful, observing his enemy's fight patterns, and learning how to counter them.
Abilities:
Tough Skin (Combat Passive): AtlurBallistamon's body is entirely made of strong metal. While that does contribute to a 20% decrease in speed, the 50% increase in defense makes it all worth it.
Thunderblast: AtlurBallistamon blasts pure electricity out of his hands towards a target. Cooldown is one post.
Thunder Blade: AtlurBallistamon's hand transforms into an electricity-conducting blade before he slashes at the opponent. Cooldown is one post.
Rocket Bunker: AtlurBallistamon extends his arm to wherever his target is, and then punches the target with said arm. Cooldown is one post.
Gattling Arm: AtlurBallistamon's right arm changes into a gattling gun, which he then uses to fire rapid-fire blue energy bullets at his target. Cooldown is two posts.
Plasma Crack: Bolts of lightning are unleashed from the claws on AtlurBallisamon's back, colliding to a single point before that electricity is shot forward at great speed and force. Cooldown is two posts.
Atlur Cannon: The cannon on AtlurBallistamon's chest charges with blue energy before a powerful shot is fired from it, causing great damage. Cooldown is three posts.
Digivolves From: Ballistamon
Digivolves To: Justimon
Mega
Species: Justimon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians, Metal Empire
Type: Android
Fighting Style: Fights similarly to Andromon, but much less strategic and more to-the-point, as well as much more fast and powerful.
Abilities:
Flight (Non-Combat Passive)
Trinity Arm: This acts as four separate moves. Justimon transforms his right arm into one of four forms for different attacks:
- Thunderclap: Also called the Accel Arm, Justimon smashes this arm into the ground which causes a mini-earthquake and shockwaves. Cooldown is two posts.
- Justice Burst: Also called the Blitz Arm, this arm lets Justimon fire a series of fast-moving lightning spheres at opponents. Cooldown is two posts.
- Voltage Blade: Also called the Critical Arm, it transforms his right arm into an energy blade, which he then uses to slash at his enemies. Cooldown is two posts.
- Overload Cannon: If push comes to shove, Justimon's arm transforms into the Cannon Arm, a powerful cannon that will deliver one hell of an energy blast towards whatever Justimon is aiming at. Cooldown is five posts.
Justice Flurry: Justimon delivers a fast flurry of punches towards an opponent. Cooldown is one post.
Justice Kick: Justimon charges his leg with energy before he kicks the target with a powerful kick. Cooldown is one post.
Justice Blast: Justimon fires a stream of electricity from his hands towards his opponents. Cooldown is one post.
Power Shield: Justimon summons an energy shield which he then throws offensively at a target like Captain America. Cooldown is two posts.
Trinity Shield: Justimon summons an energy shield with his right arm that he uses to protect his allies from all attacks for one post. Cooldown is three posts.
Digivolves From: Andromon
Digivolves To: Cranimon
Biomerge
Species: Craniummon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: A combination of both Johan and Dokamon, their two elements are combined: Intelligence and strength. His combat prowess is matched only by other Super Megas, and he is light on his feet AND powerful!
Abilities:
Sharp Ringer: Craniummon spins his spear rapidly, which sends a powerful sonic wave attack at a target.
Avalon: Craniummon summons his left-arm shield Avalon to protect himself from damage from any direction. Cooldown is three posts.
Kinetic Charge: Craniummon charges his spear with electricity before striking an opponent with it. Cooldown is one post.
Royal Shock: Craniummon shoots a bolt of lightning from the end of his spear at a target. Cooldown is one post.
Data Bubble: Cranniummon creates a bubble dome comprised of data to protect allies from an danger. Cooldown is three posts.
Thunderball: An electric ball forms on the end of Craniummon's spear, and is then thrown at a target for more power than the Kinetic Charge attack. Cooldown is two posts.
Javelin Bolt: Craniummon's spear is charged with electricity before thrown right at a target. Cooldown is two posts.
Strike from Above: Craniummon summons lightning to come down from the sky and strike a target. Cooldown is three posts.
Overcharge: Craniummon can zap another Digimon with non-damaging electricity, which will then increase any electric or lightning based attacks they have for one post. Cooldown is four posts.
(Passive) Flight
Digivolves From: HiAndromon
[/b][/b][/span][/div]
Digimon Name: Zero (This is a mercenary)
Default Form: AppHackmon
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
- Computer Whiz
- Observant
- Intelligent
- Video Game Skills
- Handy-mon
- High Focus
- Connect Jump!
Inventory:
- Laptop
- Tablet
- Smartphone
- Multiple Flash Drives
Personality: Once glance at the hacking 'mon and you might think "Okay, this guy looks scary, shady and intimidating all at the same time and I better avoid him as best as I can." If you were someone who thought that, then congratulations: Zero has officially fooled you. Look at him, he's grinning underneath his hood.
On the outside, Zero the AppHackmon is definitely pretty shady. He does wear a dark blue cloak with a hood that darkens his entire face, after all. And only one of his eyes is ever seen through that hood, why would you trust him? And for his enemies, you really shouldn't. He has the ability to effortlessly hack most electronics and even certain aspects of the Digital World itself, and he can even hack into other Digimon in order to learn certain things, such as the information of the Digimon he hacked, gain access to certain files that the Digimon may have within them.
Peel back the frightful layers and you'll find a giant dork laying underneath. While he mostly likes to keep up the aloof act he's been building up, there are times where he feels comfortable dropping it and showing his true colors. The little guy likes making jokes and pulling pranks, or just messing with other people and Digimon. He mostly likes to spend his time either eating, training, hanging with friends or doing fun things with electronics... well fun for him and maybe fun for anyone around, unless he does something dumb like accidentally break or explode the object. He both takes well to embarrassing moments and doesn't take well to them at the same time; he's a good sport at the end of the day, but in the moment you could almost see his hidden face turn red.
Despite his dorkiness and fun side though, when he's focused on something he is FOCUSED. He won't stop or give up until his assigned job is complete, and then some. He is very serious about his work or the things he does. And despite him wanting to hide that side of him, he has a kind heart and is always wishing for the best to work out for everyone. Of course you never heard that from him.
And if you did, he'll fry your electronics.
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: AppHackmon
Appearance:

Attribute: Virus
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Hacking
Fighting Style: Zero will prefer to use his hacking abilities to give the enemies a pretty hard time, but if he has to he can use his size-changing claws and his world-hacking abilities to give himself an edge combat-wise in fights.
Abilities:
Virus Injection: The hacking wires on Zero's claws pop out and attach to the Digimon. After a few moments, they retract. The target Digimon is now infected with a temporary virus, decreasing their defense by 30% for three posts. Cooldown is three posts, starting after the effect ends.
Vanquish Claw: Zero's claw enlarges, glowing and sparking with a nasty energy before he slashes at the opponent.
Trap Hack: Zero digs his claws into the ground. Suddenly the ground below the target Digimon's feet begin to morph around and covers their legs, snaring them and taking away their movement for a single post. Cooldown is two posts.
Hack the Planet: Zero digs his claws into the ground below him. Suddenly a Hackmon claw made out of whatever the ground is at the time shoots out right next to the target before smacking them. Cooldown is one post.
Digivolves To: Raidramon
Champion
Species: Raidramon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: System
Fighting Style: In this form, Zero's combat skill and hacking abilities have been amplified. He still prefers to use his stronger hacking to deal a big blow to the enemies, but he can still use his claws and wings to fight back if he needs to.
Abilities:
Barrage Jack: Zero digs his red claws into the ground, causing spikes in the shape of his claws to sprout out from the ground and rush towards the target in a line. Cooldown is two posts.
Glitch Slash: Zero's claws start glowing bright red with digital energy before he slashes right at a target, causing damage. But suddenly the affected target's tail is on their forehead, and their arm is on their leg. The Digimon hit with this attack glitches out in random ways, degrading their defense by 30% for two posts. Cooldown is three posts, starting after the effect ends.. Cooldown is two posts.
Degrading Blast: Zero fires a red sphere-shaped blast of red energy at a target. The target hit by this will suddenly find that something isn't quite right with them, causing their accuracy to be reduced by 30% for two posts. Cooldown is two posts.
Cracking Key: Hacking wires come out of Zero's claws and attaches to an ally Digimon for a few moments. That Digimon in question has their moves' damage boosted by 30% for three posts. Cooldown is three posts after the effect ends.
Strange Hack: Hacking wires come out from Zero's claws and attach themselves to a target for a few moments before retreating. Now the Digimon in question will find that one of their moves has been deleted for the remainder of the thread. Can only be used once per thread, and cannot be used on Digimon higher than the champion level. If this move is refreshed or restored in any way, the affected move will be restored as well. Zero must be aware that this move exists somehow beforehand.
Lock Out: Zero's hacking wires come out of his claws and attaches to an enemy for a few moments. Now the Digimon in question will find that none of their attacks will function at all for a post. Cooldown is three posts.
Digivolves From: AppHackmon